Dragunov Frame Data Ver.2.05.00

Dragunov

TEKKEN8 Sergei Dragunov Frame Data

TEKKEN8 Sergei Dragunov Frame Data
TEKKEN8 TOP


A complete frame data chart for Dragunov in Tekken 8. Check startup, frame advantage on block/hit, and punish windows for every move—essential for serious match play.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Dragunov Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Frozen Scythe
During Pigeon Roll 2
M
24
i16
-9
KND
KND
Frozen Scythe > Clipping Heel Hook
During Pigeon Roll 3
L,Th
21,20
i18
-26c
Th
Th
HM
Frozen Scythe[(axis misalignment)]
During Pigeon Roll 3
L
21
i18
-26c
+3
+3
HM

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Frost Tackle[HA]
When Heat activation available while rising 1+2
M
28
i12
-14
+9g
+9g
HA
Frost Tackle[HD]
During Heat and while rising 1+2,F
M
28(7)
i12
+5
LNC
LNC
HD
One Two > Pigeon Roll
2,1,3+4(or d3+4)
H,H,Sp[TC]
10,10
i10
-14
-3
-3
Switchblade > Pigeon Roll
df1,3+4(or d3+4)
M,Sp[TC]
13
i13
-11
-2
-2
Pigeon Roll
d3+4
Sp[TC]
Serrated Edge > Throw
b3[Counter Hit]
H,Th
20,20
i14
Th
HM
ER
Inertia Kick
b3+4
H[Parry-Punch-High&Mid],Th
22,20
i28
-2
Th
Th
ER
Inertia Kick[Guard Throw]
b3+4 on block [Perfect Input]
H[Parry-Punch-High&Mid],Th
20
i28
Th
Th
ER
Inertia Kick[Guard Throw]
During Heat b3+4 on block 1+2
H[Parry-Punch-High&Mid],Th
22,20(4)
i28
Th
Th
ER
Pigeon Roll
u3+4
Sp[TC]
Pigeon Roll
3+4(or u3+4 or d3+4)
Sp[TC]
Pigeon Roll > Crouching
3+4,D(or u3+4 or d3+4)
Sp[TC]
Needle Hold
Approach airborne opponent During Sneak 3
L[TC],Air-Th
11,14
i17
Th
Th

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Eye Gouge
1,1
H,H
5,8
i10
-4
+7
+7
Eye Gouge > Hilt
1,1,3
H,H,M
5,8,22
i10
-9
KND
KND
Jab > Body Blow
1,2
H,M
5,8
i10
-9
+2
+2
Salvo[HA]
When Heat activation available 1,2,1
H,M,M
5,8,20
i10
-14
+9g
+9g
HA
Salvo
1,2,1
H,M,M
5,8,20
i10
-14
+15cg
+15cg
Hammer and Sickle[2]
1,3
H,H
7,14
i10
-7
+1
+9
Hammer and Sickle
1,3,2
H,H,M
5,14,20
i10
-13
LNC
LNC
Hammer and Sickle[2] > Feint & Catch
1,3,【2,1+2】
H,H,HTh
5,14,40
i10
Th
Th
Hammer and Sickle[2] > Feint & Catch[HS]
During Heat 1,3,【2,1+2】
H,H,HTh
5,14,40(1,2)
i10
Th
Th
Hammer and Sickle[2] > Feint & Catch > Cancel
1,3,【2,1+2】,B
H,H,Sp
5,14
i10
-32
-24
-16
Right Jab
2
H
10
i10
±0
+9
+9
One Two Combo
2,1
H,H
10,10
i10
-3
+8
+8
One Two Scud Kick
2,1,3
H,H,H
10,10,24
i10
-9
BQR
BQR
One Two Mine Kick
2,1,4
H,H,L
10,10,14
i10
-12c
+3c
+3c
One Two > Pigeon Roll
2,1,3+4(or d3+4)
H,H,Sp[TC]
10,10
i10
-14
-3
-3
One Two > Sneak
2,1,DF
H,H,Sp
10,10
i10
-1
+10
+10
Left Side Kick
3
M
10
i15
-9
+2
+2
Disconnector
3,1
M,H
10,8
i15
-2
+7
+7
Disconnector > Sneak
3,1,DF
M,H,Sp
10,8
i15
-3
+6
+6
Disconnector Combo Middle
3,1,2
M,H,M
10,8,24
i15
-12
KND
KND
Disconnector Combo High
3,1,4
M,H,H
10,8,24
i15
-9
BQR
BQR
Karnov
4
H
10
i12
-9
-1
+2
Karnov Hook
4,1
H,H
10,17
i12
-4
+8
+8
Karnov Kick
4,3
H,M
10,18
i12
-12
+14c
+14c
Karnov Avalanche
4,4
H,M[TJ]
10,23(6)
i12
+5
KND
KND
Bloodhound Strike
1+2
M[PC]
25
i21
-14
KND
KND
PC
Bloodhound Strike[PU]
1+2, during opponent absorb attack
M[PC]
25(10)
i21
-9
KND
KND
PC
Pigeon Roll
3+4
Sp[TC]

