Tekken8 Lee Chaolan Move List Season2
This page provides the full move list for Lee Chaolan in TEKKEN 8. Covers all basic moves, special techniques, throws, and Rage Arts with detailed input instructions. Great for beginners learning commands or advanced players brushing up on execution.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Common Action / Mist Step / Hitman / While Down / Throws / Attack Reversal
New Move
9 Mercury Drive | |
![]() | Mercury Drive ![]() ![]() ![]() ![]() ![]() M,H,M/13,13,20 |
12 Amazing Swipe | |
![]() | Amazing Swipe ![]() During Hitman ![]() ![]() ![]() H,H,H/7,7,20 From first to second hit to Hitman, during Hitman ![]() to cancel into Mist Step |
13 Crimson Howl | |
![]() | Crimson Howl ![]() During Heat ![]() ![]() M/35(7) Partially uses remaining Heat time, ![]() ![]() to shift to Mist Step |
14 Phantom Rose | |
![]() | Phantom Rose During Heat ![]() ![]() M/30(6) Partially uses remaining Heat time, ![]() ![]() to shift to Hitman |
44 Mercury Drive | |
![]() | Mercury Drive ![]() ![]() ![]() ![]() ![]() M,H,M/13,13,20 |
99 Amazing Swipe | |
![]() | Amazing Swipe ![]() During Hitman ![]() ![]() ![]() H,H,H/7,7,20 From first to second hit to Hitman, during Hitman ![]() to cancel into Mist Step |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Allows the use of Crimson Howl and Phantom Rose ![]() , ![]() ![]() |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Perfect Input moves can be used without Perfect Input ![]() ![]() , ![]() ![]() , etc. |
6 6. What can be done during Heat [unique] | |
![]() | 6. What can be done during Heat [unique] Restores remaining Heat upon Perfect Input ![]() ![]() , ![]() ![]() , etc. |
Heat Moves
7 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Also possible during Hitman, Partially uses remaining Heat time, ![]() ![]() to cancel attack |
8 Machinegun Kicks Cardinal | |
![]() | Machinegun Kicks Cardinal ![]() ![]() ![]() [Perfect Input]H,H,H/14,5,12(4) Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage |
9 Mercury Drive | |
![]() | Mercury Drive ![]() ![]() ![]() ![]() ![]() M,H,M/13,13,20 |
10 Fabulous Whip | |
![]() | Fabulous Whip ![]() ![]() ![]() ![]() M,H/13,20 ![]() ![]() to shift to Hitman |
11 Pulse Blast | |
![]() | Pulse Blast ![]() ![]() ![]() ![]() M/23 |
12 Amazing Swipe | |
![]() | Amazing Swipe ![]() During Hitman ![]() ![]() ![]() H,H,H/7,7,20 From first to second hit to Hitman, during Hitman ![]() to cancel into Mist Step |
13 Crimson Howl | |
![]() | Crimson Howl ![]() During Heat ![]() ![]() M/35(7) Partially uses remaining Heat time, ![]() ![]() to shift to Mist Step |
14 Phantom Rose | |
![]() | Phantom Rose During Heat ![]() ![]() M/30(6) Partially uses remaining Heat time, ![]() ![]() to shift to Hitman |
15 Paradigm Breaker | |
![]() | Paradigm Breaker During Heat ![]() L,HTh/15,25(3,1,4) Also possible during Hitman, Heat Smash, on hit shift to throw |
Rage Moves
16 The Marvelous Rose | |
![]() | The Marvelous Rose ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Also possible during Hitman, Rage Art, erases opponent's recoverable health on hit |
n Command
17 Left Right Combo | |
![]() | Left Right Combo ![]() ![]() H,H/5,9 ![]() to shift to Mist Step |
18 Left Right Combo > Revolution Zwei | |
![]() | Left Right Combo > Revolution Zwei ![]() ![]() ![]() ![]() H,H,M,H/5,9,14,23 ![]() ![]() to shift to Hitman |
19 Left Right Mid Kick | |
![]() | Left Right Mid Kick ![]() ![]() ![]() H,H,M/5,9,10 ![]() ![]() to shift to Hitman |
20 Left Right Mid Kick Cardinal | |
![]() | Left Right Mid Kick Cardinal ![]() ![]() [Perfect Input]H,H,M/5,9,12(4) Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage, ![]() ![]() to shift to Hitman |
21 Acid Rain Kick Combination | |
![]() | Acid Rain Kick Combination ![]() ![]() ![]() [Perfect: third and fourth hit]H,H,M,H[JS]/5,5,4,14(5) Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage |
