Leroy Frame Data Ver.2.08.00

Tekken8 Leroy Smith Frame Data Season2


Notes
This frame data chart for Leroy is designed for advanced TEKKEN 8 players.It provides clear values for startup, block, and hit frame advantages, helping you optimize decisions in high-level matches.With a layout focused on readability, this guide supports efficient practice and precise responses during fights.Perfect for players aiming to push Leroy’s competitive potential to the max.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Outcast Dark Deluge
During Heat
M
20(4)
i12-9KNDLNC
Lone Dragon Tempest > Hermit
During sidestep
MM[JS],Sp
6,20
i20+3+8+8
Tan Zhang Lian Zhao
During Hermit
M[H&M Parry],H
17,17
i24-3+28gLNC
Lone Dragon Tempest > Hermit
During Nimble Shift
MM[JS],Sp
6,20
i20+3+8+8

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Hermit]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Heat Burst
After when Heat activation available Twin Dragon Gate [or Superior Twin Dragon Gate] succeeds
M[PC]
12(2)
i16+1+2c+2cHA
PC
Master's Lesson
[only once per match] [or during Hermit ]
MMM
10,10,15(4,4,7)
i16-7LNCLNC
Master's Sermon
[only once per match] [or during Hermit ]
LM
10,14(3,6)
i20-14TRTRTR
Pulsing Fist
During Hermit [or or ]
H[H&M St.Parry]
17
i16-9+5+5
Zhuan Shen Long Fang Quan
During Hermit
M[JS]
25(7)
i24+1KNDKND
Floating Kick
During Hermit
M[JS]
25
i20-8KNDKND
Floating Axe Drop
During Hermit
M[JS]
22
i23-8LNCLNC
Biting Dragons
During Hermit
M[JS]*2,M
8,10,17
i14-13KNDKND
Lone Dragon Slice
During Nimble Shift
L
17
i18-12c+4+14
Lian Jin Xuan Feng Jiao
Approach opponent [or during Hermit ]
High[Th]
40
i12-±0Th

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
Chain Punch: Sheath [2]
H,M
5,7
i10-9+2+2
Chain Punch: Sheath [3]
H,M,H*4
5,7,3*4
i10-9-2-2
Chain Punch: Sheath
H,M,H*4,M
5,7,3*4,15
i10-16KNDKND
Chain Punch: Sheath [HS]
[Heat Status]
H,M,H*4,M
5,7,4*4,15(1,1,2*4,3)
i10-16KNDKND
Front Palm
H,H
5,9
i10-3+7+7
Front Palm Pulsing Fist
H,H,H[H&M St.Parry]
5,9,17
i10-6+8+8
Front Palm Xuan Feng Jiao
H,H,H[JS]
5,9,21
i10-6KNDKND
Front Palm Snap Kick > Hermit
H,H,M,Sp
5,9,11
i10-9+3+3
Right Jab
H
10
i12±0+9+9
Needle Elbow
H,H
10,20(4)
i12-7+7+7
Claws of Fury [2]
H,M
10,12
i12-7+4+4
Claws of Fury [3]
H,M,H[H&M St.Parry]
10,12,17
i12-7+4+4
Claws of Fury
H,M,H[H&M St.Parry],M
10,12,17,21
i12-13KNDLNCTR
Hissing Snake [1]
M
14
i15-8+3+3
Hissing Snake
M,L
14,13
i15-14c+2KND
Falling Bamboo [1]
H
15
i12-11±0±0
Falling Bamboo
H,M
15,13
i12-13+3+3
Chain Punch: Stem [1]
H*3
3*3
i14-2+4+4
Chain Punch: Stem [2]
H*3,H*3
3*3,3*3
i14-2+7+7
Chain Punch: Stem [HE]
[Heat Engager]
H*3,H*3,M
3*3,3*3,20
i14-17+9+9HA
Chain Punch: Stem
H*3,H*3,M
3*3,3*3,20
i14-17KNDKND
Hermit
Sp[Low St.At.Reversal]
-
 ---
Hermit [Parry Successful]
Time with opponent low attack
St.Parry[Low]
15
i3-+16+16

