Nina Frame Data Ver.2.08.00

Tekken8 Nina Williams Frame Data Season2


Notes
This is the full frame data list for Nina Williams in Tekken 8. Check startup, block advantage, hit advantage, and counter hit values for every move.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Impact Palm Bomb [HE]
[Heat Engager]
M,M
12,22
i14-14+9+9HA
Quick Kiss Shot
on hit or block
M,M-Sp*2
12,12,12(2,2)
i14-9KNDKND
Quick Kiss Shot [HS]
on hit or block [Heat Status]
M,M-Sp*4
12,12,12,8,12(2,4,4,3,4)
i14-6KNDKND
Spiral Kiss Shot
During sidestep on hit or block
M,M-Sp*2
22,8,8(3,3)
i19-9KNDKND
Spiral Kiss Shot [HS]
During sidestep on hit or block [Heat Status]
M,M-Sp*4
22,8*4(6,3*4)
i19-2KNDKND

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Left High Kick > Spiral Explosion > Spiral Kiss Shot
on hit or block
H,Sp,M,M-Sp*2
14,22,8*2(6,3*2)
i14-9KNDKND
Left High Kick > Spiral Explosion > Spiral Kiss Shot [HS]
on hit or block [Heat Status]
H,Sp,M,M-Sp*4
14,22,8*4(2,6,3*4)
i14-2KNDKND
Right High Kick > Spiral Explosion > Spiral Kiss Shot
on hit or block
H,Sp,M,M-Sp*2
15,22,8*2(6,3*2)
i11-9KNDKND
Right High Kick > Spiral Explosion > Spiral Kiss Shot [HS]
on hit or block [Heat Status]
H,Sp,M,M-Sp*4
15,22,8*4(4,6,3*4)
i11-2KNDKND
Ivory Cutter > Ducking Step
MM,Sp
4,20
i15-2+7c+10c
Vertical Slitter [1] > Ducking Step
L[CS],Sp
13
i20-8c+2+7
Sunset Strike > Ducking Step
H,Sp
20
i14+6KNDKND
Toe Smash > Spiral Explosion > Spiral Kiss Shot
While rising on hit or block
M,Sp,M,M-Sp*2
15,22,8*2(6,3*2)
i11-9KNDKND
Toe Smash > Spiral Explosion > Spiral Kiss Shot [HS]
While rising on hit or block [Heat Status]
M,Sp,M,M-Sp*4
15,22,8*4(3,6,3*4)
i11-2KNDKND
Spiral Bombshell Blast [HE]
During Ducking Step [Heat Engager]
M[JS]
30(9)
i20+4+9g+9gHA

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
Left Right Combo
H,H
5,10
i10-3+8+8
Left Right Combo > Sidestep
[or ]
H,H,Sp
5,10
i10±0+11+11
Biting Kiss Shot [3]
H,H,H
5,10,17
i10-3+2+2
Biting Kiss Shot
H,H,H,H*3
5,10,17,6*3(4*3)
i10-9QBCQBC
Biting Kiss Shot [HS]
[Heat Status]
H,H,H,H*5
5,10,17,6*3,10*2(1,3,5,3*3,5*2)
i10-2KNDKND
Bermuda Triangle
H,H,H
5,10,22
i10-6KNDLNC
Double Explosion
H,H,M
5,10,22
i10-14KNDKND
PK Combo
H,H
5,17
i10-4+1LNC
PK Combo > Assassin's Blade
H,H,M
5,17,21
i10-11+15gKND
Right Jab
H
10
i10+1+7+7
Right Jab > Spider Knee > Stomach Lock
H,M,HTh
10,15,10
i10-13HThHTh
Left High Kick
H
14
i14-16-5-5
Left High Kick > Spiral Explosion
H,Sp,M
14,22(6)
i14-8+3LNC
Left High Kick > Spiral Explosion > crouching cancel
H,Sp
14
i14-23-12-12
Left High Kick > Spiral Explosion > Spiral Kiss Shot
on hit or block
H,Sp,M,M-Sp*2
14,22,8*2(6,3*2)
i14-9KNDKND
Left High Kick > Spiral Explosion > Spiral Kiss Shot [HS]
on hit or block [Heat Status]
H,Sp,M,M-Sp*4
14,22,8*4(2,6,3*4)
i14-2KNDKND
Flash Kicks [2]
H,H
14,4
i14-14-3-3
Flash Kicks [3]
H,H,H
14,4,6
i14-14-3-3
Flash Kicks
H,H,H,H
14,4,6,20
i14-6KNDKND
Head Ringer
H,H
14,20
i14-6KNDKND
Right High Kick
H
15
i11-9+7+7a
Right High Kick > Spiral Explosion
H,Sp,M
15,22(6)
i11-8+3LNC
Right High Kick > Spiral Explosion > crouching to cancel
H,Sp
15
i11-24-13-13
Right High Kick > Spiral Explosion > Spiral Kiss Shot
on hit or block
H,Sp,M,M-Sp*2
15,22,8*2(6,3*2)
i11-9KNDKND
Right High Kick > Spiral Explosion > Spiral Kiss Shot [HS]
on hit or block [Heat Status]
H,Sp,M,M-Sp*4
15,22,8*4(4,6,3*4)
i11-2KNDKND
Easy Prey Kick Combo
H,M
15,20
i11-2c+5cLNC
High Kick > Deadly
H,H[JS]
15,21
i11-8+3+3
High Kick > Deadly Hunter
H,H[JS],L
15,21,20
i11-12c+4cLNC
High Kick > Deadly Assault
H,H[JS],MM[JS]
15,21,8,21
i11-6KNDKND
Ray Hands
MM
5,14
i16-3+8+8HM
Fatal Blow
M
20
i18-10+11g+11gHM
Fatal Blow > Ducking Step
M,Sp[CS]
20
i18-6+15g+15gHM
Ivory Cutter
MM
4,20
i15-5+4c+6c
Ivory Cutter > Ducking Step
MM,Sp
4,20
i15-2+7c+10c

