King Frame Data Ver.2.05.00

Frame

TEKKEN8 King Frame Data

TEKKEN8 King Frame Data
TEKKEN8 TOP


This is the complete frame data table for King in Tekken 8. Includes startup, guard, hit, and counter-hit frame info for each move. A useful resource for optimization and match preparation.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

King Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Stampede Crus[1]
3
H
17
i15
-9
+2
+2
Stampede Crus[2]
3,2
H,M
17,18
i15
-9
+5c
+5c
Stampede Crus > Jaguar Sprint
3,2,2
H.M.M.Sp
17,18,24
i15
-13
BQR
BQR
Stampede Crus > Standing State
3,2,2,B
H.M.M
17,18,24
i15
-13
BQR
BQR
Stampede Crus[St] > Jaguar Sprint
3,2,2 hold
H.M.M.Sp
17,18,30(12)
i15
+9
KND
KND
Stampede Crus[St] > Standing State
3,2,2 hold,B
H.M.M
17,18,30(12)
i15
+4
KND
KND

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Jaguar Sprint)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Tomahawk
During Heat, approach opponent fff2+4
Throw-H
40
i10
Th
Th
HM
Tomahawk[BS]
During Heat, approach opponent fff2+4[Perfect Input]
Throw-H
45
i10
Th
Th
HM
Muscle Buster
During Heat, approach opponent qcb 1+2
Throw-H
50
i11
Th
Th
HM
Giant Swing
During Heat, approach opponent f,hcf 1
Throw-H
50 or 45 or 70
i10
Th
Th
HM
Giant Swing[BS]
During Heat, approach opponent f,hcf 1[Perfect Input]
Throw-H
55 or 50 or 70
i10
Th
Th
HM
Tijuana Twister
During Heat, approach opponent f,hcf 2
Throw-H
50
i12
Th
Th
HM
Tijuana Twister[BS]
During Heat, approach opponent f,hcf 2[Perfect Input]
Throw-H
55
i12
Th
Th
HM
Ultimo Jaguar[Second] > Jaguar Sprint
During Heat 2+3(or during Jaguar Sprint)
M,Sp
23(4)
i39
+12g
+24g
+24g
TR
Ultimo Jaguar[Second]
During Heat 2+3,B(or during Jaguar Sprint)
M
23(4)
i39
+12g
+24g
+24g
TR
Muscle Armor > Emerald Elbow[HA] > Jaguar Sprint
When Heat activation available, During Muscle Armor 2 on hit 3+4
Sp[PC],M,Th,Sp
15,20
i15
-9
+12g
+12g
HA
PC
Muscle Armor > Emerald Elbow > Jaguar Sprint
During Muscle Armor 2 on hit 3+4
Sp[PC],M,Th,Sp
15,20
i15
-9
+12g
+12g
PC
Muscle Armor > Emerald Elbow[PU][HA] > Jaguar Sprint
When Heat activation available, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
Sp[PC],M,Th,Sp
15,20(6)
i15
-5
+12g
+12g
HA
PC
Muscle Armor > Emerald Elbow[PU] > Jaguar Sprint
During Heat, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
Sp[PC],M,Th,Sp
15,20(6)
i15
-5
+12g
+12g
PC
Round Trip Chop > Jaguar Sprint
While rising 2,2 on hit
M,M,Sp
11,25
i14
-12
+12g
+12g
HM
Jaguar Sprint[PU]
Run 3 or more steps during Jaguar Sprint (or during heat)
Sp[PC]
PC
Running Elbow Smash[St]
During Jaguar Sprint 1(3 steps or more)
M
25
i16
-4
TR
TR
Jaguar Axe[St]
During Jaguar Sprint 2(3 steps or more)
H
28(8)
i18
+8
KND
KND
Sprint K.[St]
During Jaguar Sprint 3(3 steps or more)
M[TJ]
34(10)
i22
+2
KND
KND
HM
Sprint K.[St][HS]
During Jaguar Sprint 3(3 steps or more)[during Heat]
M[TJ]
34(10)
i22
+2
KND
KND
HM
Dashing Low Drop Kick[St]
During Jaguar Sprint 4(3 steps or more)
L[TC][TJ]
24
i20
-21c
KND
KND
Dashing Low Drop Kick[St][HS]
During Jaguar Sprint 4(3 steps or more)[during Heat]
L[TC][TJ]
24(4)
i20
-21c
KND
KND
Rapid King Onslaught[St][HA]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)[When Heat activation available]
Throw-H
49
i23
Th
Th
HA
Rapid King Onslaught[St]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)
Throw-H
49
i23
Th
Th
Rapid King Onslaught[St][HS]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)[during Heat]
Throw-H
49
i23
Th
Th
Diving Body Press[Close][St]
During Jaguar Sprint 1+2(3 steps or more)
M[TJ],Th
24,15
i21
-16c
Th
Th
Diving Body Press[Distant][St]
During Jaguar Sprint 1+2(3 steps or more)
M[TJ]
24
i26
-11c
-14c
-14c
Diving Body Press[Close][St][HS]
During Jaguar Sprint 1+2(3 steps or more)[during Heat]
M[TJ],Th
24,15(4)
i21
-16c
Th
Th
Diving Body Press[Distant][St][HS]
During Jaguar Sprint 1+2(3 steps or more)[during Heat]
M[TJ]
24(4)
i26
-11c
-14c
-14c

