Tekken8 Nina Williams Frame Data Season2
Notes
This is the full frame data list for Nina Williams in Tekken 8. Check startup, block advantage, hit advantage, and counter hit values for every move.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Ducking Step / Sway / Heat Moves / Rage Moves / Throws / Attack Reversal / Backhand Slap Combo / Crab Hold Combo / Betrayer Combo / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Impact Palm Bomb [HE]![]() ![]() [Heat Engager] | M,M 12,22 | i14 | -14 | +9 | +9 | HA |
Quick Kiss Shot![]() on hit or block ![]() | M,M-Sp*2 12,12,12(2,2) | i14 | -9 | KND | KND | |
Quick Kiss Shot [HS]![]() on hit or block [Heat Status] | M,M-Sp*4 12,12,12,8,12(2,4,4,3,4) | i14 | -6 | KND | KND | |
| Spiral Kiss Shot During sidestep on hit or block ![]() | M,M-Sp*2 22,8,8(3,3) | i19 | -9 | KND | KND | |
| Spiral Kiss Shot [HS] During sidestep on hit or block [Heat Status] | M,M-Sp*4 22,8*4(6,3*4) | i19 | -2 | KND | KND |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Left High Kick > Spiral Explosion > Spiral Kiss Shot![]() on hit or block ![]() | H,Sp,M,M-Sp*2 14,22,8*2(6,3*2) | i14 | -9 | KND | KND | |
Left High Kick > Spiral Explosion > Spiral Kiss Shot [HS]![]() on hit or block [Heat Status] | H,Sp,M,M-Sp*4 14,22,8*4(2,6,3*4) | i14 | -2 | KND | KND | |
Right High Kick > Spiral Explosion > Spiral Kiss Shot![]() on hit or block ![]() | H,Sp,M,M-Sp*2 15,22,8*2(6,3*2) | i11 | -9 | KND | KND | |
Right High Kick > Spiral Explosion > Spiral Kiss Shot [HS]![]() on hit or block [Heat Status] | H,Sp,M,M-Sp*4 15,22,8*4(4,6,3*4) | i11 | -2 | KND | KND | |
Ivory Cutter > Ducking Step![]() ![]() | MM,Sp 4,20 | i15 | -2 | +7c | +10c | |
Vertical Slitter [1] > Ducking Step![]() ![]() ![]() | L[CS],Sp 13 | i20 | -8c | +2 | +7 | |
Sunset Strike > Ducking Step![]() ![]() ![]() ![]() | H,Sp 20 | i14 | +6 | KND | KND | |
| Toe Smash > Spiral Explosion > Spiral Kiss Shot While rising ![]() on hit or block ![]() | M,Sp,M,M-Sp*2 15,22,8*2(6,3*2) | i11 | -9 | KND | KND | |
| Toe Smash > Spiral Explosion > Spiral Kiss Shot [HS] While rising ![]() on hit or block [Heat Status] | M,Sp,M,M-Sp*4 15,22,8*4(3,6,3*4) | i11 | -2 | KND | KND | |
| Spiral Bombshell Blast [HE] During Ducking Step ![]() [Heat Engager] | M[JS] 30(9) | i20 | +4 | +9g | +9g | HA |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jab![]() | H 5 | i10 | +1 | +8 | +8 | |
Left Right Combo![]() ![]() | H,H 5,10 | i10 | -3 | +8 | +8 | |
Left Right Combo > Sidestep![]() ![]() [or ] | H,H,Sp 5,10 | i10 | ±0 | +11 | +11 | |
Biting Kiss Shot [3]![]() ![]() ![]() | H,H,H 5,10,17 | i10 | -3 | +2 | +2 | |
Biting Kiss Shot![]() ![]() ![]() ![]() | H,H,H,H*3 5,10,17,6*3(4*3) | i10 | -9 | QBC | QBC | |
Biting Kiss Shot [HS]![]() ![]() ![]() [Heat Status] | H,H,H,H*5 5,10,17,6*3,10*2(1,3,5,3*3,5*2) | i10 | -2 | KND | KND | |
Bermuda Triangle![]() ![]() ![]() | H,H,H 5,10,22 | i10 | -6 | KND | LNC | |
Double Explosion![]() ![]() ![]() | H,H,M 5,10,22 | i10 | -14 | KND | KND | |
PK Combo![]() ![]() | H,H 5,17 | i10 | -4 | +1 | LNC | |
PK Combo > Assassin's Blade![]() ![]() ![]() | H,H,M 5,17,21 | i10 | -11 | +15g | KND | |
Right Jab![]() | H 10 | i10 | +1 | +7 | +7 | |
Right Jab > Spider Knee > Stomach Lock![]() ![]() | H,M,HTh 10,15,10 | i10 | -13 | HTh | HTh | |
Left High Kick![]() | H 14 | i14 | -16 | -5 | -5 | |
Left High Kick > Spiral Explosion![]() ![]() | H,Sp,M 14,22(6) | i14 | -8 | +3 | LNC | |
Left High Kick > Spiral Explosion > crouching cancel![]() ![]() ![]() | H,Sp 14 | i14 | -23 | -12 | -12 | |
Left High Kick > Spiral Explosion > Spiral Kiss Shot![]() on hit or block ![]() | H,Sp,M,M-Sp*2 14,22,8*2(6,3*2) | i14 | -9 | KND | KND | |
Left High Kick > Spiral Explosion > Spiral Kiss Shot [HS]![]() on hit or block [Heat Status] | H,Sp,M,M-Sp*4 14,22,8*4(2,6,3*4) | i14 | -2 | KND | KND | |
Flash Kicks [2]![]() ![]() | H,H 14,4 | i14 | -14 | -3 | -3 | |
Flash Kicks [3]![]() ![]() ![]() | H,H,H 14,4,6 | i14 | -14 | -3 | -3 | |
Flash Kicks![]() ![]() ![]() ![]() | H,H,H,H 14,4,6,20 | i14 | -6 | KND | KND | |
Head Ringer![]() ![]() | H,H 14,20 | i14 | -6 | KND | KND | |
Right High Kick![]() | H 15 | i11 | -9 | +7 | +7a | |
Right High Kick > Spiral Explosion![]() ![]() | H,Sp,M 15,22(6) | i11 | -8 | +3 | LNC | |
Right High Kick > Spiral Explosion > crouching to cancel![]() ![]() ![]() | H,Sp 15 | i11 | -24 | -13 | -13 | |
Right High Kick > Spiral Explosion > Spiral Kiss Shot![]() on hit or block ![]() | H,Sp,M,M-Sp*2 15,22,8*2(6,3*2) | i11 | -9 | KND | KND | |
Right High Kick > Spiral Explosion > Spiral Kiss Shot [HS]![]() on hit or block [Heat Status] | H,Sp,M,M-Sp*4 15,22,8*4(4,6,3*4) | i11 | -2 | KND | KND | |
Easy Prey Kick Combo![]() ![]() | H,M 15,20 | i11 | -2c | +5c | LNC | |
