Lars Frame Data Ver.2.08.00

Tekken8 Lars Alexandersson Frame Data Season2


Notes
Complete frame data for Lars Alexandersson in Tekken 8!Covers startup, on block, on hit, and counter hit frame data for all Lars’ moves—including stance and Heat actions. A must-have reference for optimization, combos, and match-up study.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Shockwave Insurgence
During Heat and sidestep
M,M-Sp
20,10(4,2)
i16+6cKNDKND
Stack Up Insurgence
During Heat and Dynamic Entry
L,M-Sp
11,10(2)
i22-14cKNDKND
Stack Up Insurgence > Silent Entry
During Heat and Dynamic Entry
L,M-Sp,Sp
11,10(2)
i22-7cKNDKND
Lightning Barrage
M,H,M
12,12,25
i13-12QBCQBC
Lightning Spark
M,M
12,20
i13-12KNDKND
Tesla Gravity Thrust
During opponent wall stun
L,HHM
4,1,3,16
i15-KNDKND
Flash Blade
H,Sp
23(9)
i18+4KNDKND
Flash Blade > Standing State
H
23(9)
i18+2KNDKND

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Dynamic Entry]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Thunderbird Descent > Dynamic Entry
During Heat [or during Dynamic Entry]
M,HTh
25,30(2,5)
i18+12cgHThHTh
Thunderbird Descent [on block] > Standing State
During Heat [or during Dynamic Entry]
M,HTh
25,30(2,5)
i18+10cgHThHTh
Double Smack > Limited Entry
While crouching [or ] on hit
LL[CS],Sp
9,15
i18-+3c+3c
Entangling Ejector [PU]
During Silent Entry [opponent absorb attack]
M[PC]
21(8)
i14-7KNDKNDPC
TR

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
Delta Slicer [2]
H,M
5,8
i10-8±0±0
Delta Slicer [HE]
[Heat Engager]
H,M,M
5,8,20
i10-12+9g+9gHA
Delta Slicer
H,M,M
5,8,20
i10-12+5c+5c
Left Right Combo
H,H
5,9
i10-3+8+8
Legionnaire's Spin
H,L
5,10
i10-12c+1+1
Legionnaire's Spin > Limited Entry
H,L,Sp[CS]
5,10
i10-12c+3+3
Right Jab
H
10
i10±0+8+8
Ring Current > Limited Entry
H,M,Sp
10,12
i10-6+8+8
Kick Start
H
16
i15-17±0±0
Kick Start > Limited Entry
H,Sp[CS]
16
i15-11+6+6
Spinning Cutter
H
27
i17-7KNDKND
X-Ray
M[PC]
25
i25-12KNDKNDPC
X-Ray [PU]
[opponent absorb attack]
M[PC]
25(10)
i25-7KNDKNDPC
Electric Jolt [HE]
[Heat Engager]
M
22
i17-8+9g+9gHA
Electric Jolt
M
22
i17-8QBCQBC

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Flash Claw [1]
H
10
i13-5+6+6
Flash Claw > Silent Entry
H,M,Sp
10,11
i13-5+6+6
Flash Claw > Standing State
H,M
10,11
i13-8+3+3
Flash Bang > Dynamic Entry
H,M,M,Sp
10,11,20
i13-5QBCLNC
Flash Bang > Standing State
H,M,M
10,11,20
i13-12QBCLNC
Charge Factor [1]
H
10
i12-6+3+3
Charge Factor > Silent Entry
H,H,Sp
10,15
i12-5+6+6
Charge Factor > Standing State
H,H
10,15
i12-6+5+5
Death Mask
H,H
10,22
i12-12KNDKND
Dynamic Entry
Sp
-
 ---
Volcanic Lightning [1]
M
12
i17-9+7+7
Volcanic Lightning [2]
M,M
12,8
i17-9+2+2
Volcanic Lightning [3]
M,M,M
12,8,8
i17-10+2+2
Volcanic Lightning
M,M,M,M
12,8,8,20
i17-14KNDKND
Ark Blast
M
20
i15-13LNCLNC
Rebellion > Silent Entry
[Heat Status]
M-Sp[PC],Sp
5(1)
i18+5+10+10PC
Power Slug
M
28
i13-18KNDKND

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Alert L
M
12
i13-3+5+5
Lightning Barrage [2]
M,H
12,12
i13-6+6+6
Lightning Barrage [2] > Dynamic Entry
M,H,Sp
12,12
i13-2+10+10
Lightning Barrage
M,H,M
12,12,25
i13-12QBCQBC
Lightning Spark
M,M
12,20
i13-12KNDKND
Flash Bullet > Silent Entry
M,Sp
15
i14-3+9+13c
Flash Bullet > Standing State
M
15
i14-11+1+5c
Outpost
M
15
i16-11+8+8
Outpost > Dynamic Entry
M,Sp
15
i16-4+15+15
Outpost Blitz
M,M[JS]
15,24
i16-15KNDKND
Front Kick
M
16
i15-8+2+2

