TEKKEN8 King Frame Data
・TEKKEN8 TOP
This is the complete frame data table for King in Tekken 8. Includes startup, guard, hit, and counter-hit frame info for each move. A useful resource for optimization and match preparation.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
King Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Beast Step / Jaguar Step / Jaguar Sprint / Heat Moves / Rage Moves / Throws / Takedown / Low Throw / Down Throw / Air Throw / Wallstun Throw / Attack Reversal / Reverse Arm Slam Combo / Reverse Special Stretch Bomb Combo / Standing Heel Hold Combo / Arm Breaker Combo / Mexican Magma Drive / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Stampede Crus[1]
3
|
H
17
|
i15
|
-9
|
+2
|
+2
|
|
|
Stampede Crus[2]
3,2
|
H,M
17,18
|
i15
|
-9
|
+5c
|
+5c
|
|
|
Stampede Crus > Jaguar Sprint
3,2,2
|
H.M.M.Sp
17,18,24
|
i15
|
-13
|
BQR
|
BQR
|
|
|
Stampede Crus > Standing State
3,2,2,B
|
H.M.M
17,18,24
|
i15
|
-13
|
BQR
|
BQR
|
|
|
Stampede Crus[St] > Jaguar Sprint
3,2,2 hold
|
H.M.M.Sp
17,18,30(12)
|
i15
|
+9
|
KND
|
KND
|
|
|
Stampede Crus[St] > Standing State
3,2,2 hold,B
|
H.M.M
17,18,30(12)
|
i15
|
+4
|
KND
|
KND
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Jaguar Sprint)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Tomahawk
During Heat, approach opponent fff2+4
|
Throw-H
40
|
i10
|
–
|
Th
|
Th
|
HM
|
|
Tomahawk[BS]
During Heat, approach opponent fff2+4[Perfect Input]
|
Throw-H
45
|
i10
|
–
|
Th
|
Th
|
HM
|
|
Muscle Buster
During Heat, approach opponent qcb 1+2
|
Throw-H
50
|
i11
|
–
|
Th
|
Th
|
HM
|
|
Giant Swing
During Heat, approach opponent f,hcf 1
|
Throw-H
50 or 45 or 70
|
i10
|
–
|
Th
|
Th
|
HM
|
|
Giant Swing[BS]
During Heat, approach opponent f,hcf 1[Perfect Input]
|
Throw-H
55 or 50 or 70
|
i10
|
–
|
Th
|
Th
|
HM
|
|
Tijuana Twister
During Heat, approach opponent f,hcf 2
|
Throw-H
50
|
i12
|
–
|
Th
|
Th
|
HM
|
|
Tijuana Twister[BS]
During Heat, approach opponent f,hcf 2[Perfect Input]
|
Throw-H
55
|
i12
|
–
|
Th
|
Th
|
HM
|
|
Ultimo Jaguar[Second] > Jaguar Sprint
During Heat 2+3(or during Jaguar Sprint)
|
M,Sp
23(4)
|
i39
|
+12g
|
+24g
|
+24g
|
TR
|
|
Ultimo Jaguar[Second]
During Heat 2+3,B(or during Jaguar Sprint)
|
M
23(4)
|
i39
|
+12g
|
+24g
|
+24g
|
TR
|
|
Muscle Armor > Emerald Elbow[HA] > Jaguar Sprint
When Heat activation available, During Muscle Armor 2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20
|
i15
|
-9
|
+12g
|
+12g
|
HA
PC |
|
Muscle Armor > Emerald Elbow > Jaguar Sprint
During Muscle Armor 2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20
|
i15
|
-9
|
+12g
|
+12g
|
PC
|
|
Muscle Armor > Emerald Elbow[PU][HA] > Jaguar Sprint
When Heat activation available, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20(6)
|
i15
|
-5
|
+12g
|
+12g
|
HA
PC |
|
Muscle Armor > Emerald Elbow[PU] > Jaguar Sprint
During Heat, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20(6)
|
i15
|
-5
|
+12g
|
+12g
|
PC
|
|
Round Trip Chop > Jaguar Sprint
While rising 2,2 on hit
|
M,M,Sp
11,25
|
i14
|
-12
|
+12g
|
+12g
|
HM
|
|
Jaguar Sprint[PU]
Run 3 or more steps during Jaguar Sprint (or during heat)
|
Sp[PC]
–
|
–
|
–
|
–
|
PC
|
|
|
Running Elbow Smash[St]
During Jaguar Sprint 1(3 steps or more)
|
M
25
|
i16
|
-4
|
TR
|
TR
|
|
|
Jaguar Axe[St]
During Jaguar Sprint 2(3 steps or more)
|
H
28(8)
|
i18
|
+8
|
KND
|
KND
|
|
|
Sprint K.[St]
During Jaguar Sprint 3(3 steps or more)
|
M[TJ]
34(10)
|
i22
|
+2
|
KND
|
KND
|
HM
|
|
Sprint K.[St][HS]
During Jaguar Sprint 3(3 steps or more)[during Heat]
|
M[TJ]
34(10)
|
i22
|
+2
|
KND
|
KND
|
HM
|
|
Dashing Low Drop Kick[St]
During Jaguar Sprint 4(3 steps or more)
|
L[TC][TJ]
24
|
i20
|
-21c
|
KND
|
KND
|
|
|
Dashing Low Drop Kick[St][HS]
During Jaguar Sprint 4(3 steps or more)[during Heat]
|
L[TC][TJ]
24(4)
|
i20
|
-21c
|
KND
|
KND
|
|
|
Rapid King Onslaught[St][HA]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)[When Heat activation available]
|
Throw-H
49
|
i23
|
–
|
Th
|
Th
|
HA
|
|
Rapid King Onslaught[St]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)
|
Throw-H
49
|
i23
|
–
|
Th
|
Th
|
|
|
Rapid King Onslaught[St][HS]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)[during Heat]
|
Throw-H
49
|
i23
|
–
|
Th
|
Th
|
|
|
Diving Body Press[Close][St]
During Jaguar Sprint 1+2(3 steps or more)
|
M[TJ],Th
24,15
|
i21
|
-16c
|
Th
|
Th
|
|
|
Diving Body Press[Distant][St]
During Jaguar Sprint 1+2(3 steps or more)
|
M[TJ]
24
|
i26
|
-11c
|
-14c
|
-14c
|
|
|
Diving Body Press[Close][St][HS]
During Jaguar Sprint 1+2(3 steps or more)[during Heat]
|
M[TJ],Th
24,15(4)
|
i21
|
-16c
|
Th
|
Th
|
|
|
Diving Body Press[Distant][St][HS]
During Jaguar Sprint 1+2(3 steps or more)[during Heat]
|
M[TJ]
24(4)
|
i26
|
-11c
|
-14c
|
-14c
|
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Palm Strike[1]
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
Palm Strike
1,2
|
H,H
5,15
|
i10
|
-3
|
+8
|
+8
|
|
|
Palm Strike> Head Jammer
1,2,2+4
|
H,H,Throw-H
5,15,30
|
i10
|
–
|
Th
|
Th
|
TR
|
|
Palm Strike> V Driver
