TEKKEN8 Eddy Gordo Main Techniques
・TEKKEN8 TOP
A list of essential beginner moves for Eddy in TEKKEN 8. Featuring easy-to-use strings and key attacks that help you get into the flow of his rhythm-based style. Great for learning how to play effectively from the start.
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| f3+4 |

2.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat f3+4,F | Increased chip damage on block as an effect of Heat Dash |

3.Recommended combo
| Explanation | Note |
|---|---|
| During Heat f3+4,F[HD]→df1,3 T!→db4,4 | Combos that use Heat Dash |

4.Effective on opponents using an attack after blocking / Heavy damage on counter hit
| Explanation | Note |
|---|---|
| During Heat 3+4[Block]→During Bananeura 3,3,3 | Effect during Heat[unique] / Attack sequence using Bananeira |

5.Effective on opponents using an attack after blocking / Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat 2+3[Block]→During Negativa 3,3 | Heat Smash/Attack sequence using Negativa |

6.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| df3 |

7.Recommended combo
| Explanation | Note |
|---|---|
| df3→df1,3 T!→db4,4 |

8.Effective on opponents using Standing Block / Long reach / Can move first on hit
| Explanation | Note |
|---|---|
| db3 |

9.Effective on opponents using Standing Block / Few openings / Can move first on hit
| Explanation | Note |
|---|---|
| During sidestep 4 |

10.Heavy damage / Heavy chip damage on block
| Explanation | Note |
|---|---|
| db4,4 |

11.Long reach / Heavy damage
| Explanation | Note |
|---|---|
| b2,4 |

12.Effective on opponents using sidestep / Heavy damage
| Explanation | Note |
|---|---|
| f3,4 |

13.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| b3+4 |

14.Can approach from a distance / Heavy chip damage on block / Can move first on block
| Explanation | Note |
|---|---|
| fff3 |

15.Effective on opponents using Standing Block after a hit
| Explanation | Note |
|---|---|
| ff3[Hit]→During Negativa 3,3 | Attack sequence using Negativa |

16.Effective on opponents using an attack after a hit / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| f3[Hit]→During Negativa 4,3 | Attack sequence using Negativa |

17.Multi-hit sequence / Heat activation
| Explanation | Note |
|---|---|
| ff3[Counret Hit]→During Negativa 1+3 | Combo using Negativa |

18.Effective on opponents using a high or mid attack after blocking
| Explanation | Note |
|---|---|
| 3,3[Block]→During Bananeira 1+2 | Attack sequence using Bananeira |

19.Effective on opponents using Standing Block after a hit
| Explanation | Note |
|---|---|
| 3,3[Hit]→While at Mandinga Level 1 or 2, during Baneneira 3+4 | Attack sequence using Bananeira |




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