TEKKEN8 Clive Rosfield Frame Data
・TEKKEN8 TOP
Full frame data table for Clive Rosfield in Tekken 8. Includes startup frames, advantage on block, hit, and counter hit. Essential for improving combos and matchup strategies.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Clive Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Zantetsuken / Wings of Light / Phoenix Shift / Updraft / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Staff of Judgment
ff1+2
|
M
22(2)
|
i20
|
+3
|
+9c
|
Th
|
|
|
Judgment Bolt
ff1+2[Counter Hit]
|
M,Th
26,34
|
i20
|
+3
|
–
|
Th
|
|
|
Deadly Embrace
qcf1
|
H
5(1)
|
i20
|
-12
|
BQR
|
BQR
|
|
|
Deadly Embrace
qcf1
|
H,Th
5,10(1,10)
|
i23
|
–
|
+3
|
+3
|
|
|
Deadly Embrace
qcf1 hold
|
H
10(2)
|
i30
|
-5
|
KND
|
KND
|
|
|
Deadly Embrace
qcf1 hold
|
H,Th
10,10(2,10)
|
i33
|
–
|
+3
|
+3
|
|
|
Deadly Embrace > cancel Phoenix Shift
qcf1,n,F(or 4)
|
Sp
–
|
–
|
–
|
–
|
||
|
Staff of Judgment
fff1+2
|
M
22(2)
|
i20
|
+3
|
+9c
|
Th
|
|
|
Judgment Bolt
fff1+2[Counter Hit]
|
M,Th
26,34
|
i20
|
+3
|
–
|
Th
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Crimson Eruption[3] > Phoenix Shift
During Heat df1,1,2,F(or 4)
|
M,MM,HH,Sp
10,13,15,10,12(2,2,3,2,2)
|
i14
|
-3
|
+14g
|
+14g
|
|
|
Blazing Eruption[2] > Phoenix Shift
During Heat u1+2,2,F(or 4)
|
MM,HH,Sp
18,21,10,12(3,4,2,2)
|
i19
|
-3
|
+14g
|
+14g
|
|
|
Stone Smite > Crouching
During sidestep 1+2,D
|
M,Sp
21(6)
|
i25
|
+2
|
LNC
|
LNC
|
|
|
Bolt Boot > Crouching
During Phoenix Shift 3+4,D
|
MTJ,Sp
20(6)
|
i28
|
+7
|
D
|
D
|
HM
|
|
Arm of Darkness
During Phoenix Shift 1+4
|
M
8
|
i22
|
-15
|
D
|
D
|
|
|
Zantetsuken[Level Two]
With Level 2 Zantetsuken gauge during Phoenix Shift 1+4
|
M,Th
8,25
|
i22
|
-15
|
Th
|
Th
|
|
|
Zantetsuken[Level Three]
With Level 3 Zantetsuken gauge during Phoenix Shift 1+4
|
M,Th
8,35
|
i22
|
-15
|
Th
|
Th
|
|
|
Zantetsuken[Level Four]
With Level 4 Zantetsuken gauge during Phoenix Shift 1+4
|
M,Th
8,45
|
i22
|
-15
|
Th
|
Th
|
|
|
Ultimate Zantetsuken
With Level 5 Zantetsuken gauge during Phoenix Shift 1+4
|
M,Th
8,60
|
i22
|
-15
|
Th
|
Th
|
ER
|
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
Double Blow
1,1
|
H,H
5,13
|
i10
|
-3
|
+6
|
+6
|
|
|
Double Blow > Phoenix Shift
1,1,F(or 4)
|
H,H,Sp
5,13
|
i10
|
-3
|
+6
|
+6
|
|
|
Finishing Steel
1,2
|
H,M
5,20
|
i10
|
-14
|
D
|
D
|
|
|
Rapid Assault
1,f2
|
H,H
5,22(6)
|
i10
|
+1
|
+13g
|
+13g
|
|
|
Magic Burst[1]
2
|
H
11
|
i12
|
±0
|
+7
|
+7
|
|
|
Magic Burst
2,1
|
H,H
11,20
|
i12
|
-13
|
D
|
D
|
|
|
Magic Burst[BS]
2,1[Perfect Input]
|
H,H
11,23
|
i12
|
-13
|
D
|
D
|
|
|
Assault Burst[2]
2,2
|
H,M
11,9
|
i12
|
-8
|
-1
|
-1
|
|
|
Assault Burst[2] > Phoenix Shift
2,2,F(or 4)
|
H,M,Sp
11,9
|
i12
|
-1
|
+6
|
+6
|
|
|
Assault Burst
2,2,1
|
H,M,M
11,9,18
|
i12
|
-13
|
D
|
D
|
|
|
Assault Burst[BS]
2,2,1[Perfect Input]
|
H,M,M
