Asuka Frame Data Ver.2.05.00

Asuka

TEKKEN8 Asuka Kazama Frame Data

TEKKEN8 Asuka Kazama Frame Data
TEKKEN8 TOP


This page contains the complete frame data for Asuka Kazama in TEKKEN 8, updated for Season 2 (Ver.2.01.00). Whether you’re a beginner or an advanced player, this resource offers detailed information to support match strategy and combo development.You can check the frame startup, frame advantage on block, behavior on normal hit (NH), and counter hit (CH) for each move. Techniques are organized by category, allowing you to quickly find the best moves for specific situations or stances.It also includes updates, new moves, Heat/Rage related techniques, special stances, and other essential data. This is a must-have reference for anyone aiming to master Asuka Kazama in TEKKEN 8.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Asuka Kazama Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Demon Slayer Vigil
Durig Heat f on hit or block +
M,M
10,15(2,4)
i17
-8
TR
TR
Ikutama Festival Bash
Durig Heat uf
H,M
12,24(2,4)
i13
±0
KND
KND
Ikutama Festival Bash > crouching
Durig Heat ufD
H,Sp
12(2)
i13
-15
-3
-3
Ikutama Bash[1]
uf
H
12
i13
-9
+3
+3
Ikutama Bash
uf
H,M
12,19
i13
-11
+13g
+13g
Ikutama Bash > crouching
ufD
H,Sp
12
i13
-15
-3
-3
Demon Slayer Vigil
Durig Naiwa Gusto f on hit or block +
M,M
10,15(4)
i17
-8
TR
TR
Ikutama Festival Bash
Durig Naiwa Gusto uf
H,M
12,24(4)
i13
±0
KND
KND
Ikutama Festival Bash > crouching
Durig Naiwa Gusto ufD
H,Sp
12
i13
-15
-3
-3

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hiboko no Kagami[1] > Crouching
ffD
M
16
i15
-9
+2
+2
Yata Kagami[St]
ff hold
M,M
16,26(10)
i15
+7
KND
KND
Spinning Heel Chop > Naniwa Gusto
f+
M
27(8)
i29
-1
KND
KND
Minazuki[St]
While crouchig df hold
M
30(12)
i26
-9
KND
KND

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
H
5
i10
-2
+9
+9
Whiplash
H,M
5,15
i10
-7
+4
+4
Jab Uppercut
H,M
5,8
i10
-8
+6
+6
Jab Uppercut > Spinning Heel Drop
H,M,M
5,8,20(4)
i10
-2
KND
KND
Jab Uppercut > Spinning Heel Drop[Two Rotations]
hold
H,M,M
5,8,26(10)
i10
+6
KND
KND
Jab Uppercut > Spinning Heel Drop > Cancel
B
H,M
5,8
i10
-18
-4
-4
Jab Uppercut > Front Kick
H,M,M
5,8,18
i10
-12
KND
KND
Jab Low Kick
H,L
5,10
i10
-11c
±0
±0
Basho Cutter[1]
H
9
i12
-7
+2
+2
Basho Cutter[2]
H,H
9,10
i12
-6
+6
+6
Basho Cutter
H,H,M
9,10,16
i12
-10
KND
KND
TR
Basho Oroshi
d+
H,H,M
9,10,23
i12
-9
+3c
LNC
Basho Oroshi > Crouching
d+D
H,H,Sp
9,10
i12
-9
+3c
LNC
Basho Oroshi > Cancel
d+B
H,H
9,10
i12
-18
-6
-6
Mizu Basho
H,M[TJ]
9,20
i12
-17
KND
KND
Hyakujitsuko[1]
M
17
i14
-7
+9
+9
Hyakujitsuko
M,M
17,17
i14
-11
+8
KND
High Kick
H
17
i11
-9
+7
KND
Sacred Blade
~
L[TC]
22
i28
-26c
TR
TR
HM
Sacred Blade > Cancel
~DB
Sp
Inner Strength
+
M
21
i16
-9
LNC
LNC
Ryuuntsui
+
MM[TJ]
10,21
i23
-6
LNC
LNC
Ryuuntsui > Crouching
+D
MM[TJ],Sp
10,21
i23
-6
LNC
LNC
White Heron Dance[1]
+
Sp-LH
5,8
i14
-3
(-19c)
-3
+4
White Heron Dance[2]
+
Sp-LH,H
5,8,10
i14
-2
+9
+9
White Heron Dance
+
Sp-LH,H,M
5,8,10,26
i14
-9
+4
KND
White Heron Lower Dance
+d
Sp-LH,H,L[TC]
5,8,10,15
i14
-23c
KND
KND
White Heron Spinning Heel Drop[One Rotation]
+
Sp-LH,M
5,8,20(4)
i14
-2
KND
KND
White Heron Spinning Heel Drop[Two Rotations]
+ hold
Sp-LH,M
5,8,26(10)
i14
+6
KND
KND
White Heron Spinning Heel Drop > Cancel
+B
Sp-LH
5,8
i14
-21
-21
-14