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Stun Gun[1]
f2
H
16
i19
-8
+3
+8
Stun Gun
f2,4
H,M
16,24
i19
-7
KND
LNC
High Salute
f3
M
11
i20
-6
+5
+5
High Salute > Sneak
f3,DF
M,Sp
11
i20
±0
+11
+11
Step-in Mantis[Close]
f3,3
M,M,Th
11,14,20
i20
-10
Th
Th
ER
Step-in Mantis[Distant]
f3,3
M,M
11,14
i20
-12
+1c
+2c
Crushing Blizzard[HA]
When Heat activation available f3,1+2
M,M
11,27(8)
i20
-3
+9g
+9g
HA
Crushing Blizzard
f3,1+2
M,M
11,27(8)
i20
-3
KND
KND
Falcon Combination[1]
f4
H
16
i14
-7
+8
+8
Falcon Combination
f4,3
H,H
16,22
i14
-9
KND
KND
TR
Cougar Slash
f4,4
H,H
16,11
i14
-11
±0
LNC
Cougar Combination
f4,4,3
H,H,H
16,11,17
i14
-5
KND
KND
Orca Combination
f4,d4
H,L
16,12
i14
-12c
+3c
+3c
Scabbard
f1+2
H
27
i17
-9
KND
KND
Iron Flail
f3+4
H[TJ]
25
i25
-13
LNC
LNC
Iron Flail > Side ukemi
f3+4,ukemi button
H[TJ],Sp
25
i25
-24g
LNC
LNC

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Switchblade
df1
M
13
i13
-2
+7
+7
Switchblade Ripper
df1,4
M,H
13,23
i13
-7
KND
LNC
Switchblade > Pigeon Roll
df1,3+4(or d3+4)
M,Sp[TC]
13
i13
-11
-2
-2
Scimitar
df2
M
14
i15
-12
LNC
LNC
Mantis Heel[Close]
df3
M,Th
16,20
i17
-6
Th
Th
ER
Mantis Heel[Distant]
df3
M
16
i17
-6
+5c
+5c
Front Kick
df4
M
14
i12
-9
+2
+2
Reaper Kick
df3+4
M
19
i22
-7
+12
KND
HM

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Bunker-buster Elbow
d1
M
18
i18
+1c
+8c
KND
Razer
d2
L[TC]
14
i18
-13c
-1c
+13g
Avalanche Hammer Rush[1]
d3
L
13
i17
-14c
-3
+1c
Avalanche Hammer Rush[2]
d3,2
L,H
13,18
i17
-8
+6
+6
Avalanche Hammer Rush
d3,2,1+2
L,H,M
13,18,24(7)
i17
-2c
KND
KND
Detached Kick
d3,4
L,M
13,18
i17
-11
+5
+23g
Separator[1]
d4
L
12
i15
-15
-9
-4
Separator[2]
d4,1
L,H
12,8
i15
-11
+5
+5
Separator
d4,1,3
L,H,H
12,8,21
i15
-16
KND
KND
Stiletto
d4,4
L,H
12,23
i15
-14
KND
KND
Pigeon Roll
d3+4
Sp[TC]

