Tekken8 Bryan Fury Frame Data Season2
Notes
Complete Tekken 8 frame data for Bryan Fury. Includes startup, block advantage, hit, and counter hit frames for every move. Perfect for players looking to sharpen their neutral and punishment game.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Snake Eyes / Slither Step / Sway / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Viper Bite![]() ![]() | H,H 15,15 | i12 | -1 | +7 | +7 | |
Viper Bite > Sway![]() ![]() ![]() | H,H,Sp 15,15 | i12 | ±0 | +8 | +8 | |
Berserker Volley > Snake Eyes![]() [or ![]() or ![]() ] | M[PC],Sp 22 | i20 | -13 | KND | KND | PC |
Berserker Volley [PU] > Snake Eyes![]() [or ![]() or ![]() ] [opponent absorb attack] | M[PC],Sp 22(8) | i20 | -9 | KND | KND | PC |
| Neo Murderous Strikes > crouching During Snake Eyes ![]() ![]() | MM,Sp 9,15(6) | i20 | +4 | KND | KND | PC |
| Neo Grim Reaper During Snake Eyes while crouching ![]() ![]() | L 24 | i20 | -13c | +7 | KND |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Elbow Smash > crouching![]() ![]() ![]() | M,Sp 17 | i14 | -2 | +8c | +8c |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jab![]() | H 5 | i10 | +1 | +8 | +8 | |
Left Right Combo![]() ![]() | H,H 5,8 | i10 | -3 | +8 | +9 | |
One Two Body Blow![]() ![]() ![]() | H,H,M 5,8,18 | i10 | -6 | +6 | LNC | |
One Two Low Kick![]() ![]() ![]() | H,H,L 5,8,15 | i10 | -12c | +2 | KND | |
One Two Neck Breaker [HE]![]() ![]() [Heat Engager] | H,H,H 5,8,24 | i10 | -5 | +9g | +9g | HA |
One Two Neck Breaker![]() ![]() ![]() | H,H,H 5,8,24 | i10 | -5 | KND | KND | |
Lair's Dance [2]![]() ![]() | H,H 5,14 | i10 | -7 | +4 | +4 | |
Lair's Dance [3]![]() ![]() ![]() | H,H,H 5,14,18 | i10 | -7 | +4 | LNC | |
Lair's Dance [4]![]() ![]() ![]() ![]() | H,H,H,H 5,14,18,16 | i10 | ±0 | LNC | LNC | |
Lair's Dance![]() ![]() ![]() ![]() ![]() | H,H,H,H,H 5,14,18,16,22 | i10 | -9 | QBC | QBC | |
Lair's Dance [4] > cancel Side Step![]() ![]() ![]() ![]() [or ] | H,H,H,Sp 5,14,18 | i10 | -10 | +1 | LNC | |
Lair's Dance [4] > Slither Step![]() ![]() ![]() ![]() [or ] | H,H,H,Sp[CS] 5,14,18,16 | i10 | +7 | LNC | LNC | |
Whipping Fury![]() ![]() ![]() ![]() | H,H,H,M[JS] 5,14,18,21 | i10 | -5 | KND | KND | |
Cremation![]() ![]() ![]() ![]() ![]() | H,H,H,H,M[JS] 5,14,18,16,21 | i10 | -10 | KND | KND | TR |
Jab > Double Spin Kick![]() ![]() ![]() | H,H,M 5,14,15 | i10 | -10 | +1 | +1 | |
Running Blind![]() ![]() ![]() ![]() | H,H,M,H 5,14,15,18 | i10 | -7 | +7 | KND | |
Right Jab![]() | H 10 | i10 | +1 | +7 | +7 | |
PK Combination![]() ![]() | H,M 10,14 | i10 | -10 | +6 | KND | |
Mid Kick![]() | M 14 | i16 | -4 | +7 | +7 | |
Mid Kick > Rush [2]![]() ![]() | M,M 14,11 | i16 | -10 | +1 | +1 | |
Mid Kick > Rush [3]![]() ![]() ![]() | M,M,M 14,11,10 | i16 | -9 | +2 | +2 | |
Mid Kick > Rush![]() ![]() ![]() ![]() | M,M,M,M 14,11,10,14 | i16 | -10 | KND | KND | |
Gatling Combination![]() ![]() ![]() ![]() | M,M,M,L 14,11,10,12 | i16 | -11c | ±0 | ±0 | |
