Tekken8 Jack-8 Frame Data Season2
Notes
This page provides a full list of frame data for Jack-8 in TEKKEN 8. Check startup, guard, hit, and counter hit frame values to improve your matchups and optimize your strategies.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Sit Down / Gamma Howl / Gamma Charge / Heat Moves / Rage Moves / Throws / Low Throw / Wallstun Throw / Attack Reversal / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Hyper Merkabah Headbutt During Heat ![]() ![]() | M 30(6) | i22 | ±0 | +9c | +9c | |
| Hyper Merkabah Headbutt > Gamma Howl During Heat ![]() ![]() ![]() | M,Sp 30(6) | i22 | +8 | +17c | +17c | |
| Hyper Terrapulser > Gamma Howl During Heat ![]() [or ![]() ![]() ![]() ] on hit | L[JS],Sp 16(3) | i20 | -12c | +8c | +8c | |
| Hyper Terrapulser [shock wave] > Gamma Howl During Heat ![]() [or ![]() ![]() ![]() ] on hit | L[JS],Sp 16(3) | i24 | -12c | +8c | +8c | |
Jab Elbow > Flying Fortress![]() ![]() ![]() | H,M,Sp 10,12 | i11 | +1 | +6 | +6 | |
Jab Elbow > Make Some Noise > Gamma Howl![]() ![]() ![]() ![]() | H,M,M[JS],Sp 10,12,20(4) | i11 | +5 | +17c | +17c | |
| Atomic Shoulder Tackle > Flying Fortress While crouching ![]() ![]() ![]() | M,Sp 28 | i21 | -1 | +14cg | +14cg | |
| Atomic Shoulder Tackle > Make Some Noise > Gamma Howl While crouching ![]() ![]() ![]() ![]() | M,M[JS],Sp 28,20(4) | i21 | +5 | +17c | +17c | |
| Atomic Shoulder Tackle [St] While crouching ![]() hold | M 32(9) | i30 | -4 (+8c) | KND | KND | |
| Atomic Shoulder Tackle > Flying Fortress While crouching ![]() hold ![]() | M,Sp 32(9) | i30 | +4 (+8c) | KND | KND | |
| Atomic Shoulder Tackle > Make Some Noise > Gamma Howl While crouching ![]() hold ![]() ![]() | M,M[JS],Sp 32,20(9,4) | i30 | +5 | +17c | +17c | |
| Walking Fortress During Gamma Howl ![]() | Sp - | |||||
| Make Some Noise > Gamma Howl During Gamma Howl ![]() ![]() | M[JS],Sp 20(4) | i21 | +5 | +17c | +17c |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available [or during Gamma Howl] | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
| Meteor Raid During Heat [or during Gamma Howl] | H,HTh 12,40(2,3,3,2) | i10 | -9 | HTh | HTh | |
Two-Step Die [1]![]() | M 18 | i15 | -9 | +5 | +5 | |
Two-Step Die [1] > Gamma Howl![]() ![]() | M,Sp 18 | i15 | +2 | +16g | +16g | |
Two-Step Die![]() ![]() | M,H 18,20 | i15 | -9 | QBC | QBC | |
Machine Press![]() ![]() | M,M 18,22 | i15 | -11c | KND | LNC |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jab![]() | H 10 | i12 | -2 | +6 | +9 | |
Jab > Jackhammer![]() ![]() | H,M 10,22 | i12 | -14c | +4c | KND | |
Jab > Jackhammer > Gamma Howl![]() ![]() ![]() | H,M,Sp 10,22 | i12 | +4 | +8c | KND | |
Jab > Stunning Hook![]() ![]() | H,H 10,24 | i12 | -2 | KND | KND | |
Right Jab![]() | H 10 | i11 | +1 | +9 | +9 | |
Jab Elbow![]() ![]() | H,M 10,12 | i11 | -3 | +3 | +2 | |
Jab Elbow Smash![]() ![]() ![]() | H,M,M 10,12,20 | i11 | -12 | LNC | LNC | |
Piston Gun Fusillade![]() ![]() ![]() | H,M,H*5 10,12,10,6,6,6,20(1*4,6) | i11 | -4 | KND | KND | |
Jab Elbow > Flying Fortress![]() ![]() ![]() | H,M,Sp 10,12 | i11 | +1 | +6 | +6 | |
Jab Elbow > Make Some Noise > Gamma Howl![]() ![]() ![]() ![]() | H,M,M[JS],Sp 10,12,20(4) | i11 | +5 | +17c | +17c | |
Mimesis Savage Knee![]() ![]() | H,M 10,18 | i11 | -13 | +5 | KND | |
Two-Step Die [1]![]() | M 18 | i15 | -9 | +5 | +5 | |
Two-Step Die [1] > Gamma Howl![]() ![]() | M,Sp 18 | i15 | +2 | +16g | +16g | |
Two-Step Die![]() ![]() | M,H 18,20 | i15 | -9 | QBC | QBC | |
Machine Press![]() ![]() | M,M 18,22 | i15 | -11c | KND | LNC | |
High Kick![]() | H 18 | i16 | -4 | +7 | LNC | |
Tornado Punch![]() | MM 8,14 | i15 | -13 | TR | TR | TR HM |
Tornado Punch [Second Only]![]() | M 24 | i42 | -13 | +13cg | +13cg | TR HM |
Gamma Howl![]() | Sp[PC] - | i7 | - | - | - | PC |
Gigaton Punch [Warm-Up Moves] [or ![]() ![]() ![]() ![]() ] | Sp - | - | - | - | ||
Gigaton Punch [One Rotation]![]() ![]() | M 25(7) | i41 | +21g | KND | KND | |
Gigaton Punch [Two Rotations] hold, then ![]() | Mid[UB] 35 | i69 | - | KND | KND | |
Gigaton Punch [Three Rotations] hold, then ![]() | Mid[UB] 45 | i94 | - | KND | KND | |
Gigaton Punch [Four Rotations] hold, then ![]() | Mid[UB] 55 | i117 | - | KND | KND | |
