Dragunov Move List Ver.2.08.00

Tekken8 Sergei Dragunov Move List Season2


Tekken 8 Dragunov command list with all move inputs. Includes throws, stances, follow-ups, and special actions—perfect for players at any level.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

11 Frost Tackle
Frost Tackle 
While rising
M/28
13 Inertia Kick
Inertia Kick 
During Heat on block
H[H&M Punch Parry],HTh/22,20(4)
Partially uses remaining Heat time [does not consume with Perfect Input]
61 Inertia Kick
Inertia Kick 
on block [Perfect Input]
H[H&M Punch Parry],HTh/20
Partially uses remaining Heat time [does not consume with Perfect Input]
106 Frozen Scythe
Frozen Scythe
During Pigeon Roll
M/24
107 Frozen Scythe
Frozen Scythe 
During Pigeon Roll
L,HTh/21,20
Shift to Clipping Heel Hook when hit from the front on the ground

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Cannot throw escape Feint & Catch or Ambush Tackle
, during sidestep , etc.
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Ambush Tackle can be used from some attack sequences
, while crouching
6 6. What can be done during Heat [unique]
6. What can be done during Heat [unique]
Can shift to throw without Perfect Input when Inertia Kick is blocked
on block

Heat Moves

7 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Partially uses remaining Heat time, to cancel attack
8 Salvo
Salvo 
H,M,M/5,8,20
9 Crushing Blizzard
Crushing Blizzard 
M,M/11,27(8)
Chip damage on block, to shift to Sneak
10 Tundra Slash
Tundra Slash 
M,H/15,16
11 Frost Tackle
Frost Tackle 
While rising
M/28
12 Ignition Switch
Ignition Switch 
During Sneak []
M/22(4)
Chip damage on block
13 Inertia Kick
Inertia Kick 
During Heat on block
H[H&M Punch Parry],HTh/22,20(4)
Partially uses remaining Heat time [does not consume with Perfect Input]
14 Russian Hook Special > Ambush Tackle
Russian Hook Special > Ambush Tackle
During Heat
M,Sp/26,0(4)
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
15 Hail Slicer > Ambush Tackle
Hail Slicer > Ambush Tackle
During Heat, while crouching
L,Mid[Th]/8,0(1)
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
16 Ultra Russian Sickle
Ultra Russian Sickle
During Heat
M,HTh/25,10,15(2,1,4)
Heat Smash, on hit shift to throw
17 Ultra Russian Sickle > Ambush Tackle
Ultra Russian Sickle > Ambush Tackle
During Heat
MMM,Mid[Th]/25,10,15,0(2,1,4)
Heat Smash, cannot throw escape, to shift to takedown on hit

Rage Moves

18 White Angel of Death
White Angel of Death 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

19 Eye Gouge > Hilt
Eye Gouge > Hilt
H,H,M/5,8,22
20 Salvo
Salvo 
H,M,M/5,8,20
21 Hammer and Sickle
Hammer and Sickle
H,H,M/5,14,20
to shift to Feint & Catch
22 One Two Scud Kick
One Two Scud Kick
H,H,H/10,10,24
[or ] to shift to Pigeon Roll, to shift to Sneak
23 One Two Mine Kick
One Two Mine Kick
H,H,L/10,10,14
[or ] to shift to Pigeon Roll, to shift to Sneak
24 Disconnector Combo Middle
Disconnector Combo Middle
M,H,M/10,8,24
to shift to Sneak
25 Disconnector Combo High
Disconnector Combo High
M,H,H/10,8,24
to shift to Sneak
26 Karnov Hook
Karnov Hook
H,H/10,17
27 Karnov Kick
Karnov Kick
H,M/10,18
28 Karnov Avalanche
Karnov Avalanche
H,M[JS]/10,23(6)
Chip damage on block
29 Bloodhound Strike
Bloodhound Strike 
M[PC]/25
Absorb an attack to power up and deal more chip damage on block
30 Pigeon Roll
Pigeon Roll
Sp[CS]/-
Or or , shift to Pigeon Roll

f Command

31 Stun Gun
Stun Gun
H,M/16,24
32 Step-in Mantis
Step-in Mantis 
M,M,HTh/11,14,20
Throw when hit from the front in close range, to shift to Sneak
33 Crushing Blizzard
Crushing Blizzard 
M,M/11,27(8)
Chip damage on block, to shift to Sneak
34 Falcon Combination
Falcon Combination 
H,H/16,22
35 Cougar Combination
Cougar Combination
H,H,H/16,11,17
36 Orca Combination
Orca Combination
H,L/16,12
37 Scabbard
Scabbard
H/27
38 Iron Flail
Iron Flail
H[JS]/25
Side ukemi can be used

