Eddy Frame Data Ver.2.05.00

Eddy

TEKKEN8 Eddy Gordo Frame Data

TEKKEN8 Eddy Gordo Frame Data
TEKKEN8 TOP


Frame data table for Eddy Gordo in Tekken 8. Includes startup, block, hit, and counter hit frame advantages for all moves. Useful for match-up knowledge and optimizing strategies.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Eddy Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Oxum[HA]
When Heat activation available uf1,4(or u1,4 or ub1,4)
M,H[TJ]
12,25
i14
-8
+9
+9
Oxum[HS]
During Heat uf1,4(or u1,4 or ub1,4)
M,H[TJ]
12,25(2,5)
i14
-8
+11g
+11g
Oxum[HD]
During Heat uf1,4,F(or u1,4,F or ub1,4,F)
M,H[TJ]
12,25(2,7)
i14
+5
KND
KND
One Two Lunging Brush Fire
1,2,3
H,H
5,12,21
i10
-9
KND
KND
Oxóssi[1]
uf1(or u1 or ub1)
M
12
i14
-5
+5
+5
Oxóssi
uf1,3(or u1,3 or ub1,3)
M,M
12,23
i14
-13
KND
KND
Oxóssi > Cancel Bananeira
uf1,3,F(or u1,3,F or ub1,3,F)
M,Sp
12
i14
-22
-12
-12
Voragem
qcb4
H[TJ]
25(7)
i21
+3
KND
KND
HM
Ogum Mandinga[Level One]
While at Mandinga level 1 or higher, during Bananeira, take low attack from opponent
Parry[Low]
25
KND
KND
Ogum Mandinga[Level One] > Negativa
While at Mandinga level 1 or higher, during Bananeira, take low attack from opponent D
Parry[Low],Sp
25
KND
KND
Ogum Mandinga[Level Two]
While at Mandinga level 2 or higher, during Bananeira, take low attack from opponent
Parry[Low]
25
LNC
LNC
Ogum Mandinga[Level Two] > Negativa
While at Mandinga level 2 or higher, during Bananeira, take low attack from opponent D
Parry[Low],Sp
25
LNC
LNC

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
One Two Galopantes
1,2
H,H
5,12
i10
-3
+8
+8
One Two Galopantes > Bananeira
1,2,F
H,H,Sp
5,12
i10
-5
+6
+6
One Two Lunging Brush Fire
1,2,3
H,H
5,12,21
i10
-9
KND
KND
One Two Galopantes > Back Summy > Crouching
1,2,4
H,H,Sp[TJ],Sp
5,12
i10
-27
-16
-16
One Two Galopantes > Chute Baixo
1,2,4~3
H,H,Sp[TJ],L[TC],Sp
5,12,20
i10
-14c
LNC
LNC
One Two Galopantes > Chute Alto
1,2,4~4
H,H,H[TJ],Sp
5,12,27
i10
+8
BQR
BQR
One Two Galopantes > Chute Alto > Side ukemi
1,2,4~4,ukemi button
H,H,H[TJ],Sp
5,12,27
i10
-5
BQR
BQR
Céu Gafanhoto > Negativa
1,3
H,M,Sp[TC]
5,16
i10
-14
+7c
+7c
Combo Furacão[1]
2
H
10
i12
-9
+2
+2
Combo Furacão[2]
2,1
H,H
10,13
i12
-9
+2
+2
Combo Furacão
2,1,4
H,H,M
10,13,21
i12
-12
KND
LNC
Batida de Compasso > Bananeira
2,3
H,M,Sp
10,20
i12
-8
+8a
+8a
Sincelo[1]
3
M
12
i14
-9
+2
+2
Sincelo > Bananeira
3,3
M,M,Sp
12,22
i14
-3
+8a
+8a
Middle Kick
4
M
10
i13
-9
+7
+7
Lufada[HA]
When Heat activation available 4,4
M,M[TJ]
10,20
i13
-7
+9g
+9g
HA
Lufada
4,4
M,M[TJ]
10,20
i13
-7
+12g
+12g
Faisão
1+2
M
17
i20
+3c
+5c
+14c
Guerreiro Explosivo
During Heat 3+4
M[TJ]
20(4)
i20
+9
TR
TR
TR

