Eddy Frame Data Ver.2.08.00

Tekken8 Eddy Gordo Frame Data Season2


Notes
Frame data table for Eddy Gordo in Tekken 8. Includes startup, block, hit, and counter hit frame advantages for all moves. Useful for match-up knowledge and optimizing strategies.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
One Two Lunging Brush Fire
H,H,H
5,12,21
i10-9KNDKND
Oxóssi
[or or ]
M,M
12,23
i14-13KNDKND
Oxóssi > cancel Bananeira
[or or ]
M,Sp
12
i14-22-12-12
Voragem
H[JS]
25(7)
i21+3KNDKNDHM
Ogum Mandinga [Level One]
During Bananeira, take low attack from opponent [Mandinga Level 1]
Reversal[Low]
25
-KNDKND
Ogum Mandinga [Level One] > Negativa
During Bananeira, take low attack from opponent [Mandinga Level 1]
Reversal[Low],Sp
25
-KNDKND
Ogum Mandinga [Level Two]
During Bananeira, take low attack from opponent [Mandinga Level 2]
Reversal[Low]
25
-LNCLNC
Ogum Mandinga [Level Two] > Negativa
During Bananeira, take low attack from opponent [Mandinga Level 2]
Reversal[Low],Sp
25
-LNCLNC

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Negativa]
M[PC]
12(2)
i16+1+2c+2cHA
PC

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
One Two Galopantes
H,H
5,12
i10-3+8+8
One Two Galopantes > Bananeira
H,H,Sp
5,12
i10-5+6+6
One Two Lunging Brush Fire
H,H,H
5,12,21
i10-9KNDKND
One Two Galopantes > Back Summy > crouching
H,H,Sp[JS],Sp
5,12
i10-27-16-16
One Two Galopantes > Chute Baixo
~
H,H,Sp[JS],L[CS],Sp
5,12,20
i10-14cLNCLNC
One Two Galopantes > Chute Alto
~
H,H,H[JS],Sp
5,12,27
i10+8QBCQBC
One Two Galopantes > Chute Alto > Side ukemi
~ ukemi button
H,H,H[JS],Sp
5,12,27
i10-5QBCQBC
Céu Gafanhoto > Negativa
H,M,Sp[CS]
5,16
i10-14+7c+7c
Combo Furacão [1]
H
10
i12-9+2+2
Combo Furacão [2]
H,H
10,13
i12-9+2+2
Combo Furacão
H,H,M
10,13,21
i12-12KNDLNC
Batida de Compasso > Bananeira
H,M,Sp
10,20
i12-8+8a+8a
Sincelo [1]
M
12
i14-9+2+2
Sincelo > Bananeira
M,M,Sp
12,22
i14-3+8a+8a
Middle Kick
M
10
i13-9+7+7
Lufada [HE]
[Heat Engager]
M,M[JS]
10,20
i13-7+9g+9gHA
Lufada
M,M[JS]
10,20
i13-7+12g+12g
Faisão
M
17
i20+3c+5c+14c
Guerreiro Explosivo > Bananeira
[Heat Status]
M[JS],Sp
20(4)
i20+9TRTRTR

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Ventania [1]
M
15
i18-9+6+6
Ventania
M,L
15,17
i18-14c+2TR
Combo do Funâmbulo [1]
H
16
i16-5+7+7HM
Combo do Funâmbulo
H,M[JS]
16,25
i16-11KNDKNDHM
Combo do Funâmbulo > cancel Bananeira
H,Sp
16
i16-14-2-2HM
Samba > Bananeira
M,Sp
13
i23-8+8c+8c
Aú do Sol [2]
M[JS],M[JS]
13,8
i23-13-2c-2c
Aú do Sol
M[JS],M[JS],MM[JS]
13,8,7,20
i23-12KNDKND
Aú da Lua > Negativa
M[JS],LL[CS],Sp[CS]
13,7,7
i23-24cKNDKND
Bananeira
Sp
-
 ---
Xangô [HE]
[Heat Engager]
M[JS]
25(5)
i19-9+9g+9gHA
Xangô
M[JS]
25(5)
i19-9KNDKND

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Gêiser [1]
M
10
i13-3+6+6
Gêiser
M,H[JS]
10,21
i13-7KNDKNDTR
Elbow Uppercut
M
19
i15-5+6KND
Mirage
M
17
i15-18LNCLNCTR
Kneecap Crusher
L
14
i18-12c±0+14g
Aú Reversão
MM[JS]
10,11
i18-3KNDKND