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Palm Strike[1]
1
H
5
i10
+1
+8
+8
Palm Strike
1,2
H,H
5,15
i10
-3
+8
+8
Palm Strike> Head Jammer
1,2,2+4
H,H,Throw-H
5,15,30
i10
Th
Th
TR
Palm Strike> V Driver
1,2,d2+4
H,H,Throw-L
5,15,35
i10
Th
Th
Palm Strike Uppercut
1,2,1
H,H,M
5,15,10
i10
-4
+5
+10
Palm Strike Uppercut > Suplex
1,2,1,2+4
H,H,M,Throw-H
5,15,10,40
i10
Th
Th
TR
Palm Strike Uppercut > V Driver
1,2,1,d2+4
H,H,M,Throw-L
5,15,10,35
i10
Th
Th
Right Jab
2
H
10
i10
+1
+7
+7
Right Jab > Uppercut
2,1
H,M
10,15
i10
-3
+8
+8
Stampede Crus[1]
3
H
17
i15
-9
+2
+2
Stampede Crus[2]
3,2
H,M
17,18
i15
-9
+5c
+5c
Stampede Crus > Jaguar Sprint
3,2,2
H.M.M.Sp
17,18,24
i15
-13
BQR
BQR
Stampede Crus > Standing State
3,2,2,B
H.M.M
17,18,24
i15
-13
BQR
BQR
Stampede Crus[St] > Jaguar Sprint
3,2,2 hold
H.M.M.Sp
17,18,30(12)
i15
+9
KND
KND
Stampede Crus[St] > Standing State
3,2,2 hold,B
H.M.M
17,18,30(12)
i15
+4
KND
KND
High Kick
4
H
20
i13
-5
+6
KND
Head Spinner[1] > BT
1+2
M,Sp
17
i18
-11
-2
±0
Head Spinner
1+2,1
M,M
17,21
i18
-13
KND
KND
Head Spinner > Cancel
1+2,1,B
M
17
i18
-18
-9
-7
Brutal Sting
1+2,3
M,H
17,25
i18
-3
KND
KND
TR
Jaguar Step
3+4
Sp[TJ]

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Elbow Impact[1]
f2
M
12
i15
-11
+2
+2
Elbow Impact[HA]
When Heat activation available f2,1
M,H
12,25
i15
-9
+9g
+9g
HA
Elbow Impact
f2,1
M,H
12,25
i15
-9
KND
KND
Jaguar Smash Combo[2]
f2,d1
H,M
12,15
i15
-13c
+2c
+2c
Jaguar Smash Combo
f2,d1,2
H,M,M
12,15,16
i15
-15
LNC
LNC
Front Kick
f3
M
18
i15
-8
+1
+9
Front Kick > DDT
f3,during front hit on ground 1+2
M,Th
18,20
i15
Th
Th
Rolling Sobat
f4
M[TJ]
25
i18
-9
KND
KND
HM
Shadow Lariat
f1+2
H
23
i16
±0
KND
KND
Jaguar Sprint
f3+4
Sp
Jaguar Sprint[HS]
During Heat f3+4
Sp[PC]
PC
Body Check
f1+4
M
21
i17
+3
+7
+7
Shoulder Tackle[HA]
When Heat activation available f2+3
M
27
i20
-9
+9g
+9g
HA
Shoulder Tackle
f2+3
M
27
i20
-9
KND
KND

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Elbow Sting
df1
M
15
i14
-1
+3
+3
Elbow Sting
df1,2
M,M
15,15
i14
-10
+5
+5
Double Hook Disaster[1]
df2
M
12
i13
-6
+4
+4
Double Hook Disaster
df2,1
M,H
12,15
i13
-10
LNC
LNC
Middle Kick
df3
M
17
i14
-9
+6
+6
Lasso Kick
df3, on hit or block 4
M,H[TJ]
17,23
i14
±0
KND
KND
Side Low Kick
df4
L
10
i14
-14c
-3
-3
Mincer[2]
df4,3
L,H
10,11
i14
-5
+6
+6
Mincer
df4,3,4
L,H,M[TJ]
10,11,27
i14
-15
KND
LNC
Mincer > BT
df4,3,4,B
L,H,M[TJ],Sp
10,11,27
i14
-8
KND
LNC
Mincer Low
df4,3,d4
L,H,L[TJ][TC]
10,11,20
i14
-10c
KND
KND
Frankensteiner[Close]
df3+4
Sp-M[TJ],Th
15,30
i28
Th
Th
Frankensteiner[Distant]
df3+4
Sp-M[TJ]
15
i28
-18
-7c
-7c

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
d1[or db1]
Sp-L[TC]
5
i10
-5
+6
+6
Jab > Uppercut
d1,2[or db1,2]
Sp-L[TC],M
5,13
i10
-11
+5
+5
Right Low Jab
d2
Sp-L[TC]
8
i11
-4
+7
+7
Stomp
d3
L
12
i17
-12c
+1
+1
Right Low Kick
d4
L[TC]
6
i12
-15c
-4
-4
Atlas’ Hammer
d1+2
M[TC]
21
i23
-24
LNC
LNC
TR
Stagger Kicks[1]
d3+4
L[TC]
14
i16
-25c
-9
-9
Stagger Kicks[2]
d3+4,4
L[TC]*2
14,7
i16
-25c
-9
-9
Stagger Kicks
d3+4,4,4
L[TC]*3
14,7,7
i16
-25c
-9
-9
Stagger Kicks Flurry
d3+4,4,4,4[Counter Hit]
L[TC]*5
16,7,7,4,3
i16
-26c
+15
+15
Stagger Kick Spinning Uppercut
During Stagger Kicks 2
M
10
i28
-15
+5
+5
Corporate Elbow
d2+3
M[TJ]
25
i30
-8
±0c
±0c

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Brain Chop
db2
M
21
i25
-5c
LNC
LNC
Crouching Low Kick
db3
L[TC]
17
i23
-14c
+4c
KND
Low Drop Kick
db4
L[TC][TJ]
20
i29
-17c
KND
KND
Muscle Armor
db1+2
Sp[PC]
PC
Muscle Armor > Emerald Elbow[HA]
When Heat activation available, During Muscle Armor 2
Sp[PC],M,Th
15,20
i15
-9
+35g
+35g
HA
PC
Muscle Armor > Emerald Elbow[HA] > Jaguar Sprint
When Heat activation available, During Muscle Armor 2 on hit 3+4
Sp[PC],M,Th,Sp
15,20
i15
-9
+12g
+12g
HA
PC
Muscle Armor > Emerald Elbow
During Muscle Armor 2
Sp[PC],M,Th
15,20
i15
-9
+35g
+35g
PC
Muscle Armor > Emerald Elbow > Jaguar Sprint
During Muscle Armor 2 on hit 3+4
Sp[PC],M,Th,Sp
15,20
i15
-9
+12g
+12g
PC
Muscle Armor > Emerald Elbow[PU][HA]
When Heat activation available, Muscle Armor to during opponent absorb attack, 2
Sp[PC],M,Th
15,20(6)
i15
-5
+35g
+35g
HA
PC
Muscle Armor > Emerald Elbow[PU][HA] > Jaguar Sprint
When Heat activation available, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
Sp[PC],M,Th,Sp
15,20(6)
i15
-5
+12g
+12g
HA
PC
Muscle Armor > Emerald Elbow[PU]
During Heat, Muscle Armor to during opponent absorb attack, 2
Sp[PC],M,Th
15,20(6)
i15
-5
+35g
+35g
PC
Muscle Armor > Emerald Elbow[PU] > Jaguar Sprint
During Heat, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
Sp[PC],M,Th,Sp
15,20(6)
i15
-5
+12g
+12g
PC
Muscle Armor > Jaguar Sprint
During Muscle Armor 3+4
Sp[PC],Sp[PC]
PC