22 Combination Drei | |
![]() | Combination Drei ![]() ![]() ![]() H,H,M/10,8,18 ![]() to shift to Hitman |
23 Combination Fünf | |
![]() | Combination Fünf ![]() ![]() ![]() H,H,H/10,8,20 ![]() to shift to Hitman |
24 Combination Vier | |
![]() | Combination Vier ![]() ![]() ![]() H,H,L[CS]/10,8,18 ![]() to shift to Hitman |
25 Right Cross > Revolution Zwei | |
![]() | Right Cross > Revolution Zwei ![]() ![]() ![]() H,M,H/10,14,23 ![]() ![]() to shift to Hitman |
26 Mist Wolf Combination | |
![]() | Mist Wolf Combination ![]() ![]() M,H/16,18 ![]() to shift to Hitman |
27 Mist Trap Throw | |
![]() | Mist Trap Throw ~ when hit from front or on block [Perfect Input]H,HTh/18,20 Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat] |
28 Spinning Hammer Kick | |
![]() | Spinning Hammer Kick ![]() ![]() ![]() H,H,M/14,14,20 |
29 Spin Kick Somersault Combo | |
![]() | Spin Kick Somersault Combo ![]() ![]() ![]() ![]() H,H,M[JS]/14,14,25 |
30 Machinegun Kicks | |
![]() | Machinegun Kicks ![]() ![]() ![]() H,H,H/14,5,5 |
31 Machinegun Kicks Cardinal | |
![]() | Machinegun Kicks Cardinal ![]() ![]() ![]() [Perfect Input]H,H,H/14,5,12(4) Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage |
32 Lee Somersault | |
![]() | Lee Somersault ![]() ![]() ![]() H,M[JS]/14,23 ![]() ![]() ![]() to shift to Mist Step |
33 Pirouette Punch | |
![]() | Pirouette Punch ![]() ![]() M/20 ![]() to shift to Hitman |
34 Hitman | |
![]() | Hitman ![]() Sp/- Shift to Hitman |
f Command
35 Double Signal | |
![]() | Double Signal ![]() ![]() ![]() M,H/12,22 |
36 Acid Storm | |
![]() | Acid Storm ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H,H,H,H[JS]/6,3,3,3,3,17 From second to fourth hit to shift into move |
37 Acid Storm Cardinal | |
![]() | Acid Storm Cardinal ![]() ![]() ![]() ![]() ![]() ![]() ![]() [Perfect Input]M,M,H,H,H,H[JS]/6,3,3,3,3,18(10) Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage |
38 Deadly Revolution | |
![]() | Deadly Revolution ![]() ![]() ![]() ![]() H,H/13,24 |
39 Deadly Revolution Cardinal | |
![]() | Deadly Revolution Cardinal ![]() ![]() ![]() [Perfect Input]H,H/13,27(10) Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage |
40 Deadly Arc | |
![]() | Deadly Arc ![]() ![]() ![]() H,M/13,18 ![]() ![]() to shift to Hitman |
41 Aggressive One-Two | |
![]() | Aggressive One-Two ![]() ![]() HH/12,20 |
42 Feather Landing | |
![]() | Feather Landing ![]() ![]() MM[JS]/10,20(3,6) Chip damage on block |
df Command
43 Silver Uppercut | |
![]() | Silver Uppercut ![]() ![]() M/12 |
44 Mercury Drive | |
![]() | Mercury Drive ![]() ![]() ![]() ![]() ![]() M,H,M/13,13,20 |
45 Fabulous Whip | |
![]() | Fabulous Whip ![]() ![]() ![]() ![]() M,H/13,20 ![]() ![]() to shift to Hitman |
d Command
46 Gut Polisher | |
![]() | Gut Polisher ![]() ![]() M/17 |
47 Silver Low | |
![]() | Silver Low ![]() ![]() L[CS]/17 ![]() ![]() to shift to Hitman |
48 Shin > Head Kick | |
![]() | Shin > Head Kick ![]() ![]() ![]() ![]() L,H/7,16 Link to attack from ![]() |
49 Laser Edge Kick Combo | |
![]() | Laser Edge Kick Combo ![]() ![]() ![]() ![]() ![]() L,L,L,M/7,8,5,21 ![]() ![]() ![]() to cancel and shift to Hitman |
db Command
50 Bump Kick | |
![]() | Bump Kick ![]() ![]() L/12 |
51 Grass Snake | |
![]() | Grass Snake ![]() ![]() L/19 |
b Command
52 Triple Fang | |
![]() | Triple Fang ![]() ![]() ![]() ![]() H,M,H/9,6,18 ![]() ![]() to shift to Hitman, ![]() ![]() to cancel and shift to Mist Step |
53 Triple Fang Cardinal | |
![]() | Triple Fang Cardinal ![]() ![]() ![]() [Perfect: second hit]H,M,H/12,6,23(9) Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage, ![]() ![]() to shift to Hitman, ![]() ![]() to cancel into Mist Step |
54 Double Fang Cardinal | |
![]() | Double Fang Cardinal ![]() ![]() [Perfect Input]H,H/12,25(10) Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage |
55 Rear Cross Punch | |