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Lunging Mist Thrust > Derived
f
M
17
i20
-7
+4
+4
Demon Slayer
f
M
20
i17
-18
LNC
LNC
Demon Slayer > Crouching to Cancel
fD
Sp
Demon Slayer > Naniwa Gusto
fdurig hit
M,Sp
20
i17
-18
KND
KND
Spinning Heel Drop[One Rotation]
f
M
24(7)
i31
-2
KND
KND
Spinning Heel Drop[One Rotation]
ff hold
M
24(7)
i34
-2
KND
KND
Spinning Heel Drop[Two Rotations]
f hold
M
26(10)
i52
+6
KND
KND
Spinning Heel Drop[Three Rotations]
f hold
UA-M
28
i70
KND
KND
Spinning Heel Drop > Cancel
fB
Sp
Back Spin Kick
f
H
21
i19
+3
LNC
LNC
HM
Exorcisor
f+
H[PC]
26
i15
-9
KND
KND
PC
Exorcisor[PU]
f+ durig oppoet absorb attack
H[PC]
26(10)
i15
±0
KND
KND
PC
Spinning Heel Chop > Naniwa Gusto
f+
M
27(8)
i29
-1
KND
KND
Wheel Kick
f+
H[Parry-Punch-High&Mid]
21
i23
±0
LNC
LNC
Wheel Kick[Parry Successful]
Time with oppoet puch f+
Parry[Punch-High&Mid],H
21
i4
LNC
LNC

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Falling Tower[1]
df
M
10
i13
-3
+8
+8
Falling Tower
df
M,H,Th
10,13,25
i13
-3
Th
Th
Kyara Boku
df
M,M
10,22
i13
-12
KND
LNC
Rising Palm
df
M
14
i15
-6
LNC
LNC
Rising Palm[Opponent Crouching]
df
M
14
i15
+5a
LNC
Kagamino
df
M
23
i20
-8
KND
KND
Front Kick
df
M
16
i12
-9
+2
+2
Sacred Blade
df+
L[TC]
22
i28
-26c
TR
TR
HM
Sacred Blade > Cancel
df+DB
Sp

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d
Sp-L[TC]
5
i10
-5
+6
+6
Heaven’s Hammer[HA]
Whe Heat activatio available d
M
20
i18
-4c
+9
+9
HA
Heaven’s Hammer
d
M
20
i18
-4c
KND
KND
Left Spin Low Kick
d
L[TC]
10
i16
-17c
-6
-6
Right Low Kick
d
L[TC]
6
i12
-15c
-4
-4
Sashiro
d+
L[TC]
20
i20
-18c
KND
KND
Double Lift Kicks
d+
LH[TJ]
5,20
i14
-25c
-8
LNC
LNC

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Swallow Slice
db
M[TC]
13
i14
-10
+6
+6
Swallow Vortex[HA]
Whe Heat activatio available db
M[TC],H
13,20
i14
-9
+9
+9
HA
Swallow Vortex
db
M[TC],H
13,20
i14
-9
KND
KND
Swallow Torrent
db
M[TC],M
13,25
i14
-15
KND
KND
TR
Funeral Palm
db
M[TC]
22
i20
-11
LNC
LNC
TR
Enchanted Circle
db
L
17
i20
-12c
+4c
+14g
Leg Cutter > Derived
db
L[TC]
14
i21
-11c
±0
+3
Raging Storm
db +
MM[Parry-Low]
10,20
i42
+10g
KND
KND
Raging Storm[Parry Successful]
Time with oppoet low attack db +
Parry[Low],MM
10,20
i5
LNC
LNC