Gigaton Punch [Five Rotations] hold, then ![]() | Mid[UB] 200 | i141 | - | KND | KND | |
Gigaton Punch [Eight Rotations] hold, then ![]() | Mid[UB] 200 | i214 | - | KND | KND | |
Gigaton Punch [Warm-Up Moves] [Six-Eight Rotations] hold | Mid[UB] 1 | i126 | - | KND | KND | |
Windup Uppercut![]() ![]() ![]() | M 21 | i38 | -17 | LNC | LNC | TR |
Prime Windup Uppercut![]() ![]() [Quick Input] | M 30 | i27 | -17 | LNC | LNC | TR |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Impact Driver [1]![]() ![]() | M 13 | i14 | -6 | +5 | +5 | |
Impact Driver![]() ![]() ![]() | M,H 13,25 | i14 | -7 | KND | KND | |
Drilling Engine [2]![]() ![]() ![]() | M,H 13,12 | i14 | -6 | +5 | +5 | |
Drilling Engine![]() ![]() ![]() ![]() | M,H,M 13,12,20 | i14 | -12 | TR | TR | |
Piston Gun Blaster![]() ![]() ![]() ![]() | M,H,M 13,12,22 | i14 | +6 | KND | KND | |
Piston Gun Blaster [St]![]() ![]() ![]() hold | M,H,M 13,12,40(16) | i14 | -10 (±0c) | KND | KND | |
Pinpoint Assault![]() ![]() | H 22 | i10 | -12 | +5 | KND | |
Two-Step Die [1]![]() ![]() | M 18 | i15 | -9 | +5 | +5 | |
Two-Step Die [1] > Gamma Howl![]() ![]() ![]() | M,Sp 18 | i15 | +2 | +16g | +16g | |
Two-Step Die![]() ![]() ![]() | M,H 18,20 | i15 | -9 | QBC | QBC | |
Machine Press![]() ![]() ![]() | M,M 18,22 | i15 | -11c | KND | LNC | |
High Kick [St]![]() ![]() | H 23 | i17 | -4 | +7 | LNC | |
Dark Greeting![]() ~![]() | High[UB] 80 | i65 | - | LNC | LNC | |
Sudden Elbow![]() ~![]() ![]() | M 30 | i65 | +8 | KND | KND | |
Rolling Death Crusher![]() ![]() | MM[PC] 12,20 | i27 | -12 | KND | KND | PC |
Rolling Death Crusher [PU]![]() [opponent absorb attack] | MM[PC] 12,20(4,8) | i27 | -6 | KND | KND | PC |
Merkabah Headbutt![]() ![]() | M 24 | i22 | -11 | +9c | +9c | |
Merkabah Headbutt > Gamma Howl![]() ![]() ![]() | M,Sp 24 | i22 | -3 | +15c | +15c | |
Hyper Merkabah Headbutt![]() [Heat Status] | M 30(6) | i22 | ±0 | +9c | +9c | |
Hyper Merkabah Headbutt > Gamma Howl![]() ![]() [Heat Status] | M,Sp 30(6) | i22 | +8 | +17c | +17c |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Step In Upper![]() ![]() | M 12 | i14 | -4 | +3 | +5 | |
Overheat![]() ![]() ![]() | M,M 12,20 | i14 | -11 | +21cg | TR | TR |
Overdrive [2]![]() ![]() ![]() | M,H 12,10 | i14 | -12 | -1a | -1a | |
Overdrive [3]![]() ![]() ![]() ![]() | M,H,H 12,10,2 | i14 | -10 | LNC | LNC | |
Overdrive![]() ![]() ![]() ![]() ![]() | M,H,H,HH 12,10,2,1,8 | i14 | -18 | KND | KND | |
Overdrive [Third Only]![]() ![]() ![]() ![]() | M,H,H 12,10,3 | i59 | -10 | -2 | -2 | |
Overdrive [Fourth Only]![]() ![]() ![]() ![]() ![]() | M,H,H,HH 12,10,3,3,20 | i76 | -18 | QBC | QBC | |
Programmed Uppercut![]() ![]() | M 13 | i15 | -14 | LNC | LNC | |
Cosmic Sweeper![]() ![]() ![]() | M,H[Air] 13,16 | i15 | -37 | LNC | LNC | |
Cosmic Sweeper > Gamma Howl![]() ![]() ![]() ![]() | M,H[Air],Sp 13,16 | i15 | -32 | LNC | LNC | |
Cosmic Sweeper [St]![]() ![]() hold | M,H[Air] 13,22 | i15 | - | TR | TR | TR |
Cosmic Sweeper [St] > Gamma Howl![]() ![]() hold![]() | M,H[Air],Sp 13,22 | i15 | - | TR | TR | TR |
Combine Harvester [1]![]() ![]() | M 16 | i16 | -9 | +2 | +2 | |
Combine Harvester![]() ![]() ![]() | M,H 16,20 | i16 | -7 | KND | KND | |
Mimesis Wrench Kick![]() ![]() | M 17 | i15 | -9 | +5 | +14c | |
Dump Truck![]() ![]() | M 28 | i13 | -23 | KND | KND | |
Body Press![]() ![]() | H-Sp[JS],HTh 25 | i23 | - | Th | Th | |
| Body Press [Throw] Approach opponent ![]() ![]() | H-Sp[JS],HTh 25 | i23 | - | Th | Th | |
Body Press [Blow]![]() ![]() | M-Sp[JS] 20 | i30 | -18c | KND | KND | |
Hell Driller![]() during hit ![]() | Follow-up Throw 25,10 | - | - | Th | Th | |
Debugger![]() ![]() | L[CS] 23 | i34 | -37c | KND | KND | HM |
Megaton Blast![]() ![]() | M 26 | i22 | -9 | KND | KND |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Low Jab![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
Right Low Jab![]() ![]() | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
Sit Side Kick![]() ![]() | L[CS] 12 | i20 | -17c | -6 | -6 | |
Right Low Kick![]() ![]() | L[CS] 6 | i16 | -15c | -4 | -4 | |
Double Axe![]() ![]() | M[CS] 28 | i27 | -18 | LNC | LNC | |
Sit Down![]() ![]() | Sp[JS] - | - | - | - |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Machinegun Blast [1]![]() ![]() | L 13 | i12 | -12c | +1 | +2 | |
