Feng Main Techniques Season2

Tekken8 Feng Wei Main Techniques Season2

Feng is surprisingly approachable and comes equipped with solid fundamental moves. This article summarizes the key moves featured in the in-game move guide, helping new players get started smoothly.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Can approach from a distance

Command Note
ff2
Heat activation / Heat Dash can be activated / Can approach from a distance

Heat activation / Heat Dash can be activated / Quick attack

Command Note
b1+2
Heat activation / Heat Dash can be activated / Quick attack

Combo starter / Can move first on block

Command Note
During Heat ff2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat ff2,F[HD] → f3,4 T! → 3,1+2 Combos that use Heat Dash
Recommended combo

Effective on opponents using an attack after blocking

Command Note
During Heat 2+3[Block] → during Shifting Clouds 1+2 Heat Smash / Attack sequence using Shifting Clouds
Effective on opponents using an attack after blocking

Effective on opponents using Standing Block

Command Note
During Heat 2+3[Block] → during Shifting Clouds 4 Heat Smash / Attack sequence using Shifting Clouds
Effective on opponents using Standing Block

Quick attack / Recommended combo

Command Note
During Heat b1 → b3 Effects during Heat[unique]
Quick attack / Recommended combo

An effective sequence when cornered against a wall / Opens up the opponent’s block

Command Note
During Heat ff1+2 hold[Block] → during Heat b1 Effects during Heat[unique]
An effective sequence when cornered against a wall / Opens up the opponent’s block

Effective on opponents using an attack after blocking / Effective on opponents using Standing Block

Command Note
During Heat 3+4[Block] → back facing opponent d1 Effects during Heat[unique]
Effective on opponents using an attack after blocking / Effective on opponents using Standing Block

Combo starter / Effective on crouching opponents

Command Note
uf4
Combo starter / Effective on crouching opponents

Recommended combo

Command Note
uf4 → f3,4 T! → f2,1,2
Recommended combo

Good for getting wall combos / Few openings

Command Note
df2,2
Good for getting wall combos / Few openings

Quick attack / Effective on crouching opponents / Effective on opponents using sidestep

Command Note
b4
Quick attack / Effective on crouching opponents / Effective on opponents using sidestep

Effective on opponents using a high or mid attack

Command Note
f1+2
Effective on opponents using a high or mid attack

Effective on opponents using Standing Block / Can move first on hit

Command Note
db3
Effective on opponents using Standing Block / Can move first on hit

Heavy chip damage / Good for getting a counter hit on block

Command Note
ff3[Block] → db3[Counret Hit] ff3 can move first on block
Heavy chip damage / Good for getting a counter hit on block

Effective on opponents using Standing Block / Recommended combo

Command Note
During sidestep[u☆ or d☆]4 T! → b3 → 2 → df4,2,1+2
Effective on opponents using Standing Block / Recommended combo

Effective on crouching opponents / Few openings / Recommended combo

Command Note
df3 T! → f3,4 → b1+2
Effective on crouching opponents / Few openings / Recommended combo
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