Panda Frame Data Ver.2.08.00

Tekken8 Panda Frame Data Season2


Notes
A complete frame data guide for Panda in TEKKEN 8! Includes startup, on block, and on hit frame info — all in an easy-to-read format for players of all levels.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
So Shoe Me [Panda Style]
During Heat [or ]
High[Th]
10
i15-+12+12
Hornet Buster
During Hunting
M
23(9)
i25-7KNDKNDHM

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Grizzly Claws [HE]
[Heat Engager]
M,M
15,25
i18-10+9+9HA
Bear Tackle [HE]
During Hunting [Heat Engager]
M[PC]
21
i20-14+9+9HA
PC
Bear Tackle [PU] [HE]
During Hunting [opponent absorb attack] [Heat Engager]
M[PC]
21(8)
i25-5+9+9HA
PC
Hip Smash [Clean Hit]
M
27
i14-15KNDKND
Salmon Swipe > Hunting
During sidestep [or ]
M,Sp[CS]
23(9)
i22+3+12c+12c

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
G-Clef Cannon [2]
H,M
5,8
i10-15-4c-4c
G-Clef Cannon
H,M,M
5,8,14
i10-16TRTRTR
Angry Lumberjack
H,H
5,25(10)
i10-5KNDKND
Right Jab
H
10
i10-1+6+9
Jab Elbow
H,M
10,11
i10-3+2+2
Bear Combo Middle
H,M,M
10,11,22
i10-14LNCLNC
Bear Combo Low
H,M,L
10,11,13
i10-13c-2-2
Bear Front Kick
H
25
i18-5KNDKND
High Kick
H
20
i14-6+5KND
Demon Bear Breath [HE]
[Heat Engager]
M
25
i13-13+9+9HA
Demon Bear Breath
M
25
i13-13+18cg+18cg
Hunting
Sp[CS]
-
 ---

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Wild Lumberjack [1]
H
11
i12-13+3+3
Wild Lumberjack
H,H
11,20
i12-5KNDKND
Bear Front Kick [St]
H
30
i20-5KNDKND
High Kick [St]
H
22
i15-6+5KND
Bear Cross Cut Saw
M
16
i18-15LNCLNC
Bear Claw Cross
M,M
16,20
i18-14TRTRTR
Shape-Up Kick
L[CS]
20
i28-23cKNDKND
Shape-Up Hip
L[CS],M[CS]
20,30
i28-16KNDKND

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Step In Upper
M
6
i15-6+2+2
Grizzly Rampage [2]
M,M
6,9
i15-11-2-2
Grizzly Rampage
M,M,M
6,9,20
i15-14cKNDKND
Kuma Musou [1]
M
10
i15-9+2+2
Kuma Musou
M,M
10,12
i15-16LNCLNC
Side Kick
M
13
i16-9+2+2
Honey Trap
M,H
13,24(9)
i16-5KNDKND
Front Kick
M
15
i12-4+7+7

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
L-Sp[CS]
8
i11-4+7+7
Left Spin Low Kick
L[CS]
12
i20-17c-6-6
Right Low Kick
L[CS]
10
i16-15c-4-4
Hip Smash [Clean Hit]
M
27
i14-15KNDKND
Hip Smash
M
23
i14-15KNDKND
Bear Sit
[or or ]
Sp[JS][CS]
-
 ---

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Wild Slap
H
11
i14-10+4+9
Double Wild Slap
H,M
11,20
i14-13+4+13c
Double Wild Slap > Hunting
[or ]
H,M,Sp[CS]
11,20
i14-13+4+13c
Double Wild Slap [Me]
hold
H,M
11,20(8)
i14-12+13cLNC
Double Wild Slap [Me] > Hunting
hold [or ]
H,M,Sp[CS]
11,20(8)
i14-12+13cLNC
Fresh Wild Slap
hold [Max]
H,M
11,30(12)
i14+3LNCLNC
Fresh Wild Slap > Hunting
hold [Max] [or ]
H,M,Sp[CS]
11,30(12)
i14+3KNDKND
Bear Lariat
L[CS]
10
i18-15c-1-1
Bear Lariat > Hunting
[or ]
L[CS],Sp[CS]
10
i18-17c-3-3
Bear Pump in Pedal
L
12
i18-12c+1+1
Spinning Kuma
L[CS]
20
i21-23c+6cTR
Drum Roll [1]
MM
4,4
i14-9+2+2
Drum Roll [2]
MM*2
4,4,4,4
i14-11±0+10
Drum Roll
MM*2,M
4,4,4,4,18
i14-15KNDKND
Salmon Hunter
L
30
i32-12cKNDKND
Salmon Hunter [Me]
hold
L
40(12)
i45-12cKNDKND
Fresh Salmon Hunter
hold [Max]
L
60(18)
i60-4cKNDKND