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Tactical Sword
M
17
i18±0c+8cKND
Tactical Sword > crouching
M,Sp
17
i18±0c+8cKND
Tesla Gravity [1]
L
8
i15-14c-3-3
Tesla Gravity
L,HH
8,4,10
i15-7+4+4
Tesla Gravity Thrust
During opponent wall stun
L,HHM
4,1,3,16
i15-KNDKND
Right Low Kick
L[CS]
6
i12-15c-4-4
Earth Battery
L[CS]
25
i24-20cKNDKND

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Arc Combination [1]
L[CS]
9
i17-12c-1-1
Arc Combination
L[CS],H
9,10
i17-12-1-1
Arc Combination > Limited Entry
L[CS],H,Sp[CS]
9,10
i17-12+3+3
Hollow Point
M
12
i15-8+3+3
Hollow Point > Silent Entry
M,Sp
12
i15-5+6+6
Double Tap
M,M
12,8
i15-8+6+6
HE Combination
M,M
12,15
i15-13+8
(+20g)
+8
(+20g)
TR
HE Combination [St]
hold
M,M
12,25(10)
i15+13gKNDKND
Left Spin Low Kick
L[CS]
10
i16-17c-6-6
Shadow Cutter
L[CS]
19
i20-26c+5cLNC
Inductance
M
12
i26-13+8+8
Inductance > Dynamic Entry
M,Sp
12
i26-6+11+11

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Chevron Slash
M
17
i15-9+4KNDHM
Gilbert Smash [1]
M
12
i15-7+4+4
Gilbert Smash
M,M
12,17
i15-10+4LNC
Gilbert Cannon
M,H
12,21
i15-8QBCQBCTR
Impulse Kick
M
14
i17-12+4+4
Impulse Kick > Silent Entry
M,Sp
14
i17-5+11+11
Impulse Plus
M,H
14,20
i17-8KNDKND
Magnetic Knee
M
23
i15-8+8+8
Magnetic Knee Blast
during front hit on ground
M,HTh
23,15
i15-HThHTh
Wind Liger
MM
4,20
i21-9+9+9HM

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Hook
[or or ]
H
17
i15-12+9+9
Lightning Screw
[or or ]
MM[JS]
12,14
i16-26LNCLNC
Storm Axle
[or ]
M[JS]
20
i25-8LNCLNC
Zeus
Mid[UB]
45
i84-LNCLNC
Avalanche Flip
[or or ]
Sp[JS]
-
 ---
Avalanche Flip Break Down
[or or ]
M[JS],HTh
20,20
i39-HThHTh
Avalanche Drop
[or or ]
High[Th]
40
i30-ThTh
Delayed Rising Toe Kick
M[JS]
20
i23-13LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Surge Blast
M
20
i21-13LNCLNCTR
Surge Blast > Silent Entry
during hit
M,Sp
20
i21-LNCLNCTR
Cross Transistor [1]
L
12
i21-31c+5+5
Cross Transistor > Dynamic Entry
L,H,Sp
12,15
i21-7+11g+11g
Double Pulse
L,M
12,20
i21-16-3-3
Elbow Corona
M
20(4)
i16-9KNDScr
Double Action
LL[CS]
11,15
i19-16c±0c±0c
Blue Bolt [1]
M
10
i14-12±0±0
Blue Bolt
M,M
10,10
i14-18LNCLNC
Flash Blade
H,Sp
23(9)
i18+4KNDKND
Flash Blade > Standing State
H
23(9)
i18+2KNDKND
Red Sprite
M[JS]
30(9)
i20+6KNDKND

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Streamer
While rising
M
16
i15-12LNCLNCTR
Streamer > Silent Entry
While rising during hit
M,Sp
16
i15-LNCLNCTR
Lightning Starter
While rising
M
13
i13-8+3+3
Lightning Starter > Dynamic Entry
While rising
M,Sp
13
i13-12-1-1
Lightning Starter > Silent Entry
While rising
M,Sp
13
i13-5+6+6
Multiplied Force
While rising
M,M
13,17
i13-12+2cKND
Glass Breaker
While rising
M,H
13,20
i13-15-3-3
Glass Breaker > Limited Entry
While rising
M,H,Sp[CS]
13,20
i13-11+6+6
Tower Cannon
While rising
H
30
i20±0LNCLNC
Tower Cannon > Limited Entry
While rising
H,Sp[CS]
30
i20+4LNCLNC
Shell Smash
While rising
M
16
i11-6+5+5