df Command

39 Switchblade Ripper
Switchblade Ripper
M,H/13,23
40 Scimitar
Scimitar
M/14
41 Mantis Heel
Mantis Heel 
M,HTh/16,20
Throw when hit from the front in close range
42 Reaper Kick
Reaper Kick 
M/19

d Command

43 Bunker-buster Elbow
Bunker-buster Elbow
M/18
44 Razer
Razer
L[CS]/14
45 Avalanche Hammer Rush
Avalanche Hammer Rush
L,H,M/13,18,24(7)
Chip damage on block
46 Detached Kick
Detached Kick
L,M/13,18
47 Separator
Separator
L,H,H/12,8,21
48 Stiletto
Stiletto
L,H/12,23

db Command

49 Death's Door
Death's Door
M,M,M/12,10,20
50 Clipping Sweep
Clipping Sweep
L[CS]/22
Has clean hit effect
51 Feint & Low Catch
Feint & Low Catch
Approach crouching opponent
Mid[Th]/35
Cannot throw escape, to cancel and shift to crouching state
52 Deadly Scorpion
Deadly Scorpion
L/23

b Command

53 Pommel Fling
Pommel Fling 
M,M/14,18
54 Eye Gouge > Stingray
Eye Gouge > Stingray
M,H,L[CS]/14,11,22
Has clean hit effect, shift to Clipping Heel Hook on close range counter hit, to shift to Clipping Sweep to Feint & Catch
55 Serrated Edge
Serrated Edge 
H/17
Throw when counter hit from the front on the ground [erases opponent's recoverable health on hit]
56 Tundra Strike> Ear Grab
Tundra Strike> Ear Grab
M,M,H/15,10,17
to directly shift to crouching state, to shift to Sneak
57 Tundra Strike> Ambush Tackle
Tundra Strike> Ambush Tackle
M,M,Mid[Th]/15,10,0
to directly shift to crouching, to shift to Sneak, throw escape [cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat
58 Tundra Slash
Tundra Slash 
M,H/15,16
59 Blizzard Hammer
Blizzard Hammer
M/26
60 Inertia Kick
Inertia Kick 
H[H&M Punch Parry],HTh/22,20
Punch parry effect, throw when hit from the front on the ground
61 Inertia Kick
Inertia Kick 
on block [Perfect Input]
H[H&M Punch Parry],HTh/20
Partially uses remaining Heat time [does not consume with Perfect Input]

ub u uf Command

62 Counterstrike
Counterstrike
H/18
63 Sub-Zero
Sub-Zero
Mid[UB]/60
64 Eye Blast
Eye Blast 
H/20
65 Under Pressure
Under Pressure
M[JS]/20
Or
66 Breaching Charge Kick
Breaching Charge Kick
M[JS]/16
67 Slicing Sobat
Slicing Sobat
M[JS]/21
Or or
68 Delayed Rising Toe Kick
Delayed Rising Toe Kick
M[JS]/20

ff Command

69 Russian Sickle
Russian Sickle
M/20
70 Feint & Catch
Feint & Catch
High[Th]/40
Throw escape [cannot throw escape during Heat], to cancel, partially uses remaining Heat time
71 Stinger Kick
Stinger Kick 
H/35(14)
Chip damage on block
72 Rolling Thunder
Rolling Thunder
M/21
73 Russian Hook Special
Russian Hook Special
M/22(4)
Chip damage on block, power up with quick input
74 Snap Knee Assault
Snap Knee Assault
M,HTh/20,25
Throw when hit from the front on the ground
75 Death's Fragrance
Death's Fragrance 
During opponent wall stun
M,HTh/11,18
Cannot throw escape
76 Chernobog Sweep
Chernobog Sweep
While running [two steps or more]
L[CS],HTh/20,20
Throw when hit from the front on the ground
77 Mass Elbow
Mass Elbow 
M/23

10Hit Combo

78 10 Hit Combo 1
10 Hit Combo 1
H,H,H,M,H,M,L,H,H,M/5,14,10,12,6,14,5,8,14,25
79 10 Hit Combo 2
10 Hit Combo 2
H,H,H,M,M,M/5,14,10,12,15,24

Special Move

80 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

81 Qullion
Qullion
While rising
M,H/11,14
While rising to shift to Sneak
82 Double Hilt
Double Hilt
While rising
M,M/11,17
While rising to shift to Sneak
83 Ballistic Upper
Ballistic Upper
While rising
M/15
84 Glacial Hilt
Glacial Hilt
While rising
M/21
85 Gelid Smash
Gelid Smash
While rising
M/15
86 Frost Tackle
Frost Tackle 
While rising
M/28

