King Frame Data Ver.2.08.00

Tekken8 King Frame Data Season2


Notes
This is the complete frame data table for King in Tekken 8. Includes startup, guard, hit, and counter-hit frame info for each move. A useful resource for optimization and match preparation.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Stampede Crus > Jaguar Sprint
H,M,M,Sp
17,18,24
i15-13QBCQBC
Stampede Crus [St] > Jaguar Sprint
hold
H,M,M,Sp
17,18,30(12)
i15+9KNDKND

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Jaguar Sprint]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Tomahawk
During Heat, approach opponent
High[Th]
40
i10-ThThHM
Tomahawk [BS]
During Heat, approach opponent [Quick Input]
High[Th]
45
i10-ThThHM
Muscle Buster
During Heat, approach opponent
High[Th]
50
i11-ThThHM
Giant Swing
During Heat, approach opponent
High[Th]
50
i10-ThThHM
Giant Swing [BS]
During Heat, approach opponent [Quick Input]
High[Th]
55
i10-ThThHM
Tijuana Twister
During Heat, approach opponent
High[Th]
50
i12-ThThHM
Tijuana Twister [BS]
During Heat, approach opponent [Quick Input]
High[Th]
55
i12-ThThHM
Ultimo Jaguar [Second] > Jaguar Sprint
During Heat [or during Jaguar Sprint]
M,Sp
23(4)
i39+12g+24g+24gTR
Ultimo Jaguar [Second]
During Heat [or during Jaguar Sprint]
M
23(4)
i39+12g+24g+24gTR
Muscle Armor > Emerald Elbow [HE] > Jaguar Sprint
on hit [Heat Engager]
Sp[PC],M,HTh,Sp
15,20
i15-9+12g+12gHA
PC
Muscle Armor > Emerald Elbow > Jaguar Sprint
on hit
Sp[PC],M,HTh,Sp
15,20
i15-9+12g+12gPC
Muscle Armor > Emerald Elbow [PU] [HE] > Jaguar Sprint
[opponent absorb attack] on hit [Heat Engager]
Sp[PC],M,HTh,Sp
15,20(6)
i15-5+12g+12gHA
PC
Muscle Armor > Emerald Elbow [PU] > Jaguar Sprint
[opponent absorb attack] on hit
Sp[PC],M,HTh,Sp
15,20(6)
i15-5+12g+12gPC
Round Trip Chop > Jaguar Sprint
While rising on hit
M,M,Sp
11,25
i14-12+12g+12gHM
Jaguar Sprint [PU]
Run three or more steps during Jaguar Sprint [or during Heat]
Sp[PC]
-
---PC
Running Elbow Smash [St]
During Jaguar Sprint [three steps or more]
M
25
i16-4TRTR
Jaguar Axe [St]
During Jaguar Sprint [three steps or more]
H
28(8)
i18+8KNDKND
Sprint K. [St]
During Jaguar Sprint [three steps or more]
M[JS]
34(10)
i22+2KNDKNDHM
Sprint K. [St] [HS]
During Jaguar Sprint [Heat Status]
M[JS]
34(10)
i22+2KNDKNDHM
Dashing Low Drop Kick [St]
During Jaguar Sprint [three steps or more]
L[CS][JS]
24
i20-21cKNDKND
Dashing Low Drop Kick [St] [HS]
During Jaguar Sprint [Heat Status]
L[CS][JS]
24(4)
i20-21cKNDKND
Rapid King Onslaught [St] [HE]
During Jaguar Sprint [or ] [three steps or more] [Heat Engager]
High[Th]
49
i23-ThThHA
HM
Rapid King Onslaught [St]
During Jaguar Sprint [or ] [three steps or more]
High[Th]
49
i23-ThThHM
Rapid King Onslaught [St] [HS]
During Jaguar Sprint [or ] [Heat Status]
High[Th]
49
i23-ThThHM
Diving Body Press [Close-Range] [St]
During Jaguar Sprint [three steps or more]
M[JS],HTh
24,15
i21-16cHThHTh
Diving Body Press [Long-Range] [St]
During Jaguar Sprint [three steps or more]
M[JS]
24
i26-11c-14c-14c
Diving Body Press [Close-Range] [St] [HS]
During Jaguar Sprint [Heat Status]
M[JS],HTh
24,15(4)
i21-16cHThHTh
Diving Body Press [Long-Range] [St] [HS]
During Jaguar Sprint [Heat Status]
M[JS]
24(4)
i26-11c-14c-14c

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Palm Strike [1]
H
5
i10+1+8+8
Palm Strike
H,H
5,15
i10-3+8+8
Palm Strike> Head Jammer
H,H,High[Th]
5,15,30
i10-ThThTR
Palm Strike> V Driver
H,H,Mid[Th]
5,15,35
i10-ThTh
Palm Strike Uppercut
H,H,M
5,15,10
i10-4+5+10
Palm Strike Uppercut > Suplex
H,H,M,High[Th]
5,15,10,40
i10-ThThTR
Palm Strike Uppercut > V Driver
H,H,M,Mid[Th]
5,15,10,35
i10-ThTh
Right Jab
H
10
i10+1+7+7
Right Jab > Uppercut
H,M
10,15
i10-3+8+8
Stampede Crus [1]
H
17
i15-9+2+2
Stampede Crus [2]
H,M
17,18
i15-9+5c+5c
Stampede Crus > Jaguar Sprint
H,M,M,Sp
17,18,24
i15-13QBCQBC
Stampede Crus > Standing State
H,M,M
17,18,24
i15-13QBCQBC
Stampede Crus [St] > Jaguar Sprint
hold
H,M,M,Sp
17,18,30(12)
i15+9KNDKND
Stampede Crus [St] > Standing State
hold
H,M,M
17,18,30(12)
i15+4KNDKND
High Kick
H
20
i13-5+6KND
Head Spinner [1] > BT
M,Sp
17
i18-11-2±0
Head Spinner
M,M
17,21
i18-13KNDKND
Head Spinner > cancel
M
17
i18-18-9-7
Brutal Sting
M,H
17,25
i18-3KNDKNDTR
Jaguar Step
Sp[JS]
-
 ---

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Elbow Impact [1]
M
12
i15-11+2+2
Elbow Impact [HE]
[Heat Engager]
M,H
12,25
i15-9+9g+9gHA
Elbow Impact
M,H
12,25
i15-9KNDKND
Jaguar Smash Combo [2]
H,M
12,15
i15-13c+2c+2c
Jaguar Smash Combo
H,M,M
12,15,16
i15-15LNCLNC
Front Kick
M
18
i15-8+1+9
Front Kick > DDT
during front hit on ground
M,HTh
18,20
i15-HThHTh
Rolling Sobat
M[JS]
25
i18-9KNDKNDHM
Shadow Lariat
H
23
i16±0KNDKND
Jaguar Sprint
Sp
-
---
Jaguar Sprint [HS]
[Heat Status]
Sp[PC]
-
---PC
Body Check
M
21
i17+3+7+7
Shoulder Tackle [HE]
[Heat Engager]
M
27
i20-9+9g+9gHA
Shoulder Tackle
M
27
i20-9KNDKND

