Kuma Frame Data Ver.2.05.00

Frame

TEKKEN8 Kuma Frame Data

TEKKEN8 Kuma Frame Data
TEKKEN8 TOP


This page provides a detailed frame data chart for Kuma in Tekken 8. From startup speed to block and hit advantage, every key move is clearly laid out for advanced planning, matchup knowledge, and frame traps.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Kuma Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hornet Buster
During Hunting df1
M
23(9)
i15
-7
KND
KND
HM

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Grizzly Claws[HA]
When Heat activation available qcf2,1
M,M
15,25
i18
-10
+9
+9
HA
Grizzly Claws[HD]
During Heat qcf2,1,F
M,M
15,25(3,7)
i18
+5
LNC
LNC
HD
Bear Tackle[HA]
When Heat activation available, During Hunting 3+4
M[PC]
21
i25
-14
+9
+9
HA
PC
Bear Tackle[HD]
When Heat activation available, During Heat and Hunting 3+4,F
M[PC]
21(6)
i25
+5
KND
KND
HD
PC
Bear Tackle[PU][HA]
When Heat activation available, During Hunting 3+4, during opponent absorb attack
M[PC]
21(8)
i25
-5
+9
+9
HA
PC
Bear Tackle[PU][HD]
During Heat and Hunting 3+4,F, during opponent absorb attack
M[PC]
21(10)
i25
-5
KND
KND
HD
PC
Hip Smash[Clean Hit]
d1+2
M
27
i14
-15
KND
KND
Grizzly Claws[HA]
When Heat activation available qcf2,1
M,M
15,25
i18
-10
+9
+9
HA
Salmon Swipe > Hunting
During sidestep 1+2,D[or 3+4]
M,Sp[TC]
23(9)
i22
+3
+12c
+12c

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
G-Clef Cannon[2]
1,1
H,M
5,8
i10
-15
-4c
-4c
G-Clef Cannon
1,1,1
H,M,M
5,8,14
i10
-16
TR
TR
TR
Angry Lumberjack
1,2
H,H
5,25(10)
i10
-5
KND
KND
Right Jab
2
H
10
i10
-1
+6
+9
Jab Elbow
2,1
H,M
10,11
i10
-3
+2
+2
Bear Combo Middle
2,1,2
H,M,M
10,11,22
i10
-14
LNC
LNC
Bear Combo Low
2,1,3
H,M,L
10,11,13
i10
-13c
-2
-2
Bear Front Kick
3
H
25
i18
-5
KND
KND
High Kick
4
H
20
i14
-6
+5
KND
Demon Bear Breath[HA]
When Heat activation available 1+2
M
25
i13
-13
+17g
+17g
HA
Demon Bear Breath
1+2
M
25
i13
-13
+18cg
+18cg
Hunting
3+4
Sp[TC]

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Wild Lumberjack[1]
f2
H
11
i12
-13
+3
+3
Wild Lumberjack
f2,1
H,H
11,20
i12
-5
KND
KND
Bear Front Kick[St]
f3
H
30
i20
-5
KND
KND
High Kick[St]
f4
H
22
i15
-6
+5
KND
Bear Cross Cut Saw
f1+2
M
16
i18
-15
LNC
LNC
Bear Claw Cross
f1+2,1+2
M,M
16,20
i18
-14
TR
TR
TR
Shape-Up Kick
f3+4
L[TC]
20
i28
-23c
KND
KND
Shape-Up Hip
f3+4,1+2
L[TC],M[TC]
20,30
i28
-16
KND
KND

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Step In Upper
df1
M
6
i15
-6
+2
+2
Grizzly Rampage[2]
df1,2
M,M
6,9
i15
-11
-2
-2
Grizzly Rampage
df1,2,1+2
M,M,M
6,9,20
i15
-14c
KND
KND
Kuma Musou[1]
df2
M
10
i15
-9
+2
+2
Kuma Musou
df2,1
M,M
10,12
i15
-16
LNC
LNC
Side Kick
df3
M
13
i16
-9
+2
+2
Honey Trap
df3,2
M,H
13,24(9)
i16
-5
KND
KND
Front Kick
df4
M
15
i12
-4
+7
+7