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Quick Hook
b1
H
13
i12
-8
+3
+3a
Quick Hook > Uppercut
b1,2
H,H
13,20
i12
-13
+5
+5
TR
Quick Hook > Heel Kick
b1,4
H,M[TJ]
13,23
i12
-10
KND
KND
Chupacabra
b2
H
16
i14
-5
+1
+1
Chupacabra > Spinning Back Elbow
b2,1
H,H
16,21
i14
-9
KND
KND
Chupacabra > Olympia Slam
b2,4
H,M,Th
16,18,20
i14
-8
Th
Th
Chupacabra > Head Butt
b2,1+2
H,H
16,22
i14
+2c
LNC
LNC
Toll Kick
b3
H[PC]
23
i16
-10
BQR
BQR
PC
TR
Toll Kick[PU]
b3, during opponent absorb attack
H[PC]
23(10)
i16
-5
BQR
BQR
PC
TR
Guillotine Drop
b3,during front hit on ground 1+2
H,Th
23,15
i16
Th
Th
893・K > BT
b4
H,Sp
25
i17
+2
+14cg
+14cg
Reverse Jaguar Step
b3+4
Sp[TJ]

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Water Parting Chop
uf1[or u1 or ub1]
H
21
i20
-3
KND
KND
HM
High Elbow Drop
uf2[or u2]
M[TJ]
35
i48
-17c
KND
KND
High Elbow Drop
ub2
M[TJ]
35
i48
-17c
-4c
KND
Falling Heel Kick
uf3[or u3 or ub3]
M[TJ]
18
i24
-10
KND
KND
Jumping Knee Lift
uf4[or u4]
M[TJ]
13
i15
-13
LNC
LNC
Jumping Knee Lift
ub4
M[TJ]
15
i15
-13
KND
LNC
Capital Punishment
u1+2[or ub1+2]
M[TJ]
25
i35
+2c
LNC
LNC
Burning Knuckle
u1+2 hold[or ub1+2 hold]
UA-M[TJ]
40
i67
KND
KND
Sole Crusher > Jaguar Sprint
uf3+4
M[PC],Sp
23
i22
-12
+25g
+25g
PC
TR
Sole Crusher > Stand Up
uf3+4,B
M[PC]
23
i22
-12
+22g
+22g
PC
TR
Sole Crusher[PU] > Jaguar Sprint
uf3+4, during opponent absorb attack
M[PC],Sp
23(9)
i22
-7
+25g
+25g
PC
TR
Sole Crusher[PU] > Stand Up
uf3+4,B, during opponent absorb attack
M[PC]
23(9)
i22
-7
+25g
+25g
PC
TR
Delayed Rising Toe Kick
uf,n,4
M[TJ]
20
i23
-13
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Stomach Smash
ff,n,2
L[TC]
17
i18
-13c
+5
Th
Jaguar Hammer
ff,n,2[Counter Hit]
L[TC],Th
20,30
i18
Th
Lay Off
ff,n,1+2
M
0
i9
±0
+7
+18
Jaguar Hook
ff1
M
21
i20
-5
+14g
KND
HM
Beast Elbow
ff2
M
21(6)
i31
+7
+12c
+12c
Konvict Kick
ff4
M
25
i15
-15
KND
Th
TR
Konvict Kick > DDT
ff4[Counter Hit]
M,Th
30,14
i15
Th
Exploder
ff3+4
H[TJ]
25(7)
i28
±0
(+2c)
BQR
BQR
Diving Body Press[Close]
ff2+3
M[TJ],Th
20,15
i21
-16c
Th
Th
Diving Body Press[Distant]
ff2+3
M[TJ]
20
i26
-11c
-14c
-14c
Strong Knee
fff3
M
25(7)
i20
+3
KND
KND
Running Exploder
fff3+4
M[TJ]
40
i28
+17g
BQR
BQR
Stagger Kicks[1]
While running F4
L[TC]
22
i14
-25c
-9
-9
Stagger Kicks[2]
While running F4,4
L[TC]*2
14,7
i14
-25c
-9
-9
Stagger Kicks
While running F4,4,4
L[TC]*3
14,7,7
i14
-25c
-9
-9

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Uppercut
While rising 1
M
12
i11
-3
+4
+4
Round Trip Chop[1]
While rising 2
M
11
i14
-9
+1
+1
HM
Round Trip Chop > Jaguar Sprint
While rising 2,2 on hit
M,M,Sp
11,25
i14
-12
+12g
+12g
HM
Round Trip Chop > Standing State
While rising 2,2 on hit B
M,M
11,25
i14
-12
+12g
+12g
HM
Left Front Kick
While rising 3
H
28
i16
±0
KND
KND
Toe Smash
While rising 4
M
20
i11
-6
+5
+5
Snap Uppercut
While rising 1+2
M
20
i18
-10
LNC
LNC

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
While crouching d1[or db1]
Sp-L[TC]
5
i10
-5
+6
+6
Jab > Uppercut
While crouching d1,2[or db1,2]
Sp-L[TC],M
5,13
i10
-11
+5
+5
Leg Breaker
While crouching df1
L[TC]
20
i32
-12c
TR
TR
Right Low Jab
While crouching d2[or db2]
Sp-L[TC]
8
i11
-4
+7
+7
Body Blow
While crouching df2
M
21
i15
-14
LNC
LNC
Left Spin Low Kick
While crouching 3
L[TC]
10
i16
-17c
-6
-6
Right Low Kick
While crouching d4[or db4]
L[TC]
6
i12
-15c
-4
-4
Stagger Kicks[1]
While crouching df4
L[TC]
14
i16
-25c
-9
-9
Stagger Kicks[2]
While crouching df4,4
L[TC]*2
14,7
i16
-25c
-9
-9
Stagger Kicks
While crouching df4,4,4
L[TC]*3
14,7,7
i16
-25c
-9
-9
Stagger Kicks Flurry
While crouching df4,4,4,4[Counter Hit]
L[TC]*5
16,7,7,4,3
i16
-26c
+15
+15

