Jin Frame Data Ver.2.08.00

Tekken8 Jin Kazama Frame Data Season2


Notes
Explore the complete frame data chart for Jin Kazama in TEKKEN 8. This resource lists startup, block advantage, hit advantage, and counter hit information for all his moves. Ideal for players seeking deeper understanding of his pressure, punish, and combo game.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Awekened Black Wing > Devil Step
During Heat
M,Sp
20(4)
i25+5+24cg+24cg
Fiendish Talon Rend
M,M[JS]
12,19(3,3)
i16-12+9+9

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Zanshin or Zenshin ]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Brimstone Bite [HE]
During Zanshin [Heat Engager]
M,M
14,21(6)
i16-14+9+9HA
Hellfire Trespass Slayer > Breaking Step
During Heat [or during Zanshin or Zenshin]
M,H,M,HTh,Sp
57(1,2,3)
i15+3HThHTh
Hellfire Trespass Slayer > Standing State
During Heat [or during Zanshin or Zenshin]
M,H,M,HTh
57(1,2,3)
i15+3HThHTh
Hellfire Darkside Slayer
During Heat [or during Zanshin or Zenshin]
M,H,M
15,12,21(1,2,4)
i15+9KNDKND
Leaping Side kick > Zanshin
M[JS],Sp
30(9)
i22+6KNDKND
Right Sweep [2] > Zanshin
While crouching
L[CS],Sp
20
i21-26c+12cTR
Low Chop > Karmic Epicenter > Zanshin
During Zanshin
L[CS],HTh,Sp
10,20
i21-14c+5
(+9cg)
+5
(+9cg)

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Left Jab
H
5
i10+1+8+8
Left Right Combo
H,H
5,12
i10-3+6+6
Left Right > Black Wing Rondo
H,H,M
5,12,20(6)
i10-16LNCLNCTR
Left Right > Axe Kick
H,H,M
5,12,20
i10±0KNDKND
Left Right > Spinning Hook Kick
H,H,H
5,12,26
i10-4KNDKND
Left Jab > Left Low Kick
H,L
5,9
i10-12c-1-1
Left Jab > Double Low
H,L,L
5,9,17
i10-13c+3KND
Right Jab
H
9
i10±0+9+9
Double Thrust
H,M
9,9
i10-3+6+6
Double Thrust > Roundhouse
H,M,M
9,9,18
i10-10+3QBC
Double Thrust > Low Trick Kick
~
H,M,L
9,9,20
i10-12c+4cKND
Switchblade
H,H
9,20
i10-13+7+7
Switchblade > Zanshin
H,H,Sp[CS]
9,20
i10-6+14g+14g
Kishin Rekko [1]
H
17
i14-7+4+4
Kishin Rekko [2]
H,H
17,7
i14-1+7+7
Kishin Rekko [2] > Zanshin
H,H,Sp[CS]
17,7
i14+4+12g+12g
Kishin Rekko
H,H,L
17,7,18
i14-13c+3LNC
High Right Roundhouse
H
15
i13-9+10g+13cHM
Spinning Flare Kick
~
M[JS]
27
i24-11KNDKND
Median Line Destruction [HE]
[Heat Engager]
MMM
4,4,16
i13-14+9+9HA
Median Line Destruction
MMM
4,4,16
i13-14KNDKND

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Left Sidekick
M
12
i14-16-5-5
Tanden Nidan-uchi [HE]
[Heat Engager]
M,M
12,17
i14-12+9+9HA
Tanden Nidan-uchi
M,M
12,17
i14-12+4+4
Left Sidekick > Stinger
M,H
12,14
i14-8+8+8
Left Sidekick > Stinger > Zanshin
M,H,Sp
12,14
i14-7+9+9
Left Sidekick > Stinger Sen
M,H,Sp
12,14
i14-8+8+8
Front Thrust Kick
M
21
i16-8+4LNC
Front Thrust Kick > Zanshin
M,Sp[CS]
21
i16-1+11LNC
Double Chamber Punch
HH
14,24(7)
i14-9KNDKND
Zenshin
Sp[CS]
-
 ---

