Tekken8 Panda Frame Data Season2
Notes
A complete frame data guide for Panda in TEKKEN 8! Includes startup, on block, and on hit frame info — all in an easy-to-read format for players of all levels.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Hunting / Bear Sit / Bear Roll / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| So Shoe Me [Panda Style] During Heat ![]() [or ![]() ] | High[Th] 10 | i15 | - | +12 | +12 | |
| Hornet Buster During Hunting ![]() ![]() | M 23(9) | i25 | -7 | KND | KND | HM |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Grizzly Claws [HE]![]() ![]() ![]() ![]() [Heat Engager] | M,M 15,25 | i18 | -10 | +9 | +9 | HA |
| Bear Tackle [HE] During Hunting [Heat Engager] | M[PC] 21 | i20 | -14 | +9 | +9 | HA PC |
| Bear Tackle [PU] [HE] During Hunting [opponent absorb attack] [Heat Engager] | M[PC] 21(8) | i25 | -5 | +9 | +9 | HA PC |
Hip Smash [Clean Hit]![]() ![]() | M 27 | i14 | -15 | KND | KND | |
| Salmon Swipe > Hunting During sidestep ![]() [or ] | M,Sp[CS] 23(9) | i22 | +3 | +12c | +12c |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jab![]() | H 5 | i10 | +1 | +8 | +8 | |
G-Clef Cannon [2]![]() ![]() | H,M 5,8 | i10 | -15 | -4c | -4c | |
G-Clef Cannon![]() ![]() ![]() | H,M,M 5,8,14 | i10 | -16 | TR | TR | TR |
Angry Lumberjack![]() ![]() | H,H 5,25(10) | i10 | -5 | KND | KND | |
Right Jab![]() | H 10 | i10 | -1 | +6 | +9 | |
Jab Elbow![]() ![]() | H,M 10,11 | i10 | -3 | +2 | +2 | |
Bear Combo Middle![]() ![]() ![]() | H,M,M 10,11,22 | i10 | -14 | LNC | LNC | |
Bear Combo Low![]() ![]() ![]() | H,M,L 10,11,13 | i10 | -13c | -2 | -2 | |
Bear Front Kick![]() | H 25 | i18 | -5 | KND | KND | |
High Kick![]() | H 20 | i14 | -6 | +5 | KND | |
Demon Bear Breath [HE] [Heat Engager] | M 25 | i13 | -13 | +9 | +9 | HA |
Demon Bear Breath![]() | M 25 | i13 | -13 | +18cg | +18cg | |
Hunting![]() | Sp[CS] - | - | - | - |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Wild Lumberjack [1]![]() ![]() | H 11 | i12 | -13 | +3 | +3 | |
Wild Lumberjack![]() ![]() ![]() | H,H 11,20 | i12 | -5 | KND | KND | |
Bear Front Kick [St]![]() ![]() | H 30 | i20 | -5 | KND | KND | |
High Kick [St]![]() ![]() | H 22 | i15 | -6 | +5 | KND | |
Bear Cross Cut Saw![]() ![]() | M 16 | i18 | -15 | LNC | LNC | |
Bear Claw Cross![]() ![]() ![]() | M,M 16,20 | i18 | -14 | TR | TR | TR |
Shape-Up Kick![]() ![]() | L[CS] 20 | i28 | -23c | KND | KND | |
Shape-Up Hip![]() ![]() ![]() | L[CS],M[CS] 20,30 | i28 | -16 | KND | KND |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Step In Upper![]() ![]() | M 6 | i15 | -6 | +2 | +2 | |
Grizzly Rampage [2]![]() ![]() ![]() | M,M 6,9 | i15 | -11 | -2 | -2 | |
Grizzly Rampage![]() ![]() ![]() ![]() | M,M,M 6,9,20 | i15 | -14c | KND | KND | |
Kuma Musou [1]![]() ![]() | M 10 | i15 | -9 | +2 | +2 | |
Kuma Musou![]() ![]() ![]() | M,M 10,12 | i15 | -16 | LNC | LNC | |
Side Kick![]() ![]() | M 13 | i16 | -9 | +2 | +2 | |
Honey Trap![]() ![]() ![]() | M,H 13,24(9) | i16 | -5 | KND | KND | |
Front Kick![]() ![]() | M 15 | i12 | -4 | +7 | +7 |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Low Jab![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
Right Low Jab![]() ![]() | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