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Victory Palm
During sidestep 2
H
25
i19
-5
KND
KND
Deadly Boomerang
During sidestep 3+4
H[TJ]
50(20)
i27
±0
KND
KND

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Blind Kick
Back facing opponent 3
M
18
i13
-13
+9
LNC
TR
Blind Kick > Neck Breaker
Back facing opponent 3,during hit 1+2
M,Th
18,20
i13
Th
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Atomic Blaster
Back facing opponent 1+2
UA-H
45
i28
KND
KND
Moonsault Body Press
Back facing opponent 1+4
UA-M
30
i41
KND
KND
Moonsault Body Press(Tip)
Back facing opponent 1+4
UA-M
35
i41
KND
KND
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Low Drop Kick
Back facing opponent db4[or d4 or df4]
L[TC][TJ]
20
i22
-14c
KND
KND

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ki Charge
1+2+3+4
Sp
Whirling Spring Kick
[By opponent’s feet]while down and facing up b3+4
M[TJ]
25
i16
-27
KND
KND
Wall climbing reversal attack[Close]
With your back against the wall bb,ub
Throw-H[TJ]
45
i43
Th
Th
Wall climbing reversal attack[Distant]
With your back against the wall bb,ub
M[TJ]
21
i49
-8c
KND
KND

Stance

Beast Step

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Beast Step
f,n,d,df
Sp
Leg Breaker
f,n,d,DF1
L[TC]
20
i32
-12c
TR
TR
Knee Lift
f,n,d,DF4
M
21
i15
-9
KND
LNC
Black Bomb
f,n,d,DF1+2
M
24
i20
-5c
LNC
LNC

Jaguar Step

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jaguar Step
3+4 etc.
Sp[TJ]
Reverse Jaguar Step
b3+4
Sp[TJ]
Jaguar Step > Hook[One Rotation]
During Jaguar Step[one rotation]1
H
21
i17
-7
LNC
LNC
Jaguar Step > Hook[Two Rotations]
During Jaguar Step[two rotations]1
H
25
i19
-1
LNC
LNC
Jaguar Step > Hook[Three-Five Rotations]
During Jaguar Step[three-five rotations]1
H
31
i19
-1
LNC
LNC
Jaguar Step > Hammer[One Rotation]
During Jaguar Step[one rotation]2
M
15
i11
-9
+12c
+12c
Jaguar Step > Hammer[Two Rotations]
During Jaguar Step[two rotations]2
M
18
i11
-2
+12c
+12c
Jaguar Step > Hammer[Three-Five Rotations]
During Jaguar Step[three-five rotations]2
M
22
i11
±0c
+12c
+12c
Jaguar Step > Sobat[One Rotation]
During Jaguar Step[one rotation]3
M[TJ]
23
i22
-5
KND
KND
Jaguar Step > Sobat[Two Rotations]
During Jaguar Step[two rotations]3
M[TJ]
27
i22
-1
KND
KND
Jaguar Step > Sobat[Three-Five Rotations]
During Jaguar Step[three-five rotations]3
M[TJ]
34
i22
-1
KND
KND
Jaguar Step > Sobat & Press[Close]
During Jaguar Step 3,2+3
M[TJ],M[TJ],Th
23,16
i21
-16c
Th
Th
Jaguar Step > Sobat & Press[Distant]
During Jaguar Step 3,2+3
M[TJ]
20
i26
-11c
-14c
-14c
Jaguar Step > High Kick[One Rotation]
During Jaguar Step[one rotation]4
H
40(8)
i17
+8
KND
KND
Jaguar Step > High Kick[Two Rotations]
During Jaguar Step[two rotations]4
H
42(12)
i17
+15
KND
KND
Jaguar Step > High Kick[Three-Five Rotations]
During Jaguar Step[three-five rotations]4
H
52(15)
i17
+15
KND
KND
Jaguar Step > Mid Kick[One Rotation]
During Jaguar Step[one rotation]df4
M
30
i17
-17
KND
KND
Jaguar Step > Mid Kick[Two Rotations]
During Jaguar Step[two rotations]df4
M
36
i17
+8
KND
KND
Jaguar Step > Mid Kick[Three-Five Rotations]
During Jaguar Step[three-five rotations]df4
M
45
i17
+8
KND
KND