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
While crouching [or ]
L-Sp[CS]
8
i11-4+7+7
Power Spike
While crouching
M
19
i15-8+5LNC
Left Spin Low Kick
While crouching
L[CS]
10
i16-17c-6-6
Right Low Kick
While crouching
L[CS]
6
i12-15c-4-4
Double Smack
While crouching [or ]
LL[CS]
9,15
i18-12c+1c+1c
Double Smack > Limited Entry
While crouching [or ] on hit
LL[CS],Sp
9,15
i18-+3c+3c

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Shockwave
During sidestep
M
20(4)
i16-7KNDKND
Shockwave Insurgence
During sidestep [Heat Status]
M,M-Sp
20,10(4,2)
i16+6cKNDKND

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Ki Charge
Sp
-
---
Back Handspring
Sp
-
 ---
Wall climbing reversal attack [Kick]
With your back against the wall
M[JS]
25
i29-1KNDKND

Dynamic Entry

Name/CommandHit Range/DamageStartBloHitCouNote
Dynamic Entry
, etc.
Sp
-
 ---
Dynamic Entry
During Dynamic Entry
Sp
-
 ---
Dynamic Entry
During Dynamic Entry
Sp
-
 ---
Lock & Load
During Dynamic Entry
H
14
i11+1+8+8
Lock & Load > Silent Entry
During Dynamic Entry
H,Sp
14
i11-3+4+4
Double Barrel [HE]
During Dynamic Entry [Heat Engager]
H,H
14,20
i11-6+9g+9gHA
Double Barrel
During Dynamic Entry
H,H
14,20
i11-6QBCQBC
Rimfire
During Dynamic Entry
M
17
i17-7+7LNC
Rimfire > Avalanche
During Dynamic Entry during hit
M,Sp[JS]
17
i17-+9LNC
Bow Shock [HE] > Silent Entry
During Dynamic Entry [Heat Engager]
M[JS],Sp
23(9)
i22+5+9g+9gHA
HM
Bow Shock > Silent Entry
During Dynamic Entry
M[JS],Sp
23(9)
i22+5+5+5HM
Legionnaire's Shot
During Dynamic Entry
L
14
i23-12c+1+1
Legionnaire's Shot > Limited Entry
During Dynamic Entry
L,Sp[CS]
14
i23-12c+3+3
Into the Storm
During Dynamic Entry
H
20
i12-10TRTRTR
Stack Up
During Dynamic Entry
L
21
i22-14c-3+5c
Stack Up > Silent Entry
During Dynamic Entry
L,Sp
21
i22-7c+4+12c
Stack Up Insurgence
During Dynamic Entry [Heat Status]
L,M-Sp
11,10(2)
i22-14cKNDKND
Stack Up Insurgence > Silent Entry
During Dynamic Entry [Heat Status]
L,M-Sp,Sp
11,10(2)
i22-7cKNDKND

Silent Entry

Name/CommandHit Range/DamageStartBloHitCouNote
Silent Entry
During Dynamic Entry , etc.
Sp
-
 ---
Dynamic Entry
During Silent Entry
Sp
-
 ---
Limited Entry
During Silent Entry
Sp
-
 ---
Lightning Thrust [HE]
During Silent Entry [Heat Engager]
M
26
i12-6+9g+9gHA
Lightning Thrust
During Silent Entry
M
26
i12-6KNDKND
Turbine Hook
During Silent Entry
L[CS]
23
i17-12c+6cTR
Rising Storm
During Silent Entry
M
20
i14-14LNCLNC
Electric Volley
During Silent Entry
H
19(7)
i17+4KNDKNDHM
Entangling Ejector
During Silent Entry
M[PC]
21
i14-14KNDKNDPC
TR
Entangling Ejector [PU]
During Silent Entry [opponent absorb attack]
M[PC]
21(8)
i14-7KNDKNDPC
TR
Lightning Axle
During Silent Entry
MM[JS]
6,16(6)
i13±0KNDKND

Limited Entry

Name/CommandHit Range/DamageStartBloHitCouNote
Limited Entry
During Silent Entry , etc.
Sp[CS]
-
 ---
Blasting Smack
During Limited Entry
L[CS]
20
i16-12c+4c+4c
Blue Jet [HS]
During Limited Entry [Heat Status]
L,HTh
20,15(4)
i16-12cHThHTh
Rising Force
During Limited Entry
M[CS]
25(10)
i16-9KNDKNDTR
Rising Force [HS]
During Limited Entry [Heat Status]
M[CS]
25(10)
i16-9TRTRTR