Left Spin Low Kick![]() ![]() | L[CS] 12 | i20 | -17c | -6 | -6 | |
Right Low Kick![]() ![]() | L[CS] 10 | i16 | -15c | -4 | -4 | |
Hip Smash [Clean Hit]![]() ![]() | M 27 | i14 | -15 | KND | KND | |
Hip Smash![]() ![]() | M 23 | i14 | -15 | KND | KND | |
Bear Sit![]() [or ![]() or ![]() ] | Sp[JS][CS] - | - | - | - |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Wild Slap![]() ![]() | H 11 | i14 | -10 | +4 | +9 | |
Double Wild Slap![]() ![]() ![]() | H,M 11,20 | i14 | -13 | +4 | +13c | |
Double Wild Slap > Hunting![]() ![]() ![]() [or ] | H,M,Sp[CS] 11,20 | i14 | -13 | +4 | +13c | |
Double Wild Slap [Me]![]() ![]() hold | H,M 11,20(8) | i14 | -12 | +13c | LNC | |
Double Wild Slap [Me] > Hunting![]() ![]() hold [or ] | H,M,Sp[CS] 11,20(8) | i14 | -12 | +13c | LNC | |
Fresh Wild Slap![]() ![]() hold [Max] | H,M 11,30(12) | i14 | +3 | LNC | LNC | |
Fresh Wild Slap > Hunting![]() ![]() hold [Max] [or ] | H,M,Sp[CS] 11,30(12) | i14 | +3 | KND | KND | |
Bear Lariat![]() ![]() | L[CS] 10 | i18 | -15c | -1 | -1 | |
Bear Lariat > Hunting![]() ![]() [or ] | L[CS],Sp[CS] 10 | i18 | -17c | -3 | -3 | |
Bear Pump in Pedal![]() ![]() | L 12 | i18 | -12c | +1 | +1 | |
Spinning Kuma![]() ![]() | L[CS] 20 | i21 | -23c | +6c | TR | |
Drum Roll [1]![]() ![]() | MM 4,4 | i14 | -9 | +2 | +2 | |
Drum Roll [2]![]() ![]() ![]() | MM*2 4,4,4,4 | i14 | -11 | ±0 | +10 | |
Drum Roll![]() ![]() ![]() ![]() | MM*2,M 4,4,4,4,18 | i14 | -15 | KND | KND | |
Salmon Hunter![]() ![]() | L 30 | i32 | -12c | KND | KND | |
Salmon Hunter [Me]![]() hold | L 40(12) | i45 | -12c | KND | KND | |
Fresh Salmon Hunter![]() hold [Max] | L 60(18) | i60 | -4c | KND | KND |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Bear Slash![]() ![]() | M[PC] 24(9) | i22 | -13 | KND | KND | PC |
Bear Slash > Hunting![]() ![]() [or ] | M[PC],Sp[CS] 24(9) | i22 | -13 | KND | KND | PC |
Bear Slash [PU]![]() [opponent absorb attack] | M[PC] 24(12) | i22 | -3 | KND | KND | PC |
Bear Slash [PU] > Hunting![]() ![]() [or ] [opponent absorb attack] | M[PC] 24(12) | i22 | -3 | KND | KND | PC |
Howling Bear [1]![]() ![]() | M 12 | i15 | -9 | +2 | +2 | |
Howling Bear [2]![]() ![]() ![]() | M,H 12,14 | i15 | -3 | +8 | +8 | |
Howling Bear [2] > Hunting![]() ![]() ![]() [or ] | M,H,Sp[CS] 12,14 | i15 | -4 | +7 | +7 | |
Howling Bear [2] > Bear Roll![]() ![]() ![]() ![]() | M,H,Sp 12,14 | i15 | -14 | -3 | -3 | |
Howling Bear![]() ![]() ![]() ![]() | M,H,M 12,14,20 | i15 | -11 | KND | KND | |
Salmon Massacre [2]![]() ![]() ![]() | M,M 12,15 | i15 | -10 | +6 | +6 | |
Salmon Massacre![]() ![]() ![]() ![]() | M,M,M 12,15,25 | i15 | -15 | KND | KND | TR |
Bear X [HE]![]() [Heat Engager] | HM 10,20(4,8) | i18 | -8 | +9 | +9 | HA HM |
Bear X![]() ![]() | HM 10,20(4,8) | i18 | -8 | KND | KND | HM |
Bear X > Hunting![]() ![]() [or ] | HM,Sp[CS] 10,20(4,8) | i18 | -8 | KND | KND | HM |
High Jinks![]() ![]() | M 20,3 | i22 | -28 | LNC | LNC | TR |
Deadly Claw![]() ![]() | Mid[UB] 25 | i60 | - | KND | KND | |
Deadly Claw > Hunting![]() ![]() [or ] | Mid[UB],Sp[CS] 25 | i60 | - | LNC | LNC | |
Rolling Bear![]() ![]() ![]() ![]() | M-Sp 40,3 | i55 | -39 | LNC | LNC |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Hornet Sweep![]() ![]() | M[JS] 20(8) | i26 | -6 | LNC | LNC | |