High Kick > Deadly![]() ![]() | H,H[JS] 15,21 | i11 | -8 | +3 | +3 | |
High Kick > Deadly Hunter![]() ![]() ![]() | H,H[JS],L 15,21,20 | i11 | -12c | +4c | LNC | |
High Kick > Deadly Assault![]() ![]() ![]() | H,H[JS],MM[JS] 15,21,8,21 | i11 | -6 | KND | KND | |
Ray Hands![]() | MM 5,14 | i16 | -3 | +8 | +8 | HM |
Fatal Blow![]() | M 20 | i18 | -10 | +11g | +11g | HM |
Fatal Blow > Ducking Step![]() ![]() | M,Sp[CS] 20 | i18 | -6 | +15g | +15g | HM |
Ivory Cutter![]() | MM 4,20 | i15 | -5 | +4c | +6c | |
Ivory Cutter > Ducking Step![]() ![]() | MM,Sp 4,20 | i15 | -2 | +7c | +10c |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Swallowtail [1]![]() ![]() | H 12 | i13 | -3 | +8 | +8 | |
Swallowtail [2]![]() ![]() ![]() | H,M 12,12 | i13 | -13 | -6a | -6a | |
Swallowtail![]() ![]() ![]() ![]() | H,M,M 12,12,20 | i13 | -15 | KND | KND | TR |
Mimosa Combo![]() ![]() ![]() ![]() | H,M,H 12,12,22 | i13 | -3 | KND | KND | |
Siren's Kiss![]() ![]() | HH 10,20 | i14 | +3 | KND | LNC | |
Aconite [1]![]() ![]() | M[JS] 15 | i21 | -5 | +5 | +5 | |
Aconite [1] > Sidestep![]() ![]() [or ] | M[JS],Sp 15 | i21 | +2 | +12 | +12 | |
Aconite [HE]![]() ![]() [Heat Engager] | M[JS],H 15,22(6) | i21 | -9 | +9g | +9g | HA |
Aconite![]() ![]() ![]() | M[JS],H 15,22(6) | i21 | -9 | QBC | QBC | |
Blonde Bomb![]() ![]() | M[PC] 24 | i17 | -14 | KND | KND | PC |
Blonde Bomb [PU]![]() [opponent absorb attack] | M[PC] 24(9) | i17 | -8 | KND | KND | PC |
Impact Palm Bomb [1]![]() ![]() | M 12 | i14 | -6 | +1 | +6 | |
Impact Palm Bomb [HE]![]() ![]() [Heat Engager] | M,M 12,22 | i14 | -14 | +9 | +9 | HA |
Impact Palm Bomb![]() ![]() ![]() | M,M 12,22 | i14 | -14 | KND | KND | |
Quick Kiss Shot![]() on hit or block ![]() | M,M-Sp*2 12,12,12(2,2) | i14 | -9 | KND | KND | |
Quick Kiss Shot [HS]![]() on hit or block [Heat Status] | M,M-Sp*4 12,12,12,8,12(2,4,4,3,4) | i14 | -6 | KND | KND |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Uppercut![]() ![]() | M 10 | i13 | -1 | +5 | +5 | |
Uppercut > Jab![]() ![]() ![]() | M,H 10,10 | i13 | -5 | +2 | +9 | |
Uppercut > Jab > Ducking Step![]() ![]() ![]() ![]() | M,H,Sp[CS] 10,10 | i13 | ±0 | +7 | +14 | |
Uppercut > Jab > Sidestep![]() ![]() ![]() [or ] | M,H,Sp 10,10 | i13 | -1 | +4 | +11 | |
Uppercut > Jab > Blonde Bomb![]() ![]() ![]() ![]() | M,H,M 10,10,22 | i13 | -14 | KND | KND | |
Silent Uppercut![]() ![]() | M 12 | i15 | -7 | LNC | LNC | |
Silent Uppercut [opponent crouching]![]() ![]() | M 12 | i15 | - | +4a | LNC | |
Left Middle Kick![]() ![]() | M 13 | i14 | -11 | ±0 | +1 | |
Dead Drop Combo [2]![]() ![]() ![]() | M,H 13,10 | i14 | -8 | +3 | +3 | |
Dead Drop Combo [2] > cancel Side Step![]() ![]() ![]() [or ] | M,Sp 13 | i14 | -19 | -8 | -7 | |
Dead Drop Combo![]() ![]() ![]() ![]() | M,H,M 13,10,20 | i14 | -12c | KND | LNC | |
Creeping Snake![]() ![]() ![]() | M,H 13,9 | i14 | +1 | +5 | +12 | |
Creeping Snake > Ducking Step![]() ![]() ![]() ![]() | M,H,Sp[CS] 13,9 | i14 | -1 | +3 | +10 | |
Creeping Snake > Sidestep![]() ![]() ![]() [or ] | M,H,Sp 13,9 | i14 | ±0 | +4 | +11 | |
Creeping Snake > Sway![]() ![]() ![]() ![]() | M,H,Sp 13,9 | i14 | +8 | +12 | +19 | |
Creeping Snake > Jab![]() ![]() ![]() ![]() | M,H,H 13,9,6 | i14 | -3 | +4 | +4 | |
Creeping Snake > Left Right Combo![]() ![]() ![]() ![]() ![]() | M,H,H,H 13,9,6,6 | i14 | -10 | +1 | +1 | |
Creeping Snake > Double Explosion![]() ![]() ![]() ![]() ![]() ![]() | M,H,H,H,M 13,9,6,6,22 | i14 | -14 | KND | KND | |
Creeping Snake![]() ![]() ![]() ![]() ![]() | M,H,H,L[CS] 13,9,6,12 | i14 | -13c | -2 | -2 | |
Creeping Snake > Geyser Cannon![]() ![]() ![]() ![]() | M,H,M 13,9,21 | i14 | -17 | LNC | LNC | TR |
Creeping Snake > Right High Kick![]() ![]() ![]() ![]() | M,H,H 13,9,22 | i14 | -6 | KND | LNC | |
Bisection Combo![]() ![]() ![]() | M,M 13,14 | i14 | -10 | +2c | +2c | |
Front Kick![]() ![]() | M 15 | i12 | -4 | +7 | +7 | |
Wipe the Floor![]() ![]() | L[CS] 20 | i31 | -37c | KND | LNC |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Low Jab![]() [or ![]() ] | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
Low Jab > Mid Kick![]() ![]() [or ![]() ![]() ] | L-Sp[CS],M 5,10 | i10 | -11 | ±0 | ±0 | |
Vertical Slitter [1]![]() ![]() | L[CS] 13 | i20 | -12c | ±0 | +5 | |
Vertical Slitter [1] > Ducking Step![]() ![]() ![]() | L[CS],Sp 13 | i20 | -8c | +2 | +7 | |
Vertical Slitter![]() ![]() ![]() | L[CS],M 13,20 | i20 | -12 | KND | TR | TR |
Left Spin Low Kick![]() ![]() | L[CS] 10 | i16 | -17c | -6 | -6 | |
Left Spin Low Kick > Right Upper![]() ![]() ![]() | L[CS],M 10,18 | i16 | -11 | +12 | +12 | |
Left Spin Low Kick > Right High Kick![]() ![]() ![]() | L[CS],H 10,14 | i16 | -8 | +1 | +1 | |
Easy Prey![]() ![]() ![]() ![]() | L[CS],H,M 10,14,20 | i16 | -7 | KND | KND | |
