Jin Frame Data Ver.2.05.00

Frame

TEKKEN8 Jin Kazama Frame Data

TEKKEN8 Jin Kazama Frame Data
TEKKEN8 TOP


Explore the complete frame data chart for Jin Kazama in TEKKEN 8. This resource lists startup, block advantage, hit advantage, and counter hit information for all his moves. Ideal for players seeking deeper understanding of his pressure, punish, and combo game.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Jin Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Awekened Black Wing > Devil Step
During Heat ff1+2
M,Sp
20(4)
i25
+5
+24cg
+24cg
Awekened Black Wing > Standing State
During Heat ff1+2,B
M
20(4)
i25
-1
+18cg
+18cg
Fiendish Talon Rend
df2,4
M,M[TJ]
12,19(3,3)
i16
-12
+9
+9

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Zanshin or Zenshin 2+3)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Brimstone Bite[HA]
When Heat activation available, during Zanshin 1,2
M,M
14,21(6)
i16
-14
+9
+9
HA
Brimstone Bite[HD]
During Heat amd Zanshin 1,2,F
M,M
14,21(2,8)
i16
+5
LNC
LNC
HD
Hellfire Trespass Slayer > Breaking Step
During Heat 2+3(or during Zanshin or Zenshin 2+3)
M,H,M,Th
57(1,2,3)
i15
+3
Th
Th
Hellfire Trespass Slayer > Standing State
During Heat 2+3,F(or during Zanshin or Zenshin 2+3,F)
M,H,M,Th
57(1,2,3)
i15
+3
Th
Th
Hellfire Darkside Slayer
During Heat 2+3,4(or during Zanshin or Zenshin 2+3,4)
M,H,M
15,12,21(1,2,4)
i15
+9
KND
KND
Leaping Side kick > Zanshin
fff3,F
M[TJ],Sp
30(9)
i22
+6
KND
KND
Right Sweep (2) > Zanshin
While crouching df4,F
L[TC],Sp
20
i21
-26c
+12c
TR
Low Chop > Karmic Epicenter > Zanshin
During Zanshin 1+2,F
L[TC],Th,Sp
10,20
i21
-14c
+5
(+9cg)
+5
(+9cg)

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Left Jab
1
H
5
i10
+1
+8
+8
Left Right Combo
1,2
H,H
5,12
i10
-3
+6
+6
Left Right > Black Wing Rondo
1,2,1
H,H,M
5,12,20(6)
i10
-16
LNC
LNC
TR
Left Right > Axe Kick
1,2,3
H,H,M
5,12,20
i10
±0
KND
KND
Left Right > Spinning Hook Kick
1,2,4
H,H,H
5,12,26
i10
-4
KND
KND
Left Jab > Left Low Kick
1,3
H,L
5,9
i10
-12c
-1
-1
Left Jab > Double Low
1,3,4
H,L,L
5,9,17
i10
-13c
+3
KND
Right Jab
2
H
9
i10
±0
+9
+9
Double Thrust
2,1
H,M
9,9
i10
-3
+6
+6
Double Thrust > Roundhouse
2,1,4
H,M,M
9,9,18
i10
-10
+3
BQR
Double Thrust > Low Trick Kick
2,14~4
H,M,L
9,9,20
i10
-12s
+4c
KND
Switchblade
2,4
H,H
9,20
i10
-13
+7
+7
Switchblade > Zanshin
2,4,F
H,H,Sp[TC]
9,20
i10
-6
+14g
+14g
Kishin Rekko[1]
3
H
17
i14
-7
+4
+4
Kishin Rekko[2]
3,1
H,H
17,7
i14
-1
+7
+7
Kishin Rekko[2] > Zanshin
3,1,F
H,H,Sp[TC]
17,7
i14
+4
+12g
+12g
Kishin Rekko
3,1,4
H,H,L
17,7,18
i14
-13c
+3
LNC
High Right Roundhouse
4
H
15
i13
-9
+10g
+13c
HM
Spinning Flare Kick
4~3
M[TJ]
27
i24
-11
KND
KND
Median Line Destruction[HA]
When Heat activation available 1+2
MMM
4,4,16
i13
-14
+9
+9
HA
Median Line Destruction
1+2
MMM
4,4,16
i13
-14
KND
KND