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Bear Slash
M[PC]
24(9)
i22-13KNDKNDPC
Bear Slash > Hunting
[or ]
M[PC],Sp[CS]
24(9)
i22-13KNDKNDPC
Bear Slash [PU]
[opponent absorb attack]
M[PC]
24(12)
i22-3KNDKNDPC
Bear Slash [PU] > Hunting
[or ] [opponent absorb attack]
M[PC]
24(12)
i22-3KNDKNDPC
Howling Bear [1]
M
12
i15-9+2+2
Howling Bear [2]
M,H
12,14
i15-3+8+8
Howling Bear [2] > Hunting
[or ]
M,H,Sp[CS]
12,14
i15-4+7+7
Howling Bear [2] > Bear Roll
M,H,Sp
12,14
i15-14-3-3
Howling Bear
M,H,M
12,14,20
i15-11KNDKND
Salmon Massacre [2]
M,M
12,15
i15-10+6+6
Salmon Massacre
M,M,M
12,15,25
i15-15KNDKNDTR
Bear X [HE]
[Heat Engager]
HM
10,20(4,8)
i18-8+9+9HA
HM
Bear X
HM
10,20(4,8)
i18-8KNDKNDHM
Bear X > Hunting
[or ]
HM,Sp[CS]
10,20(4,8)
i18-8KNDKNDHM
High Jinks
M
20,3
i22-28LNCLNCTR
Deadly Claw
Mid[UB]
25
i60-KNDKND
Deadly Claw > Hunting
[or ]
Mid[UB],Sp[CS]
25
i60-LNCLNC
Rolling Bear
M-Sp
40,3
i55-39LNCLNC

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Hornet Sweep
M[JS]
20(8)
i26-6LNCLNC
Hornet Sweep
[or ]
M[JS]
18(7)
i26-6+4+4
Ultra Kuma
[or or ]
M
20
i28-6KNDScrHM
Bear Double Hop Kick Combo [1]
[or or ]
M[JS]
13
i16-13LNCLNC
Bear Double Hop Kick Combo [2]
M[JS],M[JS]
13,9
i16-11KNDKND
Bear Double Hop Kick Combo > Hunting
[or ]
M[JS],M[JS],M,Sp[CS]
13,9,11
i16-13KNDKND
Bear Double Hop Kick Combo [Second Only]
M[JS],M[JS]
13,13
i27-11LNCLNC
Bear Double Hop Kick Combo [Third Only]
M[JS],M[JS],M
13,13,22
i47-15KNDKND
Bear Double Hop Kick Combo [Third Only] > Hunting
[or ]
M[JS],M[JS],M,Sp
13,13,22
i47-15KNDKND
Kuma Hell Axle [1]
M[JS]
20
i29-6KNDKND
Kuma Hell Axle
on hit or block
M[JS],M[JS]
20,17
i29+7KNDKND
Big Bear Attack
M[JS]
24
i18-4+3+3
Big Bear Attack > Hunting
[or ]
M[JS],Sp[CS]
28
i18-3+4+4
Bear Skip
L[JS]
25
i31-17cKNDKND
Bear Skip > cancel Hunting
[or ]
Sp[CS]
-
 ---
Pancake Press
M[JS],Sp[CS]
21
i34+10cKNDKND

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Demon Uppercut
M
23
i19-19LNCLNC
Falling Bear > Hunting
M[JS],Sp[CS]
30(9)
i37+8LNCLNC
Falling Bear > Bear Roll
M[JS],Sp
30(9)
i37+5LNCLNC
Anger Hook
H
26(10)
i15-5KNDScr
Grizzly Claw
M
15
i18-8+3+3
Grizzly Claws [HE]
[Heat Engager]
M,M
15,25
i18-10+9+9HA
Grizzly Claws
M,M
15,25
i18-10KNDKND
Grizzly Claw Smash
M,L
15,22(6)
i18-18cLNCLNC
Leaping Side kick
M[JS]
30(9)
i22+7KNDKND
Rabid Bear [HE]
[Heat Engager]
M[JS]
30(9)
i20+3+9+9HA
Rabid Bear
M[JS]
30(9)
i20+3QBCQBC
Rabid Bear > Hunting
[or ]
M[JS],Sp[CS]
30(9)
i20+3QBCQBC