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Lone Dragon Storm [1]
H
15
i14-9+2+2
Lone Dragon Storm [2]
H,M
15,15
i14-10+2+2
Lone Dragon Storm > Hermit
H,M,M,Sp
15,15,20
i14-9+8KND
Strike of the Five Precepts [1]
M
14
i14-7+7+7
Strike of the Five Precepts [2]
M,H*3
14,5*3
i14-8-6-6
Strike of the Five Precepts
M,H*3,M
14,5*3,20
i14-16KNDKNDTR
Strike of the Five Precepts [HS]
[Heat Status]
M,H*3,M
14,6*3,20(2,4*3,4)
i14-16KNDKNDTR
Lao Weng Xuan Feng Jiao [1]
M
14
i16-9+4+4
Lao Weng Xuan Feng Jiao [HE]
[Heat Engager]
M,H[JS]
14,24
i16-6+9+9HA
Lao Weng Xuan Feng Jiao
M,H[JS]
14,24
i16-6KNDKND
Dragon Elbow Crash
M[PC]
20
i17-13KNDKNDPC
Dragon Elbow Crash [PU]
[opponent absorb attack]
M[PC]
20(8)
i17-9KNDKNDPC

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Chopping Snap Kick [1]
M
10
i13-3+5+5
Chopping Snap Kick
M,M,Sp
10,16
i13-9+3+3
Admonishment Whirl [2]
M,H*3
10,3*3
i13-2+4+4
Admonishment Whirl
M,H*3,M[H&M Punch Parry]
10,3*3,17
i13-10+3KND
Admonishment Whirl [HS]
[Heat Status]
M,H*3,M[H&M Punch Parry]
10,4*3,17(2,2*3,3)
i13-10+3KND
Rising Dragons [1]
M
7
i15-6+6+6
Rising Dragons
M,HM
7,5,10
i15-18LNCLNC
Poison Strike [1]
M
14
i16-11±0±0
Poison Strike [2]
H
14,12
i16±0+6+6
Poison Strike
M,H,M
14,12,25
i16-13KNDKND
Snap Kick > Hermit
M,Sp
14
i13-6+6+6
Snap Kick Knee
M,M
14,14
i13-9+7KND
Jawbreaker Bow Kick
H[JS]
23(9)
i18-2TRTRTR

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Ru Huan Snap Kick [2]
L-Sp[CS],M
5,8
i10-10-1-1
Ru Huan Snap Kick > Hermit
L-Sp[CS],M,M,Sp
5,8,11
i10-9+3+3
Falling Fist Sweep [1]
L[CS]
11
i15-13c-2+3c
Falling Fist Sweep
L[CS],L[CS]
11,11
i15-13c-2cKND
Twin Snake Strike [1]
L
8
i16-13c-2-2
Twin Snake Strike > Hermit
L,H,Sp
10,10
i16-3+8+8
Razor Kick [1]
L
9
i14-12c-1-1
Razor Kick > Hermit
L,M,Sp
9,16
i14-11+1+1
Chanhui Zhang [HE]
[Heat Engager]
M
21
i17-4+9+9HA
Chanhui Zhang
M
21
i17-4+6c+6c

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Shadow Ram Punch [1]
M
12
i16-9+1+1
Shadow Ram Punch
M,M
12,20
i16-12KNDKNDTR
Shadow Raccoon Swing
M,H
12,17
i16±0+8LNC
Shadow Double Fist Punch
M,M
12,25
i16-10KNDLNC
Right Low Jab
L-Sp[CS]
8
i11-4+7+7
Amputation Kick > Hermit
L[CS],Sp
12
i20-8c+5+14
Fan Sweep
L[CS]
13
i17-15c-3cLNC
Tan Sau Shui Yue Tu [HE]
[Heat Engager]
M[H&M Parry]
25(7)
i32-11+9+9HA
Tan Sau Shui Yue Tu
M[H&M Parry]
25(7)
i32-11KNDKND
Tan Sau Shui Yue Tu [Parry Successful] [HE]
Time with opponent low attack [Heat Engager]
Parry[H&M],M
25(7)
i4-+17g+17gHA
Tan Sau Shui Yue Tu [Parry Successful]
Time with opponent attack
Parry[H&M],M
25(7)
i4-KNDKND