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Elbow Sting
M
15
i14-1+3+3
Elbow Sting
M,M
15,15
i14-10+5+5
Double Hook Disaster [1]
M
12
i13-6+4+4
Double Hook Disaster
M,H
12,15
i13-10LNCLNC
Middle Kick
M
17
i14-9+6+6
Lasso Kick
on hit or block
M,H[JS]
17,23
i14±0KNDKND
Side Low Kick
L
10
i14-14c-3-3
Mincer [2]
L,H
10,11
i14-5+6+6
Mincer
L,H,M[JS]
10,11,27
i14-15KNDLNC
Mincer > BT
L,H,M[JS],Sp
10,11,27
i14-8KNDLNC
Mincer Low
L,H,L[JS][CS]
10,11,20
i14-10cKNDKND
Frankensteiner [Close-Range]
M-Sp[JS],HTh
15,30
i28-HThHTh
Frankensteiner [Mid-Range]
M-Sp[JS]
15
i28-18-7c-7c

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
[or ]
L-Sp[CS]
5
i10-5+6+6
Jab > Uppercut
[or ]
L-Sp[CS],M
5,13
i10-11+5+5
Right Low Jab
L-Sp[CS]
8
i11-4+7+7
Stomp
L
12
i17-12c+1+1
Right Low Kick
L[CS]
6
i12-15c-4-4
Atlas' Hammer
M[CS]
21
i23-24LNCLNCTR
Stagger Kicks [1]
L[CS]
14
i16-25c-9-9
Stagger Kicks [2]
L[CS]*2
14,7
i16-25c-9-9
Stagger Kicks
L[CS]*3
14,7,7
i16-25c-9-9
Stagger Kicks Flurry
[Counter Hit]
L[CS]*5
16,7,7,4,3
i16-26c+15+15
Stagger Kick Spinning Uppercut
During Stagger Kicks
M
10
i28-15+5+5
Corporate Elbow
M[JS]
25
i30-8±0c±0c

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Brain Chop
M
21
i25-5cLNCLNC
crouching Low Kick
L[CS]
17
i23-14c+4cKND
Low Drop Kick
L[CS][JS]
20
i29-17cKNDKND
Muscle Armor
Sp[PC]
-
---PC
Muscle Armor > Emerald Elbow [HE]
[Heat Engager]
Sp[PC],M,HTh
15,20
i15-9+35g+35gHA
PC
Muscle Armor > Emerald Elbow [HE] > Jaguar Sprint
on hit [Heat Engager]
Sp[PC],M,HTh,Sp
15,20
i15-9+12g+12gHA
PC
Muscle Armor > Emerald Elbow
Sp[PC],M,HTh
15,20
i15-9+35g+35gPC
Muscle Armor > Emerald Elbow > Jaguar Sprint
on hit
Sp[PC],M,HTh,Sp
15,20
i15-9+12g+12gPC
Muscle Armor > Emerald Elbow [PU] [HE]
[opponent absorb attack] [Heat Engager]
Sp[PC],M,HTh
15,20(6)
i15-5+35g+35gHA
PC
Muscle Armor > Emerald Elbow [PU] [HE] > Jaguar Sprint
[opponent absorb attack] on hit [Heat Engager]
Sp[PC],M,HTh,Sp
15,20(6)
i15-5+12g+12gHA
PC
Muscle Armor > Emerald Elbow [PU]
[opponent absorb attack]
Sp[PC],M,HTh
15,20(6)
i15-5+35g+35gPC
Muscle Armor > Emerald Elbow [PU] > Jaguar Sprint
[opponent absorb attack] on hit
Sp[PC],M,HTh,Sp
15,20(6)
i15-5+12g+12gPC
Muscle Armor > Jaguar Sprint
Sp[PC],Sp[PC]
-
---PC

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Quick Hook
H
13
i12-8+3+3a
Quick Hook > Uppercut
H,H
13,20
i12-13+5+5TR
Quick Hook > Heel Kick
H,M[JS]
13,23
i12-10KNDKND
Chupacabra
H
16
i14-5+1+1
Chupacabra > Spinning Back Elbow
H,H
16,21
i14-9KNDKND
Chupacabra > Olympia Slam
H,M,HTh
16,18,20
i14-8HThHTh
Chupacabra > Head Butt
H,H
16,22
i14+2cLNCLNC
Toll Kick
H[PC]
23
i16-10QBCQBCPC
TR
Toll Kick [PU]
[opponent absorb attack]
H[PC]
23(10)
i16-5QBCQBCPC
TR
Guillotine Drop
during front hit on ground
H,HTh
23,15
i16-HThHTh
893・K > BT
H,Sp
25
i17+2+14cg+14cg
Reverse Jaguar Step
Sp[JS]
-
 ---

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Water Parting Chop
[or or ]
H
21
i20-3KNDKNDHM
High Elbow Drop
[or ]
M[JS]
35
i48-17cKNDKND
High Elbow Drop
M[JS]
35
i48-17c-4cKND
Falling Heel Kick
[or or ]
M[JS]
18
i24-10KNDKND
Jumping Knee Lift
[or ]
M[JS]
13
i15-13LNCLNC
Jumping Knee Lift
M[JS]
15
i15-13KNDLNC
Capital Punishment
[or ]
M[JS]
25
i35+2cLNCLNC
Burning Knuckle
hold [or hold]
Mid[UB][JS]
40
i67-KNDKND
Sole Crusher > Jaguar Sprint
M[PC],Sp
23
i22-12+25g+25gPC
TR
Sole Crusher > Stand Up
M[PC]
23
i22-12+22g+22gPC
TR
Sole Crusher [PU] > Jaguar Sprint
[opponent absorb attack]
M[PC],Sp
23(9)
i22-7+25g+25gPC
TR
Sole Crusher [PU] > Stand Up
[opponent absorb attack]
M[PC]
23(9)
i22-7+25g+25gPC
TR
Delayed Rising Toe Kick
M[JS]
20
i23-13LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Stomach Smash
L[CS]
17
i18-13c+5HTh
Jaguar Hammer
[Counter Hit]
L[CS],HTh
20,30
i18--HTh
Lay Off
M
0
i9±0+7+18
Jaguar Hook
M
21
i20-5+14gKNDHM
Beast Elbow
M
21(6)
i31+7+12c+12c
Konvict Kick
M
25
i15-15KNDHThTR
Konvict Kick > DDT
[Counter Hit]
M,HTh
30,14
i15--HTh
Exploder
H[JS]
25(7)
i28±0
(+2c)
QBCQBC
Diving Body Press [Close-Range]
M[JS],HTh
20,15
i21-16cHThHTh
Diving Body Press [Long-Range]
M[JS]
20
i26-11c-14c-14c
Strong Knee
M
25(7)
i20+3KNDKND
Running Exploder
M[JS]
40
i28+17gQBCQBC
Stagger Kicks [1]
While running
L[CS]
22
i14-25c-9-9
Stagger Kicks [2]
While running
L[CS]*2
14,7
i14-25c-9-9
Stagger Kicks
While running
L[CS]*3
14,7,7
i14-25c-9-9

