Bryan Frame Data Ver.2.08.00

Tekken8 Bryan Fury Frame Data Season2


Notes
Complete Tekken 8 frame data for Bryan Fury. Includes startup, block advantage, hit, and counter hit frames for every move. Perfect for players looking to sharpen their neutral and punishment game.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Viper Bite
H,H
15,15
i12-1+7+7
Viper Bite > Sway
H,H,Sp
15,15
i12±0+8+8
Berserker Volley > Snake Eyes
[or or ]
M[PC],Sp
22
i20-13KNDKNDPC
Berserker Volley [PU] > Snake Eyes
[or or ] [opponent absorb attack]
M[PC],Sp
22(8)
i20-9KNDKNDPC
Neo Murderous Strikes > crouching
During Snake Eyes
MM,Sp
9,15(6)
i20+4KNDKNDPC
Neo Grim Reaper
During Snake Eyes while crouching
L
24
i20-13c+7KND

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Elbow Smash > crouching
M,Sp
17
i14-2+8c+8c

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
Left Right Combo
H,H
5,8
i10-3+8+9
One Two Body Blow
H,H,M
5,8,18
i10-6+6LNC
One Two Low Kick
H,H,L
5,8,15
i10-12c+2KND
One Two Neck Breaker [HE]
[Heat Engager]
H,H,H
5,8,24
i10-5+9g+9gHA
One Two Neck Breaker
H,H,H
5,8,24
i10-5KNDKND
Lair's Dance [2]
H,H
5,14
i10-7+4+4
Lair's Dance [3]
H,H,H
5,14,18
i10-7+4LNC
Lair's Dance [4]
H,H,H,H
5,14,18,16
i10±0LNCLNC
Lair's Dance
H,H,H,H,H
5,14,18,16,22
i10-9QBCQBC
Lair's Dance [4] > cancel Side Step
[or ]
H,H,H,Sp
5,14,18
i10-10+1LNC
Lair's Dance [4] > Slither Step
[or ]
H,H,H,Sp[CS]
5,14,18,16
i10+7LNCLNC
Whipping Fury
H,H,H,M[JS]
5,14,18,21
i10-5KNDKND
Cremation
H,H,H,H,M[JS]
5,14,18,16,21
i10-10KNDKNDTR
Jab > Double Spin Kick
H,H,M
5,14,15
i10-10+1+1
Running Blind
H,H,M,H
5,14,15,18
i10-7+7KND
Right Jab
H
10
i10+1+7+7
PK Combination
H,M
10,14
i10-10+6KND
Mid Kick
M
14
i16-4+7+7
Mid Kick > Rush [2]
M,M
14,11
i16-10+1+1
Mid Kick > Rush [3]
M,M,M
14,11,10
i16-9+2+2
Mid Kick > Rush
M,M,M,M
14,11,10,14
i16-10KNDKND
Gatling Combination
M,M,M,L
14,11,10,12
i16-11c±0±0
Quick Spin Kick
M,H
14,13
i16-6+6+6
Anaconda Bite
M,H,H
14,13,20
i16-7LNCLNCTR
Anaconda Rage
M,H,M
14,13,25
i16-12QBCQBC
High Kick
H
15
i12-7+6+6
Viper Bite
H,H
15,15
i12-1+7+7
Viper Bite > Sway
H,H,Sp
15,15
i12±0+8+8
Double Spin Tomahawk [2]
H,M
15,12
i12-10+2+2
Double Spin Tomahawk
H,M,M
15,12,16
i12-12KNDKND
Double Spin Tomahawk [St]
hold
H,M,M
15,12,25(10)
i12-6KNDLNC
Triple Spin Kick
H,M,H
15,12,18
i12-5+6LNC
Snake Bite [1]
M
15
i17-7+6+6HM
Snake Bite
M,H
15,15
i17-1+6+6HM
Snake Bite > Sway
M,H,Sp
15,15
i17±0+7+7HM
Snake Pit
M,M
15,20
i17-14LNCLNCHM
Middle Side Kick
M
20
i18-13+8LNC
Neo Soul Eraser
[Heat Status]
M,M
20,20(4,8)
i18-9KNDKND
Neo Soul Eraser Exceed
hold [Heat Status]
M,M
20,30(4,12)
i18+9
(WS)
TRTRTR