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Hermit's Fist
H
17
i11-6+5HTh
Knee Snap
[Counter Hit]
H
20,25
i11--HTh
Beheading Back Kick > Hermit
H,Sp
27(8)
i22+9+16c+16cHM
Beheading Back Kick > cancel Hermit
Sp
-
---
Twin Dragon Gate
St.Reversal[H&M]
-
i5---
Zhuan Shen Jiao
M
16
i17-9+4+4HM
Outcast Arrow
M
17
i12-10+2LNC
Outcast Dark Deluge
[Heat Status]
M
20(4)
i12-9KNDLNC
Earth Sunder Chain
M
21
i18-8+7+7

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Pulsing Fist
[or or ]
H[H&M St.Parry]
17
i16-9+5+5
Pulsing Fist [At-Reversal Successful]
Time with opponent attack [or or ]
St.Reversal[H&M]
-
i6-ParPar
Zhuan Shen Long Fang Quan
[or ]
M[JS]
25(7)
i24+1KNDKND
Enter the Dragon
M[H&M Punch Parry]
17
i20-10+3KND
Enter the Dragon [Parry Successful]
Time with opponent punch
Parry[H&M Punch],M
20
i4-KNDKND
Floating Kick
M[JS]
25
i20-8KNDKND
Floating Kick
[or ]
M[JS]
21
i20-8KNDKND
Floating Axe Drop
M[JS]
22
i23-8LNCLNC
Floating Axe Drop
M[JS]
20
i23-8LNCLNC
Floating Axe Drop
M[JS]
16
i23-8+1+1
Biting Dragons [1]
M[JS]*2
8,10
i14-14KNDKND
Biting Dragons
M[JS]*2,M
8,10,17
i14-13KNDKND
Biting Dragons [Third Only]
M[JS]*2,M
8,10,25
i14-13KNDKND
Delayed Rising Toe Kick
M[JS]
20
i23-13LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Cleansing Arrow [1]
M
8
i14-11±0±0
Cleansing Arrow
M,M
8,13
i14-15LNCLNC
Viper Bow Kick
H[JS]
20(6)
i18-2KNDKND
Sacrum Severance Snap Kick > Hermit
M,Sp
16
i16-4+9+9
Sacrum Severance
M,M
16,21
i16-14KNDLNCTR
Chakra Elbow
H
20(4)
i16-6LNCLNC
Piercing
St.Reversal[H&M]
-
i20---
Piercing Charge
St.Reversal[H&M],Mid[UB]
80
i117-KNDKND
Piercing Charge [At-Reversal Successful]
Time with opponent attack
St.Reversal[H&M]
-
i20---
Dragon's Heel
M[JS]
30(9)
i24+6QBCQBC

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Elbow Slash Snap Kick [1]
While rising
M
14
i13-7+4+4
Elbow Slash Snap Kick > Hermit
While rising
M,M,Sp
14,16
i13-9+3+3
Arrow Shower
While rising
M,MM
8,3,10
i15-14LNCLNC
Strike of the Five Precepts [1]
While rising
M
14
i14-7+7+7
Strike of the Five Precepts [2]
While rising
M,H*3
14,5*3
i14-8-6-6
Strike of the Five Precepts
While rising
M,H*3,M
14,5*3,20
i14-16KNDKNDTR
Strike of the Five Precepts [HS]
While rising [Heat Status]
M,H*3,M
14,6*3,20(2,4*3,4)
i14-16KNDKNDTR
Toe Smash
While rising
M
16
i11-6+5+5