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Uppercut
While rising
M
12
i11-3+4+4
Round Trip Chop [1]
While rising
M
11
i14-9+1+1HM
Round Trip Chop > Jaguar Sprint
While rising on hit
M,M,Sp
11,25
i14-12+12g+12gHM
Round Trip Chop > Standing State
While rising on hit
M,M
11,25
i14-12+12g+12gHM
Left Front Kick
While rising
H
28
i16±0KNDKND
Toe Smash
While rising
M
20
i11-6+5+5
Snap Uppercut
While rising
M
20
i18-10LNCLNC

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
While crouching [or ]
L-Sp[CS]
5
i10-5+6+6
Jab > Uppercut
While crouching [or ]
L-Sp[CS],M
5,13
i10-11+5+5
Leg Breaker
While crouching
L[CS]
20
i32-12cTRTR
Right Low Jab
While crouching [or ]
L-Sp[CS]
8
i11-4+7+7
Body Blow
While crouching
M
21
i15-14LNCLNC
Left Spin Low Kick
While crouching
L[CS]
10
i16-17c-6-6
Right Low Kick
While crouching [or ]
L[CS]
6
i12-15c-4-4
Stagger Kicks [1]
While crouching
L[CS]
14
i16-25c-9-9
Stagger Kicks [2]
While crouching
L[CS]*2
14,7
i16-25c-9-9
Stagger Kicks
While crouching
L[CS]*3
14,7,7
i16-25c-9-9
Stagger Kicks Flurry
While crouching [Counter Hit]
L[CS]*5
16,7,7,4,3
i16-26c+15+15

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Victory Palm
During sidestep
H
25
i19-5KNDKND
Deadly Boomerang
During sidestep
H[JS]
50(20)
i27±0KNDKND

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Blind Kick
Back facing opponent
M
18
i13-13+9LNCTR
Blind Kick > Neck Breaker
Back facing opponent during hit
M,HTh
18,20
i13-HTh-
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Atomic Blaster
Back facing opponent
High[UB]
45
i28-KNDKND
Moonsault Body Press
Back facing opponent
Mid[UB]
30
i41-KNDKND
Moonsault Body Press [Tip]
Back facing opponent
Mid[UB]
35
i47-KNDKND
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Low Drop Kick
Back facing opponent [or or ]
L[CS][JS]
20
i22-14cKNDKND

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Ki Charge
Sp
-
---
Whirling Spring Kick
[By opponent's feet]while down and facing up
M[JS]
25
i16-27KNDKND
Wall climbing reversal attack [Close-Range]
With your back against the wall
High[Th][JS]
45
i43-HThHTh
Wall climbing reversal attack [Long-Range]
With your back against the wall
M[JS]
21
i49-8cKNDKND

Beast Step

Name/CommandHit Range/DamageStartBloHitCouNote
Beast Step
Sp
-
 ---
Leg Breaker
L[CS]
20
i32-12cTRTR
Knee Lift
M
21
i15-9KNDLNC
Black Bomb
M
24
i20-5cLNCLNC

Jaguar Step

Name/CommandHit Range/DamageStartBloHitCouNote
Jaguar Step
, etc.
Sp[JS]
-
 ---
Reverse Jaguar Step
Sp[JS]
-
 ---
Jaguar Step > Hook [One Rotation]
During Jaguar Step [one rotation]
H
21
i17-7LNCLNC
Jaguar Step > Hook [Two Rotations]
During Jaguar Step [two rotations]
H
25
i19-1LNCLNC
Jaguar Step > Hook [Three-Five Rotations]
During Jaguar Step [three-five rotations]
H
31
i19-1LNCLNC
Jaguar Step > Hammer [One Rotation]
During Jaguar Step [one rotation]
M
15
i11-9+12c+12c
Jaguar Step > Hammer [Two Rotations]
During Jaguar Step [two rotations]
M
18
i11-2+12c+12c
Jaguar Step > Hammer [Three-Five Rotations]
During Jaguar Step [three-five rotations]
M
22
i11±0c+12c+12c
Jaguar Step > Sobat [One Rotation]
During Jaguar Step [one rotation]
M[JS]
23
i22-5KNDKND
Jaguar Step > Sobat [Two Rotations]
During Jaguar Step [two rotations]
M[JS]
27
i22-1KNDKND
Jaguar Step > Sobat [Three-Five Rotations]
During Jaguar Step [three-five rotations]
M[JS]
34
i22-1KNDKND
Jaguar Step > Sobat & Press [Close-Range]
During Jaguar Step
M[JS],M[JS],HTh
23,16
i21-16cHThHTh
Jaguar Step > Sobat & Press [Long-Range]
During Jaguar Step
M[JS]
20
i26-11c-14c-14c
Jaguar Step > High Kick [One Rotation]
During Jaguar Step [one rotation]
H
40(8)
i17+8KNDKND
Jaguar Step > High Kick [Two Rotations]
During Jaguar Step [two rotations]
H
42(12)
i17+15KNDKND
Jaguar Step > High Kick [Three-Five Rotations]
During Jaguar Step [three-five rotations]
H
52(15)
i17+15KNDKND
Jaguar Step > Mid Kick [One Rotation]
During Jaguar Step [one rotation]
M
30
i17-17KNDKND
Jaguar Step > Mid Kick [Two Rotations]
During Jaguar Step [two rotations]
M
36
i17+8KNDKND
Jaguar Step > Mid Kick [Three-Five Rotations]
During Jaguar Step [three-five rotations]
M
45
i17+8KNDKND

