Alisa Frame Data Ver.2.08.00

Tekken8 Alisa Bosconovitch Frame Data Season2


Notes
This page provides the complete frame data for Alisa Bosconovitch in (Ver.2.01.00)TEKKEN 8. It includes startup frames, block/hit advantage, and system interactions like Heat and Power Crush moves. A valuable resource for both beginners and advanced players looking to improve their gameplay.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Emergency Hello World
During Heat
M,M[JS]*5
18,3,3,3,3,16(3,1,1,1,1,3)
i16+3KNDKND
Hello World
During Dual Boot
M[JS]*5
3,3,3,3,16(1,1,1,1,4)
i17+4KNDKND

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Gigahertz Storm [2] [HS] > Dual Boot
During Destructive Form [or ] [Heat Status]
MM,Sp
4,5,4,5(1,2,1,2)
i15-6+3c+3c
Cyclone Hacker > Destructive Form
M,M,Sp
10,17
i13-11+3c+13c
Hertz Blade – Diablo [1] > Dual Boot
During Destructive Form [or ]
M*8,Sp[JS]
3*7,8(2,2,1)
i23+4KNDKND
Clock Boosting > Dual Boot
During Destructive Form [or ]
L[CS]*3,Sp[JS]
3,3,17(5)
i22-26c+4+4HM
Dual Boot
During Evasive Action [or ]
Sp
-
 ---
Shut Down [1] > Destructive Form
During Dual Boot
L,Sp
13(3)
i19-12c+6c+6c
Recovery Hook > Boot
During Backup [or ]
H,Sp
21(6)
i11+6KNDKND
Recovery Hook > Dual Boot
During Backup [or ]
H,Sp
21(6)
i11+6KNDKND

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
Stop Bit
H,H
5,18
i10-3+5KND
Stop Bit > Destructive Form
H,H,Sp
5,18
i10-3+5KND
Typing Combo
H,H
5,10
i10-3+8+8
Liftoff Combo
H,H,H
5,10,20(6)
i10-9KNDKNDTR
Coil Punch Combo
H,H,L
5,10,17
i10-11c+2LNC
Coil Punch Combo [St]
hold
H,H,L
5,10,22
i10-10cLNCLNC
Right Jab
H
10
i12-6+5+5
Troubleshooting
on hit or block
H,H
10,22
i12-13KNDKND
Down Time [2]
H,M
10,8
i12-10+1+1
Down Time
H,M,M[JS]
10,8,25
i12-11KNDScr
Down Link
H,M,L[JS]
10,8,20
i12-13cKNDKND
Left Middle Kick
M
10
i13-12-1-1
Quick Trim [HE] > Destructive Form
[Heat Engager]
M,H,Sp
10,20(6)
i13-2+9+9HA
HM
Quick Trim > Destructive Form
M,H,Sp
10,20(6)
i13-2KNDKNDHM
Quick Access > Destructive Form
M,M*5,Sp
10,4*5(1,1)
i13-12+5+5
Accelerator
H
24
i13-5+14gKNDHM
Uninstall [HE]
[Heat Engager]
M
22(6)
i19-4+9+9HA
Uninstall
M
22(6)
i19-4KNDKND

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Session
M
12
i17-4+7+7
Session > Destructive Form
M,Sp
12
i17-4+7+7
Dual Session [HE] > Destructive Form
[Heat Engager]
M,M,Sp
12,20(6)
i17-12+9+9HA
Dual Session > Destructive Form
M,M,Sp
12,20(6)
i17-12+14cg+14cg
Triple Session [2]
M,H[JS]
12,8
i17-8+4+4
Triple Session [2] > Destructive Form
M,H[JS],Sp
12,8
i17-8+4+4
Triple Session
M,H[JS],M
12,8,22
i17-10KNDKND
Lost Access [1]
H
10
i14-14-3-3
Lost Access > Destructive Form
H,H,Sp
10,20(6)
i14-4KNDKND
Automatic Transmission > Destructive Form
H,M,Sp
10.25(7)
i14-13+8+8
Logic Bomb [1]
M
14
i16-9+1+1HM
Logic Bomb [1] > Destructive Form
M,Sp
14
i16-9+1+1HM
Logic Bomb [2]
M,H
14,14
i16-9KNDKNDHM
Logic Bomb
M,H,M
14,14,24
i16-12KNDKNDHM
Overflow
M
25
i14-12+14cg+14cg
Overflow > Boot
[or ]
M,Sp[JS]
25
i14-16+10g+10g
Overflow > Dual Boot
[or ]
M,Sp[JS]
25
i14-16+10g+10g
Boot
Sp[JS]
-
 ---
Emergency Dual Boot
[Heat Status]
Sp[JS]
-
---