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Ru Huan Snap Kick [2]
While crouching
L-Sp[CS],M
5,8
i10-10-1-1
Ru Huan Snap Kick > Hermit
While crouching
L-Sp[CS],M,M,Sp
5,8,11
i10-9+3+3
Right Low Jab
While crouching
L-Sp[CS]
8
i11-4+7+7
Left Spin Low Kick
While crouching
L[CS]
10
i16-17c-6-6
Right Low Kick
While crouching [or ]
L[CS]
6
i12-15c-4-4
Reverse Cross Kick [1]
While crouching
L[CS]
14
i15-13c-2+3c
Reverse Cross Kick
While crouching
L[CS],M
14,15
i15-13LNCLNC

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Lone Dragon Slice
During sidestep
L
17
i18-12c+4+14
Chain Punch: Seed
During sidestep
H*3
3,3,20(1,1,6)
i14+7+25cg+25cg
Chain Punch: Seed [HS]
During sidestep [Heat Status]
H*3
4,4,21(2,2,8)
i14+7+25cg+25cg
Lone Dragon Tempest > Hermit
During sidestep
MM[JS],Sp
6,20
i20+3+8+8

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Tremor Punch [1] [Opponent Down]
While opponent is down
L[Down Attack]
4
i17-KNDKND
Tremor Punch [Opponent Down]
While opponent is down
L,L*3[Down Attack]
4,3,3,7
i17-KNDKND
Tremor Punch [Opponent Down] [HS]
While opponent is down [Heat Status]
L,L*3[Down Attack]
4,4,4,8
i17-KNDKND
Tremor Punch [1] [Opponent Standing]
While opponent is down
L[Down Attack]
5
i17-16c-5-5
Tremor Punch [Opponent Standing]
While opponent is down
L,L*3[Down Attack]
5,5,5,15
i17-16c-5-5
Tremor Punch [Opponent Standing] [HS]
While opponent is down [Heat Status]
L,L*3[Down Attack]
6,6,6,16(2,2,2,6)
i17-16c-5-5
Go Sugar [Sit]
-
-
----
Go Sugar [Tackle]
L
16
i100-26c+16+16
Go Sugar [Tackle] [HS]
[Heat Status]
L
16,3(1)
i100-26cLNCLNC
Master's Lesson
[only once per match] [or during Hermit ]
MMM
10,10,15(4,4,7)
i16-7LNCLNC
Master's Sermon
[only once per match] [or during Hermit ]
LM
10,14(3,6)
i20-14TRTRTR
Taunt
Sp[H&M St.Parry]
-
i20---
Taunt [At-Reversal Successful]
Time with opponent attack
St.Reversal[H&M]
-
i20-ParPar
Ki Charge
Sp
-
---
Wall climbing reversal attack [Kick] > BT
With your back against the wall
M[JS]
21
i35+1KNDKND

Hermit

Name/CommandHit Range/DamageStartBloHitCouNote
Hermit
, etc.
Sp[Low St.At.Reversal]
-
 ---
Hermit [Parry Successful]
Time with opponent low attack
St.Parry[Low]
15
i3-+16+16
Hermit > cancel
During Hermit
Sp
-
 