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Mid Left Punch
M
10
i13-3+4+6
Mid Left Punch > High Roundhouse Kick
M,H
10,18
i13-9+10gKND
Mid Left Punch > Mid Sidekick
~
M,M
10,24
i13-12KNDKND
Fiendish Rend
M
12(3)
i16-9+6+6
Fiendish Rend > Breaking Step
M,Sp
12(3)
i16-2+13g+13g
Fiendish Talon Rend
M,M[JS]
12,19(3,3)
i16-12+9+9
Left Roundhouse
M
16
i12-8+3+3
Brazilian Kick
~
M
20
i23+6c+13c+13c
Brazilian Kick > Breaking Step
~
M,Sp
20
i23+2c+9c+9c
Right Spinning Axe Kick [HE]
[Heat Engager]
M
22
i20±0+9+9HA
Right Spinning Axe Kick
M
22
i20±0+8c+8c

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Corpse Thrust > Black Wing Flash
M[PC],HTh
21,10
i21-13HThHThPC
Corpse Thrust [PU] > Black Wing Flash
[opponent absorb attack]
M[PC],HTh
21,10(8)
i21-9HThHThPC
Scourge
L[CS]
22
i22-14c+4c+4c
Knee Popper
L
7
i15-14c-3-2
Kazama Style Three-Quarter Kick [2]
L,H
7,10
i15-11-3-3
Kazama Style Three-Quarter Kick
L,H,M
7,10,21
i15-12KNDKNDTR
Knee Popper > Mid Sidekick
~
L,M
7,24
i15-12KNDKND
Right Sweep
L[CS]
11
i16-12c-1-1
Double Lift Kick
MM[JS]
5,20
i15-19LNCLNC

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Savage Sword [1]
M
12
i16-10-4KND
Savage Sword [2]
M,H
12,11
i16-12-7LNC
Savage Sword
M,H,M
12,11,21
i16-9KNDKND
Punch Cascade Kick
M,M
12,23
i16-8KNDKND
Left Spinning Back Kick
H[CS]
28
i20-10KNDKND
Right Low Roundhouse
L
18
i20-13c+3+13g
Power Stance
M
0
i19-11+17cg+17cg
Awakened Power Stance > Devil Step
on hit or block [Heat Status]
M[パラクラ],Sp
0(1)
i19+4+23cg+23cgPC

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Shun Maten [1]
H
11
i12-9+2+2
Shun Maten
H,H
11,20
i12-10KNDKNDTR
Shun Masatsu [1]
M
12
i15-11±0±0
Shun Masatsu
M,M
12,10
i15-9+2+2
Left Knee
M
17
i16-6+5+5
Left Knee > Zanshin
M,Sp[CS]
17
i15-2+9+9
Left Knee > Right Thrust
M,M
17,20
i15-9+9
(+21g)
+9
(+21g)
Spinning Sidekick
M
21
i17-7KNDKND
Suigetsu Strike
M[H&M Punch Parry]
20
i23-12+6+6
Suigetsu Strike [Parry Successful]
Time with opponent punch
Parry[H&M Punch],M
20
i3-KNDKND
Zanshin
Sp[CS]
-
 ---