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
db1
Sp-L[TC]
5
i10
-5
+6
+6
Death’s Door[1]
db2
M
12
i14
-7
+4
+4
Death’s Door[2]
db2,1
M,M
12,10
i14
-10
+1
+3
Death’s Door
db2,1,2
M,M,M
12,10,20
i14
-14
LNC
LNC
Clipping Sweep[Clean Hit]
db3
L[TC]
21
i27
-26c
TR
TR
Clipping Sweep[Tip]
db3
L[TC]
17
i27
-26c
-2c
TR
Feint & Low Catch
Approach crouching opponent db3,1+2
Throw-M
35
i40
Th
Th
Feint & Low Catch > crouching to cancel
【db3,1+2】,D
Sp[TC]
Right Low Kick
db4
L[TC]
6
i12
-15c
-4
-4
Deadly Scorpion
db3+4
L
23
i17
-31c
+3
KND

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Pommel Fling[1]
b1
M
14
i17
-10
+1
+1
Pommel Fling
b1,2
M,M
14,18
i17
-12
+18cg
+18cg
TR
Eye Gouge > Stingray[1]
b2
M
14
i15
-3
+8
+8
Eye Gouge > Stingray[2]
b2,1
M,H
14,11
i15
-5
+6
+6
Eye Gouge > Stingray[Clean Hit]
b2,1,3
M,H,L[TC]
14,11,22
i15
-26c
+4
Th
Eye Gouge > Stingray[Tip]
b2,1,3
M,H,L[TC]
14,11,17
i15
-26c
-7
-2c
Eye Gouge > Stingray > Feint & Low Catch[HA]
When Heat activation available b2,1,【3,1+2】
M,H,Throw-M
14,11,30
i15
Th
Th
HA
Eye Gouge > Stingray > Feint & Low Catch
b2,1,【3,1+2】
M,H,Throw-M
14,11,30
i15
Th
Th
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel
b2,1,【3,1+2】,D
M,H,Sp[TC]
14,11
i15
-36
-25
-25
Serrated Edge
b3
H
17
i14
-9
+11g
Th
HM
Serrated Edge > Throw
b3[Counter Hit]
H,Th
20,20
i14
Th
HM
ER
Tundra Strike[1]
b4
M
15
i14
-7
+4
+4
Tundra Strike
b4,2
M,M
15,10
i14
-7
+4
+4
Tundra Strike > Crouching
b4,2,D
M,M,Sp
15,10
i14
-7
+4
+4
Tundra Strike > Sneak
b4,2,DF
M,M,Sp
15,10
i14
-6
+5c
+5c
Tundra Strike> Ear Grab
b4,2,1
M,M,H
15,10,17
i14
+1
+5
+14c
Tundra Strike> Ambush Tackle
b4,2,1+2
M,M,MTh
15,10,0
i14
Th
Th
Tundra Strike > Ambush Tackle[HS]
During Heat b4,2,1+2
M,M,MTh
15,10,0(3,2)
i14
Th
Th
Tundra Slash[HA]
When Heat activation available b4,3
M,H
15,16
i14
-9
+9g
+9g
HA
Tundra Slash
b4,3
M,H
15,16
i14
-9
KND
KND
Blizzard Hammer
b1+2
M
26
i22
+6
+13c
+13c
Inertia Kick
b3+4
H[Parry-Punch-High&Mid],Th
22,20
i28
-2
Th
Th
ER
Inertia Kick[Guard Throw]
b3+4 on block [Perfect Input]
H[Parry-Punch-High&Mid],Th
20
i28
Th
Th
ER
Inertia Kick[Guard Throw]
During Heat b3+4 on block 1+2
H[Parry-Punch-High&Mid],Th
22,20(4)
i28
Th
Th
ER
Inertia Kick[Parry Successful]
Time with opponent punch b3+4
Parry[Punch-High&Mid],H
22
i7
KND
KND

