Jack-8 Frame Data Ver.2.08.00

Tekken8 Jack-8 Frame Data Season2


Notes
This page provides a full list of frame data for Jack-8 in TEKKEN 8. Check startup, guard, hit, and counter hit frame values to improve your matchups and optimize your strategies.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Hyper Merkabah Headbutt
During Heat
M
30(6)
i22±0+9c+9c
Hyper Merkabah Headbutt > Gamma Howl
During Heat
M,Sp
30(6)
i22+8+17c+17c
Hyper Terrapulser > Gamma Howl
During Heat [or ] on hit
L[JS],Sp
16(3)
i20-12c+8c+8c
Hyper Terrapulser [shock wave] > Gamma Howl
During Heat [or ] on hit
L[JS],Sp
16(3)
i24-12c+8c+8c
Jab Elbow > Flying Fortress
H,M,Sp
10,12
i11+1+6+6
Jab Elbow > Make Some Noise > Gamma Howl
H,M,M[JS],Sp
10,12,20(4)
i11+5+17c+17c
Atomic Shoulder Tackle > Flying Fortress
While crouching
M,Sp
28
i21-1+14cg+14cg
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching
M,M[JS],Sp
28,20(4)
i21+5+17c+17c
Atomic Shoulder Tackle [St]
While crouching hold
M
32(9)
i30-4
(+8c)
KNDKND
Atomic Shoulder Tackle > Flying Fortress
While crouching hold
M,Sp
32(9)
i30+4
(+8c)
KNDKND
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching hold
M,M[JS],Sp
32,20(9,4)
i30+5+17c+17c
Walking Fortress
During Gamma Howl
Sp
-
Make Some Noise > Gamma Howl
During Gamma Howl
M[JS],Sp
20(4)
i21+5+17c+17c

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Gamma Howl]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Meteor Raid
During Heat [or during Gamma Howl]
H,HTh
12,40(2,3,3,2)
i10-9HThHTh
Two-Step Die [1]
M
18
i15-9+5+5
Two-Step Die [1] > Gamma Howl
M,Sp
18
i15+2+16g+16g
Two-Step Die
M,H
18,20
i15-9QBCQBC
Machine Press
M,M
18,22
i15-11cKNDLNC

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
10
i12-2+6+9
Jab > Jackhammer
H,M
10,22
i12-14c+4cKND
Jab > Jackhammer > Gamma Howl
H,M,Sp
10,22
i12+4+8cKND
Jab > Stunning Hook
H,H
10,24
i12-2KNDKND
Right Jab
H
10
i11+1+9+9
Jab Elbow
H,M
10,12
i11-3+3+2
Jab Elbow Smash
H,M,M
10,12,20
i11-12LNCLNC
Piston Gun Fusillade
H,M,H*5
10,12,10,6,6,6,20(1*4,6)
i11-4KNDKND
Jab Elbow > Flying Fortress
H,M,Sp
10,12
i11+1+6+6
Jab Elbow > Make Some Noise > Gamma Howl
H,M,M[JS],Sp
10,12,20(4)
i11+5+17c+17c
Mimesis Savage Knee
H,M
10,18
i11-13+5KND
Two-Step Die [1]
M
18
i15-9+5+5
Two-Step Die [1] > Gamma Howl
M,Sp
18
i15+2+16g+16g
Two-Step Die
M,H
18,20
i15-9QBCQBC
Machine Press
M,M
18,22
i15-11cKNDLNC
High Kick
H
18
i16-4+7LNC
Tornado Punch
MM
8,14
i15-13TRTRTR
HM
Tornado Punch [Second Only]
M
24
i42-13+13cg+13cgTR
HM
Gamma Howl
Sp[PC]
-
i7---PC
Gigaton Punch [Warm-Up Moves]
[or ]
Sp
-
 ---
Gigaton Punch [One Rotation]
M
25(7)
i41+21gKNDKND
Gigaton Punch [Two Rotations]
hold, then
Mid[UB]
35
i69-KNDKND
Gigaton Punch [Three Rotations]
hold, then
Mid[UB]
45
i94-KNDKND
Gigaton Punch [Four Rotations]
hold, then
Mid[UB]
55
i117-KNDKND
Gigaton Punch [Five Rotations]
hold, then
Mid[UB]
200
i141-KNDKND
Gigaton Punch [Eight Rotations]
hold, then
Mid[UB]
200
i214-KNDKND
Gigaton Punch [Warm-Up Moves] [Six-Eight Rotations]
hold
Mid[UB]
1
i126-KNDKND
Windup Uppercut
M
21
i38-17LNCLNCTR
Prime Windup Uppercut
[Quick Input]
M
30
i27-17LNCLNCTR