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Right Left [1]
M
10
i15-10+1+1
Right Left
M,M
10,12
i15-10+1+1
Right Left > Spin Kick
M,M,M
10,12,20
i15-13KNDKND
Right Left > Spin Kick > Snake Eyes
during hit
M,M,M,Sp
10,12,20
i15-13KNDKND
Neo Incinerator
[Heat Status]
M*5
10,12,5,7,14(2,2,1,2,8)
i15-10KNDKND
Knee Strike
M
18
i16±0+4LNC
Boa Crusher [1]
M
10
i18-9+1+1
Boa Crusher
M,M
10,10
i18-13cLNCLNC
Sidestep Elbow
H
22(6)
i20+1QBCQBC

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Left Body Blow
M
8
i15-5+1+1
Vulcan Cannon [2]
M,M
8,2
i15-10-4-4
Vulcan Cannon [3]
M,M,M
8,2,2
i15-10-4-4
Vulcan Cannon
M,M,M,M
8,2,2,2
i15-10-4-4
Double Body Blow
M,M
8,20
i15-15+1KND
Blackout Combo [1]
M
12
i13-6+5+5
Blackout Combo
M,H
12,11
i13-4+5+5
Blackout Combo > Sway
M,H,Sp
12,11
i13-1+8+8
Blackout Trap
M,M
12,20
i13-13+8LNC
Snake Edge
L[CS]
20
i29-26cTRTRHM
Wolf's Tail
M
23
i23-5KNDKNDHM

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
[or ]
L-Sp[CS]
5
i10-5+6+6
Elbow Smash
M
17
i14-2+8c+8c
Elbow Smash > crouching
M,Sp
17
i14-2+8c+8c
Python Crush
M,M
17,21
i14-10KNDLNC
Quick Left Low Kick
L
10
i16-11c±0±0
Quick Low Screw Punch
L,H
10,22
i16-7KNDKND
Quick Low Screw Punch > Snake Eyes
during hit
L,H,Sp
10,22
i16-7KNDKND
Low Kick
L
13
i15-11c±0±0
Hammer Driver
M[CS]M
10,15
i17-10+3+3
Hammer Driver Hatchet
M[CS]M,L
10,15,20
i17-13c+5KND
Hammer Driver > Slither Step
[or ]
M[CS],Sp[CS]
10
i17-1+10g+10g
Hammer Driver > Sway
M[CS],Sp
10
i17-3+8+8
Snake Bomb
M
24(7)
i45+7LNCLNC
Side Low
L
16
i19-12c-1+4
Side Low Knuckle Whip
L,M
16,25
i19-12KNDKNDTR
Side Low Knuckle Whip > crouching to cancel
L,Sp
16
i19-23-12-7

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Stomach Blow
M
13
i15-6+8+8
Sweeper Kick
L[CS]
11
i16-12c-1+4
Crash Impact [HE]
[Heat Engager]
MH
8,16
i15-9+9g+9gHA
Crash Impact
MH
8,16
i15-9+4+4

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Chopping Elbow
M
21
i20+4+7cLNC
Light Back Knuckle
H
18
i17-7+4LNC
Double Back Knuckle
H,H
18,16
i17±0LNCLNC
Double Back Knuckle > Slither Step
[or ]
H,H,Sp[CS]
18,16
i17+7LNCLNC
Double Back Knuckle [1]cancel
H
16
i29±0LNCLNC
Hands of Doom
H,H,H
18,16,22
i17-9QBCQBC
Double Back Knuckle > cancel Side Step
[or ]
H
18
i17-9+2LNC
Kickass Combo
H,H,M
18,17,21
i17-10KNDKNDTR
Wolf Call
H,M[JS]
18,21
i17-5KNDKND
Light Back Knuckle > cancel Wolf Call
M[JS]
21
i45-5KNDKND
Front Kick
M
12
i19-7+4+4
Front Kick > Slither Step
[or ]
M,Sp[CS]
12
i19+1+12g+12
Front Kick > Punch
M,H
12,12
i19-4+7+7
Front Kick > Rush [3]
M,H,M
12,12,10
i19-9+2+2
Front Kick > Rush
M,H,M,M
12,12,10,14
i19-10KNDKND
Run for Cover
M,H,M,L
12,12,10,12
i19-11c±0±0
Front Kick > Knee
M,M
12,18
i19-12-1-1
Front Kick > Double Hammer
M,M
12,25
i19-6+4cKND
Front Kick > Double Hammer > crouching
M,M
12,25
i19-6+4cKND
Knee Break
M
18
i16-10+15+15
Gravity Blow
M
21
i28-9+7c+7c
Meteor Smash
hold
Mid[UB]
45
i53-KNDKND