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
[or ]
L-Sp[CS]
5
i10-5+6+6
Palmares Giro [1]
M
10
i17-9±0±0
Palmares Giro > Negativa
M,M[JS],Sp[CS]
10,20
i17-4c+5c+5c
Sismo
L[CS]
17
i21-14c+4c+27g
Aú de Bico [1] > crouching
L[CS],Sp
10
i15-16c-5-5
Aú de Bico
L[CS],M[JS]
10,20
i15-13c+12c+12c
Negativa
Sp[CS]
-
 ---

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Twister Mirage [1]
L[CS]
10
i18-18c-7-2
Twister Mirage
L[CS],M[JS]
10,23
i18-18TRTRTR
Rasteira Forte
L
21
i28-14c+5cKND
Rabo de Arraia [1]
M
14
i17-17+2+2
Rabo de Arraia > Mandinga+1
M,H[JS],Sp
14,27(8)
i17+1KNDKND
Double Arm Stinger
M
20
i30-8+14c+14c
Meia-Lua de Compasso [1] > crouching
MM[JS],Sp
12,12
i20-6+1+1
Meia-Lua de Compasso [2]
MM[JS],M
12,12,10
i20-8+5+5
Meia-Lua de Compasso
MM[JS],M,M
12,12,10,26
i20-14KNDKND

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Gato > crouching
M,Sp
15
i14-7+8+8
Gato > Au Batido > Bananeira
M,M[JS],Sp
15,10
i14-8+8c+8c
Gato > Aú do Sol [2]
M,M[JS],M[JS]
15,10,8
i14-13-2c-2c
Gato > Aú do Sol
M,M[JS],M[JS],MM[JS]
15,10,8,7,20
i14-12KNDKND
Gato > Aú da Lua > Negativa
M,M[JS],LL[CS],Sp[CS]
15,10,7,7
i14-24cKNDKND
Godeme
M
12
i15-8+3+3
Godeme > Combo Martelo [1]
M,M
12,13
i15-11+4+4
Godeme > Combo Martelo
M,M,M
12,13,25
i15-14KNDKND
Godeme > Calcanheira
M,H[JS]
12,23
i15-7KNDKND
Knee Thruster
M
10
i13-9+8+8a
Knee Thruster > Relâmpago > Negativa
M,M[JS],Sp[CS]
10,21
i13-15LNCLNC
Armada
H
14
i21±0+8+8
Armada~Macaco [2]
H,MM[JS]
14,6,6
i20-9+8c+8c
Armada~Macaco [2] > cancel Bananeira
H,Sp
14
i20-26-18-18
Leg Whip Mars Attack Flip
H,MM[JS],M[JS]
14,6,6,10(3)
i20+4KNDKND
Back Bananeira
Sp
-
---
Lunging Brush Fire
H[PC]
25
i20-9KNDKNDPC
Lunging Brush Fire [PU]
[opponent absorb attack]
H[PC]
25(10)
i20±0KNDKNDPC