Quick Spin Kick![]() ![]() | M,H 14,13 | i16 | -6 | +6 | +6 | |
Anaconda Bite![]() ![]() ![]() | M,H,H 14,13,20 | i16 | -7 | LNC | LNC | TR |
Anaconda Rage![]() ![]() ![]() | M,H,M 14,13,25 | i16 | -12 | QBC | QBC | |
High Kick![]() | H 15 | i12 | -7 | +6 | +6 | |
Viper Bite![]() ![]() | H,H 15,15 | i12 | -1 | +7 | +7 | |
Viper Bite > Sway![]() ![]() ![]() | H,H,Sp 15,15 | i12 | ±0 | +8 | +8 | |
Double Spin Tomahawk [2]![]() ![]() | H,M 15,12 | i12 | -10 | +2 | +2 | |
Double Spin Tomahawk![]() ![]() ![]() | H,M,M 15,12,16 | i12 | -12 | KND | KND | |
Double Spin Tomahawk [St]![]() ![]() hold | H,M,M 15,12,25(10) | i12 | -6 | KND | LNC | |
Triple Spin Kick![]() ![]() ![]() ![]() | H,M,H 15,12,18 | i12 | -5 | +6 | LNC | |
Snake Bite [1]![]() | M 15 | i17 | -7 | +6 | +6 | HM |
Snake Bite![]() ![]() | M,H 15,15 | i17 | -1 | +6 | +6 | HM |
Snake Bite > Sway![]() ![]() ![]() | M,H,Sp 15,15 | i17 | ±0 | +7 | +7 | HM |
Snake Pit![]() ![]() | M,M 15,20 | i17 | -14 | LNC | LNC | HM |
Middle Side Kick![]() | M 20 | i18 | -13 | +8 | LNC | |
Neo Soul Eraser![]() [Heat Status] | M,M 20,20(4,8) | i18 | -9 | KND | KND | |
Neo Soul Eraser Exceed![]() hold [Heat Status] | M,M 20,30(4,12) | i18 | +9 (WS) | TR | TR | TR |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Right Left [1]![]() ![]() | M 10 | i15 | -10 | +1 | +1 | |
Right Left![]() ![]() ![]() | M,M 10,12 | i15 | -10 | +1 | +1 | |
Right Left > Spin Kick![]() ![]() ![]() ![]() | M,M,M 10,12,20 | i15 | -13 | KND | KND | |
Right Left > Spin Kick > Snake Eyes![]() ![]() ![]() during hit ![]() | M,M,M,Sp 10,12,20 | i15 | -13 | KND | KND | |
Neo Incinerator![]() ![]() ![]() ![]() ![]() [Heat Status] | M*5 10,12,5,7,14(2,2,1,2,8) | i15 | -10 | KND | KND | |
Knee Strike![]() ![]() | M 18 | i16 | ±0 | +4 | LNC | |
Boa Crusher [1]![]() ![]() | M 10 | i18 | -9 | +1 | +1 | |
Boa Crusher![]() ![]() ![]() | M,M 10,10 | i18 | -13c | LNC | LNC | |
Sidestep Elbow![]() ![]() | H 22(6) | i20 | +1 | QBC | QBC |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Left Body Blow![]() ![]() | M 8 | i15 | -5 | +1 | +1 | |
Vulcan Cannon [2]![]() ![]() ![]() | M,M 8,2 | i15 | -10 | -4 | -4 | |
Vulcan Cannon [3]![]() ![]() ![]() ![]() | M,M,M 8,2,2 | i15 | -10 | -4 | -4 | |
Vulcan Cannon![]() ![]() ![]() ![]() ![]() | M,M,M,M 8,2,2,2 | i15 | -10 | -4 | -4 | |
Double Body Blow![]() ![]() ![]() | M,M 8,20 | i15 | -15 | +1 | KND | |
Blackout Combo [1]![]() ![]() | M 12 | i13 | -6 | +5 | +5 | |
Blackout Combo![]() ![]() ![]() | M,H 12,11 | i13 | -4 | +5 | +5 | |
Blackout Combo > Sway![]() ![]() ![]() ![]() | M,H,Sp 12,11 | i13 | -1 | +8 | +8 | |
Blackout Trap![]() ![]() ![]() | M,M 12,20 | i13 | -13 | +8 | LNC | |
Snake Edge![]() ![]() | L[CS] 20 | i29 | -26c | TR | TR | HM |
Wolf's Tail![]() ![]() | M 23 | i23 | -5 | KND | KND | HM |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Low Jab![]() [or ![]() ] | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