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Impact Driver [1]
M
13
i14-6+5+5
Impact Driver
M,H
13,25
i14-7KNDKND
Drilling Engine [2]
M,H
13,12
i14-6+5+5
Drilling Engine
M,H,M
13,12,20
i14-12TRTR
Piston Gun Blaster
M,H,M
13,12,22
i14+6KNDKND
Piston Gun Blaster [St]
hold
M,H,M
13,12,40(16)
i14-10
(±0c)
KNDKND
Pinpoint Assault
H
22
i10-12+5KND
Two-Step Die [1]
M
18
i15-9+5+5
Two-Step Die [1] > Gamma Howl
M,Sp
18
i15+2+16g+16g
Two-Step Die
M,H
18,20
i15-9QBCQBC
Machine Press
M,M
18,22
i15-11cKNDLNC
High Kick [St]
H
23
i17-4+7LNC
Dark Greeting
~
High[UB]
80
i65-LNCLNC
Sudden Elbow
~
M
30
i65+8KNDKND
Rolling Death Crusher
MM[PC]
12,20
i27-12KNDKNDPC
Rolling Death Crusher [PU]
[opponent absorb attack]
MM[PC]
12,20(4,8)
i27-6KNDKNDPC
Merkabah Headbutt
M
24
i22-11+9c+9c
Merkabah Headbutt > Gamma Howl
M,Sp
24
i22-3+15c+15c
Hyper Merkabah Headbutt
[Heat Status]
M
30(6)
i22±0+9c+9c
Hyper Merkabah Headbutt > Gamma Howl
[Heat Status]
M,Sp
30(6)
i22+8+17c+17c

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Step In Upper
M
12
i14-4+3+5
Overheat
M,M
12,20
i14-11+21cgTRTR
Overdrive [2]
M,H
12,10
i14-12-1a-1a
Overdrive [3]
M,H,H
12,10,2
i14-10LNCLNC
Overdrive
M,H,H,HH
12,10,2,1,8
i14-18KNDKND
Overdrive [Third Only]
M,H,H
12,10,3
i59-10-2-2
Overdrive [Fourth Only]
M,H,H,HH
12,10,3,3,20
i76-18QBCQBC
Programmed Uppercut
M
13
i15-14LNCLNC
Cosmic Sweeper
M,H[Air]
13,16
i15-37LNCLNC
Cosmic Sweeper > Gamma Howl
M,H[Air],Sp
13,16
i15-32LNCLNC
Cosmic Sweeper [St]
hold
M,H[Air]
13,22
i15-TRTRTR
Cosmic Sweeper [St] > Gamma Howl
hold
M,H[Air],Sp
13,22
i15-TRTRTR
Combine Harvester [1]
M
16
i16-9+2+2
Combine Harvester
M,H
16,20
i16-7KNDKND
Mimesis Wrench Kick
M
17
i15-9+5+14c
Dump Truck
M
28
i13-23KNDKND
Body Press
H-Sp[JS],HTh
25
i23-ThTh
Body Press [Throw]
Approach opponent
H-Sp[JS],HTh
25
i23-ThTh
Body Press [Blow]
M-Sp[JS]
20
i30-18cKNDKND
Hell Driller
during hit
Follow-up Throw
25,10
--ThTh
Debugger
L[CS]
23
i34-37cKNDKNDHM
Megaton Blast
M
26
i22-9KNDKND

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
L-Sp[CS]
8
i11-4+7+7
Sit Side Kick
L[CS]
12
i20-17c-6-6
Right Low Kick
L[CS]
6
i16-15c-4-4
Double Axe
M[CS]
28
i27-18LNCLNC
Sit Down
Sp[JS]
-
 ---

