Dragunov Frame Data Ver.2.08.00

Tekken8 Sergei Dragunov Frame Data Season2


Notes
A complete frame data chart for Dragunov in Tekken 8. Check startup, frame advantage on block/hit, and punish windows for every move—essential for serious match play.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Frozen Scythe
During Pigeon Roll
M
24
i16-9KNDKND
Frozen Scythe > Clipping Heel Hook
During Pigeon Roll
L,HTh
21,20
i18-26cHThHThHM

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Frost Tackle [HE]
While rising [Heat Engager]
M
28
i12-14+9g+9gHA
One Two > Pigeon Roll
[or ]
H,H,Sp[CS]
10,10
i10-14-3-3
Switchblade > Pigeon Roll
[or ]
M,Sp[CS]
13
i13-11-2-2
Pigeon Roll [out of the screen]
Sp[CS]
-
 ---
Serrated Edge > Throw
[Counter Hit]
H,HTh
20,20
i14--HThHM
ER
Inertia Kick
H[H&M Punch Parry],HTh
22,20
i28-2HThHThER
Inertia Kick [Guard Throw]
on block [Perfect Input]
H[H&M Punch Parry],HTh
20
i28-HThHThER
Inertia Kick [Guard Throw]
on block [Heat Status]
H[H&M Punch Parry],HTh
22,20(4)
i28-HThHThER
Pigeon Roll [into the screen]
Sp[CS]
-
 ---
Pigeon Roll
[or or ]
Sp[CS]
-
 ---
Pigeon Roll > crouching
[or or ]
Sp[CS]
-
 ---
Needle Hold
Approach airborne opponent During Sneak
L[CS],Air-HTh
11,14
i17-+1HTh

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
Eye Gouge
H,H
5,8
i10-4+7+7
Eye Gouge > Hilt
H,H,M
5,8,22
i10-9KNDKND
Jab > Body Blow
H,M
5,8
i10-9+2+2
Salvo [HE]
[Heat Engager]
H,M,M
5,8,20
i10-14+9g+9gHA
Salvo
H,M,M
5,8,20
i10-14+15cg+15cg
Hammer and Sickle [2]
H,H
7,14
i10-7+1+9
Hammer and Sickle
H,H,M
5,14,20
i10-13LNCLNC
Hammer and Sickle [2] > Feint & Catch
H,H,High[Th]
5,14,40
i10-ThTh
Hammer and Sickle [2] > Feint & Catch [HS]
】 [Heat Status]
H,H,High[Th]
5,14,40(1,2)
i10-ThTh
Hammer and Sickle [2] > Feint & Catch > cancel
H,H,Sp
5,14
i10-32-24-16
Right Jab
H
10
i10±0+9+9
One Two Combo
H,H
10,10
i10-3+8+8
One Two Scud Kick
H,H,H
10,10,24
i10-9QBCQBC
One Two Mine Kick
H,H,L
10,10,14
i10-12c+3c+3c
One Two > Pigeon Roll
[or ]
H,H,Sp[CS]
10,10
i10-14-3-3
One Two > Sneak
H,H,Sp
10,10
i10-1+10+10
Left Side Kick
M
10
i15-9+2+2
Disconnector
M,H
10,8
i15-2+7+7
Disconnector > Sneak
M,H,Sp
10,8
i15-3+6+6
Disconnector Combo Middle
M,H,M
10,8,24
i15-12KNDKND
Disconnector Combo High
M,H,H
10,8,24
i15-9QBCQBC
Karnov
H
10
i12-9-1+2
Karnov Hook
H,H
10,17
i12-4+8+8
Karnov Kick
H,M
10,18
i12-12+14c+14c
Karnov Avalanche
H,M[JS]
10,23(6)
i12+5KNDKND
Bloodhound Strike
M[PC]
25
i21-14KNDKNDPC
Bloodhound Strike [PU]
[opponent absorb attack]
M[PC]
25(10)
i21-9KNDKNDPC
Pigeon Roll [into the screen]
Sp[CS]
-
 ---

