Miary Zo Main Techniques Season2

Tekken8 Miary zo Main Techniques Season2

This page provides an organized overview of Miary zo main techniques in TEKKEN 8. Each move is presented with its input command and essential traits, allowing you to easily grasp the character’s core options. It serves as a helpful reference for learning her primary tools.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Quick attack / Few openings

Command Note
3,2
Heat activation / Heat Dash can be activated / Quick attack / Few openings

Heat activation / Heat Dash can be activated / Few openings

Command Note
1+2
Heat activation / Heat Dash can be activated / Few openings

Combo starter / Can move first on block

Command Note
During Heat 1+2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat 1+2,F → b1,4 T! → f4,4,4 Combos using Heat Dash
Recommended combo

Effective on opponents using Standing Block after blocking

Command Note
During Heat 2+3 [Block] → during Baobab Mihira 4 Heat Smash
Effective on opponents using Standing Block after blocking

Combo starter / Effective on crouching opponents

Command Note
During Heat u3 on hit or block 2 Effects during Heat [unique]
Combo starter / Effective on crouching opponents

Can approach from a distance / Can move first on block

Command Note
During Heat uf3,2 Effects during Heat [unique]
Can approach from a distance / Can move first on block

Combo starter / Effective on crouching opponents

Command Note
uf4,4 T! Jump Status
Combo starter / Effective on crouching opponents

Recommended combo

Command Note
uf4,4 T! → f4,4,4
Recommended combo

Combo starter / Few openings

Command Note
df2
Combo starter / Few openings

Recommended combo

Command Note
df2 → 2,2 T! → f2
Recommended combo

Effective on crouching opponents / Effective on opponents using a low attack

Command Note
b4 Jump Status
Effective on crouching opponents / Effective on opponents using a low attack

Effective on opponents using Standing Block / Effective on opponents using a high attack

Command Note
d3
Effective on opponents using Standing Block / Effective on opponents using a high attack

Can approach from a distance

Command Note
fF2 on hit or block 2
Can approach from a distance

Effective on opponents using sidestep

Command Note
df3,3 Homing Attack
Effective on opponents using sidestep

Effective on opponents using a high or mid attack

Command Note
b1+2 Power Crush
Effective on opponents using a high or mid attack

Heavy damage on counter hit / Can move first on block

Command Note
While rising 3
Heavy damage on counter hit / Can move first on block

Effective on crouching opponents after blocking / Heat activation / Heat Dash can be activated

Command Note
During sidestep 2,F → during Morengy Miroso 1,2 Attack sequence using Morengy Miroso
Effective on crouching opponents after blocking / Heat activation / Heat Dash can be activated

Effective on opponents using Standing Block after blocking

Command Note
During sidestep 2,F → during Morengy Miroso 4,3 Attack sequence using Morengy Miroso
Effective on opponents using Standing Block after blocking

Multi-hit sequence / Heat activation / Heat Dash can be activated

Command Note
u1+2 → while rising 1,4
Multi-hit sequence / Heat activation / Heat Dash can be activated

Effective when wall is present in foreground

Command Note
f4,d2
Effective when wall is present in foreground

Effective when wall is present in background

Command Note
f4,u2
Effective when wall is present in background
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