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
d2
Sp-L[TC]
8
i11
-4
+7
+7
Left Spin Low Kick
d3
L[TC]
12
i20
-17c
-6
-6
Right Low Kick
d4
L[TC]
10
i16
-15c
-4
-4
Hip Smash[Clean Hit]
d1+2
M
27
i14
-15
KND
KND
Hip Smash
d1+2
M
23
i14
-15
KND
KND
Bear Sit
d3+4[or df3+4 or db3+4]
Sp[TJ][TC]

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Wild Slap
db1
H
11
i14
-10
+4
+9
Double Wild Slap
db1,2
H,M
11,20
i14
-13
+4
+13c
Double Wild Slap > Hunting
db1,2,D[or 3+4]
H,M,Sp[TC]
11,20
i14
-13
+4
+13c
Double Wild Slap[Me]
db1,2 hold
H,M
11,20(8)
i14
-12
+13c
LNC
Double Wild Slap[Me] > Hunting
db1,2 hold,D[or 3+4]
H,M,Sp[TC]
11,20(8)
i14
-12
+13c
LNC
Fresh Wild Slap
db1,2 hold[max]
H,M
11,30(12)
i14
+3
LNC
LNC
Fresh Wild Slap > Hunting
db1,2 hold[max],D[or 3+4]
H,M,Sp[TC]
11,30(12)
i14
+3
KND
KND
Bear Lariat
db2
L[TC]
10
i18
-15c
-1
-1
Bear Lariat > Hunting
db2,D[or 3+4]
L[TC],Sp[TC]
10
i18
-17c
-3
-3
Bear Pump in Pedal
db3
L
12
i18
-12c
+1
+1
Spinning Kuma
db4
L[TC]
20
i21
-23c
+6c
TR
Drum Roll[1]
db1+2
MM
4,4
i14
-9
+2
+2
Drum Roll[2]
db1+2,1+2
MM*2
4,4,4,4
i14
-11
±0
+10
Drum Roll
db1+2,1+2,2
MM*2,M
4,4,4,4,18
i14
-15
KND
KND
Salmon Hunter
db2+3
L
30
i32
-12c
KND
KND
Salmon Hunter[Me]
db2+3 hold
L
40(12)
i45
-12c
KND
KND
Fresh Salmon Hunter
db2+3 hold[max]
L
60(18)
i60
-4c
KND
KND

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Bear Slash
b1
M[PC]
24(9)
i22
-13
KND
KND
PC
Bear Slash > Hunting
b1,D[or 3+4]
M[PC],Sp[TC]
24(9)
i22
-13
KND
KND
PC
Bear Slash[PU]
b1 , during opponent absorb attack
M[PC]
24(12)
i22
-3
KND
KND
PC
Bear Slash[PU] > Hunting
b1,D[or 3+4] , during opponent absorb attack
M[PC]
24(12)
i22
-3
KND
KND
PC
Howling Bear[1]
b2
M
12
i15
-9
+2
+2
Howling Bear[2]
b2,1
M,H
12,14
i15
-3
+8
+8
Howling Bear[2] > Hunting
b2,1,D[or 3+4]
M,H,Sp[TC]
12,14
i15
-4
+7
+7
Howling Bear[2] > Bear Roll
b2,1,F
M,H,Sp
12,14
i15
-14
-3
-3
Howling Bear
b2,1,1+2
M,H,M
12,14,20
i15
-11
KND
KND
Salmon Massacre[2]
b2,2
M,M
12,15
i15
-10
+6
+6
Salmon Massacre
b2,2,1
M,M,M
12,15,25
i15
-15
KND
KND
TR
Bear X[HA]
When Heat activation available b1+2
HM
10,20(4,8)
i18
-8
+17g
+17g
HA
HM
Bear X
b1+2
HM
10,20(4,8)
i18
-8
KND
KND
HM
Bear X > Hunting
b1+2,D[or 3+4]
HM,Sp[TC]
10,20(4,8)
i18
-8
KND
KND
HM
High Jinks
b3+4
M
20,3
i22
-28
LNC
LNC
TR
Deadly Claw
b1+4
UA-M
25
i60
KND
KND
Deadly Claw > Hunting
b1+4,D[or 3+4]
UA-M,Sp[TC]
25
i60
LNC
LNC
Rolling Bear
b1+4,ff
Sp-M
40,3
i55
-39
LNC
LNC