11,9,21
|
i12
|
-13
|
D
|
D
|
|
|
Gleipnir-Cutter > Phoenix Shift
2,2,2
|
H,M,MM,Sp
11,9,15,20
|
i12
|
-9
|
D
|
D
|
TR
|
|
Gleipnir-Cutter > Standing State
2,2,2,B
|
H,M,MM
11,9,15,20
|
i12
|
-9
|
D
|
D
|
TR
|
|
Gleipnir-Cutter[HS] > Phoenix Shift
During Heat 2,2,2
|
H,M,MM,Sp
11,9,15,24(2,1,3)
|
i12
|
-9
|
D
|
D
|
TR
|
|
Gleipnir-Cutter[HS] > Standing State
During Heat 2,2,2,B
|
H,M,MM
11,9,15,24(2,1,3)
|
i12
|
-9
|
D
|
D
|
TR
|
|
Gungnir Dance
2,2,1+2
|
H,M,MMTJ
11,9,10,18
|
i12
|
-13
|
D
|
D
|
|
|
Side Kick
3
|
M
16
|
i16
|
-13
|
-2
|
-2
|
|
|
Fine Hound
3,2
|
M,MM
16,15,15
|
i16
|
-12
|
D
|
D
|
|
|
Fine Hound[HS]
During Heat 3,2
|
M,MM
16,15,20(3,3,4)
|
i16
|
-12
|
D
|
D
|
|
|
Bright Wing > Wings of Light
3,3
|
M,M,SpTJ[St.At-Reversal-Low]
16,20
|
i16
|
-18
|
D
|
LNC
|
TR
|
|
Front Kick
4
|
M
8
|
i12
|
-10
|
+1
|
+1
|
|
|
Mercenary Cut
4,2
|
M,M
8,17
|
i12
|
-11
|
+3
|
+3
|
|
|
Roundabout
4,4
|
M,H
8,13
|
i12
|
-8
|
±0
|
±0
|
|
|
Roundabout > Phoenix Shift
4,4,F(or 4)
|
M,H,Sp
8,13
|
i12
|
+6
|
+14g
|
+14g
|
|
|
Flame Bash[HA]
When Heat activation available 1+2
|
M
21
|
i13
|
-9
|
+9g
|
+9g
|
HA
|
|
Flame Bash
1+2
|
M
21
|
i13
|
-9
|
+2
|
+2
|
|
|
Wings of Light
3+4
|
Sp[St.At-Reversal-Low]
–
|
i9
|
–
|
–
|
–
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Firewheel[1]
f2
|
M
10
|
i15
|
-12
|
-4
|
-4
|
|
|
Firewheel
f2,1
|
M,H
10,13
|
i15
|
+1
|
+20g
|
+20g
|
|
|
Burning Chain[2]
f2,2
|
M,M
10,17
|
i15
|
-8
|
+3
|
+3
|
|
|
Burning Chain[2] > Phoenix Shift
f2,2,F(or 4)
|
M,M,Sp
10,17
|
i15
|
-5
|
+6
|
+6
|
|
|
Burning Chain[HA]
When Heat activation available f2,2,2
|
M,M,M
10,17,20
|
i15
|
-13
|
+9g
|
+9g
|
HA
|
|
Burning Chain
f2,2,2
|
M,M,M
10,17,20
|
i15
|
-13
|
D
|
D
|
|
|
Sanngetall
f2,2,1+2
|
M,M,MTJ
10,17,18
|
i15
|
-13c
|
D
|
D
|
|
|
Knight’s Gambit
f3
|
MTJ
15(3)
|
i20
|
-14
|
LNC
|
LNC
|
|
|
Phoenix Shift
f4
|
Sp
–
|
–
|
–
|
–
|
||
|
Prominence[HA]
When Heat activation available f1+2
|
MM
10,18(5)
|
i16
|
-12
|
+9g
|
+9g
|
HA
|
|
Prominence
f1+2
|
MM
10,18(5)
|
i16
|
-12
|
D
|
D
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Outlaw Burst[1]
df1
|
M
10
|
i14
|
-3
|
+4
|
+4
|
|
|
Outlaw Burst[2]
df1,2
|
M,H
10,13
|
i14
|
-16
|
-8
|
-8
|
|
|
Outlaw Burst[2] > Phoenix Shift
df1,2,F(or 4)
|
M,H,Sp
10,13
|
i14
|
+6
|
+14g
|
+14g
|
|
|
Outlaw Burst
df1,2,1
|
M,H,M
10,13,15
|
i14
|
-15
|
D
|
D
|
|
|
Outlaw Burst[BS]
df1,2,1[Perfect Input]
|
M,H,M
10,13,18
|
i14
|
-15
|
D
|
D
|
|
|
Outlaw Wing[2]
df1,4
|
M,M
10,12
|
i14
|
-10
|
+1
|
+1
|
|
|
Outlaw Wing > Wings of Light
df1,4,3
|
M,M,M,SpTJ[St.At-Reversal-Low]
10,12,20
|
i14
|
-18
|
D
|
LNC
|
TR
|
|
Wyrm Killer
df2
|
MM
5,10
|
i15
|
-13
|
LNC
|
LNC
|
|
|
Aerial Combination[2]
df2 hit on ground 2
|
MM,MTJ
5,10,14
|
i15
|
–
|
D
|
D
|
|
|
Aerial Combination
df2 hit on ground 2,2
|
MM,MTJ,MMTJ,Sp
5,10,14,3,10
|
i15
|
–