Jaguar Sprint

Name/CommandHit Range/DamageStartBloHitCouNote
Jaguar Sprint
, etc.
Sp
-
---
Jaguar Sprint [PU]
Run three or more steps during Jaguar Sprint [or during Heat]
Sp[PC]
-
---PC
Jaguar Sprint > Stop
During Jaguar Sprint
Sp
-
---
Running Elbow Smash
During Jaguar Sprint
M
21
i16-8+26cg+26cg
Running Elbow Smash [St]
During Jaguar Sprint [three steps or more]
M
25
i16-4TRTR
Running Elbow Smash [St] [HS]
During Jaguar Sprint [Heat Status]
M
25(5)
i16-4TRTR
Jaguar Axe
During Jaguar Sprint
H
24(4)
i18+3KNDKND
Jaguar Axe [St]
During Jaguar Sprint [three steps or more]
H
28(8)
i18+8KNDKND
Jaguar Axe [St] [HS]
During Jaguar Sprint [Heat Status]
H
28(8)
i18+8KNDKND
Sprint K.
During Jaguar Sprint
M[JS]
30
i22-9KNDKNDHM
Sprint K. [St]
During Jaguar Sprint [three steps or more]
M[JS]
34(10)
i22+2KNDKNDHM
Sprint K. [St] [HS]
During Jaguar Sprint [Heat Status]
M[JS]
34(10)
i22+2KNDKNDHM
Dashing Low Drop Kick
During Jaguar Sprint
L[CS][JS]
20
i20-21c±0c±0c
Dashing Low Drop Kick [St]
During Jaguar Sprint [three steps or more]
L[CS][JS]
24
i20-21cKNDKND
Dashing Low Drop Kick [St] [HS]
During Jaguar Sprint [Heat Status]
L[CS][JS]
24(4)
i20-21cKNDKND
Rapid King Onslaught [HE]
During Jaguar Sprint [or ] [Heat Engager]
High[Th]
45
i23-ThThHA
HM
Rapid King Onslaught
During Jaguar Sprint [or ]
High[Th]
45
i23-ThThHM
Rapid King Onslaught [St] [HE]
During Jaguar Sprint [or ] [three steps or more] [Heat Engager]
High[Th]
49
i23-ThThHA
HM
Rapid King Onslaught [St]
During Jaguar Sprint [or ] [three steps or more]
High[Th]
49
i23-ThThHM
Rapid King Onslaught [St] [HS]
During Jaguar Sprint [or ] [Heat Status]
High[Th]
49
i23-ThThHM
Diving Body Press [Close-Range]
During Jaguar Sprint
M[JS],HTh
20,15
i21-16cHThHTh
Diving Body Press [Long-Range]
During Jaguar Sprint
M[JS]
20
i26-11c-14c-14c
Diving Body Press [Close-Range] [St]
During Jaguar Sprint [three steps or more]
M[JS],HTh
24,15
i21-16cHThHTh
Diving Body Press [Long-Range] [St]
During Jaguar Sprint [three steps or more]
M[JS]
24
i26-11c-14c-14c
Diving Body Press [Close-Range] [St] [HS]
During Jaguar Sprint [Heat Status]
M[JS],HTh
24,15(4)
i21-16cHThHTh
Diving Body Press [Long-Range] [St] [HS]
During Jaguar Sprint [Heat Status]
M[JS]
24(4)
i26-11c-14c-14c

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Jaguar Sprint]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Elbow Impact [HE]
[Heat Engager]
M,H
12,25
i15-9+9g+9gHA
Elbow Impact [HS]
[Heat Status]
M,H
12,25(2,5)
i15-9KNDKND
Elbow Impact [HD]
[Heat Status]
M,H
12,25(2,7)
i15+5LNCLNCHD
Shoulder Tackle [HE]
[Heat Engager]
M
27
i20-9+9g+9gHA
Shoulder Tackle [HS]
[Heat Status]
M
27(5)
i20-9KNDKND
Shoulder Tackle [HD]
[Heat Status]
M
27(7)
i20+5LNCLNCHD
Muscle Armor > Emerald Elbow [HE]
[Heat Engager]
Sp[PC],M,HTh
15,20
i15-9+35g+35gHA
PC
Muscle Armor > Emerald Elbow [HE] > Jaguar Sprint
on hit [Heat Engager]
Sp[PC],M,HTh,Sp
15,20
i15-9+12g+12gHA
PC
Muscle Armor > Emerald Elbow [HS]
[Heat Status]
Sp[PC],M,HTh
15,20(3)
i15-9+35g+35gPC
Muscle Armor > Emerald Elbow [HS] > Jaguar Sprint
on hit [Heat Status]
Sp[PC],M,HTh,Sp
15,20(3)
i15-9+12g+12gPC
Muscle Armor > Emerald Elbow [HD]
[Heat Status]
Sp[PC],M,HTh
15,20(5)
i15+5LNCLNCHD
PC
Muscle Armor > Emerald Elbow [PU] [HE]
[opponent absorb attack] [Heat Engager]
Sp[PC],M,HTh
15,20(6)
i15-5+35g+35gHA
PC
Muscle Armor > Emerald Elbow [PU] [HE] > Jaguar Sprint
[opponent absorb attack] on hit [Heat Engager]
Sp[PC],M,HTh,Sp
15,20(6)
i15-5+12g+12gHA
PC
Muscle Armor > Emerald Elbow [PU] [HS]
[opponent absorb attack] [Heat Status]
Sp[PC],M,HTh
15,20(6)
i15-5+35g+35gPC
Muscle Armor > Emerald Elbow [PU] [HS] > Jaguar Sprint
[opponent absorb attack] on hit [Heat Status]
Sp[PC],M,HTh,Sp
15,20(6)
i15-5+12g+12gPC
Muscle Armor > Emerald Elbow [PU] [HD]
[opponent absorb attack] on hit [Heat Status]
Sp[PC],M,HTh
15,20(8)
i15+5LNCLNCHD
PC
Rapid King Onslaught [HE]
During Jaguar Sprint [or ] [Heat Engager]
High[Th]
45
i23-ThThHA
HM
Freedom Face Buster [HE]
Approach crouching opponent [or ] [Heat Engager]
Mid[Th]
35
i12-ThThHA
Tomahawk
During Heat, approach opponent
High[Th]
40
i10-ThThHM
Tomahawk [BS]
During Heat, approach opponent [Quick Input]
High[Th]
45
i10-ThThHM
Muscle Buster
During Heat, approach opponent
High[Th]
50
i11-ThThHM
Giant Swing
During Heat, approach opponent
High[Th]
50
i10-ThThHM
Giant Swing [BS]
During Heat, approach opponent [Quick Input]
High[Th]
55
i10-ThThHM
Tijuana Twister
During Heat, approach opponent
High[Th]
50
i12-ThThHM
Tijuana Twister [BS]
During Heat, approach opponent [Quick Input]
High[Th]
55
i12-ThThHM
Jaguar Sprint [St] [HS]
During Heat
Sp[PC]
-
---PC
Running Elbow Smash [St] [HS]
During Heat and Jaguar Sprint
M
25(5)
i16-8TRTR
Jaguar Axe [St] [HS]
During Heat and Jaguar Sprint
H
28(8)
i18+8KNDKND
Sprint K. [St] [HS]
During Heat and Jaguar Sprint
M[JS]
34(10)
i22+2KNDKNDHM
Dashing Low Drop Kick [St] [HS]
During Heat and Jaguar Sprint
L[CS][JS]
24(4)
i20-21cKNDKND
Rapid King Onslaught [St] [HS]
During Heat and Jaguar Sprint [or ]
High[Th]
49
i23-ThThHM
Diving Body Press [Close-Range] [St] [HS]
During Heat and Jaguar Sprint
M[JS],HTh
24,15(4)
i21-16cHThHTh
Diving Body Press [Long-Range] [St] [HS]
During Heat and Jaguar Sprint
M[JS]
24(4)
i26-11c-14c-14c
Ultimo Jaguar
During Heat
M,HTh
20,40(1,4)
i17+12gHThHTh
Ultimo Jaguar [Second] > Jaguar Sprint
During Heat [or during Jaguar Sprint]
M,Sp
23(4)
i39+12g+24g+24gTR
Ultimo Jaguar [Second]
During Heat [or during Jaguar Sprint]
M
23(4)
i39+12g+24g+24gTR