Machinegun Blast [2]![]() ![]() ![]() | L,L 13,5 | i12 | -12c | -1 | -1 | |
Machinegun Blast [3]![]() ![]() ![]() ![]() | L,L,L 13,5,5 | i12 | -12c | -1 | -1 | |
Machinegun Blast![]() ![]() ![]() ![]() ![]() | L,L,L,M 13,5,5,21 | i12 | -11 | KND | KND | |
Power Shovel![]() ![]() | L[CS] 24 | i22 | -18c | +3c | KND | |
Power Shovel [St]![]() hold | L[CS] 30(9) | i36 | -33c | KND | KND | |
Cossack Kicks [1]![]() ![]() | L 15 | i21 | -20c | -9 | -9 | |
Cossack Kicks [2]![]() ![]() ![]() | L*2 15,12 | i21 | -16c | -5 | -5 | |
Cossack Kicks [3]![]() ![]() ![]() ![]() | L*3 15,12*2 | i21 | -19c | -8 | -8 | |
Cossack Kicks [4]![]() ![]() ![]() ![]() ![]() | L*4 15,12*3 | i21 | -16c | -5 | -5 | |
Cossack Kicks [5]![]() ![]() ![]() ![]() ![]() ![]() | L*5 15,12*4 | i21 | -19c | -8 | -8 | |
Cossack Kicks![]() ![]() ![]() ![]() ![]() ![]() ![]() | L*6 15,12*5 | i21 | -16c | -5 | -5 | |
| Cossack Smash During Cossack Kicks ![]() | H 21 | i34 | +14g | QBC | QBC | |
| Cossack Compactor During Cossack Kicks approach [crouching opponent] ![]() ![]() | Mid[Th] 45 | i38 | - | Th | Th | |
Big Boot![]() ![]() | L[CS] 14 | i16 | -13c | -2 | -2 | |
Megaton Earthquake![]() ![]() | LL 8,21 | i18 | -70c | KND | KND | |
Megaton Earthquake [Second misses]![]() ![]() | LL 8 | i18 | -82c | -63c | -63c |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Excavator![]() ![]() | M 17 | i20 | -11 | +8 | +8 | |
Double Biceps![]() ![]() ![]() | M,M 17,17 | i20 | -14c | KND | LNC | |
Piston Gun Assault [HE]![]() [Heat Engager] | M 27 | i19 | +2 | +9g | +9g | HA |
Piston Gun Assault![]() ![]() | M 27 | i19 | +2 | KND | KND | |
Piston Gun Assault [St] [HE]![]() hold [Heat Engager] | M 40(16) | i35 | -2 (+5c) | +9g | +9g | HA |
Piston Gun Assault [St]![]() hold | M 40(16) | i35 | -2 (+5c) | KND | KND | |
Mad Dozer [1]![]() ![]() | M 14 | i16 | -9 | +2 | +2 | |
Mad Dozer [2]![]() ![]() ![]() | M,H 14,13 | i16 | -4 | +1 | +1 | |
Mad Dozer [2] > Gamma Howl![]() ![]() ![]() ![]() | M,H,Sp 14,13 | i16 | ±0 | +5 | +5 | |
Mad Dozer![]() ![]() ![]() ![]() | M,H,H 14,13,20 | i16 | -9 | QBC | QBC | |
Mad Dozer [St]![]() ![]() ![]() hold | M,H,M 14,13,30(16) | i16 | -7 (+3c) | KND | KND | |
Sherman Stomp [1]![]() ![]() | M 16 | i13 | -13 | -2 | -2a | |
Sherman Stomp![]() ![]() ![]() | M,M 16,21 | i13 | -4c | KND | KND | |
Tyulpan Blast [HE]![]() [Heat Engager] | M 28 | i14 | -19 | +9g | +9g | HA |
Tyulpan Blast![]() ![]() | M 28 | i14 | -19 | KND | KND |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Sky Sweeper![]() [or ![]() or ![]() ] | H[Air] 14 | i17 | - | TR | TR | TR |
Sky Sweeper > Gamma Howl![]() ![]() [or ![]() ![]() or ![]() ![]() ] | H[Air],Sp 14 | i17 | - | TR | TR | TR |
Sky Sweeper [St]![]() hold [or ![]() hold or ![]() hold] | H[Air] 22 | i31 | - | TR | TR | TR |
Sky Sweeper [St] > Gamma Howl![]() hold [or ![]() hold or ![]() hold ] | H[Air],Sp 22 | i31 | - | TR | TR | TR |
Reactor Elbow![]() [or ![]() ] | M[JS] 25 | i24 | +4c | +13c | +13c | |
Reactor Elbow![]() ![]() | M[JS] 25 | i24 | +4c | +7c | +7c | |
Down Hammer![]() ![]() ![]() | M 28 | i32 | -1c | +10c | +10c | |
Terrapulser > Gamma Howl![]() on hit | L[JS],Sp 8 | i23 | -12c | +8c | +8c | |
Terrapulser [shock wave] > Gamma Howl![]() on hit | L[JS],Sp 8 | i24 | -12c | +8c | +8c | |
Hyper Terrapulser > Gamma Howl![]() [or ![]() or ![]() ] on hit [Heat Status] | L[JS],Sp 16(3) | i20 | -12c | +8c | +8c | |
Hyper Terrapulser [shock wave] > Gamma Howl![]() [or ![]() or ![]() ] on hit [Heat Status] | L[JS],Sp 16(3) | i24 | -12c | +8c | +8c | |
Patriot Fist![]() ![]() | H 23 | i19 | -13 | LNC | LNC | |
Barrel Jacket Hammer![]() ![]() | H[PC] 30 | i20 | -9 | KND | KND | PC HM |
Barrel Jacket Hammer [PU]![]() [opponent absorb attack] | H[PC] 30(12) | i20 | -2 | KND | KND | PC HM |
Pancake Press > Sit Down![]() ![]() | M[JS],Sp 23 | i34 | +13c | KND | KND | |
Double Pancake Press![]() ![]() ![]() | M[JS] 35 | i34 | +13cg | KND | KND | |
Pancake Press > Sit Down > Forward Roll![]() ![]() ![]() | M[JS],Sp 23 | i34 | -23c | KND | KND | |
Pancake Press > Sit Down > California Roll![]() ![]() ![]() | M[JS],Sp 23 | i34 | -23c | KND | KND | |
Giant Foot Stomp [First]![]() [or ![]() ] | Mid[UB] 40 | i94 | - | KND | KND | |