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hornet Sweep
uf1
M[TJ]
20(8)
i26
-6
LNC
LNC
Hornet Sweep
u1[or ub1]
M[TJ]
18(7)
i26
-6
+4
+4
Ultra Kuma
uf2[or u2 or ub2]
M
20
i28
-6
KND
Scr
HM
Bear Double Hop Kick Combo[1]
uf3[or u3 or ub3]
M[TJ]
13
i16
-13
LNC
LNC
Bear Double Hop Kick Combo[2]
uf3,4
M[TJ],M[TJ]
13,9
i16
-11
KND
KND
Bear Double Hop Kick Combo > Hunting
uf3,4,1+2,D[or 3+4]
M[TJ],M[TJ],M,Sp[TC]
13,9,11
i16
-13
KND
KND
Bear Double Hop Kick Combo[Second Only]
uf3,4
M[TJ],M[TJ]
13,13
i27
-11
LNC
LNC
Bear Double Hop Kick Combo[Third Only]
uf3,4,1+2
M[TJ],M[TJ],M
13,13,22
i47
-15
KND
KND
Bear Double Hop Kick Combo[Third Only] > Hunting
uf3,4,1+2,D[or 3+4]
M[TJ],M[TJ],M,Sp
13,13,22
i47
-15
KND
KND
Kuma Hell Axle[1]
uf4
M[TJ]
20
i29
-6
KND
KND
Kuma Hell Axle
uf4, on hit or block 3
M[TJ],M[TJ]
20,17
i29
+7
KND
KND
Big Bear Attack
u1+2
M[TJ]
24
i18
-4
+3
+3
Big Bear Attack > Hunting
u1+2,D[or 3+4]
M[TJ],Sp[TC]
28
i18
-3
+4
+4
Bear Skip
ub1+2
L[TJ]
25
i31
-17c
KND
KND
Bear Skip > Cancel Hunting
ub1+2,D[or 3+4]
Sp[TC]
Pancake Press
u3+4
M[TJ],Sp[TC]
21
i34
+10c
KND
KND

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Demon Uppercut
ff2
M
23
i19
-19
LNC
LNC
Falling Bear > Hunting
ff1+2
M[TJ],Sp[TC]
30(9)
i37
+8
LNC
LNC
Falling Bear > Bear Roll
ff1+2,F
M[TJ],Sp
30(9)
i37
+5
LNC
LNC
Anger Hook
bf2
H
26(10)
i15
-5
KND
Scr
Grizzly Claw
qcf2
M
15
i18
-8
+3
+3
Grizzly Claws[HA]
When Heat activation available qcf2,1
M,M
15,25
i18
-10
+9
+9
HA
Grizzly Claws
qcf2,1
M,M
15,25
i18
-10
KND
KND
Grizzly Claw Smash
qcf2,2
M,L
15,22(6)
i18
-18c
LNC
LNC
Leaping Side kick
fff3
M[TJ]
30(9)
i22
+7
KND
KND
Rabid Bear[HA]
When Heat activation available fff1+2
M[TJ]
30(9)
i20
+3
+17g
+17g
HA
Rabid Bear
fff1+2
M[TJ]
30(9)
i20
+3
BQR
BQR
Rabid Bear > Hunting
fff1+2,D[or 3+4]
M[TJ],Sp[TC]
30(9)
i20
+3
BQR
BQR

