Panda Frame Data Ver.2.05.00

Frame

TEKKEN8 Panda Frame Data

TEKKEN8 Panda Frame Data
TEKKEN8 TOP


A complete frame data guide for Panda in TEKKEN 8! Includes startup, on block, and on hit frame info — all in an easy-to-read format for players of all levels.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Panda Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
So Shoe Me[Panda Style]
During Heat db1+3(or db2+4)
Throw-H
10
i15
+12
+12
Hornet Buster
During Hunting df1
M
23(9)
i15
-7
KND
KND
HM

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Grizzly Claws[HA]
When Heat activation available qcf2,1
M,M
15,25
i18
-10
+9
+9
HA
Grizzly Claws[HD]
During Heat qcf2,1,F
M,M
15,25(3,7)
i18
+5
LNC
LNC
HD
Bear Tackle[HA]
When Heat activation available, During Hunting 3+4
M[PC]
21
i25
-14
+9
+9
HA
PC
Bear Tackle[HD]
When Heat activation available, During Heat and Hunting 3+4,F
M[PC]
21(6)
i25
+5
KND
KND
HD
PC
Bear Tackle[PU][HA]
When Heat activation available, During Hunting 3+4, during opponent absorb attack
M[PC]
21(8)
i25
-5
+9
+9
HA
PC
Bear Tackle[PU][HD]
During Heat and Hunting 3+4,F, during opponent absorb attack
M[PC]
21(10)
i25
-5
KND
KND
HD
PC
Hip Smash[Clean Hit]
d1+2
M
27
i14
-15
KND
KND
Grizzly Claws[HA]
When Heat activation available qcf2,1
M,M
15,25
i18
-10
+9
+9
HA
Salmon Swipe > Hunting
During sidestep 1+2,D[or 3+4]
M,Sp[TC]
23(9)
i22
+3
+12c
+12c

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
G-Clef Cannon[2]
1,1
H,M
5,8
i10
-15
-4c
-4c
G-Clef Cannon
1,1,1
H,M,M
5,8,14
i10
-16
TR
TR
TR
Angry Lumberjack
1,2
H,H
5,25(10)
i10
-5
KND
KND
Right Jab
2
H
10
i10
-1
+6
+9
Jab Elbow
2,1
H,M
10,11
i10
-3
+2
+2
Bear Combo Middle
2,1,2
H,M,M
10,11,22
i10
-14
LNC
LNC
Bear Combo Low
2,1,3
H,M,L
10,11,13
i10
-13c
-2
-2
Bear Front Kick
3
H
25
i18
-5
KND
KND
High Kick
4
H
20
i14
-6
+5
KND
Demon Bear Breath[HA]
When Heat activation available 1+2
M
25
i13
-13
+17g
+17g
HA
Demon Bear Breath
1+2
M
25
i13
-13
+18cg
+18cg
Hunting
3+4
Sp[TC]

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Wild Lumberjack[1]
f2
H
11
i12
-13
+3
+3
Wild Lumberjack
f2,1
H,H
11,20
i12
-5
KND
KND
Bear Front Kick[St]
f3
H
30
i20
-5
KND
KND
High Kick[St]
f4
H
22
i15
-6
+5
KND
Bear Cross Cut Saw
f1+2
M
16
i18
-15
LNC
LNC
Bear Claw Cross
f1+2,1+2
M,M
16,20
i18
-14
TR
TR
TR
Shape-Up Kick
f3+4
L[TC]
20
i28
-23c
KND
KND
Shape-Up Hip
f3+4,1+2
L[TC],M[TC]
20,30
i28
-16
KND
KND

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Step In Upper
df1
M
6
i15
-6
+2
+2
Grizzly Rampage[2]
df1,2
M,M
6,9
i15
-11
-2
-2
Grizzly Rampage
df1,2,1+2
M,M,M
6,9,20
i15
-14c
KND
KND
Kuma Musou[1]
df2
M
10
i15
-9
+2
+2
Kuma Musou
df2,1
M,M
10,12
i15
-16
LNC
LNC
Side Kick
df3
M
13
i16
-9
+2
+2
Honey Trap
df3,2
M,H
13,24(9)
i16
-5
KND
KND
Front Kick
df4
M
15
i12
-4
+7
+7