Hornet Sweep![]() [or ![]() ] | M[JS] 18(7) | i26 | -6 | +4 | +4 | |
Ultra Kuma![]() [or ![]() or ![]() ] | M 20 | i28 | -6 | KND | Scr | HM |
Bear Double Hop Kick Combo [1]![]() [or ![]() or ![]() ] | M[JS] 13 | i16 | -13 | LNC | LNC | |
Bear Double Hop Kick Combo [2]![]() ![]() ![]() | M[JS],M[JS] 13,9 | i16 | -11 | KND | KND | |
Bear Double Hop Kick Combo > Hunting![]() ![]() ![]() ![]() [or ] | M[JS],M[JS],M,Sp[CS] 13,9,11 | i16 | -13 | KND | KND | |
Bear Double Hop Kick Combo [Second Only]![]() ![]() ![]() | M[JS],M[JS] 13,13 | i27 | -11 | LNC | LNC | |
Bear Double Hop Kick Combo [Third Only]![]() ![]() ![]() ![]() | M[JS],M[JS],M 13,13,22 | i47 | -15 | KND | KND | |
Bear Double Hop Kick Combo [Third Only] > Hunting![]() ![]() ![]() ![]() [or ] | M[JS],M[JS],M,Sp 13,13,22 | i47 | -15 | KND | KND | |
Kuma Hell Axle [1]![]() ![]() | M[JS] 20 | i29 | -6 | KND | KND | |
Kuma Hell Axle![]() on hit or block ![]() | M[JS],M[JS] 20,17 | i29 | +7 | KND | KND | |
Big Bear Attack![]() ![]() | M[JS] 24 | i18 | -4 | +3 | +3 | |
Big Bear Attack > Hunting![]() ![]() [or ] | M[JS],Sp[CS] 28 | i18 | -3 | +4 | +4 | |
Bear Skip![]() ![]() | L[JS] 25 | i31 | -17c | KND | KND | |
Bear Skip > cancel Hunting![]() ![]() [or ] | Sp[CS] - | - | - | - | ||
Pancake Press![]() ![]() | M[JS],Sp[CS] 21 | i34 | +10c | KND | KND |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Demon Uppercut![]() ![]() ![]() | M 23 | i19 | -19 | LNC | LNC | |
Falling Bear > Hunting![]() ![]() ![]() | M[JS],Sp[CS] 30(9) | i37 | +8 | LNC | LNC | |
Falling Bear > Bear Roll![]() ![]() ![]() ![]() | M[JS],Sp 30(9) | i37 | +5 | LNC | LNC | |
Anger Hook![]() ![]() ![]() | H 26(10) | i15 | -5 | KND | Scr | |
Grizzly Claw![]() ![]() ![]() ![]() | M 15 | i18 | -8 | +3 | +3 | |
Grizzly Claws [HE]![]() ![]() ![]() ![]() [Heat Engager] | M,M 15,25 | i18 | -10 | +9 | +9 | HA |
Grizzly Claws![]() ![]() ![]() ![]() ![]() | M,M 15,25 | i18 | -10 | KND | KND | |
Grizzly Claw Smash![]() ![]() ![]() ![]() ![]() | M,L 15,22(6) | i18 | -18c | LNC | LNC | |
Leaping Side kick![]() ![]() ![]() ![]() | M[JS] 30(9) | i22 | +7 | KND | KND | |
Rabid Bear [HE]![]() ![]() ![]() [Heat Engager] | M[JS] 30(9) | i20 | +3 | +9 | +9 | HA |
Rabid Bear![]() ![]() ![]() ![]() | M[JS] 30(9) | i20 | +3 | QBC | QBC | |
Rabid Bear > Hunting![]() ![]() ![]() ![]() [or ] | M[JS],Sp[CS] 30(9) | i20 | +3 | QBC | QBC |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Killing Uppercut While rising ![]() | M 13 | i13 | -12 | +3 | +7 | |
| Killing Claws While rising ![]() ![]() | M,M 13,20 | i13 | -13 | +6 (+20g) | +18cg | TR |
| Killing Claws > Hunting While rising ![]() ![]() [or ] | M,M,Sp[CS] 13,20 | i13 | -13 | +6 (+20g) | +18cg | TR |
| Killing Claws [Me] While rising ![]() hold | M,M 13,28(11) | i13 | -12 | +18cg | KND | TR |
| Killing Claws [Me] > Hunting While rising ![]() hold [or ] | M,M,Sp[CS] 13,28(11) | i13 | -12 | +18cg | KND | TR |
| Fresh Killing Claws While rising ![]() hold [Max] | M,M 13,38(15) | i13 | +3 | KND | KND | TR |
| Fresh Killing Claws > Hunting While rising ![]() hold [Max] [or ] | M,M,Sp[CS] 13,38(15) | i13 | +3 | KND | KND | TR |
| Mad Angler While rising ![]() | M 20 | i15 | -12 | LNC | LNC | |
| Spinning Bear Kick While rising ![]() | M 21 | i18 | -9 | KND | KND | HM |