Giant Foot Stomp [Second]![]() ![]() [or ![]() ] | Mid[UB] 40 | i124 | - | LNC | LNC | |
Giant Foot Stomp [Third]![]() ![]() ![]() [or ![]() ] | Mid[UB] 60 | i154 | - | LNC | LNC | |
Giant Foot Stomp [Fourth]![]() ![]() ![]() ![]() [or ![]() ] | Mid[UB] 80 | i184 | - | LNC | LNC | |
Giant Foot Stomp [Fifth]![]() ![]() ![]() ![]() ![]() [or ![]() ] | Mid[UB] 100 | i214 | - | LNC | LNC |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jackhammer![]() ![]() ![]() | M 22 | i15 | -6 | +8c | KND | |
Jackhammer > Gamma Howl![]() ![]() ![]() ![]() | M,Sp 22 | i15 | +4 | +8c | KND | |
Rocket Uppercut![]() ![]() ![]() | M 23 | i18 | -16 | LNC | LNC | |
Rocket Uppercut [St]![]() ![]() hold | M 35,5(14) | i34 | -15 | LNC | LNC | TR |
Granite Stomping![]() ![]() ![]() | M 22 | i26 | +4 | +9c | LNC | |
Granite Stomping > crouching![]() ![]() ![]() ![]() | M,Sp 22 | i26 | +4 | +9c | LNC | |
Rocket Kick![]() ![]() ![]() | M 32(12) | i16 | -10 | KND | KND | TR |
Cross Cut![]() ![]() ![]() | M 20 | i15 | -15 | LNC | LNC | HM |
Cross Cut Blast![]() ![]() ![]() ![]() | M,M 20,16 | i15 | -11 | KND | KND | HM |
Cross Cut Blast [Second Only]![]() ![]() ![]() ![]() | M,M 20,24 | i48 | -11 | KND | KND | HM |
High and Low Cross Cut![]() ![]() ![]() ![]() | M,L[CS] 20,14 | i15 | -19c | KND | KND | HM |
High and Low Cross Cut [Second Only]![]() ![]() ![]() ![]() | M,L[CS] 20,21 | i44 | -19c | KND | KND | HM |
Sliding Attack [First Half]![]() ![]() ![]() | M[JS] 25 | i21 | -82 | KND | KND | |
Sliding Attack [Second Half]![]() ![]() ![]() | L[JS] 25 | i31 | -110c | KND | KND | |
Cemaho Chop![]() ![]() ![]() ![]() | M 25(7) | i22 | +6 | +10 | +10 | |
Mimesis Charging Tackle![]() ![]() ![]() ![]() | M 34(10) | i20 | +4 | KND | KND | |
Debugger [PU]![]() ![]() ![]() ![]() ![]() | L[CS] 28 | i29 | -37c | KND | KND | HM |
Megaton Blast [PU]![]() ![]() ![]() ![]() ![]() | M 31 | i22 | -9 | KND | KND | |
Gigaton Punch [One Rotation] [PU]![]() ![]() ![]() ![]() ![]() ![]() | M 30(9) | i41 | +21g | KND | KND | |
Gigaton Punch [Two Rotations]![]() ![]() ![]() ![]() *2![]() | Mid[UB] 35 | i69 | - | KND | KND | |
Gigaton Punch [Three Rotations]![]() ![]() ![]() ![]() *3![]() | Mid[UB] 45 | i94 | - | KND | KND | |
Gigaton Punch [Four Rotations]![]() ![]() ![]() ![]() *4![]() | Mid[UB] 55 | i117 | - | KND | KND | |
Gigaton Punch [Five Rotations]![]() ![]() ![]() ![]() *5![]() | Mid[UB] 199 | i141 | - | KND | KND | |
Gigaton Punch [Eight Rotations]![]() ![]() ![]() ![]() *6![]() | Mid[UB] 199 | i214 | - | KND | KND | |
Gigaton Punch [Warm-Up Moves] [Six-Eight Rotations]![]() ![]() ![]() ![]() *6 | Mid[UB] 1 | i126 | - | KND | KND | |
Windup Uppercut [St]![]() ![]() ![]() ![]() ![]() ![]() ![]() | M 25 | i38 | -17 | LNC | LNC | TR |
Prime Windup Uppercut [St]![]() ![]() ![]() ![]() ![]() ![]() [Quick Input] | M 36 | i27 | -17 | LNC | LNC | TR |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Killing Uppercut While rising ![]() | M 14 | i15 | -13 | LNC | LNC | |
| V-Twin [1] While rising ![]() | M 10 | i14 | -7 | +4 | +4 | |
| V-Twin While rising ![]() ![]() | M,M 10,17 | i14 | -14c | KND | LNC | |
| V-Deathblow While rising ![]() ![]() | M,H 10,26(7) | i14 | +4 | KND | KND | |
| Two-Step Die [1] While rising ![]() | M 18 | i15 | -9 | +5 | +5 | |
| Two-Step Die [1] > Gamma Howl While rising ![]() ![]() | M,Sp 18 | i15 | +2 | +16g | +16g | |
| Two-Step Die While rising ![]() ![]() | M,H 18,20 | i15 | -9 | QBC | QBC | |
| Machine Press While rising ![]() ![]() | M,M 18,22 | i15 | -11c | KND | LNC | |
| Toe Smash While rising ![]() | M 20 | i11 | -6 | +5 | +5 | |
| Double Hammer Alternate [1] While rising ![]() | M 14 | i20 | -15 | LNC | LNC | |
| Double Hammer Alternate While rising ![]() ![]() | M,M 14,10 | i20 | -16 | KND | KND | |
| Double Hammer Alternate [Second Only] While rising ![]() ![]() | M,M 14,12 | i38 | -16 | KND | KND | |
| Double Hammer Thrash While rising ![]() ![]() ![]() | M,M,L 14,10,7 | i20 | -23c | KND | KND | |
| Double Hammer Thrash [Third Only] While rising ![]() ![]() ![]() | M,M,L 14,12,14 | i66 | -23c | KND | KND | |
| Gamma Howl While rising ![]() | Sp[PC] - | i7 | - | - | - | PC |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Windmill Punches [1] While crouching ![]() ![]() | M 5 | i23 | -21 | -11c | -11c | |