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Eye Blast
uf1[or u1 or ub1]
H
20
i14
-9
+12c
+12c
TR
Under Pressure
uf2[or u2]
M[TJ]
20
i30
-5
LNC
LNC
Counterstrike
ub2
H
18
i20
-5
+9
LNC
Breaching Charge Kick
uf3
M[TJ]
16
i17
-7
KND
KND
Breaching Charge Kick
u3
M[TJ]
16
i17
-13
KND
KND
Breaching Charge Kick
ub3
M[TJ]
16
i17
-17
-6
-6
Slicing Sobat
uf4
M[TJ]
21
i22
-9
KND
KND
Slicing Sobat
u4
M[TJ]
21
i22
-13
KND
KND
Slicing Sobat
ub4
M[TJ]
21
i22
-17
KND
KND
Sub-Zero
ub1+2
UA-M
60
i63
BQR
BQR
Delayed Rising Toe Kick
uf,n,4
M[TJ]
20
i23
-13
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Russian Sickle
ff2
M
20
i15
-12
KND
KND
Russian Sickle > Feint & Catch
【ff2,1+2】
Throw-H
40
i43
Th
Th
Russian Sickle > Feint & Catch[HS]
During Heat 【ff2,1+2】
Throw-H
40
i43
Th
Th
Russian Sickle > Feint & Catch > Cancel
【ff2,1+2】,B
Sp
Stinger Kick
ff3
H
35(14)
i21
+5
KND
KND
HM
Rolling Thunder
ff4
M
21
i26
-1
+13c
+13c
Mass Elbow
qcb2
M
23
i26
-15
KND
KND
TR
Russian Hook Special
fff2
M
22(4)
i15
+4
BQR
LNC
Russian Hook Special > Ambush Tackle[HS]
During Heat fff2,1+2
M,Sp
22,0(4)
i15
Th
Th
Russian Hook Special[BS]
fff2[quick input]
M
26(7)
i15
+4
BQR
LNC
Russian Hook Special[BS] > Ambush Tackle[HS]
During Heat fff2[quick input],1+2
M,Sp
26,0(7)
i15
Th
Th
Snap Knee Assault
fff4
M,Th
20,25
i20
-7
Th
Th
Death’s Fragrance
During opponent wall stun fff4
M,Th
11,18
i20
TR
TR
TR
Chernobog Sweep
While running F3
L[TC],Th
20,20
i17
-15c
Th
Th
Chernobog Sweep[Tip]
While running F3
L[TC]
20
i17
-15c
LNC
LNC

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Qullion[1]
While rising 1
M
11
i12
-3
+4
+4
Qullion[1] > Sneak
While rising 1,DF
M,Sp
11
i12
-5
+2
+2
Qullion
While rising 1,2
M,H
11,14
i12
-7
+10g
+10g
Double Hilt
While rising 1,3
M,M
11,17
i12
-13
KND
KND
Ballistic Upper
While rising 2
M
15
i15
-12
LNC
LNC
Glacial Hilt
While rising 3
M
21
i16
-9
KND
KND
Gelid Smash
While rising 4
M
15
i11
-5
+6
+6
Frost Tackle[HA]
When Heat activation available while rising 1+2
M
28
i12
-14
+9g
+9g
HA
Frost Tackle
While rising 1+2
M
28
i12
-14
KND
KND

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching d1[or db1]
Sp-L[TC]
5
i10
-5
+6
+6
Hail Slicer[1]
While crouching df1
L
8
i16
-13c
-4
-4
Hail Slicer
While crouching df1,during hit 4
L,M,Sp
8,10
i16
+7
+7
Hail Slicer[BS]
While crouching df1,during hit 4[Just Input]
L,M,Sp
8,14
i16
+7
+7
Hail Slicer > Ambush Tackle
During Heat, while crouching df1,1+2
L,Throw-M
8,0(1)
i16
Th
Th
Right Low Jab
While crouching 2
Sp-L[TC]
8
i11
-4
+7
+7
Left Spin Low Kick
While crouching 3
L[TC]
10
i16
-17c
-6
-6
Right Low Kick
While crouching 4
L[TC]
6
i12
-15c
-4
-4

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Integral Slicer Clutch[1]
During sidestep 2
M
16
i20
-10
+1
+1
Integral Slicer Clutch
During sidestep 2,3
M,H,Th
16,20,20
i20
-9
Th
Th
ER
Integral Blitz[2]
During sidestep 2,1+2
M,MM
16,8,12
i20
-4
+2c
+2c
Integral Blitz
During sidestep 2,1+2,4
M,MM,H
16,8,12,28
i20
-10
LNC
LNC
Integral Blitz > Ambush Tackle
During sidestep 2,1+2,1+2
M,MM,MTh
16,8,12,0
i20
Th
Th
Integral Blitz > Ambush Tackle[HS]
During Heat and sidestep 2,1+2,1+2
M,MM,MTh
16,8,12,0(3,1,2)
i20
Th
Th

