TEKKEN8 Jun Kazama Frame Data
・TEKKEN8 TOP
This page offers a complete frame chart for Kazama Jun in TEKKEN 8. Find startup frames, recovery, block advantage, and more. Use it to build solid strategies and improve your match control—ideal for both beginners and advanced players.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Jun Kazama Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Izumo / Genjitsu / Miare / Moves available when Kazama Essence is fully charged / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Yakumodachi > Izumo
During Miare 1+2
|
M[TC],Sp
17
|
i16
|
+4
|
+11g
|
+11g
|
HM
|
|
Kamudo-no-Tsurugi
When Kazama Essence is fully charged d1+2
|
M[TC]
32(12)
|
i26
|
-9
|
TR
|
TR
|
TR
|
|
Wakeikazuchi – Misogi[1]
When Kazama Essence is fully charged, during Izumo 4
|
L[TC]
10
|
i19
|
-37c
|
KND
|
LNC
|
|
|
Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo 4 on hit 1
|
L,M
10,30
|
i19
|
-37c
|
KND
|
KND
|
|
|
Ame-no-Nuboko[HA]
When Kazama Essence is fully charged, during Miare 2
|
Sp-M
38(11)
|
i16
|
-20
|
+9g
|
+9g
|
HA
|
|
Ame-no-Nuboko
When Kazama Essence is fully charged, during Miare 2
|
Sp-M
38(11)
|
i16
|
-20
|
KND
|
KND
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(during Izumo)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Yomotsu Ooyumi
During Heat 2+3(or during Izumo)
|
M,Th
20,30(4,6)
|
i13
|
-6
|
KND
|
KND
|
|
|
Yomotsu Ooyumi[Second]
During Heat 2+3(or during Izumo)
|
M
30(6)
|
i45
|
-6
|
KND
|
KND
|
|
|
Tokkei – Misogi > Genjitsu
ff1+2,F
|
M,Sp
32(6)
|
i22
|
+9
|
KND
|
KND
|
|
|
Tokkei – Misogi > Miare
ff1+2,B
|
M,Sp
32(6)
|
i22
|
+9
|
KND
|
KND
|
|
|
Haraede > Genjitsu
During Izumo 1,F
|
H,Sp
7
|
i13
|
-6
|
+5
|
+5
|
|
|
Haraede > Miare
During Izumo 1,B
|
H,Sp
7
|
i13
|
-6
|
+5
|
+5
|
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Suikei
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
Suikei > Izumo Smash
1,1
|
H,M,Sp
5,15
|
i10
|
-1
|
+8
|
+13
|
|
|
Spear Step
1,2
|
H,H
5,8
|
i10
|
-3
|
+6
|
+6
|
|
|
Spear Step > Sidestep
1,2,D[or U]
|
H,H,Sp
5,8
|
i10
|
+1
|
+10
|
+10
|
|
|
Spear Step > Izumo Strike
1,2,2
|
H,H,H,Sp
5,8,12
|
i10
|
+4
|
+11
|
+20c
|
HM
|
|
Spear Step > Spin Kick
1,2,4
|
H,H,M
5,8,16
|
i10
|
-12
|
+5
(+17g) |
KND
|
|
|
Suiren Leg Scythe
1,3
|
H,L
5,12
|
i10
|
-12c
|
+2
|
+6c
|
|
|
Right Jab
2
|
H
7
|
i12
|
-4
|
+7
|
+7
|
|
|
Byakuren Tsukinuki[2]
2,1
|
H,M
7,9
|
i12
|