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Swallowtail [1]
H
12
i13-3+8+8
Swallowtail [2]
H,M
12,12
i13-13-6a-6a
Swallowtail
H,M,M
12,12,20
i13-15KNDKNDTR
Mimosa Combo
H,M,H
12,12,22
i13-3KNDKND
Siren's Kiss
HH
10,20
i14+3KNDLNC
Aconite [1]
M[JS]
15
i21-5+5+5
Aconite [1] > Sidestep
[or ]
M[JS],Sp
15
i21+2+12+12
Aconite [HE]
[Heat Engager]
M[JS],H
15,22(6)
i21-9+9g+9gHA
Aconite
M[JS],H
15,22(6)
i21-9QBCQBC
Blonde Bomb
M[PC]
24
i17-14KNDKNDPC
Blonde Bomb [PU]
[opponent absorb attack]
M[PC]
24(9)
i17-8KNDKNDPC
Impact Palm Bomb [1]
M
12
i14-6+1+6
Impact Palm Bomb [HE]
[Heat Engager]
M,M
12,22
i14-14+9+9HA
Impact Palm Bomb
M,M
12,22
i14-14KNDKND
Quick Kiss Shot
on hit or block
M,M-Sp*2
12,12,12(2,2)
i14-9KNDKND
Quick Kiss Shot [HS]
on hit or block [Heat Status]
M,M-Sp*4
12,12,12,8,12(2,4,4,3,4)
i14-6KNDKND

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Uppercut
M
10
i13-1+5+5
Uppercut > Jab
M,H
10,10
i13-5+2+9
Uppercut > Jab > Ducking Step
M,H,Sp[CS]
10,10
i13±0+7+14
Uppercut > Jab > Sidestep
[or ]
M,H,Sp
10,10
i13-1+4+11
Uppercut > Jab > Blonde Bomb
M,H,M
10,10,22
i13-14KNDKND
Silent Uppercut
M
12
i15-7LNCLNC
Silent Uppercut [opponent crouching]
M
12
i15-+4aLNC
Left Middle Kick
M
13
i14-11±0+1
Dead Drop Combo [2]
M,H
13,10
i14-8+3+3
Dead Drop Combo [2] > cancel Side Step
[or ]
M,Sp
13
i14-19-8-7
Dead Drop Combo
M,H,M
13,10,20
i14-12cKNDLNC
Creeping Snake
M,H
13,9
i14+1+5+12
Creeping Snake > Ducking Step
M,H,Sp[CS]
13,9
i14-1+3+10
Creeping Snake > Sidestep
[or ]
M,H,Sp
13,9
i14±0+4+11
Creeping Snake > Sway
M,H,Sp
13,9
i14+8+12+19
Creeping Snake > Jab
M,H,H
13,9,6
i14-3+4+4
Creeping Snake > Left Right Combo
M,H,H,H
13,9,6,6
i14-10+1+1
Creeping Snake > Double Explosion
M,H,H,H,M
13,9,6,6,22
i14-14KNDKND
Creeping Snake
M,H,H,L[CS]
13,9,6,12
i14-13c-2-2
Creeping Snake > Geyser Cannon
M,H,M
13,9,21
i14-17LNCLNCTR
Creeping Snake > Right High Kick
M,H,H
13,9,22
i14-6KNDLNC
Bisection Combo
M,M
13,14
i14-10+2c+2c
Front Kick
M
15
i12-4+7+7
Wipe the Floor
L[CS]
20
i31-37cKNDLNC