|
TR
|
TR
|
TR
|
|
Hydro Blast[1]
df3
|
LTC
20
|
i29
|
-26c
|
+3c
|
+3c
|
HM
|
|
Hydro Blast
df3 on hit 1
|
LTC,M
20,10,8
|
i29
|
–
|
D
|
D
|
HM
|
|
Hydro Blast[BS]
df3 on hit 1[Perfect Input]
|
LTC,M
20,12,10
|
i29
|
–
|
D
|
D
|
HM
|
|
Door Knocker
df4
|
M
13
|
i14
|
-9
|
+5
|
+5
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Scorching Sweep
d1
|
LTC
14
|
i18
|
-13c
|
+2
|
+2
|
|
|
Right Low Jab
d2
|
Sp-LTC
8
|
i11
|
-6
|
+5
|
+5
|
|
|
Left Low Kick
d3[or db3]
|
LTC
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
d4
|
LTC
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Pile Driver
d1+2
|
M
23(6)
|
i22
|
-6
|
D
|
TR
|
TR
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Tidal Surge[1]
db1
|
H
10(5)
|
i17
|
±0
|
+4
|
D
|
HM
|
|
Tidal Surge
db1 on hit 1
|
H,MM
10,7,20(5)
|
i17
|
–
|
D
|
TR
|
TR
HM |
|
Tidal Surge[BS]
db1 on hit 1,1 at the right time
|
H,MM
10,7,25(5)
|
i17
|
–
|
D
|
TR
|
TR
HM |
|
Ice Spikes
db2,1
|
M,M
10,23
|
i17
|
-13
|
D
|
D
|
TR
|
|
Ice Spikes[St]
db2,1hold
|
M,M
10,27(10)
|
i17
|
-3
|
D
|
D
|
TR
|
|
Cold Cyclone
db4
|
L
20
|
i19
|
-18c
|
+4c
|
TR
|
|
|
Gouge[1]
db1+2
|
MM
12,10(3,3)
|
i17
|
-11
|
-2c
|
-2c
|
|
|
Gouge
db1+2,1
|
MM,M
12,10,20(3,3,6)
|
i17
|
-13
|
D
|
D
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Blue Bolt
b1
|
M
18
|
i17
|
-13
|
+10g
|
LNC
|
HM
|
|
Executioner
b2
|
H
20
|
i20
|
-4
|
+9
|
+9
|
|
|
Executioner > Phoenix Shift
b2,F(or 4)
|
H,Sp
20
|
i20
|
+6
|
+23
|
+23
|
|
|
Mercenary Kick
b4
|
M
20
|
i18
|
-9
|
+16cg
|
LNC
|
|
|
Windup
b1+2
|
M[PC]
25
|
i24
|
-14
|
D
|
D
|
PC
|
|
Windup Counter
Time with opponent attack b1+2
|
MM[PC]
7,7,20(2,2,8)
|
i7
|
-7
|
D
|
D
|
PC
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Soul Cleave
ff2
|
M
21
|
i21
|
-7
|
KND
|
LNC
|
|
|
Staff of Judgment
ff1+2
|
M
22(2)
|
i20
|
+3
|
+9c
|
Th
|
|
|
Judgment Bolt
ff1+2[Counter Hit]
|
M,Th
26,34
|
i20
|
+3
|
–
|
Th
|
|
|
Pulverize
bb1+4
|
UA-M
40
|
i80
|
–
|
D
|
D
|
|
|
Deadly Embrace
qcf1
|
H
5(1)
|
i20
|
-12
|
BQR
|
BQR
|
|
|
Deadly Embrace
qcf1
|
H,Th
5,10(1,10)
|
i23
|
–
|
+3
|
+3
|
|
|
Deadly Embrace
qcf1 hold
|
H
10(2)
|
i30
|
-5
|
KND
|
KND
|
|
|
Deadly Embrace
qcf1 hold
|
H,Th
10,10(2,10)
|
i33
|
–
|
+3
|
+3
|
|
|
Deadly Embrace > cancel Phoenix Shift
qcf1,n,F(or 4)
|
Sp
–
|
–
|
–
|
–
|
||
|
Lunge
fff2
|
M
20(4)
|
i24
|
+2
|
D
|
D
|
|
|
Lunge > Phoenix Shift
fff2,F(or 4)
|
M,Sp
20(4)
|
i24
|
+14g
|
D
|
D
|
|
|
Staff of Judgment
fff1+2
|
M
22(2)
|
i20
|
+3
|
+9c
|
Th
|
|
|
Judgment Bolt
fff1+2[Counter Hit]
|
M,Th
26,34
|
i20
|
+3
|
–
|
Th
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Wild Steel[1]
While rising 1
|
M
11
|
i13
|
-4
|
+3
|
+8
|
|
|
Wild Steel[1] > Phoenix Shift
While rising 1,F(or 4)
|
M,Sp
11
|
i13
|
-1
|
+6
|
+11g
|
|
|
Wild Steel
While rising 1,2
|
M,M
11,19
|
i13
|
-12
|
+9
|
D
|
|
|
Echo Breaker