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Violet
b
L[TC]
17
i29
-10c
+6
Th
Violet > Cancel
bD
Sp
Sumiregari
b[Couter Hit]
L[TC],Th
20,22
i29
Th
Swallow Mallet
b
M
12
i15
-4c
+1c
+1c
Swallow Mallet Lunging Mist Thrust
b
M,M
12,14
i15
-7
+4
+4
Swallow Mallet Leg Cutter
b
M,L[TC]
12,14
i15
-11c
±0
+3
Swallow Mallet Leg Cutter > Crouching
bD
M,L[TC],Sp
12,14
i15
-11c
±0
+3
Swallow Mallet Elbow
b+
M,H
12,7
i15
-9
+2
+1
Swallow Mallet Elbow > Crouching to Cancel
b+D
M,Sp
12
i15
-6c
-1c
-1c
Swallow Mallet Combo
b+
M,H,M
12,7,20
i15
-13
KND
KND
Dragon Wheel Kick
b
M[TJ]
15
i16
-19
LNC
LNC
Dragon Wheel Kick Demon Slayer
b
M[TJ],M
15,20
i16
-20
LNC
LNC
Dragon Wheel Kick Demon Slayer > Naniwa Gusto
bdurig hit
M[TJ],M,Sp
15,20
i16
KND
KND
Dragon Wheel Kick Demon Slayer > Crouching to Cancel
bD
M[TJ],Sp
15
i16
-33
KND
KND
Dragon Wheel Leg Cutter
b
M[TJ],L[TC]
15,14
i16
-11c
±0
+3
Dragon Wheel Leg Cutter > Crouching
bD
M[TJ],L[TC],Sp
15,14
i16
-11c
±0
+3
Heart Stopper
b
M
17
i15
-7
+8
LNC
Tsuwabuki
b
M,M
17,12
i15
-12
+4c
+4c
Tsuyababuki
b
M,M,M
17,12,21
i15
-16
KND
KND
Tsuyababuki > Naniwa Gusto
bdurig hit
M,M,M,Sp
17,12,21
i15
-16
KND
KND
Narcissus[1]
b+
HL
15,8
i12
-8c
+5
+7
Reverse Narcissus
b+
HL,L
15,8,18
i12
-13c
-2
KND
Narcissus
b+
HL,M
15,8,23
i12
-14
+5b
+5b
Azalea
b+
M[Parry-Kick-High&Mid]
23
i24
-9
+6
+6
Azalea[Parry Successful]
Time with oppoet kick b+
Parry[Kick-High&Mid],M
23
i4
LNC
LNC