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Killing Uppercut
While rising 1
M
13
i13
-12
+3
+7
Killing Claws
While rising 1,2
M,M
13,20
i13
-13
+6
(+20g)
+18cg
TR
Killing Claws > Hunting
While rising 1,2,D[or 3+4]
M,M,Sp[TC]
13,20
i13
-13
+6
(+20g)
+18cg
TR
Killing Claws[Me]
While rising 1,2 hold
M,M
13,28(11)
i13
-12
+18cg
KND
TR
Killing Claws[Me] > Hunting
While rising 1,2 hold,D[or 3+4]
M,M,Sp[TC]
13,28(11)
i13
-12
+18cg
KND
TR
Fresh Killing Claws
While rising 1,2 hold[max]
M,M
13,38(15)
i13
+3
KND
KND
TR
Fresh Killing Claws > Hunting
While rising 1,2 hold[max],D[or 3+4]
M,M,Sp[TC]
13,38(15)
i13
+3
KND
KND
TR
Mad Angler
While rising 2
M
20
i15
-12
LNC
LNC
Spinning Bear Kick
While rising 3
M
21
i18
-9
KND
KND
HM
Paw Smash
While rising 4
M
20
i11
-6
+5
+5
High Jinks
While rising 3+4
M
20,3
i22
-28
LNC
LNC
TR

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Watch Your Feet
While crouching 1
L[TC]
12
i19
-8c
+2c
+2c
Right Low Jab
While crouching d2[or db2]
Sp-L[TC]
8
i11
-4
+7
+7
Left Spin Low Kick
While crouching 3
L[TC]
12
i20
-17c
-6
-6
Right Low Kick
While crouching 4
L[TC]
10
i16
-15c
-4
-4
Bear Roll
While crouching 1+2
Sp
Bear Roll[HS]
During Heat, While crouching 1+2
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat, While crouching 1+2,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Hunting
While crouching 3+4
Sp[TC]

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Salmon Swipe
During sidestep 1+2
M
23(9)
i22
-3
+6c
+6s
Salmon Swipe > Hunting
During sidestep 1+2,D[or 3+4]
M,Sp[TC]
23(9)
i22
+3
+12c
+12c

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Bear Backstroke > Hunting
While down and facing up 1+2
M,Sp[TC]
15
i17
-2
+6
+6
Get Up Punch > Bear Sit
While down and facing up d1+2
M,Sp[TC]
21
i29
+18g
KND
KND
Bear Butterfly > Hunting
While down and facing down 1+2
L,Sp[TC]
10
i14
-12c
+6
+6
Hunting
While down and facing down 3+4
Sp[TC]
Bear Roll
While down and facing down F
Sp
Bear Roll[HS]
During Heat and while down and facing down F
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat and while down and facing down F,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Dance With Me[Opponent Down]
While opponent is down d1+4
[Attack-Down]L,UA-L
16,48
i55
Dance With Me[Opponent Standing]
While opponent is down d1+4
[Attack-Down]L,UA-L
20,60
i55
Dance With Me > Cancel BT
While opponent is down d1+4,3+4
Sp
You’re Welcome
1+3+4
Sp
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
M[TJ]
21
i39
+4c
LNC
LNC

Stance

Hunting

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hunting
3+4, etc.
Sp[TC]
Honeycomb Spike[1]
During Hunting 1
M
10
i12
-13
+5
+12
Honeycomb Spike
During Hunting 1,2
M,M
10,23
i12
-13
+6s
+13c
Honeycomb SpikeMe]
During Hunting 1,2 hold
M,M
10,23(9)
i12
-12
+13c
LNC
Fresh Honeycomb Spike
During Hunting 1,2 hold[max]
M,M
10,30(12)
i12
+3
LNC
LNC
Bear Claw
During Hunting 2
L[TC],Sp[TC]
16
i21
-15c
+21g
+21g
Bear Claw > Hunting
During Hunting 2,D[or 3+4]
L[TC],Sp[TC]
16
i21
-15c
+21g
+21g
Bear Fling
During Hunting 1+2
M[TC]
24,3
i19
-15
LNC
LNC
TR
Bear Tackle[HA]
When Heat activation available, During Hunting 3+4
M[PC]
21
i25
-14
+9
+9
HA
PC
Bear Tackle
During Hunting 3+4
M[PC]
21
i25
-14
KND
KND
PC
Bear Tackle[PU][HA]
When Heat activation available, During Hunting 3+4, during opponent absorb attack
M[PC]
21(8)
i25
-5
+9
+9
HA
PC
Bear Tackle[PU]
During Hunting 3+4, during opponent absorb attack
M[PC]
21(8)
i25
-5
KND
KND
PC
Swing Swung
During Hunting f1+2
Throw-H
30
i26
Th
Th
ER
Hunting Hip Smash > Bear Sit
During Hunting f3+4[or b3+4]
L[TJ],Sp[TC]
25
i16
-11c
KND
KND
Hornet Buster
During Hunting df1
M
23(9)
i15
-7
KND
KND
HM
Big Tree
During Hunting df2
M
20
i15
-17
LNC
LNC
TR
Frolicking Bear > Hunting
During Hunting d1+2
M[TJ],Sp[TC]
22
i16
-3
+4
TR
Break’n[1]
During Hunting b1+2
L[TC]
16
i26
-20c
+3
+7
Break’n[1] > Hunting
During Hunting b1+2,D[or 3+4]
L[TC],Sp[TC]
16
i26
-20c
+3
+7
Break’n
During Hunting b1+2,1+2
L[TC],L[TC]
16,23
i26
-29c
KND
KND
Hunting to Roll Over
During Hunting 3[or 4]
Sp
Hunting to Play Dead
During Hunting d3+4
Sp
Hunting > crouching to cancel
During Hunting db
Sp
Hunting > Standing State
During Hunting uf[or u or ub]
Sp
Move Forward
During Hunting F
Sp[Parry-Low]
i1
Bear Roll
During Hunting ff
Sp
Bear Roll[HS]
During Heat and Hunting ff
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat and Hunting ff,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Move Back
During Hunting B
Sp[TC]
Backward Roll
During Hunting bb
Sp
Backward Roll > Hunting
During Hunting bb,D[or 3+4]
Sp,Sp[TC]