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Oxóssi [1]
[or or ]
M
12
i14-5+5+5
Oxóssi
[or or ]
M,M
12,23
i14-13KNDKND
Oxóssi > cancel Bananeira
[or or ]
M,Sp
12
i14-22-12-12
Oxum [HE]
[or or ] [Heat Engager]
M,H[JS]
12,25
i14-8+9+9HA
Oxum
[or or ]
M,H[JS]
12,25
i14-8+11g+11g
Asfixiante
[or or ]
M
21
i22-13KNDKND
Jumping Jacks
M[JS]
15
i26-10c-8cKND
Jumping Jacks > Bananeira
M[JS],Sp
15
i26-14c-12cKND
Jumping Jacks Mirage
M[JS],M
15,20
i26-18LNCLNCTR
Armada Pulada > Baixo
M[JS],L[CS]
15,10
i26-14c+7cTR
Acrobacia
M[JS]
30(9)
i38±0
(+2)
KNDKND
Perna da Lua
M
25(7)
i31+4cKNDKND
Chapa Giratória > Negativa
M[JS],Sp[CS]
20
i22-9+12g+12g
Back Summy > crouching
Sp[JS],Sp
-
 ---
Back Summy > Chute Baixo
~
Sp[JS],L[JS],Sp[CS]
20
i44-14cLNCLNC
Back Summy > Chute Alto
~
Sp[JS],H[JS],Sp
27
i30+8QBCQBC
Back Summy > Chute Alto > Side ukemi
~ ukemi button
Sp[JS],H[JS],Sp
27
i30-5QBCQBC
Satellite Moon
M
12
i19-17-6-6
Vassoura
[or ]
H[JS]
20
i16±0LNCLNC
Meia-Lua Pulando
[or or ]
MM[JS]
10,20
i17-13KNDKND
Delayed Rising Toe Kick
M[JS]
20
i23-13LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Terremoto > Negativa
L[CS],Sp[CS]
20
i21-14c+6c+15c
Folha Ataque > Bananeira
M[JS],Sp
25
i19-12LNCLNCTR
Roda Gigante
MM[JS]
10,20(6)
i23+5KNDKND
Roda Gigante > cancel Bananeira
Sp
-
---
Fruit Picker
HHigh[UB][JS]
25,30
i76-KNDKND
Fruit Picker > cancel
-
-
---
Trovão > Bananeira
M[JS],Sp
30(9)
i25+8KNDKND
Martelo
M
20
i19-13TRTRTR
Rabo de Arraia Liberado > Negativa
[Heat Status]
H[JS],Sp[CS]
45(9)
i22+9KNDKND
Voragem
H[JS]
25(7)
i21+3KNDKNDHM

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Cotovelo
While rising
H
6
i13-6+5+5
Fuzilação > Negativa
While rising
H,M[CS],Sp[CS]
6,14
i13-15LNCLNC
Chapeu de Couro
While rising
H,H
6,23
i13-7+8g+8g
Machado
While rising
M
20
i15-18LNCLNC
Martelo
While rising
M
20
i19-13TRTRTR
Circle Kick
While rising
M
13
i11-4+7+7
Tempestade [2]
While rising
M,H
13,10
i11-4+8+8
Tempestade [3]
While rising
M,H,MM[JS]
13,10,6,6
i11-9+8c+8c
Tempestade [3] > cancel Bananeira
While rising
M,H,Sp
13,10
i11-28-16-16
Tempestade
While rising
M,H,MM[JS],M[JS]
13,10,6,6,10(3)
i11+4KNDKND
Bananeira
While rising
Sp
-
 ---
Front Stinger > Negativa
While rising
M[JS],Sp[CS]
20(6)
i25+5cKNDKND

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
While crouching
L-Sp[CS]
8
i11-4+7+7
Low spin kick
While crouching [or ]
L[CS]
10
i16-17c-6-6
Gafanhoto > Negativa
While crouching [or ]
M,Sp[CS]
20(6)
i22+6c+9cLNC
Right Low Kick
While crouching [or ]
L[CS]
6
i13-15c-4-4
Tornada > Bananeira
While crouching
L[CS],Sp
25
i24-21c+9KND
Negativa
While crouching [or ]
Sp[CS]
-
 ---

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Hot Plate Special > Negativa
During sidestep
M[CS],Sp[CS]
17
i25±0+8+8
Hot Plate Special > cancel Negativa
During sidestep
Sp[CS]
-
 ---
Troca Baixa
During sidestep
LL[CS]
7,10
i21-13c+3c+3c
Faísca > crouching
During sidestep
HH[JS],Sp
6,10
i14-7LNCLNC

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Whirling Spring Kick
[By opponent's feet] while down and facing up
M[JS]
25
i16-27KNDKND
Ki Charge
Sp[JS]
-
 ---
Flic Flac
Sp
-
 ---
Flic Flac > Trovão > Bananeira
Sp[JS],M[JS],Sp
30(9)
i69+8KNDKND
Wall climbing reversal attack [Kick] > BT
With your back against the wall
M[JS]
21
i35+1KNDKND