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jumping Knuckle
[or or ]
M[JS]
12
i18-12-1-1
Evading Middle Strike
[or ]
M
18
i15-10+6KND
Left Spinning Jump Kick
[or or ]
M[JS]
17
i22-9+6LNC
Front Jump Kick
[or ]
M[JS]
13
i15-13LNCLNC
Front Jump Kick
M[JS]
15
i15-13KNDLNC
Konshin Seikenzuki
Mid[UB]
50
i75-KNDKND
Konshin Seikenzuki > cancel
Sp
-
---
Delayed Rising Toe Kick
M[JS]
20
i23-13LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Demon's Paw [HE]
[Heat Engager]
M
22(6)
i14-8+9+9HA
Demon's Paw
M
22(6)
i14-8KNDKND
Left Axe Kick
M
20
i23-4LNCLNC
Left Axe Kick > Left Jab
M,H
20,5
i23+1+7+7
Battery Sidekick
M
32
i17-7KNDKND
Awekened Black Wing > Devil Step
[Heat Status]
M,Sp
20(4)
i25+5+24cg+24cg
Awekened Black Wing > Standing State
[Heat Status]
M
20(4)
i25-1+18cg+18cg
Evil Intent [1]
M
15
i15-7+4+4
Evil Intent [2]
M,H
15,14
i15-5+6+9
Evil Intent
M,H,M
15,14,20
i15-5KNDKND
Geyser
M,H,M
15,14,22
i15-14LNCLNCTR
Keito
M,M
15,17
i15-9+6LNC
Keito > Zanshin
M,M,Sp[CS]
15,17
i15+2+17gLNC
Leaping Side kick
M[JS]
30(9)
i22+6KNDKND
Leaping Side kick > Zanshin
M[JS],Sp
30(9)
i22+6KNDKND

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Solar Plexus Strike
While rising
M
7
i13-6+5+5
Twin Lancer
While rising
M,M
7,19
i13-8+3c+3c
Twin Lancer > Zanshin
While rising
M,M,Sp[CS]
7,19
i13-9+2c+2c
Kazama Style 6 Hit Combo Redux [2]
While rising
M,H
7,8
i13-6+4+4
Kazama Style 6 Hit Combo Redux [2] > Sen
While rising
M,H,Sp
7,8
i13-6+4+4
Kazama Style 6 Hit Combo Redux [3]
While rising
M,H,M
7,8,4
i13-11-6-6
Kazama Style 6 Hit Combo Redux [4]
While rising
M,H,M,M
7,8,4,3
i13-11+3+3
Kazama Style 6 Hit Combo Redux [5]
While rising
M,H,M,M,L
7,8,4,3,5
i13-31c+8c+8c
Kazama Style 6 Hit Combo Redux
While rising
M,H,M,M,L,M[JS]
7,8,4,3,5,15(4)
i13-16KNDKND
Solar Plexus Strike > Brazilian Kick
While rising ~
H,M
7,20
i13+6c+13c+13c
Solar Plexus Strike > Brazilian Kick > Breaking Step
While rising ~
H,M,Sp
7,20
i13+2c+9c+9c
crouching Uppercut
While rising
M
14
i14-12LNCLNC
Bamboo Splitter
While rising
M
20
i16-9+10gKNDHM
Double Cross Kicks [1]
While rising
M
13
i11-3+8+8
Double Cross Kicks
While rising
M,H
13,15
i11-7+4+4

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
While crouching
L-Sp[CS]
8
i11-4+7+7
Left Spin Low Kick
While crouching
L[CS]
10
i16-17c-6-6
Right Low Kick
While crouching
L[CS]
6
i12-15c-4-4
Right Sweep [2]
While crouching
L[CS]
20
i21-26c+2cTR
Right Sweep [2] > Zanshin
While crouching
L[CS],Sp
20
i21-26c+12cTR

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Black Out [Opponent Down]
While opponent is down
L[Down Attack]
19
i19-KNDKND
Black Out [Opponent Standing]
While opponent is down
L[Down Attack]
24
i19-13c+3+3
State of Zanshin
Sp
-
 ---
Ki Charge
Sp
-
 ---
Wall climbing reversal attack [Kick]
With your back against the wall
M[JS]
21
i36±0cKNDKND