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Machinegun Blast [1]
L
13
i12-12c+1+2
Machinegun Blast [2]
L,L
13,5
i12-12c-1-1
Machinegun Blast [3]
L,L,L
13,5,5
i12-12c-1-1
Machinegun Blast
L,L,L,M
13,5,5,21
i12-11KNDKND
Power Shovel
L[CS]
24
i22-18c+3cKND
Power Shovel [St]
hold
L[CS]
30(9)
i36-33cKNDKND
Cossack Kicks [1]
L
15
i21-20c-9-9
Cossack Kicks [2]
L*2
15,12
i21-16c-5-5
Cossack Kicks [3]
L*3
15,12*2
i21-19c-8-8
Cossack Kicks [4]
L*4
15,12*3
i21-16c-5-5
Cossack Kicks [5]
L*5
15,12*4
i21-19c-8-8
Cossack Kicks
L*6
15,12*5
i21-16c-5-5
Cossack Smash
During Cossack Kicks
H
21
i34+14gQBCQBC
Cossack Compactor
During Cossack Kicks approach [crouching opponent]
Mid[Th]
45
i38-ThTh
Big Boot
L[CS]
14
i16-13c-2-2
Megaton Earthquake
LL
8,21
i18-70cKNDKND
Megaton Earthquake [Second misses]
LL
8
i18-82c-63c-63c

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Excavator
M
17
i20-11+8+8
Double Biceps
M,M
17,17
i20-14cKNDLNC
Piston Gun Assault [HE]
[Heat Engager]
M
27
i19+2+9g+9gHA
Piston Gun Assault
M
27
i19+2KNDKND
Piston Gun Assault [St] [HE]
hold [Heat Engager]
M
40(16)
i35-2
(+5c)
+9g+9gHA
Piston Gun Assault [St]
hold
M
40(16)
i35-2
(+5c)
KNDKND
Mad Dozer [1]
M
14
i16-9+2+2
Mad Dozer [2]
M,H
14,13
i16-4+1+1
Mad Dozer [2] > Gamma Howl
M,H,Sp
14,13
i16±0+5+5
Mad Dozer
M,H,H
14,13,20
i16-9QBCQBC
Mad Dozer [St]
hold
M,H,M
14,13,30(16)
i16-7
(+3c)
KNDKND
Sherman Stomp [1]
M
16
i13-13-2-2a
Sherman Stomp
M,M
16,21
i13-4cKNDKND
Tyulpan Blast [HE]
[Heat Engager]
M
28
i14-19+9g+9gHA
Tyulpan Blast
M
28
i14-19KNDKND