While rising 2
|
M
15
|
i15
|
-14
|
LNC
|
LNC
|
|
|
Fame Wolf
While rising 3
|
MM
20,15
|
i20
|
-8
|
D
|
D
|
HM
|
|
Fame Wolf[HS]
During Heat While rising 3
|
MM
20,20(4,4)
|
i20
|
-8
|
D
|
D
|
HM
|
|
Sabaton Smash
While rising 4
|
M
14
|
i11
|
-5
|
+6
|
+6
|
|
|
Sabaton Smash > Phoenix Shift
While rising 4,F(or 4)
|
M,Sp
14
|
i11
|
-5
|
+6
|
+6
|
|
|
Flame Bash[HA]
When Heat activation available and while rising 1+2
|
M
21
|
i13
|
-9
|
+9g
|
+9g
|
HA
|
|
Flame Bash
While rising 1+2
|
M
21
|
i13
|
-9
|
+2
|
+2
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
While crouching 1
|
Sp-LTC
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Right Low Jab
While crouching d2[or db2]
|
Sp-LTC
8
|
i11
|
-6
|
+5
|
+5
|
|
|
Swift Edge
While crouching df2
|
LTC
18
|
i19
|
-12c
|
+3c
|
+3c
|
|
|
Left Spin Low Kick
While crouching 3
|
LTC
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
While crouching 4
|
LTC
6
|
i12
|
-15c
|
-4
|
-4
|
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Slash Burst[1]
During sidestep 2
|
M
12
|
i17
|
-9
|
-2
|
-2
|
|
|
Slash Burst[HA]
When Heat activation available during sidestep 2,1
|
M,M
12,23
|
i17
|
-15
|
+9g
|
+9g
|
HA
|
|
Slash Burst[HA][BS]
When Heat activation available during sidestep 2,1[Perfect Input]
|
M,M
12,26
|
i17
|
-15
|
+9g
|
+9g
|
HA
|
|
Slash Burst
During sidestep 2,1
|
M,M
12,23
|
i17
|
-15
|
BQR
|
BQR
|
|
|
Slash Burst
During sidestep 2,1[Perfect Input]
|
M,M
12,26
|
i17
|
-15
|
BQR
|
BQR
|
|
|
Stone Smite
During sidestep 1+2
|
M
21(6)
|
i25
|
+2
|
LNC
|
LNC
|
|
|
Stone Smite > Crouching
During sidestep 1+2,D
|
M,Sp
21(6)
|
i25
|
+2
|
LNC
|
LNC
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Right Kick
Back facing opponent 4
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-LTC
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-LTC
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Left Low Kick
Back facing opponent d3
|
LTC
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Twist Right Low Kick
Back facing opponent d4
|
LTC
6
|
i12
|
-15c
|
-4
|
-4
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Ki Charge
1+2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Updraft
uf
|
SpTJ
–
|
–
|
–
|
–
|
Heat State
Zantetsuken
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Arm of Darkness
1+4
|
M
10
|
i22
|
-15
|
D
|
D
|
|
|
Zantetsuken[Level Two]
With Level 2 Zantetsuken gauge1+4
|
M,Th
10,35
|
i22
|
-15
|
Th
|
Th
|
|
|
Zantetsuken[Level Three]
With Level 3 Zantetsuken gauge1+4
|
M,Th
10,45
|
i22
|
-15
|
Th
|
Th
|
|
|
Zantetsuken[Level Four]
With Level 4 Zantetsuken gauge1+4
|
M,Th
10,55
|
i22
|
-15
|
Th
|
Th
|
|
|
Ultimate Zantetsuken
With Level 5 Zantetsuken gauge1+4
|
M,Th
10,70
|
i22
|
-15
|
Th
|
Th
|
ER
|
Stance
Wings of Light
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Wings of Light
3+4, etc.