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Berserker Volley > Snake Eyes
[or or ]
M[PC],Sp
22
i20-13KNDKNDPC
Berserker Volley [PU] > Snake Eyes
[or or ] [opponent absorb attack]
M[PC],Sp
22(8)
i20-9KNDKNDPC
Bloody War [1]
M
6
i13-10+1+1
Bloody War [2]
M,M
6,4
i13-10+1+1
Bloody War [3]
M,M,M
6,4,4
i13-10+1a+1a
Bloody War
M,M,M,M
6,4,4,14
i13-15KNDKND
Neo Bloody War
[Heat Status]
M*6
6,4,4,6,4,9(1,1,1,2,2,9)
i13-15KNDKND
Triple Spin Kick
[or or ]
M[JS]
15
i27-2+15+15
Orbital Heel Kick
[or or ]
M[JS]
20
i24-5LNCLNC
Gatling Rush [1]
MM
5,2
i15-16-6-6
Gatling Rush [2]
M*3
5,2,2
i15-13-3-3
Gatling Rush [3]
M*4
5,2*3
i15-16-6-6
Gatling Rush [4]
M*5
5,2*4
i15-13-3-3
Gatling Rush [5]
M*6
5,2*5
i15-16-6-6
Gatling Rush [6]
M*7
5,2*6
i15-13-3-3
Gatling Rush [7]
M*8
5,2*7
i15-16-6-6
Gatling Rush [8]
M*9
5,2*8
i15-13-3-3
Gatling Rush [9]
M*10
5,2*9
i15-16-6-6
Gatling Rush [10]
M*11
5,2*10
i15-26-15-15
Gatling Rush
M*12
5,2*10,14(4)
i15-35KNDKND
Bullet Knee > Snake Eyes
M[JS],Sp
22
i16-7KNDKNDTR
Delayed Rising Toe Kick
M[JS]
20
i23-13LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Mach Breaker [HE]
[Heat Engager]
H
29(8)
i13-9+9g+9gHA
Mach Breaker
H
29(8)
i13-9QBCQBC
Neo Mach Breaker
[Heat Status]
H
36(14)
i13+5KNDKND
Slash Kick
M
25(7)
i22-13KNDKND
Slash Kick > Snake Eyes
during hit
M,Sp
25(7)
i22-13KNDKND
Slash Kick [St]
hold
M
33(9)
i34+8KNDKND
Slash Kick [St] > Snake Eyes
hold, during hit
M
33(9)
i34+8KNDKND
Mach Kick
H
32(9)
i16-9cKNDKNDHM
Jet Uppercut
H
20
i14-7LNCLNCTR
Wedge Driver
L
25
i29-13c+14gKND
Wedge Driver > cancel
Sp
-
 ---
Flying Knee Kick
M[JS]
24
i24-16KNDKND
Snake Slash
M[JS]
30(9)
i22+6KNDKND

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Left Upper
While rising
M
20
i15-14LNCLNC
Fisherman's Slam
While rising
M,HTh
10,20
i19-10LNCLNC
Fisherman's Slam [BS]
While rising during hit [or ] [Perfect Input]
M,HTh
10,25
i19-10LNCLNC
High Knee Kick
While rising
M
17
i12-10+4LNC
Double High Knee Kick
While rising
M,M
17,21
i12-10+4+29g
Toe Smash
While rising
M
16
i11-6+5+5

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
While crouching [or ]
L-Sp[CS]
8
i11-4+7+7
Snake Rampage [1]
While crouching
M
12
i13-9+4+4
Snake Rampage
While crouching
M,H
12,25
i13-8KNDKND
Sit Side Kick
While crouching [or ]
L[CS]
10
i16-17c-6-6
Left Spin Low Kick
While crouching
L[CS]
10
i16-17c-6-6
Neo Grim Reaper
While crouching [Heat Status]
L
24(4)
i20-13c+7KND
Right Low Kick
While crouching [or ]
L[CS]
6
i12-15c-4-4
Northern Cross
While crouching
M[CS]
21
i15-10+13gKND
Hammer Driver
While crouching
M[CS]M
10,15
i17-10+3+3
Snake Bomb
While crouching
M
24(7)
i45+7LNCLNC