Tan Zhang
During Hermit
M[H&M Parry]
17
i24-10±0±0
Tan Zhang [Parry Successful]
Time with opponent low attack, During Hermit
Parry[H&M],M
17
i3-+28cg+28cg
Tan Zhang Lian Zhao
During Hermit
M[H&M Parry],H
17,17
i24-3+28gLNC
Double Jawbreaker [1]
During Hermit
H
14
i12-6+5+5
Double Jawbreaker
During Hermit
H,H[JS]
14,23(9)
i12-9KNDKNDTR
Stampeding Dragon [1]
During Hermit
L
8
i16-13c-2-2
Stampeding Dragon
During Hermit
L,M
8,16
i16-15+1+1
Cautious Dragon [1] > Hermit
During Hermit
M,Sp
13
i11-7+7+7
Cautious Dragon
During Hermit
M,MM
13,5,20
i11-14KNDKNDTR
Chain Punch: Root [1]
During Hermit
MH*3
3*4
i14-2+5+5
Chain Punch: Root [HE]
During Hermit [Heat Engager]
MHHH,M
3*4,20
i14-17+17g+17gHA
Chain Punch: Root
During Hermit
MHHH,M
3*4,20
i14-17KNDKND
Villain Slayer
During Hermit
H
17
i14±0+15g+15g
Duan Tou Xuan Feng Jiao
During Hermit
M[JS]
21(8)
i26±0LNCLNC
Prayer Fist
During Hermit
M
21(6)
i20+4+7cLNC
Twin Dragon Gate
During Hermit
St.Reversal[H&M]
-
i5---
Twin Dragon Acceptance [1]
During Hermit
L
12
i20-26c-9-9
Twin Dragon Acceptance
During Hermit
L,M
12,18
i20-16KNDKND
Twin Dragon Acceptance [Second Only]
During Hermit
L,M
12,27
i20-16KNDKND
Razor Sweep
During Hermit
L[CS]
17
i20-13c+4cLNCHM
Pulsing Fist
During Hermit [or or ]
H[H&M St.Parry]
17
i16-9+5+5
Zhuan Shen Long Fang Quan
During Hermit
M[JS]
25(7)
i24+1KNDKND
Floating Kick
During Hermit
M[JS]
25
i20-8KNDKND
Floating Axe Drop
During Hermit
M[JS]
22
i23-8LNCLNC
Biting Dragons [1]
During Hermit
M[JS]*2
8,10
i14-14KNDKND
Biting Dragons
During Hermit
M[JS]*2,M
8,10,17
i14-13KNDKND
Biting Dragons [Third Only]
During Hermit
M[JS]*2,M
8,10,25
i14-13KNDKND

Nimble Shift

Name/CommandHit Range/DamageStartBloHitCouNote
Nimble Shift
During Hermit [or ]
Sp
-
 ---
Lone Dragon Slice
During Nimble Shift
L
17
i18-12c+4+14
Chain Punch: Seed
During Nimble Shift
H*3
3,3,20(1,1,6)
i14+7+25cg+25cg
Chain Punch: Seed [HS]
During Nimble Shift [Heat Status]
H*3
4,4,21(2,2,8)
i14+7+25cg+25cg
Lone Dragon Tempest > Hermit
During Nimble Shift
MM[JS],Sp
6,20
i20+3+8+8