| Windmill Punches [2] While crouching ![]() ![]() ![]() | M,M 5,8 | i23 | -21 | -11c | -11c | |
| Windmill Punches [3] While crouching ![]() ![]() ![]() ![]() | M,M,M 5,8,11 | i23 | -11 | LNC | LNC | |
| Windmill Punches While crouching ![]() ![]() ![]() ![]() ![]() | M,M,M,H 5,8,11,30 | i23 | +15 | +13b | +13b | |
| Double Low Hammer [1] While crouching ![]() ![]() | L[CS] 10 | i19 | -8c | +3 | +3 | |
| Double Low Hammer While crouching ![]() ![]() ![]() | L[CS],L[CS] 10,14 | i19 | -12c | +4 | +4 | |
| Megaton Strike While crouching ![]() ![]() ![]() | L[CS],M 10,24 | i19 | -11 | KND | KND | |
| Pulverizer [1] While crouching ![]() ![]() | L[CS] 14 | i14 | -11c | +3 | +3 | |
| Pulverizer [2] While crouching ![]() ![]() ![]() | L,M 14,10 | i14 | -6 | +5 | +5 | |
| Pulverizer While crouching ![]() ![]() ![]() ![]() | L,M,M 14,10,20 | i14 | -14 | KND | KND | |
| Pulverizer [St] While crouching ![]() ![]() ![]() hold | L,M,M 14,10,30(12) | i14 | -6 | KND | KND | |
| Right Low Jab While crouching ![]() [or ![]() ] | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Swing R Knuckle [1] While crouching ![]() ![]() | M 12 | i17 | -13 | -2 | -2 | |
| Swing R Knuckle [2] While crouching ![]() ![]() ![]() | M,M 12,10 | i17 | -4 | +7 | +7 | |
| Swing R Knuckle While crouching ![]() ![]() ![]() ![]() | M,M,M 12,10,10 | i17 | -12 | LNC | LNC | |
| Swing R Knuckle High While crouching ![]() ![]() ![]() ![]() | M,H 12,23 | i17 | -4 | KND | KND | |
| Swing R Knuckle Low While crouching ![]() ![]() ![]() ![]() | M,L[CS] 12,8 | i17 | -11c | ±0 | ±0 | |
| Sit Side Kick While crouching ![]() | L[CS] 10 | i16 | -17c | -6 | -6 | |
| Right Low Kick While crouching ![]() [or ![]() ] | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Mimesis Spike Press [1] While crouching ![]() ![]() | M 10 | i12 | -12 | +4 | +4 | |
| Mimesis Spike Press While crouching ![]() ![]() ![]() | M,M 10,17 | i12 | -14 | +4c | KND | |
| Low Cross Combo [1] While crouching ![]() [or ![]() ] | L[CS] 21 | i24 | -18c | KND | KND | |
| Low Cross Combo While crouching ![]() ![]() [or ![]() ![]() ] | L[CS],M 21,16 | i24 | -18 | KND | KND | |
| Low Cross Combo [Second Only] While crouching ![]() ![]() [or ![]() ![]() ] | L[CS],M 21,23 | i65 | -18 | LNC | LNC | |
| Sit Down While crouching ![]() [or ![]() ] | Sp[JS] - | - | - | - | ||
| Atomic Shoulder Tackle While crouching ![]() ![]() | M 28 | i21 | -9 | +6cg | +6cg | |
| Atomic Shoulder Tackle > Flying Fortress While crouching ![]() ![]() ![]() | M,Sp 28 | i21 | -1 | +14cg | +14cg | |
| Atomic Shoulder Tackle > Make Some Noise > Gamma Howl While crouching ![]() ![]() ![]() ![]() | M,M[JS],Sp 28,20(4) | i21 | +5 | +17c | +17c | |
| Atomic Shoulder Tackle [St] While crouching ![]() hold | M 32(9) | i30 | -4 (+8c) | KND | KND | |
| Atomic Shoulder Tackle > Flying Fortress While crouching ![]() hold ![]() | M,Sp 32(9) | i30 | +4 (+8c) | KND | KND | |
| Atomic Shoulder Tackle > Make Some Noise > Gamma Howl While crouching ![]() hold ![]() ![]() | M,M[JS],Sp 32,20(9,4) | i30 | +5 | +17c | +17c |
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Discharger During sidestep ![]() | M 23 | i32 | +6c | LNC | LNC | |
| Piston Gun Snipe During sidestep ![]() | H 20(6) | i17 | +9 | KND | KND | |
| Piston Gun Snipe > Gamma Howl During sidestep ![]() ![]() | H,Sp 20(6) | i17 | +9 | KND | KND |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Left Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Right Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Left Kick Back facing opponent ![]() | H 18 | i10 | -8 | KND | KND | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Right Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Left Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Twist Right Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Get Up Punch > Sit Down While down and facing up ![]() ![]() | M,Sp 18 | i31 | +15 | KND | KND | |
Taunt![]() | Sp - | - | - | - | ||
Ki Charge![]() | Sp - | - | - | - | ||
| Wall climbing reversal attack [Punch] With your back against the wall ![]() ![]() ![]() | M[JS] 21 | i39 | +4c | LNC | LNC |
Sit Down