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ventania[1]
f2
M
15
i18
-9
+6
+6
Ventania
f2,4
M,L
15,17
i18
-14c
+2
TR
Combo do Funâmbulo[1]
f3
H
16
i16
-5
+7
+7
HM
Combo do Funâmbulo
f3,4
H,M[TJ]
16,25
i16
-11
KND
KND
HM
Combo do Funâmbulo > Cancel Bananeira
f3,4,F
H,Sp
16
i16
-14
-2
-2
HM
Samba > Bananeira
f4
M,Sp
13
i23
-8
+8c
+8c
Aú do Sol[2]
f4,3
M[TJ],M[TJ]
13,8
i23
-13
-2c
-2c
Aú do Sol
f4,3,3+4
M[TJ],M[TJ],MM[TJ]
13,8,7,20
i23
-12
KND
KND
Aú da Lua > Negativa
f4,3+4
M[TJ],LL[TC],Sp[TC]
13,7,7
i23
-24c
KND
KND
Bananeira
f1+2
Sp
Xangô[HA]
When Heat activation available f3+4
M[TJ]
25(5)
i19
-9
+9g
+9g
HA
Xangô
f3+4
M[TJ]
25(5)
i19
-9
KND
KND

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Gêiser[1]
df1
M
10
i13
-3
+6
+6
Gêiser
df1,3
M,H[TJ]
10,21
i13
-7
KND
KND
TR
Elbow Uppercut
df2
M
19
i15
-5
+6
KND
Mirage
df3
M
17
i15
-18
LNC
LNC
TR
Kneecap Crusher
df4
L
14
i18
-12c
±0
+14g
Aú Reversão
df3+4
MM[TJ]
10,11
i18
-3
KND
KND

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d1(or db1)
Sp-L[TC]
5
i10
-5
+6
+6
Palmares Giro[1]
d2
M
10
i17
-9
±0
±0
Palmares Giro > Negativa
d2,3
M,M[TJ],Sp[TC]
10,20
i17
-4c
+5c
+5c
Sismo
d3
L[TC]
17
i21
-14c
+4c
+27g
Aú de Bico[1] > Crouching
d4
L[TC],Sp
10
i15
-16c
-5
-5
Aú de Bico
d4,3
L[TC],M[TJ]
10,20
i15
-13c
+12c
+12c
Negativa
d3+4
Sp[TC]

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twister Mirage[1]
db2
L[TC]
10
i18
-18c
-7
-2
Twister Mirage
db2,3
L[TC],M[TJ]
10,23
i18
-18
TR
TR
TR
Rasteira Forte
db3
L
21
i28
-14c
+5c
KND
Rabo de Arraia[1]
db4
M
14
i17
-17
+2
+2
Rabo de Arraia > Mandinga+1
db4,4
M,H[TJ],Sp
14,27(8)
i17
+1
KND
KND
Double Arm Stinger
db1+2
M
20
i30
-8
+14c
+14c
Meia-Lua de Compasso[1] > Crouching
db3+4
MM[TJ],Sp
12,12
i20
-6
+1
+1
Meia-Lua de Compasso[2]
db3+4,4
MM[TJ],M
12,12,10
i20
-8
+5
+5
Meia-Lua de Compasso
db3+4,4,3
MM[TJ],M,M
12,12,10,26
i20
-14
KND
KND

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Gato > Crouching
b1
M,Sp
15
i14
-7
+8
+8
Gato > Au Batido > Bananeira
b1,4
M,M[TJ],Sp
15,10
i14
-8
+8c
+8c
Gato > Aú do Sol[2]
b1,4,3
M,M[TJ],M[TJ]
15,10,8
i14
-13
-2c
-2c
Gato > Aú do Sol
b1,4,3,3+4
M,M[TJ],M[TJ],MM[TJ]
15,10,8,7,20
i14
-12
KND
KND
Gato > Aú da Lua > Negativa
b1,4,3+4
M,M[TJ],LL[TC],Sp[TC]
15,10,7,7
i14
-24c
KND
KND
Godeme
b2
M
12
i15
-8
+3
+3
Godeme > Combo Martelo[1]
b2,3
M,M
12,13
i15
-11
+4
+4
Godeme > Combo Martelo
b2,3,3
M,M,M
12,13,25
i15
-14
KND
KND
Godeme > Calcanheira
b2,4
M,H[TJ]
12,23
i15
-7
KND
KND
Knee Thruster
b3
M
10
i13
-9
+8
+8a
Knee Thruster > Relâmpago > Negativa
b3,3
M,M[TJ],Sp[TC]
10,21
i13
-15
LNC
LNC
Armada
b4
H
14
i21
±0
+8
+8
Armada~Macaco[2]
b4,4
H,MM[TJ]
14,6,6
i20
-9
+8c
+8c
Armada~Macaco[2] > Cancel Bananeira
b4,4,F
H,Sp
14
i20
-26
-18
-18
Leg Whip Mars Attack Flip
b4,4,3
H,MM[TJ],M[TJ]
14,6,6,10(3)
i20
+4
KND
KND
Back Bananeira
b1+2
Sp
Lunging Brush Fire
b3+4
H[PC]
25
i20
-9
KND
KND
PC
Lunging Brush Fire[PU]
b3+4, during opponent absorb attack
H[PC]
25(10)
i20
±0
KND
KND
PC