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ikutama Bash[1]
uf
H
12
i13
-9
+3
+3
Ikutama Bash
uf
H,M
12,19
i13
-11
+13g
+13g
Ikutama Bash > crouching
ufD
H,Sp
12
i13
-15
-3
-3
Ikutama Festival Bash
Durig Heat uf
H,M
12,24(2,4)
i13
±0
KND
KND
Rangetsu
uf[or u or ub]
H,Th
20,25
i14
-1
Th
Th
Iwato
uf[or u or ub]
M[TJ]
17
i20
-3
+8
LNC
Night Sky
uf[or u]
M[TJ]
25
i20
-13
LNC
LNC
Night Sky
ub
M[TJ]
25
i20
-15
KND
KND
Sumiyoshi Plunge
u+[or ub+]
M[TJ]
20(6)
i31
-13c
KND
KND
Sumiyoshi Festival Plunge
Durig Heat u+[or ub+]
M[TJ]
33(13)
i31
+8
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Burning Lantern
ff
M
27(8)
i23
+5
+14c
+14c
Hiboko no Kagami[1]
ff
M
16
i15
-9
+2
+2
Hiboko no Kagami[1] > Crouching
ffD
M
16
i15
-9
+2
+2
Hiboko no Kagami[HA]
Whe Heat activatio available ff
M,H
16,21
i15
-5
+9
+9
HA
Hiboko no Kagami[HS]
Durig Heat ff
M,H
16,21
i15
-5
BQR
BQR
Yata Kagami
ff
M,M
16,22
i15
-7
KND
KND
Yata Kagami[St]
ff hold
M,M
16,26(10)
i15
+7
KND
KND
Higata no Kagami > Naniwa Gusto
ff+
M,M,Sp
16,25
i15
-13
KND
KND
Matoi Hiragi
ff
M
23
i20
-9
+11g
KND
HM
Leaping Spin Kick
ff
H[TJ]
23
i20
-3
Scr
Scr
Tenjin Upward Strike
ff+
M
20(4)
i19
-6
KND
TR
TR
Tenjin Festival Upward Strike
Durig Heat ff+
M
24(7)
i19
+2
TR
TR
TR
Spinning Heel Chop > Naniwa Gusto
f+
M
27(8)
i29
-1
KND
KND
Ame-no-Uzume
fff
M[TJ]
32(9)
i24
+3
KND
KND
Aizen Swing
fff+
H
27(5)
i17
+4
KND
TR
TR
HM
Aizen Festival Swing
Durig Heat fff+
H
30(9)
i17
+11g
TR
TR
TR
HM

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Shikei
While risig
M
12
i14
-7
+4
+4
Shikeitai
While risig
M,H
12,20
i14
-4
KND
KND
Rising Elbow
While risig
M
18
i13
-8
+8
+8
10 Hit Combo [2]
While risig
M,H
18,10
i13
-2
+9
+9
Kohaku > Destabilizer
While risig +
M,H[Th]
18,12
i13
-5
+17cg
+17cg
Moon Scent
While risig
M
20
i18
-16
LNC
LNC
TR
Toe Smash
While risig
M
15
i11
-3
+8
+8
Sudare Nagashi
While risig +
M
20
i21
-2
+13g
(+25g)
LNC
Sudare Nagashi > Cancel
While risig +D
Sp

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouchig
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouchig d[or db ]
Sp-L[TC]
8
i11
-4
+7
+7
Grace
While crouchig df
L[TC]
10
i16
-11c
±0
+25g
(+17)
Left Spin Low Kick
While crouchig d[or db ]
L[TC]
10
i16
-17c
-6
-6
Minazuki
While crouchig df
M
20
i17
-9
KND
KND
Minazuki[St]
While crouchig df hold
M
30(12)
i26
-9
KND
KND
Right Low Kick
While crouchig
L[TC]
6
i12
-15c
-4
-4
Sashiro
While crouchig d+
L[TC]
20
i20
-18c
KND
KND
Twin Cloud Kicks[1]
While crouchig +
MM[TJ]
10,10
i21
-6
+5c
+5c
Twin Cloud Kicks[1] > Crouching
While crouchig +D
MM[TJ],Sp
10,10
i21
-6
+5c
+5c
Twin Cloud Kicks
While crouchig +
MM[TJ],MM[TJ]
10,10,10,10
i21
±0c
KND
KND
Twin Cloud Kicks > Crouching
While crouchig +D
MM[TJ],MM[TJ],Sp
10,10,10,10
i21
±0c
KND
KND

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Mist Palm Thrust[HA]
Whe Heat activatio available Durig sidestep
M
21
i13
-13
+9
+9
HA
Mist Palm Thrust
Durig sidestep
M
21
i13
-13
KND
KND
Camellia
Durig sidestep
H
18
i17
-6
+7
LNC