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
d2
Sp-L[TC]
8
i11
-4
+7
+7
Left Spin Low Kick
d3
L[TC]
12
i20
-17c
-6
-6
Right Low Kick
d4
L[TC]
10
i16
-15c
-4
-4
Hip Smash[Clean Hit]
d1+2
M
27
i14
-15
KND
KND
Hip Smash
d1+2
M
23
i14
-15
KND
KND
Bear Sit
d3+4[or df3+4 or db3+4]
Sp[TJ][TC]

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Wild Slap
db1
H
11
i14
-10
+4
+9
Double Wild Slap
db1,2
H,M
11,20
i14
-13
+4
+13c
Double Wild Slap > Hunting
db1,2,D[or 3+4]
H,M,Sp[TC]
11,20
i14
-13
+4
+13c
Double Wild Slap[Me]
db1,2 hold
H,M
11,20(8)
i14
-12
+13c
LNC
Double Wild Slap[Me] > Hunting
db1,2 hold,D[or 3+4]
H,M,Sp[TC]
11,20(8)
i14
-12
+13c
LNC
Fresh Wild Slap
db1,2 hold[max]
H,M
11,30(12)
i14
+3
LNC
LNC
Fresh Wild Slap > Hunting
db1,2 hold[max],D[or 3+4]
H,M,Sp[TC]
11,30(12)
i14
+3
KND
KND
Bear Lariat
db2
L[TC]
10
i18
-15c
-1
-1
Bear Lariat > Hunting
db2,D[or 3+4]
L[TC],Sp[TC]
10
i18
-17c
-3
-3
Bear Pump in Pedal
db3
L
12
i18
-12c
+1
+1
Spinning Kuma
db4
L[TC]
20
i21
-23c
+6c
TR
Drum Roll[1]
db1+2
MM
4,4
i14
-9
+2
+2
Drum Roll[2]
db1+2,1+2
MM*2
4,4,4,4
i14
-11
±0
+10
Drum Roll
db1+2,1+2,2
MM*2,M
4,4,4,4,18
i14
-15
KND
KND
Salmon Hunter
db2+3
L
30
i32
-12c
KND
KND
Salmon Hunter[Me]
db2+3 hold
L
40(12)
i45
-12c
KND
KND
Fresh Salmon Hunter
db2+3 hold[max]
L
60(18)
i60
-4c
KND
KND

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Bear Slash
b1
M[PC]
24(9)
i22
-13
KND
KND
PC
Bear Slash > Hunting
b1,D[or 3+4]
M[PC],Sp[TC]
24(9)
i22
-13
KND
KND
PC
Bear Slash[PU]
b1 , during opponent absorb attack
M[PC]
24(12)
i22
-3
KND
KND
PC
Bear Slash[PU] > Hunting
b1,D[or 3+4] , during opponent absorb attack
M[PC]
24(12)
i22
-3
KND
KND
PC
Howling Bear[1]
b2
M
12
i15
-9
+2
+2
Howling Bear[2]
b2,1
M,H
12,14
i15
-3
+8
+8
Howling Bear[2] > Hunting
b2,1,D[or 3+4]
M,H,Sp[TC]
12,14
i15
-4
+7
+7
Howling Bear[2] > Bear Roll
b2,1,F
M,H,Sp
12,14
i15
-14
-3
-3
Howling Bear
b2,1,1+2
M,H,M
12,14,20
i15
-11
KND
KND
Salmon Massacre[2]
b2,2
M,M
12,15
i15
-10
+6
+6
Salmon Massacre
b2,2,1
M,M,M
12,15,25
i15
-15
KND
KND
TR
Bear X[HA]
When Heat activation available b1+2
HM
10,20(4,8)
i18
-8
+17g
+17g
HA
HM
Bear X
b1+2
HM
10,20(4,8)
i18
-8
KND
KND
HM
Bear X > Hunting
b1+2,D[or 3+4]
HM,Sp[TC]
10,20(4,8)
i18
-8
KND
KND
HM
High Jinks
b3+4
M
20,3
i22
-28
LNC
LNC
TR
Deadly Claw
b1+4
UA-M
25
i60
KND
KND
Deadly Claw > Hunting
b1+4,D[or 3+4]
UA-M,Sp[TC]
25
i60
LNC
LNC
Rolling Bear
b1+4,ff
Sp-M
40,3
i55
-39
LNC
LNC