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Left Sidekick
f3
M
12
i14
-16
-5
-5
Tanden Nidan-uchi[HA]
When Heat activation available f3,1
M,M
12,17
i14
-12
+9
+9
HA
Tanden Nidan-uchi
f3,1
M,M
12,17
i14
-12
+4
+4
Left Sidekick > Stinger
f3,3
M,H
12,14
i14
-8
+8
+8
Left Sidekick > Stinger > Zanshin
f3,3,F
M,H,SpCD
12,14
i14
-7
+9
+9
Left Sidekick > Stinger Sen
f3,3,B
M,H,Sp
12,14
i14
-8
+8
+8
Front Thrust Kick
f4
M
21
i16
-8
+4
LNC
Front Thrust Kick > Zanshin
f4,F
M,Sp[TC]
21
i16
-1
+11
LNC
Double Chamber Punch
f1+2
HH
14,24(7)
i14
-9
KND
KND
Zenshin
f3+4
Sp[TC]

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Mid Left Punch
df1
M
10
i13
-3
+4
+6
Mid Left Punch > High Roundhouse Kick
df1,4
M,H
10,18
i13
-9
+10g
KND
Mid Left Punch > Mid Sidekick
df14~4
M,M
10,24
i13
-12
KND
KND
Fiendish Rend
df2
M
12(3)
i16
-9
+6
+6
Fiendish Rend > Breaking Step
df2,DF
M,Sp
12(3)
i16
-2
+13g
+13g
Fiendish Talon Rend
df2,4
M,M[TJ]
12,19(3,3)
i16
-12
+9
+9
Left Roundhouse
df3
M
16
i12
-8
+3
+3
Brazilian Kick
df3~3
M
20
i23
+6c
+13c
+13c
Brazilian Kick > Breaking Step
df3~3,DF
M,Sp
20
i23
+2c
+9c
+9c
Right Spinning Axe Kick[HA]
When Heat activation available df4
M
22
i20
±0
+9
+9
HA
Right Spinning Axe Kick
df4
M
22
i20
±0
+8c
+8c

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Corpse Thrust > Black Wing Flash
d1
M[PC],Th
21,10
i21
-13
Th
Th
PC
Corpse Thrust[PU] > Black Wing Flash
d1, during opponent absorb attack
M[PC],Th
21,10(8)
i21
-9
Th
Th
PC
Scourge
d2
L[TC]
22
i22
-14c
+4c
+4c
Knee Popper
d3
L
7
i15
-14c
-3
-2
Kazama Style Three-Quarter Kick[2]
d3,4
L,H
7,10
i15
-11
-3
-3
Kazama Style Three-Quarter Kick
d3,4,3
L,H,M
7,10,21
i15
-12
KND
KND
TR
Knee Popper > Mid Sidekick
d3,4~4
L,M
7,24
i15
-12
KND
KND
Right Sweep
d4
L[TC]
11
i16
-12c
-1
-1
Double Lift Kick
d3+4
MM[TJ]
5,20
i15
-19
LNC
LNC

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
db1
Sp-L[TC]
5
i10
-5
+6
+6
Savage Sword[1]
db2
M
12
i16
-10
-4
KND
Savage Sword[2]
db2,2
M,H
12,11
i16
-12
-7
LNC
Savage Sword
db2,2,3
M,H,M
12,11,21
i16
-9
KND
KND
Punch Cascade Kick
db2,3
M,M
12,23
i16
-8
KND
KND
Left Spinning Back Kick
db3
H[TC]
28
i20
-10
KND
KND
Right Low Roundhouse
db4
L
18
i20
-13c
+3
+13g
Power Stance
db1+2
M
0
i19
-11
+17cg
+17cg

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Shun Maten[1]
b1
H
11
i12
-9
+2
+2
Shun Maten
b1,2
H,H
11,20
i12
-10
KND
KND
TR
Shun Masatsu[1]
b2
M
12
i15
-11
±0
±0
Shun Masatsu
b2,1
M,M
12,10
i15
-9
+2
+2
Left Knee
b3
M
17
i16
-6
+5
+5
Left Knee > Zanshin
b3,F
M,Sp[TC]
17
i15
-2
+9
+9
Left Knee > Right Thrust
b3,2
M,M
17,20
i15
-9
+9
(+21g)
+9
(+21g)
Spinning Sidekick
b4
M
21
i17
-7
KND
KND
Suigetsu Strike
b1+2
M[Parry-Punch-High&Mid]
20
i23
-12
+6
+6
Suigetsu Strike[Parry Successful]
Time with opponent punch b1+2
Parry[Punch-High&Mid],M
20
i3
KND
KND
Zanshin
b3+4
Sp[TC]

