Armor King Main Techniques Season2

Tekken8 Armor King Main Techniques Season2

This guide introduces Armor King’s essential moves for beginners in Tekken 8. Learn his core tools that combine powerful throws with solid strikes, ideal for offense and punishment. Each move is explained with practical tips, making it easy for new players to understand how to use Armor King effectively in battle.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Long reach

Command Note
f2,1
Heat activation / Heat Dash can be activated / Long reach

Heat activation / Heat Dash can be activated / Can approach from a distance

Command Note
ff4
Heat activation / Heat Dash can be activated / Can approach from a distance

Combo starter / Can move first on block

Command Note
During Heat f2,1,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat f2,1,F → f3,2,1 T! → f2,1 Combo using Heat Dash
Recommended combo

Effective on opponents using an attack after blocking

Command Note
During Heat 2+3 [Block] → df2 Heat Smash
Effective on opponents using an attack after blocking

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
uf4 Jump Status
Combo starter /  Effective on crouching opponents / Effective on opponents using a low attack

Recommended combo

Command Note
uf4 → b3 T! → f1+2,F → during Bad Jaguar 1,2
Recommended combo

Combo starter / Can approach from a distance

Command Note
f,n,d,df2
Combo starter / Can approach from a distance

Recommended combo

Command Note
f,n,d,df2 → uf3 → df3 → df1,2 T! → uf3 → db2,3
Recommended combo

Effective on opponents using Standing Block / Effective on opponents using a high attack

Command Note
db3
Effective on opponents using Standing Block / Effective on opponents using a high attack

Effective on crouching opponents

Command Note
b4 during front hit on ground 1+2
Effective on crouching opponents

Effective on opponents using a high or mid attack

Command Note
f1+2
Effective on opponents using a high or mid attack

Effective on opponents using sidestep / Heavy chip damage on block / Can move first on block

Command Note
ff3
Effective on opponents using sidestep / Heavy chip damage on block / Can move first on block

Effective on crouching opponents after a hit

Command Note
ff,n,2,F → during Bad Jaguar 2,4 Attack sequence using Bad Jaguar
Effective on crouching opponents after a hit

Effective on opponents using Standing Block after a hit

Command Note
ff,n,2,F → during Bad Jaguar 4 Attack sequence using Bad Jaguar
Effective on opponents using Standing Block after a hit

Heavy damage on counter hit / Can move first on block

Command Note
uf1
Heavy damage on counter hit / Can move first on block

Multi-hit sequenc / Heat activation / Heat Dash can be activated

Command Note
d2[Counter Hit] → while rising 3,1
Multi-hit sequenc / Heat activation / Heat Dash can be activated
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