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hornet Sweep
uf1
M[TJ]
20(8)
i26
-6
LNC
LNC
Hornet Sweep
u1[or ub1]
M[TJ]
18(7)
i26
-6
+4
+4
Ultra Kuma
uf2[or u2 or ub2]
M
20
i28
-6
KND
Scr
HM
Bear Double Hop Kick Combo[1]
uf3[or u3 or ub3]
M[TJ]
13
i16
-13
LNC
LNC
Bear Double Hop Kick Combo[2]
uf3,4
M[TJ],M[TJ]
13,9
i16
-11
KND
KND
Bear Double Hop Kick Combo > Hunting
uf3,4,1+2,D[or 3+4]
M[TJ],M[TJ],M,Sp[TC]
13,9,11
i16
-13
KND
KND
Bear Double Hop Kick Combo[Second Only]
uf3,4
M[TJ],M[TJ]
13,13
i27
-11
LNC
LNC
Bear Double Hop Kick Combo[Third Only]
uf3,4,1+2
M[TJ],M[TJ],M
13,13,22
i47
-15
KND
KND
Bear Double Hop Kick Combo[Third Only] > Hunting
uf3,4,1+2,D[or 3+4]
M[TJ],M[TJ],M,Sp
13,13,22
i47
-15
KND
KND
Kuma Hell Axle[1]
uf4
M[TJ]
20
i29
-6
KND
KND
Kuma Hell Axle
uf4, on hit or block 3
M[TJ],M[TJ]
20,17
i29
+7
KND
KND
Big Bear Attack
u1+2
M[TJ]
24
i18
-4
+3
+3
Big Bear Attack > Hunting
u1+2,D[or 3+4]
M[TJ],Sp[TC]
28
i18
-3
+4
+4
Bear Skip
ub1+2
L[TJ]
25
i31
-17c
KND
KND
Bear Skip > Cancel Hunting
ub1+2,D[or 3+4]
Sp[TC]
Pancake Press
u3+4
M[TJ],Sp[TC]
21
i34
+10c
KND
KND

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Demon Uppercut
ff2
M
23
i19
-19
LNC
LNC
Falling Bear > Hunting
ff1+2
M[TJ],Sp[TC]
30(9)
i37
+8
LNC
LNC
Falling Bear > Bear Roll
ff1+2,F
M[TJ],Sp
30(9)
i37
+5
LNC
LNC
Anger Hook
bf2
H
26(10)
i15
-5
KND
Scr
Grizzly Claw
qcf2
M
15
i18
-8
+3
+3
Grizzly Claws[HA]
When Heat activation available qcf2,1
M,M
15,25
i18
-10
+9
+9
HA
Grizzly Claws
qcf2,1
M,M
15,25
i18
-10
KND
KND
Grizzly Claw Smash
qcf2,2
M,L
15,22(6)
i18
-18c
LNC
LNC
Leaping Side kick
fff3
M[TJ]
30(9)
i22
+7
KND
KND
Rabid Bear[HA]
When Heat activation available fff1+2
M[TJ]
30(9)
i20
+3
+17g
+17g
HA
Rabid Bear
fff1+2
M[TJ]
30(9)
i20
+3
BQR
BQR
Rabid Bear > Hunting
fff1+2,D[or 3+4]
M[TJ],Sp[TC]
30(9)
i20
+3
BQR
BQR

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Killing Uppercut
While rising 1
M
13
i13
-12
+3
+7
Killing Claws
While rising 1,2
M,M
13,20
i13
-13
+6
(+20g)
+18cg
TR
Killing Claws > Hunting
While rising 1,2,D[or 3+4]
M,M,Sp[TC]
13,20
i13
-13
+6
(+20g)
+18cg
TR
Killing Claws[Me]
While rising 1,2 hold
M,M
13,28(11)
i13
-12
+18cg
KND
TR
Killing Claws[Me] > Hunting
While rising 1,2 hold,D[or 3+4]
M,M,Sp[TC]
13,28(11)
i13
-12
+18cg
KND
TR
Fresh Killing Claws
While rising 1,2 hold[max]
M,M
13,38(15)
i13
+3
KND
KND
TR
Fresh Killing Claws > Hunting
While rising 1,2 hold[max],D[or 3+4]
M,M,Sp[TC]
13,38(15)
i13
+3
KND
KND
TR
Mad Angler
While rising 2
M
20
i15
-12
LNC
LNC
Spinning Bear Kick
While rising 3
M
21
i18
-9
KND
KND
HM
Paw Smash
While rising 4
M
20
i11
-6
+5
+5
High Jinks
While rising 3+4
M
20,3
i22
-28
LNC
LNC
TR