Jaguar Sprint

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jaguar Sprint
f3+4 etc.
Sp
Jaguar Sprint[PU]
Run 3 or more steps during Jaguar Sprint (or during heat)
Sp[PC]
PC
Jaguar Sprint > Stop
During Jaguar Sprint b
Sp
Running Elbow Smash
During Jaguar Sprint 1
M
21
i16
-8
+26cg
+26cg
Running Elbow Smash[St]
During Jaguar Sprint 1(3 steps or more)
M
25
i16
-4
TR
TR
Running Elbow Smash[St][HS]
During Jaguar Sprint 1(3 steps or more)[during Heat]
M
25(5)
i16
-4
TR
TR
Jaguar Axe
During Jaguar Sprint 2
H
24(4)
i18
+3
KND
KND
Jaguar Axe[St]
During Jaguar Sprint 2(3 steps or more)
H
28(8)
i18
+8
KND
KND
Jaguar Axe[St][HS]
During Jaguar Sprint 2(3 steps or more)[during Heat]
H
28(8)
i18
+8
KND
KND
Sprint K.
During Jaguar Sprint 3
M[TJ]
30
i22
-9
KND
KND
HM
Sprint K.[St]
During Jaguar Sprint 3(3 steps or more)
M[TJ]
34(10)
i22
+2
KND
KND
HM
Sprint K.[St][HS]
During Jaguar Sprint 3(3 steps or more)[during Heat]
M[TJ]
34(10)
i22
+2
KND
KND
HM
Dashing Low Drop Kick
During Jaguar Sprint 4
L[TC][TJ]
20
i20
-21c
±0c
±0c
Dashing Low Drop Kick[St]
During Jaguar Sprint 4(3 steps or more)
L[TC][TJ]
24
i20
-21c
KND
KND
Dashing Low Drop Kick[St][HS]
During Jaguar Sprint 4(3 steps or more)[during Heat]
L[TC][TJ]
24(4)
i20
-21c
KND
KND
Rapid King Onslaught[HA]
When Heat activation available, during Jaguar Sprint1+3[or 2+4]
Throw-H
45
i23
Th
Th
HA
Rapid King Onslaught
During Jaguar Sprint 1+3[or 2+4]
Throw-H
45
i23
Th
Th
Rapid King Onslaught[St][HA]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)[When Heat activation available]
Throw-H
49
i23
Th
Th
HA
Rapid King Onslaught[St]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)
Throw-H
49
i23
Th
Th
Rapid King Onslaught[St][HS]
During Jaguar Sprint 1+3[or 2+4](3 steps or more)[during Heat]
Throw-H
49
i23
Th
Th
Diving Body Press[Close]
During Jaguar Sprint 1+2
M[TJ],Th
20,15
i21
-16c
Th
Th
Diving Body Press[Distant]
During Jaguar Sprint 1+2
M[TJ]
20
i26
-11c
-14c
-14c
Diving Body Press[Close][St]
During Jaguar Sprint 1+2(3 steps or more)
M[TJ],Th
24,15
i21
-16c
Th
Th
Diving Body Press[Distant][St]
During Jaguar Sprint 1+2(3 steps or more)
M[TJ]
24
i26
-11c
-14c
-14c
Diving Body Press[Close][St][HS]
During Jaguar Sprint 1+2(3 steps or more)[during Heat]
M[TJ],Th
24,15(4)
i21
-16c
Th
Th
Diving Body Press[Distant][St][HS]
During Jaguar Sprint 1+2(3 steps or more)[during Heat]
M[TJ]
24(4)
i26
-11c
-14c
-14c

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Jaguar Sprint)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Elbow Impact[HA]
When Heat activation available f2,1
M,H
12,25
i15
-9
+9g
+9g
HA
Elbow Impact[HS]
During Heat f2,1
M,H
12,25(2,5)
i15
-9
KND
KND
Elbow Impact[HD]
During Heat f2,1,F
M,H
12,25(2,7)
i15
+5
LNC
LNC
HD
Shoulder Tackle[HA]
When Heat activation available f2+3
M
27
i20
-9
+9g
+9g
HA
Shoulder Tackle[HS]
During Heat f2+3
M
27(5)
i20
-9
KND
KND
Shoulder Tackle[HD]
During Heat f2+3,F
M
27(7)
i20
+5
LNC
LNC
HD
Muscle Armor > Emerald Elbow[HA]
When Heat activation available db1+2,2
Sp[PC],M,Th
15,20
i15
-9
+35g
+35g
HA
PC
Muscle Armor > Emerald Elbow[HA] > Jaguar Sprint
When Heat activation available db1+2,2 on hit 3+4
Sp[PC],M,Th,Sp
15,20
i15
-9
+12g
+12g
HA
PC
Muscle Armor > Emerald Elbow[HS]
During Heat db1+2,2
Sp[PC],M,Th
15,20(3)
i15
-9
+35g
+35g
PC
Muscle Armor > Emerald Elbow[HS] > Jaguar Sprint
During Heat db1+2,2 on hit 3+4
Sp[PC],M,Th,Sp
15,20(3)
i15
-9
+12g
+12g
PC
Muscle Armor > Emerald Elbow[HD]
During Heat db1+2,2,F
Sp[PC],M,Th
15,20(5)
i15
+5
LNC
LNC
HD
PC
Muscle Armor > Emerald Elbow[PU][HA]
When Heat activation available, Muscle Armor to during opponent absorb attack, 2
Sp[PC],M,Th
15,20(6)
i15
-5
+35g
+35g
HA
PC
Muscle Armor > Emerald Elbow[PU][HA] > Jaguar Sprint
When Heat activation available, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
Sp[PC],M,Th,Sp
15,20(6)
i15
-5
+12g
+12g
HA
PC
Muscle Armor > Emerald Elbow[PU][HS]
During Heat, Muscle Armor to during opponent absorb attack, 2
Sp[PC],M,Th
15,20(6)
i15
-5
+35g
+35g
PC
Muscle Armor > Emerald Elbow[PU][HS] > Jaguar Sprint
During Heat, Muscle Armor to during opponent absorb attack, 2 on hit 3+4
Sp[PC],M,Th,Sp
15,20(6)
i15
-5
+12g
+12g
PC
Muscle Armor > Emerald Elbow[PU][HD]
During Heat, Muscle Armor to during opponent absorb attack, 2,F
Sp[PC],M,Th
15,20(8)
i15
+5
LNC
LNC
HD
PC
Rapid King Onslaught[HA]
When Heat activation available, during Jaguar Sprint 1+3[or 2+4]
Throw-H
45
i23
Th
Th
HA
Freedom Face Buster[HA]
When Heat activation available approach[crouching opponent]d1+4[or db1+4]
Throw-M
35
i12
Th
Th
HA
Tomahawk
During Heat, approach opponent fff2+4
Throw-H
40
i10
Th
Th
HM
Tomahawk[BS]
During Heat, approach opponent fff2+4[Perfect Input]
Throw-H
45
i10
Th
Th
HM
Muscle Buster
During Heat, approach opponent qcb 1+2
Throw-H
50
i11
Th
Th
HM
Giant Swing
During Heat, approach opponent f,hcf 1
Throw-H
50 or 45 or 70
i10
Th
Th
HM
Giant Swing[BS]
During Heat, approach opponent f,hcf 1[Perfect Input]
Throw-H
55 or 50 or 70
i10
Th
Th
HM
Tijuana Twister
During Heat, approach opponent f,hcf 2
Throw-H
50
i12
Th
Th
HM
Tijuana Twister[BS]
During Heat, approach opponent f,hcf 2[Perfect Input]
Throw-H
55
i12
Th
Th
HM
Jaguar Sprint[HS]
During Heat f3+4
Sp[PC]
PC
Running Elbow Smash[HS]
During Heat and Jaguar Sprint 1
M
25(5)
i16
-8
TR
TR
Jaguar Axe[HS]
During Heat and Jaguar Sprint 2
H
28(8)
i18
+8
(+18g)
KND
KND
Ultimo Jaguar
During Heat 2+3
M,Th
20,40(1,4)
i17
+12g
Th
Th
Ultimo Jaguar[Second] > Jaguar Sprint
During Heat 2+3(or during Jaguar Sprint)
M,Sp
23(4)
i39
+12g
+24g
+24g
TR
Ultimo Jaguar[Second]
During Heat 2+3,B(or during Jaguar Sprint)
M
23(4)
i39
+12g
+24g
+24g
TR