-6
|
+7
|
+7
|
|
|
Byakuren Tsukinuki[3]
2,1,4
|
H,M,M
7,9,12
|
i12
|
-12
|
-1
|
-1
|
|
|
Byakuren Tsukinuki
2,1,4,1
|
H,M,M,M
7,9,12,30(9)
|
i12
|
-9
|
KND
|
KND
|
|
|
Byakuren Tamasudare
2,1,4,3
|
H,M,M,H
7,9,12,21
|
i12
|
-9
|
KND
|
KND
|
|
|
Byakuren Misogi
2,1,1+2
|
H,M,H
7,9,21
|
i12
|
+2
|
BQR
|
BQR
|
|
|
Shion
3
|
M
20
|
i14
|
-13
|
KND
|
KND
|
|
|
Shunkei[HA]
When Heat activation available 1+2
|
M
26
|
i13
|
-12
|
+9g
|
+9g
|
HA
|
|
Shunkei
1+2
|
M
26
|
i13
|
-12
|
+28g
|
+28g
|
|
|
Ryuuntsui – Misogi
3+4
|
MM[TJ]M
6,16,14
|
i23
|
-6
|
KND
|
KND
|
|
|
Ryuuntsui – Misogi > Crouching
3+4 on block D
|
MM[TJ],Sp
6,16
|
i23
|
-6
|
KND
|
KND
|
|
|
White Heron Dance[1]
1+4
|
Sp-LH
5,8
|
i14
|
-3
|
-3
|
+4
|
|
|
White Heron Dance[2]
1+4,2
|
Sp-LH,H
5,8,10
|
i14
|
-2
|
+9
|
+9
|
|
|
White Heron Dance
1+4,2,4
|
Sp-LH,H,M
5,8,10,23
|
i14
|
-15
|
KND
|
KND
|
|
|
White Heron Lower Dance
1+4,2,d4
|
Sp-LH,H,L[TC]
5,8,10,15
|
i14
|
-23c
|
KND
|
KND
|
|
|
White Heron Sun Palm[2]
1+4,3
|
Sp-LH,M
5,8,15
|
i14
|
-11
|
+1
|
+1
|
|
|
White Heron Sun Palm
1+4,3,1
|
Sp-LH,M,M
5,8,15,20
|
i14
|
-13
|
KND
|
KND
|
|
|
White Heron Moon Kick
1+4,3,4
|
Sp-LH,M,L
5,8,15,17
|
i14
|
-13c
|
+4c
|
KND
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Izumo Smash
f1
|
M,Sp
15
|
i20
|
±0
|
+9
|
+14
|
|
|
Demon Slayer
f2
|
M
20
|
i17
|
-18
|
LNC
|
LNC
|
|
|
Demon Slayer > crouching to cancel
f2,D
|
Sp
–
|
–
|
–
|
–
|
||
|
Ame-no-Habakiri[HA]
When Heat activation available f2, on hit or block 1+2
|
M,M
16,20(8)
|
i17
|
-9
|
+9g
|
+9g
|
HA
|
|
Ame-no-Habakiri
f2, on hit or block 1+2
|
M,M
16,20(8)
|
i17
|
-9
|
KND
|
KND
|
|
|
Kanbashira
f3
|
M
13
|
i16
|
-9
|
+7
|
+7
|
|
|
Kanbashira > Sidestep
f3,D[or U]
|
M,Sp
13
|
i16
|
-2
|
+14
|
+14
|
|
|
Kanbashira > Izumo Strike
f3,2
|
M,H,Sp
13,17
|
i16
|
+4
|
+11
|
+20c
|
HM
|
|
Double Kanbashira
f3,4
|
M,M
13,22
|
i16
|
-13
|
KND
|
KND
|
TR
|
|
Getsukankyaku
f4
|
H
21
|
i19
|
+3
|
+13
|
+13
|
HM
|
|
Inner Peace
f1+2
|
H,Sp
0
|
i12
|
+2
|
+26g
|
+23
|
|
|
Inner Peace[HS]
During Heat f1+2
|
H[Parry-High&Mid],Sp
0(1)
|
i12
|
+2
|
+26g
|
+23
|
|
|
Inner Peace[HS][Parry Successful]
Time with opponent low attack, During Heat f1+2
|
Parry[High&Mid],Sp
0(1)
|
i5
|
–
|
+23
|
+23
|
|
|
Genjitsu
f3+4
|
Sp[St.At-Reversal-Low,At-Reversal-Throw]
–
|
–
|
–
|
–
|
||
|
Genjitsu > crouching to cancel
f3+4,D
|
Sp
–
|
–
|
–
|
–
|
||
|
Wheel Kick
f2+3
|