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Sky Sweeper
[or or ]
H[Air]
14
i17-TRTRTR
Sky Sweeper > Gamma Howl
[or or ]
H[Air],Sp
14
i17-TRTRTR
Sky Sweeper [St]
hold [or hold or hold]
H[Air]
22
i31-TRTRTR
Sky Sweeper [St] > Gamma Howl
hold [or hold or hold]
H[Air],Sp
22
i31-TRTRTR
Reactor Elbow
[or ]
M[JS]
25
i24+4c+13c+13c
Reactor Elbow
M[JS]
25
i24+4c+7c+7c
Down Hammer
M
28
i32-1c+10c+10c
Terrapulser > Gamma Howl
on hit
L[JS],Sp
8
i23-12c+8c+8c
Terrapulser [shock wave] > Gamma Howl
on hit
L[JS],Sp
8
i24-12c+8c+8c
Hyper Terrapulser > Gamma Howl
[or or ] on hit [Heat Status]
L[JS],Sp
16(3)
i20-12c+8c+8c
Hyper Terrapulser [shock wave] > Gamma Howl
[or or ] on hit [Heat Status]
L[JS],Sp
16(3)
i24-12c+8c+8c
Patriot Fist
H
23
i19-13LNCLNC
Barrel Jacket Hammer
H[PC]
30
i20-9KNDKNDPC
HM
Barrel Jacket Hammer [PU]
[opponent absorb attack]
H[PC]
30(12)
i20-2KNDKNDPC
HM
Pancake Press > Sit Down
M[JS],Sp
23
i34+13cKNDKND
Double Pancake Press
M[JS]
35
i34+13cgKNDKND
Pancake Press > Sit Down > Forward Roll
M[JS],Sp
23
i34-23cKNDKND
Pancake Press > Sit Down > California Roll
M[JS],Sp
23
i34-23cKNDKND
Giant Foot Stomp [First]
[or ]
Mid[UB]
40
i94-KNDKND
Giant Foot Stomp [Second]
[or ]
Mid[UB]
40
i124-LNCLNC
Giant Foot Stomp [Third]
[or ]
Mid[UB]
60
i154-LNCLNC
Giant Foot Stomp [Fourth]
[or ]
Mid[UB]
80
i184-LNCLNC
Giant Foot Stomp [Fifth]
[or ]
Mid[UB]
100
i214-LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jackhammer
M
22
i15-6+8cKND
Jackhammer > Gamma Howl
M,Sp
22
i15+4+8cKND
Rocket Uppercut
M
23
i18-16LNCLNC
Rocket Uppercut [St]
hold
M
35,5(14)
i34-15LNCLNCTR
Granite Stomping
M
22
i26+4+9cLNC
Granite Stomping > crouching
M,Sp
22
i26+4+9cLNC
Rocket Kick
M
32(12)
i16-10KNDKNDTR
Cross Cut
M
20
i15-15LNCLNCHM
Cross Cut Blast
M,M
20,16
i15-11KNDKNDHM
Cross Cut Blast [Second Only]
M,M
20,24
i48-11KNDKNDHM
High and Low Cross Cut
M,L[CS]
20,14
i15-19cKNDKNDHM
High and Low Cross Cut [Second Only]
M,L[CS]
20,21
i44-19cKNDKNDHM
Sliding Attack [First Half]
M[JS]
25
i21-82KNDKND
Sliding Attack [Second Half]
L[JS]
25
i31-110cKNDKND
Cemaho Chop
M
25(7)
i22+6+10+10
Mimesis Charging Tackle
M
34(10)
i20+4KNDKND
Debugger [PU]
L[CS]
28
i29-37cKNDKNDHM
Megaton Blast [PU]
M
31
i22-9KNDKND
Gigaton Punch [One Rotation] [PU]
M
30(9)
i41+21gKNDKND
Gigaton Punch [Two Rotations]
*2
Mid[UB]
35
i69-KNDKND
Gigaton Punch [Three Rotations]
*3
Mid[UB]
45
i94-KNDKND
Gigaton Punch [Four Rotations]
*4
Mid[UB]
55
i117-KNDKND
Gigaton Punch [Five Rotations]
*5
Mid[UB]
199
i141-KNDKND
Gigaton Punch [Eight Rotations]
*6
Mid[UB]
199
i214-KNDKND
Gigaton Punch [Warm-Up Moves] [Six-Eight Rotations]
*6
Mid[UB]
1
i126-KNDKND
Windup Uppercut [St]
M
25
i38-17LNCLNCTR
Prime Windup Uppercut [St]
[Quick Input]
M
36
i27-17LNCLNCTR

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Killing Uppercut
While rising
M
14
i15-13LNCLNC
V-Twin [1]
While rising
M
10
i14-7+4+4
V-Twin
While rising
M,M
10,17
i14-14cKNDLNC
V-Deathblow
While rising
M,H
10,26(7)
i14+4KNDKND
Two-Step Die [1]
While rising
M
18
i15-9+5+5
Two-Step Die [1] > Gamma Howl
While rising
M,Sp
18
i15+2+16g+16g
Two-Step Die
While rising
M,H
18,20
i15-9QBCQBC
Machine Press
While rising
M,M
18,22
i15-11cKNDLNC
Toe Smash
While rising
M
20
i11-6+5+5
Double Hammer Alternate [1]
While rising
M
14
i20-15LNCLNC
Double Hammer Alternate
While rising
M,M
14,10
i20-16KNDKND
Double Hammer Alternate [Second Only]
While rising
M,M
14,12
i38-16KNDKND
Double Hammer Thrash
While rising
M,M,L
14,10,7
i20-23cKNDKND
Double Hammer Thrash [Third Only]
While rising
M,M,L
14,12,14
i66-23cKNDKND
Gamma Howl
While rising
Sp[PC]
-
i7---PC