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Hellraiser
During sidestep
H
23
i17-5+8+15c
Snake Fang [1]
During sidestep
M
15
i17-9+1+1
Snake Fang [HE]
During sidestep [Heat Engager]
M,H
15,20
i20-5+9g+9gHA
Snake Fang
During sidestep
M,H
15,20
i20-5QBCQBC

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Taunt
Mid[UB]
0
i28--34-34
Taunt > cancel
[or ]
Mid[UB]
0
i28-+16+16
Taunt > Notorious Monster
During Taunt [Heat Status]
MM[JS],HTh
2414,17(1,4)
i28+15gHThHTh
Ki Charge
Sp
-
---
Wall climbing reversal attack [Kick]
With your back against the wall
M[JS]
25
i29-1KNDKND

Snake Eyes

Name/CommandHit Range/DamageStartBloHitCouNote
Snake Eyes
Hit with the corresponding technique
Sp
-
 ---
Neo Soul Eraser
During Snake Eyes
M,M
20,20(8)
i18-9KNDKND
Neo Soul Eraser Exceed
During Snake Eyes hold
M,M
20,30(12)
i18+9
(WS)
TRTRTR
Neo Incinerator [3]
During Snake Eyes
M*3
10,12,5(1)
i15-2+9c+9c
Neo Incinerator [4]
During Snake Eyes
M*4
10,12,5,7(1,2)
i15-3KNDKND
Neo Incinerator
During Snake Eyes
M*5
10,12,5,7,14(1,2,8)
i15-10KNDKND
Neo Murderous Strikes > crouching
During Snake Eyes
MM,Sp
9,15(6)
i20+4KNDKNDPC
Neo Bloody War [4]
During Snake Eyes
M*4
6,4,4,6(2)
i13-12KNDKND
Neo Bloody War [5]
During Snake Eyes
M*5
6,4,4,6,4(2,2)
i13-12KNDKND
Neo Bloody War
During Snake Eyes
M*6
6,4,4,6,4,9(2,2,9)
i13-15KNDKND
Neo Mach Breaker
During Snake Eyes
H
36(14)
i13+5KNDKND
Neo Grim Reaper
During Snake Eyes while crouching
L
24
i20-13c+7KND
Immortal Payback
During Snake Eyes time with opponent attack
Sp[St.Reversal],H[PC]
30(12)
i2+15gKNDKNDPC

Slither Step

Name/CommandHit Range/DamageStartBloHitCouNote
Slither Step
Sp[CS]
-
 ---
Slither Step > crouching to cancel
Sp
-
 ---
Left Upper
M
20
i15-14LNCLNC
Cross Bazooka [1]
H
16
i15-6+2+2
Cross Bazooka
H,M
16,23
i15-11KNDKND
Cross Grenade
H,H
16,25
i15-7KNDKND
Cross Bullet > Snake Eyes
H,M[JS]
16,22
i15-10KNDKNDTR
High Knee Kick
M
17
i12-10+4LNC
Double High Knee Kick
M,M
17,21
i12-10+4+29g
Snake Spin Mach Breaker [1]
M
13
i18-5+1+3
Snake Spin Mach Breaker [2]
M,H
13,13
i18±0LNCLNC
Snake Spin Mach Breaker [2] > cancel Side Step
[or ]
M,Sp
13
i18-11-5-3
Snake Spin Mach Breaker
M,H,H
13,13,22
i18-9QBCQBC
Snake Spin Kickass
M,H,M
13,13,21
i18-10KNDKNDTR
Requiem [HE]
[Heat Engager]
M
28(8)
i15-9+9g+9gHA
Requiem
M
28(8)
i15-9KNDKND

Sway

Name/CommandHit Range/DamageStartBloHitCouNote
Sway
Sp
-
 ---
Cannonball Straight
H
22(6)
i13+5QBCTRTR
Smash
M
16
i15-9+6+6
Smash and Mach Kick
M,H
16,25(7)
i15-9cKNDKND
Hatchet Kick
L
23
i19-13c+5KND
Kickoff
M
23
i17-12LNCLNC

