TEKKEN8 Sergei Dragunov Frame Data
・TEKKEN8 TOP
A complete frame data chart for Dragunov in Tekken 8. Check startup, frame advantage on block/hit, and punish windows for every move—essential for serious match play.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Dragunov Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Pigeon Roll / Sneak / Heat Moves / Rage Moves / Throws / Low Throw / Takedown / Air Throw / Wallstun Throw / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Frozen Scythe
During Pigeon Roll 2
|
M
24
|
i16
|
-9
|
KND
|
KND
|
|
|
Frozen Scythe > Clipping Heel Hook
During Pigeon Roll 3
|
L,Th
21,20
|
i18
|
-26c
|
Th
|
Th
|
HM
|
|
Frozen Scythe[(axis misalignment)]
During Pigeon Roll 3
|
L
21
|
i18
|
-26c
|
+3
|
+3
|
HM
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Frost Tackle[HA]
When Heat activation available while rising 1+2
|
M
28
|
i12
|
-14
|
+9g
|
+9g
|
HA
|
|
Frost Tackle[HD]
During Heat and while rising 1+2,F
|
M
28(7)
|
i12
|
+5
|
LNC
|
LNC
|
HD
|
|
One Two > Pigeon Roll
2,1,3+4(or d3+4)
|
H,H,Sp[TC]
10,10
|
i10
|
-14
|
-3
|
-3
|
|
|
Switchblade > Pigeon Roll
df1,3+4(or d3+4)
|
M,Sp[TC]
13
|
i13
|
-11
|
-2
|
-2
|
|
|
Pigeon Roll
d3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Serrated Edge > Throw
b3[Counter Hit]
|
H,Th
20,20
|
i14
|
–
|
–
|
Th
|
HM
ER |
|
Inertia Kick
b3+4
|
H[Parry-Punch-High&Mid],Th
22,20
|
i28
|
-2
|
Th
|
Th
|
ER
|
|
Inertia Kick[Guard Throw]
b3+4 on block [Perfect Input]
|
H[Parry-Punch-High&Mid],Th
20
|
i28
|
–
|
Th
|
Th
|
ER
|
|
Inertia Kick[Guard Throw]
During Heat b3+4 on block 1+2
|
H[Parry-Punch-High&Mid],Th
22,20(4)
|
i28
|
–
|
Th
|
Th
|
ER
|
|
Pigeon Roll
u3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Pigeon Roll
3+4(or u3+4 or d3+4)
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Pigeon Roll > Crouching
3+4,D(or u3+4 or d3+4)
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Needle Hold
Approach airborne opponent During Sneak 3
|
L[TC],Air-Th
11,14
|
i17
|
–
|
Th
|
Th
|
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
Eye Gouge
1,1
|
H,H
5,8
|
i10
|
-4
|
+7
|
+7
|
|
|
Eye Gouge > Hilt
1,1,3
|
H,H,M
5,8,22
|
i10
|
-9
|
KND
|
KND
|
|
|
Jab > Body Blow
1,2
|
H,M
5,8
|
i10
|
-9
|
+2
|
+2
|
|
|
Salvo[HA]
When Heat activation available 1,2,1
|
H,M,M
5,8,20
|
i10
|
-14
|
+9g
|
+9g
|
HA
|
|
Salvo
1,2,1
|
H,M,M
5,8,20
|
i10
|
-14
|
+15cg
|
+15cg
|
|
|
Hammer and Sickle[2]
1,3
|
H,H
7,14
|
i10
|
-7
|
+1
|
+9
|
|
|
Hammer and Sickle
1,3,2
|
H,H,M
5,14,20
|
i10
|
-13
|
LNC
|
LNC
|
|
|
Hammer and Sickle[2] > Feint & Catch
1,3,【2,1+2】
|
H,H,HTh
5,14,40
|
i10
|
–
|
Th
|
Th
|
|
|
Hammer and Sickle[2] > Feint & Catch[HS]
During Heat 1,3,【2,1+2】
|
H,H,HTh
5,14,40(1,2)
|
i10
|
–
|
Th
|
Th
|
|
|
Hammer and Sickle[2] > Feint & Catch > Cancel
1,3,【2,1+2】,B
|
H,H,Sp
5,14
|
i10
|
-32
|
-24
|
-16
|
|
|
Right Jab
2
|
H
10
|
i10
|
±0
|
+9
|
+9
|
|
|
One Two Combo
2,1
|
H,H
10,10
|
i10
|
-3
|
+8
|
+8
|
|
|
One Two Scud Kick
2,1,3
|
H,H,H
10,10,24
|
i10
|
-9
|
BQR
|
BQR
|
|
|
One Two Mine Kick
2,1,4
|
H,H,L
10,10,14
|
i10
|
-12c
|
+3c
|
+3c
|
|
|