| Paw Smash While rising ![]() | M 20 | i11 | -6 | +5 | +5 | |
| High Jinks While rising ![]() | M 20,3 | i22 | -28 | LNC | LNC | TR |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Watch Your Feet While crouching ![]() | L[CS] 12 | i19 | -8c | +2c | +2c | |
| Right Low Jab While crouching ![]() [or ![]() ] | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Left Spin Low Kick While crouching ![]() | L[CS] 12 | i20 | -17c | -6 | -6 | |
| Right Low Kick While crouching ![]() | L[CS] 10 | i16 | -15c | -4 | -4 | |
| Bear Roll While crouching ![]() | Sp - | - | - | - | ||
| Bear Roll [HS] While crouching [Heat Status] | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting While crouching ![]() [or ] [Heat Status] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Hunting While crouching ![]() | Sp[CS] - | - | - | - |
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Salmon Swipe During sidestep ![]() | M 23(9) | i22 | -3 | +6c | +6c | |
| Salmon Swipe > Hunting During sidestep ![]() [or ] | M,Sp[CS] 23(9) | i22 | +3 | +12c | +12c |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Left Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Right Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Right Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Left Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Twist Right Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Bear Backstroke > Hunting While down and facing up ![]() | M,Sp[CS] 15 | i17 | -2 | +6 | +6 | |
| Get Up Punch > Bear Sit While down and facing up ![]() ![]() | M,Sp[CS] 21 | i29 | +18g | KND | KND | |
| Bear Butterfly > Hunting While down and facing down ![]() | L,Sp[CS] 10 | i14 | -12c | +6 | +6 | |
| Hunting While down and facing down ![]() | Sp[CS] - | - | - | - | ||
| Bear Roll While down and facing down ![]() | Sp - | - | - | - | ||
| Bear Roll [HS] While down and facing down [Heat Status] | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting While down and facing down ![]() [or ] [Heat Status] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Dance With Me [Opponent Down] While opponent is down ![]() ![]() | [Down Attack]L,Low[UB] 16,48 | i55 | ||||
| Dance With Me [Opponent Standing] While opponent is down ![]() ![]() | [Down Attack]L,Low[UB] 20,60 | i55 | ||||
| Dance With Me > cancel BT While opponent is down ![]() ![]() ![]() | Sp - | - | - | - | ||
You're Welcome![]() | Sp - | - | - | - | ||
Ki Charge![]() | Sp - | - | - | - | ||
| Wall climbing reversal attack [Punch] With your back against the wall ![]() ![]() ![]() | M[JS] 21 | i39 | +4c | LNC | LNC |
Hunting
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Hunting , etc. | Sp[CS] - | - | - | - | ||
| Honeycomb Spike [1] During Hunting ![]() | M 10 | i12 | -13 | +5 | +12 | |
| Honeycomb Spike During Hunting ![]() ![]() | M,M 10,23 | i12 | -13 | +6c | +13c | |
| Honeycomb SpikeMe] During Hunting ![]() hold | M,M 10,23(9) | i12 | -12 | +13c | LNC | |
| Fresh Honeycomb Spike During Hunting ![]() hold [Max] | M,M 10,30(12) | i12 | +3 | LNC | LNC | |
| Bear Claw During Hunting ![]() | L[CS],Sp[CS] 16 | i21 | -15c | +21g | +21g | |
| Bear Claw > Hunting During Hunting ![]() [or ] | L[CS],Sp[CS] 16 | i21 | -15c | +21g | +21g | |