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Cyclone Mixer [1]
M
10
i13-6+5+8
Cyclone Mixer [2]
M,H
10,20
i13+1+8+8
Cyclone Mixer > Destructive Form
M,H,H*7, Sp
10,20,4*7(1,1)
i13+6+8+8
Cyclone Hacker
M,M
10,17
i13-11+3c+13c
Cyclone Hacker > Destructive Form
M,M,Sp
10,17
i13-11+3c+13c
Pickup
M
16
i16-9LNCLNC
Pickup [opponent crouching]
M
16
i16-+7LNC
Double Socket [1]
M
14
i16-9+1+1
Double Socket
M,L
14,17
i16-12c+1KND
Front Kick
M
13
i12-7+4+4

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Deadlock [1]
M
8
i24-14+2c+2c
Deadlock
M,M
8,20
i24-9KNDKND
Deadlock > Destructive Form
M,M,Sp
8,20
i24-9KNDKND
Quick Slider > Backup
L[JS],Sp
17
i23-10c+8cLNC
Quick Slider > Backup > crouching
L[JS],Sp,Sp
17
i23-19c-1cLNC
Optimizer [1]
L
12
i17-12c-1+8
Optimizer
L,H
12,20
i17±0KNDKND
Destructive Form
Sp
-
 ---
Emergency Destructive Form
[Heat Status]
Sp[PC]
-
---PC
Harpoon Sweep
L[CS]
20
i27-37cTRTRHM
Harpoon Sweep > Destructive Form
L[CS],Sp
20
i27-37cTRTRHM

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Backup
Sp[CS]
-
 ---
Daisy Chain [1]
M
10
i18-18-5-5
Daisy Chain
M,M
10,10
i18-9+5+5
Daisy Chain > Destructive Form
M,M,Sp
10,10
i18-9+5+5
Deep Link
L[CS]
11
i16-13c-2+3
Deep Web
L[CS]
17
i20-14c+2+12g

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Gadget Found [1]
M[CS]
15
i15-5+8+8
Gadget Found
M,L-SpM
15,1,30
i15-16LNCLNCTR
Trance Hammer [1]
M
12
i18-9+1+1
Trance Hammer
M,M
12,17
i18-13+3cLNC
Trance Generator
M,M
12,22
i18-15KNDKNDTR
Trance Accelerator Kick
M,H
12,20
i18-7+12gKND
Spinning Top
M
22
i20-8KNDKNDHM
Double Threading [1]
M
17
i15-13-4LNC
Double Threading
M,M[JS]
17,20
i15-11+6cKND
Double Threading > Destructive Form
M,M[JS],Sp
17,20
i15-11+6cKND
Double Override
M,M
17,17
i15-37KNDKNDTR
Double Override > Boot
[or ]
M,M,Sp[JS]
17,17
i15-19KNDKND
Double Override > Dual Boot
[or ]
M,M,Sp[JS]
17,17
i15-19KNDKND
Transmission > Destructive Form
M[PC],Sp
25(7)
i19-13+8+8PC
Transmission [PU] > Destructive Form
[opponent absorb attack]
M[PC],Sp
25(10)
i19-9+8+8PC
Dynamic Range [1]
M[JS]
22
i18-17LNCLNCTR
Dynamic Range
M[JS],M[JS]
22,25
i18+6cKNDKNDTR
Dynamic Range [Second Only]
M[JS],M[JS]
22,37
i18+6cLNCLNCTR