Right Low Kick![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
Right Low Kick > Back Spin Chop![]() ![]() ![]() | L[CS],H 6,10 | i12 | ±0 | +6 | +11 | |
Right Low Kick > Back Spin Chop > cancel Side Step![]() ![]() ![]() [or ] | L[CS],Sp 6 | i12 | -13 | -2 | -2 |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Right Backhand Body Blow![]() ![]() | M[CS] 17 | i24 | -5 | +8 (+20g) | LNC | HM |
Stiletto Heel![]() ![]() | L 17 | i20 | -13c | +4c | KND | |
Slicer![]() ![]() | L[CS][JS] 5 | i16 | -9c | +2 | +2 | |
Geyser Cannon Combo![]() ![]() ![]() | L[CS][JS],M 5,21 | i16 | -13 | TR | TR | TR |
Reverberation Palm Bomb [HE]![]() [Heat Engager] | HM 5,22 | i11 | -14 | +9g | +9g | HA |
Reverberation Palm Bomb![]() ![]() | H,M 5,22 | i11 | -14 | KND | KND | |
Geyser Cannon![]() ![]() | M 21 | i18 | -17 | LNC | LNC | TR |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Throat Slasher![]() ![]() | H 10 | i12 | -7 | +4 | +4 | |
Throat Slasher > Glass Jaw![]() ![]() ![]() | H,M 10,22 | i12 | -12 | +7 | TR | TR |
Backhand![]() ![]() | H 12 | i12 | -14 | -3 | -3 | |
DoubleBackhand![]() ![]() ![]() | H,H 12,16 | i12 | -6 | +5 | +5 | |
Backhand Combo![]() ![]() ![]() ![]() | H,H,H 12,16,20 | i12 | -9 | +9 | LNC | HM |
Backhand Combo > cancel Side Step![]() ![]() ![]() ![]() [or ] | H,H,Sp 12,16 | i12 | -10 | +1 | +1 | |
Stinger Heel Kick Combo [1]![]() ![]() | M 10 | i18 | -6 | +6c | +6c | |
Stinger Heel Kick Combo![]() ![]() ![]() | M,H 10,17 | i18 | -8 | +14c | LNC | |
Spear Kick![]() ![]() | H 15 | i14 | -9 | +9 | +15 | |
Shockwave Palm![]() ![]() | MM 5,25 | i16 | -4 | KND | KND | ER |
Kiss Shot Penetrator![]() [Heat Status] | MMH*4 5,20,5*4(3,6,2*4) | i16 | +2 | KND | KND | ER |
Out of Sight![]() ![]() | H 16 | i14 | -5 | +6 | +6 | |
Out of Sight > Assassin Somersault Kick![]() ![]() ![]() | H,M 16,20 | i14 | -15 | KND | KND | TR |
Out of Sight > Kiss Shot![]() ![]() ![]() | H,H*3 16,6*3(4*3) | i14 | -9 | QBC | QBC | |
Out of Sight > Kiss Shot [HS]![]() ![]() [Heat Status] | H,H*5 16,6*3,10*2(3,3*3,4*2) | i14 | -9 | KND | KND | |
Reverse Ivory Cutter![]() ![]() | MM 4,14 | i15 | -15 | LNC | LNC | TR |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Skull Splitter![]() [or ![]() ] | M[JS] 20 | i26 | -5 | LNC | LNC | |
Left Backhand Body Blow![]() ![]() | M 15 | i20 | -16 | LNC | LNC | |
Binding Whip [1]![]() [or ![]() or ![]() ] | M 10 | i18 | -10 | +1 | +1 | |
Binding Whip![]() ![]() [or ![]() ![]() or ![]() ![]() ] | M,M 10,10 | i18 | -13 | LNC | LNC | |
Catapult Kick![]() ![]() | M[JS] 18 | i14 | -10 | KND | KND | |
Catapult Kick![]() ![]() | M[JS] 18 | i14 | -15 | KND | KND | |
Catapult Kick![]() ![]() | M[JS] 15 | i14 | -15 | -4 | -4 | |
Jump High Kick![]() ![]() | H[JS] 22 | i18 | -9 | -1 | -1 | |
Can Opener [2]![]() ![]() ![]() | H[JS],L[CS] 22,10 | i18 | -19c | -8 | -8 | |
Can Opener![]() ![]() ![]() ![]() | H[JS],L[CS],H 22,10,14 | i18 | -6 | +5 | +5 | |
Can Opener > cancel Sidestep![]() ![]() ![]() ![]() [or ] | H[JS],L[CS],Sp 22,10 | i18 | -5 | +6 | +6 | |
Leaping Axe Kick![]() [or ![]() ] | M[JS] 21 | i23 | ±0c | +5c | LNC | |
Running Jump Kick > Heel Hold![]() ![]() | M[JS],HTh 20,13 | i23 | -23 | HTh | HTh | |
Running Jump Kick [Long-Range or Opponent crouching]![]() ![]() | M[JS] 20 | i24 | -23 | KND | KND | |
Left Spin Low Kick![]() ![]() ![]() ![]() | L[CS] 15 | i43 | -17c | -6 | -6 | |
Left Spin Low Kick > Right Upper![]() ![]() ![]() ![]() ![]() | L[CS],M 15,18 | i43 | -13 | +12 | +12 | |
Left Spin Low Kick > Right High Kick![]() ![]() ![]() ![]() ![]() | L[CS],H 15,14 | i43 | -8 | +1 | +1 | |
Easy Prey![]() ![]() ![]() ![]() ![]() ![]() | L[CS],H,M 15,14,20 | i43 | -7 | KND | KND |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Sunset Strike![]() ![]() ![]() | H 20 | i14 | -4 | KND | KND | |
Sunset Strike > Ducking Step![]() ![]() ![]() ![]() | H,Sp 20 | i14 | +6 | KND | KND | |
Bad Habit![]() ![]() ![]() | M 24 | i15 | -14 | +8 | LNC | |
Kneel Kick [Clean Hit]![]() ![]() ![]() | M[JS] 30 | i28 | +16g | +9c | KND | |
Kneel Kick [Clean Hit] > Side ukemi![]() ![]() ukemi button | M[JS],Sp 30 | i28 | +9 | +2c | LNC | |
Kneel Kick [Tip]![]() ![]() ![]() | M[JS] 20 | i28 | -10 | +9c | KND | |
Kneel Kick [Tip] > Side ukemi![]() ![]() ukemi button | M[JS],Sp 20 | i28 | -17 | +2c | LNC | |
Bombshell Blast![]() ![]() ![]() | M 26(5) | i22 | -5 | KND | KND | |
Bombshell Blast [St]![]() ![]() hold | M 32(9) | i33 | +8 | KND | KND | |
Power Charge![]() ![]() ![]() | Mid[UB] 50 | i65 | - | LNC | LNC | |
Power Charge > cancel![]() ![]() ![]() ![]() ![]() | Sp - | - | - | - | ||
Electric Ray [1]![]() ![]() ![]() ![]() | M[JS] 10 | i20 | -8 | +1 | +1 | |
Electric Ray![]() ![]() ![]() ![]() ![]() | M[JS],M[JS] 10,20(6) | i20 | -4 | KND | KND | |
