Asuka Move List Ver.2.08.00

Tekken8 Asuka Kazama Move List Season2


This page features the complete command list for Asuka Kazama in TEKKEN8, updated for Season 2.All of her moves are systematically organized by category, including basic attacks, throws, counters, stance transitions, Heat-related moves, Rage Arts, and more.It’s a perfect reference for beginners learning her moveset, as well as intermediate and advanced players who want to optimize their strategy or combo routes.Video guides are also available, making it easier to visually understand how each move works in action. A must-read command guide for anyone looking to master Asuka.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

66 Ikutama Bash
Ikutama Bash
H,M/12,19
Has good left sidestep tracking, to cancel and shift to crouching state
82 Demon Slayer Vigil
Demon Slayer Vigil 
During Naniwa Gusto on hit or block
M,M/10,15(4)
Consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block
84 Ikutama Festival Bash
Ikutama Festival Bash
During Naniwa Gusto
H,M/12,24(4)
Has good left sidestep tracking, to cancel and shift to crouching state, consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Can use Naniwa Gusto moves
During Naniwa Gusto , ,

Heat Moves

5 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Partially uses remaining Heat time, gain Naniwa Gusto, to cancel attack
6 Heaven's Hammer
Heaven's Hammer 
M/20
Gain Naniwa Gusto on Heat activation
7 Swallow Vortex
Swallow Vortex 
M[CS],H/13,20
Gain Naniwa Gusto on Heat activation
8 Hiboko no Kagami
Hiboko no Kagami 
M,H/16,21
to directly shift to crouching state, gain Naniwa Gusto on Heat activation
9 Mist Palm Thrust
Mist Palm Thrust 
During sidestep [ or ]
M/21
Gain Naniwa Gusto on Heat activation
10 Compulsory Reform
Compulsory Reform 
Approach opponent during hit
High[Th],M/0,20(6)
Or approach opponent on hit , gain Naniwa Gusto on Heat activation
11 Triple Ascension Kicks
Triple Ascension Kicks
During Heat
M[JS],HTh/50(1,3,3)
Heat Smash, on hit shift to throw

Rage Moves

12 Naniwa Peacemaker Knuckle
Naniwa Peacemaker Knuckle 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit, can hold [chip damage on block]

n Command

13 Whiplash
Whiplash
H,M/5,15
Link to attack from
14 Jab Uppercut > Spinning Heel Drop
Jab Uppercut > Spinning Heel Drop
H,M,M/5,8,20(4)
to cancel, with chip damage on block, hold at last step to power up
15 Jab Uppercut > Front Kick
Jab Uppercut > Front Kick
H,M,M/5,8,18
16 Jab Low Kick
Jab Low Kick
H,L/5,10
17 Basho Cutter
Basho Cutter 
H,H,M/9,10,16
18 Basho Oroshi
Basho Oroshi
H,H,M/9,10,23
to cancel, to directly shift to crouching state
19 Mizu Basho
Mizu Basho
H,M[JS]/9,20
20 Hyakujitsuko
Hyakujitsuko
M,M/17,17
21 Inner Strength
Inner Strength
M/21
22 Ryuuntsui
Ryuuntsui
MM[JS]/10,21
to directly shift to crouching state
23 White Heron Dance
White Heron Dance
L-SpH,H,M/5,8,10,26
24 White Heron Lower Dance
White Heron Lower Dance
L-SpH,H,L[CS]/5,8,10,15
25 White Heron Spinning Heel Drop
White Heron Spinning Heel Drop
L-SpH,M/5,8,20(4)
to cancel, with chip damage on block, hold at last step to power up

f Command

26 Whiplash > Toe Kick
Whiplash > Toe Kick
M,M/17,17
27 Whiplash Sacred Blade
Whiplash Sacred Blade 
M,L[CS]/17,26
to cancel and shift to crouching state
28 Demon Slayer
Demon Slayer
M/20
to cancel and shift to crouching state
29 Demon Slayer > Naniwa Gusto
Demon Slayer > Naniwa Gusto
during hit
M,Sp/20
Gain Naniwa Gusto
30 Spinning Heel Drop
Spinning Heel Drop
M/24(7)
to cancel, chip damage on block
31 Spinning Heel Drop
Spinning Heel Drop
hold
Mid[UB]/28
hold then to cancel
32 Back Spin Kick
Back Spin Kick 
H/21
33 Exorcisor
Exorcisor 
H[PC]/26
Absorb attacks to power up [with chip damage on block]
34 Spinning Heel Chop > Naniwa Gusto
Spinning Heel Chop > Naniwa Gusto
M/27(8)
Or , gain Naniwa Gusto on hit, chip damage on block
35 Wheel Kick
Wheel Kick
H[H&M Punch Parry]/21
Punch parry effect