![]() | Rear Cross Punch ![]() ![]() H/9 ![]() ![]() to shift to Mist Step |
56 Super High Combination | |
![]() | Super High Combination ![]() ![]() ![]() ![]() H,H,H[JS]/9,16,21 ![]() ![]() to shift to Hitman, ![]() ![]() ![]() to shift to Mist Step |
57 Stinging Rush | |
![]() | Stinging Rush ![]() ![]() ![]() L,H/9,12 ![]() ![]() to shift to Mist Step |
58 Silver Heel | |
![]() | Silver Heel ![]() ![]() M/20 ![]() ![]() to shift to Hitman |
59 Silver Revolution | |
![]() | Silver Revolution ![]() ![]() ![]() H[PC]/23 Absorb an attack to power up and deal more chip damage on block |
ub u uf Command
60 Wheel of Fate | |
![]() | Wheel of Fate ![]() ![]() ![]() M/20 |
61 Silver Cyclone | |
![]() | Silver Cyclone ![]() ![]() High[UB][CS][JS]/60 ![]() ![]() to cancel and shift to Hitman |
62 Fake | |
![]() | Fake ![]() ![]() Sp[JS]/- ![]() ![]() to directly shift to crouching state, ![]() ![]() to shift to Hitman |
63 Brilliant Rosé | |
![]() | Brilliant Rosé ![]() ![]() ![]() M[JS],M/12,18 |
64 Double Mazurek | |
![]() | Double Mazurek ![]() ![]() ![]() M[JS],H/12,23 |
65 Silver Arrow | |
![]() | Silver Arrow ![]() ![]() M[JS]/14 Or ![]() or ![]() ![]() |
66 Silver Bullet | |
![]() | Silver Bullet ![]() ![]() H[JS]/30(9) Chip damage on block, ![]() ![]() to shift to Hitman |
67 Delayed Rising Toe Kick | |
![]() | Delayed Rising Toe Kick ![]() ![]() ![]() M[JS]/20 |
ff Command
68 Jostle Wolf | |
![]() | Jostle Wolf ![]() ![]() ![]() ![]() H/23(6) Chip damage on block, ![]() ![]() ![]() to shift to Mist Step |
69 Jostle Wolf Cardinal | |
![]() | Jostle Wolf Cardinal ![]() ![]() ![]() [Quick Input]H/26(10) Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage, ![]() ![]() ![]() to shift to Mist Step |
70 Pulse Blast | |
![]() | Pulse Blast ![]() ![]() ![]() ![]() M/23 |
71 Deadly Edge | |
![]() | Deadly Edge ![]() ![]() ![]() H[CS]/22 |
72 Lee Cutter | |
![]() | Lee Cutter ![]() ![]() ![]() ![]() H/23(6) Chip damage on block, ![]() ![]() ![]() to shift to Hitman |
73 Waxing Crescent | |
![]() | Waxing Crescent ![]() ![]() ![]() ![]() ![]() M[JS],M[JS]/14,18(7) Chip damage on block, ![]() ![]() ![]() ![]() to shift to Hitman |
74 Blazing Kick | |
![]() | Blazing Kick ![]() ![]() ![]() ![]() ![]() M/24 Or ![]() ![]() ![]() |
10Hit Combo
75 10 Hit Combo | |
![]() | 10 Hit Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H,H,L,H,H,H,M[JS]/10,5,6,5,7,6,7,7,10,25 |
Special Move
76 Back Handspring > Hitman | |
![]() | Back Handspring > Hitman ![]() ![]() Sp[JS],Sp/- Shift to Hitman |
77 Taunt | |
![]() | Taunt ![]() Sp/- |
78 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
While Rising
79 Wonderful Spin Blow | |
![]() | Wonderful Spin Blow While rising ![]() ![]() M,H/12,17 While rising to shift to Hitman, while rising ![]() to shift to Mist Step |
80 Wonderful Combo | |
![]() | Wonderful Combo While rising ![]() ![]() M,H/12,20 While rising to shift to Hitman, while rising ![]() to shift to Hitman |
81 Rocket Heel | |
![]() | Rocket Heel ![]() While rising ![]() ![]() M,M/12,16 |
82 Twister Heel | |
![]() | Twister Heel While rising ![]() ![]() M,H/12,23 |
83 Infinite Kick Chain: Low | |
![]() | Infinite Kick Chain: Low While rising ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ・・・M,M,L,M,H/16,11,8,10,10 While rising ![]() to shift to Hitman, can shift to mid attacks [![]() ] on the fourth, sixth, and eighth high attacks |
84 Infinite Kick Chain: Middle | |
![]() | Infinite Kick Chain: Middle While rising ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ・・・M,M,M,H,M/16,11,10,10,10 While rising ![]() to shift to Hitman, can shift to low attacks [![]() ] on the fourth, sixth, and eighth high attacks |
85 Toe Smash | |
![]() | Toe Smash While rising ![]() M/16 While rising ![]() to shift to Hitman |
While Crouching
86 Silver Tail | |
![]() | Silver Tail While crouching ![]() ![]() L[CS]/17 While crouching ![]() ![]() to shift to Hitman |
87 Catapult Kick | |