Breaking Step

Name/CommandHit Range/DamageStartBloHitCouNote
Breaking Step
Sp
-
 ---
Thrusting Uppercut
M
20
i16-13LNCLNCTR
Electric Thrusting Uppercut [HS]
[Heat Status]
M
22(4)
i16-13LNCLNCTR
Electric Thrusting Uppercut
[+ press simultaneously]
M
22(4)
i16-13LNCLNCTR
Wind Hook Fist
H
20
i11-10TRTR
Electric Wind Hook Fist [HS]
[Heat Status]
H
25(5)
i11+5TRTR
Electric Wind Hook Fist
[+ press simultaneously]
H
25(5)
i11+5TRTR
Bamboo Splitter
M
20
i16-9+10gKNDHM
Depraved Savagery [1]
L
12
i20-31c+8c+8c
Depraved Savagery
L,M[JS]
12,19(8)
i20-16KNDKND
Depraved Savagery [Second Only]
L,M[JS]
12,28(8)
i52-16KNDKND
Bash
Sp
-
 ---
Special Jump
Sp[JS]
-
 ---
Leaping Side kick
M[JS]
30(9)
i22+6KNDKND

Zanshin

Name/CommandHit Range/DamageStartBloHitCouNote
Zanshin
Sp[CS]
-
 ---
Zanshin
Sp[CS]
-
 ---
Dash
During Zanshin
Sp
-
 ---
Breaking Step
During Zanshin
Sp
-
 ---
Left Drill Punch
During Zanshin
M
14
i16-3+8+8
Brimstone Bite [HE]
During Zanshin [Heat Engager]
M,M
14,21(6)
i16-14+9+9HA
Brimstone Bite
During Zanshin
M,M
14,21(6)
i16-14KNDKND
Brimstone Bite > cancel Breaking Step
During Zanshin
M,Sp
14
i16-22-11-11
Kazama Style Leg Strike Flurry
During Zanshin
M,H,HTh
14,14,14
i16-9HThHTh
Fiendish Claw
During Zanshin
H[PC]
25(6)
i18-5KNDKNDPC
HM
Fiendish Claw [PU]
During Zanshin [opponent absorb attack]
H[PC]
25(8)
i18±0KNDKNDPC
HM
Halberd Heel
During Zanshin
M
20
i17-9+10gKNDHM
Corpse Crusher
During Zanshin
M[JS]
25(7)
i27+2KNDKND
Low Chop > Karmic Epicenter
During Zanshin
L[CS],HTh
10,20
i21-14c+4
(+8cg)
+4
(+8cg)
Low Chop > Karmic Epicenter > Zanshin
During Zanshin
L[CS],HTh,Sp
10,20
i21-14c+5
(+9cg)
+5
(+9cg)
Black Wing Bolt
During Zanshin
H[JS]
25(10)
i21+9KNDKND
Black Wing Bolt > Breaking Step
During Zanshin
H[JS],Sp
25(10)
i21+8KNDKND
Black Wing Rondo
During Zanshin
M[JS]
20(6)
i14-16LNCLNCTR