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Oxóssi[1]
uf1(or u1 or ub1)
M
12
i14
-5
+5
+5
Oxóssi
uf1,3(or u1,3 or ub1,3)
M,M
12,23
i14
-13
KND
KND
Oxóssi > Cancel Bananeira
uf1,3,F(or u1,3,F or ub1,3,F)
M,Sp
12
i14
-22
-12
-12
Oxum[HA]
When Heat activation available uf1,4(or u1,4 or ub1,4)
M,H[TJ]
12,25
i14
-8
+9
+9
HA
Oxum
uf1,4(or u1,4 or ub1,4)
M,H[TJ]
12,25
i14
-8
+11g
+11g
Asfixiante
uf2(or u2 or ub2)
M
21
i22
-13
KND
KND
Jumping Jacks
uf3
M[TJ]
15
i26
-10c
-8c
KND
Jumping Jacks > Bananeira
uf3,F
M[TJ],Sp
15
i26
-14c
-12c
KND
Jumping Jacks Mirage
uf3,3
M[TJ],M
15,20
i26
-18
LNC
LNC
TR
Armada Pulada > Baixo
uf3,4
M[TJ],L[TC]
15,10
i26
-14c
+7c
TR
Acrobacia
u3
M[TJ]
30(9)
i38
±0
(+2)
KND
KND
Perna da Lua
ub3
M
25(7)
i31
+4c
KND
KND
Chapa Giratória > Negativa
uf4
M[TJ],Sp[TC]
20
i22
-9
+12g
+12g
Back Summy > Crouching
u4
Sp[TJ],Sp
Back Summy > Chute Baixo
u4~3
Sp[TJ],L[TJ],Sp[TC]
20
i44
-14c
LNC
LNC
Back Summy > Chute Alto
u4~4
Sp[TJ],H[TJ],Sp
27
i30
+8
BQR
BQR
Back Summy > Chute Alto > Side ukemi
u4~4,ukemi button
Sp[TJ],H[TJ],Sp
27
i30
-5
BQR
BQR
Satellite Moon
ub4
M
12
i19
-17
-6
-6
Vassoura
u1+2(or ub1+2)
H[TJ]
20
i16
±0
LNC
LNC
Meia-Lua Pulando
uf3+4(or u3+4 or ub3+4)
MM[TJ]
10,20
i17
-13
KND
KND
Delayed Rising Toe Kick
uf,n,4
M[TJ]
20
i23
-13
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Terremoto > Negativa
ff3
L[TC],Sp[TC]
20
i21
-14c
+6c
+15c
Folha Ataque > Bananeira
ff4
M[TJ],Sp
25
i19
-12
LNC
LNC
TR
Roda Gigante
ff3+4
MM[TJ]
10,20(6)
i23
+5
KND
KND
Roda Gigante > Cancel Bananeira
ff3+4,n,f
Sp
Fruit Picker
bb2+3
HUA-H[TJ]
25,30
i76
KND
KND
Fruit Picker > Cancel
bb2+3,bb
Trovão > Bananeira
fff3
M[TJ],Sp
30(9)
i25
+8
KND
KND
Martelo
qcf 3
M
20
i19
-13
TR
TR
TR
Rabo de Arraia Liberado
During Heat qcf4
H[TJ]
45(9)
i22
+9
KND
KND
Voragem
qcb4
H[TJ]
25(7)
i21
+3
KND
KND
HM