H[Parry-Punch-High&Mid]
21
|
i28
|
±0
|
LNC
|
LNC
|
|
|
Wheel Kick[Parry Successful]
Time with opponent punch f2+3
|
Parry[Punch-High&Mid],H
21
|
i4
|
–
|
LNC
|
LNC
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Habotan[1]
df1
|
M
10
|
i13
|
-3
|
+8
|
+8
|
|
|
Habotan
df1,1
|
M,M
10,17
|
i13
|
-11
|
+2
|
+13g
|
|
|
Aya Stitch
df1,2
|
M,H
10,12
|
i13
|
-4
|
+6
|
+11
|
|
|
Mizuho
df2
|
M
14
|
i16
|
-12
|
LNC
|
LNC
|
|
|
Ame-no-Murakumo
df2 on hit or block 1+2
|
M
8,12(4)
|
i16
|
-9
|
LNC
|
LNC
|
|
|
Kazakiri
df3
|
M
22
|
i17
|
-8
|
KND
|
KND
|
HM
|
|
Katabami
df4
|
M
22
|
i15
|
-14
|
KND
|
LNC
|
TR
|
|
Heavenly Sun Palm
df3+4
|
M
17
|
i24
|
-11
|
+1
|
+1
|
|
|
Heavenly Sun Palm
df3+4,1
|
M,M
17,20
|
i24
|
-13
|
KND
|
KND
|
|
|
Heavenly Moon Kick
df3+4,4
|
M,L
17,17
|
i24
|
-13c
|
+4c
|
KND
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Left Spin Low Kick
d3
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Narumi
d2
|
M
18
|
i20
|
-4c
|
+9c
|
LNC
|
|
|
Suminagashi[1]
d4
|
L
10
|
i15
|
-12c
|
-1
|
-1
|
|
|
Suminagashi
d4,4
|
L,H
10,20
|
i15
|
-9
|
KND
|
KND
|
|
|
Kamudo-no-Tsurugi
d1+2
|
M[TC]
28(11)
|
i26
|
-9
|
TR
|
TR
|
TR
|
|
Double Lift Kicks
d3+4
|
LH[TJ]
5,20
|
i14
|
-25c
-6 |
LNC
|
LNC
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Hourai’s Dance[1]
db1
|
M
7
|
i15
|
-8
|
+1
|
+1
|
|
|
Hourai’s Dance[2]
db1,1
|
M,M
7,8
|
i15
|
-11
|
±0
|
±0
|
|
|
Hourai’s Dance
db1,1,1+2
|
M,M,MMM
7,8,5,5,20
|
i15
|
-15
|
KND
|
KND
|
|
|
Ayame
db2
|
L[TC]
15
|
i23
|
-12c
|
+2
|
+14g
|
|
|
Leg Scythe
db3
|
L
14
|
i18
|
-12c
|
+2
|
+6c
|
|
|
Kariashi[1]
db4
|
L[TC]
14
|
i22
|
-11c
|
±0
|
+3
|
|
|
Kariashi[1] > Crouching
db4,D
|
L[TC],Sp
14
|
i22
|
-11c
|
±0
|
+3
|
|
|
Kariashi[2]
db4,4
|
L[TC]*2
14,15
|
i22
|
-7c
|
+4
|
LNC
|
|
|
Kariashi[2] > Crouching
db4,4,D
|
L[TC]*2,Sp
14,15
|
i22
|
-11c
|
±0
|
LNC
|
|
|
Kariashi
db4,4,4
|
L[TC]*3
14,15,16
|
i22
|
-7c
|
+4
|
LNC
|
|
|
Kariashi > Crouching
db4,4,4,D
|
L[TC]*3,Sp
14,15,16
|
i22
|
-11c
|
±0
|
LNC
|
|
|
Kariashi Hakuro
During Kariashi 1+4
|
Sp-LH
5,8
|
i22
|
-3
|
-3
|
+4
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Violet
b1
|
L[TC]
19
|
i29
|
-10c
|
+6
|
Th
|
|
|
Violet > crouching to cancel
b1,D
|
Sp
–
|
–
|
–
|
–
|
||
|
Sumire Okuri
b1[Counter Hit]
|
L[TC],Th
22,22
|
i29
|
–
|
–
|
Th
|
|
|
Ryuen
b2
|
M
10
|
i14
|
-9
|
+2
|
+2
|
|
|
Ryuen > Elbow
b2,1
|
M,H
10,7
|
i14
|
-9
|
+2
|
+2