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Watch Your Feet
While crouching 1
L[TC]
12
i19
-8c
+2c
+2c
Right Low Jab
While crouching d2[or db2]
Sp-L[TC]
8
i11
-4
+7
+7
Left Spin Low Kick
While crouching 3
L[TC]
12
i20
-17c
-6
-6
Right Low Kick
While crouching 4
L[TC]
10
i16
-15c
-4
-4
Bear Roll
While crouching 1+2
Sp
Bear Roll[HS]
During Heat, While crouching 1+2
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat, While crouching 1+2,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Hunting
While crouching 3+4
Sp[TC]

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Salmon Swipe
During sidestep 1+2
M
23(9)
i22
-3
+6c
+6s
Salmon Swipe > Hunting
During sidestep 1+2,D[or 3+4]
M,Sp[TC]
23(9)
i22
+3
+12c
+12c

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Bear Backstroke > Hunting
While down and facing up 1+2
M,Sp[TC]
15
i17
-2
+6
+6
Get Up Punch > Bear Sit
While down and facing up d1+2
M,Sp[TC]
21
i29
+18g
KND
KND
Bear Butterfly > Hunting
While down and facing down 1+2
L,Sp[TC]
10
i14
-12c
+6
+6
Hunting
While down and facing down 3+4
Sp[TC]
Bear Roll
While down and facing down F
Sp
Bear Roll[HS]
During Heat and while down and facing down F
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat and while down and facing down F,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Dance With Me[Opponent Down]
While opponent is down d1+4
[Attack-Down]L,UA-L
16,48
i55
Dance With Me[Opponent Standing]
While opponent is down d1+4
[Attack-Down]L,UA-L
20,60
i55
Dance With Me > Cancel BT
While opponent is down d1+4,3+4
Sp
You’re Welcome
1+3+4
Sp
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
M[TJ]
21
i39
+4c
LNC
LNC

Stance

Hunting

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hunting
3+4, etc.
Sp[TC]
Honeycomb Spike[1]
During Hunting 1
M
10
i12
-13
+5
+12
Honeycomb Spike
During Hunting 1,2
M,M
10,23
i12
-13
+6s
+13c
Honeycomb SpikeMe]
During Hunting 1,2 hold
M,M
10,23(9)
i12
-12
+13c
LNC
Fresh Honeycomb Spike
During Hunting 1,2 hold[max]
M,M
10,30(12)
i12
+3
LNC
LNC
Bear Claw
During Hunting 2
L[TC],Sp[TC]
16
i21
-15c
+21g
+21g
Bear Claw > Hunting
During Hunting 2,D[or 3+4]
L[TC],Sp[TC]
16
i21
-15c
+21g
+21g
Bear Fling
During Hunting 1+2
M[TC]
24,3
i19
-15
LNC
LNC
TR
Bear Tackle[HA]
When Heat activation available, During Hunting 3+4
M[PC]
21
i25
-14
+9
+9
HA
PC
Bear Tackle
During Hunting 3+4
M[PC]
21
i25
-14
KND
KND
PC
Bear Tackle[PU][HA]
When Heat activation available, During Hunting 3+4, during opponent absorb attack
M[PC]
21(8)
i25
-5
+9
+9
HA
PC
Bear Tackle[PU]
During Hunting 3+4, during opponent absorb attack
M[PC]
21(8)
i25
-5
KND
KND
PC
Swing Swung
During Hunting f1+2
Throw-H
30
i26
Th
Th
ER
Hunting Hip Smash > Bear Sit
During Hunting f3+4[or b3+4]
L[TJ],Sp[TC]
25
i16
-11c
KND
KND
Hornet Buster
During Hunting df1
M
23(9)
i15
-7
KND
KND
HM
Big Tree
During Hunting df2
M
20
i15
-17
LNC
LNC
TR
Frolicking Bear > Hunting
During Hunting d1+2
M[TJ],Sp[TC]
22
i16
-3
+4
TR
Break’n[1]
During Hunting b1+2
L[TC]
16
i26
-20c
+3
+7
Break’n[1] > Hunting
During Hunting b1+2,D[or 3+4]
L[TC],Sp[TC]
16
i26
-20c
+3
+7
Break’n
During Hunting b1+2,1+2
L[TC],L[TC]
16,23
i26
-29c
KND
KND
Hunting to Roll Over
During Hunting 3[or 4]
Sp
Hunting to Play Dead
During Hunting d3+4
Sp
Hunting > crouching to cancel
During Hunting db
Sp
Hunting > Standing State
During Hunting uf[or u or ub]
Sp
Move Forward
During Hunting F
Sp[Parry-Low]
i1
Bear Roll
During Hunting ff
Sp
Bear Roll[HS]
During Heat and Hunting ff
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat and Hunting ff,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Move Back
During Hunting B
Sp[TC]
Backward Roll
During Hunting bb
Sp
Backward Roll > Hunting
During Hunting bb,D[or 3+4]
Sp,Sp[TC]