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Brute Force Attack
[or or ]
MMM[JS]
19,13,10
i19-13TRTRTR
Brute Force Attack > Boot
on hit [or ]
MMM[JS],Sp[JS]
19,13,10
i19-13TRTRTR
Brute Force Attack > Dual Boot
on hit [or ]
MMM[JS],Sp[JS]
19,13,10
i19-13TRTRTR
Image Cutter [HE] > Destructive Form
[or ] [Heat Engager]
H,Sp
22(6)
i16-2+9+9HA
HM
Image Cutter > Destructive Form
[or ]
H,Sp
22(6)
i16-2KNDKNDHM
Overload
H[JS][PC]
23
i16-9QBCQBCPC
Overload [PU]
[opponent absorb attack]
H[JS][PC]
23(9)
i16±0QBCQBCPC
Cradle Kick
[or or ]
M[JS]
15
i17-52-25-25
Cradle Kick > Boot
[or ]
M[JS],Sp[JS]
15
i17-29-2-2
Cradle Kick > Dual Boot
[or ]
M[JS],Sp[JS]
15
i17-29-2-2
Cradle Star
[or or ]
M[JS],M[JS]
15,30
i17-14KNDKND
Inbound Kick [1]
[or ]
M[JS]
8
i15-15-4-4
Inbound Kick
[or ]
M[JS],M[JS]
8,8
i15-13LNCLNC
Gigabyte Hammer
[or ]
M[JS]
21
i33-5LNCLNC
Downstream
[or ]
M[JS]
20
i38±0KNDKND
Docking Bay [1]
M[JS]
25
i37+2cLNCLNC
Docking Bay
M[JS],M[JS]
25,20
i37-14LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jumper Switch [1]
M
18
i16-18KNDKND
Jumper Switch
M,M
18,25
i16-13KNDKND
Emergency Hello World
[Heat Status]
M,M[JS]*5
18,3,3,3,3,16(3,1,1,1,1,3)
i16+3KNDKND
Double Cut [1]
M[JS]
12
i18-14-6-6
Double Cut
M[JS],H[JS]
12,15
i18-10KNDKND
Double Cut > Destructive Form
M[JS],H[JS],Sp
12,15
i18-10KNDKND
Cutover
M[JS],H[JS],M
12,15,25
i18-10KNDKND
Cutover > Destructive Form
M[JS],H[JS],M,Sp
12,15,25
i18-10KNDKND
Sandbox
M,HTh
14,22
i22-9HThHTh
Sandbox [BS]
on hit [Just Input]
M,HTh
14,27
i22-9HThHTh
Worm Virus
MM
5,10
i17-9+4-
Killer Worm Virus
[Counter Hit]
MM,M*6
6,10,2*6
i17--+13
Double Rocket Punch
High[UB][JS]
50
i63-KNDKND
Hang-Up
Mid[UB]
50
i75-KNDKND
Linear Punch
H[JS]
30(9)
i13+5KNDKND
Linear Punch > Destructive Form
H[JS]
30(9)
i13+5KNDKND
Linear Dropkick [1]
M[JS]
15
i18-4+6+6
Linear Dropkick
M[JS],M[JS]
15,20
i18-7KNDKND
Thruster Double Punch
While running
M[JS]
24
i18-3KNDKND