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jumping Knuckle
uf1[or u1 or ub1]
M[TJ]
12
i18
-12
-1
-1
Evading Middle Strike
uf2[or u2]
M
18
i15
-10
+6
KND
Left Spinning Jump Kick
uf3[or u3 or ub3]
M[TJ]
17
i22
-9
+6
LNC
Front Jump Kick
uf4[or u4]
M[TJ]
13
i15
-13
LNC
LNC
Front Jump Kick
ub4
M[TJ]
15
i15
-13
KND
LNC
Konshin Seikenzuki
ub1+2
UA-M
50
i75
KND
KND
Konshin Seikenzuki > Cancel
ub1+2,bb
Sp
Delayed Rising Toe Kick
uf,n,4
M[TJ]
20
i23
-13
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Demon’s Paw[HA]
When Heat activation available ff2
M
22(6)
i14
-8
+9
+9
HA
Demon’s Paw
ff2
M
22(6)
i14
-8
KND
KND
Left Axe Kick
ff3
M
20
i23
-4
LNC
LNC
Left Axe Kick > Left Jab
ff3,1
M,H
20,5
i23
+1
+7
+7
Battery Sidekick
ff4
M
32
i17
-7
KND
KND
Evil Intent[1]
bf2
M
15
i15
-7
+4
+4
Evil Intent[2]
bf2,1
M,H
15,14
i15
-5
+6
+9
Evil Intent
bf2,1,2
M,H,M
15,14,20
i15
-5
KND
KND
Geyser
bf2,1,df2
M,H,M
15,14,22
i15
-14
LNC
LNC
TR
Keito
bf2,3
M,M
15,17
i15
-9
+6
LNC
Keito > Zanshin
bf2,3,F
M,M,Sp[TC]
15,17
i15
+2
+17g
LNC
Leaping Side kick
fff3
M[TJ]
30(9)
i22
+6
KND
KND
Leaping Side kick > Zanshin
fff3,F
M[TJ],Sp
30(9)
i22
+6
KND
KND

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Solar Plexus Strike
While rising 1
M
7
i13
-6
+5
+5
Twin Lancer
While rising 1,2
M,M
7,19
i13
-8
+3c
+3c
Twin Lancer > Zanshin
While rising 1,2,F
M,M,Sp[TC]
7,19
i13
-9
+2c
+2c
Kazama Style 6 Hit Combo Redux[2]
While rising 1,3
M,H
7,8
i13
-6
+4
+4
Kazama Style 6 Hit Combo Redux[2] > Sen
While rising 1,3,B
M,H,Sp
7,8
i13
-6
+4
+4
Kazama Style 6 Hit Combo Redux[3]
While rising 1,3,2
M,H,M
7,8,4
i13
-11
-6
-6
Kazama Style 6 Hit Combo Redux[4]
While rising 1,3,2,1
M,H,M,M
7,8,4,3
i13
-11
+3
+3
Kazama Style 6 Hit Combo Redux[5]
While rising 1,3,2,1,4
M,H,M,M,L
7,8,4,3,5
i13
-31c
+8c
+8c
Kazama Style 6 Hit Combo Redux
While rising 1,3,2,1,4,2
M,H,M,M,L,M[TJ]
7,8,4,3,5,15(4)
i13
-16
KND
KND
Solar Plexus Strike > Brazilian Kick
While rising 1,3~3
H,M
7,20
i13
+6c
+13c
+13c
Solar Plexus Strike > Brazilian Kick > Breaking Step
While rising 1,3~3,DF
H,M,Sp
7,20
i13
+2c
+9c
+9c
Crouching Uppercut
While rising 2
M
14
i14
-12
LNC
LNC
Bamboo Splitter
While rising 3
M
20
i16
-9
+10g
KND
HM
Double Cross Kicks[1]
While rising 4
M
13
i11
-3
+8
+8
Double Cross Kicks
While rising 4,4
M,H
13,15
i11
-7
+4
+4

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching 2
Sp-L[TC]
8
i11
-4
+7
+7
Left Spin Low Kick
While crouching 3
L[TC]
10
i16
-17c
-6
-6
Right Low Kick
While crouching 4
L[TC]
6
i12
-15c
-4
-4
Right Sweep (2)
While crouching df4
L[TC]
20
i21
-26c
+2c
TR
Right Sweep (2) > Zanshin
While crouching df4,F
L[TC],Sp
20
i21
-26c
+12c
TR

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Black Out[Opponent Down]
While opponent is down d1+2
L[Attack-Down]
19
i19
KND
KND
Black Out[Opponent Standing]
While opponent is down d1+2
L[Attack-Down]
24
i19
-13c
+3
+3
State of Zanshin
1+3+4
Sp
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
M[TJ]
21
i36
±0c
KND
KND