One Two > Pigeon Roll
2,1,3+4(or d3+4)
|
H,H,Sp[TC]
10,10
|
i10
|
-14
|
-3
|
-3
|
|
|
One Two > Sneak
2,1,DF
|
H,H,Sp
10,10
|
i10
|
-1
|
+10
|
+10
|
|
|
Left Side Kick
3
|
M
10
|
i15
|
-9
|
+2
|
+2
|
|
|
Disconnector
3,1
|
M,H
10,8
|
i15
|
-2
|
+7
|
+7
|
|
|
Disconnector > Sneak
3,1,DF
|
M,H,Sp
10,8
|
i15
|
-3
|
+6
|
+6
|
|
|
Disconnector Combo Middle
3,1,2
|
M,H,M
10,8,24
|
i15
|
-12
|
KND
|
KND
|
|
|
Disconnector Combo High
3,1,4
|
M,H,H
10,8,24
|
i15
|
-9
|
BQR
|
BQR
|
|
|
Karnov
4
|
H
10
|
i12
|
-9
|
-1
|
+2
|
|
|
Karnov Hook
4,1
|
H,H
10,17
|
i12
|
-4
|
+8
|
+8
|
|
|
Karnov Kick
4,3
|
H,M
10,18
|
i12
|
-12
|
+14c
|
+14c
|
|
|
Karnov Avalanche
4,4
|
H,M[TJ]
10,23(6)
|
i12
|
+5
|
KND
|
KND
|
|
|
Bloodhound Strike
1+2
|
M[PC]
25
|
i21
|
-14
|
KND
|
KND
|
PC
|
|
Bloodhound Strike[PU]
1+2, during opponent absorb attack
|
M[PC]
25(10)
|
i21
|
-9
|
KND
|
KND
|
PC
|
|
Pigeon Roll
3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Stun Gun[1]
f2
|
H
16
|
i19
|
-8
|
+3
|
+8
|
|
|
Stun Gun
f2,4
|
H,M
16,24
|
i19
|
-7
|
KND
|
LNC
|
|
|
High Salute
f3
|
M
11
|
i20
|
-6
|
+5
|
+5
|
|
|
High Salute > Sneak
f3,DF
|
M,Sp
11
|
i20
|
±0
|
+11
|
+11
|
|
|
Step-in Mantis[Close]
f3,3
|
M,M,Th
11,14,20
|
i20
|
-10
|
Th
|
Th
|
ER
|
|
Step-in Mantis[Distant]
f3,3
|
M,M
11,14
|
i20
|
-12
|
+1c
|
+2c
|
|
|
Crushing Blizzard[HA]
When Heat activation available f3,1+2
|
M,M
11,27(8)
|
i20
|
-3
|
+9g
|
+9g
|
HA
|
|
Crushing Blizzard
f3,1+2
|
M,M
11,27(8)
|
i20
|
-3
|
KND
|
KND
|
|
|
Falcon Combination[1]
f4
|
H
16
|
i14
|
-7
|
+8
|
+8
|
|
|
Falcon Combination
f4,3
|
H,H
16,22
|
i14
|
-9
|
KND
|
KND
|
TR
|
|
Cougar Slash
f4,4
|
H,H
16,11
|
i14
|
-11
|
±0
|
LNC
|
|
|
Cougar Combination
f4,4,3
|
H,H,H
16,11,17
|
i14
|
-5
|
KND
|
KND
|
|
|
Orca Combination
f4,d4
|
H,L
16,12
|
i14
|
-12c
|
+3c
|
+3c
|
|
|
Scabbard
f1+2
|
H
27
|
i17
|
-9
|
KND
|
KND
|
|
|
Iron Flail
f3+4
|
H[TJ]
25
|
i25
|
-13
|
LNC
|
LNC
|
|
|
Iron Flail > Side ukemi
f3+4,ukemi button
|
H[TJ],Sp
25
|
i25
|
-24g
|
LNC
|
LNC
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Switchblade
df1
|
M
13
|
i13
|
-2
|
+7
|
+7
|
|
|
Switchblade Ripper
df1,4
|
M,H
13,23
|
i13
|
-7
|
KND
|
LNC
|
|
|
Switchblade > Pigeon Roll
df1,3+4(or d3+4)
|
M,Sp[TC]
13
|
i13
|
-11
|
-2
|
-2
|
|
|
Scimitar
df2
|
M
14
|
i15
|
-12
|
LNC
|
LNC
|
|
|
Mantis Heel[Close]
df3
|
M,Th
16,20
|
i17
|
-6
|
Th
|
Th
|
ER
|
|
Mantis Heel[Distant]
df3
|
M
16
|
i17
|
-6
|
+5c
|
+5c
|
|
|
Front Kick
df4
|
M
14
|
i12
|
-9
|
+2
|
+2
|
|
|
Reaper Kick
df3+4
|
M
19
|
i22
|
-7
|
+12
|
KND
|
HM
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Bunker-buster Elbow
d1
|
M
18
|
i18
|
+1c
|
+8c
|
KND
|
|
|
Razer
d2
|
L[TC]
14
|
i18
|
-13c
|
-1c
|
+13g
|
|
|
Avalanche Hammer Rush[1]
d3
|
L
13
|
i17
|
-14c
|
-3
|
+1c
|
|
|
Avalanche Hammer Rush[2]
d3,2
|
L,H
13,18
|
i17
|
-8
|
+6
|
+6
|
|
|
Avalanche Hammer Rush
d3,2,1+2
|
L,H,M
13,18,24(7)
|
i17
|
-2c
|
KND
|
KND
|
|
|
Detached Kick
d3,4
|
L,M
13,18
|
i17
|
-11
|
+5
|
+23g
|
|
|
Separator[1]
d4
|
L
12
|
i15
|
-15
|
-9
|
-4
|
|
|
Separator[2]
d4,1
|
L,H
12,8
|
i15
|
-11
|
+5
|
+5
|
|
|