1,2,d2+4
|
H,H,Throw-L
5,15,35
|
i10
|
–
|
Th
|
Th
|
|
|
Palm Strike Uppercut
1,2,1
|
H,H,M
5,15,10
|
i10
|
-4
|
+5
|
+10
|
|
|
Palm Strike Uppercut > Suplex
1,2,1,2+4
|
H,H,M,Throw-H
5,15,10,40
|
i10
|
–
|
Th
|
Th
|
TR
|
|
Palm Strike Uppercut > V Driver
1,2,1,d2+4
|
H,H,M,Throw-L
5,15,10,35
|
i10
|
–
|
Th
|
Th
|
|
|
Right Jab
2
|
H
10
|
i10
|
+1
|
+7
|
+7
|
|
|
Right Jab > Uppercut
2,1
|
H,M
10,15
|
i10
|
-3
|
+8
|
+8
|
|
|
Stampede Crus[1]
3
|
H
17
|
i15
|
-9
|
+2
|
+2
|
|
|
Stampede Crus[2]
3,2
|
H,M
17,18
|
i15
|
-9
|
+5c
|
+5c
|
|
|
Stampede Crus > Jaguar Sprint
3,2,2
|
H.M.M.Sp
17,18,24
|
i15
|
-13
|
BQR
|
BQR
|
|
|
Stampede Crus > Standing State
3,2,2,B
|
H.M.M
17,18,24
|
i15
|
-13
|
BQR
|
BQR
|
|
|
Stampede Crus[St] > Jaguar Sprint
3,2,2 hold
|
H.M.M.Sp
17,18,30(12)
|
i15
|
+9
|
KND
|
KND
|
|
|
Stampede Crus[St] > Standing State
3,2,2 hold,B
|
H.M.M
17,18,30(12)
|
i15
|
+4
|
KND
|
KND
|
|
|
High Kick
4
|
H
20
|
i13
|
-5
|
+6
|
KND
|
|
|
Head Spinner[1] > BT
1+2
|
M,Sp
17
|
i18
|
-11
|
-2
|
±0
|
|
|
Head Spinner
1+2,1
|
M,M
17,21
|
i18
|
-13
|
KND
|
KND
|
|
|
Head Spinner > Cancel
1+2,1,B
|
M
17
|
i18
|
-18
|
-9
|
-7
|
|
|
Brutal Sting
1+2,3
|
M,H
17,25
|
i18
|
-3
|
KND
|
KND
|
TR
|
|
Jaguar Step
3+4
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Elbow Impact[1]
f2
|
M
12
|
i15
|
-11
|
+2
|
+2
|
|
|
Elbow Impact[HA]
When Heat activation available f2,1
|
M,H
12,25
|
i15
|
-9
|
+9g
|
+9g
|
HA
|
|
Elbow Impact
f2,1
|
M,H
12,25
|
i15
|
-9
|
KND
|
KND
|
|
|
Jaguar Smash Combo[2]
f2,d1
|
H,M
12,15
|
i15
|
-13c
|
+2c
|
+2c
|
|
|
Jaguar Smash Combo
f2,d1,2
|
H,M,M
12,15,16
|
i15
|
-15
|
LNC
|
LNC
|
|
|
Front Kick
f3
|
M
18
|
i15
|
-8
|
+1
|
+9
|
|
|
Front Kick > DDT
f3,during front hit on ground 1+2
|
M,Th
18,20
|
i15
|
–
|
Th
|
Th
|
|
|
Rolling Sobat
f4
|
M[TJ]
25
|
i18
|
-9
|
KND
|
KND
|
HM
|
|
Shadow Lariat
f1+2
|
H
23
|
i16
|
±0
|
KND
|
KND
|
|
|
Jaguar Sprint
f3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Jaguar Sprint[HS]
During Heat f3+4
|
Sp[PC]
–
|
–
|
–
|
–
|
PC
|
|
|
Body Check
f1+4
|
M
21
|
i17
|
+3
|
+7
|
+7
|
|
|
Shoulder Tackle[HA]
When Heat activation available f2+3
|
M
27
|
i20
|
-9
|
+9g
|
+9g
|
HA
|
|
Shoulder Tackle
f2+3
|
M
27
|
i20
|
-9
|
KND
|
KND
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Elbow Sting
df1
|
M
15
|
i14
|
-1
|
+3
|
+3
|
|
|
Elbow Sting
df1,2
|
M,M
15,15
|
i14
|
-10
|
+5
|
+5
|
|
|
Double Hook Disaster[1]
df2
|
M
12
|
i13
|
-6
|
+4
|
+4
|
|
|
Double Hook Disaster
df2,1
|
M,H
12,15
|
i13
|
-10
|
LNC
|
LNC
|
|
|
Middle Kick
df3
|
M
17
|
i14
|
-9
|
+6
|
+6
|
|
|
Lasso Kick
df3, on hit or block 4
|
M,H[TJ]
17,23
|
i14
|
±0
|
KND
|
KND
|
|
|
Side Low Kick
df4
|
L
10
|
i14
|
-14c
|
-3
|
-3
|
|
|
Mincer[2]
df4,3
|
L,H
10,11
|
i14
|
-5
|
+6
|
+6
|
|
|
Mincer
df4,3,4
|
L,H,M[TJ]
10,11,27
|
i14
|
-15
|
KND
|
LNC
|
|
|
Mincer > BT
df4,3,4,B
|
L,H,M[TJ],Sp
10,11,27
|
i14
|
-8
|
KND
|
LNC
|
|
|
Mincer Low
df4,3,d4
|
L,H,L[TJ][TC]
10,11,20
|
i14
|
-10c
|
KND
|
KND
|
|
|
Frankensteiner[Close]
df3+4
|
Sp-M[TJ],Th
15,30
|
i28
|
–
|
Th
|
Th
|
|
|
Frankensteiner[Distant]
df3+4
|
Sp-M[TJ]
15
|
i28
|
-18
|
-7c
|
-7c
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
d1[or db1]
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Jab > Uppercut
d1,2[or db1,2]
|
Sp-L[TC],M
5,13
|
i10
|
-11
|
+5
|
+5
|
|
|
Right Low Jab
d2
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Stomp
d3
|
L
12
|
i17
|
-12c
|
+1
|
+1
|
|
|
Right Low Kick
d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Atlas’ Hammer
d1+2
|
M[TC]
21
|
i23
|
-24
|
LNC
|
LNC
|
TR
|
|
Stagger Kicks[1]
d3+4
|
L[TC]
14
|
i16
|
-25c
|
-9
|
-9
|
|
|
Stagger Kicks[2]
d3+4,4
|
L[TC]*2
14,7
|
i16
|
-25c
|
-9
|
-9
|
|
|
Stagger Kicks
d3+4,4,4
|
L[TC]*3
14,7,7
|
i16
|
-25c
|
-9
|
-9
|
|
|
Stagger Kicks Flurry
d3+4,4,4,4[Counter Hit]
|
L[TC]*5
16,7,7,4,3
|
i16
|
-26c
|
+15
|
+15
|
|
|
Stagger Kick Spinning Uppercut
During Stagger Kicks 2
|
M
10
|
i28
|
-15
|
+5
|
+5
|
|
|
Corporate Elbow
d2+3
|
M[TJ]
25
|
i30
|
-8
|
±0c
|
±0c
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Brain Chop
db2
|
M
21
|
i25
|
-5c
|
LNC
|
LNC
|
|
|
Crouching Low Kick
db3
|
L[TC]
17
|
i23
|
-14c
|
+4c
|
KND
|
|
|
Low Drop Kick
db4
|
L[TC][TJ]
20
|
i29
|
-17c
|
KND
|
KND
|
|
|
Muscle Armor
db1+2
|
Sp[PC]
–
|
–
|
–
|
–
|
PC
|
|
|
Muscle Armor > Emerald Elbow[HA]
When Heat activation available, During Muscle Armor 2
|
Sp[PC],M,Th
15,20
|
i15
|
-9
|
+35g
|
+35g
|
HA
PC |
|
Muscle Armor > Emerald Elbow[HA] > Jaguar Sprint
When Heat activation available, During Muscle Armor 2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20
|
i15
|
-9
|
+12g
|
+12g
|
HA
PC |
|
Muscle Armor > Emerald Elbow
During Muscle Armor 2
|
Sp[PC],M,Th
15,20
|
i15
|
-9
|
+35g
|
+35g
|
PC
|
|
Muscle Armor > Emerald Elbow > Jaguar Sprint
During Muscle Armor 2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20
|
i15
|
-9
|
+12g
|
+12g
|
PC
|
|
Muscle Armor > Emerald Elbow[PU][HA]
When Heat activation available, Muscle Armor to during opponent absorb attack, 2