Bananeira

Name/CommandHit Range/DamageStartBloHitCouNote
Bananeira
or Derived, etc.
Sp
-
 ---
Bananeira > Move Forward
During Bananeira
Sp
-
 ---
Bananeira > Negativa
During Bananeira [or ]
Sp
-
 ---
Godeme Trovoada > Negativa
During Bananeira
M,Sp
21(6)
i23+6+8cKND
Combo Escorão [1]
During Bananeira
M
15
i17-8+8+8
Combo Escorão
During Bananeira
M,M
15,23
i17-13KNDKND
Combo Escorão > cancel Bananeira
During Bananeira
M,Sp
15
i17-24-8-7
Enxurrada [1]
During Bananeira
M[CS]
10
i17-8+7+7
Enxurrada [2]
During Bananeira
M[CS],H
10,10
i17-3+8+8
Enxurrada > Negativa
During Bananeira
M[CS],H,H,Sp[CS]
10,10,23
i17-5+13c+13cTR
Lança de Braço [1] > Bananeira
During Bananeira
M[JS],Sp
10
i12-1+10KND
Lança de Braço
During Bananeira
M[JS],M
10,21
i12-13KNDKNDTR
Salto Yotori
During Bananeira ~
M[JS],M[JS]
10,20(6)
i12+4cKNDKND
Cabeçada Direta
During Bananeira
M[PC]
20
i22-12+14c+14cPC
Cabeçada Direta [PU]
During Bananeira [opponent absorb attack]
M[PC]
20(8)
i22-9+14c+14cPC
Chapa Esquivando
During Bananeira
M[JS]
20
i36-12KNDLNC

Negativa

Name/CommandHit Range/DamageStartBloHitCouNote
Negativa
or Derived, etc.
Sp[CS]
-
 ---
Negativa > Move Forward
During Negativa
Sp[CS]
-
---
Negativa > Bananeira
During Negativa [or ]
Sp
-
---
Terra Gafanhoto [1]
During Negativa
L[CS]
11
i17-11c±0±0
Terra Gafanhoto [1] > crouching
During Negativa
L[CS],Sp
11
i17-11c±0±0
Terra Gafanhoto > Negativa
During Negativa
L[CS],M,Sp[CS]
11,17
i17-14+5cLNC
Maré Cheia [1]
During Negativa
M
16
i18-2+8+8
Maré Cheia [2]
During Negativa
M,H[JS]
16,17
i29-5+2+2
Maré Cheia [2] > Negativa
During Negativa
M,H[JS],Sp[CS]
16,17
i29+3+10+10
Maré Cheia
During Negativa
M,H[JS],M[JS]
16,17,25
i19-14KNDKND
Iemanjá [1]
During Negativa
L[CS]
12
i16-26c-4LNC
Iemanjá [Clean Hit]
During Negativa
L[CS],H[JS]
14,21
i16-13KNDKND
Iemanjá [Tip]
During Negativa
L[CS],H[JS]
12,30
i16-13KNDKND
Chibata Ardente [1]
During Negativa
M[CS]
17
i15-8+8+8
Chibata Ardente [HE]
During Negativa [Heat Engager]
M,M[JS]
14,25
i15-13+9g+9gHA
Chibata Ardente
During Negativa
M,M[JS]
14,25
i15-13KNDKND
Cabeçada Fixa
During Negativa
M
25(7)
i18-8KNDKND
Troca e Ataque
During Negativa
M[JS]
24
i17-18LNCLNCTR

Mandinga

Name/CommandHit Range/DamageStartBloHitCouNote
Yansan Mandinga [Level One]
During Bananeira [Mandinga Level 1]
LMM[JS]
6,6,16
i21-13+4c+4c
Yansan Mandinga [Level Two]
During Bananeira [Mandinga Level 2]
LMM[JS]
16,4,15
i21-13KNDKND
Ogum Mandinga [Level One]
During Bananeira [Mandinga Level 1]
M[JS]
25(7)
i23+7KNDKND
Ogum Mandinga [Level One] > Negativa
During Bananeira [Mandinga Level 1]
M[JS],Sp[CS]
25(7)
i23+7KNDKND
Ogum Mandinga [Level Two]
During Bananeira [Mandinga Level 2]
M[JS]
25(7)
i23+7LNCLNC
Ogum Mandinga [Level Two] > Negativa
During Bananeira [Mandinga Level 2]
M[JS],Sp[CS]
25(7)
i23+7LNCLNC