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facig oppoet
H
15
i8
-3
+8
+8
Twist Right Jab
Back facig oppoet
H
15
i8
-3
+8
+8
Twist Left Kick
Back facig oppoet
H
18
i10
-8
+8
+8
Twist Right Kick
Back facig oppoet
H
18
i10
-8
+8
+8
Twist Low Jab
Back facig oppoet d
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facig oppoet d
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facig oppoet d
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facig oppoet d
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Naniwa Ultimate Tackle
++++
Sp,Throw-M
0
i16
Th
Eternal Punishment
Durig Naiwa Ultimate Tackle
Derived Throw
0,5,5,5,15
i16
Th
Back Handspring
ubb
Sp[TJ]
Back Handspring to Spinning Jump Kick
ubb
M[TJ]
32(9)
i64
±0
KND
KND
Ki Charge
+++
Sp
Wall climbing reversal attack[Punch]
With your back agaist the wall bbub
M[TJ]
21
i39
+4c
LNC
LNC

Heat State

Naniwa Gusto

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Demon Slayer Vigil
Durig Naiwa Gusto f on hit or block +
M,M
10,15(4)
i17
-8
TR
TR
Sumiyoshi Festival Plunge
Durig Naiwa Gusto u+[or ub+]
M[TJ]
33(13)
i31
+8
LNC
LNC
Ikutama Festival Bash
Durig Naiwa Gusto uf
H,M
12,24(4)
i13
±0
KND
KND
Ikutama Festival Bash > crouching
Durig Naiwa Gusto ufD
H,Sp
12
i13
-15
-3
-3
Tenjin Festival Upward Strike
Durig Naiwa Gusto ff+
M
24(7)
i19
+2
TR
TR
TR
Aizen Festival Swing
Durig Naiwa Gusto fff+
H
30(9)
i17
+11g
TR
TR
TR
HM

Derivation

Whiplash

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Whiplash
f
M
17
i20
-7
+4
+4
Whiplash > Toe Kick
f
M,M
17,17
i20
-5
+6
+14c
Whiplash Sacred Blade
f
M,L[TC]
17,26
i20
-26c
KND
KND
HM
Whiplash Sacred Blade > Crouching to Cancel
fDB
M,Sp
17
i20
-24
-13
-13

Leg Cutter

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Leg Cutter[1]
db
L[TC]
14
i21
-11c
±0
+3
Leg Cutter[1] > Crouching
db D
L[TC],Sp
14
i21
-11c
±0
+3
Leg Cutter[2]
db
L[TC]*2
14,15
i21
-7c
+4
LNC
Leg Cutter[2] > Crouching
db D
L[TC]*2,Sp
14,15
i21
-11c
±0
LNC
Leg Cutter
db
L[TC]*3
14,15,16
i22
-7
+4
LNC
Leg Cutter > Crouching
db D
L[TC]*3,Sp
14,15,16
i21
-11c
±0
LNC
Kariashi Shiranui
Durig Leg Cutter
H
21
i21
-3
LNC
LNC
Kariashi Hakuro
Durig Leg Cutter +
Sp-LH
5,8
i22
-3
(-19c)
-3
+9