|
Sp[PC],M,Th
15,20(6)
|
i15
|
-5
|
+35g
|
+35g
|
HA
PC |
|
Muscle Armor > Emerald Elbow[PU][HA] > Jaguar Sprint
When Heat activation available, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20(6)
|
i15
|
-5
|
+12g
|
+12g
|
HA
PC |
|
Muscle Armor > Emerald Elbow[PU]
During Heat, Muscle Armor to during opponent absorb attack, 2
|
Sp[PC],M,Th
15,20(6)
|
i15
|
-5
|
+35g
|
+35g
|
PC
|
|
Muscle Armor > Emerald Elbow[PU] > Jaguar Sprint
During Heat, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20(6)
|
i15
|
-5
|
+12g
|
+12g
|
PC
|
|
Muscle Armor > Jaguar Sprint
During Muscle Armor 3+4
|
Sp[PC],Sp[PC]
–
|
–
|
–
|
–
|
PC
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Quick Hook
b1
|
H
13
|
i12
|
-8
|
+3
|
+3a
|
|
|
Quick Hook > Uppercut
b1,2
|
H,H
13,20
|
i12
|
-13
|
+5
|
+5
|
TR
|
|
Quick Hook > Heel Kick
b1,4
|
H,M[TJ]
13,23
|
i12
|
-10
|
KND
|
KND
|
|
|
Chupacabra
b2
|
H
16
|
i14
|
-5
|
+1
|
+1
|
|
|
Chupacabra > Spinning Back Elbow
b2,1
|
H,H
16,21
|
i14
|
-9
|
KND
|
KND
|
|
|
Chupacabra > Olympia Slam
b2,4
|
H,M,Th
16,18,20
|
i14
|
-8
|
Th
|
Th
|
|
|
Chupacabra > Head Butt
b2,1+2
|
H,H
16,22
|
i14
|
+2c
|
LNC
|
LNC
|
|
|
Toll Kick
b3
|
H[PC]
23
|
i16
|
-10
|
BQR
|
BQR
|
PC
TR |
|
Toll Kick[PU]
b3, during opponent absorb attack
|
H[PC]
23(10)
|
i16
|
-5
|
BQR
|
BQR
|
PC
TR |
|
Guillotine Drop
b3,during front hit on ground 1+2
|
H,Th
23,15
|
i16
|
–
|
Th
|
Th
|
|
|
893・K > BT
b4
|
H,Sp
25
|
i17
|
+2
|
+14cg
|
+14cg
|
|
|
Reverse Jaguar Step
b3+4
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Water Parting Chop
uf1[or u1 or ub1]
|
H
21
|
i20
|
-3
|
KND
|
KND
|
HM
|
|
High Elbow Drop
uf2[or u2]
|
M[TJ]
35
|
i48
|
-17c
|
KND
|
KND
|
|
|
High Elbow Drop
ub2
|
M[TJ]
35
|
i48
|
-17c
|
-4c
|
KND
|
|
|
Falling Heel Kick
uf3[or u3 or ub3]
|
M[TJ]
18
|
i24
|
-10
|
KND
|
KND
|
|
|
Jumping Knee Lift
uf4[or u4]
|
M[TJ]
13
|
i15
|
-13
|
LNC
|
LNC
|
|
|
Jumping Knee Lift
ub4
|
M[TJ]
15
|
i15
|
-13
|
KND
|
LNC
|
|
|
Capital Punishment
u1+2[or ub1+2]
|
M[TJ]
25
|
i35
|
+2c
|
LNC
|
LNC
|
|
|
Burning Knuckle
u1+2 hold[or ub1+2 hold]
|
UA-M[TJ]
40
|
i67
|
–
|
KND
|
KND
|
|
|
Sole Crusher > Jaguar Sprint
uf3+4
|
M[PC],Sp
23
|
i22
|
-12
|
+25g
|
+25g
|
PC
TR |
|
Sole Crusher > Stand Up
uf3+4,B
|
M[PC]
23
|
i22
|
-12
|
+22g
|
+22g
|
PC
TR |
|
Sole Crusher[PU] > Jaguar Sprint
uf3+4, during opponent absorb attack
|
M[PC],Sp
23(9)
|
i22
|
-7
|
+25g
|
+25g
|
PC
TR |
|
Sole Crusher[PU] > Stand Up
uf3+4,B, during opponent absorb attack
|
M[PC]
23(9)
|
i22
|
-7
|
+25g
|
+25g
|
PC
TR |
|
Delayed Rising Toe Kick
uf,n,4
|
M[TJ]
20
|
i23
|
-13
|
LNC
|
LNC
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Stomach Smash
ff,n,2
|
L[TC]
17
|
i18
|
-13c
|
+5
|
Th
|
|
|
Jaguar Hammer
ff,n,2[Counter Hit]
|
L[TC],Th
20,30
|
i18
|
–
|
–
|
Th
|
|
|
Lay Off
ff,n,1+2
|
M
0
|
i9
|
±0
|
+7
|
+18
|
|
|
Jaguar Hook
ff1
|
M
21
|
i20
|
-5
|
+14g
|
KND
|
HM
|
|
Beast Elbow
ff2
|
M
21(6)
|
i31
|
+7
|
+12c
|
+12c
|
|
|
Konvict Kick
ff4
|
M
25
|
i15
|
-15
|
KND
|
Th
|
TR
|
|
Konvict Kick > DDT
ff4[Counter Hit]
|
M,Th
30,14
|
i15
|
–
|
–
|
Th
|
|
|
Exploder
ff3+4
|
H[TJ]
25(7)
|
i28
|
±0
(+2c) |
BQR
|
BQR
|
|
|
Diving Body Press[Close]
ff2+3
|
M[TJ],Th
20,15
|
i21
|
-16c
|
Th
|
Th
|
|
|
Diving Body Press[Distant]
ff2+3
|
M[TJ]
20
|
i26
|
-11c
|
-14c
|
-14c
|
|
|
Strong Knee
fff3
|
M
25(7)
|
i20
|
+3
|
KND
|
KND
|
|
|
Running Exploder
fff3+4
|
M[TJ]
40
|
i28
|
+17g
|
BQR
|
BQR
|
|
|
Stagger Kicks[1]
While running F4
|
L[TC]
22
|
i14
|
-25c
|
-9
|
-9
|
|
|
Stagger Kicks[2]
While running F4,4
|
L[TC]*2
14,7
|
i14
|
-25c
|
-9
|
-9
|
|
|
Stagger Kicks
While running F4,4,4
|
L[TC]*3
14,7,7
|
i14
|
-25c
|
-9
|
-9
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Uppercut
While rising 1
|
M
12
|
i11
|
-3
|
+4
|
+4
|
|
|
Round Trip Chop[1]
While rising 2
|
M
11
|
i14
|
-9
|
+1
|
+1
|
HM
|
|
Round Trip Chop > Jaguar Sprint
While rising 2,2 on hit
|
M,M,Sp
11,25
|
i14
|
-12
|
+12g
|
+12g
|
HM
|
|
Round Trip Chop > Standing State
While rising 2,2 on hit B
|
M,M
11,25
|
i14
|
-12
|
+12g
|
+12g
|
HM
|
|
Left Front Kick
While rising 3
|
H
28
|
i16
|
±0
|
KND
|
KND
|
|
|
Toe Smash
While rising 4
|
M
20
|
i11
|
-6
|
+5
|
+5
|
|
|
Snap Uppercut
While rising 1+2
|
M
20
|
i18
|
-10
|
LNC
|
LNC
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
While crouching d1[or db1]
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Jab > Uppercut
While crouching d1,2[or db1,2]
|
Sp-L[TC],M
5,13
|
i10
|
-11
|
+5
|
+5
|
|
|
Leg Breaker
While crouching df1
|
L[TC]
20
|
i32
|
-12c
|
TR
|
TR
|
|
|
Right Low Jab
While crouching d2[or db2]
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Body Blow
While crouching df2
|
M
21
|
i15
|
-14
|
LNC
|
LNC
|
|
|
Left Spin Low Kick
While crouching 3
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
While crouching d4[or db4]
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Stagger Kicks[1]
While crouching df4
|
L[TC]
14
|
i16
|
-25c
|
-9
|
-9
|
|
|
Stagger Kicks[2]
While crouching df4,4
|
L[TC]*2
14,7
|
i16
|
-25c