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Spear Fishing [1]
While rising
M
12
i13-12-1-1
Spear Fishing [2]
While rising
M,H
12,12
i13-5+6+6
Spear Fishing [2] > Destructive Form
While rising
M,H,Sp
12,12
i13-5+6+6
Spear Fishing
While rising
M,H,M
12,12,23
i13-10LNCLNC
Spear Fishing > Destructive Form
While rising
M,H,M,Sp
12,12,23
i13-10KNDKND
Digital Lift
While rising
M
24
i17-13LNCLNCTR
Digital Lift > Boot
While rising [or ]
M,Sp[JS]
24
i17-7LNCLNC
Digital Lift > Dual Boot
While rising [or ]
M,Sp[JS]
24
i17-5LNCLNC
Clockwork
While rising
M,Sp
18
i19+4+15+15
Clockwork > Rotation cancel
During Clockwork
M
18
i19-12-1-1
Clockwork Spring Middle
During Clockwork
M
20
i33-9+12gKND
Clockwork Spring Middle [Two Rotations-]
During Clockwork
M
22(8)
i70±0ScrScr
Clockwork Spring Low
During Clockwork
L[CS]
20
i50-12cTRTR
Key Smash
While rising
M
15
i11-5+6+6
Cute But Deadly
While rising
M
20
i20-8KNDKNDHM
Cute But Deadly [Two Rotations]
While rising hold
M
24
i28-4KNDKNDHM
Cute But Deadly [Three Rotations]
While rising hold
M
28(11)
i39±0KNDKNDHM

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
While crouching
L-Sp[CS]
8
i11-4+7+7
Left Spin Low Kick
While crouching
L[CS]
10
i16-17c-6-6
Right Low Kick
While crouching
L[CS]
6
i12-15c-4-4
Sad Hound
While crouching
L[CS]*2
10,16
i21-11c+5c+5c
Sad Hound > Destructive Form
While crouching
L[CS]*2,Sp
10,16
i21-11c+5c+5c

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Happy Propeller [1]
During sidestep
L[CS]
15
i24-12c+2+2
Happy Propeller
During sidestep
L[CS],H[JS]*3,M
15,5*4
i24-10+8+8

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Goody Two Shoes
Back facing opponent
M[CS]
20
i16-3KNDKND
Docking Bay [1]
Back facing opponent
M[JS]
25
i37+2cLNCLNC
Docking Bay
Back facing opponent
M[JS],M[JS]
25,20
i37-22-22
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Ground Rocket Punch [Opponent Down]
While opponent is down
L[Down Attack]
20
i25-KNDKND
Ground Rocket Punch [Opponent Standing]
While opponent is down
L[Down Attack]
25
i25-14cKNDKND
Reboot
While down and facing up
Sp[JS]
-
 ---
Reboot Meteor Kick
While down and facing up
Sp[JS],M[JS]
35
i42-10KNDKND
Taunt 1
Sp[JS]
-
 ---
Taunt 1~chainsaw
during hold
Sp[JS]
-
 ---
Taunt 2
Sp[JS]
-
 ---
Ki Charge
Sp[JS]
-
 ---
Ki Charge > Destructive Form
Sp[JS],Sp
-
 ---
Wall climbing inversion behavior
With your back against the wall
Sp
-
 ---