df Command

36 Falling Tower
Falling Tower
M,H,HTh/10,13,25
Throw when hit from the front on the ground
37 Kyara Boku
Kyara Boku
M,M/10,22
38 Rising Palm
Rising Palm
M/14
39 Kagamino
Kagamino
M/23
40 Sacred Blade
Sacred Blade 
L[CS]/22
Or ~, to cancel and shift to crouching state

d Command

41 Heaven's Hammer
Heaven's Hammer 
M/20
Gain Naniwa Gusto on Heat activation
42 Sashiro
Sashiro
L[CS]/20
Or while crouching
43 Double Lift Kicks
Double Lift Kicks
LH[JS]/5,20

db Command

44 Swallow Slice
Swallow Slice
M[CS]/13
45 Swallow Vortex
Swallow Vortex 
M[CS],H/13,20
Gain Naniwa Gusto on Heat activation
46 Swallow Torrent
Swallow Torrent 
M[CS],M/13,25
47 Funeral Palm
Funeral Palm 
M[CS]/22
48 Enchanted Circle
Enchanted Circle
L/17
49 Leg Cutter
Leg Cutter
L[CS]*3/14,15,16
, , to directly shift to crouching state
50 Kariashi Shiranui
Kariashi Shiranui
During Leg Cutter
H/21
51 Kariashi Hakuro
Kariashi Hakuro
During Leg Cutter
L-SpH/5,8
Link to attack from
52 Raging Storm
Raging Storm
MM[Low Parry]/10,20
Has low parry effect

b Command

53 Violet
Violet
L[CS]/17
to cancel and shift to crouching state
54 Sumiregari
Sumiregari
[Counter Hit]
L[CS],HTh/20,22
Throw when hit from the front
55 Swallow Mallet Lunging Mist Thrust
Swallow Mallet Lunging Mist Thrust
M,M/12,14
Link to attack from
56 Swallow Mallet Leg Cutter
Swallow Mallet Leg Cutter
M,L[CS]/12,14
Link to attack from , to directly shift to crouching state
57 Swallow Mallet Combo
Swallow Mallet Combo
M,H,M/12,7,20
to directly shift to crouching state
58 Dragon Wheel Kick
Dragon Wheel Kick
M[JS]/15
59 Dragon Wheel Kick Demon Slayer > Naniwa Gusto
Dragon Wheel Kick Demon Slayer > Naniwa Gusto
during hit
M[JS],M,Sp/15,20
to cancel and shift to crouching state, gain Naniwa Gusto
60 Dragon Wheel Leg Cutter
Dragon Wheel Leg Cutter
M[JS],L[CS]/15,14
Link to attack from , to directly shift to crouching state
61 Tsuyababuki > Naniwa Gusto
Tsuyababuki > Naniwa Gusto
during hit
M,M,M,Sp/17,12,21
Gain Naniwa Gusto
62 Reverse Narcissus
Reverse Narcissus
HL,L/15,8,18
63 Narcissus
Narcissus
HL,M/15,8,23
64 Azalea
Azalea
M[H&M Kick Parry]/23
Has kick parry effect

ub u uf Command

65 Sumiyoshi Plunge
Sumiyoshi Plunge
M[JS]/20(6)
Or , chip damage on block, power up during Naniwa Gusto
66 Ikutama Bash
Ikutama Bash
H,M/12,19
Has good left sidestep tracking, to cancel and shift to crouching state
67 Rangetsu
Rangetsu
H,HTh/20,25
Throw when hit from the front on the ground
68 Iwato
Iwato
M[JS]/17
Or or
69 Night Sky
Night Sky
M[JS]/25
Or or

ff Command

70 Burning Lantern
Burning Lantern
M/27(8)
Chip damage on block
71 Hiboko no Kagami
Hiboko no Kagami 
M,H/16,21
to directly shift to crouching state, gain Naniwa Gusto on Heat activation
72 Yata Kagami
Yata Kagami
M,M/16,22
to directly shift to crouching state, can hold second hit [chip damage on block]
73 Higata no Kagami > Naniwa Gusto
Higata no Kagami > Naniwa Gusto
M,M,Sp/16,25
to directly shift to crouching state, gain Naniwa Gusto on hit
74 Matoi Hiragi
Matoi Hiragi 
M/23
75 Leaping Spin Kick
Leaping Spin Kick
H[JS]/23
76 Tenjin Upward Strike
Tenjin Upward Strike 
M/20(4)
Chip damage on block, power up during Naniwa
77 Ame-no-Uzume
Ame-no-Uzume
M[JS]/32(9)
Or , chip damage on block
78 Aizen Swing
Aizen Swing 
H/27(5)
Chip damage on block, power up during Naniwa