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Anger Of The Beast
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Winding Nut
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Winding Nut[Distant]
Approach opponent f1+3
Throw-H
35
i15
Throw escape 1 or 2
Suplex
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Suplex[Distant]
Approach opponent f2+4
Throw-H
35
i15
Throw escape 1 or 2
Argentina Backbreaker
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1
Knee Crusher
Approach opponent from right side 1+3[or 2+4]
Throw-H
42
i12
Throw escape 2
Half Boston Crab
Approach opponent from behind 1+3[or f1+3]
Throw-H
60
i12
Cannot throw escape
Cobra Twist
Approach opponent from behind 2+4[or f2+4]
Throw-H
60
i12
Cannot throw escape
Stretch Buster
Approach opponent from behind bf1+2
Throw-H
75
i10
Cannot throw escape
Palm Strike> Head Jammer
1,2,2+4
H,H,Throw-H
5,15,30
i10
Throw escape 2
Palm Strike> V Driver
1,2,d2+4
H,H,Throw-L
5,15,35
i10
Cannot throw escape
Palm Strike Uppercut > Suplex
1,2,1,2+4
H,H,M,Throw-H
5,15,10,40
i10
Throw escape 2
Palm Strike Uppercut > V Driver
1,2,1,d2+4
H,H,M,Throw-L
5,15,10,35
i10
Cannot throw escape
Knee Bash
Approach opponent df2+3
Throw-H
40
i12
Throw escape 2
Figure Four Leg Lock
Approach opponent db2+3
Throw-H
40
i12
Throw escape 1+2
Throw Away > Jaguar Sprint
Approach opponent b1+2
Throw-H,Sp
0 or 15
i12
Throw escape 1+2, to Jaguar Sprint, [+14gF] Advantage, if it hits a wall, it deals 15 damage and has a [+22F] advantage
Throw Away > Stand Up
Approach opponent b1+2,ff[or bb]
Throw-H
0 or 15
i12
Throw escape 1+2, to standing state, [-2F] disadvantage, 15 damage and [+6F] when hitting a wall
Throw Away > Back Swing > Jaguar Sprint
Approach opponent b1+2,1+2
Throw-H,Sp
0 or 15
i12
Cannot throw escape, to Jaguar Sprint, [+11gF] advantage, 15 damage and [+32F] advantage when hitting a wall
Throw Away > Back Swing > Stand Up
Approach opponent b1+2,1+2,ff[or bb]
Throw-H
0 or 15
i12
Cannot throw escape, to standing state, [-6F] disadvantage, 15 damage and [+15F] advantage when hitting a wall
Executioner Drop
Approach opponent uf1+2
Throw-H
30
i12
Throw escape 1+2
Executioner Drop[Reverse direction]
Approach opponent uf1+2,B
Throw-H
30
i12
Throw escape 1+2
Tombstone Pile Driver
Approach opponent db,n,f2+4
Throw-H
53
i11
Throw escape 2
Tomahawk
Approach opponent fff2+4
Throw-H
40
i10
Throw escape 1+2, partially restores remaining Heat time
Tomahawk
During Heat, approach opponent fff2+4
Throw-H
40
i10
Throw escape 1+2, partially restores remaining Heat time
Tomahawk[BS]
Approach opponent fff2+4[Perfect Input]
Throw-H
45
i10
Throw escape 1+2, partially restores remaining Heat time
Tomahawk[BS]
During Heat, approach opponent fff2+4[Perfect Input]
Throw-H
45
i10
Throw escape 1+2, partially restores remaining Heat time
Pile Driver
Approach opponent qcf 1
Throw-H
30
i11
Throw escape 1
Double Arm Face Buster
During Pile Driver 1+2,1+2
Throw-H
35
i11
Throw escape 2
Boston Crab
During Pile Driver 1+2,3,4,1+2
Derived Throw
15
i11
Throw escape 1+2
Muscle Buster
Approach opponent qcb 1+2
Throw-H
50
i11
Throw escape 1+2, partially restores remaining Heat time
Muscle Buster
During Heat, approach opponent qcb 1+2
Throw-H
50
i11
Throw escape 1+2, partially restores remaining Heat time
Giant Swing
Approach opponent f,hcf 1
Throw-H
50 or 45 or 70
i10
Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time
Giant Swing
During Heat, approach opponent f,hcf 1
Throw-H
50 or 45 or 70
i10
Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time
Giant Swing[BS]
Approach opponent f,hcf 1[Perfect Input]
Throw-H
55 or 50 or 70
i10
Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time
Giant Swing[BS]
During Heat, approach opponent f,hcf 1[Perfect Input]
Throw-H
55 or 50 or 70
i10
Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time
Tijuana Twister
Approach opponent f,hcf 2
Throw-H
50
i12
Throw escape 2, partially restores remaining Heat time
Tijuana Twister
During Heat, approach opponent f,hcf 2
Throw-H
50
i12
Throw escape 2, partially restores remaining Heat time
Tijuana Twister[BS]
Approach opponent f,hcf 2[Perfect Input]
Throw-H
55
i12
Throw escape 2, partially restores remaining Heat time
Tijuana Twister[BS]
During Heat, approach opponent f,hcf 2[Perfect Input]
Throw-H
55
i12
Throw escape 2, partially restores remaining Heat time
Rapid King Onslaught[HA]
When Heat activation available, during Jaguar Step1+3[or 2+4]
Throw-H
45
i23
Cannot throw escape, Heat activation, unable to Heat Dash
Rapid King Onslaught
During Jaguar Sprint 1+3[or 2+4]
Throw-H
45
i23
Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time
Clothesline Press
While crouching db,d,db1+2
Throw-H
45
i12
Throw escape 1+2