![]() | Catapult Kick While crouching ![]() ![]() M[JS]/25 Or while crouching [or ] , while crouching ![]() ![]() to shift to Hitman |
88 Catapult Drop | |
![]() | Catapult Drop While crouching ![]() ![]() MM[JS]/30,20 Or while crouching [or ] ![]() |
89 Slide Step | |
![]() | Slide Step While crouching ![]() ![]() ![]() Sp[CS]/- |
90 Friction Spear | |
![]() | Friction Spear While crouching ![]() ![]() ![]() ![]() L[CS]/20 |
91 Friction Spear Cardinal | |
![]() | Friction Spear Cardinal While crouching ![]() ![]() ![]() [ + press simultaneously]L[CS]/26 Or while crouching ![]() ![]() [quick input], Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat] |
Mist Step
92 Mist Step | |
![]() | Mist Step ![]() ![]() Sp/- Or during Hitman ![]() ![]() |
93 Inverted Axle | |
![]() | Inverted Axle During Mist Step ![]() ![]() M[JS],M[JS]/10,10 |
94 Friction Spear | |
![]() | Friction Spear During Mist Step ![]() L[CS]/20 |
95 Sway | |
![]() | Sway During Mist Step ![]() ![]() Sp/- |
96 Axe Sweep | |
![]() | Axe Sweep During Mist Step ![]() ![]() ![]() L[CS]/20 |
Hitman
97 Hitman | |
![]() | Hitman , etc.Sp/- Shift to Hitman |
98 Freaker Jab | |
![]() | Freaker Jab During Hitman ![]() H,Sp/7 During Hitman ![]() to cancel and shift to Mist Step, ![]() to cancel and shift to Scatter Kick |
99 Amazing Swipe | |
![]() | Amazing Swipe ![]() During Hitman ![]() ![]() ![]() H,H,H/7,7,20 From first to second hit to Hitman, during Hitman ![]() to cancel into Mist Step |
100 Excellent Combo | |
![]() | Excellent Combo During Hitman ![]() ![]() H,M/7,17 During Hitman ![]() to shift to Hitman |
101 Scatter Blow | |
![]() | Scatter Blow ![]() During Hitman ![]() M/23 |
102 Scatter Kick | |
![]() | Scatter Kick ![]() ![]() During Hitman ![]() H[PC],HTh/21,20(6) Chip damage, throw on close range front hit, absorb an attack to power up and deal more chip damage on block |
103 Shin Slicer | |
![]() | Shin Slicer During Hitman ![]() L[CS]/20 |
104 Poison Touch | |
![]() | Poison Touch During Hitman ![]() MM/10,15 Shift to Hitman |
105 Silver Slash | |
![]() | Silver Slash During Hitman ![]() ![]() M[JS]/32(9) Chip damage on block, during Hitman ![]() ![]() to directly shift to crouching state |
106 Silver Circle | |
![]() | Silver Circle During Hitman ![]() ![]() M[JS]/20(6) Chip damage on block |
While Down
107 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
108 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
109 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
110 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
111 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
112 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
113 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
114 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
115 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
Throws
116 Forearm Drop | |
![]() | Forearm Drop ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
117 Axle Throw | |
![]() | Axle Throw ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
118 Lee Harassment | |
![]() | Lee Harassment ![]() Approach opponent from left side [or ]High[Th]/40 Throw escape ![]() |
119 Lee Stunner | |
![]() | Lee Stunner ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
120 Face Crusher | |
![]() | Face Crusher ![]() Approach opponent from behind [or ]High[Th]/50 Cannot throw escape |
121 Knee Drive | |
![]() | Knee Drive Approach opponent ![]() ![]() High[Th]/17,3 Or during Hitman ![]() , throw escape ![]() |
Attack Reversal
122 Mist Illusion | |
![]() | Mist Illusion Time with opponent punch ![]() [or ![]() ]Parry[H&M Punch]/- Or during Hitman ![]() [or ![]() ], when parrying an attack, for follow-up attack |
123 Illusion Edge | |
![]() | Illusion Edge After Mist Illusion succeeds ![]() M/35 |
124 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |








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