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Windmill Punches [1]
While crouching
M
5
i23-21-11c-11c
Windmill Punches [2]
While crouching
M,M
5,8
i23-21-11c-11c
Windmill Punches [3]
While crouching
M,M,M
5,8,11
i23-11LNCLNC
Windmill Punches
While crouching
M,M,M,H
5,8,11,30
i23+15+13b+13b
Double Low Hammer [1]
While crouching
L[CS]
10
i19-8c+3+3
Double Low Hammer
While crouching
L[CS],L[CS]
10,14
i19-12c+4+4
Megaton Strike
While crouching
L[CS],M
10,24
i19-11KNDKND
Pulverizer [1]
While crouching
L[CS]
14
i14-11c+3+3
Pulverizer [2]
While crouching
L,M
14,10
i14-6+5+5
Pulverizer
While crouching
L,M,M
14,10,20
i14-14KNDKND
Pulverizer [St]
While crouching hold
L,M,M
14,10,30(12)
i14-6KNDKND
Right Low Jab
While crouching [or ]
L-Sp[CS]
8
i11-4+7+7
Swing R Knuckle [1]
While crouching
M
12
i17-13-2-2
Swing R Knuckle [2]
While crouching
M,M
12,10
i17-4+7+7
Swing R Knuckle
While crouching
M,M,M
12,10,10
i17-12LNCLNC
Swing R Knuckle High
While crouching
M,H
12,23
i17-4KNDKND
Swing R Knuckle Low
While crouching
M,L[CS]
12,8
i17-11c±0±0
Sit Side Kick
While crouching
L[CS]
10
i16-17c-6-6
Right Low Kick
While crouching [or ]
L[CS]
6
i12-15c-4-4
Mimesis Spike Press [1]
While crouching
M
10
i12-12+4+4
Mimesis Spike Press
While crouching
M,M
10,17
i12-14+4cKND
Low Cross Combo [1]
While crouching [or ]
L[CS]
21
i24-18cKNDKND
Low Cross Combo
While crouching [or ]
L[CS],M
21,16
i24-18KNDKND
Low Cross Combo [Second Only]
While crouching [or ]
L[CS],M
21,23
i65-18LNCLNC
Sit Down
While crouching [or ]
Sp[JS]
-
 ---
Atomic Shoulder Tackle
While crouching
M
28
i21-9+6cg+6cg
Atomic Shoulder Tackle > Flying Fortress
While crouching
M,Sp
28
i21-1+14cg+14cg
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching
M,M[JS],Sp
28,20(4)
i21+5+17c+17c
Atomic Shoulder Tackle [St]
While crouching hold
M
32(9)
i30-4
(+8c)
KNDKND
Atomic Shoulder Tackle > Flying Fortress
While crouching hold
M,Sp
32(9)
i30+4
(+8c)
KNDKND
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching hold
M,M[JS],Sp
32,20(9,4)
i30+5+17c+17c

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Discharger
During sidestep
M
23
i32+6cLNCLNC
Piston Gun Snipe
During sidestep
H
20(6)
i17+9KNDKND
Piston Gun Snipe > Gamma Howl
During sidestep
H,Sp
20(6)
i17+9KNDKND

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8KNDKND
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Get Up Punch > Sit Down
While down and facing up
M,Sp
18
i31+15KNDKND
Taunt
Sp
-
---
Ki Charge
Sp
-
---
Wall climbing reversal attack [Punch]
With your back against the wall
M[JS]
21
i39+4cLNCLNC