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
[or ]
L-Sp[CS]
5
i10-5+6+6
Low Jab > Mid Kick
[or ]
L-Sp[CS],M
5,10
i10-11±0±0
Vertical Slitter [1]
L[CS]
13
i20-12c±0+5
Vertical Slitter [1] > Ducking Step
L[CS],Sp
13
i20-8c+2+7
Vertical Slitter
L[CS],M
13,20
i20-12KNDTRTR
Left Spin Low Kick
L[CS]
10
i16-17c-6-6
Left Spin Low Kick > Right Upper
L[CS],M
10,18
i16-11+12+12
Left Spin Low Kick > Right High Kick
L[CS],H
10,14
i16-8+1+1
Easy Prey
L[CS],H,M
10,14,20
i16-7KNDKND
Right Low Kick
L[CS]
6
i12-15c-4-4
Right Low Kick > Back Spin Chop
L[CS],H
6,10
i12±0+6+11
Right Low Kick > Back Spin Chop > cancel Side Step
[or ]
L[CS],Sp
6
i12-13-2-2

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Right Backhand Body Blow
M[CS]
17
i24-5+8
(+20g)
LNCHM
Stiletto Heel
L
17
i20-13c+4cKND
Slicer
L[CS][JS]
5
i16-9c+2+2
Geyser Cannon Combo
L[CS][JS],M
5,21
i16-13TRTRTR
Reverberation Palm Bomb [HE]
[Heat Engager]
HM
5,22
i11-14+9g+9gHA
Reverberation Palm Bomb
H,M
5,22
i11-14KNDKND
Geyser Cannon
M
21
i18-17LNCLNCTR

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Throat Slasher
H
10
i12-7+4+4
Throat Slasher > Glass Jaw
H,M
10,22
i12-12+7TRTR
Backhand
H
12
i12-14-3-3
DoubleBackhand
H,H
12,16
i12-6+5+5
Backhand Combo
H,H,H
12,16,20
i12-9+9LNCHM
Backhand Combo > cancel Side Step
[or ]
H,H,Sp
12,16
i12-10+1+1
Stinger Heel Kick Combo [1]
M
10
i18-6+6c+6c
Stinger Heel Kick Combo
M,H
10,17
i18-8+14cLNC
Spear Kick
H
15
i14-9+9+15
Shockwave Palm
MM
5,25
i16-4KNDKNDER
Kiss Shot Penetrator
[Heat Status]
MMH*4
5,20,5*4(3,6,2*4)
i16+2KNDKNDER
Out of Sight
H
16
i14-5+6+6
Out of Sight > Assassin Somersault Kick
H,M
16,20
i14-15KNDKNDTR
Out of Sight > Kiss Shot
H,H*3
16,6*3(4*3)
i14-9QBCQBC
Out of Sight > Kiss Shot [HS]
[Heat Status]
H,H*5
16,6*3,10*2(3,3*3,4*2)
i14-9KNDKND
Reverse Ivory Cutter
MM
4,14
i15-15LNCLNCTR

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Skull Splitter
[or ]
M[JS]
20
i26-5LNCLNC
Left Backhand Body Blow
M
15
i20-16LNCLNC
Binding Whip [1]
[or or ]
M
10
i18-10+1+1
Binding Whip
[or or ]
M,M
10,10
i18-13LNCLNC
Catapult Kick
M[JS]
18
i14-10KNDKND
Catapult Kick
M[JS]
18
i14-15KNDKND
Catapult Kick
M[JS]
15
i14-15-4-4
Jump High Kick
H[JS]
22
i18-9-1-1
Can Opener [2]
H[JS],L[CS]
22,10
i18-19c-8-8
Can Opener
H[JS],L[CS],H
22,10,14
i18-6+5+5
Can Opener > cancel Sidestep
[or ]
H[JS],L[CS],Sp
22,10
i18-5+6+6
Leaping Axe Kick
[or ]
M[JS]
21
i23±0c+5cLNC
Running Jump Kick > Heel Hold
M[JS],HTh
20,13
i23-23HThHTh
Running Jump Kick [Long-Range or Opponent crouching]
M[JS]
20
i24-23KNDKND
Left Spin Low Kick
L[CS]
15
i43-17c-6-6
Left Spin Low Kick > Right Upper
L[CS],M
15,18
i43-13+12+12
Left Spin Low Kick > Right High Kick
L[CS],H
15,14
i43-8+1+1
Easy Prey
L[CS],H,M
15,14,20
i43-7KNDKND