Elbow Smash![]() ![]() | M 17 | i14 | -2 | +8c | +8c | |
Elbow Smash > crouching![]() ![]() ![]() | M,Sp 17 | i14 | -2 | +8c | +8c | |
Python Crush![]() ![]() ![]() | M,M 17,21 | i14 | -10 | KND | LNC | |
Quick Left Low Kick![]() ![]() | L 10 | i16 | -11c | ±0 | ±0 | |
Quick Low Screw Punch![]() ![]() ![]() | L,H 10,22 | i16 | -7 | KND | KND | |
Quick Low Screw Punch > Snake Eyes![]() ![]() during hit ![]() | L,H,Sp 10,22 | i16 | -7 | KND | KND | |
Low Kick![]() ![]() | L 13 | i15 | -11c | ±0 | ±0 | |
Hammer Driver![]() ![]() | M[CS]M 10,15 | i17 | -10 | +3 | +3 | |
Hammer Driver Hatchet![]() ![]() ![]() | M[CS]M,L 10,15,20 | i17 | -13c | +5 | KND | |
Hammer Driver > Slither Step![]() ![]() [or ] | M[CS],Sp[CS] 10 | i17 | -1 | +10g | +10g | |
Hammer Driver > Sway![]() ![]() ![]() | M[CS],Sp 10 | i17 | -3 | +8 | +8 | |
Snake Bomb 【![]() 】 | M 24(7) | i45 | +7 | LNC | LNC | |
Side Low![]() ![]() | L 16 | i19 | -12c | -1 | +4 | |
Side Low Knuckle Whip![]() ![]() ![]() | L,M 16,25 | i19 | -12 | KND | KND | TR |
Side Low Knuckle Whip > crouching to cancel![]() ![]() ![]() ![]() | L,Sp 16 | i19 | -23 | -12 | -7 |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Stomach Blow![]() ![]() | M 13 | i15 | -6 | +8 | +8 | |
Sweeper Kick![]() ![]() | L[CS] 11 | i16 | -12c | -1 | +4 | |
Crash Impact [HE]![]() [Heat Engager] | MH 8,16 | i15 | -9 | +9g | +9g | HA |
Crash Impact![]() ![]() | MH 8,16 | i15 | -9 | +4 | +4 |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Chopping Elbow![]() ![]() | M 21 | i20 | +4 | +7c | LNC | |
Light Back Knuckle![]() ![]() | H 18 | i17 | -7 | +4 | LNC | |
Double Back Knuckle![]() ![]() ![]() | H,H 18,16 | i17 | ±0 | LNC | LNC | |
Double Back Knuckle > Slither Step![]() ![]() ![]() [or ] | H,H,Sp[CS] 18,16 | i17 | +7 | LNC | LNC | |
Double Back Knuckle [1]cancel![]() ![]() ![]() ![]() | H 16 | i29 | ±0 | LNC | LNC | |
Hands of Doom![]() ![]() ![]() ![]() | H,H,H 18,16,22 | i17 | -9 | QBC | QBC | |
Double Back Knuckle > cancel Side Step![]() ![]() ![]() [or ] | H 18 | i17 | -9 | +2 | LNC | |
Kickass Combo![]() ![]() ![]() ![]() | H,H,M 18,17,21 | i17 | -10 | KND | KND | TR |
Wolf Call![]() ![]() ![]() | H,M[JS] 18,21 | i17 | -5 | KND | KND | |
Light Back Knuckle > cancel Wolf Call![]() ![]() ![]() ![]() | M[JS] 21 | i45 | -5 | KND | KND | |
Front Kick![]() ![]() | M 12 | i19 | -7 | +4 | +4 | |
Front Kick > Slither Step![]() ![]() [or ] | M,Sp[CS] 12 | i19 | +1 | +12g | +12 | |
Front Kick > Punch![]() ![]() ![]() | M,H 12,12 | i19 | -4 | +7 | +7 | |
Front Kick > Rush [3]![]() ![]() ![]() ![]() | M,H,M 12,12,10 | i19 | -9 | +2 | +2 | |
Front Kick > Rush![]() ![]() ![]() ![]() ![]() | M,H,M,M 12,12,10,14 | i19 | -10 | KND | KND | |
Run for Cover![]() ![]() ![]() ![]() ![]() | M,H,M,L 12,12,10,12 | i19 | -11c | ±0 | ±0 | |
Front Kick > Knee![]() ![]() ![]() | M,M 12,18 | i19 | -12 | -1 | -1 | |
Front Kick > Double Hammer![]() ![]() ![]() | M,M 12,25 | i19 | -6 | +4c | KND | |