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Sit Down![]() , etc. | Sp - | - | - | - | ||
Pancake Press > Sit Down![]() ![]() | M[JS],Sp 23 | i34 | +13c | KND | KND | |
| Get Up Punch > Sit Down While down and facing up ![]() ![]() | M,Sp 18 | i31 | +15 | KND | KND | |
| Forward Roll During Sit Down ![]() | Sp - | - | - | - | ||
| Backward Roll During Sit Down ![]() | Sp - | - | - | - | ||
| Sit Punches [Left] [1] During Sit Down ![]() | L 10 | i19 | -48c | -37 | -37 | |
| Sit Punches [Left] [2] During Sit Down ![]() ![]() | L*2 10,10 | i19 | -47c | -36 | -36 | |
| Sit Punches [Left] [3] During Sit Down ![]() ![]() ![]() | L*3 10,10,10 | i19 | -43c | -32 | -32 | |
| Sit Punches [Left] During Sit Down ![]() ![]() ![]() ![]() | L*4 10,10,10,10 | i19 | -47c | -36 | -36 | |
| Sit Punches [Right] [1] During Sit Down ![]() | L 10 | i19 | -45c | -34 | -34 | |
| Sit Punches [Right] [2] During Sit Down ![]() ![]() | L*2 10,10 | i19 | -43c | -32 | -32 | |
| Sit Punches [Right] [3] During Sit Down ![]() ![]() ![]() | L*3 10,10,10 | i19 | -47c | -36 | -36 | |
| Sit Punches [Right] During Sit Down ![]() ![]() ![]() ![]() | L*4 10,10,10,10 | i19 | -43c | -32 | -32 | |
| Ground Assault During Sit Down ![]() | M 21 | i24 | -44 | KND | KND | |
| Extra Pancake Press > Sit Down During Sit Down ![]() | M[JS],Sp 35 | i54 | +13cg | KND | KND | |
| Extra Pancake Press > Sit Down > Forward Roll During Sit Down ![]() ![]() | M[JS],Sp 35 | i54 | -23c | KND | KND | |
| Extra Pancake Press > Sit Down > California Roll During Sit Down ![]() ![]() | M[JS],Sp 35 | i54 | -23c | KND | KND |
Gamma Howl
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Gamma Howl , etc. | Sp[PC] - | - | - | - | PC | |
| Juggernaut Hook During Gamma Howl ![]() | M 20 | i22 | -9 | KND | KND | HM |
| Jaguar Hook - Gamma During Gamma Howl [Heat Status] | M 22(4) | i22 | -6 | Scr | Scr | HM |
| Exaton Blast During Gamma Howl ![]() | H 40(4) | i20 | +11g | KND | KND | TR |
| Exaton Blast - Gamma During Gamma Howl [Heat Status] | H 42(4) | i20 | +11 | KND | KND | PC TR |
| Granite Stomping During Gamma Howl ![]() | M 28 | i24 | +4 | +9c | LNC | |
| Granite Stomping > crouching During Gamma Howl ![]() ![]() | M,Sp 28 | i24 | +2 | +7c | LNC | |
| Full Metal Deathblow [HE] During Gamma Howl [Heat Engager] | H 30(9) | i14 | +4 | +9g | +9g | HA |
| Full Metal Deathblow During Gamma Howl ![]() | H 30(9) | i14 | +4 | KND | KND | |
| Particle Barrier [HE] During Gamma Howl [Heat Engager] | M-Sp[PC] 20 | i20 | -13 | +9g | +9g | HA PC |
| Particle Barrier During Gamma Howl ![]() | M-Sp[PC] 20 | i20 | -13 | QBC | QBC | PC |
| Particle Barrier – Gamma During Gamma Howl [Heat Status] | M-Sp[PC] 24(7) | i20 | -9 | QBC | QBC | PC |
| Prime Windup Uppercut During Gamma Howl ![]() ![]() | M 26 | i20 | -17 | TR | TR | TR |
| Megalodriller During Gamma Howl ![]() ![]() | M*4 34 | i17 | -13 | KND | KND | |
| Walking Fortress During Gamma Howl ![]() | Sp - | |||||
| Breakout Fortress During Gamma Howl ![]() | Sp[JS] - | - | - | - | ||
| Flying Fortress During Gamma Howl ![]() | Sp[JS] - | - | - | - | ||
| Make Some Noise > Gamma Howl During Gamma Howl ![]() ![]() | M[JS],Sp 20(4) | i21 | +5 | +17c | +17c |
Gamma Charge
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Gamma Charge Time with opponent attack ![]() | Sp[PC] - | i7 | - | - | - | |
| Jaguar Hook - Gamma During Gamma Charge and Gamma Howl ![]() | M 22(4) | i22 | -6 | Scr | Scr | HM |
| Exaton Blast - Gamma During Gamma Charge and Gamma Howl ![]() | H 42(4) | i20 | +11 | KND | KND | PC TR |
| Particle Barrier – Gamma [HE] During Gamma Charge and Gamma Howl [Heat Engager] | M-Sp[PC] 24(7) | i20 | -9 | +9g | +9g | HA PC |
| Particle Barrier – Gamma During Gamma Charge and Gamma Howl ![]() | M-Sp[PC] 24(7) | i20 | -9 | QBC | QBC | PC |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available [or during Gamma Howl] | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
Piston Gun Assault [HE]![]() [Heat Engager] | M 27 | i19 | +2 | +9g | +9g | HA |
Piston Gun Assault [HS]![]() [Heat Status] | M 27(5) | i19 | +2 | KND | KND | |
Piston Gun Assault [HD]![]() ![]() [Heat Status] | M 27(7) | i19 | +5 | LNC | LNC | HD |
Piston Gun Assault [St] [HE]![]() hold [Heat Engager] | M 40(16) | i35 | -2 (+5c) | +9g | +9g | HA |