Stingray![]() ![]() ![]() ![]() ![]() | M[JS],M 10,21 | i20 | -13 | KND | KND | TR |
Spiral Bombshell Blast [HE]![]() ![]() ![]() [Heat Engager] | M[JS] 30(9) | i20 | +4 | +9g | +9g | HA |
Spiral Bombshell Blast![]() ![]() ![]() ![]() | M[JS] 30(9) | i20 | +4 | KND | KND | |
Wipe the Floor![]() ![]() ![]() | L[CS] 20 | i22 | -37c | KND | LNC |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Fluttering While rising ![]() | M 17 | i13 | -6 | +5 | +5 | |
| Diving Hornet While rising ![]() ![]() | M,M 17,20 | i13 | -3c | KND | KND | |
| Fluttering Kiss Shot While rising ![]() ![]() | M,H*3 17,6*3(4*3) | i13 | -9 | QBC | QBC | |
| Fluttering Kiss Shot [HS] While rising ![]() [Heat Status] | M,H*5 17,6*3,10*2(3,3*3,4*2) | i13 | -7 | KND | KND | |
| Palm Uppercut While rising ![]() | M 15 | i15 | -13 | LNC | LNC | |
| Spider Knee > Stomach Lock While rising ![]() | M,HTh 15,10 | i13 | -13 | HTh | HTh | |
| Toe Smash While rising ![]() | M 15 | i11 | -4 | +7 | +7 | |
| Toe Smash > Spiral Explosion While rising ![]() ![]() | M,Sp,M 15,22(6) | i11 | -8 | +3 | LNC | |
| Toe Smash > cancel Spiral Explosion crouching While rising ![]() ![]() ![]() | M,Sp 15 | i11 | -24 | -13 | -13 | |
| Toe Smash > Spiral Explosion > Spiral Kiss Shot While rising ![]() on hit or block ![]() | M,Sp,M,M-Sp*2 15,22,8*2(6,3*2) | i11 | -9 | KND | KND | |
| Toe Smash > Spiral Explosion > Spiral Kiss Shot [HS] While rising ![]() on hit or block [Heat Status] | M,Sp,M,M-Sp*4 15,22,8*4(3,6,3*4) | i11 | -2 | KND | KND | |
| Haematopus Kiss Shot [2] While rising ![]() ![]() | M,H 15,23 | i11 | -10 | KND | KND | |
| Haematopus Kiss Shot While rising ![]() ![]() ![]() | M,H,H*3 15,23,4,3,2(4*3) | i11 | -9 | KND | KND | |
| Haematopus Kiss Shot [Third Only] While rising ![]() ![]() ![]() | M,H,H*3 15,23,6,6,6(4*3) | i11 | -9 | QBC | QBC | |
| Haematopus Kiss Shot [HS] While rising ![]() ![]() [Heat Status] | M,H,H*5 15,23,4,3,2,3,3(3,4,3*2,4*2) | i11 | -2 | KND | KND | |
| Haematopus Kiss Shot [HS] [Third Only] While rising ![]() ![]() [Heat Status] | M,H,H*5 15,23,6,6,6,10,10(3,4,3*2,4*2) | i11 | -2 | KND | KND | |
| Blonde Bomb While rising ![]() | M[PC] 24 | i17 | -14 | KND | KND | PC |
| Blonde Bomb [PU] While rising [opponent absorb attack] | M[PC] 24(9) | i17 | -8 | KND | KND | PC |
| Geyser Cannon While rising ![]() | M 21 | i18 | -17 | LNC | LNC | TR |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Low Jab While crouching ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Low Jab > Mid Kick While crouching ![]() ![]() | L-Sp[CS],M 5,10 | i10 | -11 | ±0 | ±0 | |
| Right Low Jab While crouching ![]() | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Left Spin Low Kick While crouching ![]() | L[CS] 10 | i16 | -17c | -6 | -6 | |
| Left Spin Low Kick > Right Upper While crouching ![]() ![]() | L[CS],M 10,18 | i16 | -11 | +12 | +12 | |
| Left Spin Low Kick > Right High Kick While crouching ![]() ![]() | L[CS],H 10,14 | i16 | -8 | +1 | +1 | |
| Easy Prey While crouching ![]() ![]() ![]() | L[CS],H,M 10,14,20 | i16 | -7 | KND | KND | |
| Right Low Kick While crouching ![]() [or ![]() ] | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Right Low Kick > Back Spin Chop While crouching ![]() ![]() [or ![]() ![]() ] | L[CS],H 6,10 | i12 | ±0 | +6 | +11 | |
| Right Low Kick > Back Spin Chop > cancel Side Step While crouching ![]() ![]() ![]() [or ] | L[CS],Sp 6 | i12 | -13 | -2 | -2 | |
| Wipe the Floor While crouching ![]() ![]() | L[CS] 20 | i20 | -37c | KND | LNC |
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Snakeshot During sidestep ![]() | M 15 | i14 | -10 | +3 | +3 | |
| Snakeshot > Ducking Step During sidestep ![]() ![]() | M,Sp[CS] 15 | i14 | +10g | +23g | +23g | |
| Snakeshot > Sway During sidestep ![]() ![]() | M,Sp[CS] 15 | i14 | +10g | +23g | +23g | |
| Double Shot During sidestep ![]() ![]() | M,M 15,15 | i14 | -3 | +3 | +3 | |
| Lift Shot During sidestep ![]() | M 15 | i13 | -14 | LNC | LNC | |
| Heel Slicer During sidestep ![]() | L[CS] 14 | i20 | -14c | +6c | +6c | |
| Tranquilizer During sidestep ![]() ![]() | L[CS],H 14,22(6) | i20 | -7 | QBC | QBC | TR |
| Spiral Explosion During sidestep ![]() | M 22(6) | i19 | -8 | +3 | LNC | |
| Spiral Kiss Shot During sidestep on hit or block ![]() | M,M-Sp*2 22,8,8(3,3) | i19 | -9 | KND | KND | |
| Spiral Kiss Shot [HS] During sidestep on hit or block [Heat Status] | M,M-Sp*4 22,8*4(6,3*4) | i19 | -2 | KND | KND |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -8 | +3 | +3 | |
| Biting Kiss Shot Back facing opponent ![]() ![]() ![]() ![]() | H,H,H,H*3 15,10,17,6*3(4*3) | i8 | -9 | QBC | QBC | |
| Bermuda Triangle Back facing opponent ![]() ![]() ![]() | H,H,H 15,10,22 | i8 | -6 | KND | LNC | |