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available
M[PC]
12(2)
i16+1+2c+2cHA
PC
Heat Burst
When Heat activation available [or during Hermit]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Heat Burst
After when Heat activation available Twin Dragon Gate [or Superior Twin Dragon Gate] succeeds
M[PC]
12(2)
i16+1+2c+2cHA
PC
Chain Punch: Stem [HE]
[Heat Engager]
H*3,H*3,M
3*3,3*3,20
i14-17+9+9HA
Chain Punch: Stem [HS]
[Heat Status]
H*3,H*3,M
4*3,4*3,20(2*3,2*3,4)
i14-17KNDKND
Chain Punch: Stem [HD]
[Heat Status]
H*3,H*3,M
4*3,4*3,20(2*3,2*3,6)
i14+5KNDKNDHD
Lao Weng Xuan Feng Jiao [HE]
[Heat Engager]
M,H[JS]
14,24
i16-6+9+9HA
Lao Weng Xuan Feng Jiao [HS]
[Heat Status]
M,H[JS]
14,24(2,4)
i16-6KNDKND
Lao Weng Xuan Feng Jiao [HD]
[Heat Status]
M,H[JS]
14,24(2,6)
i16+5ScrScrHD
Chanhui Zhang [HE]
[Heat Engager]
M
21
i17-4+9+9HA
Chanhui Zhang [HS]
[Heat Status]
M
21(4)
i17-4+6c+6c
Chanhui Zhang [HD]
[Heat Status]
M
21(6)
i17+5LNCLNCHD
Tan Sau Shui Yue Tu [HE]
[Heat Engager]
M[H&M Parry]
25(7)
i32-11+9+9HA
Tan Sau Shui Yue Tu [HS]
[Heat Status]
M[H&M Parry]
25(7)
i32-11KNDKND
Tan Sau Shui Yue Tu [HD]
[Heat Status]
M[H&M Parry]
25(9)
i32+5LNCLNCHD
Chain Punch: Root [HE]
During Hermit [Heat Engager]
MHHH,M
3*4,20
i14-17+17g+17gHA
Chain Punch: Root [HS]
During Hermit [Heat Status]
MHHH,M
4*4,20(2*4,4)
i14-17KNDKND
Chain Punch: Root [HD]
During Hermit [Heat Status]
MHHH,M
4*4,20(2*4,6)
i14+5LNCLNCHD
Chain Punch: Sheath [HS]
During Heat
H,M,H*4,M
5,7,4*4,15(1,1,2*4,3)
i10-16KNDKND
Strike of the Five Precepts [HS]
During Heat
M,H*3,M
14,6*3,20(2,4*3,4)
i14-16KNDKNDTR
Admonishment Whirl [HS]
During Heat
M,H*3,M[H&M Punch Parry]
10,4*3,17(2,2*3,3)
i13-10+3KND
Outcast Dark Deluge
During Heat
M
20(4)
i12-9KNDLNC
Strike of the Five Precepts [HS]
During Heat, while rising
M,H*3,M
14,6*3,20(2,4*3,4)
i14-16KNDKNDTR
Chain Punch: Seed [HS]
During Heat and sidestep
H*3
4,4,21(2,2,8)
i14+7+25cg+25cg
Chain Punch: Seed [HS]
During Heat and Nimble Shift
H*3
4,4,21(2,2,8)
i14+7+25cg+25cg
Go Sugar [Tackle] [HS]
During Heat
L
16,3(1)
i100-26cLNCLNC
Tremor Punch [Opponent Down] [HS]
During Heat, while opponent is down
L,L*3[Down Attack]
4,4,4,8
i17-KNDKND
Tremor Punch [Opponent Standing] [HS]
During Heat, while opponent is down
L,L*3[Down Attack]
6,6,6,16(2,2,2,6)
i17-16c-5-5
Chain Punch: Branch [HS]
After During Heat Twin Dragon Gate succeeds [or ]
MH*4
5,6*3,15(1,2*3,3)
i13-10+21g+21g
Superior Chain Punch: Branch [HS]
After During Heat Superior Twin Dragon Gate succeeds [or ]
MH*5
5,6*3,5,20(1,2*3,1,4)
i13-10KNDKND
Twin Dragon Thunderclap
During Heat
M,HTh
10,40(2,1*6,4)
i15+6HThHTh
Twin Dragon Thunderclap [Second] > Hermit
During Heat
M*4
3*5,20(1*3,4)
i36+6+5+5
Twin Dragon Thunderclap
During Heat and Hermit
M,HTh
10,40(2,1*6,4)
i15+6HThHTh
Twin Dragon Thunderclap
After During Heat Twin Dragon Gate [or Superior Twin Dragon Gate] succeeds
M,HTh
10,40(2,1*6,4)
i15+6HThHTh

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Dark Dragon Commandment
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Devastating Chain Punch
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, 11 degree clockwise rotation, 78 degree counterclockwise rotation if throw successful, floor destruction possible
Corkscrew Strike
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, rotates 173 degrees clockwise, rotates 168 degrees counterclockwise if throw is successful
Devastating Chain Punch
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful, floor destruction possible
Corkscrew Strike
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 168 degrees counterclockwise if throw is successful
Lone Dragon's Rage
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, homing attack, does not swap if throw is successful, floor destruction possible
Lian Jin Xuan Feng Jiao
Approach opponent [or during Hermit ]
High[Th]
40
i12Throw escape 1+2, -2F after throw escape, no swap, rotates 48 degrees counterclockwise if throw is successful