|
-9
|
-9
|
|
|
Stagger Kicks
While crouching df4,4,4
|
L[TC]*3
14,7,7
|
i16
|
-25c
|
-9
|
-9
|
|
|
Stagger Kicks Flurry
While crouching df4,4,4,4[Counter Hit]
|
L[TC]*5
16,7,7,4,3
|
i16
|
-26c
|
+15
|
+15
|
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Victory Palm
During sidestep 2
|
H
25
|
i19
|
-5
|
KND
|
KND
|
|
|
Deadly Boomerang
During sidestep 3+4
|
H[TJ]
50(20)
|
i27
|
±0
|
KND
|
KND
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Blind Kick
Back facing opponent 3
|
M
18
|
i13
|
-13
|
+9
|
LNC
|
TR
|
|
Blind Kick > Neck Breaker
Back facing opponent 3,during hit 1+2
|
M,Th
18,20
|
i13
|
–
|
Th
|
–
|
|
|
Twist Right Kick
Back facing opponent 4
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Atomic Blaster
Back facing opponent 1+2
|
UA-H
45
|
i28
|
–
|
KND
|
KND
|
|
|
Moonsault Body Press
Back facing opponent 1+4
|
UA-M
30
|
i41
|
–
|
KND
|
KND
|
|
|
Moonsault Body Press(Tip)
Back facing opponent 1+4
|
UA-M
35
|
i41
|
–
|
KND
|
KND
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Left Low Kick
Back facing opponent d3
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Low Drop Kick
Back facing opponent db4[or d4 or df4]
|
L[TC][TJ]
20
|
i22
|
-14c
|
KND
|
KND
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Ki Charge
1+2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Whirling Spring Kick
[By opponent’s feet]while down and facing up b3+4
|
M[TJ]
25
|
i16
|
-27
|
KND
|
KND
|
|
|
Wall climbing reversal attack[Close]
With your back against the wall bb,ub
|
Throw-H[TJ]
45
|
i43
|
–
|
Th
|
Th
|
|
|
Wall climbing reversal attack[Distant]
With your back against the wall bb,ub
|
M[TJ]
21
|
i49
|
-8c
|
KND
|
KND
|
Stance
Beast Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Beast Step
f,n,d,df
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Leg Breaker
f,n,d,DF1
|
L[TC]
20
|
i32
|
-12c
|
TR
|
TR
|
|
|
Knee Lift
f,n,d,DF4
|
M
21
|
i15
|
-9
|
KND
|
LNC
|
|
|
Black Bomb
f,n,d,DF1+2
|
M
24
|
i20
|
-5c
|
LNC
|
LNC
|
Jaguar Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jaguar Step
3+4 etc.
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Reverse Jaguar Step
b3+4
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Jaguar Step > Hook[One Rotation]
During Jaguar Step[one rotation]1
|
H
21
|
i17
|
-7
|
LNC
|
LNC
|
|
|
Jaguar Step > Hook[Two Rotations]
During Jaguar Step[two rotations]1
|
H
25
|
i19
|
-1
|
LNC
|
LNC
|
|
|
Jaguar Step > Hook[Three-Five Rotations]
During Jaguar Step[three-five rotations]1
|
H
31
|
i19
|
-1
|
LNC
|
LNC
|
|
|
Jaguar Step > Hammer[One Rotation]
During Jaguar Step[one rotation]2
|
M
15
|
i11
|
-9
|
+12c
|
+12c
|
|
|
Jaguar Step > Hammer[Two Rotations]
During Jaguar Step[two rotations]2
|
M
18
|
i11
|
-2
|
+12c
|
+12c
|
|
|
Jaguar Step > Hammer[Three-Five Rotations]
During Jaguar Step[three-five rotations]2
|
M
22
|
i11
|
±0c
|
+12c
|
+12c
|
|
|
Jaguar Step > Sobat[One Rotation]
During Jaguar Step[one rotation]3
|
M[TJ]
23
|
i22
|
-5
|
KND
|
KND
|
|
|
Jaguar Step > Sobat[Two Rotations]
During Jaguar Step[two rotations]3
|
M[TJ]
27
|
i22
|
-1
|
KND
|
KND
|
|
|
Jaguar Step > Sobat[Three-Five Rotations]
During Jaguar Step[three-five rotations]3
|
M[TJ]
34
|
i22
|
-1
|
KND
|
KND
|
|
|
Jaguar Step > Sobat & Press[Close]
During Jaguar Step 3,2+3
|
M[TJ],M[TJ],Th
23,16
|
i21
|
-16c
|
Th
|
Th
|
|
|
Jaguar Step > Sobat & Press[Distant]
During Jaguar Step 3,2+3
|
M[TJ]
20
|
i26
|
-11c
|
-14c
|
-14c
|
|
|
Jaguar Step > High Kick[One Rotation]
During Jaguar Step[one rotation]4
|
H
40(8)
|
i17
|
+8
|
KND
|
KND
|
|
|
Jaguar Step > High Kick[Two Rotations]
During Jaguar Step[two rotations]4
|
H
42(12)
|
i17
|
+15
|
KND
|
KND
|
|
|
Jaguar Step > High Kick[Three-Five Rotations]
During Jaguar Step[three-five rotations]4
|
H
52(15)
|
i17
|
+15
|
KND
|
KND
|
|
|
Jaguar Step > Mid Kick[One Rotation]
During Jaguar Step[one rotation]df4
|
M
30
|
i17
|
-17
|
KND
|
KND
|
|
|
Jaguar Step > Mid Kick[Two Rotations]
During Jaguar Step[two rotations]df4
|
M
36
|
i17
|
+8
|
KND
|
KND
|
|
|
Jaguar Step > Mid Kick[Three-Five Rotations]
During Jaguar Step[three-five rotations]df4
|
M
45
|
i17
|
+8
|
KND
|
KND
|
Jaguar Sprint
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jaguar Sprint
f3+4 etc.
|
Sp
–
|
–
|
–
|
–
|
||
|
Jaguar Sprint[PU]
Run 3 or more steps during Jaguar Sprint (or during heat)
|
Sp[PC]
–
|
–
|
–
|
–
|
PC
|
|
|
Jaguar Sprint > Stop
During Jaguar Sprint b
|
Sp
–
|
–
|
–
|
–
|
||
|
Running Elbow Smash
During Jaguar Sprint 1
|
M
21
|
i16
|
-8
|
+26cg
|
+26cg
|
|
|
Running Elbow Smash[St]
During Jaguar Sprint 1(3 steps or more)
|
M
25
|
i16
|
-4
|
TR
|
TR
|
|
|
Running Elbow Smash[St][HS]
During Jaguar Sprint 1(3 steps or more)[during Heat]
|
M
25(5)
|
i16
|
-4
|
TR
|
TR
|
|
|
Jaguar Axe
During Jaguar Sprint 2
|
H
24(4)
|
i18
|
+3
|
KND
|
KND
|
|
|
Jaguar Axe[St]
During Jaguar Sprint 2(3 steps or more)
|
H
28(8)
|
i18
|
+8
|
KND
|
KND
|
|
|
Jaguar Axe[St][HS]
During Jaguar Sprint 2(3 steps or more)[during Heat]
|
H
28(8)
|
i18
|
+8
|
KND
|
KND
|
|
|
Sprint K.