|
|
|
Ryuen > Elbow > Genjitsu
b2,1,F
|
M,H,Sp
10,7
|
i14
|
±0
|
+11
|
+11
|
|
|
Ryuen > Elbow > Miare
b2,1,B
|
M,H,Sp
10,7
|
i14
|
±0
|
+11
|
+11
|
|
|
Ryuen Saika Shikei
b2,1,1
|
M,H,M
10,7,20
|
i14
|
-13
|
KND
|
KND
|
|
|
Ryuen Saika Renken
b2,1,2
|
M,H,M
10,7,22(8)
|
i14
|
-9
|
KND
|
TR
|
TR
|
|
Ryuen Saika Renshuu
b2,1,4
|
M,H,H
10,7,24
|
i14
|
-8
|
BQR
|
BQR
|
|
|
Ryuen Magushi
b2,2
|
M,M
10,10
|
i14
|
-9
|
+3
|
+3
|
|
|
Dragon Wheel Kick
b3
|
M[TJ]
20
|
i16
|
-19
|
KND
|
KND
|
|
|
Ryuusha Renken
b3,2
|
M[TJ],M
20,15(8)
|
i16
|
-9
|
TR
|
TR
|
TR
|
|
Ryuusha Renken[Second Only]
b3,2
|
M[TJ],M
20,22(8)
|
i37
|
-9
|
KND
|
TR
|
TR
|
|
Dragon Wheel Leg Cutter
b3,4
|
M[TJ],L[TC]
20,14
|
i16
|
-11c
|
±0
|
+3
|
|
|
Shirabyoushi[1]
b4
|
M
14
|
i13
|
-7
|
+5
|
+5
|
|
|
Shirabyoushi
b4,2
|
M,M
14,17
|
i13
|
-13
|
+5
|
LNC
|
|
|
Miare
b1+2
|
Sp(Recovery)
–
|
|
–
|
–
|
–
|
|
|
Omoikane
b3+4
|
M[PC]
25
|
i28
|
-12
|
KND
|
KND
|
PC
|
|
Omoikane[PU]
b3+4 , during opponent absorb attack
|
M[PC]
25(10)
|
i28
|
-8
|
KND
|
KND
|
PC
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Divine Exile – Heaven
uf1[or u1 or ub1]
|
HH
6,30
|
i10
|
-14
|
KND
|
KND
|
|
|
Totsuka-no-Tsurugi
uf2
|
M[TC]
24(9)
|
i19
|
-9
|
KND
|
TR
|
TR
|
|
Izumo Strike
u2[or ub2]
|
H,Sp
17
|
i23
|
+4
|
+11
|
+20c
|
HM
|
|
Iwato
uf3[or u3 or ub3]
|
M
17
|
i20
|
-6
|
+5
|
LNC
|
|
|
Housenka[1]
uf4
|
M[TJ]
10
|
i16
|
-20
|
-9
|
-9
|
|
|
Housenka – Misogi
uf4,3
|
M[TJ],M[TJ],M,Sp
10,8,14
|
i16
|
-12
|
TR
|
TR
|
TR
|
|
Chikura
u4[or ub4]
|
M[TJ]
21
|
i22
|
-3
|
KND
|
KND
|
|
|
Shinki
ub1+2
|
UA-M
50
|
i57
|
–
|
KND
|
KND
|
|
|
Saiuntsui
uf3+4[or u3+4 or ub3+4]
|
MM[TJ]
5,21
|
i20
|
-8
|
KND
|
KND
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Suiei
ff2
|
M
16
|
i16
|
-12
|
+3
|
+3
|
|
|
Suiei > Genjitsu
ff2,F
|
M,Sp
16
|
i16
|
+1
|
+16g
|
+16g
|
|
|
Suiei > Miare
ff2,B
|
M,Sp
16
|
i16
|
+1
|
+16g
|
+16g
|
|
|
Suiei Ura Saika
ff2,2
|
M,M
16,22
|
i16
|
-13
|
KND
|
LNC
|
TR
|
|
Suiei Kagetsu
ff2,3
|
M,H
16,22
|
i16
|
-8
|
KND
|
KND
|
|
|
Yukimiguruma[1]
ff3
|
M
23
|
i18
|
-9
|
+2
|
+2
|
HM
|
|
Yukimiguruma
ff3,3+4
|
M,MM
23,12,15(3,4)
|
i18
|
+3
|
KND
|
KND
|
HM
|
|
Tokkei – Misogi
ff1+2
|
M
32(6)
|
i22
|
+6
|
KND
|
KND
|
|
|
Tokkei – Misogi > Genjitsu
ff1+2,F
|
M,Sp
32(6)
|
i22
|
+9
|
KND
|
KND
|
|
|
Tokkei – Misogi > Miare
ff1+2,B
|
M,Sp
32(6)
|
i22
|
+9
|
KND
|
KND
|
|
|
Ame-no-Uzume
fff3
|