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Sunset Strike
H
20
i14-4KNDKND
Sunset Strike > Ducking Step
H,Sp
20
i14+6KNDKND
Bad Habit
M
24
i15-14+8LNC
Kneel Kick [Clean Hit]
M[JS]
30
i28+16g+9cKND
Kneel Kick [Clean Hit] > Side ukemi
ukemi button
M[JS],Sp
30
i28+9+2cLNC
Kneel Kick [Tip]
M[JS]
20
i28-10+9cKND
Kneel Kick [Tip] > Side ukemi
ukemi button
M[JS],Sp
20
i28-17+2cLNC
Bombshell Blast
M
26(5)
i22-5KNDKND
Bombshell Blast [St]
hold
M
32(9)
i33+8KNDKND
Power Charge
Mid[UB]
50
i65-LNCLNC
Power Charge > cancel
Sp
-
---
Electric Ray [1]
M[JS]
10
i20-8+1+1
Electric Ray
M[JS],M[JS]
10,20(6)
i20-4KNDKND
Stingray
M[JS],M
10,21
i20-13KNDKNDTR
Spiral Bombshell Blast [HE]
[Heat Engager]
M[JS]
30(9)
i20+4+9g+9gHA
Spiral Bombshell Blast
M[JS]
30(9)
i20+4KNDKND
Wipe the Floor
L[CS]
20
i22-37cKNDLNC

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Fluttering
While rising
M
17
i13-6+5+5
Diving Hornet
While rising
M,M
17,20
i13-3cKNDKND
Fluttering Kiss Shot
While rising
M,H*3
17,6*3(4*3)
i13-9QBCQBC
Fluttering Kiss Shot [HS]
While rising [Heat Status]
M,H*5
17,6*3,10*2(3,3*3,4*2)
i13-7KNDKND
Palm Uppercut
While rising
M
15
i15-13LNCLNC
Spider Knee > Stomach Lock
While rising
M,HTh
15,10
i13-13HThHTh
Toe Smash
While rising
M
15
i11-4+7+7
Toe Smash > Spiral Explosion
While rising
M,Sp,M
15,22(6)
i11-8+3LNC
Toe Smash > cancel Spiral Explosion crouching
While rising
M,Sp
15
i11-24-13-13
Toe Smash > Spiral Explosion > Spiral Kiss Shot
While rising on hit or block
M,Sp,M,M-Sp*2
15,22,8*2(6,3*2)
i11-9KNDKND
Toe Smash > Spiral Explosion > Spiral Kiss Shot [HS]
While rising on hit or block [Heat Status]
M,Sp,M,M-Sp*4
15,22,8*4(3,6,3*4)
i11-2KNDKND
Haematopus Kiss Shot [2]
While rising
M,H
15,23
i11-10KNDKND
Haematopus Kiss Shot
While rising
M,H,H*3
15,23,4,3,2(4*3)
i11-9KNDKND
Haematopus Kiss Shot [Third Only]
While rising
M,H,H*3
15,23,6,6,6(4*3)
i11-9QBCQBC
Haematopus Kiss Shot [HS]
While rising [Heat Status]
M,H,H*5
15,23,4,3,2,3,3(3,4,3*2,4*2)
i11-2KNDKND
Haematopus Kiss Shot [HS] [Third Only]
While rising [Heat Status]
M,H,H*5
15,23,6,6,6,10,10(3,4,3*2,4*2)
i11-2KNDKND
Blonde Bomb
While rising
M[PC]
24
i17-14KNDKNDPC
Blonde Bomb [PU]
While rising [opponent absorb attack]
M[PC]
24(9)
i17-8KNDKNDPC
Geyser Cannon
While rising
M
21
i18-17LNCLNCTR

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Low Jab > Mid Kick
While crouching
L-Sp[CS],M
5,10
i10-11±0±0
Right Low Jab
While crouching
L-Sp[CS]
8
i11-4+7+7
Left Spin Low Kick
While crouching
L[CS]
10
i16-17c-6-6
Left Spin Low Kick > Right Upper
While crouching
L[CS],M
10,18
i16-11+12+12
Left Spin Low Kick > Right High Kick
While crouching
L[CS],H
10,14
i16-8+1+1
Easy Prey
While crouching
L[CS],H,M
10,14,20
i16-7KNDKND
Right Low Kick
While crouching [or ]
L[CS]
6
i12-15c-4-4
Right Low Kick > Back Spin Chop
While crouching [or ]
L[CS],H
6,10
i12±0+6+11
Right Low Kick > Back Spin Chop > cancel Side Step
While crouching [or ]
L[CS],Sp
6
i12-13-2-2
Wipe the Floor
While crouching
L[CS]
20
i20-37cKNDLNC