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Cotovelo
While rising 1
H
6
i13
-6
+5
+5
Fuzilação > Negativa
While rising 1,3
H,M[TC],Sp[TC]
6,14
i13
-15
LNC
LNC
Chapeu de Couro
While rising 1,4
H,H
6,23
i13
-7
+8g
+8g
Machado
While rising 2
M
20
i15
-18
LNC
LNC
Martelo
While rising 3
M
20
i19
-13
TR
TR
TR
Circle Kick
While rising 4
M
13
i11
-4
+7
+7
Tempestade[2]
While rising 4,4
M,H
13,10
i11
-4
+8
+8
Tempestade[3]
While rising 4,4,4
M,H,MM[TJ]
13,10,6,6
i11
-9
+8c
+8c
Tempestade[3] > Cancel Bananeira
While rising 4,4,4,F
M,H,Sp
13,10
i11
-28
-16
-16
Tempestade
While rising 4,4,4,3
M,H,MM[TJ],M[TJ]
13,10,6,6,10(3)
i11
+4
KND
KND
Bananeira
While rising 1+2
Sp
Front Stinger > Negativa
While rising 3+4
M[TJ],Sp[TC]
20(6)
i25
+5c
KND
KND

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching 2
Sp-L[TC]
8
i11
-4
+7
+7
Low spin kick
While crouching d3(or db3)
L[TC]
10
i16
-17c
-6
-6
Gafanhoto > Negativa
While crouching df3(or df3+4)
M,Sp[TC]
20(6)
i22
+6c
+9c
LNC
Right Low Kick
While crouching d4(or db4)
L[TC]
6
i13
-15c
-4
-4
Tornada > Bananeira
While crouching df4
L[TC],Sp
25
i24
-21c
+9
KND
Negativa
While crouching d3+4(or db3+4)
Sp[TC]

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hot Plate Special > Negativa
During sidestep 3
M[TC],Sp[TC]
17
i25
±0
+8
+8
Hot Plate Special > Cancel Negativa
During sidestep 3,D
Sp[TC]
Troca Baixa
During sidestep 4
LL[TC]
7,10
i21
-13c
+3c
+3c
Faísca > Crouching
During sidestep 3+4
HH[TJ],Sp
6,10
i14
-7
LNC
LNC

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Whirling Spring Kick
[By opponent’s feet] while down and facing up b3+4
M[TJ]
25
i16
-27
KND
KND
Ki Charge
1+2+3+4
Sp[TJ]
Flic Flac
ub,b
Sp
Flic Flac > Trovão > Bananeira
ub,b 3
Sp[TJ],M[TJ],Sp
30(9)
i69
+8
KND
KND
Wall climbing reversal attack[Kick] > BT
With your back against the wall bb,ub
M[TJ]
21
i35
+1
KND
KND

Stance

Bananeira

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Bananeira
f1+2 or Derived etc.
Sp
Bananeira > Move Forward
During Bananeira n,f
Sp
Bananeira > Negativa
During Bananeira n,d(or n,u)
Sp
Godeme Trovoada > Negativa
During Bananeira 1
M,Sp
21(6)
i23
+6
+8c
KND
Combo Escorão[1]
During Bananeira 2
M
15
i17
-8
+8
+8
Combo Escorão
During Bananeira 2,3
M,M
15,23
i17
-13
KND
KND
Combo Escorão > Cancel Bananeira
During Bananeira 2,3,F
M,Sp
15
i17
-24
-8
-7
Enxurrada[1]
During Bananeira 3
M[TC]
10
i17
-8
+7
+7
Enxurrada[2]
During Bananeira 3,3
M[TC],H
10,10
i17
-3
+8
+8
Enxurrada > Negativa
During Bananeira 3,3,3
M[TC],H,H,Sp[TC]
10,10,23
i17
-5
+13c
+13c
TR
Lança de Braço[1] > Bananeira
During Bananeira 4
M[TJ],Sp
10
i12
-1
+10
KND
Lança de Braço
During Bananeira 4,2
M[TJ],M
10,21
i12
-13
KND
KND
TR
Salto Yotori
During Bananeira 4,2~3
M[TJ],M[TJ]
10,20(6)
i12
+4c
KND
KND
Cabeçada Direta
During Bananeira 1+2
M[PC]
20
i22
-12
+14c
+14c
PC
Cabeçada Direta[PU]
During Bananeira 1+2 , during opponent absorb attack
M[PC]
20(8)
i22
-9
+14c
+14c
PC
Chapa Esquivando
During Bananeira b3
M[TJ]
20
i36
-12
KND
LNC