| Double Explosion Back facing opponent ![]() ![]() ![]() | H,H,M 15,10,22 | i8 | -14 | KND | LNC | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Left Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Right Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Right Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Left Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Twist Right Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twisted Mind [Opponent Down] While opponent is down ![]() ![]() | L[Down Attack] 24 | i17 | - | KND | KND | |
| Twisted Mind [Opponent Standing] While opponent is down ![]() ![]() | L[Down Attack] 30 | i17 | -17c | -8c | -8c | |
Ki Charge![]() | Sp - | - | - | - | ||
Back Handspring![]() ![]() | Sp[JS] - | - | - | - | ||
| Wall climbing reversal attack [Kick] > BT With your back against the wall ![]() ![]() ![]() | M[JS],Sp 21 | i35 | +1 | KND | KND |
Ducking Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Ducking Step![]() ![]() ![]() | Sp[CS] - | - | - | - | ||
Ducking Step > crouching to cancel![]() ![]() | Sp[CS] - | - | - | - | ||
| Hellbringer During Ducking Step ![]() ![]() | H 19(5) | i14 | +1 | +3 | LNC | |
| Shut Up [HE] During Ducking Step ![]() [Heat Engager] | M 25 | i16 | -8 | +9g | +9g | HA |
| Shut Up During Ducking Step ![]() ![]() | M 25 | i16 | -8 | KND | KND | |
| Sideslip During Ducking Step ![]() ![]() | L[CS] 17 | i19 | -20c | ±0c | LNC | |
| Lapwing Kiss Shot [1] During Ducking Step ![]() ![]() ![]() ![]() | M 15 | i14 | -8 | +6a | +6a | |
| Lapwing Kiss Shot [2] During Ducking Step ![]() ![]() ![]() | M,H 15,23 | i14 | -10 | KND | KND | |
| Lapwing Kiss Shot During Ducking Step ![]() ![]() ![]() ![]() | M,H,H*3 15,23,4,3,2(4*3) | i14 | -9 | QBC | QBC | |
| Lapwing Kiss Shot [Third Only] During Ducking Step ![]() ![]() ![]() ![]() | M,H,H*3 15,23,6,6,6(4*3) | i14 | -9 | QBC | QBC | |
| Lapwing Kiss Shot [HS] During Ducking Step ![]() ![]() ![]() [Heat Status] | M,H,H*5 15,23,4,3,2,3,3(3,4,3*2,4*2) | i14 | -2 | KND | KND | |
| Lapwing Kiss Shot [HS] [Third Only] During Ducking Step ![]() ![]() ![]() [Heat Status] | M,H,H*5 15,23,6*3,10*2(3,4,3*2,4*2) | i14 | -2 | KND | KND | |
| Spiral Bombshell Blast [HE] During Ducking Step ![]() [Heat Engager] | M[JS] 30(9) | i20 | +4 | +9g | +9g | HA |
| Spiral Bombshell Blast During Ducking Step ![]() ![]() | M[JS] 30(9) | i20 | +4 | KND | KND | |
| Evil Mist During Ducking Step ![]() ![]() | High[UB][CS] 10 | i24 | - | +36g | +36g |
Sway
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Sway![]() ![]() ![]() | Sp[CS] - | - | - | - | ||
| Ice Pick During Sway ![]() | M 20 | i19 | -12 | TR | TR | TR |
| Out of Sight During Sway ![]() | H 16 | i14 | -5 | +6 | +6 | |
| Out of Sight > Assassin Somersault Kick During Sway ![]() ![]() | H,M 16,20 | i14 | -15 | KND | KND | TR |
| Out of Sight > Kiss Shot During Sway ![]() ![]() | H,H*3 16,6*3(4*3) | i14 | -9 | QBC | QBC | |
| Out of Sight > Kiss Shot [HS] During Sway ![]() [Heat Status] | H,H*5 16,6*3,10*2(3,3*3,4*2) | i14 | -9 | KND | KND |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available ![]() | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
Aconite [HE]![]() ![]() [Heat Engager] | M[JS],H 15,22(6) | i21 | -9 | +9g | +9g | HA |
| Aconite [HS] During Heat ![]() ![]() [Heat Status] | M[JS],H 15,22(3,6) | i21 | -9 | QBC | QBC | |
| Aconite [HD] During Heat ![]() ![]() ![]() [Heat Status] | M[JS],H 15,22(3,8) | i21 | +5 | LNC | LNC | HD |
Impact Palm Bomb [HE]![]() ![]() [Heat Engager] | M,M 12,22 | i14 | -14 | +9 | +9 | HA |
Impact Palm Bomb [HS]![]() ![]() [Heat Status] | M,M 12,22(2,4) | i14 | -14 | KND | KND | |
Impact Palm Bomb [HD]![]() ![]() ![]() [Heat Status] | M,M 12,22(2,6) | i14 | +5 | KND | KND | HD |
Reverberation Palm Bomb [HE]![]() [Heat Engager] | HM 5,22 | i11 | -14 | +9g | +9g | HA |
Reverberation Palm Bomb [HS]![]() [Heat Status] | H,M 5,22(1,4) | i11 | -14 | KND | KND | |
Reverberation Palm Bomb [HD]![]() ![]() [Heat Status] | H,M 5,22(1,6) | i11 | +5 | KND | KND | HD |
Spiral Bombshell Blast [HE]![]() ![]() ![]() [Heat Engager] | M[JS] 30(9) | i20 | +4 | +9g | +9g | HA |
Spiral Bombshell Blast [HS]![]() ![]() ![]() [Heat Status] | M[JS] 30(9) | i20 | +4 | KND | KND | |
Spiral Bombshell Blast [HD]![]() ![]() ![]() ![]() [Heat Status] | M[JS] 30(11) | i20 | +5 | LNC | LNC | HD |
| Shut Up [HE] During Ducking Step ![]() [Heat Engager] | M 25 | i16 | -8 | +9g | +9g | HA |
| Shut Up [HS] During Ducking Step ![]() [Heat Status] | M 25(5) | i16 | -8 | KND | KND | |
| Shut Up [HD] During Ducking Step ![]() ![]() [Heat Status] | M 25(7) | i16 | +5 | LNC | LNC | HD |
| Biting Kiss Shot [HS] During Heat ![]() ![]() ![]() ![]() | H,H,H,H*5 5,10,17,6*3,10*2(1,3,5,3*3,5*2) | i10 | -2 | KND | KND | |