Destructive Form

Name/CommandHit Range/DamageStartBloHitCouNote
Destructive Form
, etc.
Sp
-
 ---
Emergency Destructive Form
[Heat Status]
Sp[PC]
-
---PC
Destructive Form > cancel
During Destructive Form [or ]
Sp
-
 ---
Retro Rockets
During Destructive Form
Sp[JS],Sp
-
 ---
Idling
During Destructive Form [or ]
Sp
-
 ---
Shredder
During Destructive Form
MMHHHM,Sp
3*5,20(1,1,1)
i13-9KNDKND
Shredding Uppercut
During Destructive Form
MMM,Sp
5,5,5(1,1)
i20-8KNDKND
Shredding Sky Punch
During Destructive Form on hit
M*3,Air[UB]
5,5,5,14(1,1)
i20-TRTRTR
Death Marionette
During Destructive Form
HHH,Sp
7,7,20(6)
i16+4+15g+15gHM
Hertz Blade
During Destructive Form
H*7,Sp
3*7(1)
i11+3+9+9
Gigahertz Storm [1]
During Destructive Form
MM,Sp
4,5(2)
i15-9±0c±0cHA
Gigahertz Storm [2]
During Destructive Form
MM*2,Sp
4,5,4,5(2,2)
i15-12-3c-3cHA
Gigahertz Storm [HE]
During Destructive Form [Heat Engager]
MM*3
4,5,4,5,3,20(2,2,6)
i15-13+9+9HA
Gigahertz Storm
During Destructive Form
MM*3
4,5,4,5,3,20(2,2,6)
i15-13KNDKND
Hertz Blade – Diablo [1]
During Destructive Form
M*8,Sp
3*7,8(2,2,1)
i23+1KNDKND
Hertz Blade – Diablo [1] > Dual Boot
During Destructive Form [or ]
M*8,Sp[JS]
3*7,8(2,2,1)
i23+4KNDKND
Hertz Blade - Diablo
During Destructive Form
M*8,M,Sp
3*7,8,20,3(2,2,1,6)
i23-53KNDKND
Hertz Blade - Scud
During Destructive Form
L*5[CS],Sp
3*4,5(1)
i20-13c+4+4
Clock Boosting
During Destructive Form
L[CS]*3
3,3,17(5)
i22-14c±0c±0cHM
Clock Boosting > Dual Boot
During Destructive Form [or ]
L[CS]*3,Sp[JS]
3,3,17(5)
i22-26c+4+4HM
Hertz Blade – Tomahawk [1]
During Destructive Form
M,Sp
17(5)
i18-12±0KND
Hertz Blade - Tomahawk
During Destructive Form
M,M,L-Sp*4,Sp
17,8,3,2,2,1(5,2,1)
i18-3cKNDKND
Transmission > Destructive Form
During Destructive Form
M[PC],Sp
25(7)
i19-13+8+8PC
Transmission [PU] > Destructive Form
During Destructive Form [opponent absorb attack]
M[PC],Sp
25(10)
i19-9+8+8PC
Hertz Blade - Aegis
During Destructive Form
Air[UB]*5,Sp
3,2,2,1,1
i10
Spindle Slash
During Destructive Form [or or ]
M[JS]MM,Sp
9*3(2)
i29-9cKNDKND
Spindle Slash > Destructive Form cancel
During Destructive Form [or or ]
M[JS]MM
9*3(2)
i29-9cLNCLNC
Hertz Blade - Flare
During Destructive Form and back facing opponent [or ]
M*6,Sp
4*6(1)
i19-9KNDKND
Dual Boot
During Destructive Form [or ]
Sp[JS]
-
 ---
Retro Rockets
During Destructive Form [or ]
Sp[JS],Sp
-
 ---
Move Forward
During Destructive Form
Sp
-
 ---
Move Back
During Destructive Form
Sp
-
 ---

Evasive Action

Name/CommandHit Range/DamageStartBloHitCouNote
Evasive Slash [Front Side Step]
During Destructive Form [or ]
Sp
-
 ---
Evasive Slash [Back Side Step]
During Destructive Form [or ]
Sp
-
 ---
Evasive Slash
During Evasive Action
M
25(7)
i45-13+14cg+14cg
Dual Boot
During Evasive Action [or ]
Sp
-
 ---

Boot

Name/CommandHit Range/DamageStartBloHitCouNote
Boot
, etc.
Sp[JS]
-
 ---
Abort > On the spot Backup
During Boot
Sp[CS]
-
 ---
Abort > backspace Backup
During Boot
Sp[CS]
-
 ---
Hard Reset [1]
During Boot
M[JS]
12
i13-15±0±0
Hard Reset [2]
During Boot
M[JS]*2
12,13
i13-9+2+7c
Hard Reset [3]
During Boot
M[JS]*3
12,13,7
i13-20-12-12
Hard Reset
During Boot
M[JS]*5
12,13,7,5,28
i13-18KNDKND
Hard Reset > Destructive Form
During Boot
M[JS]*5,Sp
12,13,7,5,28
i13-18KNDKND
Linear Elbow
During Boot
M[JS]
25
i16-8KNDKND
Linear Elbow > Destructive Form
During Boot
M[JS],Sp
25
i16-8KNDKND
Eject Slider
During Boot
L[CS]
17
i16-14c+4cLNC
Upstream
During Boot
M[JS]
22,5
i17-27LNCLNC
Wire Clipper > Destructive Form
During Boot
High[UB][JS],Sp
20
i27-+8+8