Stance

Breaking Step

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Breaking Step
f,n,d,df
Sp
Thrusting Uppercut
f,n,d,df1
M
20
i16
-13
LNC
LNC
TR
Electric Thrusting Uppercut[HS]
During Heat f,n,d,df1
M
22(4)
i16
-13
LNC
LNC
TR
Electric Thrusting Uppercut
f,n,d,df1[df+1 press simultaneously]
M
22(4)
i16
-13
LNC
LNC
TR
Wind Hook Fist
f,n,d,df2
H
20
i11
-10
TR
TR
Electric Wind Hook Fist[HS]
During Heat f,n,d,df2
H
25(5)
i11
+5
TR
TR
Electric Wind Hook Fist
f,n,d,df2[df+2 press simultaneously]
H
25(5)
i11
+5
TR
TR
Bamboo Splitter
f,n,d,df3
M
20
i16
-9
+10g
KND
HM
Depraved Savagery[1]
f,n,d,DF4
L
12
i20
-31c
+8c
+8c
Depraved Savagery
f,n,d,DF4,2
L,M[TJ]
12,19(8)
i20
-16
KND
KND
Depraved Savagery[Second Only]
f,n,d,DF4,2
L,M[TJ]
12,28(8)
i52
-16
KND
KND
Bash
f,n,d,df,F
Sp
Special Jump
f,n,d,df UF
Sp[TJ]
Leaping Side kick
f,n,d,df fuf3
M[TJ]
30(9)
i22
+6
KND
KND

Zanshin

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Zanshin
b3+4
Sp[TC]
Zanshin
f3+4
Sp[TC]
Dash
During Zanshin F
Sp
Breaking Step
During Zanshin DF
Sp
Left Drill Punch
During Zanshin 1
M
14
i16
-3
+8
+8
Brimstone Bite[HA]
When Heat activation available, during Zanshin 1,2
M,M
14,21(6)
i16
-14
+9
+9
HA
Brimstone Bite
During Zanshin 1,2
M,M
14,21(6)
i16
-14
KND
KND
Brimstone Bite > Cancel Breaking Step
During Zanshin 1,2,DF
M,Sp
14
i16
-22
-11
-11
Kazama Style Leg Strike Flurry
During Zanshin 1,3
M,H,Th
14,14,14
i16
-9
Th
Th
Fiendish Claw
During Zanshin 2
H[PC]
25(6)
i18
-5
KND
KND
PC
HM
Fiendish Claw[PU]
During Zanshin 2, during opponent absorb attack
H[PC]
25(8)
i18
±0
KND
KND
PC
HM
Halberd Heel
During Zanshin 3
M
20
i17
-9
+10g
KND
HM
Corpse Crusher
During Zanshin 4
M[TJ]
25(7)
i27
+2
KND
KND
Low Chop > Karmic Epicenter
During Zanshin 1+2
L[TC],Th
10,20
i21
-14c
+4
(+8cg)
+4
(+8cg)
Low Chop > Karmic Epicenter > Zanshin
During Zanshin 1+2,F
L[TC],Th,Sp
10,20
i21
-14c
+5
(+9cg)
+5
(+9cg)
Black Wing Bolt
During Zanshin 3+4
H[TJ]
25(10)
i21
+9
KND
KND
Black Wing Bolt > Breaking Step
During Zanshin 3+4,DF
H[TJ],Sp
25(10)
i21
+8
KND
KND
Black Wing Rondo
During Zanshin u1
M[TJ]
20(6)
i14
-16
LNC
LNC
TR