| Left High Kick > Spiral Explosion > Spiral Kiss Shot [HS] During Heat ![]() on hit or block ![]() | H,Sp,M,M-Sp*4 14,22,8*4(2,6,3*4) | i14 | -2 | KND | KND | |
| Right High Kick > Spiral Explosion > Spiral Kiss Shot [HS] During Heat ![]() on hit or block ![]() | H,Sp,M,M-Sp*4 15,22,8*4(4,6,3*4) | i11 | -2 | KND | KND | |
| Quick Kiss Shot [HS] During Heat ![]() on hit or block ![]() | M,M-Sp*4 12,12,12,8,12(2,4,4,3,4) | i14 | -6 | KND | KND | |
| Kiss Shot Penetrator During Heat ![]() ![]() | MMH*4 5,20,5*4(3,6,2*4) | i16 | +2 | KND | KND | ER |
| Out of Sight > Kiss Shot [HS] During Heat ![]() ![]() ![]() | H,H*5 16,6*3,10*2(3,3*3,4*2) | i14 | -9 | KND | KND | |
| Fluttering Kiss Shot [HS] During Heat, while rising ![]() ![]() | M,H*5 17,6*3,10*2(3,3*3,4*2) | i13 | -7 | KND | KND | |
| Toe Smash > Spiral Explosion > Spiral Kiss Shot [HS] During Heat, while rising ![]() on hit or block ![]() | M,Sp,M,M-Sp*4 15,22,8*4(3,6,3*4) | i11 | -2 | KND | KND | |
| Haematopus Kiss Shot [HS] During Heat, while rising ![]() ![]() ![]() | M,H,H*5 15,23,4,3,2,3,3(3,4,3*2,4*2) | i11 | -2 | KND | KND | |
| Haematopus Kiss Shot [HS] [Third Only] During Heat, while rising ![]() ![]() ![]() | M,H,H*5 15,23,6,6,6,10,10(3,4,3*2,4*2) | i11 | -2 | KND | KND | |
| Spiral Kiss Shot [HS] During Heat and sidestep on hit or block ![]() | M,M-Sp*4 22,8*4(6,3*4) | i19 | -2 | KND | KND | |
| Lapwing Kiss Shot [HS] During Heat and Ducking Step ![]() ![]() ![]() ![]() | M,H,H*5 15,23,4,3,2,3,3(3,4,3*2,4*2) | i14 | -2 | KND | KND | |
| Lapwing Kiss Shot [HS] [Third Only] During Heat and Ducking Step ![]() ![]() ![]() ![]() | M,H,H*5 15,23,6*3,10*2(3,4,3*2,4*2) | i14 | -2 | KND | KND | |
| Bullet Assassination During Heat ![]() | M,HTh 52(4,1*4,2) | i16 | +5 | HTh | HTh | |
| Bullet Assassination > Ducking Step During Heat ![]() ![]() | M,Sp 52(4,1*4,2) | i16 | +7 | HTh | HTh | |
| Bullet Assassination [Second] During Heat ![]() | H*4 9,8,7,5(1*4) | i44 | +11 | KND | KND |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Death by Degrees During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Arm Grab Flip Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -6F after throw escape, rotate 30 degrees counterclockwise, rotate 160 degrees counterclockwise if throw is successful |
| Over the Back Toss Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, ±0F after throw escape, swap, Nina turns away, if throw is successful, swap, Nina turns away |
| Shoulder Through Buster During Over the Back Toss ![]() | Follow-up Throw 25 | i12 | Cannot throw escape, derived throw, swapped when throw is successful |
| Shoulder Through Buster [BS] During Over the Back Toss ![]() ![]() ![]() | Follow-up Throw 30 | i12 | Cannot throw escape, derived throw, swapped when throw is successful |
| Shoulder Through Arm Breaker During Shoulder Through Buster ![]() | Follow-up Throw 5 | i12 | Cannot throw escape, derived throw, erases opponent's recovery gauge, rotates 90 degrees counterclockwise when throw is successful |
| Shoulder Through Arm Breaker [BS] During Shoulder Through Buster ![]() ![]() ![]() | Follow-up Throw 7 | i12 | Cannot throw escape, derived throw, erases opponent's recovery gauge, rotates 90 degrees counterclockwise when throw is successful |
| Kneebar Approach opponent from left side [or ] | High[Th] 40 | i12 | Throw escape 1, erases opponent's recoverable health, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise when throw is successful |
| Hammer Throw Approach opponent from right side [or ] | High[Th] 38 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, 180 degree rotation when throw is successful |
| Leaping Triangle Hold Approach opponent from behind [or ] | High[Th] 50 | i12 | Cannot throw escape, erases opponent's recoverable healthm, homing attack, spins 180 degrees when thrown successfully |
| Elbow > Arm Grab Flip Approach opponent ![]() ![]() | High[Th] 37 | i11 | Throw escape 1, rotate 40 degrees counterclockwise, if throw successful rotate 120 degrees counterclockwise |
| Reverse Neck Breaker Approach opponent ![]() ![]() | High[Th] 37 | i11 | Throw escape 2, erases opponent's recoverable health, -2F after throw escape, rotates 45 degrees counterclockwise, rotates 90 degrees counterclockwise if throw is successful |
| Jumping Flip Approach opponent ![]() ![]() | High[Th] 40 | i12 | Throw escape 1+2, opponent can reduce damage with side ukemi, ±0F after throw escape, 180 degree turn, Nina is facing left, no swap if throw is successful, 40 damage normally, 45 damage if hit against a wall, 30 damage with recovery |