Piston Gun Assault [St] [HS]![]() hold [Heat Status] | M 40(16) | i35 | -2 (+5c) | +9g | +9g | |
Piston Gun Assault [St] [HD]![]() hold [Heat Status] | M 40(18) | i35 | +5 | LNC | LNC | HD |
Tyulpan Blast [HE]![]() [Heat Engager] | M 28 | i14 | -19 | +9g | +9g | HA |
Tyulpan Blast [HS]![]() [Heat Status] | M 28(5) | i14 | -19 | KND | KND | |
Tyulpan Blast [HD]![]() ![]() [Heat Status] | M 28(7) | i14 | +5 | KND | KND | HD |
| Full Metal Deathblow [HE] During Gamma Howl [Heat Engager] | H 30(9) | i14 | +4 | +9g | +9g | HA |
| Full Metal Deathblow [HS] During Gamma Howl [Heat Status] | H 30(9) | i14 | +4 | KND | KND | |
| Full Metal Deathblow [HD] During Gamma Howl ![]() [Heat Status] | H 30(11) | i14 | +5 | LNC | LNC | HD |
| Particle Barrier [HE] During Gamma Howl [Heat Engager] | M-Sp[PC] 20 | i20 | -13 | +9g | +9g | HA PC |
| Particle Barrier – Gamma [HE] During Gamma Charge and Gamma Howl [Heat Engager] | M-Sp[PC] 24(7) | i20 | -9 | +9g | +9g | HA PC |
| Particle Barrier – Gamma [HS] During Gamma Howl [Heat Status] | M-Sp[PC] 24(7) | i20 | -9 | QBC | QBC | PC |
| Particle Barrier – Gamma [HD] During Gamma Howl ![]() [Heat Status] | M-Sp[PC] 24(9) | i20 | +5 | LNC | LNC | HD PC |
| Iron Gunman [HE] Approach [crouching opponent] ![]() [Heat Engager] | Mid[Th] 25 | i12 | - | Th | Th | HA |
| Iron Gunman [HE] Approach [crouching opponent] during Gamma Howl [Heat Engager] | Mid[Th] 25 | i15 | - | Th | Th | HA |
| Hyper Merkabah Headbutt During Heat ![]() ![]() | M 30(6) | i22 | ±0 | +9c | +9c | |
| Hyper Merkabah Headbutt > Gamma Howl During Heat ![]() ![]() ![]() | M,Sp 30(6) | i22 | +8 | +17c | +17c | |
| Hyper Terrapulser > Gamma Howl During Heat ![]() [or ![]() ![]() ![]() ] on hit | L[JS],Sp 16(3) | i20 | -12c | +8c | +8c | |
| Hyper Terrapulser [shock wave] > Gamma Howl During Heat ![]() [or ![]() ![]() ![]() ] on hit | L[JS],Sp 16(3) | i24 | -12c | +8c | +8c | |
| Jaguar Hook - Gamma During Heat and Gamma Howl ![]() | M 22(4) | i22 | -6 | Scr | Scr | HM |
| Exaton Blast - Gamma During Heat and Gamma Howl ![]() | H 42(4) | i20 | +11 | KND | KND | PC TR |
| Meteor Raid During Heat [or during Gamma Howl] | H,HTh 12,40(2,3,3,2) | i10 | -9 | HTh | HTh | |
| Meteor Raid [Second] During Heat [or during Gamma Howl] | M*3 42(3,3,2) | i37 | -9 | HTh | HTh |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Terraforming Cannon During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Rotary Catapult Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, ±0F after throw escape, Jack turns away, swaps places, swaps places if throw is successful, 40 damage if hit against wall, small wall hit |
| Piston Gun Back Breaker Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -6F after throw escape, rotate 165 degrees counterclockwise, rotate 18 degrees counterclockwise if throw is successful |
| Side Left Bomb Approach opponent from left side [or ] | High[Th] 40 | i12 | Throw escape 1, homing attack, -3F after throw escape, no swap, 90 degrees counterclockwise if throw is successful, 50 damage if hit wall, wall strong, wall destruction possible |
| Father's Love Approach opponent from right side [or ] | High[Th] 40 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, no swap if throw successful |
| Spinal Crush Approach opponent from behind ![]() | High[Th] 70 | i12 | Cannot throw escape, homing attack, does not swap if throw is successful, floor destruction possible |
| Throw Away Approach opponent from behind ![]() | High[Th] 70 | i12 | Cannot throw escape, homing attack, swaps if thrown successfully, 80 damage if hit against a wall, strong against walls, can destroy walls |
| Volcano Approach opponent ![]() ![]() | High[Th] 10,5 | i11 | Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful, can follow up |
| Volcano Blaster Approach opponent ![]() ![]() ![]() | High[Th] 15,5 | i11 | Throw escape 2, -2F after throw escape, rotate 45 degrees counterclockwise, does not swap if throw is successful, combo allowed |
| Body Press [Throw] Approach opponent ![]() ![]() | SpHigh[Th][JS] 25 | i23 | Cannot throw escape, throw when hit from the front in close range, does not swap when throw is successful, 1+2 follow up attack |