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Zanshin or Zenshin 2+3)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Median Line Destruction[HA]
When Heat activation available 1+2
MMM
4,4,16
i13
-14
+9
+9
HA
Median Line Destruction[HS]
During Heat 1+2
MMM
4,4,16(1,1,3)
i13
-14
KND
KND
Median Line Destruction[HD]
During Heat 1+2,F
MMM
4,4,16(1,1,5)
i13
+5
KND
KND
HD
Tanden Nidan-uchi[HA]
When Heat activation available f3,1
M,M
12,17
i14
-12
+9
+9
HA
Tanden Nidan-uchi[HS]
During Heat f3,1
M,M
12,17(2,3)
i14
-12
+4
+4
Tanden Nidan-uchi[HD]
During Heat f3,1,F
M,M
12,17(2,5)
i14
+5
LNC
LNC
HD
Right Spinning Axe Kick[HA]
When Heat activation available df4
M
22
i20
±0
+9
+9
HA
Right Spinning Axe Kick[HS]
During Heat df4
M
22(4)
i20
±0
+8c
+8c
Right Spinning Axe Kick[HD]
During Heat df4,F
M
22(6)
i20
+5
LNC
LNC
HD
Demon’s Paw[HA]
When Heat activation available ff2
M
22(6)
i14
-8
+9
+9
HA
Demon’s Paw[HS]
During Heat ff2
M
22(6)
i14
-8
KND
KND
Demon’s Paw[HD]
During Heat ff2,F
M
22(8)
i14
+5
LNC
LNC
HD
Brimstone Bite[HA]
When Heat activation available, during Zanshin 1,2
M,M
14,21(6)
i16
-14
+9
+9
HA
Brimstone Bite[HS]
During Heat amd Zanshin 1,2
M,M
14,21(2,6)
i16
-14
KND
KND
Brimstone Bite[HD]
During Heat amd Zanshin 1,2,F
M,M
14,21(2,8)
i16
+5
LNC
LNC
HD
Awakened Power Stance > Devil Step
During Heat db1+2 on hit or block
M,Sp
0(1)
i19
+4
+23cg
+23cg
PC
Awekened Black Wing > Devil Step
During Heat ff1+2
M,Sp
20(4)
i25
+5
+24cg
+24cg
Awekened Black Wing > Standing State
During Heat ff1+2,B
M
20(4)
i25
-1
+18cg
+18cg
Awakened Thunder God Fist
During Devil Step 1
M,M
25(7)
i20
-13
TR
TR
TR
Awakened Wind God Fist
During Devil Step 2
M,Sp-M
23(6)
i11
+4
LNC
LNC
Awakened Demon’s Hoof
During Devil Step 3
M,M[TJ]
25(7)
i26
+2c
LNC
LNC
Awakened Demon’s Tail
During Devil Step DF3
M,L[TJ]
24(7)
i33
-23c
KND
KND
Awakened Spinning Demon[1]
During Devil Step 4
M,L
10(3)
i16
-12c
-2c
-2c
Awakened Spinning Demon
During Devil Step 4,4
M,L,M
10,25(3,5)
i16
-14
+3c
+3c
Electric Thrusting Uppercut[HS]
During Heat f,n,d,df 1
M
22(4)
i16
-13
LNC
LNC
TR
Electric Wind Hook Fist[HS]
During Heat f,n,d,df 2
H
25(5)
i11
+5
TR
TR
Hellfire Trespass Slayer > Breaking Step
During Heat 2+3(or during Zanshin or Zenshin 2+3)
M,H,M,Th
57(1,2,3)
i15
+3
Th
Th
Hellfire Trespass Slayer > Standing State
During Heat 2+3,F(or during Zanshin or Zenshin 2+3,F)
M,H,M,Th
57(1,2,3)
i15
+3
Th
Th
Hellfire Darkside Slayer
During Heat 2+3,4(or during Zanshin or Zenshin 2+3,4)
M,H,M
15,12,21(1,2,4)
i15
+9
KND
KND

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Polar Demon Gouge
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Double Face Kick
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Over the Shoulder Reverse
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Shoulder Flip
Approach opponent from left side 1+3[or 2+4]
Throw-H
43
i12
Throw escape 1
Over the Limit
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Pivoting Hip Throw
Approach opponent from behind 1+3[or 2+4]
Throw-H
50
i12
Cannot throw escape
Shun Ren Dan
Approach opponent df2+4[or during Zanshin 2+4 or during Zenshin 2+4]
Throw-H
40
i12
Throw escape 2
Tidal Wave
Approach opponent uf1+2[or f,n,d,df UF1+2]
Throw-H
40
i12
Throw escape 1+2
Complicated Wire
Approach opponent qcb 1+3
Throw-H
40
i12
Throw escape 1

Attack Reversal

Name/Command Hit Range/Damage Start Note
Parry
Time with opponent attack b1+3[or b2+4]
St-Parry[High&Mid]
i3
High&Middle strong parry effect, reception time [3F]-[9F]
Suigetsu Strike[Parry Successful]
Time with opponent punch b1+2
Parry[Punch-High&Mid],M
20
i3
High&Middle punch parry effect, reception time [3F]-[10F], if the attack is successful, the enemy can be attacked again
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and 4
L
17
i14
-40c
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and 1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

TEKKEN8 TOP

コメント

タイトルとURLをコピーしました