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Killing Uppercut
While rising
M
13
i13-12+3+7
Killing Claws
While rising
M,M
13,20
i13-13+6
(+20g)
+18cgTR
Killing Claws > Hunting
While rising [or ]
M,M,Sp[CS]
13,20
i13-13+6
(+20g)
+18cgTR
Killing Claws [Me]
While rising hold
M,M
13,28(11)
i13-12+18cgKNDTR
Killing Claws [Me] > Hunting
While rising hold [or ]
M,M,Sp[CS]
13,28(11)
i13-12+18cgKNDTR
Fresh Killing Claws
While rising hold [Max]
M,M
13,38(15)
i13+3KNDKNDTR
Fresh Killing Claws > Hunting
While rising hold [Max] [or ]
M,M,Sp[CS]
13,38(15)
i13+3KNDKNDTR
Mad Angler
While rising
M
20
i15-12LNCLNC
Spinning Bear Kick
While rising
M
21
i18-9KNDKNDHM
Paw Smash
While rising
M
20
i11-6+5+5
High Jinks
While rising
M
20,3
i22-28LNCLNCTR

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Watch Your Feet
While crouching
L[CS]
12
i19-8c+2c+2c
Right Low Jab
While crouching [or ]
L-Sp[CS]
8
i11-4+7+7
Left Spin Low Kick
While crouching
L[CS]
12
i20-17c-6-6
Right Low Kick
While crouching
L[CS]
10
i16-15c-4-4
Bear Roll
While crouching
Sp
-
 ---
Bear Roll [HS]
While crouching [Heat Status]
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
While crouching [or ] [Heat Status]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Hunting
While crouching
Sp[CS]
-
 ---

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Salmon Swipe
During sidestep
M
23(9)
i22-3+6c+6c
Salmon Swipe > Hunting
During sidestep [or ]
M,Sp[CS]
23(9)
i22+3+12c+12c

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Bear Backstroke > Hunting
While down and facing up
M,Sp[CS]
15
i17-2+6+6
Get Up Punch > Bear Sit
While down and facing up
M,Sp[CS]
21
i29+18gKNDKND
Bear Butterfly > Hunting
While down and facing down
L,Sp[CS]
10
i14-12c+6+6
Hunting
While down and facing down
Sp[CS]
-
 ---
Bear Roll
While down and facing down
Sp
-
 ---
Bear Roll [HS]
While down and facing down [Heat Status]
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
While down and facing down [or ] [Heat Status]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Dance With Me [Opponent Down]
While opponent is down
[Down Attack]L,Low[UB]
16,48
i55
Dance With Me [Opponent Standing]
While opponent is down
[Down Attack]L,Low[UB]
20,60
i55
Dance With Me > cancel BT
While opponent is down
Sp
-
---
You're Welcome
Sp
-
 ---
Ki Charge
Sp
-
---
Wall climbing reversal attack [Punch]
With your back against the wall
M[JS]
21
i39+4cLNCLNC