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Cane Stab
Back facing opponent d3
L
20
i16
-11c
KND
KND
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Living Dead
While down and facing down 1+2
Sp
Living Dead > Ambush Tackle
While down and facing down 1+2,1+2
Sp,MTh
0
i31
Th
Th
Living Dead > Ambush Tackle[HS]
During Heat and While down and facing down 1+2,1+2
Sp,MTh
0
i31
Th
Th
Clipping Heel Hook
[By opponent’s feet]while down and facing down 3
L,Th
8,30
i19
-9
Th
Th
Clipping Heel Hook[Distant]
[By opponent’s feet]while down and facing down 3
L
8
i19
-9
+7
+7
Six Feet Under[Opponent Down]
While opponent is down db3
L[Attack-Down]
19
i24
KND
KND
Six Feet Under[Opponent Standing]
While opponent is down db3
L[Attack-Down]
24
i24
-11c
±0
±0
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
M[TJ]
21
i36
±0c
KND
KND

Stance

Pigeon Roll

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Pigeon Roll
3+4(or u3+4 or d3+4)
Sp[TC]
Pigeon Roll > Crouching
3+4,D(or u3+4 or d3+4)
Sp[TC]
Frozen Scythe
During Pigeon Roll 2
M
24
i16
-9
KND
KND
Frozen Scythe > Clipping Heel Hook
During Pigeon Roll 3
L,Th
21,20
i18
-26c
Th
Th
HM
Frozen Scythe[(axis misalignment)]
During Pigeon Roll 3
L
21
i18
-26c
+3
+3
HM
Pigeon Roll > Ambush Tackle
During Pigeon Roll 1+2
Throw-M
0
i26
Th
Th
Pigeon Roll > Ambush Tackle[HS]
During Heat and Pigeon Roll 1+2
Throw-M
0
i26
Th
Th

Sneak

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Sneak
qcf
Sp
Sneak > crouching to cancel
d,DF
Sp
Cocked Hammer
During Sneak 1
H
20
i15
-8
LNC
LNC
Stinger Elbow
During Sneak 2
M
25
i18
-14
LNC
LNC
TR
Slay Ride
During Sneak 3
L[TC]
17
i17
-16c
±0
Th
Slay Ride[Tip]
During Sneak 3
L[TC]
17
i17
-16c
±0
LNC
Needle Hold
During Sneak 3[Counter Hit]
L[TC],Th
20,20
i17
Th
Ignition Switch[HA]
When Heat activation available, During Sneak 4
M
22(4)
i19
+7
+9g
+9g
HA
Ignition Switch
During Sneak 4
M
22(4)
i19
+7
+8
+8
Frost Tackle[HA]
When Heat activation available During Sneak 1+2
M
28
i12
-14
+9g
+9g
HA
Frost Tackle
During Sneak 1+2
M
28
i12
-14
KND
KND
Snap Knee
During Sneak 3+4
M[PC]
20
i17
-13
+27g
+27g
PC
Snap Knee Assault
During Sneak 3+4, during opponent absorb attack
M[PC],Th
20(8)
i17
-7
Th
Th
PC