Negativa

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Negativa
d3+4 or Derived etc.
Sp[TC]
Negativa > Move Forward
During Negativa n,f
Sp[TC]
Negativa > Bananeira
During Negativa n,d(or n,u)
Sp
Terra Gafanhoto[1]
During Negativa 1
L[TC]
11
i17
-11c
±0
±0
Terra Gafanhoto[1] > Crouching
During Negativa 1,D
L[TC],Sp
11
i17
-11c
±0
±0
Terra Gafanhoto > Negativa
During Negativa 1,3
L[TC],M,Sp[TC]
11,17
i17
-14
+5c
LNC
Maré Cheia[1]
During Negativa 2
M
16
i18
-2
+8
+8
Maré Cheia[2]
During Negativa 2,4
M,H[TJ]
16,17
i29
-5
+2
+2
Maré Cheia[2] > Negativa
During Negativa 2,4,D
M,H[TJ],Sp[TC]
16,17
i29
+3
+10
+10
Maré Cheia
During Negativa 2,4,4
M,H[TJ],M[TJ]
16,17,25
i19
-14
KND
KND
Iemanjá[1]
During Negativa 3
L[TC]
12
i16
-26c
-4
LNC
Iemanjá[Clean Hit]
During Negativa 3,3
L[TC],H[TJ]
14,21
i16
-13
KND
KND
Iemanjá[Tip]
During Negativa 3,3
L[TC],H[TJ]
12,30
i16
-13
KND
KND
Chibata Ardente[1]
During Negativa 4
M[TC]
17
i15
-8
+8
+8
Chibata Ardente[HA]
When Heat activation available, During Negativa 4,3
M,M[TJ]
14,25
i15
-13
+9g
+9g
HA
Chibata Ardente
During Negativa 4,3
M,M[TJ]
14,25
i15
-13
KND
KND
Cabeçada Fixa
During Negativa 1+2
M
25(7)
i18
-8
KND
KND
Troca e Ataque
During Negativa 3+4
M[TJ]
24
i17
-18
LNC
LNC
TR

Mandinga

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Yansan Mandinga[Level One]
While at Mandinga Level 1, during Bananeira 3+4
LMM[TJ]
6,6,16
i21
-13
+4c
+4c
Yansan Mandinga[Level Two]
While at Mandinga Level 2, during Bananeira 3+4
LMM[TJ]
16,4,15
i21
-13
KND
KND
Ogum Mandinga[Level One]
While at Mandinga Level 1, during Bananeira b4
M[TJ]
25(7)
i23
+7
KND
KND
Ogum Mandinga[Level One] > Negativa
While at Mandinga Level 1, during Bananeira b4,D
M[TJ],Sp[TC]
25(7)
i23
+7
KND
KND
Ogum Mandinga[Level Two]
While at Mandinga Level 2, during Bananeira b4
M[TJ]
25(7)
i23
+6
LNC
LNC
Ogum Mandinga[Level Two] > Negativa
While at Mandinga Level 2, during Bananeira b4,D
M[TJ],Sp[TC]
25(7)
i23
+6
LNC
LNC