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Snakeshot
During sidestep
M
15
i14-10+3+3
Snakeshot > Ducking Step
During sidestep
M,Sp[CS]
15
i14+10g+23g+23g
Snakeshot > Sway
During sidestep
M,Sp[CS]
15
i14+10g+23g+23g
Double Shot
During sidestep
M,M
15,15
i14-3+3+3
Lift Shot
During sidestep
M
15
i13-14LNCLNC
Heel Slicer
During sidestep
L[CS]
14
i20-14c+6c+6c
Tranquilizer
During sidestep
L[CS],H
14,22(6)
i20-7QBCQBCTR
Spiral Explosion
During sidestep
M
22(6)
i19-8+3LNC
Spiral Kiss Shot
During sidestep on hit or block
M,M-Sp*2
22,8,8(3,3)
i19-9KNDKND
Spiral Kiss Shot [HS]
During sidestep on hit or block [Heat Status]
M,M-Sp*4
22,8*4(6,3*4)
i19-2KNDKND

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-8+3+3
Biting Kiss Shot
Back facing opponent
H,H,H,H*3
15,10,17,6*3(4*3)
i8-9QBCQBC
Bermuda Triangle
Back facing opponent
H,H,H
15,10,22
i8-6KNDLNC
Double Explosion
Back facing opponent
H,H,M
15,10,22
i8-14KNDLNC
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Twisted Mind [Opponent Down]
While opponent is down
L[Down Attack]
24
i17-KNDKND
Twisted Mind [Opponent Standing]
While opponent is down
L[Down Attack]
30
i17-17c-8c-8c
Ki Charge
Sp
-
---
Back Handspring
Sp[JS]
-
 ---
Wall climbing reversal attack [Kick] > BT
With your back against the wall
M[JS],Sp
21
i35+1KNDKND

Ducking Step

Name/CommandHit Range/DamageStartBloHitCouNote
Ducking Step
Sp[CS]
-
 ---
Ducking Step > crouching to cancel
Sp[CS]
-
 ---
Hellbringer
During Ducking Step
H
19(5)
i14+1+3LNC
Shut Up [HE]
During Ducking Step [Heat Engager]
M
25
i16-8+9g+9gHA
Shut Up
During Ducking Step
M
25
i16-8KNDKND
Sideslip
During Ducking Step
L[CS]
17
i19-20c±0cLNC
Lapwing Kiss Shot [1]
During Ducking Step
M
15
i14-8+6a+6a
Lapwing Kiss Shot [2]
During Ducking Step
M,H
15,23
i14-10KNDKND
Lapwing Kiss Shot
During Ducking Step
M,H,H*3
15,23,4,3,2(4*3)
i14-9QBCQBC
Lapwing Kiss Shot [Third Only]
During Ducking Step
M,H,H*3
15,23,6,6,6(4*3)
i14-9QBCQBC
Lapwing Kiss Shot [HS]
During Ducking Step [Heat Status]
M,H,H*5
15,23,4,3,2,3,3(3,4,3*2,4*2)
i14-2KNDKND
Lapwing Kiss Shot [HS] [Third Only]
During Ducking Step [Heat Status]
M,H,H*5
15,23,6*3,10*2(3,4,3*2,4*2)
i14-2KNDKND
Spiral Bombshell Blast [HE]
During Ducking Step [Heat Engager]
M[JS]
30(9)
i20+4+9g+9gHA
Spiral Bombshell Blast
During Ducking Step
M[JS]
30(9)
i20+4KNDKND
Evil Mist
During Ducking Step
High[UB][CS]
10
i24-+36g+36g

Sway

Name/CommandHit Range/DamageStartBloHitCouNote
Sway
Sp[CS]
-
 ---
Ice Pick
During Sway
M
20
i19-12TRTRTR
Out of Sight
During Sway
H
16
i14-5+6+6
Out of Sight > Assassin Somersault Kick
During Sway
H,M
16,20
i14-15KNDKNDTR
Out of Sight > Kiss Shot
During Sway
H,H*3
16,6*3(4*3)
i14-9QBCQBC
Out of Sight > Kiss Shot [HS]
During Sway [Heat Status]
H,H*5
16,6*3,10*2(3,3*3,4*2)
i14-9KNDKND