M[TJ]
28(8)
|
i24
|
+3
|
KND
|
KND
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Tenkan Saika[1]
While rising 1
|
H
14
|
i12
|
-6
|
+5
|
+5
|
|
|
Tenkan Saika
While rising 1,1
|
H,H
14,7
|
i12
|
-9
|
+2
|
+2
|
|
|
Tenkan Saika > Genjitsu
While rising 1,1,F
|
H,H,Sp
14,7
|
i12
|
±0
|
+11
|
+11
|
|
|
Tenkan Saika > Miare
While rising 1,1,B
|
H,H,Sp
14,7
|
i12
|
±0
|
+11
|
+11
|
|
|
Tenkan Saika Shikei
While rising 1,1,1
|
H,H,M
14,7,20
|
i12
|
-13
|
KND
|
KND
|
|
|
Tenkan Saika Renken
While rising 1,1,2
|
H,H,M
14,7,22(8)
|
i12
|
-9
|
KND
|
TR
|
TR
|
|
Tenkan Saika Renshuu
While rising 1,1,4
|
H,H,H
14,7,24
|
i12
|
-8
|
BQR
|
BQR
|
|
|
Tomoezakura[2]
While rising 1,4
|
H,M
14,16
|
i12
|
-11
|
±0c
|
±0c
|
|
|
Tomoezakura
While rising 1,4,2
|
H,M,L[TC]
14,16,17
|
i12
|
-16c
|
±0c
|
KND
|
|
|
Tomoefuji
While rising 1,4,1+2
|
H,M,M
14.16.28
|
i12
|
-20
|
KND
|
KND
|
|
|
Hyakkaou[1]
While rising 2
|
M
12
|
i13
|
-8
|
+5
|
LNC
|
|
|
Hyakkaou
While rising 2,1
|
M,M
12,20
|
i13
|
-12
|
KND
|
KND
|
|
|
Gioh
While rising 3
|
M
16
|
i14
|
-13
|
LNC
|
LNC
|
|
|
Ichikaku
While rising 4
|
M
21
|
i11
|
-12
|
KND
|
KND
|
|
|
Sudare Nagashi
While rising 1+2
|
M
20
|
i21
|
-2
|
+5
|
LNC
|
|
|
Sudare Nagashi > crouching to cancel
While rising 1+2,D
|
Sp
–
|
–
|
–
|
–
|
||
|
Flowing Moon Scent
While rising 3+4
|
M
23
|
i18
|
-21
|
LNC
|
LNC
|
TR
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
While crouching d1[or db1]
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Divine Exile – Earth
While crouching df1
|
Sp-LM
6,30
|
i10
|
-19
|
KND
|
KND
|
|
|
Right Low Jab
While crouching d2[or db2]
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Grace
While crouching df2
|
L[TC]
12
|
i16
|
-11c
|
±0
|
+18g
(+14) |
|
|
Left Spin Low Kick
While crouching d3[or db3]
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Kanamegaeshi[Clean Hit]
While crouching df3
|
L[TC]
15
|
i21
|
-19c
|
KND
|
KND
|
|
|
Kanamegaeshi[Tip]
While crouching df3
|
L[TC]
12
|
i21
|
-19c
|
±0c
|
±0c
|
|
|
Right Low Kick
While crouching 4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Twin Cloud Kicks[1]
While crouching d3+4[or db3+4]
|
MM[TJ]
10,10
|
i21
|
-6
|
+5c
|
+5c
|
|
|
Twin Cloud Kicks[1] > Crouching
While crouching d3+4,D[or db3+4,D]
|
MM[TJ],Sp
10,10
|
i21
|
-6
|
+5c
|
+5c
|
|
|
Twin Cloud Kicks
While crouching d3+4,3[or db3+4,3]
|
MM[TJ],MM[TJ]
10,10,10,10
|
i21
|
±0c
|