Sit Down

Name/CommandHit Range/DamageStartBloHitCouNote
Sit Down
, etc.
Sp
-
 ---
Pancake Press > Sit Down
M[JS],Sp
23
i34+13cKNDKND
Get Up Punch > Sit Down
While down and facing up
M,Sp
18
i31+15KNDKND
Forward Roll
During Sit Down
Sp
-
 ---
Backward Roll
During Sit Down
Sp
-
 ---
Sit Punches [Left] [1]
During Sit Down
L
10
i19-48c-37-37
Sit Punches [Left] [2]
During Sit Down
L*2
10,10
i19-47c-36-36
Sit Punches [Left] [3]
During Sit Down
L*3
10,10,10
i19-43c-32-32
Sit Punches [Left]
During Sit Down
L*4
10,10,10,10
i19-47c-36-36
Sit Punches [Right] [1]
During Sit Down
L
10
i19-45c-34-34
Sit Punches [Right] [2]
During Sit Down
L*2
10,10
i19-43c-32-32
Sit Punches [Right] [3]
During Sit Down
L*3
10,10,10
i19-47c-36-36
Sit Punches [Right]
During Sit Down
L*4
10,10,10,10
i19-43c-32-32
Ground Assault
During Sit Down
M
21
i24-44KNDKND
Extra Pancake Press > Sit Down
During Sit Down
M[JS],Sp
35
i54+13cgKNDKND
Extra Pancake Press > Sit Down > Forward Roll
During Sit Down
M[JS],Sp
35
i54-23cKNDKND
Extra Pancake Press > Sit Down > California Roll
During Sit Down
M[JS],Sp
35
i54-23cKNDKND

Gamma Howl

Name/CommandHit Range/DamageStartBloHitCouNote
Gamma Howl
, etc.
Sp[PC]
-
---PC
Juggernaut Hook
During Gamma Howl
M
20
i22-9KNDKNDHM
Jaguar Hook - Gamma
During Gamma Howl [Heat Status]
M
22(4)
i22-6ScrScrHM
Exaton Blast
During Gamma Howl
H
40(4)
i20+11gKNDKNDTR
Exaton Blast - Gamma
During Gamma Howl [Heat Status]
H
42(4)
i20+11KNDKNDPC
TR
Granite Stomping
During Gamma Howl
M
28
i24+4+9cLNC
Granite Stomping > crouching
During Gamma Howl
M,Sp
28
i24+2+7cLNC
Full Metal Deathblow [HE]
During Gamma Howl [Heat Engager]
H
30(9)
i14+4+9g+9gHA
Full Metal Deathblow
During Gamma Howl
H
30(9)
i14+4KNDKND
Particle Barrier [HE]
During Gamma Howl [Heat Engager]
M-Sp[PC]
20
i20-13+9g+9gHA
PC
Particle Barrier
During Gamma Howl
M-Sp[PC]
20
i20-13QBCQBCPC
Particle Barrier – Gamma
During Gamma Howl [Heat Status]
M-Sp[PC]
24(7)
i20-9QBCQBCPC
Prime Windup Uppercut
During Gamma Howl
M
26
i20-17TRTRTR
Megalodriller
During Gamma Howl
M*4
34
i17-13KNDKND
Walking Fortress
During Gamma Howl
Sp
-
Breakout Fortress
During Gamma Howl
Sp[JS]
-
---
Flying Fortress
During Gamma Howl
Sp[JS]
-
---
Make Some Noise > Gamma Howl
During Gamma Howl
M[JS],Sp
20(4)
i21+5+17c+17c

Gamma Charge

Name/CommandHit Range/DamageStartBloHitCouNote
Gamma Charge
Time with opponent attack
Sp[PC]
-
i7---
Jaguar Hook - Gamma
During Gamma Charge and Gamma Howl
M
22(4)
i22-6ScrScrHM
Exaton Blast - Gamma
During Gamma Charge and Gamma Howl
H
42(4)
i20+11KNDKNDPC
TR
Particle Barrier – Gamma [HE]
During Gamma Charge and Gamma Howl [Heat Engager]
M-Sp[PC]
24(7)
i20-9+9g+9gHA
PC
Particle Barrier – Gamma
During Gamma Charge and Gamma Howl
M-Sp[PC]
24(7)
i20-9QBCQBCPC