Hunting

Name/CommandHit Range/DamageStartBloHitCouNote
Hunting
, etc.
Sp[CS]
-
 ---
Honeycomb Spike [1]
During Hunting
M
10
i12-13+5+12
Honeycomb Spike
During Hunting
M,M
10,23
i12-13+6c+13c
Honeycomb SpikeMe]
During Hunting hold
M,M
10,23(9)
i12-12+13cLNC
Fresh Honeycomb Spike
During Hunting hold [Max]
M,M
10,30(12)
i12+3LNCLNC
Bear Claw
During Hunting
L[CS],Sp[CS]
16
i21-15c+21g+21g
Bear Claw > Hunting
During Hunting [or ]
L[CS],Sp[CS]
16
i21-15c+21g+21g
Bear Fling
During Hunting
M[CS]
24,3
i19-15LNCLNCTR
Bear Tackle [HE]
During Hunting [Heat Engager]
M[PC]
21
i20-14+9+9HA
PC
Bear Tackle
During Hunting
M[PC]
21
i20-14KNDKNDPC
Bear Tackle [PU] [HE]
During Hunting [opponent absorb attack] [Heat Engager]
M[PC]
21(8)
i25-5+9+9HA
PC
Bear Tackle [PU]
During Hunting [opponent absorb attack]
M[PC]
21(8)
i25-5KNDKNDPC
Swing Swung
During Hunting
High[Th]
30
i26-ThThER
Hunting Hip Smash > Bear Sit
During Hunting [or ]
L[JS],Sp[CS]
25
i16-11cKNDKND
Hornet Buster
During Hunting
M
23(9)
i25-7KNDKNDHM
Big Tree
During Hunting
M
20
i15-17LNCLNCTR
Frolicking Bear > Hunting
During Hunting
M[JS],Sp[CS]
22
i16-3+4TR
Break'n [1]
During Hunting
L[CS]
16
i26-20c+3+7
Break'n [1] > Hunting
During Hunting [or ]
L[CS],Sp[CS]
16
i26-20c+3+7
Break'n
During Hunting
L[CS],L[CS]
16,23
i26-29cKNDKND
Hunting to Roll Over
During Hunting [or ]
Sp
-
 ---
Hunting to Play Dead
During Hunting
Sp
-
 ---
Hunting > crouching to cancel
During Hunting
Sp
-
 ---
Hunting > Standing State
During Hunting [or or ]
Sp
-
 ---
Move Forward
During Hunting
Sp[Low Parry]
-
i1---
Bear Roll
During Hunting
Sp
-
 ---
Bear Roll [HS]
During Hunting [Heat Status]
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Hunting [or ] [Heat Status]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Move Back
During Hunting
Sp[CS]
-
 ---
Backward Roll
During Hunting
Sp
-
 ---
Backward Roll > Hunting
During Hunting [or ]
Sp,Sp[CS]
-
 ---

Bear Sit

Name/CommandHit Range/DamageStartBloHitCouNote
Bear Sit
, etc.
Sp
-
 ---
Trout Sweep
During Bear Sit
L[CS]
15
i21-12c+4+9
Double Trout Sweep
During Bear Sit
L[CS],L[CS]
15,14
i21-12c+6+6
Trout Smash
During Bear Sit
M
18
i19-12TRTRTR
Rebound
During Bear Sit
M[JS],Sp
20
i25-12KNDKND
Rebound > Bear Roll
During Bear Sit
M[JS],Sp
20
i25-10KNDKND
Bear Roll
During Bear Sit
Sp
-
 ---
Bear Roll [HS]
During Bear Sit [Heat Status]
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Bear Sit [or ] [Heat Status]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Backward Roll
During Bear Sit
Sp
-
 ---
Backward Roll > Hunting
During Bear Sit [or ]
Sp[CS]
-
 ---

Bear Roll

Name/CommandHit Range/DamageStartBloHitCouNote
Bear Roll
While crouching , etc.
Sp
-
 ---
Bear Roll [HS]
While crouching [Heat Status]
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
While crouching [or ] [Heat Status]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Bear Shove
During Bear Roll
H
31
i46+4KNDKNDTR
Bear Shove [HS]
During Bear Roll [Heat Status]
H
31(6)
i46+13KNDKNDTR
Bear Backhand
During Bear Roll
M
21
i48-17LNCLNC
Bear Slide
During Bear Roll
L[CS]
20
i49-18cKNDKND
Bear Rolling Kick
During Bear Roll
M[JS]
20
i57+7KNDKND
Giant Roll
During Bear Roll
M-Sp
22,3
i41-30LNCLNC
Hunting
During Bear Roll [or ]
Sp[CS]
-
 ---