KND
|
KND
|
|
|
Twin Cloud Kicks > Crouching
While crouching d3+4,3,D[or db3+4,3,D]
|
MM[TJ],MM[TJ],Sp
10,10,10,10
|
i21
|
±0c
|
KND
|
KND
|
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Kasanegasumi
During sidestep 2
|
M
27
|
i16
|
-9
|
KND
|
KND
|
TR
|
|
Kagura[HA]
When Heat activation available, During sidestep 4
|
M
20
|
i18
|
+6
|
+9g
|
+9g
|
HA
|
|
Kagura
During sidestep 4
|
M
20
|
i18
|
+6
|
+8c
|
+8c
|
|
|
Sankouchou
During sidestep 1+2
|
HHM
7,9,18
|
i16
|
-4
|
+7c
|
+7c
|
HM
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Right Kick
Back facing opponent 4
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Left Low Kick
Back facing opponent d3
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Twist Right Low Kick
Back facing opponent d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Ki Charge
1+2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Back Handspring
ub,b
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Back Handspring > Spinning Jump Kick
ub,b 3
|
M[TJ]
28(8)
|
i69
|
+3
|
KND
|
KND
|
|
|
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
|
M[TJ]
21
|
i39
|
+4c
|
LNC
|
LNC
|
Stance
Izumo
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Izumo
u2, etc.
|
H,Sp
17
|
i23
|
+4
|
+11
|
+20c
|
HM
|
|
Haraede
During Izumo 1
|
H
7
|
i13
|
-7
|
+4
|
+4
|
|
|
Haraede > Genjitsu
During Izumo 1,F
|
H,Sp
7
|
i13
|
-6
|
+5
|
+5
|
|
|
Haraede > Miare
During Izumo 1,B
|
H,Sp
7
|
i13
|
-6
|
+5
|
+5
|
|
|
Haraede Kannagi
During Izumo 1,1
|
H,H
7,26
|
i13
|
-4
|
KND
|
KND
|
TR
|
|
Haraede Musubi
During Izumo 1,2
|
H,M
7,20
|
i13
|
-13
|
KND
|
LNC
|
|
|
Setsurinbu – Misogi
During Izumo 2
|
M[TC]
24(9)
|
i23
|
-13
|
LNC
|
LNC
|
TR
|
|
Zuiun Renkyaku[HA]
When Heat activation available, During Izumo 3
|
MH[TJ]
10,16
|
i16
|
-6
|
+9g
|
+9g
|
HA
|
|
Zuiun Renkyaku
During Izumo 3
|
MH[TJ]
10,16
|
i16
|
-6
|
KND
|
KND
|
|
|
Wakeikazuchi – Misogi[1]
During Izumo 4
|
L[TC]
10
|
i19
|
-37c
|
-1c
|
LNC
|
|
|
Wakeikazuchi – Misogi
During Izumo 4,1
|
L,M
10,21
|
i19
|
-14
|
KND
|
KND
|
|
|
Mihikarioroshi
During Izumo 1+2
|
M[PC]
24
|
i21
|
-12
|
KND
|
KND
|
PC
|
|
Mihikarioroshi[PU]
During Izumo 1+2 , during opponent absorb attack
|
M[PC]
24(9)
|
i21
|
-6c
|
KND
|
KND
|
PC
|
|
Dianthus Garden
During Izumo f1+2
|
M
21
|
i16
|
-6
|
+5
|
+25g
(+15) |
HM
|
Genjitsu
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Genjitsu
f3+4, etc.