Bear Sit

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Bear Sit
d3+4, etc.
Sp
Trout Sweep
During Bear Sit 1
L[TC]
15
i21
-12c
+4
+9
Double Trout Sweep
During Bear Sit 1,1
L[TC],L[TC]
15,14
i21
-12c
+6
+6
Trout Smash
During Bear Sit 2
M
18
i19
-12
TR
TR
TR
Rebound
During Bear Sit 3+4
M[TJ],Sp
20
i25
-12
KND
KND
Rebound > Bear Roll
During Bear Sit 3+4,F
M[TJ],Sp
20
i25
-10
KND
KND
Bear Roll
During Bear Sit F
Sp
Bear Roll[HS]
During Heat and Bear Sit F
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat and Bear Sit F,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Backward Roll
During Bear Sit B
Sp
Backward Roll > Hunting
During Bear Sit B,D[or 3+4]
Sp[TC]

Bear Roll

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Bear Roll
While crouching 1+2, etc.
Sp
Bear Roll[HS]
During Heat, While crouching 1+2
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat, While crouching 1+2,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Bear Shove
During Bear Roll 1
H
31
i46
+4
KND
KND
TR
Bear Shove[HS]
During Heat and Bear Roll 1
H
31(6)
i46
+13
KND
KND
TR
Bear Backhand
During Bear Roll 2
M
21
i48
-17
LNC
LNC
Bear Slide
During Bear Roll 3
L[TC]
20
i49
-18c
KND
KND
Bear Rolling Kick
During Bear Roll 4
M[TJ]
20
i57
+7
KND
KND
Giant Roll
During Bear Roll 1+2
Sp-M
22,3
i41
-30
LNC
LNC
Hunting
During Bear Roll D[or 3+4]
Sp[TC]