During Jaguar Sprint 3
|
M[TJ]
30
|
i22
|
-9
|
KND
|
KND
|
HM
|
|
Sprint K.[St]
During Jaguar Sprint 3(3 steps or more)
|
M[TJ]
34(10)
|
i22
|
+2
|
KND
|
KND
|
HM
|
|
Sprint K.[St][HS]
During Jaguar Sprint 3(3 steps or more)[during Heat]
|
M[TJ]
34(10)
|
i22
|
+2
|
KND
|
KND
|
HM
|
|
Dashing Low Drop Kick
During Jaguar Sprint 4
|
L[TC][TJ]
20
|
i20
|
-21c
|
±0c
|
±0c
|
|
|
Dashing Low Drop Kick[St]
During Jaguar Sprint 4(3 steps or more)
|
L[TC][TJ]
24
|
i20
|
-21c
|
KND
|
KND
|
|
|
Dashing Low Drop Kick[St][HS]
During Jaguar Sprint 4(3 steps or more)[during Heat]
|
L[TC][TJ]
24(4)
|
i20
|
-21c
|
KND
|
KND
|
|
|
Rapid King Onslaught[HA]
When Heat activation available, during Jaguar Sprint1+3[or 2+4]
|
Throw-H
45
|
i23
|
–
|
Th
|
Th
|
HA
|
|
Rapid King Onslaught
During Jaguar Sprint 1+3[or 2+4]
|
Throw-H
45
|
i23
|
–
|
Th
|
Th
|
|
|
Rapid King Onslaught[St][HA]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)[When Heat activation available]
|
Throw-H
49
|
i23
|
–
|
Th
|
Th
|
HA
|
|
Rapid King Onslaught[St]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)
|
Throw-H
49
|
i23
|
–
|
Th
|
Th
|
|
|
Rapid King Onslaught[St][HS]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)[during Heat]
|
Throw-H
49
|
i23
|
–
|
Th
|
Th
|
|
|
Diving Body Press[Close]
During Jaguar Sprint 1+2
|
M[TJ],Th
20,15
|
i21
|
-16c
|
Th
|
Th
|
|
|
Diving Body Press[Distant]
During Jaguar Sprint 1+2
|
M[TJ]
20
|
i26
|
-11c
|
-14c
|
-14c
|
|
|
Diving Body Press[Close][St]
During Jaguar Sprint 1+2(3 steps or more)
|
M[TJ],Th
24,15
|
i21
|
-16c
|
Th
|
Th
|
|
|
Diving Body Press[Distant][St]
During Jaguar Sprint 1+2(3 steps or more)
|
M[TJ]
24
|
i26
|
-11c
|
-14c
|
-14c
|
|
|
Diving Body Press[Close][St][HS]
During Jaguar Sprint 1+2(3 steps or more)[during Heat]
|
M[TJ],Th
24,15(4)
|
i21
|
-16c
|
Th
|
Th
|
|
|
Diving Body Press[Distant][St][HS]
During Jaguar Sprint 1+2(3 steps or more)[during Heat]
|
M[TJ]
24(4)
|
i26
|
-11c
|
-14c
|
-14c
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Jaguar Sprint)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Elbow Impact[HA]
When Heat activation available f2,1
|
M,H
12,25
|
i15
|
-9
|
+9g
|
+9g
|
HA
|
|
Elbow Impact[HS]
During Heat f2,1
|
M,H
12,25(2,5)
|
i15
|
-9
|
KND
|
KND
|
|
|
Elbow Impact[HD]
During Heat f2,1,F
|
M,H
12,25(2,7)
|
i15
|
+5
|
LNC
|
LNC
|
HD
|
|
Shoulder Tackle[HA]
When Heat activation available f2+3
|
M
27
|
i20
|
-9
|
+9g
|
+9g
|
HA
|
|
Shoulder Tackle[HS]
During Heat f2+3
|
M
27(5)
|
i20
|
-9
|
KND
|
KND
|
|
|
Shoulder Tackle[HD]
During Heat f2+3,F
|
M
27(7)
|
i20
|
+5
|
LNC
|
LNC
|
HD
|
|
Muscle Armor > Emerald Elbow[HA]
When Heat activation available db1+2,2
|
Sp[PC],M,Th
15,20
|
i15
|
-9
|
+35g
|
+35g
|
HA
PC |
|
Muscle Armor > Emerald Elbow[HA] > Jaguar Sprint
When Heat activation available db1+2,2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20
|
i15
|
-9
|
+12g
|
+12g
|
HA
PC |
|
Muscle Armor > Emerald Elbow[HS]
During Heat db1+2,2
|
Sp[PC],M,Th
15,20(3)
|
i15
|
-9
|
+35g
|
+35g
|
PC
|
|
Muscle Armor > Emerald Elbow[HS] > Jaguar Sprint
During Heat db1+2,2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20(3)
|
i15
|
-9
|
+12g
|
+12g
|
PC
|
|
Muscle Armor > Emerald Elbow[HD]
During Heat db1+2,2,F
|
Sp[PC],M,Th
15,20(5)
|
i15
|
+5
|
LNC
|
LNC
|
HD
PC |
|
Muscle Armor > Emerald Elbow[PU][HA]
When Heat activation available, Muscle Armor to during opponent absorb attack, 2
|
Sp[PC],M,Th
15,20(6)
|
i15
|
-5
|
+35g
|
+35g
|
HA
PC |
|
Muscle Armor > Emerald Elbow[PU][HA] > Jaguar Sprint
When Heat activation available, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20(6)
|
i15
|
-5
|
+12g
|
+12g
|
HA
PC |
|
Muscle Armor > Emerald Elbow[PU][HS]
During Heat, Muscle Armor to during opponent absorb attack, 2
|
Sp[PC],M,Th
15,20(6)
|
i15
|
-5
|
+35g
|
+35g
|
PC
|
|
Muscle Armor > Emerald Elbow[PU][HS] > Jaguar Sprint
During Heat, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
|
Sp[PC],M,Th,Sp
15,20(6)
|
i15
|
-5
|
+12g
|
+12g
|
PC
|
|
Muscle Armor > Emerald Elbow[PU][HD]
During Heat, Muscle Armor to during opponent absorb attack, 2,F
|
Sp[PC],M,Th
15,20(8)
|
i15
|
+5
|
LNC
|
LNC
|
HD
PC |
|
Rapid King Onslaught[HA]
When Heat activation available, during Jaguar Sprint 1+3[or 2+4]
|
Throw-H
45
|
i23
|
–
|
Th
|
Th
|
HA
|
|
Freedom Face Buster[HA]
When Heat activation available approach[crouching opponent]d1+4[or db1+4]
|
Throw-M
35
|
i12
|
–
|
Th
|
Th
|
HA
|
|
Tomahawk
During Heat, approach opponent fff2+4
|
Throw-H
40
|
i10
|
–
|
Th
|
Th
|
HM
|
|
Tomahawk[BS]
During Heat, approach opponent fff2+4[Perfect Input]
|
Throw-H
45
|
i10
|
–
|
Th
|
Th
|
HM
|
|
Muscle Buster
During Heat, approach opponent qcb 1+2
|
Throw-H
50
|
i11
|
–
|
Th
|
Th
|
HM
|
|
Giant Swing
During Heat, approach opponent f,hcf 1
|
Throw-H
50 or 45 or 70
|
i10
|
–
|
Th
|
Th
|
HM
|
|
Giant Swing[BS]
During Heat, approach opponent f,hcf 1[Perfect Input]
|
Throw-H
55 or 50 or 70
|
i10
|
–
|
Th
|
Th
|
HM
|
|
Tijuana Twister
During Heat, approach opponent f,hcf 2
|
Throw-H
50
|
i12
|
–
|
Th
|
Th
|
HM
|
|
Tijuana Twister[BS]
During Heat, approach opponent f,hcf 2[Perfect Input]
|
Throw-H
55
|
i12
|
–
|
Th
|
Th
|
HM
|
|
Jaguar Sprint[HS]
During Heat f3+4
|
Sp[PC]
–
|
–
|
–
|
–
|
PC
|
|
|
Running Elbow Smash[HS]
During Heat and Jaguar Sprint 1
|
M
25(5)
|
i16
|
-8
|
TR
|
TR
|
|
|
Jaguar Axe[HS]
During Heat and Jaguar Sprint 2
|
H
28(8)
|
i18
|
+8