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Dynamic Entry]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Delta Slicer [HE]
[Heat Engager]
H,M,M
5,8,20
i10-12+9g+9gHA
Delta Slicer [HS]
[Heat Status]
H,M,M
5,8,20(1,1,4)
i10-12+5c+5c
Delta Slicer [HD]
[Heat Status]
H,M,M
5,8,20(1,1,6)
i10+5KNDKNDHD
Electric Jolt [HE]
[Heat Engager]
M
22
i17-8+9g+9gHA
Electric Jolt [HS]
[Heat Status]
M
22(4)
i17-8QBCQBC
Electric Jolt [HD]
[Heat Status]
M
22(6)
i17+5LNCLNCHD
Double Barrel [HE]
During Dynamic Entry [Heat Engager]
H,H
14,20
i11-6+9g+9gHA
Double Barrel [HS]
During Dynamic Entry [Heat Status]
H,H
14,20(2,4)
i11-6QBCQBC
Double Barrel [HD]
During Dynamic Entry [Heat Status]
H,H
14,20(2,6)
i11+5LNCLNCHD
Bow Shock [HE] > Silent Entry
During Dynamic Entry [Heat Engager]
M[JS],Sp
23(9)
i22+5+9g+9gHA
HM
Bow Shock [HS] > Silent Entry
During Dynamic Entry [Heat Status]
M[JS],Sp
23(9)
i22+5+5+5HM
Bow Shock [HD]
During Dynamic Entry [Heat Status]
M[JS],Sp
23(11)
i22+5KNDKNDHD
HM
Lightning Thrust [HE]
During Silent Entry [Heat Engager]
M
26
i12-6+9g+9gHA
Lightning Thrust [HS]
During Silent Entry [Heat Status]
M
26(5)
i12-6KNDKND
Lightning Thrust [HD]
During Silent Entry [Heat Status]
M
26(7)
i12+5LNCLNCHD
Rebellion > Silent Entry
During Heat
M-Sp[PC],Sp
5(1)
i18+5+10+10PC
Shockwave Insurgence
During Heat and sidestep
M,M-Sp
20,10(4,2)
i16+6cKNDKND
Stack Up Insurgence
During Heat and Dynamic Entry
L,M-Sp
11,10(2)
i22-14cKNDKND
Stack Up Insurgence > Silent Entry
During Heat and Dynamic Entry
L,M-Sp,Sp
11,10(2)
i22-7cKNDKND
Blue Jet
During Heat and Limited Entry
L,HTh
20,15(4)
i16-12cHThHTh
Rising Force
During Heat and Limited Entry
M[CS]
25(10)
i16-9TRTRTR
Thunderbird Descent > Dynamic Entry
During Heat [or during Dynamic Entry]
M,HTh
25,30(2,5)
i18+12cgHThHTh
Thunderbird Descent [on block] > Standing State
During Heat [or during Dynamic Entry]
M,HTh
25,30(2,5)
i18+10cgHThHTh
Thunderbird Descent [Second] > Dynamic Entry
During Heat [or during Dynamic Entry]
M[JS],Sp
25(5)
i57+12cgLNCLNC
Thunderbird Descent [Second] > Standing State
During Heat [or during Dynamic Entry]
M[JS]
25(5)
i57+10cgLNCLNC

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Zeus Unlimited
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Hostile Takedown
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, rotates 30 degrees counterclockwise, rotates 65 degrees counterclockwise if throw is successful, floor destruction possible
Raging Thunder
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, rotate 48 degrees counterclockwise, rotate 115 degrees clockwise if throw is successful
Tactical Knee
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 75 degrees clockwise if throw is successful, 45 damage when hit against a wall, small wall damage
Lethal Force
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful
Swift Silence
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, homing attack, rotates 135 degrees clockwise when thrown successfully
Apocalypse
Approach opponent
High[Th]
40
i12Throw escape 1+2, -3F after throw escape, rotates 100 degrees counterclockwise, does not swap if throw is successful, deals 45 damage when hit with wall, small wall hit
Avalanche Drop
Approach opponent
High[Th]
40
i30Throw escape 1+2, throw escape is not possible when facing backwards, -7F after throw escape, 180 degree rotation, 47 degree counterclockwise rotation if throw successful
SHB
Approach opponent [or during Dynamic Entry ]
High[Th]
40
i11Throw escape 1+2, -3F after throw escape, rotate 165 degrees counterclockwise, does not swap if throw is successful
Rejection
Approach airborne opponent [or during Dynamic Entry ]
Air Throw
31
i11Cannot throw escape, no swap if throw is successful, 24 damage if hit against a wall, while hit against a wall

Attack Reversal

Name/CommandHit Range/DamageStartNote
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
タイトルとURLをコピーしました