Lee Move List Ver.2.08.00

Tekken8 Lee Chaolan Move List Season2


This page provides the full move list for Lee Chaolan in TEKKEN 8. Covers all basic moves, special techniques, throws, and Rage Arts with detailed input instructions. Great for beginners learning commands or advanced players brushing up on execution.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

81 Wonderful Combo Cardinal
Wonderful Combo Cardinal
While rising [Perfect Input]
M,H/12,23(9)
While rising to shift to Hitman, while rising to shift to Hitman, perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Allows the use of Crimson Howl and Phantom Rose
,
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Perfect Input moves can be used without Perfect Input
, , etc.
6 6. What can be done during Heat [unique]
6. What can be done during Heat [unique]
Restores remaining Heat upon Perfect Input
, , etc.

Heat Moves

7 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Also possible during Hitman, Partially uses remaining Heat time, to cancel attack
8 Machinegun Kicks Cardinal
Machinegun Kicks Cardinal 
[Perfect Input]
H,H,H/14,5,12(4)
Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block
9 Mercury Drive
Mercury Drive 
M,H,M/13,13,20
10 Fabulous Whip
Fabulous Whip 
M,H/13,20
to shift to Hitman
11 Pulse Blast
Pulse Blast 
M/23
12 Amazing Swipe
Amazing Swipe 
During Hitman [ , etc.]
H,H,H/7,7,20
From first to second hit to Hitman, during Hitman to cancel into Mist Step
13 Crimson Howl
Crimson Howl
During Heat
M/30(6)
Partially uses remaining Heat time, has good left sidestep tracking, to shift to Mist Step
14 Phantom Rose
Phantom Rose
During Heat
M/25(5)
Partially uses remaining Heat time, has good left sidestep tracking, to shift to Hitman
15 Paradigm Breaker
Paradigm Breaker
During Heat
L,HTh/15,25(3,1,4)
Also possible during Hitman, Heat Smash, throw on hit

Rage Moves

16 The Marvelous Rose
The Marvelous Rose 
During Rage
M[PC],HTh/55
Also possible during Hitman, Rage Art, erases opponent's recoverable health on hit

n Command

17 Left Right Combo
Left Right Combo
H,H/5,9
to shift to Mist Step
18 Left Right Combo > Revolution Zwei
Left Right Combo > Revolution Zwei
H,H,M,H/5,9,14,23
to shift to Hitman
19 Left Right Mid Kick
Left Right Mid Kick
H,H,M/5,9,10
to shift to Hitman
20 Left Right Mid Kick Cardinal
Left Right Mid Kick Cardinal
[Perfect Input]
H,H,M/5,9,12(4)
Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block, to shift to Hitman
21 Acid Rain Kick Combination
Acid Rain Kick Combination
[Perfect: third and fourth hit]
H,H,M,H[JS]/5,5,4,14(5)
Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block
22 Combination Drei
Combination Drei
H,H,M/10,8,18
to shift to Hitman
23 Combination Fünf
Combination Fünf
H,H,H/10,8,20
to shift to Hitman
24 Combination Vier
Combination Vier
H,H,L[CS]/10,8,18
to shift to Hitman
25 Right Cross > Revolution Zwei
Right Cross > Revolution Zwei
H,M,H/10,14,23
to shift to Hitman
26 Mist Wolf Combination
Mist Wolf Combination
M,H/16,18
to shift to Hitman
27 Mist Trap Throw
Mist Trap Throw
~ when hit from front or on block [Perfect Input]
H,HTh/18,20
Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat]
28 Spinning Hammer Kick
Spinning Hammer Kick
H,H,M/14,14,20
29 Spin Kick Somersault Combo
Spin Kick Somersault Combo 
H,H,M[JS]/14,14,25
30 Machinegun Kicks
Machinegun Kicks
H,H,H/14,5,5
31 Machinegun Kicks Cardinal
Machinegun Kicks Cardinal 
[Perfect Input]
H,H,H/14,5,12(4)
Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block
32 Lee Somersault
Lee Somersault
H,M[JS]/14,23
to shift to Mist Step
33 Pirouette Punch
Pirouette Punch 
M/20
to shift to Hitman
34 Hitman
Hitman
Sp/-
Shift to Hitman