Separator
d4,1,3
|
L,H,H
12,8,21
|
i15
|
-16
|
KND
|
KND
|
|
|
Stiletto
d4,4
|
L,H
12,23
|
i15
|
-14
|
KND
|
KND
|
|
|
Pigeon Roll
d3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
db1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Death’s Door[1]
db2
|
M
12
|
i14
|
-7
|
+4
|
+4
|
|
|
Death’s Door[2]
db2,1
|
M,M
12,10
|
i14
|
-10
|
+1
|
+3
|
|
|
Death’s Door
db2,1,2
|
M,M,M
12,10,20
|
i14
|
-14
|
LNC
|
LNC
|
|
|
Clipping Sweep[Clean Hit]
db3
|
L[TC]
21
|
i27
|
-26c
|
TR
|
TR
|
|
|
Clipping Sweep[Tip]
db3
|
L[TC]
17
|
i27
|
-26c
|
-2c
|
TR
|
|
|
Feint & Low Catch
Approach crouching opponent db3,1+2
|
Throw-M
35
|
i40
|
–
|
Th
|
Th
|
|
|
Feint & Low Catch > crouching to cancel
【db3,1+2】,D
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Right Low Kick
db4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Deadly Scorpion
db3+4
|
L
23
|
i17
|
-31c
|
+3
|
KND
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Pommel Fling[1]
b1
|
M
14
|
i17
|
-10
|
+1
|
+1
|
|
|
Pommel Fling
b1,2
|
M,M
14,18
|
i17
|
-12
|
+18cg
|
+18cg
|
TR
|
|
Eye Gouge > Stingray[1]
b2
|
M
14
|
i15
|
-3
|
+8
|
+8
|
|
|
Eye Gouge > Stingray[2]
b2,1
|
M,H
14,11
|
i15
|
-5
|
+6
|
+6
|
|
|
Eye Gouge > Stingray[Clean Hit]
b2,1,3
|
M,H,L[TC]
14,11,22
|
i15
|
-26c
|
+4
|
Th
|
|
|
Eye Gouge > Stingray[Tip]
b2,1,3
|
M,H,L[TC]
14,11,17
|
i15
|
-26c
|
-7
|
-2c
|
|
|
Eye Gouge > Stingray > Feint & Low Catch[HA]
When Heat activation available b2,1,【3,1+2】
|
M,H,Throw-M
14,11,30
|
i15
|
–
|
Th
|
Th
|
HA
|
|
Eye Gouge > Stingray > Feint & Low Catch
b2,1,【3,1+2】
|
M,H,Throw-M
14,11,30
|
i15
|
–
|
Th
|
Th
|
|
|
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel
b2,1,【3,1+2】,D
|
M,H,Sp[TC]
14,11
|
i15
|
-36
|
-25
|
-25
|
|
|
Serrated Edge
b3
|
H
17
|
i14
|
-9
|
+11g
|
Th
|
HM
|
|
Serrated Edge > Throw
b3[Counter Hit]
|
H,Th
20,20
|
i14
|
–
|
–
|
Th
|
HM
ER |
|
Tundra Strike[1]
b4
|
M
15
|
i14
|
-7
|
+4
|
+4
|
|
|
Tundra Strike
b4,2
|
M,M
15,10
|
i14
|
-7
|
+4
|
+4
|
|
|
Tundra Strike > Crouching
b4,2,D
|
M,M,Sp
15,10
|
i14
|
-7
|
+4
|
+4
|
|
|
Tundra Strike > Sneak
b4,2,DF
|
M,M,Sp
15,10
|
i14
|
-6
|
+5c
|
+5c
|
|
|
Tundra Strike> Ear Grab
b4,2,1
|
M,M,H
15,10,17
|
i14
|
+1
|
+5
|
+14c
|
|
|
Tundra Strike> Ambush Tackle
b4,2,1+2
|
M,M,MTh
15,10,0
|
i14
|
–
|
Th
|
Th
|
|
|
Tundra Strike > Ambush Tackle[HS]
During Heat b4,2,1+2
|
M,M,MTh
15,10,0(3,2)
|
i14
|
–
|
Th
|
Th
|
|
|
Tundra Slash[HA]
When Heat activation available b4,3
|
M,H
15,16
|
i14
|
-9
|
+9g
|
+9g
|
HA
|
|
Tundra Slash
b4,3
|
M,H
15,16
|
i14
|
-9
|
KND
|
KND
|
|
|
Blizzard Hammer
b1+2
|
M
26
|
i22
|
+6
|
+13c
|
+13c
|
|
|
Inertia Kick
b3+4
|
H[Parry-Punch-High&Mid],Th
22,20
|
i28
|
-2
|
Th
|
Th
|
ER
|
|
Inertia Kick[Guard Throw]
b3+4 on block [Perfect Input]
|
H[Parry-Punch-High&Mid],Th
20
|
i28
|
–
|
Th
|
Th
|
ER
|
|
Inertia Kick[Guard Throw]
During Heat b3+4 on block 1+2
|
H[Parry-Punch-High&Mid],Th
22,20(4)
|
i28
|
–
|
Th
|
Th
|
ER
|
|
Inertia Kick[Parry Successful]
Time with opponent punch b3+4
|
Parry[Punch-High&Mid],H
22
|
i7
|
–
|
KND
|
KND
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Eye Blast