Special Move

79 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]
80 Naniwa Ultimate Tackle
Naniwa Ultimate Tackle
Sp,Mid[Th]/0
Throw escape
81 Eternal Punishment
Eternal Punishment
During Naniwa Ultimate Tackle
Follow-up Throw/0,5,5,5,15
Cannot throw escape

Naniwa Gusto

82 Demon Slayer Vigil
Demon Slayer Vigil 
During Naniwa Gusto on hit or block
M,M/10,15(4)
Consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block
83 Sumiyoshi Festival Plunge
Sumiyoshi Festival Plunge
During Naniwa Gusto
M[JS]/33(13)
Consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block
84 Ikutama Festival Bash
Ikutama Festival Bash
During Naniwa Gusto
H,M/12,24(4)
Has good left sidestep tracking, to cancel and shift to crouching state, consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block
85 Tenjin Festival Upward Strike
Tenjin Festival Upward Strike 
During Naniwa Gusto
M/24(7)
Consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block
86 Aizen Festival Swing
Aizen Festival Swing 
During Naniwa Gusto
H/30(9)
Consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block

While Rising

87 Shikeitai
Shikeitai
While rising
M,H/12,20
88 Kohaku
Kohaku
While rising
M,H[HTh]/18,12
Shift to Destabilizer during front hit on ground
89 Moon Scent
Moon Scent 
While rising
M/20
90 Toe Smash
Toe Smash
While rising
M/15
91 Sudare Nagashi
Sudare Nagashi
While rising
M/20
While rising to cancel and shift to crouching state

While Crouching

92 Twin Cloud Kicks
Twin Cloud Kicks
While crouching
MM[JS],MM[JS]/10,10,10,10
While crouching to directly shift to crouching state
93 Grace
Grace
While crouching
L[CS]/10
94 Minazuki
Minazuki
While crouching
M/20
Can hold [chip damage on block]

10Hit Combo

95 10 Hit Combo 1
10 Hit Combo 1
While rising
M,H,M,H,M,L-Sp,M,L,M[JS],M[JS]/18,10,8,8,6,5,7,7,25,25
96 10 Hit Combo 2
10 Hit Combo 2
While rising
M,H,M,H,M,L-Sp,H,H,L[JS],H[JS]/18,10,8,8,6,7,5,6,5,24
97 10 Hit Combo 3
10 Hit Combo 3
While rising
M,H,M,M/18,10,8,10

Sidestep

98 Mist Palm Thrust
Mist Palm Thrust 
During sidestep
M/21
Gain Naniwa Gusto on Heat activation
99 Camellia
Camellia
During sidestep
H/18

While Down

100 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
101 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
102 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
103 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
104 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
105 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
106 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
107 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
108 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

Throws

109 Aiki Nage
Aiki Nage 
Approach opponent
High[Th]/35
Throw escape [or ]
110 Katanuki
Katanuki 
Approach opponent
High[Th]/35
Throw escape [or ]
111 Cloud Taste
Cloud Taste 
Approach opponent from left side [or ]
High[Th]/40
Throw escape
112 Wind Wheel
Wind Wheel 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
113 Twisted Limbs
Twisted Limbs 
Approach opponent from behind [or ]
High[Th]/50
Cannot throw escape
114 Destabilizer
Destabilizer
Approach opponent [or ]
High[Th]/0
Cannot throw escape
115 Compulsory Reform
Compulsory Reform 
During Destabilizer
Follow-up Throw,M/20(6)
Chip damage on block, gain Naniwa Gusto on Heat activation
116 Inescapable Tirade
Inescapable Tirade
During Destabilizer
Follow-up Throw,L/19
117 White Mountain
White Mountain
Approach opponent
High[Th]/40
Throw escape
118 Cherry Blossom
Cherry Blossom
Approach opponent
High[Th]/40
Throw escape
119 Falling Rain
Falling Rain
While crouching
High[Th]/15,30
Throw escape

Attack Reversal

120 Attack Reversal
Attack Reversal
Time with opponent attack [or ]
Reversal[H&M]/25
Can hold
121 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

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