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available
M[PC]
12(2)
i16+1+2c+2cHA
PC
One Two Neck Breaker [HE]
[Heat Engager]
H,H,H
5,8,24
i10-5+9g+9gHA
One Two Neck Breaker [HS]
[Heat Status]
H,H,H
5,8,24(1,1,4)
i10-5KNDKND
One Two Neck Breaker [HD]
[Heat Status]
H,H,H
5,8,24(1,1,6)
i10+5KNDKNDHD
Crash Impact [HE]
[Heat Engager]
MH
8,16
i15-9+9g+9gHA
Crash Impact [HS]
[Heat Status]
MH
8,16(1,3)
i15-9+4+4
Crash Impact [HD]
[Heat Status]
MH
8,16(1,5)
i15+5KNDKNDHD
Mach Breaker [HE]
[Heat Engager]
H
29(8)
i13-9+9g+9gHA
Mach Breaker [HS]
[Heat Status]
H
29(8)
i13-9QBCQBC
Mach Breaker [HD]
[Heat Status]
H
29(10)
i13+5LNCLNCHD
Snake Fang [HE]
During sidestep [Heat Engager]
M,H
15,20
i20-5+9g+9gHA
Snake Fang [HS]
During sidestep [Heat Status]
M,H
15,20(3,4)
i20-5QBCQBC
Snake Fang [HD]
During sidestep [Heat Status]
M,H
15,20(3,6)
i20+5ScrScrHD
Requiem [HE]
[Heat Engager]
M
28(8)
i15-9+9g+9gHA
Requiem [HS]
[Heat Status]
M
28(8)
i15-9KNDKND
Requiem [HD]
[Heat Status]
M
28(10)
i15+5LNCLNCHD
Neo Soul Eraser
During Heat
M,M
20,20(4,8)
i18-9KNDKND
Neo Soul Eraser Exceed
During Heat hold
M,M
20,30(4,12)
i18+9
(WS)
TRTRTR
Neo Incinerator
During Heat
M*5
10,12,5,7,14(2,2,1,2,8)
i15-10KNDKND
Neo Bloody War
During Heat
M*6
6,4,4,6,4,9(1,1,1,2,2,9)
i13-15KNDKND
Neo Murderous Strikes > crouching
During Heat
MM,Sp
9,15(1,6)
i20+4KNDKNDPC
Neo Mach Breaker
During Heat
H
36(14)
i13+5KNDKND
Neo Grim Reaper
During Heat, while crouching
L
24(4)
i20-13c+7KND
Notorious Monster
During Heat [or during Taunt]
MM[JS],HTh
2414,17(1,4)
i16+9HThHTh
Notorious Monster [Second]
During Heat [or during Taunt]
MM[JS],HTh
20,35(4)
i34+9HThHTh

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Total Vandalization
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Gravity Brain Buster
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, rotates 12 degrees clockwise, rotates 160 degrees counterclockwise if throw is successful, floor destruction possible
Guillotine
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, no swap, rotates 140 degrees clockwise if throw is successful, floor destruction possible
Gravity Throw
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, spins 160 degrees counterclockwise if throw is successful, floor destruction possible
Knee Blast
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
Neck Throw
Approach opponent from behind [or ]
High[Th]
60
i12Cannot throw escape, homing attack, rotates 150 degrees counterclockwise when thrown successfully
Anaconda Assassin
Approach opponent
High[Th]
40
i12Throw escape 1+2, -6F after throw escape, rotates 145 degrees counterclockwise, rotates 70 degrees counterclockwise if throw is successful, floor destruction possible
Chains of Misery
While crouching
High[Th]
45
i11Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 90 degrees clockwise if throw is successful

Attack Reversal

Name/CommandHit Range/DamageStartNote
Parry
Time with opponent punch [or ]
Parry[H&M Punch]
-
i5High&Middle punch parry effect, parry acceptance 5-12F, +31F advantage if parry is successful, 2 for follow-up attack
Parry > Mach Breaker > Snake Eyes
After successful parry
H,Sp
30(9)
i13Additional attack of 2, -10F disadvantage when guarded, chipping damage, gains Snake Eye on hit, wall strength, wall destruction possible, wall combo possible
Immortal Payback
During Snake Eyes time with opponent attack [or during Heat]
Sp[St.Reversal],H[PC]
30(12)
i2High&Middle has strong attack reversal effect, counters are accepted from 2-12F, power crash occurs between the counter and the attack, consumes Snake Eyes [during Heat, partially uses remaining Heat time], +15gF advantage, wall strength when counter is successful, wall destruction possible, wall combo possible
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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