| Elbow Smash Approach opponent ![]() ![]() ![]() | High[Th] 43 | i12 | Throw escape 1+2, -2F after throw escape, rotates 40 degrees counterclockwise, rotates 85 degrees counterclockwise if throw is successful, floor destruction possible |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Attack Reversal Time with opponent left punch ![]() [or ![]() ] | Reversal[H&M Punch] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, left punch counter attack will rotate 157 degrees counterclockwise if successful, 25 damage (recoverable) |
| Attack Reversal Time with opponent right punch ![]() [or ![]() ] | Reversal[H&M Punch] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, right punch counter attack will rotate 168 degrees counterclockwise if successful, 25 damage (recoverable) |
| Attack Reversal Time with opponent left kick ![]() [or ![]() ] | Reversal[H&M Kick] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, left kick counter will rotate 7 degrees clockwise if successful, 25 damage (recoverable) |
| Attack Reversal Time with opponent right kick ![]() [or ![]() ] | Reversal[H&M Kick] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, right kick counterattack turns 102 degrees counterclockwise if successful, 25 damage (recoverable) |
[Female characters Only] Slap Reversal [1] when opponent hit | Sp-Reversal[H] 15 | Only available when the player's character is a female character and the opponent is Nina (performance is different from when the opponent is Anna), when the opponent's b2 (slap) hits, it deals 2 damage, and on guard, it deals -11F disadvantage, on normal hit/counter hit, it deals +28g | |
[Female characters Only] Slap Reversal![]() when opponent hit | Sp-Reversal[H,H] 15,18 | Only available when the player's character is a female character and the opponent is Nina (different performance from when the opponent is Anna), 2,2 when the opponent's b2 (slap) hits, -26F disadvantage on guard, wall strong on normal hit/counter hit, wall destruction possible, wall combo possible | |
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
Backhand Slap Combo
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Backhand Slap Approach opponent ![]() [or ![]() ![]() ![]() ] | High[Th] 15 | i13 | Throw escape 1 |
| Arm Break During Backhand Slap ![]() | Follow-up Throw 8 | Throw escape 1, -3F after throw escape, no swap, no swap if throw successful | |
| Arm Break [BS] During Backhand Slap ![]() ![]() ![]() | Follow-up Throw 13 | Throw escape 1, -3F after throw escape, no swap, no swap if throw successful | |
| Double Arm Break During Arm Break ![]() | Follow-up Throw 15 | Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 50 degrees counterclockwise, does not swap if throw is successful | |
| Double Arm Break [BS] During Arm Break ![]() ![]() ![]() | Follow-up Throw 20 | Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 50 degrees counterclockwise, does not swap if throw is successful | |
| Falling Arm Break During Arm Break ![]() | Follow-up Throw 15 | Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 45 degrees counterclockwise, rotates 25 degrees counterclockwise if throw is successful | |
| Falling Arm Break [BS] During Arm Break ![]() ![]() ![]() ![]() ![]() | Follow-up Throw 20 | Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 45 degrees counterclockwise, rotates 25 degrees counterclockwise if throw is successful | |
| Stomach Lock During Backhand Slap ![]() | Follow-up Throw 15 | Throw escape 2, -3F after throw escape, no swap, rotates 45 degrees counterclockwise if throw is successful | |
| Stomach Lock [BS] During Backhand Slap ![]() ![]() ![]() ![]() | Follow-up Throw 20 | Throw escape 2, -3F after throw escape, no swap, rotates 45 degrees counterclockwise if throw is successful | |
| Neck Crusher During Stomach Lock ![]() | Follow-up Throw 15 | Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 85 degrees counterclockwise, if throw is successful rotates 80 degrees counterclockwise | |
| Neck Crusher [BS] During Stomach Lock ![]() ![]() ![]() ![]() | Follow-up Throw 20 | Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 85 degrees counterclockwise, if throw is successful rotates 80 degrees counterclockwise | |
| Leg Stretch Arm Lock During Stomach Lock ![]() | Follow-up Throw 20 | Throw escape 2, erases opponent's recoverable health, -3F after throw escape, spins 90 degrees counterclockwise, spins 80 degrees counterclockwise if throw is successful | |
| Leg Stretch Arm Lock [BS] During Stomach Lock ![]() ![]() ![]() ![]() ![]() | Follow-up Throw 25 | Throw escape 2, erases opponent's recoverable health, -3F after throw escape, spins 90 degrees counterclockwise, spins 80 degrees counterclockwise if throw is successful | |
| Seoi Gyaku Juji-gatame During Backhand Slap ![]() | Follow-up Throw 20 | Throw escape 1+2, erases opponent's recoverable health, -3F after throw escape, no swap, rotates 150 degrees clockwise when throw is successful | |