Takedown

Name/Command Hit Range/Damage Start Note
Ultimate Tackle
While crouching 1+2
Throw-M
0
i26
Throw escape 1+2, to takedown on hit
Ultimate Punch
During takedown 2,1,2,1[or 1,2,1,2]
Derived Throw
5,5,5,15
Throw escape 1 or 2
Armbar
During takedown 1+2
Derived Throw
25
Throw escape 1+2, shift is also possible after the third hit of Ultimate Punch
Arm Twist
During Armbar 1+2
Derived Throw
10
Cannot throw escape
Leg Cross Hold
During takedown 3+4
Derived Throw
20
Throw escape 3+4, shift is also possible after the third hit of Ultimate Punch
Stretch Combo
During Leg Cross Hold 1+2[Perfect]
Derived Throw
15,15
Cannot throw escape

Low Throw

Name/Command Hit Range/Damage Start Note
Iron Lariat
Approach crouching opponent d1+3[or db1+3]
Throw-M
35
i12
Cannot throw escape
V Driver
Approach crouching opponent d2+4[or db2+4]
Throw-M
35
i12
Cannot throw escape
Freedom Face Buster[HA]
When Heat activation available approach[crouching opponent]d1+4[or db1+4]
Throw-L
35
i12
Cannot throw escape, Heat activation, unable to Heat Dash
Freedom Face Buster
Approach crouching opponent d1+4[or db1+4]
Throw-L
35
i12
Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time

Down Throw

Name/Command Hit Range/Damage Start Note
Swing Away
[Opponent down and facing up]by opponent’s feet db1+3[or db2+4]
Throw-Down
20,10
i18
Throw escape 1 or 2
Head Bomber
[Opponent down and facing up]by opponent’s feet db1+3
Throw-Down
25
i18
Throw escape 1
Figure Four Leg Lock
[Opponent down and facing up]by opponent’s feet db2+4
Throw-Down
28
i18
Throw escape 2
Shoulder Cracker
[Opponent down and facing up]by opponent’s head db1+3[or db2+4]
Throw-Down
28
i18
Throw escape 1 or 2
Turn Over
[Opponent down and facing up]by opponent’s side db1+3[or db2+4]
Throw-Down
0
i18
Throw escape 1 or 2
Half Boston Crab
[Opponent down and facing down]by opponent’s feet db1+3[or db2+4]
Throw-Down
30
i18
Throw escape 1 or 2
Wing Tearer
[Opponent down and facing down]by opponent’s head db1+3[or db2+4]
Throw-Down
32
i18
Throw escape 1 or 2
Camel Clutch
[Opponent down and facing down]from the left db1+3[or db2+4]
Throw-Down
35
i18
Throw escape 1 or 2
Bow & Arrow Stretch Hold
[Opponent down and facing down]from the right db1+3[or db2+4]
Throw-Down
37
i18
Throw escape 1 or 2

Air Throw

Name/Command Hit Range/Damage Start Note
Mid-Air Leg Cross Hold
Approach airborne opponent 1+3[or f1+3]
Throw-Air
30
i12
Cannot throw escape
Spine Cracker
Approach airborne opponent 2+4[or f2+4]
Throw-Air
20
i12
Cannot throw escape, tornado
Double Heel Hold
Approach airborne opponent d1+3[or d2+4]
Throw-Air
15
i12
Cannot throw escape
Flapjack
Approach airborne opponent during Double Heel Hold 1+2,1+2
Derived Throw
15
Throw escape 1
Giant Swing
Approach airborne opponent during Double Heel Hold 2,1,3,4
Derived Throw
25
Throw escape 2
Palm Strike > Spine Cracker
Approach airborne opponent 1,2,2+4
H,H,Throw-H
3,7,8
i10
Cannot throw escape, tornado
Palm Strike > Double Heel Hold
Approach airborne opponent 1,2,d2+4
H,H,Throw-L
3,7,6
i10
Cannot throw escape, can transition into a derived throw
Palm Strike Uppercut > Spine Cracker
Approach airborne opponent 1,2,1,2+4
H,H,M,Throw-H
3,7,4,6
i10
Cannot throw escape, tornado
Palm Strike Uppercut > Double Heel Hold
Approach airborne opponent 1,2,1,d2+4
H,H,M,Throw-L
3,7,4,4
i10
Cannot throw escape, can transition into a derived throw
Running Jaguar Bomb
Approach airborne opponent fff2+4
Throw-Air
45
i10
Cannot throw escape, partially restores remaining Heat time
Running Jaguar Bomb[BS]
Approach airborne opponent fff2+4[Perfect Input]
Throw-Air
49
i10
Cannot throw escape, partially restores remaining Heat time
Aerial Jaguar Bomb
Approach airborne opponent f,hcf 1[or 2 or during Jaguar Step 1+3]
Throw-Air
38
i10
Cannot throw escape, partially restores remaining Heat time
Aerial Jaguar Bomb[BS]
Approach airborne opponent f,hcf 1[or 2][Perfect Input]
Throw-Air
42
i10
Cannot throw escape, partially restores remaining Heat time

Wallstun Throw

Name/Command Hit Range/Damage Start Note
Shining Torpedo
During opponent wall stun f,hcf 1[or fff2+4]
Throw-Air
36
i10
Cannot throw escape, partially restores remaining Heat time
Shining Torpedo[BS]
During opponent wall stun f,hcf 1[or fff2+4][Perfect Input]
Throw-Air
40
i10
Cannot throw escape, partially restores remaining Heat time
Spine Cracker
During opponent wall stun 3+4,1+4[or 3+4,2+3]
Throw-Air
11
i12
Cannot throw escape, tornado

Attack Reversal

Name/Command Hit Range/Damage Start Note
Arm Whip
Time with opponent right punch b1+3
At-Reversal[Right Punch-High&Mid]
25
i5
Upper-middle right punch 2 counter move, counter move accepted [5F]~[15F], 25 damage when counter move is successful, Floor break
Spinning Heel Hold
Time with opponent left kick b2+4
At-Reversal[Left Kick-High&Mid]
25
i5
Upper middle left kick 3 counter technique, counter technique accepted [5F]~[12F], 25 damage when counter is successful
Leg Screw
Time with opponent right kick b2+4
At-Reversal[Right Kick-High&Mid]
25
i5
Upper-middle right kick 4 counter, counter accepted [5F]~[12F], 25 damage when counter successful, add 3+4 to figure leg lock
Figure Four Leg Lock
Leg Screw After success 3+4
Derived Throw
28
Input reception [1F], moment after getting up, throw escape 2
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts