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Zanshin or Zenshin ]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Median Line Destruction [HE]
[Heat Engager]
MMM
4,4,16
i13-14+9+9HA
Median Line Destruction [HS]
[Heat Status]
MMM
4,4,16(1,1,3)
i13-14KNDKND
Median Line Destruction [HD]
[Heat Status]
MMM
4,4,16(1,1,5)
i13+5KNDKNDHD
Tanden Nidan-uchi [HE]
[Heat Engager]
M,M
12,17
i14-12+9+9HA
Tanden Nidan-uchi [HS]
[Heat Status]
M,M
12,17(2,3)
i14-12+4+4
Tanden Nidan-uchi [HD]
[Heat Status]
M,M
12,17(2,5)
i14+5LNCLNCHD
Right Spinning Axe Kick [HE]
[Heat Engager]
M
22
i20±0+9+9HA
Right Spinning Axe Kick [HS]
[Heat Status]
M
22(4)
i20±0+8c+8c
Right Spinning Axe Kick [HD]
[Heat Status]
M
22(6)
i20+5LNCLNCHD
Demon's Paw [HE]
[Heat Engager]
M
22(6)
i14-8+9+9HA
Demon's Paw [HS]
[Heat Status]
M
22(6)
i14-8KNDKND
Demon's Paw [HD]
[Heat Status]
M
22(8)
i14+5LNCLNCHD
Brimstone Bite [HE]
During Zanshin [Heat Engager]
M,M
14,21(6)
i16-14+9+9HA
Brimstone Bite [HS]
During Zanshin [Heat Status]
M,M
14,21(2,6)
i16-14KNDKND
Brimstone Bite [HD]
During Zanshin [Heat Status]
M,M
14,21(2,8)
i16+5LNCLNCHD
Awakened Power Stance > Devil Step
During Heat on hit or block
M[パラクラ],Sp
0(1)
i19+4+23cg+23cgPC
Awekened Black Wing > Devil Step
During Heat
M,Sp
20(4)
i25+5+24cg+24cg
Awekened Black Wing > Standing State
During Heat
M
20(4)
i25-1+18cg+18cg
Awakened Thunder God Fist
During Devil Step
M,M
25(7)
i20-13TRTRTR
Awakened Wind God Fist
During Devil Step
M,M-Sp
23(6)
i11+4LNCLNC
Awakened Demon's Hoof
During Devil Step
M,M[JS]
25(7)
i26+2cLNCLNC
Awakened Demon's Tail
During Devil Step
M,L[JS]
24(7)
i33-23cKNDKND
Awakened Spinning Demon [1]
During Devil Step
M,L
10(3)
i16-12c-2c-2c
Awakened Spinning Demon
During Devil Step
M,L,M
10,25(3,5)
i16-14+3c+3c
Electric Thrusting Uppercut [HS]
During Heat
M
22(4)
i16-13LNCLNCTR
Electric Wind Hook Fist [HS]
During Heat
H
25(5)
i11+5TRTR
Hellfire Trespass Slayer > Breaking Step
During Heat [or during Zanshin or Zenshin]
M,H,M,HTh,Sp
57(1,2,3)
i15+3HThHTh
Hellfire Trespass Slayer > Standing State
During Heat [or during Zanshin or Zenshin]
M,H,M,HTh
57(1,2,3)
i15+3HThHTh
Hellfire Darkside Slayer
During Heat [or during Zanshin or Zenshin]
M,H,M
15,12,21(1,2,4)
i15+9KNDKND

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Polar Demon Gouge
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Double Face Kick
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, ±0F after throw escape, Jin turns away to the left, no swap, rotates 68 degrees clockwise if throw is successful
Over the Shoulder Reverse
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, rotate 70 degrees clockwise, rotate 68 degrees clockwise if throw is successful
Shoulder Flip
Approach opponent from left side [or ]
High[Th]
43
i12Throw escape 1, homing attack, -3F after throw escape, no swap, no swap if throw successful, rotate 150 degrees clockwise
Over the Limit
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, swap if throw successful
Pivoting Hip Throw
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, homing attack, rotates 150 degrees clockwise when thrown successfully
Shun Ren Dan
Approach opponent
High[Th]
40
i12Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, if throw successful rotate 130 degrees counterclockwise
Shun Ren Dan
Approach opponent during Zenshin [or Zanshin]
High[Th]
40
i12Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, if throw successful rotate 130 degrees counterclockwise
Tidal Wave
Approach opponent [or ]
High[Th]
40
i12Throw escape 1+2, ±0F after throw escape, rotates 160 degrees clockwise, does not swap if throw is successful, floor destruction possible
Complicated Wire
Approach opponent
High[Th]
40
i12Throw escape 1, -2F after throw escape, 35 degree counterclockwise rotation, 95 degree counterclockwise rotation if throw successful

Attack Reversal

Name/CommandHit Range/DamageStartNote
Parry
Time with opponent attack [or ]
St.Parry[H&M]
-
i3High&Middle has strong parry effect, parry acceptance is 3-9F, parrying is only possible once, cannot be parried consecutively, advantageous frames vary depending on the opponent's technique
Suigetsu Strike [Parry Successful]
Time with opponent punch
Parry[H&M Punch],M
20
i3High&Middle punch parry effect, parry acceptance 3-10F, follow-up possible if parry is successful, wall strong, wall breakable, wall combo possible
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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