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Anger Of The Beast
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Winding Nut
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, rotates 90 degrees clockwise, does not swap if throw is successful
Winding Nut [Long-Range]
Approach opponent
High[Th]
35
i15Throw escape 1 or 2, homing attack, -6F after throw escape, rotates 90 degrees clockwise, does not swap if throw is successful
Suplex
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, swap if throw successful
Suplex [Long-Range]
Approach opponent
High[Th]
35
i15Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, swap if throw successful
Argentina Backbreaker
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, swap if throw successful
Knee Crusher
Approach opponent from right side [or ]
High[Th]
42
i12Throw escape 2, homing attack, -3F after throw escape, no swap, no swap if throw successful
Half Boston Crab
Approach opponent from behind [or ]
High[Th]
60
i12Cannot throw escape, homing attack, rotates 90 degrees counterclockwise when thrown successfully
Cobra Twist
Approach opponent from behind [or ]
High[Th]
60
i12Cannot throw escape, homing attack, will not be swapped if the throw is successful
Stretch Buster
Approach opponent from behind
High[Th]
75
i10Cannot throw escape, rotates 90 degrees clockwise when thrown successfully, floor destruction possible
Palm Strike> Head Jammer
H,H,High[Th]
5,15,30
i10Throw escape 2, -6F after throw escape, rotate 40 degrees clockwise, rotate 35 degrees counterclockwise if throw successful
Palm Strike> V Driver
H,H,Mid[Th]
5,15,35
i10Cannot throw escape, spins 120 degrees counterclockwise if thrown successfully, floor destruction possible
Palm Strike Uppercut > Suplex
H,H,M,High[Th]
5,15,10,40
i10Throw escape 2, -3F after throw escape, no swap, swap if throw successful
Palm Strike Uppercut > V Driver
H,H,M,Mid[Th]
5,15,10,35
i10Cannot throw escape, spins 120 degrees counterclockwise if thrown successfully, floor destruction possible
Knee Bash
Approach opponent
High[Th]
40
i12Throw escape 2, -2F after throw escape, rotate 35 degrees counterclockwise, rotate 20 degrees clockwise if throw successful
Figure Four Leg Lock
Approach opponent
High[Th]
40
i12Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful
Throw Away > Jaguar Sprint
Approach opponent
High[Th],Sp
0
i12Throw escape 1+2, homing attack, -3F after throw escape, rotates 80 degrees counterclockwise, swaps if throw is successful, +14gF advantage, transitions to Jaguar Sprint, 15 damage and +22F advantage if hitting a wall
Throw Away > Stand Up
Approach opponent [or ]
High[Th]
0
i12Throw escape 1+2, homing attack, -3F after throw escape, rotates 80 degrees counterclockwise, does not swap if throw is successful, -2F disadvantage, becomes standing, 15 damage and +6F advantage if hit against a wall
Throw Away > Back Swing > Jaguar Sprint
Approach opponent
High[Th],Sp
0
i12Cannot throw escape, derivative throw, homing attack, does not swap after throw, +11gF advantage, transitions to Jaguar Sprint, 15 damage and +32F advantage if hitting a wall
Throw Away > Back Swing > Stand Up
Approach opponent [or ]
High[Th]
0
i12Cannot throw escape, derivative throw, homing attack, no swap after throw, -6F disadvantage, shifts to standing state, 15 damage and +15F advantage if hitting a wall
Executioner Drop
Approach opponent
High[Th]
30
i12Throw escape 1+2, -6F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, wall cling, wall combo possible
Executioner Drop [Reverse direction]
Approach opponent
High[Th]
30
i12Throw escape 1+2, -6F after throw escape, rotate 45 degrees counterclockwise, swap if throw is successful, wall cling, wall combo possible
Tombstone Pile Driver
Approach opponent
High[Th]
53
i11Throw escape 2, -2F after throw escape, rotate 50 degrees counterclockwise, no swap if throw successful, floor destruction possible
Tomahawk
Approach opponent
High[Th]
40
i10Throw escape 1+2, -5F after throw escape, rotate 135 degrees counterclockwise, if throw successful rotate 55 degrees counterclockwise
Tomahawk [HS]
Approach opponent [Heat Status]
High[Th]
40
i10Throw escape 1+2, partially restores remaining Heat time, homing attack, -5F after throw escape, rotates 135 degrees counterclockwise, rotates 55 degrees counterclockwise if throw is successful
Tomahawk [BS]
Approach opponent [Quick Input]
High[Th]
45
i10Throw escape 1+2, -5F after throw escape, rotate 135 degrees counterclockwise, if throw successful rotate 55 degrees counterclockwise
Tomahawk [BS] [HS]
Approach opponent [Quick Input] [Heat Status]
High[Th]
45
i10Throw escape 1+2, partially restores remaining Heat time, homing attack, -5F after throw escape, rotates 135 degrees counterclockwise, rotates 55 degrees counterclockwise if throw is successful
Pile Driver
Approach opponent
High[Th]
30
i11Throw escape 1, -2F after throw escape, rotate 30 degrees counterclockwise, does not swap if throw is successful, floor destruction possible
Double Arm Face Buster
During Pile Driver
High[Th]
35
i11Throw escape 2, derived throw, derivative throw, -7F after throw escape, no swap, rotates 45 degrees clockwise if throw is successful, floor destruction possible
Boston Crab
During Pile Driver
Follow-up Throw
15
i11Throw escape 1+2, derived throw, derived throw, -7F after throw escape, no swap, rotates 55 degrees counterclockwise if throw is successful
Muscle Buster
Approach opponent
High[Th]
50
i11Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, swap if throw is successful, King's back is facing, floor destruction possible
Muscle Buster [HS]
Approach opponent [Heat Status]
High[Th]
50
i11Throw escape 1+2, partially restore remaining Heat time, homing attack, -6F after throw escape, rotates 40 degrees counterclockwise, swaps positions if throw is successful, king's back is turned, floor destruction possible
Giant Swing
Approach opponent
High[Th]
50
i10Throw escape 1, opponent can reduce damage with side ukemii, power up with quick input, -13F after throw escape, no swap, swap if throw is successful, 50 damage without recovery, 45 damage with recovery, 70 damage if hit against a wall
Giant Swing [HS]
Approach opponent [Heat Status]
High[Th]
50
i10Throw escape 1, opponent can reduce damage with side ukemii, power up with quick input, partially restores remaining Heat time, homing attack, -13F after throw escape, no swap, swaps if throw is successful, 50 damage without recovery, 45 damage with recovery, 70 damage when hitting a wall
Giant Swing [BS]
Approach opponent [Quick Input]
High[Th]
55
i10Throw escape 1, opponent can reduce damage with side ukemi, -13F after throw escape, no swap, swap if throw is successful, 55 damage without recovery, 50 damage with recovery, 70 damage if hit against a wall
Giant Swing [BS] [HS]
Approach opponent [Quick Input] [Heat Status]
High[Th]
55
i10Throw escape 1, opponent can reduce damage with side ukemi, partially restores remaining Heat time, homing attack, -13F after throw escape, no swap, swaps if throw is successful, 55 damage without recovery, 50 damage with recovery, 70 damage when hitting a wall
Tijuana Twister
Approach opponent
High[Th]
50
i12Throw escape 2, power up with quick input, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful
Tijuana Twister [HS]
Approach opponent [Heat Status]
High[Th]
50
i12Throw escape 2, power up with quick input, partially restores remaining Heat time, homing attack, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful
Tijuana Twister [BS]
Approach opponent [Quick Input]
High[Th]
55
i12Throw escape 2, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful
Tijuana Twister [BS] [HS]
Approach opponent [Quick Input] [Heat Status]
High[Th]
55
i12Throw escape 2, partially restores remaining Heat time, recovers remaining time in heat state, homing attack, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 45 degrees clockwise if throw is successful
Rapid King Onslaught [HE]
During Jaguar Step [or ] [Heat Engager]
High[Th]
45
i23Cannot throw escape, Heat activation, unable to Heat Dash, homing attack, swaps if throw is successful
Rapid King Onslaught
During Jaguar Sprint [or ]
High[Th]
45
i23Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time, homing attack, swaps if throw is successful
Clothesline Press
While crouching
High[Th]
45
i12Throw escape 1+2, -6F after throw escape, rotates 45 degrees counterclockwise, rotates 90 degrees clockwise if throw is successful, floor destruction possible