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available
M[PC]
12(2)
i16+1+2c+2cHA
PC
Aconite [HE]
[Heat Engager]
M[JS],H
15,22(6)
i21-9+9g+9gHA
Aconite [HS]
During Heat [Heat Status]
M[JS],H
15,22(3,6)
i21-9QBCQBC
Aconite [HD]
During Heat [Heat Status]
M[JS],H
15,22(3,8)
i21+5LNCLNCHD
Impact Palm Bomb [HE]
[Heat Engager]
M,M
12,22
i14-14+9+9HA
Impact Palm Bomb [HS]
[Heat Status]
M,M
12,22(2,4)
i14-14KNDKND
Impact Palm Bomb [HD]
[Heat Status]
M,M
12,22(2,6)
i14+5KNDKNDHD
Reverberation Palm Bomb [HE]
[Heat Engager]
HM
5,22
i11-14+9g+9gHA
Reverberation Palm Bomb [HS]
[Heat Status]
H,M
5,22(1,4)
i11-14KNDKND
Reverberation Palm Bomb [HD]
[Heat Status]
H,M
5,22(1,6)
i11+5KNDKNDHD
Spiral Bombshell Blast [HE]
[Heat Engager]
M[JS]
30(9)
i20+4+9g+9gHA
Spiral Bombshell Blast [HS]
[Heat Status]
M[JS]
30(9)
i20+4KNDKND
Spiral Bombshell Blast [HD]
[Heat Status]
M[JS]
30(11)
i20+5LNCLNCHD
Shut Up [HE]
During Ducking Step [Heat Engager]
M
25
i16-8+9g+9gHA
Shut Up [HS]
During Ducking Step [Heat Status]
M
25(5)
i16-8KNDKND
Shut Up [HD]
During Ducking Step [Heat Status]
M
25(7)
i16+5LNCLNCHD
Biting Kiss Shot [HS]
During Heat
H,H,H,H*5
5,10,17,6*3,10*2(1,3,5,3*3,5*2)
i10-2KNDKND
Left High Kick > Spiral Explosion > Spiral Kiss Shot [HS]
During Heat on hit or block
H,Sp,M,M-Sp*4
14,22,8*4(2,6,3*4)
i14-2KNDKND
Right High Kick > Spiral Explosion > Spiral Kiss Shot [HS]
During Heat on hit or block
H,Sp,M,M-Sp*4
15,22,8*4(4,6,3*4)
i11-2KNDKND
Quick Kiss Shot [HS]
During Heat on hit or block
M,M-Sp*4
12,12,12,8,12(2,4,4,3,4)
i14-6KNDKND
Kiss Shot Penetrator
During Heat
MMH*4
5,20,5*4(3,6,2*4)
i16+2KNDKNDER
Out of Sight > Kiss Shot [HS]
During Heat
H,H*5
16,6*3,10*2(3,3*3,4*2)
i14-9KNDKND
Fluttering Kiss Shot [HS]
During Heat, while rising
M,H*5
17,6*3,10*2(3,3*3,4*2)
i13-7KNDKND
Toe Smash > Spiral Explosion > Spiral Kiss Shot [HS]
During Heat, while rising on hit or block
M,Sp,M,M-Sp*4
15,22,8*4(3,6,3*4)
i11-2KNDKND
Haematopus Kiss Shot [HS]
During Heat, while rising
M,H,H*5
15,23,4,3,2,3,3(3,4,3*2,4*2)
i11-2KNDKND
Haematopus Kiss Shot [HS] [Third Only]
During Heat, while rising
M,H,H*5
15,23,6,6,6,10,10(3,4,3*2,4*2)
i11-2KNDKND
Spiral Kiss Shot [HS]
During Heat and sidestep on hit or block
M,M-Sp*4
22,8*4(6,3*4)
i19-2KNDKND
Lapwing Kiss Shot [HS]
During Heat and Ducking Step
M,H,H*5
15,23,4,3,2,3,3(3,4,3*2,4*2)
i14-2KNDKND
Lapwing Kiss Shot [HS] [Third Only]
During Heat and Ducking Step
M,H,H*5
15,23,6*3,10*2(3,4,3*2,4*2)
i14-2KNDKND
Bullet Assassination
During Heat
M,HTh
52(4,1*4,2)
i16+5HThHTh
Bullet Assassination > Ducking Step
During Heat
M,Sp
52(4,1*4,2)
i16+7HThHTh
Bullet Assassination [Second]
During Heat
H*4
9,8,7,5(1*4)
i44+11KNDKND