|
Sp[St.At-Reversal-Low,At-Reversal-Throw]
–
|
–
|
–
|
–
|
||
|
Genjitsu > Crouching
f3+4,D
|
Sp
–
|
–
|
–
|
–
|
||
|
Amaterasu
Time with opponent low attack f3+4
|
At-Reversal[Low]
20
|
i1
|
–
|
KND
|
KND
|
|
|
Throw Reversal
Time with opponent throw f3+4
|
At-Reversal[Throw]
40
|
i1
|
–
|
KND
|
KND
|
|
|
Rurikoukai
During Genjitsu 1
|
L[TC]
22
|
i20
|
-12c
|
+3c
|
KND
|
|
|
Kazama Style Spirit
During Genjitsu 2
|
M[PC],Th
16,32
|
i16
|
-13
|
Th
|
Th
|
PC
|
|
Kazama Style Spirit[PU]
During Genjitsu 2 , during opponent absorb attack
|
M[PC],Th
16,32(6)
|
i16
|
-9
|
Th
|
Th
|
PC
|
|
Getsuun
During Genjitsu 3
|
M
14
|
i17
|
-4c
|
+4c
|
+4c
|
|
|
Getsuun > Crouching
During Genjitsu 3,D
|
M,Sp
14
|
i17
|
-4c
|
+4c
|
+4c
|
|
|
Getsuun Renken
During Genjitsu 3,2
|
M,M
14,16(6)
|
i17
|
-9
|
KND
|
KND
|
|
|
Nichiun
During Genjitsu 4
|
H[TJ]
24
|
i26
|
+4
|
KND
|
KND
|
HM
|
Miare
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Miare
b1+2, etc.
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Miare > Sidestep
During Miare D[or U]
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Miare > Standing State
During Miare DB
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Genjitsu
During Miare F
|
Sp[St.At-Reversal-Low,At-Reversal-Throw]
–
|
|
–
|
–
|
–
|
|
|
Ame-no-Sakahoko
During Miare 1
|
M
30(12)
|
i24
|
-9
|
TR
|
TR
|
TR
|
|
Ame-no-Nuboko[HA]
When Heat activation available, During Miare 2
|
Sp-M
28(8)
|
i16
|
-20
|
+9g
|
+9g
|
HA
|
|
Ame-no-Nuboko
During Miare 2
|
Sp-M
28(8)
|
i16
|
-20
|
KND
|
KND
|
|
|
Yakumodachi > Izumo
During Miare 1+2
|
M[TC],Sp
17
|
i16
|
+4
|
+11g
|
+11g
|
HM
|
Heat State
Moves available when Kazama Essence is fully charged
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Kamudo-no-Tsurugi
When Kazama Essence is fully charged d1+2
|
M[TC]
32(12)
|
i26
|
-9
|
TR
|
TR
|
TR
|
|
Wakeikazuchi – Misogi[1]
When Kazama Essence is fully charged, during Izumo 4
|
L[TC]
10
|
i19
|
-37c
|
KND
|
LNC
|
|
|
Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo 4 on hit 1
|
L,M
10,30
|
i19
|
-37c
|
KND
|
KND
|
|
|
Ame-no-Nuboko[HA]
When Kazama Essence is fully charged, during Miare 2
|
Sp-M
38(11)
|
i16
|
-20
|
+9g
|
+9g
|
HA
|
|
Ame-no-Nuboko
When Kazama Essence is fully charged, during Miare 2
|
Sp-M
38(11)
|
i16
|
-20
|
KND
|
KND
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Heat Burst
When Heat activation available 2+3(during Izumo)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Shunkei[HA]
When Heat activation available 1+2
|
M
26
|
i13
|
-12
|
+9g
|
+9g
|
HA
|
|
Shunkei[HS]
During Heat 1+2
|
M
26(5)
|
i13
|
-12
|
+28g
|
+28g
|
|
|
Shunkei[HD]
During Heat 1+2,F
|
M
26(7)
|
i13
|
+5
|
KND
|
KND
|
HD
|
|
Ame-no-Habakiri[HA]
When Heat activation available f2, on hit or block 1+2
|
M,M
16,20(8)
|
i17
|
-9
|
+9g
|
+9g
|
HA
|
|
Ame-no-Habakiri[HS]
During Heat f2, on hit or block 1+2
|
M,M
16,20(3,8)
|
i17
|
-9
|
KND
|
KND
|
|
|
Ame-no-Habakiri[HD]
During Heat f2, on hit or block 1+2,F
|
M,M
16,20(3,10)
|
i17
|
+5
|
LNC
|
LNC
|
HD
|
|
Kagura[HA]
When Heat activation available, During sidestep 4
|
M
20
|
i18
|
+6
|
+9g
|
+9g
|
HA
|
|
Kagura[HS]
During Heat, During sidestep 4
|
M
20(4)
|
i18
|
+6
|
+8c
|
+8c
|
|
|
Kagura[HD]
During Heat, During sidestep 4,F
|
M
20(6)
|
i18
|
