Tekken8 Asuka Kazama Main Techniques Season2
Asuka Kazama is known for her counterattacks and defensive playstyle in TEKKEN8. Her main techniques are essential for both punishing opponents' mistakes and setting up attacks from a distance. Whether you’re closing the gap or applying pressure to a crouching opponent, mastering these techniques will give you the advantage. In Season 2, Asuka's moves are designed to control the pace of the match and punish your opponent’s openings.
Main Techniques Video
Main Techniques Commands
Heat activation / Heat Dash can be activated / Can approach from a distance / Effective on crouching opponents
Heat activation / Heat Dash can be activated / Quick attack
Combo starter / Effective on crouching opponents / Can move first on block
| Command |
Note |
| During Heat d2,F |
Increased chip damage on block as effect of Heat Dash |
Recommended combo
| Command |
Note |
| During Heat d2,F[HD] → db1,4 T! → during Naniwa Gustou u1+2 → f2 |
Combos that use Heat Dash |
Effective on opponents using a low attack / Effective on opponents using Standing Block
| Command |
Note |
| During Heat 2+3[Block] → d1+2 |
Heat Smash / Jump Status |
Effective on opponents using a low attack / Effective on crouching opponents after blocking
| Command |
Note |
| During Heat 2+3[Block] → 1+2 |
Heat Smash / Jump Status |
Combo starter / Few openings
Recommended combo
| Command |
Note |
| df2 → db1,4 T! → fF2,1 |
|
Combo starter / Effective on crouching opponents
Recommended combo
| Command |
Note |
| 1+2 → b4,2,3 |
|
Effective on opponents using a high or mid attack
Effective on opponents using Standing Block / Effective on opponents using sidestep / Recommended combo
| Command |
Note |
| df3+4 T! → fF2,1+2 |
|
Combo starter / Effective on crouching opponents / Can move first on block
| Command |
Note |
| During Naniwa Gusto fF1+2 |
Or during Heat ff1+2 |
Effective on opponents using Standing Block
| Command |
Note |
| Approach oppnent f1+3,4 |
|
Effective on crouching opponents / Heat activation / Heat Dash can be activated
| Command |
Note |
| Approach oppnent f1+3,2 |
|
Good for getting a counter hit on block
| Command |
Note |
| f4[Block] → df1,2 |
f4 can move first on block |