Front Kick > Double Hammer > crouching![]() ![]() ![]() ![]() | M,M 12,25 | i19 | -6 | +4c | KND | |
Knee Break![]() ![]() | M 18 | i16 | -10 | +15 | +15 | |
Gravity Blow![]() ![]() | M 21 | i28 | -9 | +7c | +7c | |
Meteor Smash![]() hold | Mid[UB] 45 | i53 | - | KND | KND |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Berserker Volley > Snake Eyes![]() [or ![]() or ![]() ] | M[PC],Sp 22 | i20 | -13 | KND | KND | PC |
Berserker Volley [PU] > Snake Eyes![]() [or ![]() or ![]() ] [opponent absorb attack] | M[PC],Sp 22(8) | i20 | -9 | KND | KND | PC |
Bloody War [1]![]() ![]() | M 6 | i13 | -10 | +1 | +1 | |
Bloody War [2]![]() ![]() ![]() | M,M 6,4 | i13 | -10 | +1 | +1 | |
Bloody War [3]![]() ![]() ![]() ![]() | M,M,M 6,4,4 | i13 | -10 | +1a | +1a | |
Bloody War![]() ![]() ![]() ![]() ![]() | M,M,M,M 6,4,4,14 | i13 | -15 | KND | KND | |
Neo Bloody War![]() ![]() ![]() ![]() ![]() ![]() [Heat Status] | M*6 6,4,4,6,4,9(1,1,1,2,2,9) | i13 | -15 | KND | KND | |
Triple Spin Kick![]() [or ![]() or ![]() ] | M[JS] 15 | i27 | -2 | +15 | +15 | |
Orbital Heel Kick![]() [or ![]() or ![]() ] | M[JS] 20 | i24 | -5 | LNC | LNC | |
Gatling Rush [1]![]() ![]() | MM 5,2 | i15 | -16 | -6 | -6 | |
Gatling Rush [2]![]() ![]() ![]() | M*3 5,2,2 | i15 | -13 | -3 | -3 | |
Gatling Rush [3]![]() ![]() ![]() ![]() | M*4 5,2*3 | i15 | -16 | -6 | -6 | |
Gatling Rush [4]![]() ![]() ![]() ![]() ![]() | M*5 5,2*4 | i15 | -13 | -3 | -3 | |
Gatling Rush [5]![]() ![]() ![]() ![]() ![]() ![]() | M*6 5,2*5 | i15 | -16 | -6 | -6 | |
Gatling Rush [6]![]() ![]() ![]() ![]() ![]() ![]() ![]() | M*7 5,2*6 | i15 | -13 | -3 | -3 | |
Gatling Rush [7]![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | M*8 5,2*7 | i15 | -16 | -6 | -6 | |
Gatling Rush [8]![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | M*9 5,2*8 | i15 | -13 | -3 | -3 | |
Gatling Rush [9]![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | M*10 5,2*9 | i15 | -16 | -6 | -6 | |
Gatling Rush [10]![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | M*11 5,2*10 | i15 | -26 | -15 | -15 | |
Gatling Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | M*12 5,2*10,14(4) | i15 | -35 | KND | KND | |
Bullet Knee > Snake Eyes![]() ![]() | M[JS],Sp 22 | i16 | -7 | KND | KND | TR |
Delayed Rising Toe Kick![]() ![]() ![]() | M[JS] 20 | i23 | -13 | LNC | LNC |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Mach Breaker [HE]![]() ![]() [Heat Engager] | H 29(8) | i13 | -9 | +9g | +9g | HA |
Mach Breaker![]() ![]() ![]() | H 29(8) | i13 | -9 | QBC | QBC | |
Neo Mach Breaker![]() ![]() [Heat Status] | H 36(14) | i13 | +5 | KND | KND | |
Slash Kick![]() ![]() ![]() | M 25(7) | i22 | -13 | KND | KND | |
Slash Kick > Snake Eyes![]() ![]() during hit ![]() | M,Sp 25(7) | i22 | -13 | KND | KND | |
Slash Kick [St]![]() ![]() hold | M 33(9) | i34 | +8 | KND | KND | |
Slash Kick [St] > Snake Eyes![]() ![]() hold, during hit ![]() | M 33(9) | i34 | +8 | KND | KND | |