Bear Sit

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Bear Sit
d3+4, etc.
Sp
Trout Sweep
During Bear Sit 1
L[TC]
15
i21
-12c
+4
+9
Double Trout Sweep
During Bear Sit 1,1
L[TC],L[TC]
15,14
i21
-12c
+6
+6
Trout Smash
During Bear Sit 2
M
18
i19
-12
TR
TR
TR
Rebound
During Bear Sit 3+4
M[TJ],Sp
20
i25
-12
KND
KND
Rebound > Bear Roll
During Bear Sit 3+4,F
M[TJ],Sp
20
i25
-10
KND
KND
Bear Roll
During Bear Sit F
Sp
Bear Roll[HS]
During Heat and Bear Sit F
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat and Bear Sit F,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Backward Roll
During Bear Sit B
Sp
Backward Roll > Hunting
During Bear Sit B,D[or 3+4]
Sp[TC]

Bear Roll

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Bear Roll
While crouching 1+2, etc.
Sp
Bear Roll[HS]
During Heat, While crouching 1+2
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat, While crouching 1+2,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Bear Shove
During Bear Roll 1
H
31
i46
+4
KND
KND
TR
Bear Shove[HS]
During Heat and Bear Roll 1
H
31(6)
i46
+13
KND
KND
TR
Bear Backhand
During Bear Roll 2
M
21
i48
-17
LNC
LNC
Bear Slide
During Bear Roll 3
L[TC]
20
i49
-18c
KND
KND
Bear Rolling Kick
During Bear Roll 4
M[TJ]
20
i57
+7
KND
KND
Giant Roll
During Bear Roll 1+2
Sp-M
22,3
i41
-30
LNC
LNC
Hunting
During Bear Roll D[or 3+4]
Sp[TC]