uf1[or u1 or ub1]
|
H
20
|
i14
|
-9
|
+12c
|
+12c
|
TR
|
|
Under Pressure
uf2[or u2]
|
M[TJ]
20
|
i30
|
-5
|
LNC
|
LNC
|
|
|
Counterstrike
ub2
|
H
18
|
i20
|
-5
|
+9
|
LNC
|
|
|
Breaching Charge Kick
uf3
|
M[TJ]
16
|
i17
|
-7
|
KND
|
KND
|
|
|
Breaching Charge Kick
u3
|
M[TJ]
16
|
i17
|
-13
|
KND
|
KND
|
|
|
Breaching Charge Kick
ub3
|
M[TJ]
16
|
i17
|
-17
|
-6
|
-6
|
|
|
Slicing Sobat
uf4
|
M[TJ]
21
|
i22
|
-9
|
KND
|
KND
|
|
|
Slicing Sobat
u4
|
M[TJ]
21
|
i22
|
-13
|
KND
|
KND
|
|
|
Slicing Sobat
ub4
|
M[TJ]
21
|
i22
|
-17
|
KND
|
KND
|
|
|
Sub-Zero
ub1+2
|
UA-M
60
|
i63
|
–
|
BQR
|
BQR
|
|
|
Delayed Rising Toe Kick
uf,n,4
|
M[TJ]
20
|
i23
|
-13
|
LNC
|
LNC
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Russian Sickle
ff2
|
M
20
|
i15
|
-12
|
KND
|
KND
|
|
|
Russian Sickle > Feint & Catch
【ff2,1+2】
|
Throw-H
40
|
i43
|
–
|
Th
|
Th
|
|
|
Russian Sickle > Feint & Catch[HS]
During Heat 【ff2,1+2】
|
Throw-H
40
|
i43
|
–
|
Th
|
Th
|
|
|
Russian Sickle > Feint & Catch > Cancel
【ff2,1+2】,B
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Stinger Kick
ff3
|
H
35(14)
|
i21
|
+5
|
KND
|
KND
|
HM
|
|
Rolling Thunder
ff4
|
M
21
|
i26
|
-1
|
+13c
|
+13c
|
|
|
Mass Elbow
qcb2
|
M
23
|
i26
|
-15
|
KND
|
KND
|
TR
|
|
Russian Hook Special
fff2
|
M
22(4)
|
i15
|
+4
|
BQR
|
LNC
|
|
|
Russian Hook Special > Ambush Tackle[HS]
During Heat fff2,1+2
|
M,Sp
22,0(4)
|
i15
|
–
|
Th
|
Th
|
|
|
Russian Hook Special[BS]
fff2[quick input]
|
M
26(7)
|
i15
|
+4
|
BQR
|
LNC
|
|
|
Russian Hook Special[BS] > Ambush Tackle[HS]
During Heat fff2[quick input],1+2
|
M,Sp
26,0(7)
|
i15
|
–
|
Th
|
Th
|
|
|
Snap Knee Assault
fff4
|
M,Th
20,25
|
i20
|
-7
|
Th
|
Th
|
|
|
Death’s Fragrance
During opponent wall stun fff4
|
M,Th
11,18
|
i20
|
–
|
TR
|
TR
|
TR
|
|
Chernobog Sweep
While running F3
|
L[TC],Th
20,20
|
i17
|
-15c
|
Th
|
Th
|
|
|
Chernobog Sweep[Tip]
While running F3
|
L[TC]
20
|
i17
|
-15c
|
LNC
|
LNC
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Qullion[1]
While rising 1
|
M
11
|
i12
|
-3
|
+4
|
+4
|
|
|
Qullion[1] > Sneak
While rising 1,DF
|
M,Sp
11
|
i12
|
-5
|
+2
|
+2
|
|
|
Qullion
While rising 1,2
|
M,H
11,14
|
i12
|
-7
|
+10g
|
+10g
|
|
|
Double Hilt
While rising 1,3
|
M,M
11,17
|
i12
|
-13
|
KND
|
KND
|
|
|
Ballistic Upper
While rising 2
|
M
15
|
i15
|
-12
|
LNC
|
LNC
|
|
|
Glacial Hilt
While rising 3
|
M
21
|
i16
|
-9
|
KND
|
KND
|
|
|
Gelid Smash
While rising 4
|
M
15
|
i11
|
-5
|
+6
|
+6
|
|
|
Frost Tackle[HA]
When Heat activation available while rising 1+2
|
M
28
|
i12
|
-14
|
+9g
|
+9g
|
HA
|
|
Frost Tackle
While rising 1+2
|
M
28
|
i12
|
-14
|
KND
|
KND
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
While crouching d1[or db1]
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Hail Slicer[1]
While crouching df1
|
L
8
|
i16
|
-13c
|
-4
|
-4
|
|
|
Hail Slicer
While crouching df1,during hit 4
|
L,M,Sp
8,10
|
i16
|
–
|
+7
|
+7
|
|
|
Hail Slicer[BS]
While crouching df1,during hit 4[Just Input]
|
L,M,Sp
8,14
|
i16
|
–
|
+7
|
+7
|
|
|
Hail Slicer > Ambush Tackle
During Heat, while crouching df1,1+2
|
L,Throw-M