| Bear Fling During Hunting ![]() | M[CS] 24,3 | i19 | -15 | LNC | LNC | TR |
| Bear Tackle [HE] During Hunting [Heat Engager] | M[PC] 21 | i20 | -14 | +9 | +9 | HA PC |
| Bear Tackle During Hunting ![]() | M[PC] 21 | i20 | -14 | KND | KND | PC |
| Bear Tackle [PU] [HE] During Hunting [opponent absorb attack] [Heat Engager] | M[PC] 21(8) | i25 | -5 | +9 | +9 | HA PC |
| Bear Tackle [PU] During Hunting [opponent absorb attack] | M[PC] 21(8) | i25 | -5 | KND | KND | PC |
| Swing Swung During Hunting ![]() ![]() | High[Th] 30 | i26 | - | Th | Th | ER |
| Hunting Hip Smash > Bear Sit During Hunting ![]() [or ![]() ] | L[JS],Sp[CS] 25 | i16 | -11c | KND | KND | |
| Hornet Buster During Hunting ![]() ![]() | M 23(9) | i25 | -7 | KND | KND | HM |
| Big Tree During Hunting ![]() ![]() | M 20 | i15 | -17 | LNC | LNC | TR |
| Frolicking Bear > Hunting During Hunting ![]() ![]() | M[JS],Sp[CS] 22 | i16 | -3 | +4 | TR | |
| Break'n [1] During Hunting ![]() ![]() | L[CS] 16 | i26 | -20c | +3 | +7 | |
| Break'n [1] > Hunting During Hunting ![]() ![]() [or ] | L[CS],Sp[CS] 16 | i26 | -20c | +3 | +7 | |
| Break'n During Hunting ![]() ![]() ![]() | L[CS],L[CS] 16,23 | i26 | -29c | KND | KND | |
| Hunting to Roll Over During Hunting [or ] | Sp - | - | - | - | ||
| Hunting to Play Dead During Hunting ![]() ![]() | Sp - | - | - | - | ||
| Hunting > crouching to cancel During Hunting ![]() | Sp - | - | - | - | ||
| Hunting > Standing State During Hunting [or or ] | Sp - | - | - | - | ||
| Move Forward During Hunting ![]() | Sp[Low Parry] - | i1 | - | - | - | |
| Bear Roll During Hunting ![]() ![]() | Sp - | - | - | - | ||
| Bear Roll [HS] During Hunting ![]() [Heat Status] | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Hunting ![]() ![]() [or ] [Heat Status] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Move Back During Hunting ![]() | Sp[CS] - | - | - | - | ||
| Backward Roll During Hunting ![]() ![]() | Sp - | - | - | - | ||
| Backward Roll > Hunting During Hunting ![]() ![]() [or ] | Sp,Sp[CS] - | - | - | - |
Bear Sit
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Bear Sit![]() , etc. | Sp - | - | - | - | ||
| Trout Sweep During Bear Sit ![]() | L[CS] 15 | i21 | -12c | +4 | +9 | |
| Double Trout Sweep During Bear Sit ![]() ![]() | L[CS],L[CS] 15,14 | i21 | -12c | +6 | +6 | |
| Trout Smash During Bear Sit ![]() | M 18 | i19 | -12 | TR | TR | TR |
| Rebound During Bear Sit ![]() | M[JS],Sp 20 | i25 | -12 | KND | KND | |
| Rebound > Bear Roll During Bear Sit ![]() ![]() | M[JS],Sp 20 | i25 | -10 | KND | KND | |
| Bear Roll During Bear Sit ![]() | Sp - | - | - | - | ||
| Bear Roll [HS] During Bear Sit [Heat Status] | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Bear Sit ![]() [or ] [Heat Status] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Backward Roll During Bear Sit ![]() | Sp - | - | - | - | ||
| Backward Roll > Hunting During Bear Sit ![]() [or ] | Sp[CS] - | - | - | - |
Bear Roll
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Bear Roll While crouching , etc. | Sp - | - | - | - | ||
| Bear Roll [HS] While crouching [Heat Status] | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting While crouching ![]() [or ] [Heat Status] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Bear Shove During Bear Roll ![]() | H 31 | i46 | +4 | KND | KND | TR |