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Demon Bear Breath[HA]
When Heat activation available 1+2
M
25
i13
-13
+17g
+17g
HA
Demon Bear Breath[HS]
During Heat 1+2
M
25(5)
i13
-13
+18cg
+18cg
Demon Bear Breath[HD]
During Heat 1+2,F
M
25(7)
i13
+5
KND
KND
HD
Bear X[HA]
When Heat activation available b1+2
HM
10,20(4,8)
i18
-8
+17g
+17g
HA
HM
Bear X[HS]
During Heat b1+2
HM
10,20(4,8)
i18
-8
KND
KND
HM
Bear X[HS] > Hunting
During Heat b1+2,D[or 3+4]
HM,Sp[TC]
10,20(4,8)
i18
-8
KND
KND
HM
Bear X[HD]
During Heat b1+2,F
HM
10,20(4,10)
i18
+5
LNC
LNC
HD
HM
Grizzly Claws[HA]
When Heat activation available qcf2,1
M,M
15,25
i18
-10
+9
+9
HA
Grizzly Claws[HS]
During Heat qcf2,1
M,M
15,25(3,5)
i18
-10
KND
KND
Grizzly Claws[HD]
During Heat qcf2,1,F
M,M
15,25(3,7)
i18
+5
LNC
LNC
HD
Rabid Bear[HA]
When Heat activation available fff1+2
M[TJ]
30(9)
i20
+3
+17g
+17g
HA
Rabid Bear[HS]
During Heat fff1+2
M[TJ]
30(9)
i20
+3
BQR
BQR
Rabid Bear[HS] > Hunting
During Heat fff1+2,D[or 3+4]
M[TJ],Sp[TC]
30(9)
i20
+3
BQR
BQR
Rabid Bear[HD]
During Heat fff1+2,F
M[TJ]
30(11)
i20
+5
LNC
LNC
HD
Bear Tackle[HA]
When Heat activation available, During Hunting 3+4
M[PC]
21
i25
-14
+9
+9
HA
PC
Bear Tackle[HS]
When Heat activation available, During Heat and Hunting 3+4
M[PC]
21(4)
i25
-14
KND
KND
PC
Bear Tackle[HD]
When Heat activation available, During Heat and Hunting 3+4,F
M[PC]
21(6)
i25
+5
KND
KND
HD
PC
Bear Tackle[PU][HA]
When Heat activation available, During Hunting 3+4, during opponent absorb attack
M[PC]
21(8)
i25
-5
+9
+9
HA
PC
Bear Tackle[PU][HS]
During Heat and Hunting 3+4, during opponent absorb attack
M[PC]
21(8)
i25
+5
KND
KND
PC
Bear Tackle[PU][HD]
During Heat and Hunting 3+4,F, during opponent absorb attack
M[PC]
21(10)
i25
-5
KND
KND
HD
PC
So Shoe Me[Panda Style]
During Heat db1+3(or db2+4)
Throw-H
10
i15
+12
+12
Panda Shooting Star > Bear Sit
During Heat uf3+4
M[TJ]*3,Sp
13,14,13(2,4,5)
i16
+12g
KND
KND
Panda Super Attack
During Heat 2+3(or during Hunting 2+3)
MM[TJ],Th
22,28(1,8)
i15
+9
Th
Th
Panda Super Attack[Second]
During Heat 2+3
MM[TJ]
40(8)
i61
+9
KND
KND
Panda Super Attack[Second] > Bear Roll
During Heat 2+3,F
MM[TJ],Sp
40(8)
i15
+8
KND
KND
Panda Super Attack[Second] > Hunting
During Heat 2+3,D
MM[TJ],Sp[TC]
40(8)
i15
+13g
KND
KND
Panda Shooting Star > Bear Sit
During Heat and Bear Roll uf3+4
M[TJ]*3,Sp
13,14,13(2,4,5)
i16
+12g
KND
KND
Bear Roll[HS]
During Heat, While crouching 1+2
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat, While crouching 1+2,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Bear Shove[HS]
During Heat and Bear Roll 1
H
31(6)
i46
+13
KND
KND
TR

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Close Call! Panda Storming Flower
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Bear’s Bite
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Bear Hug
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Bear Slam
Approach opponent from left side 1+3[or 2+4]
Throw-H
50
i12
Throw escape 1, Floor Break
Choke Slam
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Swing Swung
Approach opponent from behind 1+3[or 2+4]
Throw-H
70
i12
Cannot throw escape
So Shoe Me[Panda Style]
During Heat db1+3(or db2+4)
Throw-H
10
i15
Cannot throw escape, partially uses remaining Heat time, if the throw is successful, the positions are swapped and [+12F] advantage is gained
Headbutt
Approach opponent uf1+2
Throw-H
35 or 14
i12
Throw escape 1+2, Wall Stan
Rock’n Roll Circus
Approach opponent hcb,f 1+2
Throw-H
50 or 60
i11
Throw escape 1+2, 60 damage when hitting a wall & 2 damage to yourself
Bear Toss
During Hunting f1+2
Throw-H
30
i26
Cannot throw escape, erases opponent’s recoverable health, Floor Break

Attack Reversal

Name/Command Hit Range/Damage Start Note
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts
Low Parry
Time with opponent low attack during Hunting F
Parry[Low]
i1
Reception time [1F]-, during F insertion always handle the lower part, when handling is successful to tornado starts

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and 4
L
17
i14
-40c
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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