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
Whe Heat activatio available +
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Heaven’s Hammer[HA]
Whe Heat activatio available d
M
20
i18
-4c
+9
+9
HA
Heaven’s Hammer[HS]
Durig Heat d
M
20(4)
i18
-4c
KND
KND
Heaven’s Hammer[HD]
Durig Heat dF
M
20(6)
i18
+5
LNC
LNC
HD
Swallow Vortex[HA]
Whe Heat activatio available db
M[TC],H
13,20
i14
-9
+9
+9
HA
Swallow Vortex[HS]
Durig Heat db
M[TC],H
13,20(2,4)
i14
-9
KND
KND
Swallow Vortex[HD]
Durig Heat db F
M[TC],H
13,20(2,6)
i14
+5
KND
KND
HD
Hiboko no Kagami[HA]
Whe Heat activatio available ff
M,H
16,21
i15
-5
+9
+9
HA
Hiboko no Kagami[HS]
Durig Heat ff
M,H
16,21(3,4)
i15
-5
BQR
BQR
Hiboko no Kagami[HD]
Durig Heat ffF
M,H
16,21(3,6)
i15
+5
LNC
LNC
HD
Mist Palm Thrust[HA]
Whe Heat activatio available Durig sidestep
M
21
i13
-13
+9
+9
HA
Mist Palm Thrust[HS]
Durig Heat Durig sidestep
M
21(4)
i13
-13
KND
KND
Mist Palm Thrust[HD]
Durig Heat Durig sidestep F
M
21(6)
i13
+5
LNC
LNC
HD
Compulsory Reform[HA]
Whe Heat activatio available approach oppoet f+durig hit [or f+durig hit ]
Throw-H,M
0,20(6)
i19
-3
+9
+9
HA
Compulsory Reform[HS]
Durig Heat f+durig hit [or f+durig hit ]
Throw-H,M
0,20(6)
i19
-3
KND
KND
Compulsory Reform[HD]
Durig Heat f+durig hit F[or f+durig hit F]
Throw-H,M
0,20(8)
i19
+5
LNC
LNC
HD
Demon Slayer Vigil
Durig Heat f on hit or block +
M,M
10,15(2,4)
i17
-8
TR
TR
Ikutama Festival Bash
Durig Heat uf
H,M
12,24(2,4)
i13
±0
KND
KND
Ikutama Festival Bash > crouching
Durig Heat ufD
H,Sp
12(2)
i13
-15
-3
-3
Sumiyoshi Festival Plunge
Durig Heat u+[or ub+]
M[TJ]
33(13)
i31
+8
LNC
LNC
Tenjin Festival Upward Strike
Durig Heat ff+
M
24(7)
i19
+2
TR
TR
TR
Aizen Festival Swing
Durig Heat fff+
H
30(9)
i17
+11g
TR
TR
TR
HM
Triple Ascension Kicks
Durig Heat +
M[TJ],Th
50(1,3,3)
i16
+10g
Th
Th
Triple Ascension Kicks[Second]
Durig Heat +
MM[TJ]
39(3,3)
i23
+10g
KND
KND
Triple Ascension Kicks[Third]
Durig Heat +
M[TJ]
30(3)
i45
+10g
KND
KND

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Naniwa Peacemaker Knuckle
Durig Rage df+
M[PC],Th
55
i20
-18
Th
Th
PC
ER
Naniwa Peacemaker Knuckle[PU]
Durig Rage df+hold
M[PC],Th
60(7)
i56
-13
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Aiki Nage
Approach oppoet +
Throw-H
35
12F
Throw escape 1 (or 2), floor destruction possible, homing attack, -2F after throw escape, both players facing forward, 1P and 2P do not switch positions, standing positions rotate 90 degrees counterclockwise, if throw is successful, 1P and 2P switch positions, standing positions rotate 174 degrees clockwise, right-facing, face-up down ±0F
Katanuki
Approach oppoet +
Throw-H
35
12F
Throw escape 1 (or 2), Homing Attack, -2F after throw escape, both facing forward, 1P and 2P do not switch positions, rotate 120 degrees counterclockwise, if throw is successful, 1P and 2P switch positions, rotate 43 degrees counterclockwise, head-facing prone down +3F
Cloud Taste
Approach oppoet from left side +[or +]
Throw-H
40
12F
Throw escape 1, Homing attack, -3F after throw escape, both facing forward, 1P and 2P sides do not switch, standing positions do not switch, if throw is successful 1P and 2P sides do not switch, standing positions rotate 30 degrees clockwise, feet-facing prone down ±0F
Wind Wheel
Approach oppoet from right side +[or +]
Throw-H
40
12F
Throw escape 2, Homing attack, -3F after throw escape, both facing forward, 1P and 2P sides do not switch, positions do not switch, if throw is successful 1P and 2P sides rarely switch, positions are switched, head-facing, upright down ±0F
Twisted Limbs
Approach oppoet from behid +[or +]
Throw-H
50
12F
Cannot be thrown away, homing attack, if the throw is successful, 1P and 2P will switch positions, and their positions will also be swapped, if the throw is successful, they will be thrown head-first, face-up, down +7F
Destabilizer
Approach oppoet f+[or f+]
Throw-H
0
19F
Cannot be thrown away, +17g advantage
Kohaku > Destabilizer
While risig +
M,H[Th]
18,12
13F
Consecutive hits, -5F when guarded, cannot be thrown when hit, +17g advantage
Compulsory Reform[HA]
Whe Heat activatio available Durig Destabilizer
Derived Throw,M
20(6)
19F
When Heat is activated, gains Naniwa no Kien, wall strong, wall destruction possible, combo possible, if throw is successful, forward +9F
Compulsory Reform
Durig Destabilizer
Derived Throw,M
20(6)
19F
-3F on block, -3F on hit, wall strong, wall destruction possible, combo possible, blown away and knocked prone towards head +8F
Inescapable Tirade
Durig Destabilizer
Derived Throw,L
19
19F
-14cF when guarded, +11F when hit, knocks opponent face down towards the head
White Mountain
Approach oppoet df+
Throw-H
40
12F
Throw escape 2, floor destroyed, -6F after throw escape, both players facing forward, 1P and 2P do not switch positions, standing position rotates 45 degrees counterclockwise, if throw is successful, 1P and 2P do not switch positions, standing position rotates 90 degrees counterclockwise, right-facing, face-up, down -6F
Cherry Blossom
Approach oppoet uf+
Throw-H
40
12F
Throw escape 1+2, -3F after throw escape, both facing forward, 1P and 2P swap positions, rotate 170 degrees clockwise, if throw is successful, 1P and 2P do not swap positions, positions do not swap, head-facing, face-up down ±0F
Falling Rain
While crouchig db +
Throw-H
15,30
14F
Throw escape 1+2, -6F after throw escape, both players face forward, 1P and 2P do not switch positions, positions rotate 45 degrees counterclockwise, if throw is successful, 1P and 2P switch positions and also switch positions, combo allowed