Mach Kick![]() ![]() ![]() | H 32(9) | i16 | -9c | KND | KND | HM |
Jet Uppercut![]() ![]() ![]() ![]() | H 20 | i14 | -7 | LNC | LNC | TR |
Wedge Driver![]() ![]() ![]() | L 25 | i29 | -13c | +14g | KND | |
Wedge Driver > cancel![]() ![]() ![]() ![]() | Sp - | - | - | - | ||
Flying Knee Kick![]() ![]() ![]() | M[JS] 24 | i24 | -16 | KND | KND | |
Snake Slash![]() ![]() ![]() ![]() | M[JS] 30(9) | i22 | +6 | KND | KND |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Left Upper While rising ![]() | M 20 | i15 | -14 | LNC | LNC | |
| Fisherman's Slam While rising ![]() | M,HTh 10,20 | i19 | -10 | LNC | LNC | |
| Fisherman's Slam [BS] While rising during hit ![]() [or ![]() ] [Perfect Input] | M,HTh 10,25 | i19 | -10 | LNC | LNC | |
| High Knee Kick While rising ![]() | M 17 | i12 | -10 | +4 | LNC | |
| Double High Knee Kick While rising ![]() ![]() | M,M 17,21 | i12 | -10 | +4 | +29g | |
| Toe Smash While rising ![]() | M 16 | i11 | -6 | +5 | +5 |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Low Jab While crouching ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Right Low Jab While crouching ![]() [or ![]() ] | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Snake Rampage [1] While crouching ![]() ![]() | M 12 | i13 | -9 | +4 | +4 | |
| Snake Rampage While crouching ![]() ![]() ![]() | M,H 12,25 | i13 | -8 | KND | KND | |
| Sit Side Kick While crouching ![]() [or ![]() ] | L[CS] 10 | i16 | -17c | -6 | -6 | |
| Left Spin Low Kick While crouching ![]() ![]() | L[CS] 10 | i16 | -17c | -6 | -6 | |
| Neo Grim Reaper While crouching ![]() [Heat Status] | L 24(4) | i20 | -13c | +7 | KND | |
| Right Low Kick While crouching ![]() [or ![]() ] | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Northern Cross While crouching ![]() ![]() | M[CS] 21 | i15 | -10 | +13g | KND | |
| Hammer Driver While crouching ![]() ![]() | M[CS]M 10,15 | i17 | -10 | +3 | +3 | |
| Snake Bomb While crouching 【![]() 】 | M 24(7) | i45 | +7 | LNC | LNC |
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Hellraiser During sidestep ![]() | H 23 | i17 | -5 | +8 | +15c | |
| Snake Fang [1] During sidestep ![]() | M 15 | i17 | -9 | +1 | +1 | |
| Snake Fang [HE] During sidestep ![]() [Heat Engager] | M,H 15,20 | i20 | -5 | +9g | +9g | HA |
| Snake Fang During sidestep ![]() ![]() | M,H 15,20 | i20 | -5 | QBC | QBC |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Left Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Right Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Right Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Left Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Twist Right Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Taunt![]() | Mid[UB] 0 | i28 | - | -34 | -34 | |
Taunt > cancel![]() [or ] | Mid[UB] 0 | i28 | - | +16 | +16 | |
| Taunt > Notorious Monster During Taunt [Heat Status] | MM[JS],HTh 2414,17(1,4) | i28 | +15g | HTh | HTh | |