Dual Boot

Name/CommandHit Range/DamageStartBloHitCouNote
Dual Boot
During Destructive Form [or ]
Sp[JS]
-
 ---
Emergency Dual Boot
[Heat Status]
Sp[JS]
-
---
Dual Boot > cancel
During Dual Boot
Sp
-
 ---
Dual Boot > Evasive Slash
During Dual Boot [or ]
Sp
-
 ---
Thruster Left
During Dual Boot
H*6,Sp
5*6(1,1,1)
i24+9+11+11
Thruster Right
During Dual Boot
MMHHH[JS],Sp
8,5,4,8,7(2)
i16-14KNDKND
Thruster Right - Burst
During Dual Boot
MMHH[JS],H[JS],Sp
8,5,4,8,7,13(2,13)
i16-11cKNDKND
Eject Slider
During Dual Boot
L[CS]
17
i16-14c+4cLNC
Upstream
During Dual Boot
M[JS]
22,5
i17-27LNCLNC
Thruster Drill
During Dual Boot
M[JS]*4,Sp
5,5,5,20(6)
i12±0KNDKND
Heartbeat Disabler
During Dual Boot
M[JS],HTh
26,23(4)
i19-9HThHTh
Shut Down [1] > Destructive Form
During Dual Boot
L,Sp
13(3)
i19-12c+6c+6c
Shut Down
During Dual Boot
L,M
13,17(3,7)
i19-33KNDKND
Shut Down [Second Only]
During Dual Boot
L,M
13,25(3,7)
i19-33KNDKND
Hello World
During Dual Boot
M[JS]*5
3,3,3,3,16(1,1,1,1,4)
i17+4KNDKND

Backup

Name/CommandHit Range/DamageStartBloHitCouNote
Backup
, etc.
Sp[CS]
-
 ---
Recovery Hook
During Backup
H
21(6)
i11+4KNDKND
Recovery Hook > Boot
During Backup [or ]
H,Sp
21(6)
i11+6KNDKND
Recovery Hook > Dual Boot
During Backup [or ]
H,Sp
21(6)
i11+6KNDKND
Rapid Rocket Punch
During Backup
H
34(6)
i11-9KNDKNDTR
Meteor Kick
During Backup
M[JS]
30
i24-9LNCLNC
Uplink Knee
During Backup
M[JS]
30
i18-9LNCLNCTR
Rocket Punch
During Backup
High[UB]
20,3
i34-LNCLNC