8,0(1)
|
i16
|
–
|
Th
|
Th
|
|
|
Right Low Jab
While crouching 2
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Left Spin Low Kick
While crouching 3
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
While crouching 4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Integral Slicer Clutch[1]
During sidestep 2
|
M
16
|
i20
|
-10
|
+1
|
+1
|
|
|
Integral Slicer Clutch
During sidestep 2,3
|
M,H,Th
16,20,20
|
i20
|
-9
|
Th
|
Th
|
ER
|
|
Integral Blitz[2]
During sidestep 2,1+2
|
M,MM
16,8,12
|
i20
|
-4
|
+2c
|
+2c
|
|
|
Integral Blitz
During sidestep 2,1+2,4
|
M,MM,H
16,8,12,28
|
i20
|
-10
|
LNC
|
LNC
|
|
|
Integral Blitz > Ambush Tackle
During sidestep 2,1+2,1+2
|
M,MM,MTh
16,8,12,0
|
i20
|
–
|
Th
|
Th
|
|
|
Integral Blitz > Ambush Tackle[HS]
During Heat and sidestep 2,1+2,1+2
|
M,MM,MTh
16,8,12,0(3,1,2)
|
i20
|
–
|
Th
|
Th
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Right Kick
Back facing opponent 4
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Cane Stab
Back facing opponent d3
|
L
20
|
i16
|
-11c
|
KND
|
KND
|
|
|
Twist Right Low Kick
Back facing opponent d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Living Dead
While down and facing down 1+2
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Living Dead > Ambush Tackle
While down and facing down 1+2,1+2
|
Sp,MTh
0
|
i31
|
–
|
Th
|
Th
|
|
|
Living Dead > Ambush Tackle[HS]
During Heat and While down and facing down 1+2,1+2
|
Sp,MTh
0
|
i31
|
–
|
Th
|
Th
|
|
|
Clipping Heel Hook
[By opponent’s feet]while down and facing down 3
|
L,Th
8,30
|
i19
|
-9
|
Th
|
Th
|
|
|
Clipping Heel Hook[Distant]
[By opponent’s feet]while down and facing down 3
|
L
8
|
i19
|
-9
|
+7
|
+7
|
|
|
Six Feet Under[Opponent Down]
While opponent is down db3
|
L[Attack-Down]
19
|
i24
|
–
|
KND
|
KND
|
|
|
Six Feet Under[Opponent Standing]
While opponent is down db3
|
L[Attack-Down]
24
|
i24
|
-11c
|
±0
|
±0
|
|
|
Ki Charge
1+2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
|
M[TJ]
21
|
i36
|
±0c
|
KND
|
KND
|
Stance
Pigeon Roll
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Pigeon Roll
3+4(or u3+4 or d3+4)
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Pigeon Roll > Crouching
3+4,D(or u3+4 or d3+4)
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Frozen Scythe
During Pigeon Roll 2
|
M
24
|
i16
|
-9
|
KND
|
KND
|
|
|
Frozen Scythe > Clipping Heel Hook
During Pigeon Roll 3
|
L,Th
21,20
|
i18
|
-26c
|
Th
|
Th
|
HM
|
|
Frozen Scythe[(axis misalignment)]
During Pigeon Roll 3
|
L
21
|
i18
|
-26c
|
+3
|
+3
|
HM
|
|
Pigeon Roll > Ambush Tackle
During Pigeon Roll 1+2
|
Throw-M
0
|
i26
|
–
|
Th
|
Th
|
|
|
Pigeon Roll > Ambush Tackle[HS]
During Heat and Pigeon Roll 1+2
|
Throw-M
0
|
i26
|
–
|
Th
|
Th
|
Sneak
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Sneak
qcf
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Sneak > crouching to cancel
d,DF
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Cocked Hammer
During Sneak 1
|
H
20
|
i15
|
-8
|
LNC
|
LNC
|
|
|
Stinger Elbow
During Sneak 2
|
M
25
|
i18
|
-14
|
LNC
|
LNC
|
TR
|
|
Slay Ride