Takedown

Name/CommandHit Range/DamageStartNote
Ultimate Tackle
While crouching
Mid[Th]
0
i26Throw escape 1+2, throw Escape is accepted twice, -5F after Throw Escape on hit, King turns away, rotates 110 degrees clockwise, after Throw Escape just before falling, opponent transitions to Takedown, on hit it transitions to Takedown, no switching
Ultimate Punch
During takedown [or ]
Follow-up Throw
5,5,5,15
Throw escape 1 or 2, throw escape is possible on the 1st and 4th throws, ±0F after throw escape, does not swap, does not swap if throw is successful
Armbar
During takedown
Follow-up Throw
25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2, -9F after throw escape, swap, rotate 90 degrees clockwise if throw is successful
Arm Twist
During Armbar
Follow-up Throw
10
Cannot throw escape,derived throw, rotates 150 degrees clockwise when throw is successful
Leg Cross Hold
During takedown
Follow-up Throw
20
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4, after throw escape ±0F, rotate 35 degrees clockwise, if throw is successful rotate 90 degrees clockwise
Stretch Combo
During Leg Cross Hold [Just Input]
Follow-up Throw
15,15
Cannot throw escape, derived throw, timing of just input is WP within 3 frames after receiving damage, if throw is successful, rotates 90 degrees counterclockwise

Low Throw

Name/CommandHit Range/DamageStartNote
Iron Lariat
Approach crouching opponent [or ]
Mid[Th]
35
i12Cannot throw escape, no swap if thrown successfully, floor destruction possible
V Driver
Approach crouching opponent [or ]
Mid[Th]
35
i12Cannot throw escape, spins 120 degrees counterclockwise if thrown successfully, floor destruction possible
Freedom Face Buster [HE]
Approach crouching opponent [or ] [Heat Engager]
Mid[Th]
35
i12Cannot throw escape, Heat activation, unable to Heat Dash, homing attack, does not switch if throw is successful
Freedom Face Buster
Approach crouching opponent [or ]
Mid[Th]
35
i12Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time, does not switch if throw is successful

Down Throw

Name/CommandHit Range/DamageStartNote
Swing Away
[Opponent down and facing up] by opponent's feet [or ]
Down Throw
30
i18Throw escape 1 or 2, ±0F after throw escape, no swap, swaps if throw is successful, 30 damage without recovery, 20 damage with recovery, 35 damage when hitting a wall
Head Bomber
[Opponent down and facing up] by opponent's feet
Down Throw
25
i18Throw escape 1, ±0F after throw escape, no swap, no swap if throw successful, floor destruction possible
Figure Four Leg Lock
[Opponent down and facing up] by opponent's feet
Down Throw
28
i18Throw escape 2, ±0F after throw escape, no swap, no swap if throw successful
Shoulder Cracker
[Opponent down and facing up] by opponent's head [or ]
Down Throw
28
i18Throw escape 1 or 2, ±0F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
Turn Over
[Opponent down and facing up] by opponent's side [or ]
Down Throw
0
i18Throw escape 1 or 2, ±0F after throw escape, no swap, no swap if throw successful
Half Boston Crab
[Opponent down and facing down] by opponent's feet [or ]
Down Throw
30
i18Throw escape 1 or 2, ±0F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
Wing Tearer
[Opponent down and facing down] by opponent's head [or ]
Down Throw
32
i18Throw escape 1 or 2, ±0F after throw escape, no swap, no swap if throw successful
Camel Clutch
[Opponent down and facing down] from the left [or ]
Down Throw
35
i18Throw escape 1 or 2, ±0F after throw escape, no swap, swaps if throw successful
Bow & Arrow Stretch Hold
[Opponent down and facing down] from the right [or ]
Down Throw
37
i18Throw escape 1 or 2, ±0F after throw escape, no swap, no swap if throw successful