|
Sp[St.At-Reversal-Low]
–
|
–
|
–
|
–
|
||
|
Dia > Phoenix Shift
During Wings of Light 1
|
特M,Sp
23
|
i18
|
-20
|
+8
|
+8
|
|
|
Impulse
During Wings of Light 2
|
特M
30
|
i25
|
-38
|
BQR
|
BQR
|
|
|
Follow Up Flare
Approach airborne opponent during Wings of Light 2
|
特M,Th
21,35
|
i25
|
–
|
Th
|
Th
|
|
|
Radiant Backflip
During Wings of Light 3
|
MTJ
20
|
i27
|
-15
|
TR
|
TR
|
TR
|
|
Phoenix Shift
During Wings of Light 4
|
Sp
–
|
–
|
–
|
–
|
Phoenix Shift
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Phoenix Shift
f4, etc.
|
Sp
–
|
–
|
–
|
–
|
||
|
Heatwave
During Phoenix Shift 1
|
M[PC],Th
16,25
|
i21
|
-14
|
Th
|
Th
|
PC
|
|
Heatwave[PU]
During Phoenix Shift 1
|
M[PC],Th
16,25
|
i21
|
-9
|
Th
|
Th
|
PC
|
|
Shift Strike
During Phoenix Shift 2
|
M
12(3)
|
i15
|
-7
|
+4c
|
D
|
|
|
Rising Flame
During Phoenix Shift 2,1
|
M,M
12,23(3)
|
i15
|
-12
|
D
|
D
|
TR
|
|
Steel Slash[Blow&Throw]
During Phoenix Shift 2,2
|
M,M,Th
12,26(3)
|
i15
|
-13
|
Th
|
Th
|
|
|
Steel Slash[Blow]
During Phoenix Shift 2,2,B
|
M,M
12,8(3)
|
i15
|
-13
|
D
|
D
|
|
|
Vanagandr[1]
During Phoenix Shift 3
|
L
8
|
i21
|
-26c
|
-3c
|
-3c
|
|
|
Vanagandr
During Phoenix Shift 3 on hit 2
|
L,MM
8,12,10
|
i21
|
–
|
D
|
D
|
|
|
Vanagandr[HS]
During Heat and Phoenix Shift 3 on hit 2
|
L,MM
8,12,18
|
i21
|
–
|
D
|
D
|
|
|
Dark Surge
During Phoenix Shift 3 on hit 1+2
|
L,MMTJ
8,7,9
|
i21
|
–
|
D
|
D
|
|
|
Firestarter
During Phoenix Shift 4
|
LTC
15
|
i15
|
-13c
|
-1c
|
+13c
|
|
|
Scarlet Cyclone[HA]
When Heat activation available and during Phoenix Shift 1+2
|
MM
10,23(6)
|
i23
|
-7
|
+9g
|
+9g
|
HA
|
|
Scarlet Cyclone
During Phoenix Shift 1+2
|
MM
10,23(6)
|
i23
|
-7
|
D
|
D
|
|
|
Bolt Boot
During Phoenix Shift 3+4
|
MTJ
20(6)
|
i28
|
+7
|
D
|
D
|
HM
|
|
Bolt Boot > Crouching
During Phoenix Shift 3+4,D
|
MTJ,Sp
20(6)
|
i28
|
+7
|
D
|
D
|
HM
|
|
Arm of Darkness
During Phoenix Shift 1+4
|
M
8
|
i22
|
-15
|
D
|
D
|
|
|
Zantetsuken[Level Two]
With Level 2 Zantetsuken gauge during Phoenix Shift 1+4
|
M,Th
8,25
|
i22
|
-15
|
Th
|
Th
|
|
|
Zantetsuken[Level Three]
With Level 3 Zantetsuken gauge during Phoenix Shift 1+4
|
M,Th
8,35
|
i22
|
-15
|
Th
|
Th
|
|
|
Zantetsuken[Level Four]
With Level 4 Zantetsuken gauge during Phoenix Shift 1+4
|
M,Th
8,45
|
i22
|
-15
|
Th
|
Th
|
|
|
Ultimate Zantetsuken
With Level 5 Zantetsuken gauge during Phoenix Shift 1+4
|
M,Th
8,60
|
i22
|
-15
|
Th
|
Th
|
ER
|
Updraft
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Updraft
uf or u or ub
|
SpTJ
–
|
–
|
–
|
–
|
||
|
Griffin Hunter
uf,1 or u,1
|
MTJ
18(3)
|
i15
|
-5
|
D
|
D
|
|
|
Griffin Hunter[BS]
uf,1[vertex] or u,1[vertex]
|
MTJ
21(4)
|
i15