During Sneak 3
|
L[TC]
17
|
i17
|
-16c
|
±0
|
Th
|
|
|
Slay Ride[Tip]
During Sneak 3
|
L[TC]
17
|
i17
|
-16c
|
±0
|
LNC
|
|
|
Needle Hold
During Sneak 3[Counter Hit]
|
L[TC],Th
20,20
|
i17
|
–
|
–
|
Th
|
|
|
Ignition Switch[HA]
When Heat activation available, During Sneak 4
|
M
22(4)
|
i19
|
+7
|
+9g
|
+9g
|
HA
|
|
Ignition Switch
During Sneak 4
|
M
22(4)
|
i19
|
+7
|
+8
|
+8
|
|
|
Frost Tackle[HA]
When Heat activation available During Sneak 1+2
|
M
28
|
i12
|
-14
|
+9g
|
+9g
|
HA
|
|
Frost Tackle
During Sneak 1+2
|
M
28
|
i12
|
-14
|
KND
|
KND
|
|
|
Snap Knee
During Sneak 3+4
|
M[PC]
20
|
i17
|
-13
|
+27g
|
+27g
|
PC
|
|
Snap Knee Assault
During Sneak 3+4, during opponent absorb attack
|
M[PC],Th
20(8)
|
i17
|
-7
|
Th
|
Th
|
PC
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Salvo[HA]
When Heat activation available 1,2,1
|
H,M,M
5,8,20
|
i10
|
-14
|
+9g
|
+9g
|
HA
|
|
Salvo[HS]
During Heat 1,2,1
|
H,M,M
5,8,20(1,1,4)
|
i10
|
-14
|
+15cg
|
+15cg
|
|
|
Salvo[HD]
During Heat 1,2,1,F
|
H,M,M
5,8,20(1,1,6)
|
i10
|
+5
|
KND
|
KND
|
HD
|
|
Crushing Blizzard[HA]
When Heat activation available f3,1+2
|
M,M
11,27(8)
|
i20
|
-3
|
+9g
|
+9g
|
HA
|
|
Crushing Blizzard[HS]
During Heat f3,1+2
|
M,M
11,27(2,8)
|
i20
|
-3
|
KND
|
KND
|
|
|
Crushing Blizzard[HD]
During Heat f3,1+2,F
|
M,M
11,27(2,10)
|
i20
|
+5
|
LNC
|
LNC
|
HD
|
|
Tundra Slash[HA]
When Heat activation available b4,3
|
M,H
15,16
|
i14
|
-9
|
+9g
|
+9g
|
HA
|
|
Tundra Slash[HS]
During Heat b4,3
|
M,H
15,16(3,3)
|
i14
|
-9
|
KND
|
KND
|
|
|
Tundra Slash[HD]
During Heat b4,3,F
|
M,H
15,16(3,5)
|
i14
|
+5
|
KND
|
KND
|
HD
|
|
Frost Tackle[HA]
When Heat activation available while rising 1+2
|
M
28
|
i12
|
-14
|
+9g
|
+9g
|
HA
|
|
Frost Tackle[HS]
During Heat and while rising 1+2
|
M
28(5)
|
i12
|
-14
|
KND
|
KND
|
|
|
Frost Tackle[HD]
During Heat and while rising 1+2,F
|
M
28(7)
|
i12
|
+5
|
LNC
|
LNC
|
HD
|
|
Ignition Switch[HA]
When Heat activation available, During Heat and Sneak 4
|
M
22(4)
|
i19
|
+7
|
+9g
|
+9g
|
HA
|
|
Ignition Switch[HS]
During Heat and Sneak 4
|
M
22(4)
|
i19
|
+7
|
+8
|
+8
|
|
|
Ignition Switch[HD]
During Heat and Sneak 4,F
|
M
22(6)
|
i19
|
+5
|
LNC
|
LNC
|
HD
|
|
Hammer and Sickle[2] > Feint & Catch[HS]
During Heat 1,3,【2,1+2】
|
H,H,HTh
5,14,40(1,2)
|
i10
|
–
|
Th
|
Th
|
|
|
Tundra Strike > Ambush Tackle[HS]
During Heat b4,2,1+2
|
M,M,MTh
15,20,0(3,2)
|
i14
|
–
|
Th
|
Th
|
|
|
Inertia Kick
During Heat b3+4 on block 1+2
|
H[Parry-Punch-High&Mid],Th
22,20(4)
|
i28
|
–
|
Th
|
Th
|
ER
|
|
Russian Hook Special > Ambush Tackle[HS]
During Heat fff2,1+2
|
M,Sp
26,0(4)
|
i15
|
–
|
Th
|
Th
|
|
|
Russian Hook Special[BS] > Ambush Tackle[HS]
During Heat fff2[quick input],1+2
|
M,Sp
26,0(7)
|
i15
|
–
|
Th
|
Th
|
|
|
Hail Slicer > Ambush Tackle[HS]
During Heat, While crouching df1,1+2
|
L,Throw-M
8,0(1)
|
i16
|
–
|
Th
|
Th
|
|
|
Integral Blitz > Ambush Tackle[HS]
During Heat and sidestep 2,1+2,1+2
|
M,MM,MTh
16,8,12,0(3,1,2)
|
i20
|
–
|
Th
|
Th
|
|
|
Pigeon Roll > Ambush Tackle[HS]
During Heat and sidestep 3+4,1+2
|
Sp,Throw-M
0
|
i56
|
–
|
Th
|
Th
|
|
|