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Negativa]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Lufada [HE]
[Heat Engager]
M,M[JS]
10,20
i13-7+9g+9gHA
Lufada [HS]
[Heat Status]
M,M[JS]
10,20(2,4)
i13-7+12g+12g
Lufada [HD]
[Heat Status]
M,M[JS]
10,20(2,6)
i13+5ScrScrHD
Xangô [HE]
[Heat Engager]
M[JS]
25(5)
i19-9+9g+9gHA
Xangô [HS]
[Heat Status]
M[JS]
25(5)
i19-9KNDKND
Xangô [HD]
[Heat Status]
M[JS]
25(7)
i19+5LNCLNCHD
Oxum [HE]
[or or ] [Heat Engager]
M,H[JS]
12,25
i14-8+9+9
Oxum [HS]
[or or ] [Heat Status]
M,H[JS]
12,25(2,5)
i14-8+11g+11g
Oxum [HD]
[or or ] [Heat Status]
M,H[JS]
12,25(2,7)
i14+5KNDKND
Chibata Ardente [HE]
During Negativa [Heat Engager]
M,M[JS]
14,25
i15-13+9g+9gHA
Chibata Ardente [HS]
During Negativa [Heat Status]
M,M[JS]
14,25(2,5)
i15-13KNDKND
Chibata Ardente [HD]
During Negativa [Heat Status]
M,M[JS]
14,25(2,7)
i15+5LNCLNCHD
Vingativa Zanga [HE]
Approach crouching opponent [or during Negativa] [Heat Engager]
Mid[Th]
30
i12--5-5HA
Guerreiro Explosivo > Bananeira
During Heat
M[JS],Sp
20(4)
i20+9TRTRTR
Rabo de Arraia Liberado > Negativa
During Heat
H[JS],Sp[CS]
45(9)
i22+9KNDKND
Caveirinha Zangada
During Heat
M,HTh,Sp[CS]
20,35(4,3)
i18+6HThHTh
Caveirinha Zangada [Second Only]
During Heat
M,Sp[CS]
35(3)
i57+6KNDKND

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Enchente de Axé
During Rage [or during Negativa]
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Rio Deal
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -5F after throw escape, rotates 150 degrees clockwise, does not swap if throw is successful, floor destruction possible
Rio Special
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, Swaps, Does not swap if throw is successful, Floor destruction possible
Missile Launcher
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 60 degrees counterclockwise if throw is successful
Shadow Dancer
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, swap if throw successful
Back Rodeo Spin
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, homing attack, and will not be swapped if the throw is successful
Cabra Macaco Throw
Approach opponent
High[Th]
40
i12Throw escape 1+2, -6F after throw escape, rotate 40 degrees clockwise, swap if throw is successful
Batucada > Negativa
During Bananeira approach opponent [or ]
High[Th],Sp[CS]
26
i23Cannot throw escape, does not swap if throw is successful, wall strong, wall breakable, wall combo possible, shift to Negatechiva
Rodeo Spin
During Negativa approach opponent
High[Th]
40
i17Throw escape 1+2, -6F after throw escape, rotate 90 degrees clockwise, swap if throw is successful
Vingativa Zanga [HE]
Approach crouching opponent [or during Negativa] [Heat Engager]
Mid[Th]
30
i12Cannot throw escape, Heat activation, unable to Heat Dash, does not swap if throw is successful, +9F facing forward
Vingativa Zanga
Approach crouching opponent [or during Negativa]
Mid[Th]
30
i12Cannot throw escape, during Heat partially restore remaining Heat time, does not switch if throw is successful

Attack Reversal

Name/CommandHit Range/DamageStartNote
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible
Ogum Mandinga [Level One]
During Bananeira, take low attack from opponent [Mandinga Level 1]
Reversal[Low]
25
Low attack reversal, always accepts counter attacks during Bananaira, 25 damage if counter attack is successful, can be followed up, transitions to Negativas with D
Ogum Mandinga [Level One] > Negativa
During Bananeira, take low attack from opponent [Mandinga Level 1]
Reversal[Low],Sp
25
Low attack reversal, always accepts counter attacks during Bananaira, 25 damage if counter attack is successful, can be followed up, goes to Negachiva
Ogum Mandinga [Level Two]
During Bananeira, take low attack from opponent [Mandinga Level 2]
Reversal[Low]
25
Low attack reversal, always accepts counter attacks during Bananaira, 25 damage if counter attack is successful, combo possible, transition to Negativas with D
Ogum Mandinga [Level Two] > Negativa
During Bananeira, take low attack from opponent [Mandinga Level 2]
Reversal[Low],Sp
25
Low attack reversal, always accepts counter attacks during Bananaira, 25 damage if counter attack is successful, combo possible, goes to Negachiva

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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