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Gamma Howl]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Piston Gun Assault [HE]
[Heat Engager]
M
27
i19+2+9g+9gHA
Piston Gun Assault [HS]
[Heat Status]
M
27(5)
i19+2KNDKND
Piston Gun Assault [HD]
[Heat Status]
M
27(7)
i19+5LNCLNCHD
Piston Gun Assault [St] [HE]
hold [Heat Engager]
M
40(16)
i35-2
(+5c)
+9g+9gHA
Piston Gun Assault [St] [HS]
hold [Heat Status]
M
40(16)
i35-2
(+5c)
+9g+9g
Piston Gun Assault [St] [HD]
hold [Heat Status]
M
40(18)
i35+5LNCLNCHD
Tyulpan Blast [HE]
[Heat Engager]
M
28
i14-19+9g+9gHA
Tyulpan Blast [HS]
[Heat Status]
M
28(5)
i14-19KNDKND
Tyulpan Blast [HD]
[Heat Status]
M
28(7)
i14+5KNDKNDHD
Full Metal Deathblow [HE]
During Gamma Howl [Heat Engager]
H
30(9)
i14+4+9g+9gHA
Full Metal Deathblow [HS]
During Gamma Howl [Heat Status]
H
30(9)
i14+4KNDKND
Full Metal Deathblow [HD]
During Gamma Howl [Heat Status]
H
30(11)
i14+5LNCLNCHD
Particle Barrier [HE]
During Gamma Howl [Heat Engager]
M-Sp[PC]
20
i20-13+9g+9gHA
PC
Particle Barrier – Gamma [HE]
During Gamma Charge and Gamma Howl [Heat Engager]
M-Sp[PC]
24(7)
i20-9+9g+9gHA
PC
Particle Barrier – Gamma [HS]
During Gamma Howl [Heat Status]
M-Sp[PC]
24(7)
i20-9QBCQBCPC
Particle Barrier – Gamma [HD]
During Gamma Howl [Heat Status]
M-Sp[PC]
24(9)
i20+5LNCLNCHD
PC
Iron Gunman [HE]
Approach [crouching opponent] [Heat Engager]
Mid[Th]
25
i12-ThThHA
Iron Gunman [HE]
Approach [crouching opponent] during Gamma Howl [Heat Engager]
Mid[Th]
25
i15-ThThHA
Hyper Merkabah Headbutt
During Heat
M
30(6)
i22±0+9c+9c
Hyper Merkabah Headbutt > Gamma Howl
During Heat
M,Sp
30(6)
i22+8+17c+17c
Hyper Terrapulser > Gamma Howl
During Heat [or ] on hit
L[JS],Sp
16(3)
i20-12c+8c+8c
Hyper Terrapulser [shock wave] > Gamma Howl
During Heat [or ] on hit
L[JS],Sp
16(3)
i24-12c+8c+8c
Jaguar Hook - Gamma
During Heat and Gamma Howl
M
22(4)
i22-6ScrScrHM
Exaton Blast - Gamma
During Heat and Gamma Howl
H
42(4)
i20+11KNDKNDPC
TR
Meteor Raid
During Heat [or during Gamma Howl]
H,HTh
12,40(2,3,3,2)
i10-9HThHTh
Meteor Raid [Second]
During Heat [or during Gamma Howl]
M*3
42(3,3,2)
i37-9HThHTh