| Seoi Gyaku Juji-gatame [BS] During Backhand Slap ![]() ![]() ![]() ![]() | Follow-up Throw 25 | Throw escape 1+2, erases opponent's recoverable health, -3F after throw escape, no swap, rotates 150 degrees clockwise when throw is successful |
Crab Hold Combo
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Crab Hold Approach opponent ![]() [or ![]() ![]() ![]() ] | High[Th] 15 | i13 | Throw escape 1, -2F after throw escape, 35 degree counterclockwise rotation, 85 degree counterclockwise rotation if throw successful |
| Commando Arm Lock During Crab Hold ![]() | Follow-up Throw 25 | Throw escape 1, erases opponent's recoverable health, ±0F after throw escape, no swap, Nina is knocked down, and if the throw is successful, rotates 180 degrees counterclockwise | |
| Commando Arm Lock [BS] During Crab Hold ![]() ![]() ![]() | Follow-up Throw 30 | Throw escape 1, erases opponent's recoverable health, ±0F after throw escape, no swap, Nina is knocked down, and if the throw is successful, rotates 180 degrees counterclockwise | |
| Heel Hold During Crab Hold ![]() | Follow-up Throw 8 | Throw escape 2, ±0F after throw escape, no swap, Nina is knocked down, if throw is successful, rotates 70 degrees clockwise | |
| Heel Hold [BS] During Crab Hold ![]() ![]() ![]() | Follow-up Throw 13 | Throw escape 2, ±0F after throw escape, no swap, Nina is knocked down, if throw is successful, rotates 70 degrees clockwise | |
| Kneebar During Heel Hold ![]() | Follow-up Throw 20 | Throw escape 1, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 47 degrees clockwise if throw is successful | |
| Kneebar [BS] During Heel Hold ![]() ![]() ![]() | Follow-up Throw 25 | Throw escape 1, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 47 degrees clockwise if throw is successful | |
| Double Heel Hold During Heel Hold ![]() | Follow-up Throw 25 | Throw escape 2, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 65 degrees counterclockwise if throw is successful | |
| Double Heel Hold [BS] During Heel Hold ![]() ![]() ![]() ![]() | Follow-up Throw 30 | Throw escape 2, erases opponent's recoverable health, -9F after throw escape, moves parallel to Nina's left side, rotates 65 degrees counterclockwise if throw is successful |
Betrayer Combo
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Betrayer Approach opponent ![]() ![]() ![]() [or ![]() ![]() ![]() ] | High[Th] 15 | i12 | Cannot throw escape, if successful, forward + 6F forced crouching |
| Arm Break During Betrayer ![]() | Follow-up Throw 13 | Throw escape 1, -3F after throw escape, no swap, no swap if throw successful | |
| Arm Break [BS] During Betrayer ![]() ![]() ![]() | Follow-up Throw 18 | Throw escape 1, -3F after throw escape, no swap, no swap if throw successful | |
| Double Arm Break During Arm Break ![]() | Follow-up Throw 15 | Throw escape 1, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful | |
| Double Arm Break [BS] During Arm Break ![]() ![]() ![]() | Follow-up Throw 20 | Throw escape 1, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful | |
| Falling Arm Break During Arm Break ![]() | Follow-up Throw 15 | Throw escape 2, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful | |
| Falling Arm Break [BS] During Arm Break ![]() ![]() ![]() ![]() ![]() | Follow-up Throw 20 | Throw escape 2, erases opponent's recoverable health, -3F after throw escape, Nina takes 5 damage, rotates 40 degrees counterclockwise, does not switch if throw is successful | |
| Twisted Nightmare During Betrayer ![]() | Follow-up Throw 10 | Throw escape 2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful | |
| Twisted Nightmare [BS] During Betrayer ![]() ![]() ![]() | Follow-up Throw 15 | Throw escape 2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful | |
| Neck Crusher During Twisted Nightmare ![]() | Follow-up Throw 15 | Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful | |
| Neck Crusher [BS] During Twisted Nightmare ![]() ![]() ![]() ![]() | Follow-up Throw 20 | Throw escape 1, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful | |
| Leg Stretch Arm Lock During Twisted Nightmare ![]() | Follow-up Throw 20 | Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful | |
| Leg Stretch Arm Lock [BS] During Twisted Nightmare ![]() ![]() ![]() ![]() ![]() | Follow-up Throw 25 | Throw escape 2, erases opponent's recoverable health, -3F after throw escape, rotates 80 degrees counterclockwise, rotates 75 degrees counterclockwise if throw is successful |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Sliding Dash While running [three steps or more] ![]() ![]() | L 17 | i14 | -40c | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |



[Heat Engager]
on hit or block 




[or
]