|
-5
|
D
|
D
|
|
|
Griffin Hunter
uf,1
|
MTJ
15(3)
|
i15
|
-12
|
+3c
|
+3c
|
|
|
Griffin Hunter[BS]
uf,1[vertex]
|
MTJ
18(3)
|
i15
|
-12
|
+3c
|
+3c
|
|
|
Burning Rain[1]
uf,2 or u,2
|
MTJ
20
|
i18
|
-16
|
-14
|
-14
|
|
|
Burning Rain[1][BS]
uf,2[vertex] or u,2[vertex]
|
MTJ
24
|
i18
|
-16
|
-14
|
-14
|
|
|
Burning Rain[1]
uf,2
|
MTJ
12
|
i18
|
-16
|
-14
|
-14
|
|
|
Burning Rain[1][BS]
uf,2[vertex]
|
MTJ
15
|
i18
|
-16
|
-14
|
-14
|
|
|
Burning Rain
uf,2,2 or u,2,2
|
MTJ,MMTJ
20,6,20
|
i18
|
-17
|
D
|
D
|
TR
|
|
Burning Rain[BS]
uf,2[vertex],2 or u,2[vertex],2
|
MTJ,MMTJ
24,6,20
|
i18
|
-17
|
D
|
D
|
TR
|
|
Burning Rain
uf,2,2
|
MTJ,MMTJ
12,6,20
|
i18
|
-17
|
D
|
D
|
TR
|
|
Burning Rain[BS]
uf,2[vertex],2
|
MTJ,MMTJ
15,6,20
|
i18
|
-17
|
D
|
D
|
TR
|
|
Lift Kick
uf,3 or u,3
|
H
12
|
i12
|
-3
|
D
|
D
|
|
|
Lift Kick[BS]
uf,3[vertex] or u,3[vertex]
|
H
15
|
i12
|
-3
|
D
|
D
|
|
|
Lift Kick
uf,3
|
H
12
|
i12
|
-3
|
D
|
D
|
|
|
Lift Kick[BS]
uf,3[vertex]
|
H
15
|
i12
|
-3
|
D
|
D
|
|
|
Sky Kick
uf,4 or u,4
|
H
10
|
i10
|
-4
|
+2
|
+2
|
|
|
Sky Kick[BS]
uf,4[vertex] or u,4[vertex]
|
H
13
|
i10
|
-4
|
+2
|
+2
|
|
|
Sky Kick
uf,4
|
H
8
|
i10
|
-4
|
+2
|
+2
|
|
|
Sky Kick[BS]
uf,4[vertex]
|
H
11
|
i10
|
-4
|
+2
|
+2
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Flame Bash[HA]
When Heat activation available 1+2
|
M
21
|
i13
|
-9
|
+9g
|
+9g
|
HA
|
|
Flame Bash[HS]
During Heat 1+2
|
M
21(4)
|
i13
|
-9
|
+2
|
+2
|
|
|
Flame Bash[HD]
During Heat 1+2,F
|
M
21(6)
|
i13
|
+5
|
D
|
D
|
HD
|
|
Burning Chain[HA]
When Heat activation available f2,2,2
|
M,M,M
10,17,20
|
i15
|
-13
|
+9g
|
+9g
|
HA
|
|
Burning Chain[HS]
During Heat f2,2,2
|
M,M,M
10,17,20(2,1,4)
|
i15
|
-13
|
D
|
D
|
|
|
Burning Chain[HD]
During Heat f2,2,2,F
|
M,M,M
10,17,20(2,1,6)
|
i15
|
+5
|
LNC
|
LNC
|
HD
|
|
Prominence[HA]
When Heat activation available f1+2
|
MM
10,18(5)
|
i16
|
-12
|
+9g
|
+9g
|
HA
|
|
Prominence[HS]
During Heat f1+2
|
MM
10,18(2,5)
|
i16
|
-12
|
D
|
D
|
|
|
Prominence[HD]
During Heat f1+2,F
|
MM
10,18(2,7)
|
i16
|
+5
|
LNC
|
LNC
|
HD
|
|
Slash Burst[HA]
When Heat activation available, during sidestep 2,1
|
M,M
12,23
|
i17
|
-15
|
+9g
|
+9g
|
HA
|
|
Slash Burst[HA][BS]
When Heat activation available, during sidestep 2,1[Perfect Input]
|
M,M
12,26
|
i17
|
-15
|
+9g
|
+9g
|
HA
|
|
Slash Burst[HS]
During Heat and sidestep 2,1
|
M,M
12,23(2,4)
|
i17
|
-15
|
BQR
|
BQR
|
|
|
Slash Burst[HS][BS]
During Heat and sidestep 2,1[Perfect Input]
|
M,M
12,26(2,5)
|
i17
|
-15
|
BQR
|
BQR
|
|
|
Slash Burst[HD]
During Heat and sidestep 2,1,F
|
M,M
12,23(2,6)
|
i17
|
+5
|
LNC
|
LNC
|
HD
|
|
Slash Burst[HD][BS]