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available
M[PC]
12(2)
i16+1+2c+2cHA
PC
Demon Bear Breath [HE]
[Heat Engager]
M
25
i13-13+9+9HA
Demon Bear Breath [HS]
[Heat Status]
M
25(5)
i13-13+18cg+18cg
Demon Bear Breath [HD]
[Heat Status]
M
25(7)
i13+5KNDKNDHD
Bear X [HE]
[Heat Engager]
HM
10,20(4,8)
i18-8+9+9HA
HM
Bear X [HS]
[Heat Status]
HM
10,20(4,8)
i18-8KNDKNDHM
Bear X [HS] > Hunting
[or ] [Heat Status]
HM,Sp[CS]
10,20(4,8)
i18-8KNDKNDHM
Bear X [HD]
[Heat Status]
HM
10,20(4,10)
i18+5LNCLNCHD
HM
Grizzly Claws [HE]
[Heat Engager]
M,M
15,25
i18-10+9+9HA
Grizzly Claws [HS]
[Heat Status]
M,M
15,25(3,5)
i18-10KNDKND
Grizzly Claws [HD]
[Heat Status]
M,M
15,25(3,7)
i18+5LNCLNCHD
Rabid Bear [HE]
[Heat Engager]
M[JS]
30(9)
i20+3+9+9HA
Rabid Bear [HS]
[Heat Status]
M[JS]
30(9)
i20+3QBCQBC
Rabid Bear [HS] > Hunting
[or ] [Heat Status]
M[JS],Sp[CS]
30(9)
i20+3QBCQBC
Rabid Bear [HD]
[Heat Status]
M[JS]
30(11)
i20+5LNCLNCHD
Bear Tackle [HE]
During Hunting [Heat Engager]
M[PC]
21
i20-14+9+9HA
PC
Bear Tackle [HS]
During Hunting [Heat Status]
M[PC]
21(4)
i20-14KNDKNDPC
Bear Tackle [HD]
During Hunting [Heat Status]
M[PC]
21(6)
i20+5KNDKNDHD
PC
Bear Tackle [PU] [HE]
During Hunting [opponent absorb attack] [Heat Engager]
M[PC]
21(8)
i25-5+9+9HA
PC
Bear Tackle [PU] [HS]
During Heat and Hunting [opponent absorb attack] [Heat Status]
M[PC]
21(8)
i25-5KNDKNDPC
Bear Tackle [PU] [HD]
During Heat and Hunting [opponent absorb attack] [Heat Status]
M[PC]
21(10)
i25-5KNDKNDHD
PC
Bear Roll [HS]
During Heat, while crouching
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Heat, while crouching [or ]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Bear Roll [HS]
During Heat, while down and facing down
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Heat, while down and facing down [or ]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Bear Roll [HS]
During Heat and Hunting
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Heat and Hunting [or ]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Bear Roll [HS]
During Heat and Bear Sit
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Heat and Bear Sit [or ]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Bear Shove [HS]
During Heat and Bear Roll
H
31(6)
i46+13KNDKNDTR
So Shoe Me [Panda Style]
During Heat [or ]
High[Th]
10
i15-+12+12
Panda Shooting Star > Bear Sit
During Heat
M[JS]*3,Sp
13,14,13(2,4,5)
i16+12gKNDKND
Panda Super Attack
During Heat [or during Hunting ]
MM[JS],HTh
22,28(1,8)
i15+9HThHTh
Panda Super Attack [Second]
During Heat
MM[JS]
40(8)
i61+9KNDKND
Panda Super Attack [Second] > Bear Roll
During Heat
MM[JS],Sp
40(8)
i61+8KNDKND
Panda Super Attack [Second] > Hunting
During Heat
MM[JS],Sp[CS]
40(8)
i61+13gKNDKND

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Close Call! Panda Storming Flower
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Bear's Bite
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, no swap if throw successful
Bear Hug
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, no swap, no swap if throw successful
Bear Slam
Approach opponent from left side [or ]
High[Th]
50
i12Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 90 degrees clockwise when throw is successful, floor destruction possible
Choke Slam
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, no swap if throw successful
Swing Swung
Approach opponent from behind [or ]
High[Th]
70
i12Cannot throw escape, homing attack, and will not be swapped if the throw is successful
Headbutt
Approach opponent
High[Th]
35
i12Throw escape 1+2, ±0F after throw escape, rotates 160 degrees counterclockwise, does not swap if throw is successful, deals 14 damage when hitting a wall, wall strong, wall destruction possible, wall combo possible
Rock'n Roll Circus
Approach opponent
High[Th]
50
i11Throw escape 1+2, ±0F after throw escape, rotates 147 degrees clockwise, swaps positions if throw is successful, deals 60 damage and 2 damage to the bear when hitting a wall
Bear Toss
During Hunting
High[Th]
30
i26Cannot throw escape, erases opponent's recovery gauge, does not switch places if throw is successful, floor destruction possible
So Shoe Me [Panda Style]
During Heat [or ]
High[Th]
10
i15Cannot throw escape, partially uses remaining Heat time, swaps if throw is successful, +12F advantage

Attack Reversal

Name/CommandHit Range/DamageStartNote
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible
Low Parry
Time with opponent low attack during Hunting
Parry[Low]
-
i1Has low parry effect, party reception from 1F, always low parrying during F, starts Tornado when parrying is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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