Air Throw

Name/CommandHit Range/DamageStartNote
Mid-Air Leg Cross Hold
Approach airborne opponent [or ]
Air Throw
30
i12Cannot throw escape, homing attack, if the throw is successful, they will not be swapped
Spine Cracker
Approach airborne opponent [or ]
Air Throw
20
i12Cannot throw escape, homing attack, does not swap if throw is successful, Tornado triggered
Double Heel Hold
Approach airborne opponent [or ]
Air Throw
15
i12Cannot throw escape, if thrown successfully it will rotate 35 degrees counterclockwise
Flapjack
Approach airborne opponent during Double Heel Hold
Follow-up Throw
10
Throw escape 1, derivative throw, -6F after throw escape, no swap, swaps if throw is successful, 14 damage if hit with wall, wall strong, wall breakable, no wall combos
Giant Swing
Approach airborne opponent during Double Heel Hold
Follow-up Throw
17
Throw escape 2, derivative throw, -6F after throw escape, no swap, swaps if throw is successful, 17 damage without recovery, 8 damage with recovery, 32 damage when hitting a wall
Palm Strike > Spine Cracker
Approach airborne opponent
H,H,High[Th]
3,7,8
i10Cannot throw escape, no swap if throw is successful, triggers tornado
Palm Strike > Double Heel Hold
Approach airborne opponent
H,H,Mid[Th]
3,7,6
i10Cannot throw escape, can transition to a follow-up throw, rotates 35 degrees counterclockwise when throw is successful
Palm Strike Uppercut > Spine Cracker
Approach airborne opponent
H,H,M,High[Th]
3,7,4,6
i10Cannot throw escape, no swap if throw is successful, triggers tornado
Palm Strike Uppercut > Double Heel Hold
Approach airborne opponent
H,H,M,Mid[Th]
3,7,4,4
i10Cannot throw escape, can transition to a follow-up throw, rotates 35 degrees counterclockwise when throw is successful
Running Jaguar Bomb
Approach airborne opponent
Air Throw
45
i10Cannot throw escape, power up with quick input, does not switch if throw is successful, floor can be destroyed
Running Jaguar Bomb [HS]
Approach airborne opponent [Heat Status]
Air Throw
45
i10Cannot throw escape, power up with quick input, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed
Running Jaguar Bomb [BS]
Approach airborne opponent [Quick Input]
Air Throw
49
i10Cannot throw escape, does not switch if throw is successful, floor can be destroyed
Running Jaguar Bomb [BS] [HS]
Approach airborne opponent [Quick Input] [Heat Status]
Air Throw
49
i10Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed
Aerial Jaguar Bomb
Approach airborne opponent [or ]
Air Throw
38
i10Cannot throw escape, power up with quick input, does not switch if throw is successful, floor can be destroyed
Aerial Jaguar Bomb [HS]
Approach airborne opponent [or ] [Heat Status]
Air Throw
41
i10Cannot throw escape, power up with quick input, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed
Aerial Jaguar Bomb
Approach airborne opponent [or ] [Quick Input]
Air Throw
42
i10Cannot throw escape, does not switch if throw is successful, floor can be destroyed
Aerial Jaguar Bomb [BS] [HS]
Approach airborne opponent [or ] [Quick Input] [Heat Status]
Air Throw
42
i10Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed
Aerial Jaguar Bomb
Approach airborne opponent during Jaguar Step [or or or ]
Air Throw
38
i12Cannot throw escape, homing attack, does not switch if throw is successful, floor can be destroyed
Aerial Jaguar Bomb [HS]
Approach airborne opponent during Jaguar Step [or or or ] [Heat Status]
Air Throw
41
i12Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed
Aerial Jaguar Bomb
Approach airborne opponent during Jaguar Step [or ]
Air Throw
38
i23Cannot throw escape, homing attack, does not switch if throw is successful, floor can be destroyed
Aerial Jaguar Bomb [St]
Approach airborne opponent during Jaguar Step [or ] [ steps or more]
Air Throw
41
i23Cannot throw escape, homing attack, does not switch if throw is successful, floor can be destroyed
Aerial Jaguar Bomb [HS]
Approach airborne opponent during Jaguar Step [or ] [Heat Status]
Air Throw
41
i23Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful, floor can be destroyed

Wallstun Throw

Name/CommandHit Range/DamageStartNote
Shining Torpedo
During opponent wall stun
Wallstun Throw
36
i10Cannot throw escape, power up with quick input, does not switch if throw is successful
Shining Torpedo [HS]
During opponent wall stun [Heat Status]
Wallstun Throw
36
i10Cannot throw escape, power up with quick input, homing attack, does not switch if throw is successful
Shining Torpedo [BS]
During opponent wall stun [Quick Input]
Wallstun Throw
40
i10Cannot throw escape, does not switch if throw is successful
Shining Torpedo [BS] [HS]
During opponent wall stun [Quick Input] [Heat Status]
Wallstun Throw
40
i10Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful
Shining Torpedo
During opponent wall stun
Wallstun Throw
36
i10Cannot throw escape, power up with quick input, does not switch if throw is successful
Shining Torpedo [HS]
During opponent wall stun [Heat Status]
Wallstun Throw
36
i10Cannot throw escape, power up with quick input, partially restores remaining Heat time, homing attack, does not switch if throw is successful
Shining Torpedo [BS]
During opponent wall stun [Quick Input]
Wallstun Throw
40
i10Cannot throw escape, does not switch if throw is successful
Shining Torpedo [BS] [HS]
During opponent wall stun [Quick Input] [Heat Status]
Wallstun Throw
40
i10Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful
Shining Torpedo
During opponent wall stun during Jaguar Step [or ]
Wallstun Throw
36
i23Cannot throw escape, homing attack, does not switch if throw is successful
Shining Torpedo
During opponent wall stun during Jaguar Step [or ] [ steps or more]
Wallstun Throw
36
i23Cannot throw escape, homing attack, does not switch if throw is successful
Shining Torpedo [HS]
During opponent wall stun during Jaguar Step [or ] [Heat Status]
Wallstun Throw
36
i23Cannot throw escape, partially restores remaining Heat time, homing attack, does not switch if throw is successful
Spine Cracker
During opponent wall stun during Jaguar Step [or or or ]
Wallstun Throw
11
i12Cannot throw escape, does not switch if throw is successful

Attack Reversal

Name/CommandHit Range/DamageStartNote
Arm Whip
Time with opponent right punch
Reversal[H&M Right Punch]
25
i5High&Middle right punch attack reversal, counter acceptance 5-15F, if counter attack is successful, it will switch, 25 damage (recoverable), floor destruction possible
Spinning Heel Hold
Time with opponent left kick
Reversal[H&M Left Kick]
25
i5High&Middle left kick attack reversal, counter acceptance 5-12F, if counter successful rotates 80 degrees clockwise, damage 25 (recoverable)
Leg Screw
Time with opponent right kick
Reversal[H&M Right Kick]
25
i5High&Middle right kick attack reversal, counter acceptance 5-12F, rotates 90 degrees clockwise if counter is successful, deals 25 damage (recoverable), adds 3+4 to shift to Figure Four Leg Lock
Figure Four Leg Lock
Leg Screw After success
Follow-up Throw
28
Derived throw, input accepted 1F, moment after getting up, throw escape RP, ±0F after throw escape, does not swap, rotates 90 degrees clockwise when throw is successful, 28 damage
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Reverse Arm Slam Combo

Name/CommandHit Range/DamageStartNote
Reverse Arm Slam
Approach opponent
High[Th]
19
i32Throw escape 1, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful
Backdrop
During Reverse Arm Slam [or ]
Follow-up Throw
7
Cannot throw escape, rotates 70 degrees clockwise when thrown successfully
German Suplex
During Backdrop [or ]
Follow-up Throw
7
Throw escape 1 or 2, -9F after throw escape, rotate 25 degrees clockwise, rotate 27 degrees clockwise if throw successful
Power Bomb
During German Suplex [or ]
Follow-up Throw
12
Cannot throw escape, if successful it will rotate 45 degrees counterclockwise
Giant Swing
During Power Bomb
Follow-up Throw
15
Throw escape 1, cannot ukemi, -3F after throw escape, rotates 45 degrees counterclockwise, swaps positions if throw is successful, deals 31 damage if hit against wall
Muscle Buster
During Power Bomb
Follow-up Throw
20
Throw escape 2, -6F after throw escape, rotate 45 degrees counterclockwise, swap if throw successful
Reverse Arm Slam
Approach opponent
High[Th]
19
i32Throw escape 1, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful
Backdrop [BS]
During Reverse Arm Slam
Follow-up Throw
15
Cannot throw escape, rotates 70 degrees clockwise when thrown successfully
German Suplex [BS]
During Backdrop [or ]
Follow-up Throw
15
Throw escape 1 or 2, -9F after throw escape, rotate 25 degrees clockwise, rotate 27 degrees clockwise if throw successful
Power Bomb [BS]
During German Suplex
Follow-up Throw
17
Cannot throw escape, if successful it will rotate 45 degrees counterclockwise
Giant Swing [BS]
During Power Bomb
Follow-up Throw
20
Throw escape 1, cannot ukemi, -3F after throw escape, rotates 45 degrees counterclockwise, swaps positions if throw is successful, deals 31 damage if hit against wall
Muscle Buster [BS]
During Power Bomb
Follow-up Throw
25
Throw escape 2, -6F after throw escape, rotate 45 degrees counterclockwise, swap if throw successful