Living Dead > Ambush Tackle[HS]
During Heat and While down and facing down 1+2,1+2
|
Sp,MTh
0
|
i31
|
–
|
Th
|
Th
|
|
|
Ultra Russian Sickle
During Heat 2+3
|
M,Th
25,10,15(2,1,4)
|
i15
|
+6
|
Th
|
Th
|
|
|
Ultra Russian Sickle[Second]
During Heat 2+3
|
MM
14,16(1,4)
|
i46
|
+6
|
KND
|
KND
|
|
|
Ultra Russian Sickle[Third]
During Heat 2+3
|
M
23(4)
|
i79
|
+6
|
KND
|
KND
|
|
|
Ultra Russian Sickle > Ambush Tackle[HS]
During Heat 2+3,db1+2
|
MMM,Throw-M
25,10,15,0(2,1,4)
|
i12
|
–
|
Th
|
Th
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
White Angel of Death
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-15
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Volk Clutch
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Purge Slam
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Tarantula Sting
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 1
|
|
Reverse Fracture
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Absolute Silence
Approach opponent from behind 1+3[or 2+4]
|
Throw-H
50
|
i12
|
Cannot throw escape
|
|
Reverse Victor Clutch
Approach opponent f1+4
|
Throw-H
40
|
i11
|
Throw escape 1
|
|
Victor Clutch
Approach opponent f2+3
|
Throw-H
40
|
i11
|
Throw escape 2
|
|
Blizzard Rush
Approach opponent uf1+2
|
Throw-H
40
|
i12
|
Throw escape 1+2,Floor Break
|
|
Scorpion Scissors
Approach opponent uf3+4
|
Throw-H
35
|
i38
|
Cannot throw escape, throw when hit from the front in close range
|
|
Hammer and Sickle[2] > Feint & Catch
1,3,【2,1+2】
|
H,H,HTh
5,14,40
|
i10
|
Throw escape 1+2, to shift to takedown on hit
|
|
Hammer and Sickle[2] > Feint & Catch[HS]
During Heat 1,3,【2,1+2】
|
H,H,HTh
5,14,40(1,2)
|
i10
|
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
|
|
Hammer and Sickle[2] > Feint & Catch > Cancel
1,3,【2,1+2】,B
|
H,H,Sp
5,14
|
i10
|
Throw Cancel, [-32F] disadvantage when guarding the second. [-24F] disadvantage when normal hitting the second, [-16F] disadvantage when counter hitting the second
|
|
Russian Sickle > Feint & Catch
【ff2,1+2】
|
Throw-H
40
|
i43
|
Throw escape 1+2, to shift to takedown on hit
|
|
Russian Sickle > Feint & Catch[HS]
During Heat 【ff2,1+2】
|
Throw-H
40
|
i43
|
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
|
|
Russian Sickle > Feint & Catch > Cancel
【ff2,1+2】,B
|
Sp
–
|
|
Throw Cancel
|
Low Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Cold Fate
Approach crouching opponent d1+3[or d2+4]
|
Throw-M
35
|
i12
|
Cannot throw escape
|
|
Feint & Low Catch
Approach crouching opponent db3,1+2
|
Throw-M
35
|
i40
|
Cannot throw escape
|
|
Feint & Low Catch > crouching to cancel
【db3,1+2】,D
|
Sp[TC]
–
|
|
Throw Cancel Crouch
|
|
Eye Gouge > Stingray > Feint & Low Catch
b2,1,【3,1+2】
|
M,H,Throw-M
14,11,30
|
i15
|
Cannot throw escape
|
|
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel
b2,1,【3,1+2】,D
|
M,H,Sp[TC]
14,11
|
i15
|
Throw Cancel Crouch, [-36F] disadvantage when guarding the second. [-25F] disadvantage when normal hitting the second, [-25F] disadvantage when counter hitting the second
|
Takedown
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Ultra Russian Sickle > Ambush Tackle[HS]