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Death by Degrees
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Arm Grab Flip
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, rotate 30 degrees counterclockwise, rotate 160 degrees counterclockwise if throw is successful
Over the Back Toss
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, ±0F after throw escape, swap, Nina turns away, if throw is successful, swap, Nina turns away
Shoulder Through Buster
During Over the Back Toss
Follow-up Throw
25
i12Cannot throw escape, derived throw, swapped when throw is successful
Shoulder Through Buster [BS]
During Over the Back Toss
Follow-up Throw
30
i12Cannot throw escape, derived throw, swapped when throw is successful
Shoulder Through Arm Breaker
During Shoulder Through Buster
Follow-up Throw
5
i12Cannot throw escape, derived throw, erases opponent's recovery gauge, rotates 90 degrees counterclockwise when throw is successful
Shoulder Through Arm Breaker [BS]
During Shoulder Through Buster
Follow-up Throw
7
i12Cannot throw escape, derived throw, erases opponent's recovery gauge, rotates 90 degrees counterclockwise when throw is successful
Kneebar
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, erases opponent's recoverable health, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise when throw is successful
Hammer Throw
Approach opponent from right side [or ]
High[Th]
38
i12Throw escape 2, homing attack, -3F after throw escape, no swap, 180 degree rotation when throw is successful
Leaping Triangle Hold
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, erases opponent's recoverable healthm, homing attack, spins 180 degrees when thrown successfully
Elbow > Arm Grab Flip
Approach opponent
High[Th]
37
i11Throw escape 1, rotate 40 degrees counterclockwise, if throw successful rotate 120 degrees counterclockwise
Reverse Neck Breaker
Approach opponent
High[Th]
37
i11Throw escape 2, erases opponent's recoverable health, -2F after throw escape, rotates 45 degrees counterclockwise, rotates 90 degrees counterclockwise if throw is successful
Jumping Flip
Approach opponent
High[Th]
40
i12Throw escape 1+2, opponent can reduce damage with side ukemi, ±0F after throw escape, 180 degree turn, Nina is facing left, no swap if throw is successful, 40 damage normally, 45 damage if hit against a wall, 30 damage with recovery
Elbow Smash
Approach opponent
High[Th]
43
i12Throw escape 1+2, -2F after throw escape, rotates 40 degrees counterclockwise, rotates 85 degrees counterclockwise if throw is successful, floor destruction possible

Attack Reversal

Name/CommandHit Range/DamageStartNote
Attack Reversal
Time with opponent left punch [or ]
Reversal[H&M Punch]
25
i5High&Middle attack reversal, counter acceptance 5-12F, left punch counter attack will rotate 157 degrees counterclockwise if successful, 25 damage (recoverable)
Attack Reversal
Time with opponent right punch [or ]
Reversal[H&M Punch]
25
i5High&Middle attack reversal, counter acceptance 5-12F, right punch counter attack will rotate 168 degrees counterclockwise if successful, 25 damage (recoverable)
Attack Reversal
Time with opponent left kick [or ]
Reversal[H&M Kick]
25
i5High&Middle attack reversal, counter acceptance 5-12F, left kick counter will rotate 7 degrees clockwise if successful, 25 damage (recoverable)
Attack Reversal
Time with opponent right kick [or ]
Reversal[H&M Kick]
25
i5High&Middle attack reversal, counter acceptance 5-12F, right kick counterattack turns 102 degrees counterclockwise if successful, 25 damage (recoverable)
[Female characters Only] Slap Reversal [1]
when opponent hit
Sp-Reversal[H]
15
Only available when the player's character is a female character and the opponent is Nina (performance is different from when the opponent is Anna), when the opponent's b2 (slap) hits, it deals 2 damage, and on guard, it deals -11F disadvantage, on normal hit/counter hit, it deals +28g
[Female characters Only] Slap Reversal
when opponent hit
Sp-Reversal[H,H]
15,18
Only available when the player's character is a female character and the opponent is Nina (different performance from when the opponent is Anna), 2,2 when the opponent's b2 (slap) hits, -26F disadvantage on guard, wall strong on normal hit/counter hit, wall destruction possible, wall combo possible
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Backhand Slap Combo