Ki Charge![]() | Sp - | - | - | - | ||
| Wall climbing reversal attack [Kick] With your back against the wall ![]() ![]() ![]() | M[JS] 25 | i29 | -1 | KND | KND |
Snake Eyes
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Snake Eyes Hit with the corresponding technique | Sp - | - | - | - | ||
| Neo Soul Eraser During Snake Eyes ![]() ![]() | M,M 20,20(8) | i18 | -9 | KND | KND | |
| Neo Soul Eraser Exceed During Snake Eyes ![]() hold | M,M 20,30(12) | i18 | +9 (WS) | TR | TR | TR |
| Neo Incinerator [3] During Snake Eyes ![]() ![]() ![]() ![]() | M*3 10,12,5(1) | i15 | -2 | +9c | +9c | |
| Neo Incinerator [4] During Snake Eyes ![]() ![]() ![]() ![]() ![]() | M*4 10,12,5,7(1,2) | i15 | -3 | KND | KND | |
| Neo Incinerator During Snake Eyes ![]() ![]() ![]() ![]() ![]() ![]() | M*5 10,12,5,7,14(1,2,8) | i15 | -10 | KND | KND | |
| Neo Murderous Strikes > crouching During Snake Eyes ![]() ![]() | MM,Sp 9,15(6) | i20 | +4 | KND | KND | PC |
| Neo Bloody War [4] During Snake Eyes ![]() ![]() ![]() ![]() ![]() | M*4 6,4,4,6(2) | i13 | -12 | KND | KND | |
| Neo Bloody War [5] During Snake Eyes ![]() ![]() ![]() ![]() ![]() ![]() | M*5 6,4,4,6,4(2,2) | i13 | -12 | KND | KND | |
| Neo Bloody War During Snake Eyes ![]() ![]() ![]() ![]() ![]() ![]() ![]() | M*6 6,4,4,6,4,9(2,2,9) | i13 | -15 | KND | KND | |
| Neo Mach Breaker During Snake Eyes ![]() ![]() ![]() | H 36(14) | i13 | +5 | KND | KND | |
| Neo Grim Reaper During Snake Eyes while crouching ![]() ![]() | L 24 | i20 | -13c | +7 | KND | |
| Immortal Payback During Snake Eyes time with opponent attack ![]() ![]() ![]() | Sp[St.Reversal],H[PC] 30(12) | i2 | +15g | KND | KND | PC |
Slither Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Slither Step![]() ![]() ![]() | Sp[CS] - | - | - | - | ||
Slither Step > crouching to cancel![]() ![]() | Sp - | - | - | - | ||
Left Upper![]() ![]() ![]() ![]() | M 20 | i15 | -14 | LNC | LNC | |
Cross Bazooka [1]![]() ![]() ![]() ![]() | H 16 | i15 | -6 | +2 | +2 | |
Cross Bazooka![]() ![]() ![]() ![]() ![]() | H,M 16,23 | i15 | -11 | KND | KND | |
Cross Grenade![]() ![]() ![]() ![]() ![]() | H,H 16,25 | i15 | -7 | KND | KND | |
Cross Bullet > Snake Eyes![]() ![]() ![]() ![]() ![]() | H,M[JS] 16,22 | i15 | -10 | KND | KND | TR |
High Knee Kick![]() ![]() ![]() ![]() | M 17 | i12 | -10 | +4 | LNC | |
Double High Knee Kick![]() ![]() ![]() ![]() ![]() | M,M 17,21 | i12 | -10 | +4 | +29g | |
Snake Spin Mach Breaker [1]![]() ![]() ![]() ![]() | M 13 | i18 | -5 | +1 | +3 | |
Snake Spin Mach Breaker [2]![]() ![]() ![]() ![]() ![]() | M,H 13,13 | i18 | ±0 | LNC | LNC | |
Snake Spin Mach Breaker [2] > cancel Side Step![]() ![]() ![]() ![]() ![]() [or ] | M,Sp 13 | i18 | -11 | -5 | -3 | |
Snake Spin Mach Breaker![]() ![]() ![]() ![]() ![]() ![]() | M,H,H 13,13,22 | i18 | -9 | QBC | QBC | |
Snake Spin Kickass![]() ![]() ![]() ![]() ![]() ![]() | M,H,M 13,13,21 | i18 | -10 | KND | KND | TR |