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Terraforming Cannon
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Rotary Catapult
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, ±0F after throw escape, Jack turns away, swaps places, swaps places if throw is successful, 40 damage if hit against wall, small wall hit
Piston Gun Back Breaker
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, rotate 165 degrees counterclockwise, rotate 18 degrees counterclockwise if throw is successful
Side Left Bomb
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, 90 degrees counterclockwise if throw is successful, 50 damage if hit wall, wall strong, wall destruction possible
Father's Love
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, no swap if throw successful
Spinal Crush
Approach opponent from behind
High[Th]
70
i12Cannot throw escape, homing attack, does not swap if throw is successful, floor destruction possible
Throw Away
Approach opponent from behind
High[Th]
70
i12Cannot throw escape, homing attack, swaps if thrown successfully, 80 damage if hit against a wall, strong against walls, can destroy walls
Volcano
Approach opponent
High[Th]
10,5
i11Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful, can follow up
Volcano Blaster
Approach opponent
High[Th]
15,5
i11Throw escape 2, -2F after throw escape, rotate 45 degrees counterclockwise, does not swap if throw is successful, combo allowed
Body Press [Throw]
Approach opponent
SpHigh[Th][JS]
25
i23Cannot throw escape, throw when hit from the front in close range, does not swap when throw is successful, 1+2 follow up attack
Hell Driller
Approach opponent during hit
Follow-up Throw
10
-Cannot throw escape, derivative throw, does not change when throw is successful
Body Smash
Approach opponent
High[Th]
25
i11Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, no swap if throw is successful, forced crouching forward +14F, floor destruction possible
Ground Zero
Approach opponent
High[Th]
35
i11Throw escape 1+2, -6F after throw escape, no swap, swaps if throw successful, floor destruction possible
Lift Up Megaton Hit
Approach opponent
Follow-up Throw
40
i11Cannot throw escape, derivative throw, opponent can block with 4 on the 1st frame before landing, if blocked Jack is at a -2F disadvantage, if the throw is successful there is no swap, wall strong, wall destruction possible, wall combo possible
Pile Driver
Approach opponent
High[Th]
50
i11Throw escape 1+2, -6F after throw escape, rotates 40 degrees counterclockwise, does not swap if throw is successful, floor destruction possible
Pyramid Driver
Approach opponent
High[Th]
40
i11Throw escape 1, -2F after throw escape, rotates 45 degrees counterclockwise, rotates 18 degrees clockwise if throw is successful, floor destruction possible
Back Breaker
Approach opponent
High[Th]
45
i11Throw escape 2, -2F after throw escape, swap, swap if throw successful
Mimesis Overkill
During Gamma Howl
High[Th]
45
i16Throw escape 1+2, -6F after throw escape, no swap, no swap if throw successful, 57 damage at close range when hitting a wall, 51 damage at medium range, small wall hit

Low Throw

Name/CommandHit Range/DamageStartNote
Gun Bomb
Approach crouching opponent
Mid[Th]
30
i12Cannot throw escape, rotates 65 degrees clockwise when thrown successfully, floor destruction possible
Gun Bomb
Approach crouching opponent During Gamma Howl
Mid[Th]
30
i15Cannot throw escape, rotates 65 degrees clockwise when thrown successfully, floor destruction possible
Iron Gunman [HE]
Approach [crouching opponent] [Heat Engager]
Mid[Th]
25
i12Cannot throw escape, Heat activation, unable to Heat Dash, moves parallel to the right of Jack if the throw is successful
Iron Gunman
Approach crouching opponent
Mid[Th]
25
i12Cannot throw escape, unable to Heat Dash, during Heat partially restore remaining Heat time, moves parallel to the right of Jack if the throw is successful
Iron Gunman [HE]
Approach [crouching opponent]during Gamma Howl [Heat Engager]
Mid[Th]
25
i15Cannot throw escape, Heat activation, unable to Heat Dash, moves parallel to the right of Jack if the throw is successful
Iron Gunman
Approach crouching opponent during Gamma Howl
Mid[Th]
25
i15Cannot throw escape, unable to Heat Dash, during Heat partially restore remaining Heat time, moves parallel to the right of Jack if the throw is successful
Cossack Compactor
During Cossack Kicks approach [crouching opponent]
Mid[Th]
45
i38Cannot throw escape, does not swap positions if thrown successfully, moves parallel to Jack's right side, deals 50 damage when hitting a wall, small wall damage

Wallstun Throw

Name/CommandHit Range/DamageStartNote
Twin Drivers
During opponent wall stun [or or ]
High[Th]
33
i12Cannot throw escape, no swap if throw is successful, strong against walls, can destroy walls

Attack Reversal

Name/CommandHit Range/DamageStartNote
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible
Gamma Charge
Time with opponent attack
Sp[PC]
-
i7Power Crush, Gamma Charge Reception 7-23F, if successful, restores stamina and remaining time of heat state, and gains Gamma Charge, depending on the technique, it may not be possible to receive consecutive attacks, and the amount of stamina recovered may differ

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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