Name/CommandHit Range/DamageStartNote
Backhand Slap
Approach opponent [or ]
High[Th]
15
i13Throw escape 1
Arm Break
During Backhand Slap
Follow-up Throw
8
Throw escape 1, -3F after throw escape, no swap, no swap if throw successful
Arm Break [BS]
During Backhand Slap
Follow-up Throw
13
Throw escape 1, -3F after throw escape, no swap, no swap if throw successful
Double Arm Break
During Arm Break
Follow-up Throw
15
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 50 degrees counterclockwise, does not swap if throw is successful
Double Arm Break [BS]
During Arm Break
Follow-up Throw
20
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 50 degrees counterclockwise, does not swap if throw is successful
Falling Arm Break
During Arm Break
Follow-up Throw
15
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 45 degrees counterclockwise, rotates 25 degrees counterclockwise if throw is successful
Falling Arm Break [BS]
During Arm Break
Follow-up Throw
20
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 45 degrees counterclockwise, rotates 25 degrees counterclockwise if throw is successful
Stomach Lock
During Backhand Slap
Follow-up Throw
15
Throw escape 2, -3F after throw escape, no swap, rotates 45 degrees counterclockwise if throw is successful
Stomach Lock [BS]
During Backhand Slap
Follow-up Throw
20
Throw escape 2, -3F after throw escape, no swap, rotates 45 degrees counterclockwise if throw is successful
Neck Crusher
During Stomach Lock
Follow-up Throw
15
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 85 degrees counterclockwise, if throw is successful rotates 80 degrees counterclockwise
Neck Crusher [BS]
During Stomach Lock
Follow-up Throw
20
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 85 degrees counterclockwise, if throw is successful rotates 80 degrees counterclockwise
Leg Stretch Arm Lock
During Stomach Lock
Follow-up Throw
20
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, spins 90 degrees counterclockwise, spins 80 degrees counterclockwise if throw is successful
Leg Stretch Arm Lock [BS]
During Stomach Lock
Follow-up Throw
25
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, spins 90 degrees counterclockwise, spins 80 degrees counterclockwise if throw is successful
Seoi Gyaku Juji-gatame
During Backhand Slap
Follow-up Throw
20
Throw escape 1+2, erases opponent's recoverable health, -3F after throw escape, no swap, rotates 150 degrees clockwise when throw is successful
Seoi Gyaku Juji-gatame [BS]
During Backhand Slap
Follow-up Throw
25
Throw escape 1+2, erases opponent's recoverable health, -3F after throw escape, no swap, rotates 150 degrees clockwise when throw is successful

Crab Hold Combo

Name/CommandHit Range/DamageStartNote
Crab Hold
Approach opponent [or ]
High[Th]
15
i13Throw escape 1, -2F after throw escape, 35 degree counterclockwise rotation, 85 degree counterclockwise rotation if throw successful
Commando Arm Lock
During Crab Hold
Follow-up Throw
25
Throw escape 1, erases opponent's recoverable health, ±0F after throw escape, no swap, Nina is knocked down, and if the throw is successful, rotates 180 degrees counterclockwise
Commando Arm Lock [BS]
During Crab Hold
Follow-up Throw
30
Throw escape 1, erases opponent's recoverable health, ±0F after throw escape, no swap, Nina is knocked down, and if the throw is successful, rotates 180 degrees counterclockwise
Heel Hold
During Crab Hold
Follow-up Throw
8
Throw escape 2, ±0F after throw escape, no swap, Nina is knocked down, if throw is successful, rotates 70 degrees clockwise
Heel Hold [BS]
During Crab Hold
Follow-up Throw
13
Throw escape 2, ±0F after throw escape, no swap, Nina is knocked down, if throw is successful, rotates 70 degrees clockwise
Kneebar
During Heel Hold
Follow-up Throw
20
Throw escape 1, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 47 degrees clockwise if throw is successful
Kneebar [BS]
During Heel Hold
Follow-up Throw
25
Throw escape 1, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 47 degrees clockwise if throw is successful
Double Heel Hold
During Heel Hold
Follow-up Throw
25
Throw escape 2, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 65 degrees counterclockwise if throw is successful
Double Heel Hold [BS]
During Heel Hold
Follow-up Throw
30
Throw escape 2, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 65 degrees counterclockwise if throw is successful

Betrayer Combo

Name/CommandHit Range/DamageStartNote
Betrayer
Approach opponent [or ]
High[Th]
15
i12Cannot throw escape, if successful, forward + 6F forced crouching
Arm Break
During Betrayer
Follow-up Throw
13
Throw escape 1, -3F after throw escape, no swap, no swap if throw successful
Arm Break [BS]
During Betrayer
Follow-up Throw
18
Throw escape 1, -3F after throw escape, no swap, no swap if throw successful
Double Arm Break
During Arm Break
Follow-up Throw
15
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful
Double Arm Break [BS]
During Arm Break
Follow-up Throw
20
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful
Falling Arm Break
During Arm Break
Follow-up Throw
15
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful
Falling Arm Break [BS]
During Arm Break
Follow-up Throw
20
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful
Twisted Nightmare
During Betrayer
Follow-up Throw
10
Throw escape 2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
Twisted Nightmare [BS]
During Betrayer
Follow-up Throw
15
Throw escape 2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
Neck Crusher
During Twisted Nightmare
Follow-up Throw
15
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful
Neck Crusher [BS]
During Twisted Nightmare
Follow-up Throw
20
Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful
Leg Stretch Arm Lock
During Twisted Nightmare
Follow-up Throw
20
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful
Leg Stretch Arm Lock [BS]
During Twisted Nightmare
Follow-up Throw
25
Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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