Requiem [HE]![]() ![]() ![]() [Heat Engager] | M 28(8) | i15 | -9 | +9g | +9g | HA |
Requiem![]() ![]() ![]() ![]() | M 28(8) | i15 | -9 | KND | KND |
Sway
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Sway![]() ![]() ![]() | Sp - | - | - | - | ||
Cannonball Straight![]() ![]() ![]() ![]() | H 22(6) | i13 | +5 | QBC | TR | TR |
Smash![]() ![]() ![]() ![]() | M 16 | i15 | -9 | +6 | +6 | |
Smash and Mach Kick![]() ![]() ![]() ![]() ![]() | M,H 16,25(7) | i15 | -9c | KND | KND | |
Hatchet Kick![]() ![]() ![]() ![]() | L 23 | i19 | -13c | +5 | KND | |
Kickoff![]() ![]() ![]() ![]() | M 23 | i17 | -12 | LNC | LNC |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available ![]() | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
One Two Neck Breaker [HE]![]() ![]() [Heat Engager] | H,H,H 5,8,24 | i10 | -5 | +9g | +9g | HA |
One Two Neck Breaker [HS]![]() ![]() [Heat Status] | H,H,H 5,8,24(1,1,4) | i10 | -5 | KND | KND | |
One Two Neck Breaker [HD]![]() ![]() ![]() [Heat Status] | H,H,H 5,8,24(1,1,6) | i10 | +5 | KND | KND | HD |
Crash Impact [HE]![]() [Heat Engager] | MH 8,16 | i15 | -9 | +9g | +9g | HA |
Crash Impact [HS]![]() [Heat Status] | MH 8,16(1,3) | i15 | -9 | +4 | +4 | |
Crash Impact [HD]![]() ![]() [Heat Status] | MH 8,16(1,5) | i15 | +5 | KND | KND | HD |
Mach Breaker [HE]![]() ![]() [Heat Engager] | H 29(8) | i13 | -9 | +9g | +9g | HA |
Mach Breaker [HS]![]() ![]() [Heat Status] | H 29(8) | i13 | -9 | QBC | QBC | |
Mach Breaker [HD]![]() ![]() ![]() [Heat Status] | H 29(10) | i13 | +5 | LNC | LNC | HD |
| Snake Fang [HE] During sidestep ![]() [Heat Engager] | M,H 15,20 | i20 | -5 | +9g | +9g | HA |
| Snake Fang [HS] During sidestep ![]() [Heat Status] | M,H 15,20(3,4) | i20 | -5 | QBC | QBC | |
| Snake Fang [HD] During sidestep ![]() ![]() [Heat Status] | M,H 15,20(3,6) | i20 | +5 | Scr | Scr | HD |
Requiem [HE]![]() ![]() ![]() [Heat Engager] | M 28(8) | i15 | -9 | +9g | +9g | HA |
Requiem [HS]![]() ![]() ![]() [Heat Status] | M 28(8) | i15 | -9 | KND | KND | |
Requiem [HD]![]() ![]() ![]() ![]() [Heat Status] | M 28(10) | i15 | +5 | LNC | LNC | HD |
| Neo Soul Eraser During Heat ![]() ![]() | M,M 20,20(4,8) | i18 | -9 | KND | KND | |
| Neo Soul Eraser Exceed During Heat ![]() hold | M,M 20,30(4,12) | i18 | +9 (WS) | TR | TR | TR |
| Neo Incinerator During Heat ![]() ![]() ![]() ![]() ![]() ![]() | M*5 10,12,5,7,14(2,2,1,2,8) | i15 | -10 | KND | KND | |
| Neo Bloody War During Heat ![]() ![]() ![]() ![]() ![]() ![]() ![]() | M*6 6,4,4,6,4,9(1,1,1,2,2,9) | i13 | -15 | KND | KND | |
| Neo Murderous Strikes > crouching During Heat ![]() ![]() | MM,Sp 9,15(1,6) | i20 | +4 | KND | KND | PC |
| Neo Mach Breaker During Heat ![]() ![]() ![]() | H 36(14) | i13 | +5 | KND | KND | |
| Neo Grim Reaper During Heat, while crouching ![]() ![]() | L 24(4) | i20 | -13c | +7 | KND | |
| Notorious Monster During Heat [or during Taunt] | MM[JS],HTh 2414,17(1,4) | i16 | +9 | HTh | HTh | |