(+18g) |
KND
|
KND
|
|
|
Ultimo Jaguar
During Heat 2+3
|
M,Th
20,40(1,4)
|
i17
|
+12g
|
Th
|
Th
|
|
|
Ultimo Jaguar[Second] > Jaguar Sprint
During Heat 2+3(or during Jaguar Sprint)
|
M,Sp
23(4)
|
i39
|
+12g
|
+24g
|
+24g
|
TR
|
|
Ultimo Jaguar[Second]
During Heat 2+3,B(or during Jaguar Sprint)
|
M
23(4)
|
i39
|
+12g
|
+24g
|
+24g
|
TR
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Anger Of The Beast
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Winding Nut
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Winding Nut[Distant]
Approach opponent f1+3
|
Throw-H
35
|
i15
|
Throw escape 1 or 2
|
|
Suplex
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Suplex[Distant]
Approach opponent f2+4
|
Throw-H
35
|
i15
|
Throw escape 1 or 2
|
|
Argentina Backbreaker
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 1
|
|
Knee Crusher
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
42
|
i12
|
Throw escape 2
|
|
Half Boston Crab
Approach opponent from behind 1+3[or f1+3]
|
Throw-H
60
|
i12
|
Cannot throw escape
|
|
Cobra Twist
Approach opponent from behind 2+4[or f2+4]
|
Throw-H
60
|
i12
|
Cannot throw escape
|
|
Stretch Buster
Approach opponent from behind bf1+2
|
Throw-H
75
|
i10
|
Cannot throw escape
|
|
Palm Strike> Head Jammer
1,2,2+4
|
H,H,Throw-H
5,15,30
|
i10
|
Throw escape 2
|
|
Palm Strike> V Driver
1,2,d2+4
|
H,H,Throw-L
5,15,35
|
i10
|
Cannot throw escape
|
|
Palm Strike Uppercut > Suplex
1,2,1,2+4
|
H,H,M,Throw-H
5,15,10,40
|
i10
|
Throw escape 2
|
|
Palm Strike Uppercut > V Driver
1,2,1,d2+4
|
H,H,M,Throw-L
5,15,10,35
|
i10
|
Cannot throw escape
|
|
Knee Bash
Approach opponent df2+3
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Figure Four Leg Lock
Approach opponent db2+3
|
Throw-H
40
|
i12
|
Throw escape 1+2
|
|
Throw Away > Jaguar Sprint
Approach opponent b1+2
|
Throw-H,Sp
0 or 15
|
i12
|
Throw escape 1+2, to Jaguar Sprint, [+14gF] Advantage, if it hits a wall, it deals 15 damage and has a [+22F] advantage
|
|
Throw Away > Stand Up
Approach opponent b1+2,ff[or bb]
|
Throw-H
0 or 15
|
i12
|
Throw escape 1+2, to standing state, [-2F] disadvantage, 15 damage and [+6F] when hitting a wall
|
|
Throw Away > Back Swing > Jaguar Sprint
Approach opponent b1+2,1+2
|
Throw-H,Sp
0 or 15
|
i12
|
Cannot throw escape, to Jaguar Sprint, [+11gF] advantage, 15 damage and [+32F] advantage when hitting a wall
|
|
Throw Away > Back Swing > Stand Up
Approach opponent b1+2,1+2,ff[or bb]
|
Throw-H
0 or 15
|
i12
|
Cannot throw escape, to standing state, [-6F] disadvantage, 15 damage and [+15F] advantage when hitting a wall
|
|
Executioner Drop
Approach opponent uf1+2
|
Throw-H
30
|
i12
|
Throw escape 1+2
|
|
Executioner Drop[Reverse direction]
Approach opponent uf1+2,B
|
Throw-H
30
|
i12
|
Throw escape 1+2
|
|
Tombstone Pile Driver
Approach opponent db,n,f2+4
|
Throw-H
53
|
i11
|
Throw escape 2
|
|
Tomahawk
Approach opponent fff2+4
|
Throw-H
40
|
i10
|
Throw escape 1+2, partially restores remaining Heat time
|
|
Tomahawk
During Heat, approach opponent fff2+4
|
Throw-H
40
|
i10
|
Throw escape 1+2, partially restores remaining Heat time
|
|
Tomahawk[BS]
Approach opponent fff2+4[Perfect Input]
|
Throw-H
45
|
i10
|
Throw escape 1+2, partially restores remaining Heat time
|
|
Tomahawk[BS]
During Heat, approach opponent fff2+4[Perfect Input]
|
Throw-H
45
|
i10
|
Throw escape 1+2, partially restores remaining Heat time
|
|
Pile Driver
Approach opponent qcf 1
|
Throw-H
30
|
i11
|
Throw escape 1
|
|
Double Arm Face Buster
During Pile Driver 1+2,1+2
|
Throw-H
35
|
i11
|
Throw escape 2
|
|
Boston Crab
During Pile Driver 1+2,3,4,1+2
|
Derived Throw
15
|
i11
|
Throw escape 1+2
|
|
Muscle Buster
Approach opponent qcb 1+2
|
Throw-H
50
|
i11
|
Throw escape 1+2, partially restores remaining Heat time
|
|
Muscle Buster
During Heat, approach opponent qcb 1+2
|
Throw-H
50
|
i11
|
Throw escape 1+2, partially restores remaining Heat time
|
|
Giant Swing
Approach opponent f,hcf 1
|
Throw-H
50 or 45 or 70
|
i10
|
Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time
|
|
Giant Swing
During Heat, approach opponent f,hcf 1
|
Throw-H
50 or 45 or 70
|
i10
|
Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time
|
|
Giant Swing[BS]
Approach opponent f,hcf 1[Perfect Input]
|
Throw-H
55 or 50 or 70
|
i10
|
Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time
|
|
Giant Swing[BS]
During Heat, approach opponent f,hcf 1[Perfect Input]
|
Throw-H
55 or 50 or 70
|
i10
|
Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time
|
|
Tijuana Twister
Approach opponent f,hcf 2
|
Throw-H
50
|
i12
|
Throw escape 2, partially restores remaining Heat time
|
|
Tijuana Twister
During Heat, approach opponent f,hcf 2
|
Throw-H
50
|
i12
|
Throw escape 2, partially restores remaining Heat time
|
|
Tijuana Twister[BS]
Approach opponent f,hcf 2[Perfect Input]
|
Throw-H
55
|
i12
|
Throw escape 2, partially restores remaining Heat time
|
|
Tijuana Twister[BS]
During Heat, approach opponent f,hcf 2[Perfect Input]
|
Throw-H
55
|
i12
|
Throw escape 2, partially restores remaining Heat time
|
|
Rapid King Onslaught[HA]
When Heat activation available, during Jaguar Step1+3[or 2+4]
|
Throw-H
45
|
i23
|
Cannot throw escape, Heat activation, unable to Heat Dash
|
|
Rapid King Onslaught
During Jaguar Sprint 1+3[or 2+4]
|
Throw-H
45
|
i23
|
Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time
|
|