| Hell Driller Approach opponent ![]() during hit ![]() | Follow-up Throw 10 | - | Cannot throw escape, derivative throw, does not change when throw is successful |
| Body Smash Approach opponent ![]() ![]() | High[Th] 25 | i11 | Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, no swap if throw is successful, forced crouching forward +14F, floor destruction possible |
| Ground Zero Approach opponent ![]() ![]() | High[Th] 35 | i11 | Throw escape 1+2, -6F after throw escape, no swap, swaps if throw successful, floor destruction possible |
| Lift Up Megaton Hit Approach opponent ![]() ![]() ![]() ![]() ![]() | Follow-up Throw 40 | i11 | Cannot throw escape, derivative throw, opponent can block with 4 on the 1st frame before landing, if blocked Jack is at a -2F disadvantage, if the throw is successful there is no swap, wall strong, wall destruction possible, wall combo possible |
| Pile Driver Approach opponent ![]() ![]() ![]() ![]() | High[Th] 50 | i11 | Throw escape 1+2, -6F after throw escape, rotates 40 degrees counterclockwise, does not swap if throw is successful, floor destruction possible |
| Pyramid Driver Approach opponent ![]() ![]() ![]() ![]() | High[Th] 40 | i11 | Throw escape 1, -2F after throw escape, rotates 45 degrees counterclockwise, rotates 18 degrees clockwise if throw is successful, floor destruction possible |
| Back Breaker Approach opponent ![]() ![]() ![]() ![]() | High[Th] 45 | i11 | Throw escape 2, -2F after throw escape, swap, swap if throw successful |
| Mimesis Overkill During Gamma Howl ![]() | High[Th] 45 | i16 | Throw escape 1+2, -6F after throw escape, no swap, no swap if throw successful, 57 damage at close range when hitting a wall, 51 damage at medium range, small wall hit |
Low Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Gun Bomb Approach crouching opponent ![]() ![]() | Mid[Th] 30 | i12 | Cannot throw escape, rotates 65 degrees clockwise when thrown successfully, floor destruction possible |
| Gun Bomb Approach crouching opponent During Gamma Howl ![]() | Mid[Th] 30 | i15 | Cannot throw escape, rotates 65 degrees clockwise when thrown successfully, floor destruction possible |
| Iron Gunman [HE] Approach [crouching opponent] ![]() [Heat Engager] | Mid[Th] 25 | i12 | Cannot throw escape, Heat activation, unable to Heat Dash, moves parallel to the right of Jack if the throw is successful |
| Iron Gunman Approach crouching opponent ![]() ![]() | Mid[Th] 25 | i12 | Cannot throw escape, unable to Heat Dash, during Heat partially restore remaining Heat time, moves parallel to the right of Jack if the throw is successful |
| Iron Gunman [HE] Approach [crouching opponent]during Gamma Howl [Heat Engager] | Mid[Th] 25 | i15 | Cannot throw escape, Heat activation, unable to Heat Dash, moves parallel to the right of Jack if the throw is successful |
| Iron Gunman Approach crouching opponent during Gamma Howl ![]() | Mid[Th] 25 | i15 | Cannot throw escape, unable to Heat Dash, during Heat partially restore remaining Heat time, moves parallel to the right of Jack if the throw is successful |
| Cossack Compactor During Cossack Kicks approach [crouching opponent] ![]() ![]() | Mid[Th] 45 | i38 | Cannot throw escape, does not swap positions if thrown successfully, moves parallel to Jack's right side, deals 50 damage when hitting a wall, small wall damage |
Wallstun Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Twin Drivers During opponent wall stun [or or ![]() ] | High[Th] 33 | i12 | Cannot throw escape, no swap if throw is successful, strong against walls, can destroy walls |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
| Gamma Charge Time with opponent attack ![]() | Sp[PC] - | i7 | Power Crush, Gamma Charge Reception 7-23F, if successful, restores stamina and remaining time of heat state, and gains Gamma Charge, depending on the technique, it may not be possible to receive consecutive attacks, and the amount of stamina recovered may differ |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Sliding Dash While running [three steps or more] ![]() ![]() | L 17 | i14 | -40c | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |





[or 






[or during Gamma Howl]
[or 







[Heat Engager]