+5
|
LNC
|
LNC
|
HD
|
|
Zuiun Renkyaku[HA]
When Heat activation available, During Izumo 3
|
MH[TJ]
10,16
|
i16
|
-6
|
+9g
|
+9g
|
HA
|
|
Zuiun Renkyaku[HS]
During Heat and Izumo 3
|
MH[TJ]
10,16(2,3)
|
i16
|
-6
|
KND
|
KND
|
|
|
Zuiun Renkyaku[HD]
During Heat and Izumo 3,F
|
MH[TJ]
10,16(2,5)
|
i16
|
+5
|
LNC
|
LNC
|
HD
|
|
Ame-no-Nuboko[HA]
When Heat activation available, During Miare 2
|
Sp-M
28(8)
|
i16
|
-20
|
+9g
|
+9g
|
HA
|
|
Ame-no-Nuboko[HS]
During Heat and Miare 2
|
Sp-M
28(8)
|
i16
|
-20
|
KND
|
KND
|
|
|
Ame-no-Nuboko[HD]
During Heat and Miare 2,F
|
Sp-M
28(10)
|
i16
|
+5
|
LNC
|
LNC
|
HD
|
|
Inner Peace[HS]
During Heat f1+2
|
H[Parry-High&Mid],Sp
0(1)
|
i12
|
+2
|
+26g
|
+23
|
|
|
Yomotsu Ooyumi
During Heat 2+3(or during Izumo)
|
M,Th
20,30(4,6)
|
i13
|
-6
|
KND
|
KND
|
|
|
Yomotsu Ooyumi[Second]
During Heat 2+3(or during Izumo)
|
M
30(6)
|
i45
|
-6
|
KND
|
KND
|
|
|
Yomotsu Mihashira
During Heat and Genjitsu 1,1+2
|
L[TC],M
14,24(2,7)
|
i20
|
-12
|
KND
|
KND
|
|
|
Yomotsu Mihashira[Second]
During Heat and Genjitsu 1,1+2
|
L[TC],M
35(7)
|
i47
|
-12
|
KND
|
KND
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Amatsu Izanami
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Shiho Nage
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Katanuki
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Cloud Taste
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 1
|
|
Wind Wheel
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Twisted Limbs
Approach opponent from behind 1+3[or 2+4]
|
Throw-H
50
|
i12
|
Cannot throw escape
|
|
White Mountain
Approach opponent df2+3
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Riai
Approach opponent uf1+2
|
Throw-H
40
|
i12
|
Throw escape 1+2
|
|
Falling Rain
While crouching db1+2
|
Throw-H
15,30
|
i14
|
Throw escape 1+2
|
|
Tsukuyomi
During Izumo 1+3[or 2+4]
|
Throw-H
35
|
i14
|
Throw escape 1+2
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Attack Reversal
Time with opponent attack b1+3[or b2+4]
|
At-Reversal[High&Mid]
25
|
i5
|
High&Middle attack reversal, reception time [5F]-[12F]
|
|
Wheel Kick[Parry Successful]
Time with opponent punch f2+3
|
Parry[Punch-High&Mid],H
21
|
i4
|
High&Middle punch parry effect, reception time [4F]-[15F], if successful LNC
|
|
Inner Peace[HS][Parry Successful]
Time with opponent low attack, During Heat f1+2
|
Parry[High&Mid],Sp
0(1)
|
i5
|
High&Middle parry effect, reception time [5F]-[11F], if the attack is successful, the [+23F] advantage is gained, during Heat, partially uses remaining Heat time
|
|
Amaterasu
Time with opponent low attack f3+4
|
At-Reversal[Low]
20
|
i1
|
Low attack reversal, reception time [1F]-[40F], recover health when counterattack is successful
|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
|
Throw Reversal
Time with opponent throw f3+4
|
At-Reversal[Throw]
40
|
i1
|
Low attack reversal, reception time [1F]-[40F], recover health when counterattack is successful
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Sliding Dash
Run 3 steps or more and F4
|
L
17
|
i14
|
-40c
|
KND
|
KND
|
|
|
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
|
M[TJ]
24
|
i18
|
±0
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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