Attack Reversal

Name/CommandHit Range/DamageStartNote
Twin Dragon Gate
Time with opponent attack [or during Hermit ]
St.Reversal[H&M]
-
i5High&Middle has strong attack reversal effect, counter acceptance 5-15F, if the counter is successful, 1 (or 2) will go to Chain Punch: Branch, recover 3 recovery gauges, and recover the remaining time of Heat state, 5-6F will be Superior Twin Dragon Gate
Chain Punch: Branch
After Twin Dragon Gate succeeds [or ]
MH*4
5,5*3,15
i13Additional punch attack, +6F facing forward when hit, wall strong, wall destruction possible, wall combo possible
Chain Punch: Branch [HS]
After Twin Dragon Gate succeeds [or ] [Heat Status]
MH*4
5,6*3,15(1,2*3,3)
i13Additional punch attack, consumes remaining time in heat state, +6F when facing forward, strong wall when hitting a wall, wall destruction possible, wall combo possible
Superior Twin Dragon Gate
Time with opponent attack [Perfect Input] [or during Hermit]
St.Reversal[H&M]
-
i5High&Middle has strong attack reversal effect, counter acceptance 5-6F, if the counter is successful, press 1 or 2 to go to Chain Punch: Branch, Recovers 3 recovery gauges and recovers the remaining time in Heat state, 7-15F is Twin Dragon Gate
Superior Chain Punch: Branch
After Superior Twin Dragon Gate succeeds [or ]
MH*5
5,5*3,5,20
i13Additional punch attack, strong wall when hitting a wall, wall destruction possible, wall combo possible
Superior Chain Punch: Branch [HS]
After Superior Twin Dragon Gate succeeds [or ] [Heat Status]
MH*5
5,6*3,5,20(1,2*3,1,4)
i13Additional punch attack, partially uses remaining Heat time, on hit wall hit, wall strength is applied, wall destruction is possible, and wall combos are possible
Tan Sau Shui Yue Tu [Parry Successful] [HE]
Time with opponent low attack [Heat Engager]
Parry[H&M],M
25(7)
i4High&Middle parry effect, parry acceptance 4-20F, if parrying is successful, the attack will hit as is, heat activation +17 advantage, wall strength, wall destruction possible, wall combo possible
Tan Sau Shui Yue Tu [Parry Successful]
Time with opponent attack
Parry[H&M],M
25(7)
i4High&Middle parry effect, parry acceptance 4-20F, if parrying is successful, the attack will hit as is, recovers the remaining time of heat state, wall strength, wall destruction possible, wall combo possible
Pulsing Fist [At-Reversal Successful] > Twin Dragon Gate
Time with opponent attack [or or ]
St.Reversal[H&M]
-
i6High&Middle has strong attack reversal effect, counter acceptance 6-13F, if the counter is successful it will go to Twin Dragon Gate, additional attacks will go to Chain Punch: Branch with 1 (or 2), recover 3 recovery gauges, and recover the remaining time of Heat state
Enter the Dragon [Parry Successful]
Time with opponent punch
Parry[H&M Punch],M
20
i4High&Middle punch parry effect, parry acceptance 4-12F, if parrying is successful, the attack will hit as is, partially restores remaining heat time, wall strong, wall destruction possible, wall combo possible
Piercing Charge [At-Reversal Successful] > Twin Dragon Gate
Time with opponent attack
St.Reversal[H&M]
-
i20High&Middle has strong attack reversal effect, counter acceptance 20-60F, if the counter is successful it will go to Twin Dragon Gate, additional attacks will go to Chain Punch: Branch with 1 (or 2), recover 3 recovery gauges, and recover the remaining time of Heat state
Taunt [At-Reversal Successful] > Twin Dragon Gate
Time with opponent attack
St.Reversal[H&M]
-
i20High&Middle has strong attack reversal effect, counter acceptance 20-100F, if the counter is successful it will go to Twin Dragon Gate, additional attacks will go to Chain Punch: Branch with 1 (or 2), recover 3 recovery gauges, and recover the remaining time of Heat state
Hermit [Parry Successful]
Time with opponent low attack
St.Parry[Low]
15
i3Has a strong parrying effect against low attacks, parry acceptance from 3F, parry acceptance is always available while in stance, when parrying is successful, automatic counterattack + 16F advantage, recovers remaining time in heat state
Tan Zhang [Parry Successful]
Time with opponent low attack, During Hermit
Parry[H&M],M
17
i3High&Middle parry effect, parry acceptance 3-12F, +28sgF advantage when parrying is successful, partially uses remaining Heat time
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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