| Notorious Monster [Second] During Heat [or during Taunt] | MM[JS],HTh 20,35(4) | i34 | +9 | HTh | HTh |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Total Vandalization During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Gravity Brain Buster Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -3F after throw escape, rotates 12 degrees clockwise, rotates 160 degrees counterclockwise if throw is successful, floor destruction possible |
| Guillotine Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -6F after throw escape, no swap, rotates 140 degrees clockwise if throw is successful, floor destruction possible |
| Gravity Throw Approach opponent from left side [or ] | High[Th] 40 | i12 | Throw escape 1, homing attack, -3F after throw escape, no swap, spins 160 degrees counterclockwise if throw is successful, floor destruction possible |
| Knee Blast Approach opponent from right side [or ] | High[Th] 40 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful |
| Neck Throw Approach opponent from behind [or ] | High[Th] 60 | i12 | Cannot throw escape, homing attack, rotates 150 degrees counterclockwise when thrown successfully |
| Anaconda Assassin Approach opponent ![]() ![]() | High[Th] 40 | i12 | Throw escape 1+2, -6F after throw escape, rotates 145 degrees counterclockwise, rotates 70 degrees counterclockwise if throw is successful, floor destruction possible |
| Chains of Misery While crouching ![]() ![]() | High[Th] 45 | i11 | Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 90 degrees clockwise if throw is successful |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Parry Time with opponent punch ![]() [or ![]() ] | Parry[H&M Punch] - | i5 | High&Middle punch parry effect, parry acceptance 5-12F, +31F advantage if parry is successful, 2 for follow-up attack |
| Parry > Mach Breaker > Snake Eyes After successful parry ![]() | H,Sp 30(9) | i13 | Additional attack of 2, -10F disadvantage when guarded, chipping damage, gains Snake Eye on hit, wall strength, wall destruction possible, wall combo possible |
| Immortal Payback During Snake Eyes time with opponent attack ![]() ![]() [or during Heat] | Sp[St.Reversal],H[PC] 30(12) | i2 | High&Middle has strong attack reversal effect, counters are accepted from 2-12F, power crash occurs between the counter and the attack, consumes Snake Eyes [during Heat, partially uses remaining Heat time], +15gF advantage, wall strength when counter is successful, wall destruction possible, wall combo possible |
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Sliding Dash While running [three steps or more] ![]() ![]() | L 17 | i14 | -40c | KND | KND | |
| [Common Action] Running Cross Chop While running [three steps or more] ![]() ![]() | M[JS] 24 | i18 | ±0 | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |














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[Heat Status]