f Command

35 Double Signal
Double Signal
M,H/12,22
Or during Hitman
36 Acid Storm
Acid Storm 
M,M,H,H,H,H[JS]/6,3,3,3,3,17
From second to fourth hit to shift into move
37 Acid Storm Cardinal
Acid Storm Cardinal 
[Perfect Input]
M,M,H,H,H,H[JS]/6,3,3,3,3,18(10)
Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block
38 Deadly Revolution
Deadly Revolution 
H,H/13,24
39 Deadly Revolution Cardinal
Deadly Revolution Cardinal 
[Perfect Input]
H,H/13,27(10)
Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block
40 Deadly Arc
Deadly Arc
H,M/13,18
to shift to Hitman
41 Aggressive One-Two
Aggressive One-Two
HH/12,20
42 Feather Landing
Feather Landing
MM[JS]/10,20(3,6)
Chip damage on block

df Command

43 Silver Uppercut
Silver Uppercut
M/12
44 Mercury Drive
Mercury Drive 
M,H,M/13,13,20
45 Fabulous Whip
Fabulous Whip 
M,H/13,20
to shift to Hitman

d Command

46 Gut Polisher
Gut Polisher
M/17
47 Silver Low
Silver Low
L[CS]/17
to shift to Hitman
48 Shin > Head Kick
Shin > Head Kick
L,H/7,16
Link to attack from
49 Laser Edge Kick Combo
Laser Edge Kick Combo
L,L,L,M/7,8,5,21
to cancel and shift to Hitman

db Command

50 Bump Kick
Bump Kick
L/12
51 Grass Snake
Grass Snake
L/19

b Command

52 Triple Fang
Triple Fang
H,M,H/9,6,18
to shift to Hitman, to cancel and shift to Mist Step
53 Triple Fang Cardinal
Triple Fang Cardinal
[Perfect: second hit]
H,M,H/12,6,23(9)
Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block, to shift to Hitman, to cancel into Mist Step
54 Double Fang Cardinal
Double Fang Cardinal
[Perfect Input]
H,H/12,25(10)
Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block
55 Rear Cross Punch
Rear Cross Punch
H/9
to shift to Mist Step
56 Super High Combination
Super High Combination
H,H,H[JS]/9,16,21
to shift to Hitman, to shift to Mist Step
57 Stinging Rush
Stinging Rush
L,H/9,12
to shift to Mist Step
58 Silver Heel
Silver Heel
M/20
to shift to Hitman
59 Silver Revolution
Silver Revolution 
H[PC]/23
Absorb an attack to power up and deal more chip damage on block

ub u uf Command

60 Wheel of Fate
Wheel of Fate 
M/20
61 Silver Cyclone
Silver Cyclone
High[UB][CS][JS]/60
to cancel and shift to Hitman
62 Fake
Fake
Sp[JS]/-
to directly shift to crouching state, to shift to Hitman
63 Brilliant Rosé
Brilliant Rosé
M[JS],M/12,18
64 Double Mazurek
Double Mazurek
M[JS],H/12,23
65 Silver Arrow
Silver Arrow
M[JS]/14
Or or
66 Silver Bullet
Silver Bullet
H[JS]/30(9)
Chip damage on block, to shift to Hitman
67 Delayed Rising Toe Kick
Delayed Rising Toe Kick
M[JS]/20

ff Command

68 Jostle Wolf
Jostle Wolf 
H/23(6)
Chip damage on block, on hit or block to shift to Mist Step
69 Jostle Wolf Cardinal
Jostle Wolf Cardinal 
[Quick Input]
H/26(10)
Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block, on hit or block to shift to Mist Step
70 Pulse Blast
Pulse Blast 
M/23
71 Deadly Edge
Deadly Edge
H[CS]/22
72 Lee Cutter
Lee Cutter 
H/23(6)
Chip damage on block, to shift to Hitman
73 Waxing Crescent
Waxing Crescent
M[JS],M[JS]/14,18(7)
Chip damage on block, to shift to Hitman
74 Blazing Kick
Blazing Kick 
M/24
Or

10Hit Combo

75 10 Hit Combo
10 Hit Combo
M,H,H,H,H,L,H,H,H,M[JS]/10,5,6,5,7,6,7,7,10,25

Special Move

76 Back Handspring > Hitman
Back Handspring > Hitman
Sp[JS],Sp/-
Shift to Hitman
77 Taunt
Taunt
Sp/-
78 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