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Salvo[HA]
When Heat activation available 1,2,1
H,M,M
5,8,20
i10
-14
+9g
+9g
HA
Salvo[HS]
During Heat 1,2,1
H,M,M
5,8,20(1,1,4)
i10
-14
+15cg
+15cg
Salvo[HD]
During Heat 1,2,1,F
H,M,M
5,8,20(1,1,6)
i10
+5
KND
KND
HD
Crushing Blizzard[HA]
When Heat activation available f3,1+2
M,M
11,27(8)
i20
-3
+9g
+9g
HA
Crushing Blizzard[HS]
During Heat f3,1+2
M,M
11,27(2,8)
i20
-3
KND
KND
Crushing Blizzard[HD]
During Heat f3,1+2,F
M,M
11,27(2,10)
i20
+5
LNC
LNC
HD
Tundra Slash[HA]
When Heat activation available b4,3
M,H
15,16
i14
-9
+9g
+9g
HA
Tundra Slash[HS]
During Heat b4,3
M,H
15,16(3,3)
i14
-9
KND
KND
Tundra Slash[HD]
During Heat b4,3,F
M,H
15,16(3,5)
i14
+5
KND
KND
HD
Frost Tackle[HA]
When Heat activation available while rising 1+2
M
28
i12
-14
+9g
+9g
HA
Frost Tackle[HS]
During Heat and while rising 1+2
M
28(5)
i12
-14
KND
KND
Frost Tackle[HD]
During Heat and while rising 1+2,F
M
28(7)
i12
+5
LNC
LNC
HD
Ignition Switch[HA]
When Heat activation available, During Heat and Sneak 4
M
22(4)
i19
+7
+9g
+9g
HA
Ignition Switch[HS]
During Heat and Sneak 4
M
22(4)
i19
+7
+8
+8
Ignition Switch[HD]
During Heat and Sneak 4,F
M
22(6)
i19
+5
LNC
LNC
HD
Hammer and Sickle[2] > Feint & Catch[HS]
During Heat 1,3,【2,1+2】
H,H,HTh
5,14,40(1,2)
i10
Th
Th
Tundra Strike > Ambush Tackle[HS]
During Heat b4,2,1+2
M,M,MTh
15,20,0(3,2)
i14
Th
Th
Inertia Kick
During Heat b3+4 on block 1+2
H[Parry-Punch-High&Mid],Th
22,20(4)
i28
Th
Th
ER
Russian Hook Special > Ambush Tackle[HS]
During Heat fff2,1+2
M,Sp
26,0(4)
i15
Th
Th
Russian Hook Special[BS] > Ambush Tackle[HS]
During Heat fff2[quick input],1+2
M,Sp
26,0(7)
i15
Th
Th
Hail Slicer > Ambush Tackle[HS]
During Heat, While crouching df1,1+2
L,Throw-M
8,0(1)
i16
Th
Th
Integral Blitz > Ambush Tackle[HS]
During Heat and sidestep 2,1+2,1+2
M,MM,MTh
16,8,12,0(3,1,2)
i20
Th
Th
Pigeon Roll > Ambush Tackle[HS]
During Heat and sidestep 3+4,1+2
Sp,Throw-M
0
i56
Th
Th
Living Dead > Ambush Tackle[HS]
During Heat and While down and facing down 1+2,1+2
Sp,MTh
0
i31
Th
Th
Ultra Russian Sickle
During Heat 2+3
M,Th
25,10,15(2,1,4)
i15
+6
Th
Th
Ultra Russian Sickle[Second]
During Heat 2+3
MM
14,16(1,4)
i46
+6
KND
KND
Ultra Russian Sickle[Third]
During Heat 2+3
M
23(4)
i79
+6
KND
KND
Ultra Russian Sickle > Ambush Tackle[HS]
During Heat 2+3,db1+2
MMM,Throw-M
25,10,15,0(2,1,4)
i12
Th
Th

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
White Angel of Death
During Rage df1+2
M[PC],Th
55
i20
-15
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Volk Clutch
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Purge Slam
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Tarantula Sting
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1
Reverse Fracture
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Absolute Silence
Approach opponent from behind 1+3[or 2+4]
Throw-H
50
i12
Cannot throw escape
Reverse Victor Clutch
Approach opponent f1+4
Throw-H
40
i11
Throw escape 1
Victor Clutch
Approach opponent f2+3
Throw-H
40
i11
Throw escape 2
Blizzard Rush
Approach opponent uf1+2
Throw-H
40
i12
Throw escape 1+2,Floor Break
Scorpion Scissors
Approach opponent uf3+4
Throw-H
35
i38
Cannot throw escape, throw when hit from the front in close range
Hammer and Sickle[2] > Feint & Catch
1,3,【2,1+2】
H,H,HTh
5,14,40
i10
Throw escape 1+2, to shift to takedown on hit
Hammer and Sickle[2] > Feint & Catch[HS]
During Heat 1,3,【2,1+2】
H,H,HTh
5,14,40(1,2)
i10
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Hammer and Sickle[2] > Feint & Catch > Cancel
1,3,【2,1+2】,B
H,H,Sp
5,14
i10
Throw Cancel, [-32F] disadvantage when guarding the second. [-24F] disadvantage when normal hitting the second, [-16F] disadvantage when counter hitting the second
Russian Sickle > Feint & Catch
【ff2,1+2】
Throw-H
40
i43
Throw escape 1+2, to shift to takedown on hit
Russian Sickle > Feint & Catch[HS]
During Heat 【ff2,1+2】
Throw-H
40
i43
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Russian Sickle > Feint & Catch > Cancel
【ff2,1+2】,B
Sp
Throw Cancel