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Lufada[HA]
When Heat activation available 4,4
M,M[TJ]
10,20
i13
-7
+9g
+9g
HA
Lufada[HS]
During Heat 4,4
M,M[TJ]
10,20(2,4)
i13
-7
+12g
+12g
Lufada[HD]
During Heat 4,4,F
M,M[TJ]
10,20(2,6)
i13
+5
Scr
Scr
HD
Xangô[HA]
When Heat activation available f3+4
M[TJ]
25(5)
i19
-9
+9g
+9g
HA
Xangô[HS]
During Heat f3+4
M[TJ]
25(5)
i19
-9
KND
KND
Xangô[HD]
During Heat f3+4,F
M[TJ]
25(7)
i19
+5
LNC
LNC
HD
Oxum[HA]
When Heat activation available uf1,4(or u1,4 or ub1,4)
M,H[TJ]
12,25
i14
-8
+9
+9
Oxum[HS]
During Heat uf1,4(or u1,4 or ub1,4)
M,H[TJ]
12,25(2,5)
i14
-8
+11g
+11g
Oxum[HD]
During Heat uf1,4,F(or u1,4,F or ub1,4,F)
M,H[TJ]
12,25(2,7)
i14
+5
KND
KND
Chibata Ardente[HA]
When Heat activation available, During Negativa 4,3
M,M[TJ]
14,25
i15
-13
+9g
+9g
HA
Chibata Ardente[HS]
During Heat and Negativa 4,3
M,M[TJ]
14,25(2,5)
i15
-13
KND
KND
Chibata Ardente[HD]
During Heat and Negativa 4,3,F
M,M[TJ]
14,25(2,7)
i15
+5
LNC
LNC
HD
Vingativa Zanga[HA]
When Heat activation available approach [crouching opponent] d1+3(or during Negativa 1+3)
Throw-M
30
i12
-5
-5
HA
Guerreiro Explosivo > Bananeira
During Heat 3+4
M[TJ],Sp
20(4)
i20
+9
TR
TR
TR
Rabo de Arraia Liberado > Negativa
During Heat qcf 4
H[TJ],Sp[TC]
45(9)
i22
+9
KND
KND
Caveirinha Zangada
During Heat 2+3
M,Th,Sp[TC]
20,35(4,3)
i18
+6
Th
Th
Caveirinha Zangada[Second Only]
During Heat 2+3
M,Sp[TC]
35(3)
i57
+6
KND
KND

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Enchente de Axé
During Rage df1+2(or during Negativa df1+2)
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Rio Deal
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Rio Special
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Missile Launcher
Approach opponent from left side 1+3(or 2+4)
Throw-H
40
i12
Throw escape 1
Shadow Dancer
Approach opponent from right side 1+3(or 2+4)
Throw-H
40
i12
Throw escape 2
Back Rodeo Spin
Approach opponent from behind 1+3(or 2+4)
Throw-H
50
i12
Cannot throw escape
Cabra Macaco Throw
Approach opponent uf1+2
Throw-H
40
i12
Throw escape 1+2
Batucada > Negativa
During Bananeira approach opponent 1+3(or 2+4)
Throw-H,Sp[TC]
26
i23
Cannot throw escape, shift to Negativa on hit
Rodeo Spin
During Negativa approach opponent uf1+2
Throw-H
40 or 45
i17
Throw escape 1+2
Vingativa Zanga[HA]
When Heat activation available approach [crouching opponent] d1+3(or during Negativa 1+3)
Throw-M
30
i12
Cannot throw escape, Heat activation, unable to Heat Dash
Vingativa Zanga
Approach crouching opponent d1+3(or during Negativa1+3)
Throw-M
30
i12
Cannot throw escape, during Heat partially restore remaining Heat time

Attack Reversal

Name/Command Hit Range/Damage Start Note
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts
Ogum Mandinga[Level One]
While at Mandinga level 1 or higher, during Bananeira, take low attack from opponent
Parry[Low]
25
Low counter attack, always accepts counter attacks during Bananaira, 25 damage if counter attack is successful, opponent knocked prone +15F advantage, can be followed up, transitions to Negative Attack from D onwards
Ogum Mandinga[Level One] > Negativa
While at Mandinga level 1 or higher, during Bananeira, take low attack from opponent D
Parry[Low],Sp
25
Low counter attack, always accepts counter attacks during Bananaira, 25 damage if counter attack is successful, opponent knocked prone +15F advantage, can be followed up
Ogum Mandinga[Level Two]
While at Mandinga level 2 or higher, during Bananeira, take low attack from opponent
Parry[Low]
25
Low counter attack, always accepts counter attacks during Bananaira, deals 25 damage if counter attack is successful, allows air combos, transitions to Negativas at D and up
Ogum Mandinga[Level Two] > Negativa
While at Mandinga level 2 or higher, during Bananeira, take low attack from opponent D
Parry[Low],Sp
25
Low counter attack, always accepts counter attacks during Bananaira, deals 25 damage if counter attack is successful, allows air combos

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
i14
-40c
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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