During Heat and sidestep 2,1[Perfect Input],F
|
M,M
12,26(2,7)
|
i17
|
+5
|
LNC
|
LNC
|
HD
|
|
Scarlet Cyclone[HA]
When Heat activation available, during Phoenix Shift 1+2
|
MM
10,23(6)
|
i23
|
-7
|
+9g
|
+9g
|
HA
|
|
Scarlet Cyclone[HS]
During Heat and Phoenix Shift 1+2
|
MM
10,23(2,6)
|
i23
|
-7
|
D
|
D
|
|
|
Scarlet Cyclone[HD]
During Heat and Phoenix Shift 1+2,F
|
MM
10,23(2,8)
|
i23
|
+5
|
D
|
D
|
HD
|
|
Gleipnir-Cutter[HS] > Phoenix Shift
During Heat 2,2,2
|
H,M,MM,Sp
11,9,15,24(2,1,3)
|
i12
|
-9
|
D
|
D
|
TR
|
|
Gleipnir-Cutter[HS] > Standing State
During Heat 2,2,2,B
|
H,M,MM
11,9,15,24(2,1,3)
|
i12
|
-9
|
D
|
D
|
TR
|
|
Fine Hound[HS]
During Heat 3,2
|
M,MM
16,15,20(3,3,4)
|
i16
|
-12
|
D
|
D
|
|
|
Lethal Ignition[1]
During Heat f2
|
M
10(2)
|
i15
|
-12
|
-4
|
-4
|
|
|
Lethal Ignition[2]
During Heat f2,2
|
M,M
10,7(2,1)
|
i15
|
-8
|
+3
|
+3
|
|
|
Lethal Ignition[2] > Phoenix Shift
During Heat f2,2,F(or 4)
|
M,M,Sp
10,7(2,1)
|
i15
|
-5
|
+6
|
+6
|
|
|
Lethal Ignition
During Heat f2,2,1
|
M,M,M
10,7,25(2,1,5)
|
i15
|
+2
|
BQR
|
BQR
|
|
|
Lethal Ignition[St]
During Heat f2,2,1[hold]
|
M,M,M
10,7,30(2,1,12)
|
i15
|
+13
|
LNC
|
LNC
|
|
|
Crimson Rush[1]
During Heat df1
|
M
10(2)
|
i14
|
-3
|
+4
|
+4
|
|
|
Crimson Rush[2]
During Heat df1,1
|
M,MM
10,13,15(2,2,3)
|
i14
|
-12
|
+3c
|
+3c
|
|
|
Crimson Rush[2] > Phoenix Shift
During Heat df1,1,F(or 4)
|
M,MM,Sp
10,13,15(2,2,3)
|
i14
|
-1
|
+14cg
|
+14cg
|
|
|
Crimson Rush
During Heat df1,1,1
|
M,MM,MM
10,13,15,17,22(2,2,3,3,4)
|
i14
|
-8
|
D
|
D
|
|
|
Crimson Eruption[3]
During Heat df1,1,2
|
M,MM,HH
10,13,15,10,12(2,2,3,2,2)
|
i14
|
-9
|
+8
|
+8
|
|
|
Crimson Eruption[3] > Phoenix Shift
During Heat df1,1,2,F(or 4)
|
M,MM,HH,Sp
10,13,15,10,12(2,2,3,2,2)
|
i14
|
-3
|
+14g
|
+14g
|
|
|
Crimson Eruption
During Heat df1,1,2,1
|
M,MM,HH,MM
10,13,15,10,12,10,16(2,2,3,2,2,2,3)
|
i14
|
-8
|
D
|
D
|
TR
|
|
Blazing Rush[1]
During Heat u1+2
|
MM
18,21(3,4)
|
i19
|
-12
|
+3c
|
+3c
|
|
|
Blazing Rush[1] > Phoenix Shift
During Heat u1+2,F(or 4)
|
MM,Sp
18,21(3,4)
|
i19
|
-1
|
+14cg
|
+14cg
|
|
|
Blazing Rush
During Heat u1+2,1
|
MM,MM
18,21,17,22(3,4,3,4)
|
i19
|
-8
|
D
|
D
|
|
|
Blazing Eruption[2]
During Heat u1+2,2
|
MM,HH
18,21,10,12(3,4,2,2)
|
i19
|
-9
|
+8
|
+8
|
|
|
Blazing Eruption[2] > Phoenix Shift
During Heat u1+2,2,F(or 4)
|
MM,HH,Sp
18,21,10,12(3,4,2,2)
|
i19
|
-3
|
+14g
|
+14g
|
|
|
Blazing Eruption
During Heat u1+2,2,1
|
MM,HH,MM
18,21,10,12,10,16(3,4,2,2,2,3)
|
i19
|
-8
|
D
|
D
|
TR
|
|
Fame Wolf[HS]
During Heat While rising 3
|
MM
20,20(4,4)
|
i20
|
-8
|
D
|
D
|
HM
|
|
Vanagandr[HS]
During Heat and Phoenix Shift 3 on hit 2
|
L,MM
8,12,18(1)
|
i21
|
–