During Heat 2+3,db1+2
|
M,Throw-M
25,10,15,0(2,1,4)
|
i12
|
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
|
|
Tundra Strike > Ambush Tackle
b4,2,1+2
|
M,M,MTh
15,15,0
|
i14
|
Throw escape 1+2, to shift to takedown on hit
|
|
Tundra Strike > Ambush Tackle[HS]
During Heat b4,2,1+2
|
M,M,MTh
15,15,0(3,2)
|
i14
|
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
|
|
Russian Hook Special > Ambush Tackle[HS]
During Heat fff2,1+2
|
M,Sp
22,0(4)
|
i15
|
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
|
|
Russian Hook Special [BS] > Ambush Tackle[HS]
During Heat fff2[quick input],1+2
|
M,Sp
26,0(7)
|
i15
|
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
|
|
Hail Slicer > Ambush Tackle[HS]
During Heat, While crouching df1,1+2
|
L,Throw-M
8,0(1)
|
i16
|
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
|
|
Integral Blitz > Ambush Tackle
During sidestep 2,1+2,1+2
|
M,MM,MTh
16,8,12,0
|
i20
|
Throw escape 1+2, to shift to takedown on hit
|
|
Integral Blitz > Ambush Tackle[HS]
During Heat and sidestep 2,1+2,1+2
|
M,MM,MTh
16,8,12,0(3,1,2)
|
i20
|
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
|
|
Pigeon Roll > Ambush Tackle
During Pigeon Roll 1+2
|
Throw-M
0
|
i26
|
Throw escape 1+2, to shift to takedown on hit
|
|
Pigeon Roll > Ambush Tackle[HS]
During Heat and Pigeon Roll 1+2
|
Throw-M
0
|
i26
|
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
|
|
Living Dead > Ambush Tackle
While down and facing down 1+2,1+2
|
Sp,MTh
0
|
i31
|
Throw escape 1+2, to shift to takedown on hit
|
|
Living Dead > Ambush Tackle[HS]
During Heat and While down and facing down 1+2,1+2
|
Sp,MTh
0
|
i31
|
Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
|
|
Frost Bite
During takedown 1
|
Derived Throw
35
|
Throw escape 1, erases opponent’s recoverable health
|
|
|
Achilles’ Hold
During takedown 2
|
Derived Throw
40
|
Throw escape 2
|
|
|
Iron Curtain
During takedown 1+2
|
Derived Throw
45
|
Throw escape 1+2
|
Air Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Needle Hold
Approach airborne opponent During Sneak 3
|
L[TC],Air-Th
11,14
|
i17
|
Cannot throw escape, positions are swapped
|
Wallstun Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Death’s Fragrance
During opponent wall stun fff4
|
M,Th
11,18
|
i20
|
Cannot throw escape, wall break, consume tornado
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Red Alert
Time with opponent attack b1+3[or b2+4]
|
At-Reversal[High&Mid]
25
|
i5
|
High&Middle counter technique, counter technique reception [5F]-[12F]
|
|
Inertia Kick[Parry Successful]
Time with opponent punch b3+4
|
Parry[Punch-High&Mid],H
22
|
i7
|
High&Middle punch parry effect, reception time [7F]-[15F]
|
|
Pit Fall
Time with opponent low attack d1+2[or while crouching d1+2 or db1+2]
|
At-Reversal[Low]
40
|
i5
|
Low counter technique, counter technique reception [5F]-[15F]
|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
|
M[TJ]
24
|
i18
|
±0
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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