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Demon Bear Breath[HA]
When Heat activation available 1+2
M
25
i13
-13
+17g
+17g
HA
Demon Bear Breath[HS]
During Heat 1+2
M
25(5)
i13
-13
+18cg
+18cg
Demon Bear Breath[HD]
During Heat 1+2,F
M
25(7)
i13
+5
KND
KND
HD
Bear X[HA]
When Heat activation available b1+2
HM
10,20(4,8)
i18
-8
+17g
+17g
HA
HM
Bear X[HS]
During Heat b1+2
HM
10,20(4,8)
i18
-8
KND
KND
HM
Bear X[HS] > Hunting
During Heat b1+2,D[or 3+4]
HM,Sp[TC]
10,20(4,8)
i18
-8
KND
KND
HM
Bear X[HD]
During Heat b1+2,F
HM
10,20(4,10)
i18
+5
LNC
LNC
HD
HM
Grizzly Claws[HA]
When Heat activation available qcf2,1
M,M
15,25
i18
-10
+9
+9
HA
Grizzly Claws[HS]
During Heat qcf2,1
M,M
15,25(3,5)
i18
-10
KND
KND
Grizzly Claws[HD]
During Heat qcf2,1,F
M,M
15,25(3,7)
i18
+5
LNC
LNC
HD
Rabid Bear[HA]
When Heat activation available fff1+2
M[TJ]
30(9)
i20
+3
+17g
+17g
HA
Rabid Bear[HS]
During Heat fff1+2
M[TJ]
30(9)
i20
+3
BQR
BQR
Rabid Bear[HS] > Hunting
During Heat fff1+2,D[or 3+4]
M[TJ],Sp[TC]
30(9)
i20
+3
BQR
BQR
Rabid Bear[HD]
During Heat fff1+2,F
M[TJ]
30(11)
i20
+5
LNC
LNC
HD
Bear Tackle[HA]
When Heat activation available, During Hunting 3+4
M[PC]
21
i25
-14
+9
+9
HA
PC
Bear Tackle[HS]
When Heat activation available, During Heat and Hunting 3+4
M[PC]
21(4)
i25
-14
KND
KND
PC
Bear Tackle[HD]
When Heat activation available, During Heat and Hunting 3+4,F
M[PC]
21(6)
i25
+5
KND
KND
HD
PC
Bear Tackle[PU][HA]
When Heat activation available, During Hunting 3+4, during opponent absorb attack
M[PC]
21(8)
i25
-5
+9
+9
HA
PC
Bear Tackle[PU][HS]
During Heat and Hunting 3+4, during opponent absorb attack
M[PC]
21(8)
i25
+5
KND
KND
PC
Bear Tackle[PU][HD]
During Heat and Hunting 3+4,F, during opponent absorb attack
M[PC]
21(10)
i25
-5
KND
KND
HD
PC
Wind Bear Fist
During Heat df2+3
Sp-M
20(4)
i15
+5
LNC
LNC
Wind Bear Fist[PU]
During Heat f,d,df2
Sp-M
23(4)
i15
+5
LNC
LNC
Fresh Wind Bear Fist
During Heat df2+3 hold
Sp-M
26(10)
i25
+9
LNC
LNC
Fresh Wind Bear Fist[PU]
During Heat f,d,df2 hold
Sp-M
30(12)
i25
+9
LNC
LNC
Salmon Fishing Cast
During Heat 2+3
MM
20,31(1,9)
i13
±0
Th
Th
Salmon Fishing Cast[Second]
During Heat 2+3
M
45(9)
i60
±0
Th
Th
Bear Roll[HS]
During Heat, While crouching 1+2
Sp-M
5(1)
i57
+1
+7
+7
Bear Roll[HS] > Hunting
During Heat, While crouching 1+2,D[or 3+4]
Sp-M,Sp[TC]
5(1)
i57
-6
±0
±0
Bear Shove[HS]
During Heat and Bear Roll 1
H
31(6)
i46
+13
KND
KND
TR

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Type 38 Eradication Weapon: Aramaki
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Bear’s Bite
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Bear Hug
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Bear Slam
Approach opponent from left side 1+3[or 2+4]
Throw-H
50
i12
Throw escape 1, Floor Break
Choke Slam
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Swing Swung
Approach opponent from behind 1+3[or 2+4]
Throw-H
70
i12
Cannot throw escape
Headbutt
Approach opponent uf1+2
Throw-H
35 or 14
i12
Throw escape 1+2, Wall Stan
Rock’n Roll Circus
Approach opponent hcb,f 1+2
Throw-H
50 or 60
i11
Throw escape 1+2, 60 damage when hitting a wall & 2 damage to yourself
Bear Toss
During Hunting f1+2
Throw-H
30
i26
Cannot throw escape, erases opponent’s recoverable health, Floor Break

Attack Reversal

Name/Command Hit Range/Damage Start Note
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts
Low Parry
Time with opponent low attack during Hunting F
Parry[Low]
i1
Reception time [1F]-, during F insertion always handle the lower part, when handling is successful to tornado starts

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and 4
L
17
i14
-40c
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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