While Crouching

87 Hail Slicer
Hail Slicer
While crouching during hit
L,M,Sp/8,10
Just Input to power up, shift to Sneak
88 Hail Slicer > Ambush Tackle
Hail Slicer > Ambush Tackle
During Heat, while crouching
L,Mid[Th]/8,0(1)
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time

Sidestep

89 Integral Slicer Clutch
Integral Slicer Clutch 
During sidestep
M,H,HTh/16,20,20
Throw when hit from the front on the ground
90 Integral Blitz
Integral Blitz
During sidestep
M,MM,H/16,8,12,28
91 Integral Blitz > Ambush Tackle
Integral Blitz > Ambush Tackle
During sidestep
M,MM,Mid[Th]/16,8,12,0
Throw escape [cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat

While Down

92 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
93 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
94 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
95 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
96 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
97 Clipping Heel Hook
Clipping Heel Hook
[By opponent's feet]while down and facing down
L,HTh/8,30
Throw when hit from the front in close range
98 Living Dead
Living Dead
While down and facing down
Sp/-
99 Living Dead > Ambush Tackle
Living Dead > Ambush Tackle
While down and facing down
Sp,Mid[Th]/0
Throw escape [cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat
100 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
101 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
102 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
103 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

While Facing Backward

104 Cane Stab
Cane Stab
Back facing opponent
L/20

Pigeon Roll

105 Pigeon Roll
Pigeon Roll
, etc.
Sp[CS]/-
Shift to Pigeon Roll
106 Frozen Scythe
Frozen Scythe
During Pigeon Roll
M/24
107 Frozen Scythe
Frozen Scythe 
During Pigeon Roll
L,HTh/21,20
Shift to Clipping Heel Hook when hit from the front on the ground
108 Pigeon Roll > Ambush Tackle
Pigeon Roll > Ambush Tackle
During Pigeon Roll
Mid[Th]/0
Throw escape [cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat
109 Frost Bite
Frost Bite 
During takedown
Follow-up Throw/35
Throw escape , erases opponent's recoverable health
110 Achilles' Hold
Achilles' Hold
During takedown
Follow-up Throw/40
Throw escape
111 Iron Curtain
Iron Curtain
During takedown
Follow-up Throw/45
Throw escape

Sneak

112 Sneak
Sneak
Sp/-
to shift to crouching state
113 Cocked Hammer
Cocked Hammer
During Sneak
H/20
114 Stinger Elbow
Stinger Elbow 
During Sneak
M/25
115 Slay Ride
Slay Ride
During Sneak
L[CS]/17
Shift to Needle Hold on airborne hit
116 Needle Hold
Needle Hold
During Sneak [Counter Hit]
L[CS],HTh/20,20
Throw when hit from the front in close range
117 Ignition Switch
Ignition Switch 
During Sneak
M/22(4)
Chip damage on block
118 Snap Knee
Snap Knee 
During Sneak
M[PC]/20
Absorb an attack to shift to Snap Knee Assault

Throws

119 Volk Clutch
Volk Clutch 
Approach opponent
High[Th]/35
Throw escape [or ]
120 Purge Slam
Purge Slam 
Approach opponent
High[Th]/35
Throw escape [or ]
121 Tarantula Sting
Tarantula Sting 
Approach opponent from left side [or ]
High[Th]/40
Throw escape
122 Reverse Fracture
Reverse Fracture 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
123 Absolute Silence
Absolute Silence 
Approach opponent from behind [or ]
High[Th]/50
Cannot throw escape
124 Reverse Victor Clutch
Reverse Victor Clutch
Approach opponent
High[Th]/40
Throw escape
125 Victor Clutch
Victor Clutch
Approach opponent
High[Th]/40
Throw escape
126 Blizzard Rush
Blizzard Rush
Approach opponent
High[Th]/40
Throw escape
127 Scorpion Scissors
Scorpion Scissors
Approach opponent
High[Th]/35
Cannot throw escape, throw when hit from the front in close range

Low Throw

128 Cold Fate
Cold Fate
Approach crouching opponent [or ]
Mid[Th]/35
Cannot throw escape

Attack Reversal

129 Red Alert
Red Alert
Time with opponent attack [or ]
Reversal[H&M]/25
130 Pit Fall
Pit Fall
Time with opponent low attack
Reversal[Low]/40
131 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

While opponent down

132 Six Feet Under
Six Feet Under
While opponent is down
L[Down Attack]/19

タイトルとURLをコピーしました