Clothesline Press
While crouching db,d,db1+2
|
Throw-H
45
|
i12
|
Throw escape 1+2
|
Takedown
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Ultimate Tackle
While crouching 1+2
|
Throw-M
0
|
i26
|
Throw escape 1+2, to takedown on hit
|
|
Ultimate Punch
During takedown 2,1,2,1[or 1,2,1,2]
|
Derived Throw
5,5,5,15
|
Throw escape 1 or 2
|
|
|
Armbar
During takedown 1+2
|
Derived Throw
25
|
Throw escape 1+2, shift is also possible after the third hit of Ultimate Punch
|
|
|
Arm Twist
During Armbar 1+2
|
Derived Throw
10
|
Cannot throw escape
|
|
|
Leg Cross Hold
During takedown 3+4
|
Derived Throw
20
|
Throw escape 3+4, shift is also possible after the third hit of Ultimate Punch
|
|
|
Stretch Combo
During Leg Cross Hold 1+2[Perfect]
|
Derived Throw
15,15
|
Cannot throw escape
|
Low Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Iron Lariat
Approach crouching opponent d1+3[or db1+3]
|
Throw-M
35
|
i12
|
Cannot throw escape
|
|
V Driver
Approach crouching opponent d2+4[or db2+4]
|
Throw-M
35
|
i12
|
Cannot throw escape
|
|
Freedom Face Buster[HA]
When Heat activation available approach[crouching opponent]d1+4[or db1+4]
|
Throw-L
35
|
i12
|
Cannot throw escape, Heat activation, unable to Heat Dash
|
|
Freedom Face Buster
Approach crouching opponent d1+4[or db1+4]
|
Throw-L
35
|
i12
|
Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time
|
Down Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Swing Away
[Opponent down and facing up]by opponent’s feet db1+3[or db2+4]
|
Throw-Down
20,10
|
i18
|
Throw escape 1 or 2
|
|
Head Bomber
[Opponent down and facing up]by opponent’s feet db1+3
|
Throw-Down
25
|
i18
|
Throw escape 1
|
|
Figure Four Leg Lock
[Opponent down and facing up]by opponent’s feet db2+4
|
Throw-Down
28
|
i18
|
Throw escape 2
|
|
Shoulder Cracker
[Opponent down and facing up]by opponent’s head db1+3[or db2+4]
|
Throw-Down
28
|
i18
|
Throw escape 1 or 2
|
|
Turn Over
[Opponent down and facing up]by opponent’s side db1+3[or db2+4]
|
Throw-Down
0
|
i18
|
Throw escape 1 or 2
|
|
Half Boston Crab
[Opponent down and facing down]by opponent’s feet db1+3[or db2+4]
|
Throw-Down
30
|
i18
|
Throw escape 1 or 2
|
|
Wing Tearer
[Opponent down and facing down]by opponent’s head db1+3[or db2+4]
|
Throw-Down
32
|
i18
|
Throw escape 1 or 2
|
|
Camel Clutch
[Opponent down and facing down]from the left db1+3[or db2+4]
|
Throw-Down
35
|
i18
|
Throw escape 1 or 2
|
|
Bow & Arrow Stretch Hold
[Opponent down and facing down]from the right db1+3[or db2+4]
|
Throw-Down
37
|
i18
|
Throw escape 1 or 2
|
Air Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Mid-Air Leg Cross Hold
Approach airborne opponent 1+3[or f1+3]
|
Throw-Air
30
|
i12
|
Cannot throw escape
|
|
Spine Cracker
Approach airborne opponent 2+4[or f2+4]
|
Throw-Air
20
|
i12
|
Cannot throw escape, tornado
|
|
Double Heel Hold
Approach airborne opponent d1+3[or d2+4]
|
Throw-Air
15
|
i12
|
Cannot throw escape
|
|
Flapjack
Approach airborne opponent during Double Heel Hold 1+2,1+2
|
Derived Throw
15
|
Throw escape 1
|
|
|
Giant Swing
Approach airborne opponent during Double Heel Hold 2,1,3,4
|
Derived Throw
25
|
Throw escape 2
|
|
|
Palm Strike > Spine Cracker
Approach airborne opponent 1,2,2+4
|
H,H,Throw-H
3,7,8
|
i10
|
Cannot throw escape, tornado
|
|
Palm Strike > Double Heel Hold
Approach airborne opponent 1,2,d2+4
|
H,H,Throw-L
3,7,6
|
i10
|
Cannot throw escape, can transition into a derived throw
|
|
Palm Strike Uppercut > Spine Cracker
Approach airborne opponent 1,2,1,2+4
|
H,H,M,Throw-H
3,7,4,6
|
i10
|
Cannot throw escape, tornado
|
|
Palm Strike Uppercut > Double Heel Hold
Approach airborne opponent 1,2,1,d2+4
|
H,H,M,Throw-L
3,7,4,4
|
i10
|
Cannot throw escape, can transition into a derived throw
|
|
Running Jaguar Bomb
Approach airborne opponent fff2+4
|
Throw-Air
45
|
i10
|
Cannot throw escape, partially restores remaining Heat time
|
|
Running Jaguar Bomb[BS]
Approach airborne opponent fff2+4[Perfect Input]
|
Throw-Air
49
|
i10
|
Cannot throw escape, partially restores remaining Heat time
|
|
Aerial Jaguar Bomb
Approach airborne opponent f,hcf 1[or 2 or during Jaguar Step 1+3]
|
Throw-Air
38
|
i10
|
Cannot throw escape, partially restores remaining Heat time
|
|
Aerial Jaguar Bomb[BS]
Approach airborne opponent f,hcf 1[or 2][Perfect Input]
|
Throw-Air
42
|
i10
|
Cannot throw escape, partially restores remaining Heat time
|
Wallstun Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Shining Torpedo
During opponent wall stun f,hcf 1[or fff2+4]
|
Throw-Air
36
|
i10
|
Cannot throw escape, partially restores remaining Heat time
|
|
Shining Torpedo[BS]
During opponent wall stun f,hcf 1[or fff2+4][Perfect Input]
|
Throw-Air
40
|
i10
|
Cannot throw escape, partially restores remaining Heat time
|
|
Spine Cracker
During opponent wall stun 3+4,1+4[or 3+4,2+3]
|
Throw-Air
11
|
i12
|
Cannot throw escape, tornado
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Arm Whip
Time with opponent right punch b1+3
|
At-Reversal[Right Punch-High&Mid]
25
|
i5
|
Upper-middle right punch 2 counter move, counter move accepted [5F]~[15F], 25 damage when counter move is successful, Floor break
|
|
Spinning Heel Hold
Time with opponent left kick b2+4
|
At-Reversal[Left Kick-High&Mid]
25
|
i5
|
Upper middle left kick 3 counter technique, counter technique accepted [5F]~[12F], 25 damage when counter is successful
|
|