|
D
|
D
|
|
|
Twin Flames[1]
During Heat and Phoenix Shift 2
|
M
12(3)
|
i15
|
-7
|
+4c
|
D
|
|
|
Twin Flames
During Heat and Phoenix Shift 2,1+2
|
M,M
12,32(3,6)
|
i15
|
+4
|
D
|
D
|
TR
|
|
Infernal Flames of Rebirth
During Heat 2+3
|
M[TJ],Th
55(3,1,1,1,1,1,2)
|
i18
|
+8
|
Th
|
Th
|
|
|
Infernal Flames of Rebirth[Second]
During Heat 2+3
|
M[TJ]*6
7*5,10(1,1,1,1,1,2)
|
i50
|
+8
|
KND
|
KND
|
|
|
Dancing Steel
During Heat and Phoenix Shift 2+3
|
M,Th
40(2,1,1,1,1)
|
i15
|
+8
|
Th
|
Th
|
|
|
Dancing Steel[Second]
During Heat and Phoenix Shift 2+3
|
M*4
8*4(1,1,1,1)
|
i44
|
+8
|
KND
|
KND
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Hellfire
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Fangs of Ruin
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Punisher
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Fangs of Ruin
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 1
|
|
Punisher
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Judgment Bolt
Approach opponent from behind 1+3[or 2+4]
|
Throw-H
50
|
i12
|
Cannot throw escape
|
|
Gigaflare
Approach opponent uf1+2
|
Throw-H
40
|
i12
|
Throw escape 1+2
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Windup Counter
Time with opponent attack b1+2
|
At-Reversal[High&Mid,PC],MMM
7,7,20(2,2,8)
|
i7
|
Power crush High&Middle Attack Reversal, reception time[7F]-[23F], can be guarded against some opponent’s attacks, chip damage on block, has reversal break effect
|
|
Precision Dodge
Time with opponent attack b3[or b1+3]
|
St-Parry[High&Mid]
–
|
i5
|
High&Middle strong parry effect, reception time [5F]-[13F], advantageous frames when parrying successfully, differs depending on technique, 2 or 1+2 for follow-up attack
|
|
Precision Counter
When Precision Dodge is successful 2
|
MTJ
35
|
i20
|
Has reversal break effect, invincible during attack, [+3F] advantage when guarding, strong wall when hit
|
|
Dash of Steel
When Precision Dodge is successful 1+2
|
M,Th
17,18
|
i20
|
increases Zantetsuken gauge on hit or block, has reversal break effect, invincible during attack, [-13F] disadvantage when guarding, throw on hit
|
|
Radiant Counter
During Wings of Light, take low attack from opponent
|
St.At-Reversal[Low],M
20
|
i9
|
Has a strong blocking effect against low attacks, can be used from [9F]~, automatically attacks after success, tornado start technique *follow-up techniques can be used from [21F]~
|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Sliding Dash
Run 3 steps or more and F4
|
L
17
|
i14
|
-40c
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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