79 Wonderful Spin Blow
Wonderful Spin Blow
While rising
M,H/12,17
While rising to shift to Hitman, while rising to shift to Mist Step
80 Wonderful Combo
Wonderful Combo
While rising
M,H/12,20
While rising to shift to Hitman, while rising to shift to Hitman
81 Wonderful Combo Cardinal
Wonderful Combo Cardinal
While rising [Perfect Input]
M,H/12,23(9)
While rising to shift to Hitman, while rising to shift to Hitman, perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], chip damage on block
82 Rocket Heel
Rocket Heel 
While rising
M,M/12,16
83 Twister Heel
Twister Heel
While rising
M,H/12,23
84 Infinite Kick Chain: Low
Infinite Kick Chain: Low
While rising ・・・
M,M,L,M,H/16,11,8,10,10
While rising to shift to Hitman, can shift to mid attacks [] on the fourth, sixth, and eighth high attacks
85 Infinite Kick Chain: Middle
Infinite Kick Chain: Middle
While rising ・・・
M,M,M,H,M/16,11,10,10,10
While rising to shift to Hitman, can shift to low attacks [] on the fourth, sixth, and eighth high attacks
86 Toe Smash
Toe Smash
While rising
M/16
While rising to shift to Hitman

While Crouching

87 Silver Tail
Silver Tail
While crouching
L[CS]/17
While crouching to shift to Hitman
88 Catapult Kick
Catapult Kick
While crouching
M[JS]/25
Or while crouching [or ] , while crouching to shift to Hitman
89 Catapult Drop
Catapult Drop
While crouching
MM[JS]/30,20
Or while crouching [or ]
90 Slide Step
Slide Step
While crouching
Sp[CS]/-
91 Friction Spear
Friction Spear
While crouching
L[CS]/20
While crouching to shift to Hitman
92 Friction Spear Cardinal
Friction Spear Cardinal
While crouching [+ press simultaneously]
L[CS]/26
Or while crouching [quick input], Perfect Input not required during Heat [partially uses remaining Heat time, Perfect Input restores Heat], while crouching [+ press simultaneously] to shift to Hitman

Mist Step

93 Mist Step
Mist Step
Sp/-
Or during Hitman
94 Inverted Axle
Inverted Axle
During Mist Step
M[JS],M[JS]/10,10
95 Friction Spear
Friction Spear
During Mist Step
L[CS]/20
During Mist Step to shift to Hitman
96 Sway
Sway
During Mist Step
Sp/-
97 Axe Sweep
Axe Sweep
During Mist Step
L[CS]/20

Hitman

98 Hitman
Hitman
, etc.
Sp/-
Shift to Hitman
99 Freaker Jab
Freaker Jab
During Hitman
H,Sp/7
During Hitman to cancel and shift to Mist Step, to cancel and shift to Scatter Kick
100 Amazing Swipe
Amazing Swipe 
During Hitman
H,H,H/7,7,20
From first to second hit to Hitman, during Hitman to cancel into Mist Step
101 Excellent Combo
Excellent Combo
During Hitman
H,M/7,17
During Hitman to shift to Hitman
102 Scatter Blow
Scatter Blow 
During Hitman
M/23
103 Scatter Kick
Scatter Kick 
During Hitman
H[PC],HTh/21,20(6)
Chip damage on block, throw on close range front hit, absorb an attack to power up and deal more chip damage on block
104 Shin Slicer
Shin Slicer
During Hitman
L[CS]/20
105 Poison Touch
Poison Touch
During Hitman
MM/10,15
During Hitman to shift to Hitman
106 Silver Slash
Silver Slash
During Hitman
M[JS]/32(9)
Chip damage on block, during Hitman to directly shift to crouching state
107 Silver Circle
Silver Circle
During Hitman
M[JS]/20(6)
Chip damage on block

While Down

108 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
109 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
110 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
111 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
112 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
113 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
114 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
115 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
116 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

Throws

117 Forearm Drop
Forearm Drop 
Approach opponent
High[Th]/35
Throw escape [or ]
118 Axle Throw
Axle Throw 
Approach opponent
High[Th]/35
Throw escape [or ]
119 Lee Harassment
Lee Harassment 
Approach opponent from left side [or ]
High[Th]/40
Throw escape
120 Lee Stunner
Lee Stunner 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
121 Face Crusher
Face Crusher 
Approach opponent from behind [or ]
High[Th]/50
Cannot throw escape
122 Knee Drive
Knee Drive
Approach opponent
High[Th]/17,3
Or during Hitman , throw escape

Attack Reversal

123 Mist Illusion
Mist Illusion
Time with opponent punch [or ]
Parry[H&M Punch]/-
Or during Hitman [or ], when parrying an attack, for follow-up attack
124 Illusion Edge
Illusion Edge
After Mist Illusion succeeds
M/35
125 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

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