Bryan Main Techniques Season2

Tekken8 Bryan Fury Main Techniques Season2

Bryan is known for his powerful strikes and high damage potential. This article summarizes the essential core moves featured in the in-game guide, perfect for beginners looking to get familiar with Bryan’s tools.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Quick attack

Command Note
ff2
Heat activation / Heat Dash can be activated / Quick attack

Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Command Note
1,2,4 Third attack hits when first attack is a counter hit
Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Heat activation / Heat Dash can be activated / Can approach from a distance

Command Note
qcf1+2
Heat activation / Heat Dash can be activated / Can approach from a distance

Combo starter / Can move first on block

Command Note
During Heat ff2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat ff2,F[HD] → uf3+4 T! → 3,3,4 Combos that use Heat Dash
Recommended combo

Effective on opponents using an attack after blocking

Command Note
During Heat 2+3[Block] → during Snake Eyes 3+4,2 Heat Smash / Jump Status
Effective on opponents using an attack after blocking

Will push opponent to the wall if they block / Effective on opponents using Standing Block

Command Note
During Heat 2+3[Block] → during Snake Eyes 3+4,2 hold Heat Smash / Jump Status
Will push opponent to the wall if they block / Effective on opponents using Standing Block

Heavy damage / Heavy chip damage on bock

Command Note
During Snake Eyes or Heat ff1+2 Effects during Heat[unique]
Heavy damage / Heavy chip damage on bock

Effective on opponents using a low attack / Can gain Snake Eyes

Command Note
uf3+4 Jump Status
Effective on opponents using a low attack / Can gain Snake Eyes

Can approach from a distance / Can move first on block

Command Note
b1
Can approach from a distance / Can move first on block

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
uf4 Jump Status
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Recommended combo

Command Note
uf4 → d3+4,2 T! → ff2
Recommended combo

Effective on opponents using Standing Block / Few openings / Can move first on hit

Command Note
qcb3
Effective on opponents using Standing Block / Few openings / Can move first on hit

Effective on opponents using Standing Block / Effective on opponents using sidestep / Recommended combo

Command Note
df3 T! → uf3 → 3,3,4
Effective on opponents using Standing Block / Effective on opponents using sidestep / Recommended combo

Effective on opponents using a high or mid attack

Command Note
uf1
Effective on opponents using a high or mid attack

Multi-hit sequence / Heat activation / Heat Dash can be activated

Command Note
uf3[Hit] → ff2 Jump Status
Multi-hit sequence / Heat activation / Heat Dash can be activated

Multi-hit sequence / Heat activation / Heat Dash can be activated

Command Note
During sidestep 1[Counret Hit] → db1+2
Multi-hit sequence / Heat activation / Heat Dash can be activated
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