TEKKEN8 Bryan Fury Main Techniques
TEKKEN8 Bryan Fury Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Quick attack
| Explanation | Note |
|---|---|
| ff+2 |

2.Heat activation / Heat Dash can be activated / Heavy damage on counter hit
| Explanation | Note |
|---|---|
| 1,2,4 | Third attack hits when first attack is a counter hit |

3.Heat activation / Heat Dash can be activated / Can approach from a distance
| Explanation | Note |
|---|---|
| qcf+1+2 |

4.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat ff+2,~f | Increased chip damage on block as effect of Heat Dash |

5.Recommended combo
| Explanation | Note |
|---|---|
| During Heat ff+2,~f(HD)→uf+3+4 T!→3,3,4 | Combos that use Heat Dash |

6.Effective on opponents using an attack after blocking
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→during Snake Eyes 3+4,2 | Heat Smash / Jump Status |

7.Will push opponent to the wall if they block / Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→during Snake Eyes3+4,2hold | Heat Smash / Jump Status |

8.Heavy damage / Heavy chip damage
| Explanation | Note |
|---|---|
| During Snake Eyes or Heat ff+2 | Effects during Heat 〔unique〕 |

9.Effective on opponents using a low attack / Can gain Snake Eyes
| Explanation | Note |
|---|---|
| uf+3+4 | Jump Status |

10.Can approach from a distance / Can move first on block
| Explanation | Note |
|---|---|
| b+1 |

11.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf+4 | Jump Status |

12.Recommended combo
| Explanation | Note |
|---|---|
| uf+4→d+3+4,2 T!→ff+2 |

13.Effective on opponents using Standing Block / Few openings / Can move first on hit
| Explanation | Note |
|---|---|
| qcb+3 |

14.Effective on opponents using Standing Block / Effective on opponents using sidestep / Recommended combo
| Explanation | Note |
|---|---|
| df+3 T!→uf+3→3,3,4 |

15.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| f+1+2 |

16.Multi-hit sequence / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| uf+3〔Hit〕→ff+2 | Jump Status |

17.Multi-hit sequence / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| During sidestep 1〔CH〕→db+1+2 |