Low Throw

Name/Command Hit Range/Damage Start Note
Cold Fate
Approach crouching opponent d1+3[or d2+4]
Throw-M
35
i12
Cannot throw escape
Feint & Low Catch
Approach crouching opponent db3,1+2
Throw-M
35
i40
Cannot throw escape
Feint & Low Catch > crouching to cancel
【db3,1+2】,D
Sp[TC]
Throw Cancel Crouch
Eye Gouge > Stingray > Feint & Low Catch
b2,1,【3,1+2】
M,H,Throw-M
14,11,30
i15
Cannot throw escape
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel
b2,1,【3,1+2】,D
M,H,Sp[TC]
14,11
i15
Throw Cancel Crouch, [-36F] disadvantage when guarding the second. [-25F] disadvantage when normal hitting the second, [-25F] disadvantage when counter hitting the second

Takedown

Name/Command Hit Range/Damage Start Note
Ultra Russian Sickle > Ambush Tackle[HS]
During Heat 2+3,db1+2
M,Throw-M
25,10,15,0(2,1,4)
i12
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Tundra Strike > Ambush Tackle
b4,2,1+2
M,M,MTh
15,15,0
i14
Throw escape 1+2, to shift to takedown on hit
Tundra Strike > Ambush Tackle[HS]
During Heat b4,2,1+2
M,M,MTh
15,15,0(3,2)
i14
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Russian Hook Special > Ambush Tackle[HS]
During Heat fff2,1+2
M,Sp
22,0(4)
i15
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Russian Hook Special [BS] > Ambush Tackle[HS]
During Heat fff2[quick input],1+2
M,Sp
26,0(7)
i15
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Hail Slicer > Ambush Tackle[HS]
During Heat, While crouching df1,1+2
L,Throw-M
8,0(1)
i16
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Integral Blitz > Ambush Tackle
During sidestep 2,1+2,1+2
M,MM,MTh
16,8,12,0
i20
Throw escape 1+2, to shift to takedown on hit
Integral Blitz > Ambush Tackle[HS]
During Heat and sidestep 2,1+2,1+2
M,MM,MTh
16,8,12,0(3,1,2)
i20
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Pigeon Roll > Ambush Tackle
During Pigeon Roll 1+2
Throw-M
0
i26
Throw escape 1+2, to shift to takedown on hit
Pigeon Roll > Ambush Tackle[HS]
During Heat and Pigeon Roll 1+2
Throw-M
0
i26
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Living Dead > Ambush Tackle
While down and facing down 1+2,1+2
Sp,MTh
0
i31
Throw escape 1+2, to shift to takedown on hit
Living Dead > Ambush Tackle[HS]
During Heat and While down and facing down 1+2,1+2
Sp,MTh
0
i31
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Frost Bite
During takedown 1
Derived Throw
35
Throw escape 1, erases opponent’s recoverable health
Achilles’ Hold
During takedown 2
Derived Throw
40
Throw escape 2
Iron Curtain
During takedown 1+2
Derived Throw
45
Throw escape 1+2

Air Throw

Name/Command Hit Range/Damage Start Note
Needle Hold
Approach airborne opponent During Sneak 3
L[TC],Air-Th
11,14
i17
Cannot throw escape, positions are swapped

Wallstun Throw

Name/Command Hit Range/Damage Start Note
Death’s Fragrance
During opponent wall stun fff4
M,Th
11,18
i20
Cannot throw escape, wall break, consume tornado

Attack Reversal

Name/Command Hit Range/Damage Start Note
Red Alert
Time with opponent attack b1+3[or b2+4]
At-Reversal[High&Mid]
25
i5
High&Middle counter technique, counter technique reception [5F]-[12F]
Inertia Kick[Parry Successful]
Time with opponent punch b3+4
Parry[Punch-High&Mid],H
22
i7
High&Middle punch parry effect, reception time [7F]-[15F]
Pit Fall
Time with opponent low attack d1+2[or while crouching d1+2 or db1+2]
At-Reversal[Low]
40
i5
Low counter technique, counter technique reception [5F]-[15F]
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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