| Bear Shove [HS] During Bear Roll [Heat Status] | H 31(6) | i46 | +13 | KND | KND | TR |
| Bear Backhand During Bear Roll ![]() | M 21 | i48 | -17 | LNC | LNC | |
| Bear Slide During Bear Roll ![]() | L[CS] 20 | i49 | -18c | KND | KND | |
| Bear Rolling Kick During Bear Roll ![]() | M[JS] 20 | i57 | +7 | KND | KND | |
| Giant Roll During Bear Roll ![]() | M-Sp 22,3 | i41 | -30 | LNC | LNC | |
| Hunting During Bear Roll [or ] | Sp[CS] - | - | - | - |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available ![]() | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
Demon Bear Breath [HE] [Heat Engager] | M 25 | i13 | -13 | +9 | +9 | HA |
Demon Bear Breath [HS] [Heat Status] | M 25(5) | i13 | -13 | +18cg | +18cg | |
Demon Bear Breath [HD]![]() [Heat Status] | M 25(7) | i13 | +5 | KND | KND | HD |
Bear X [HE] [Heat Engager] | HM 10,20(4,8) | i18 | -8 | +9 | +9 | HA HM |
Bear X [HS]![]() [Heat Status] | HM 10,20(4,8) | i18 | -8 | KND | KND | HM |
Bear X [HS] > Hunting![]() ![]() [or ] [Heat Status] | HM,Sp[CS] 10,20(4,8) | i18 | -8 | KND | KND | HM |
Bear X [HD]![]() ![]() [Heat Status] | HM 10,20(4,10) | i18 | +5 | LNC | LNC | HD HM |
Grizzly Claws [HE]![]() ![]() ![]() ![]() [Heat Engager] | M,M 15,25 | i18 | -10 | +9 | +9 | HA |
Grizzly Claws [HS]![]() ![]() ![]() ![]() [Heat Status] | M,M 15,25(3,5) | i18 | -10 | KND | KND | |
Grizzly Claws [HD]![]() ![]() ![]() ![]() ![]() [Heat Status] | M,M 15,25(3,7) | i18 | +5 | LNC | LNC | HD |
Rabid Bear [HE]![]() ![]() ![]() [Heat Engager] | M[JS] 30(9) | i20 | +3 | +9 | +9 | HA |
Rabid Bear [HS]![]() ![]() ![]() [Heat Status] | M[JS] 30(9) | i20 | +3 | QBC | QBC | |
Rabid Bear [HS] > Hunting![]() ![]() ![]() ![]() [or ] [Heat Status] | M[JS],Sp[CS] 30(9) | i20 | +3 | QBC | QBC | |
Rabid Bear [HD]![]() ![]() ![]() ![]() [Heat Status] | M[JS] 30(11) | i20 | +5 | LNC | LNC | HD |
| Bear Tackle [HE] During Hunting [Heat Engager] | M[PC] 21 | i20 | -14 | +9 | +9 | HA PC |
| Bear Tackle [HS] During Hunting [Heat Status] | M[PC] 21(4) | i20 | -14 | KND | KND | PC |
| Bear Tackle [HD] During Hunting ![]() [Heat Status] | M[PC] 21(6) | i20 | +5 | KND | KND | HD PC |
| Bear Tackle [PU] [HE] During Hunting [opponent absorb attack] [Heat Engager] | M[PC] 21(8) | i25 | -5 | +9 | +9 | HA PC |
| Bear Tackle [PU] [HS] During Heat and Hunting [opponent absorb attack] [Heat Status] | M[PC] 21(8) | i25 | -5 | KND | KND | PC |
| Bear Tackle [PU] [HD] During Heat and Hunting ![]() [opponent absorb attack] [Heat Status] | M[PC] 21(10) | i25 | -5 | KND | KND | HD PC |
| Bear Roll [HS] During Heat, while crouching ![]() | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Heat, while crouching ![]() [or ] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Bear Roll [HS] During Heat, while down and facing down ![]() | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Heat, while down and facing down ![]() [or ] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Bear Roll [HS] During Heat and Hunting ![]() ![]() | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Heat and Hunting ![]() ![]() [or ] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Bear Roll [HS] During Heat and Bear Sit ![]() | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Heat and Bear Sit ![]() [or ] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Bear Shove [HS] During Heat and Bear Roll ![]() | H 31(6) | i46 | +13 | KND | KND | TR |