Reverse Special Stretch Bomb Combo

Name/CommandHit Range/DamageStartNote
Reverse Special Stretch Bomb
Approach opponent
High[Th]
20
i32Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful
Reverse Special Stretch Bomb
During sidestep
High[Th]
20
i38Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 30 degrees counterclockwise, swaps if throw is successful
Reverse Special Stretch Bomb > crouching to cancel
During sidestep [or ]
-
-
Crouching Return
Cannonball Buster
During Reverse Special Stretch Bomb [or ]
Follow-up Throw
7
Cannot throw escape, but will be swapped if the throw is successful
Manhattan Drop
During Cannonball Buster [or ]
Follow-up Throw
7
Throw escape 1 or 2, -3F after throw escape, swap, swap if throw successful
Victory Bomb
During Manhattan Drop [or ]
Follow-up Throw
9
Cannot throw escape, but will not be swapped if the throw is successful
Giant Swing
During Victory Bomb
Follow-up Throw
15
Throw escape 1, cannot ukemi, -3F after throw escape, no swap, swaps if throw is successful, 31 damage if hit against wall
Muscle Buster
During Victory Bomb
Follow-up Throw
20
Throw escape 2, -6F after throw escape, no swap, no swap if throw successful
Reverse Special Stretch Bomb
Approach opponent
High[Th]
20
i32Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful
Reverse Special Stretch Bomb
During sidestep
High[Th]
20
i38Throw escape 2, changes to Cannonball Buster when grabbed from the side or back, homing attack, -2F after throw escape, rotates 30 degrees counterclockwise, swaps if throw is successful
Cannonball Buster [BS]
During Reverse Special Stretch Bomb
Follow-up Throw
15
Cannot throw escape, but will be swapped if the throw is successful
Manhattan Drop [BS]
During Cannonball Buster [or ]
Follow-up Throw
15
Throw escape 1 or 2, -3F after throw escape, swap, swap if throw successful
Victory Bomb [BS]
During Manhattan Drop
Follow-up Throw
13
Cannot throw escape, but will not be swapped if the throw is successful
Giant Swing [BS]
During Victory Bomb
Follow-up Throw
20
Throw escape 1, cannot ukemi, -3F after throw escape, no swap, swaps if throw is successful, 31 damage if hit against wall
Muscle Buster [BS]
During Victory Bomb
Follow-up Throw
25
Throw escape 2, -6F after throw escape, no swap, no swap if throw successful

Standing Heel Hold Combo

Name/CommandHit Range/DamageStartNote
Standing Heel Hold
Approach opponent [or ]
High[Th]
25
i24Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful
S.T.F.
During Standing Heel Hold
Follow-up Throw
25
Throw escape 1, -10F after throw escape, no swap, 10 damage to King (recoverable), rotates 35 degrees clockwise if throw is successful
Scorpion Death Lock
During Standing Heel Hold
Follow-up Throw
30
Throw escape 2, -10F after throw escape, no swapping, 10 damage to King (recoverable), rotates 90 degrees clockwise if throw is successful
Indian Death Lock
During Standing Heel Hold
Follow-up Throw
20
Throw escape 1+2, -10F after throw escape, no swap, 10 damage to King (recoverable), rotates 70 degrees counterclockwise if throw is successful
King's Bridge
During Indian Death Lock
Follow-up Throw
40
Cannot throw escape, but will not be swapped if the throw is successful

Arm Breaker Combo

Name/CommandHit Range/DamageStartNote
Arm Breaker
Approach opponent [or ]
High[Th]
20
i24Throw escape 1, -2F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful
Triple Arm Breaker
During Arm Breaker
Follow-up Throw
30
Throw escape 1, -3F after throw escape, does not change if throw is successful
Head Jammer
During Arm Breaker
Follow-up Throw
20
Throw escape 2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
Struggle Combination
During Head Jammer
Follow-up Throw
20
Cannot throw escape, rotates 100 degrees clockwise when thrown successfully
Chicken Wing Face Lock
During Arm Breaker
Follow-up Throw
20
Throw escape 1+2, -3F after throw escape, no swap, rotates 90 degrees counterclockwise if throw is successful
Dragon Sleeper Finish
During Chicken Wing Face Lock
Follow-up Throw
25
Throw escape 1, -3F after throw escape, rotate 110 degrees counterclockwise, if throw successful rotate 80 degrees counterclockwise
Rolling Death Cradle
During Chicken Wing Face Lock
Follow-up Throw
60
Throw escape 2, -3F after throw escape, rotate 110 degrees counterclockwise, rotate 90 degrees counterclockwise if throw successful

Mexican Magma Drive

Name/CommandHit Range/DamageStartNote
Cobra Clutch
Approach opponent during Jaguar Step [or or or ]
High[Th]
20
i12Throw escape 1 or 2, homing attack, -3F after throw escape, Swap, Swap if throw is successful
Cobra Twist
During Cobra Clutch
Follow-up Throw
12
Cannot throw escape, if successful, rotates 120 degrees counterclockwise
Reverse DDT
During Cobra Twist [or ]
Follow-up Throw
13
Throw escape 1 or 2, -6F after throw escape, no swap, no swap if throw successful
Reverse Special Stretch Bomb
During Reverse DDT [or ]
Follow-up Throw
12
Throw escape 1 or 2, -6F after throw escape, rotate 90 degrees counterclockwise, does not swap if throw is successful
Samurai Rock
During Reverse DDT
Follow-up Throw
24
Throw escape 1+2, -6F after throw escape, rotate 80 degrees counterclockwise, if throw successful rotate 80 degrees counterclockwise
Backdrop
During Reverse Special Stretch Bomb
Follow-up Throw
10
Cannot throw escape, but will be swapped if the throw is successful
Sol Naciente
During Backdrop
Follow-up Throw
26
Throw escape 1+2, -3F after throw escape, rotate 45 degrees counterclockwise, if throw successful rotate 90 degrees counterclockwise
Burning Hammer
During Backdrop [or ]
Follow-up Throw
18
Throw escape 1 or 2, -3F after throw escape, rotate 90 degrees counterclockwise, if throw successful rotate 80 degrees counterclockwise
Screwdriver
During Burning Hammer [or ]
Follow-up Throw
31
Throw escape 1 or 2, -6F after throw escape, rotate 90 degrees counterclockwise, rotate 30 degrees clockwise if throw is successful

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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