Leg Screw
Time with opponent right kick b2+4
|
At-Reversal[Right Kick-High&Mid]
25
|
i5
|
Upper-middle right kick 4 counter, counter accepted [5F]~[12F], 25 damage when counter successful, add 3+4 to figure leg lock
|
|
Figure Four Leg Lock
Leg Screw After success 3+4
|
Derived Throw
28
|
Input reception [1F], moment after getting up, throw escape 2
|
|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
Reverse Arm Slam Combo
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Reverse Arm Slam
Approach opponent df1+3
|
Throw-H
19
|
i32
|
Throw escape 1
|
|
Backdrop
During Reverse Arm Slam 1[or 2]
|
Derived Throw
7
|
Cannot throw escape
|
|
|
German Suplex
During Backdrop 1[or 2]
|
Derived Throw
7
|
Throw escape 1 or 2
|
|
|
Power Bomb
During German Suplex 1[or 2]
|
Derived Throw
12
|
Cannot throw escape
|
|
|
Giant Swing
During Power Bomb 1
|
Derived Throw
15
|
Throw escape 1, cannot ukemi
|
|
|
Muscle Buster
During Power Bomb 2
|
Derived Throw
20
|
Throw escape 2
|
|
|
Reverse Arm Slam
Approach opponent df1+3
|
Throw-H
19
|
i32
|
Throw escape 1
|
|
Backdrop[BS]
During Reverse Arm Slam 2,1,1+2
|
Derived Throw
15
|
Cannot throw escape
|
|
|
German Suplex[BS]
During Backdrop 3+4,1[or 3+4,2]
|
Derived Throw
15
|
Throw escape 1 or 2
|
|
|
Power Bomb[BS]
During German Suplex 1,2,3+4
|
Derived Throw
17
|
Cannot throw escape
|
|
|
Giant Swing[BS]
During Power Bomb 2,1,3,4
|
Derived Throw
20
|
Throw escape 1, cannot ukemi
|
|
|
Muscle Buster[BS]
During Power Bomb 3,1,2,3+4,1+2
|
Derived Throw
25
|
Throw escape 2
|
Reverse Special Stretch Bomb Combo
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Reverse Special Stretch Bomb
During sidestep 2+4
|
Throw-H
20
|
i38
|
Throw escape 2, if grabbed from the side or behind, it changes to a Cannonball Buster.
|
|
Reverse Special Stretch Bomb > crouching to cancel
During sidestep 2+4,B[or DB]
|
Throw-H
20
|
i38
|
|
|
Cannonball Buster
During Reverse Special Stretch Bomb 1[or 2]
|
Derived Throw
7
|
Cannot throw escape
|
|
|
Manhattan Drop
During Cannonball Buster 1[or 2]
|
Derived Throw
7
|
Throw escape 1 or 2
|
|
|
Victory Bomb
During Manhattan Drop 1[or 2]
|
Derived Throw
9
|
Cannot throw escape
|
|
|
Giant Swing
During Victory Bomb 1
|
Derived Throw
15
|
Throw escape 1, cannot ukemi
|
|
|
Muscle Buster
During Victory Bomb 2
|
Derived Throw
20
|
Throw escape 2
|
|
|
Reverse Special Stretch Bomb
Approach opponent df2+4[or During sidestep 2+4]
|
Throw-H
20
|
i32
|
Throw escape 2
|
|
Cannonball Buster[BS]
During Reverse Special Stretch Bomb 2,2,1+2
|
Derived Throw
15
|
Cannot throw escape
|
|
|
Manhattan Drop[BS]
During Cannonball Buster 3+4,2[or 3+4,1]
|
Derived Throw
15
|
Throw escape 1 or 2
|
|
|
Victory Bomb[BS]
During Manhattan Drop 1,2,3+4,1+2
|
Derived Throw
13
|
Cannot throw escape
|
|
|
Giant Swing[BS]
During Victory Bomb 2,1,3,4
|
Derived Throw
20
|
Throw escape 1, cannot ukemi
|
|
|
Muscle Buster[BS]
During Victory Bomb 3,1,2,3+4,1+2
|
Derived Throw
25
|
Throw escape 2
|
Standing Heel Hold Combo
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Standing Heel Hold
Approach opponent f,n,d,df 2+3
|
Throw-H
25
|
i24
|
Throw escape 2
|
|
S.T.F.
During Standing Heel Hold 1,2,1+2
|
Derived Throw
25
|
Throw escape 1
|
|
|
Scorpion Death Lock
During Standing Heel Hold 2,1,1+3
|
Derived Throw
30
|
Throw escape 2
|
|
|
Indian Death Lock
During Standing Heel Hold 1+2,1,3
|
Derived Throw
20
|
Throw escape 1+2
|
|
|
King’s Bridge
During Indian Death Lock 3,4,1+2,3+4
|
Derived Throw
40
|
Cannot throw escape
|
Arm Breaker Combo
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Arm Breaker
Approach opponent f,n,d,df 1+4
|
Throw-H
20
|
i24
|
Throw escape 1
|
|
Triple Arm Breaker
During Arm Breaker 1,1+2
|
Derived Throw
30
|
Throw escape 1
|
|
|
Head Jammer
During Arm Breaker 2,4,2+4
|
Derived Throw
20
|
Throw escape 2
|
|
|
Struggle Combination
During Head Jammer3,4,3+4,1+2
|
Derived Throw
20
|
Cannot throw escape
|
|
|
Chicken Wing Face Lock
During Arm Breaker 2,1,1+3
|
Derived Throw
20
|
Throw escape 1+2
|
|
|
Dragon Sleeper Finish
During Chicken Wing Face Lock 2,1,3,1+2
|
Derived Throw
25
|
Throw escape 1
|
|
|
Rolling Death Cradle
During Chicken Wing Face Lock 1,3,4,2,1+2
|
Derived Throw
60
|
Throw escape 2
|
Mexican Magma Drive
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Cobra Clutch
Approach opponent during Jaguar Step 1+3[or 2+4]
|
Throw-H
20
|
i12
|
Throw escape 1 or 2
|
|
Cobra Twist
During Cobra Clutch 1,4,2,3
|
Derived Throw
12
|
Cannot throw escape
|
|
|
Reverse DDT
During Cobra Twist 1,1+3[or 2,2+4]
|
Derived Throw
13
|
Throw escape 1 or 2
|
|
|
Reverse Special Stretch Bomb
During Reverse DDT 1+2,1,1+3[or 1+2,2,2+4]
|
Derived Throw
12
|
Throw escape 1 or 2
|
|
|
Samurai Rock
During Reverse DDT 2,3,1,1+2
|
Derived Throw
24
|
Throw escape 1+2
|
|
|
Backdrop
During Reverse Special Stretch Bomb 3+4,1+2
|
Derived Throw
10
|
Cannot throw escape
|
|
|
Sol Naciente
During Backdrop 1+2,4,2,1+2
|
Derived Throw
26
|
Throw escape 1+2
|
|
|
Burning Hammer
During Backdrop 1+2,3,1+3[or 1+2,4,2+4]
|
Derived Throw
18
|
Throw escape 1 or 2
|
|
|
Screwdriver
During Burning Hammer 2,4,3,1,1+3[or 2,4,3,1,2+4]
|
Derived Throw
31
|
Throw escape 1 or 2
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
|
M[TJ]
24
|
i18
|
±0
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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