Reverse Arm Slam Combo

Name/Command Hit Range/Damage Start Note
Reverse Arm Slam
Approach opponent df1+3
Throw-H
19
i32
Throw escape 1
Backdrop
During Reverse Arm Slam 1[or 2]
Derived Throw
7
Cannot throw escape
German Suplex
During Backdrop 1[or 2]
Derived Throw
7
Throw escape 1 or 2
Power Bomb
During German Suplex 1[or 2]
Derived Throw
12
Cannot throw escape
Giant Swing
During Power Bomb 1
Derived Throw
15
Throw escape 1, cannot ukemi
Muscle Buster
During Power Bomb 2
Derived Throw
20
Throw escape 2
Reverse Arm Slam
Approach opponent df1+3
Throw-H
19
i32
Throw escape 1
Backdrop[BS]
During Reverse Arm Slam 2,1,1+2
Derived Throw
15
Cannot throw escape
German Suplex[BS]
During Backdrop 3+4,1[or 3+4,2]
Derived Throw
15
Throw escape 1 or 2
Power Bomb[BS]
During German Suplex 1,2,3+4
Derived Throw
17
Cannot throw escape
Giant Swing[BS]
During Power Bomb 2,1,3,4
Derived Throw
20
Throw escape 1, cannot ukemi
Muscle Buster[BS]
During Power Bomb 3,1,2,3+4,1+2
Derived Throw
25
Throw escape 2

Reverse Special Stretch Bomb Combo

Name/Command Hit Range/Damage Start Note
Reverse Special Stretch Bomb
During sidestep 2+4
Throw-H
20
i38
Throw escape 2, if grabbed from the side or behind, it changes to a Cannonball Buster.
Reverse Special Stretch Bomb > crouching to cancel
During sidestep 2+4,B[or DB]
Throw-H
20
i38
Cannonball Buster
During Reverse Special Stretch Bomb 1[or 2]
Derived Throw
7
Cannot throw escape
Manhattan Drop
During Cannonball Buster 1[or 2]
Derived Throw
7
Throw escape 1 or 2
Victory Bomb
During Manhattan Drop 1[or 2]
Derived Throw
9
Cannot throw escape
Giant Swing
During Victory Bomb 1
Derived Throw
15
Throw escape 1, cannot ukemi
Muscle Buster
During Victory Bomb 2
Derived Throw
20
Throw escape 2
Reverse Special Stretch Bomb
Approach opponent df2+4[or During sidestep 2+4]
Throw-H
20
i32
Throw escape 2
Cannonball Buster[BS]
During Reverse Special Stretch Bomb 2,2,1+2
Derived Throw
15
Cannot throw escape
Manhattan Drop[BS]
During Cannonball Buster 3+4,2[or 3+4,1]
Derived Throw
15
Throw escape 1 or 2
Victory Bomb[BS]
During Manhattan Drop 1,2,3+4,1+2
Derived Throw
13
Cannot throw escape
Giant Swing[BS]
During Victory Bomb 2,1,3,4
Derived Throw
20
Throw escape 1, cannot ukemi
Muscle Buster[BS]
During Victory Bomb 3,1,2,3+4,1+2
Derived Throw
25
Throw escape 2

Standing Heel Hold Combo

Name/Command Hit Range/Damage Start Note
Standing Heel Hold
Approach opponent f,n,d,df 2+3
Throw-H
25
i24
Throw escape 2
S.T.F.
During Standing Heel Hold 1,2,1+2
Derived Throw
25
Throw escape 1
Scorpion Death Lock
During Standing Heel Hold 2,1,1+3
Derived Throw
30
Throw escape 2
Indian Death Lock
During Standing Heel Hold 1+2,1,3
Derived Throw
20
Throw escape 1+2
King’s Bridge
During Indian Death Lock 3,4,1+2,3+4
Derived Throw
40
Cannot throw escape

Arm Breaker Combo

Name/Command Hit Range/Damage Start Note
Arm Breaker
Approach opponent f,n,d,df 1+4
Throw-H
20
i24
Throw escape 1
Triple Arm Breaker
During Arm Breaker 1,1+2
Derived Throw
30
Throw escape 1
Head Jammer
During Arm Breaker 2,4,2+4
Derived Throw
20
Throw escape 2
Struggle Combination
During Head Jammer3,4,3+4,1+2
Derived Throw
20
Cannot throw escape
Chicken Wing Face Lock
During Arm Breaker 2,1,1+3
Derived Throw
20
Throw escape 1+2
Dragon Sleeper Finish
During Chicken Wing Face Lock 2,1,3,1+2
Derived Throw
25
Throw escape 1
Rolling Death Cradle
During Chicken Wing Face Lock 1,3,4,2,1+2
Derived Throw
60
Throw escape 2

Mexican Magma Drive

Name/Command Hit Range/Damage Start Note
Cobra Clutch
Approach opponent during Jaguar Step 1+3[or 2+4]
Throw-H
20
i12
Throw escape 1 or 2
Cobra Twist
During Cobra Clutch 1,4,2,3
Derived Throw
12
Cannot throw escape
Reverse DDT
During Cobra Twist 1,1+3[or 2,2+4]
Derived Throw
13
Throw escape 1 or 2
Reverse Special Stretch Bomb
During Reverse DDT 1+2,1,1+3[or 1+2,2,2+4]
Derived Throw
12
Throw escape 1 or 2
Samurai Rock
During Reverse DDT 2,3,1,1+2
Derived Throw
24
Throw escape 1+2
Backdrop
During Reverse Special Stretch Bomb 3+4,1+2
Derived Throw
10
Cannot throw escape
Sol Naciente
During Backdrop 1+2,4,2,1+2
Derived Throw
26
Throw escape 1+2
Burning Hammer
During Backdrop 1+2,3,1+3[or 1+2,4,2+4]
Derived Throw
18
Throw escape 1 or 2
Screwdriver
During Burning Hammer 2,4,3,1,1+3[or 2,4,3,1,2+4]
Derived Throw
31
Throw escape 1 or 2

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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