Attack Reversal

Name/Command Hit Range/Damage Start Note
Attack Reversal
Time with oppoet attack b+[or b+]
At-Reversal[High&Mid]
25
5F
Counter attack for upper/mid-level, counter attack accepted 5-12F, 25 damage if counter is successful (recoverable), 1P and 2P sides are swapped when counter is successful, foot-facing upside down +21F, small wall damage if wall hit
Attack Reversal
Time with oppoet attack b+[or b+]
At-Reversal[High&Mid]
25
5F
Upper-mid counter attack, counter attack acceptance 5-12F, 25 damage if counter attack is successful (recoverable)
Attack Reversal
Time with oppoet attack b+[or b+] hold
At-Reversal[High&Mid]
25
5F
Upper-mid counter attack, counter attack acceptance 5-54F, 25 damage if counter attack is successful (recoverable)
Wheel Kick[Parry Successful]
Time with oppoet puch f+
Parry[Punch-High&Mid],H
21
4F
Upper and middle punches have a parry effect, parry acceptance is 4-15F, if parrying is successful, the opponent will collapse and fall down
Raging Storm[Parry Successful]
Time with oppoet low attack db +
Parry[Low],MM
10,20
5F
Effective against low attacks, attack acceptance 5-17F, collapses and falls if successful
Azalea[Parry Successful]
Time with oppoet kick b+
Parry[Kick-High&Mid],M
23
4F
Upper-mid kick parry effect, parry acceptance 4-15F, collapse down if parry successful, wall strong
Low Parry
Time with oppoet low attack DF
Parry[Low]
1F
Counterattack reception 1-20F, Tornado starts when counterattack is successful, combo possible, direct Tornado +51 (+35)

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While dow
Sp
[Common Action] Wake-Up Low Kick
While dow
LTC
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While dow
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While dow ad facig up +
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While dow ad facig up d
LTC
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While dow B
Sp
[Common Action] Stand Up
While dow U
Sp
[Common Action] Forward Roll
While dow ad facig up F
Sp
[Common Action] Wake-Up Cross Chop
While rollig forward +
MTJ
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Ru steps or more ad F
L
17
i14
-40c
KND
KND
[Common Action] Running Stomp[Opponent down]
Makig cotact [while oppoet is dow] after ruig for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Makig cotact [while oppoet is dow] after ruig for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Makig cotact with the oppoet after ruig for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Makig cotact with the oppoet after ruig for four or more durig oppoet absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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