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available
M[PC]
12(2)
i16+1+2c+2cHA
PC
Quick Trim [HE] > Destructive Form
[Heat Engager]
M,H,Sp
10,20(6)
i13-2+9+9HA
HM
Quick Trim [HS] > Destructive Form
[Heat Status]
M,H,Sp
10,20(2,10)
i13-2KNDKNDHM
Quick Trim [HD]
[Heat Status]
M,H
10,20(2,12)
i13+5KNDKNDHD
HM
Uninstall [HE]
[Heat Engager]
M
22(6)
i19-4+9+9HA
Uninstall [HS]
[Heat Status]
M
22(6)
i19-4KNDKND
Uninstall [HD]
[Heat Status]
M
22(8)
i19+5LNCLNCHD
Dual Session [HE] > Destructive Form
[Heat Engager]
M,M,Sp
12,20(6)
i17-12+9+9HA
Dual Session [HS] > Destructive Form
[Heat Status]
M,M,Sp
12,20(2,10)
i17-12+14cg+14cg
Dual Session [HD]
[Heat Status]
M,M
12,20(2,12)
i17+5ScrScrHD
Image Cutter [HE] > Destructive Form
[or ] [Heat Engager]
H,Sp
22(6)
i16-2+9+9HA
HM
Image Cutter [HS] > Destructive Form
[or ] [Heat Status]
H,Sp
22(11)
i16-2KNDKNDHM
Image Cutter [HD]
[or ] [Heat Status]
H
22(13)
i16+5ScrScrHD
HM
Gigahertz Storm [HE]
During Destructive Form [Heat Engager]
MM*3
4,5,4,5,3,20(2,2,6)
i15-13+9+9HA
Gigahertz Storm [HS]
During Destructive Form [Heat Status]
MM*3
4,5,4,5,3,20(1,2,1,2,1,6)
i15-13KNDKND
Gigahertz Storm [HD]
During Destructive Form [Heat Status]
MM*3
4,5,4,5,3,20(1,2,1,2,1,8)
i15+5ScrScrHD
Gigahertz Storm [2] [HS] > Dual Boot
During Destructive Form [or ] [Heat Status]
MM,Sp
4,5,4,5(1,2,1,2)
i15-6+3c+3c
Emergency Dual Boot [HS]
During Heat
Sp[JS]
-
---
Emergency Destructive Form [HS]
During Heat
Sp[PC]
-
---PC
Emergency Hello World
During Heat
M,M[JS]*5
18,3,3,3,3,16(3,1,1,1,1,3)
i16+3KNDKND
Quick-fix Protocol
During Heat [or During Destructive Form]
M[JS],HTh
50(1,1,1,5)
i20+8HThHTh
Quick-fix Protocol > Boot
During Heat [or ]
M[JS],HTh,Sp[JS]
50(1,1,1,5)
i20+10HThHTh
Quick-fix Protocol > Dual Boot
During Heat [or ]
M[JS],HTh,Sp[JS]
50(1,1,1,5)
i20+10HThHTh
Quick-fix Protocol [Second]
During Heat [or During Destructive Form]
M[JS]*3
5,3,13(1,1,5)
i22+8KNDKND
Quick-fix Protocol [Fourth]
During Heat [or During Destructive Form]
M[JS]
26(5)
i58+8KNDKND

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Radiant Pegasus Bomb
During Rage [or During Destructive Form]
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Trigger Shuffle
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -7F after throw escape, rotate 90 degrees counterclockwise, rotate 120 degrees counterclockwise if throw successful
Back Door
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -5F after throw escape, swaps standing positions, swaps positions if throw is successful, floor destruction possible
Back Door > Destructive Form
Approach opponent
High[Th],Sp
35
i12Throw escape 1 or 2, homing attack, -5F after throw escape, positions swapped, if throw successful swapped, floor breakable, transition to Destroy Form *Does not transition if floor is broken
Compression
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, standing position does not change, if throw is successful, position does not change, if thrown with uf 1+2, 41 damage
Hat Trick
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, standing position does not change, rotates 30 degrees clockwise if throw is successful, floor destruction possible, 41 damage when thrown with uf 1+2
Random Typing
Approach opponent from behind [or ]
High[Th]
55
i12Cannot throw escape, homing attack, rotates 100 degrees clockwise when thrown successfully, floor destruction possible, 56 damage when thrown with uf 1+2
Spam Bomb
Approach opponent
High[Th]
40
i12Throw escape 1+2, -4F after throw escape, rotates 30 degrees clockwise, does not swap if throw is successful
Double Bull Shoot
While crouching
High[Th]
45
i11Throw escape 1+2, -4F after throw escape, rotate 165 degrees counterclockwise, rotate 135 degrees clockwise if throw successfu

Attack Reversal

Name/CommandHit Range/DamageStartNote
Model Change
Time with opponent high attack [or ]
St.Reversal[High],Mid[UB]
25
i3High has strong attack reversal effect, counter attack available from 3-15F, wall strong if counter attack is successful, wall destruction possible, wall combo possible
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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