| So Shoe Me [Panda Style] During Heat ![]() [or ![]() ] | High[Th] 10 | i15 | - | +12 | +12 | |
| Panda Shooting Star > Bear Sit During Heat ![]() ![]() | M[JS]*3,Sp 13,14,13(2,4,5) | i16 | +12g | KND | KND | |
| Panda Super Attack During Heat [or during Hunting ] | MM[JS],HTh 22,28(1,8) | i15 | +9 | HTh | HTh | |
| Panda Super Attack [Second] During Heat ![]() | MM[JS] 40(8) | i61 | +9 | KND | KND | |
| Panda Super Attack [Second] > Bear Roll During Heat ![]() ![]() | MM[JS],Sp 40(8) | i61 | +8 | KND | KND | |
| Panda Super Attack [Second] > Hunting During Heat ![]() ![]() | MM[JS],Sp[CS] 40(8) | i61 | +13g | KND | KND |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Close Call! Panda Storming Flower During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Bear's Bite Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, no swap if throw successful |
| Bear Hug Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -6F after throw escape, no swap, no swap if throw successful |
| Bear Slam Approach opponent from left side [or ] | High[Th] 50 | i12 | Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 90 degrees clockwise when throw is successful, floor destruction possible |
| Choke Slam Approach opponent from right side [or ] | High[Th] 40 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, no swap if throw successful |
| Swing Swung Approach opponent from behind [or ] | High[Th] 70 | i12 | Cannot throw escape, homing attack, and will not be swapped if the throw is successful |
| Headbutt Approach opponent ![]() ![]() | High[Th] 35 | i12 | Throw escape 1+2, ±0F after throw escape, rotates 160 degrees counterclockwise, does not swap if throw is successful, deals 14 damage when hitting a wall, wall strong, wall destruction possible, wall combo possible |
| Rock'n Roll Circus Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() | High[Th] 50 | i11 | Throw escape 1+2, ±0F after throw escape, rotates 147 degrees clockwise, swaps positions if throw is successful, deals 60 damage and 2 damage to the bear when hitting a wall |
| Bear Toss During Hunting ![]() ![]() | High[Th] 30 | i26 | Cannot throw escape, erases opponent's recovery gauge, does not switch places if throw is successful, floor destruction possible |
| So Shoe Me [Panda Style] During Heat ![]() [or ![]() ] | High[Th] 10 | i15 | Cannot throw escape, partially uses remaining Heat time, swaps if throw is successful, +12F advantage |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
| Low Parry Time with opponent low attack during Hunting ![]() | Parry[Low] - | i1 | Has low parry effect, party reception from 1F, always low parrying during F, starts Tornado when parrying is successful, combo possible |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Sliding Dash While running [three steps or more] ![]() ![]() | L 17 | i14 | -40c | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |


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[Heat Engager]
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