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Stun Gun [1]
H
16
i19-8+3+8
Stun Gun
H,M
16,24
i19-7KNDLNC
High Salute
M
11
i20-6+5+5
High Salute > Sneak
M,Sp
11
i20±0+11+11
Step-in Mantis [Close-Range]
M,M,HTh
11,14,20
i20-10HThHThER
Step-in Mantis [Long-Range]
M,M
11,14
i20-12+1c+2c
Crushing Blizzard [HE]
[Heat Engager]
M,M
11,27(8)
i20-3+9g+9gHA
Crushing Blizzard
M,M
11,27(8)
i20-3KNDKND
Falcon Combination [1]
H
16
i14-7+8+8
Falcon Combination
H,H
16,22
i14-9KNDKNDTR
Cougar Slash
H,H
16,11
i14-11±0LNC
Cougar Combination
H,H,H
16,11,17
i14-5KNDKND
Orca Combination
H,L
16,12
i14-12c+3c+3c
Scabbard
H
27
i17-9KNDKND
Iron Flail
H[JS]
25
i25-13LNCLNC
Iron Flail > Side ukemi
ukemi button
H[JS],Sp
25
i25-24gLNCLNC

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Switchblade
M
13
i13-2+7+7
Switchblade Ripper
M,H
13,23
i13-7KNDLNC
Switchblade > Pigeon Roll
[or ]
M,Sp[CS]
13
i13-11-2-2
Scimitar
M
14
i15-12LNCLNC
Mantis Heel [Close-Range]
M,HTh
16,20
i17-6HThHThER
Mantis Heel [Long-Range]
M
16
i17-6+5c+5c
Front Kick
M
14
i12-9+2+2
Reaper Kick
M
19
i22-7+12KNDHM

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Bunker-buster Elbow
M
18
i18+1c+8cKND
Razer
L[CS]
14
i18-13c-1c+13g
Avalanche Hammer Rush [1]
L
13
i17-14c-3+1c
Avalanche Hammer Rush [2]
L,H
13,18
i17-8+6+6
Avalanche Hammer Rush
L,H,M
13,18,24(7)
i17-2cKNDKND
Detached Kick
L,M
13,18
i17-11+5+23g
Separator [1]
L
12
i15-15-9-4
Separator [2]
L,H
12,8
i15-11+5+5
Separator
L,H,H
12,8,21
i15-16KNDKND
Stiletto
L,H
12,23
i15-14KNDKND
Pigeon Roll [out of the screen]
Sp[CS]
-
 ---

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Death's Door [1]
M
12
i14-7+4+4
Death's Door [2]
M,M
12,10
i14-10+1+3
Death's Door
M,M,M
12,10,20
i14-14LNCLNC
Clipping Sweep [Clean Hit]
L[CS]
21
i27-26cTRTR
Clipping Sweep [Tip]
L[CS]
17
i27-26c-2cTR
Feint & Low Catch
Approach crouching opponent
Mid[Th]
35
i40-ThTh
Feint & Low Catch > crouching to cancel
Sp[CS]
-
 ---
Right Low Kick
L[CS]
6
i12-15c-4-4
Deadly Scorpion
L
23
i17-31c+3KND

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Pommel Fling [1]
M
14
i17-10+1+1
Pommel Fling
M,M
14,18
i17-12+18cg+18cgTR
Eye Gouge > Stingray [1]
M
14
i15-3+8+8
Eye Gouge > Stingray [2]
M,H
14,11
i15-5+6+6
Eye Gouge > Stingray [Clean Hit]
M,H,L[CS]
14,11,22
i15-26c+4HTh
Eye Gouge > Stingray [Tip]
M,H,L[CS]
14,11,17
i15-26c-7-2c
Eye Gouge > Stingray > Feint & Low Catch [HE]
】 [Heat Engager]
M,H,Mid[Th]
14,11,30
i15-ThThHA
Eye Gouge > Stingray > Feint & Low Catch
M,H,Mid[Th]
14,11,30
i15-ThTh
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel
M,H,Sp[CS]
14,11
i15-36-25-25
Serrated Edge
H
17
i14-9+11gHThHM
Serrated Edge > Throw
[Counter Hit]
H,HTh
20,20
i14--HThHM
ER
Tundra Strike [1]
M
15
i14-7+4+4
Tundra Strike
M,M
15,10
i14-7+4+4
Tundra Strike > crouching
M,M,Sp
15,10
i14-7+4+4
Tundra Strike > Sneak
M,M,Sp
15,10
i14-6+5c+5c
Tundra Strike> Ear Grab
M,M,H
15,10,17
i14+1+5+14c
Tundra Strike> Ambush Tackle
M,M,Mid[Th]
15,10,0
i14-ThTh
Tundra Strike > Ambush Tackle [HS]
[Heat Status]
M,M,Mid[Th]
15,10,0(3,2)
i14-ThTh
Tundra Slash [HE]
[Heat Engager]
M,H
15,16
i14-9+9g+9gHA
Tundra Slash
M,H
15,16
i14-9KNDKND
Blizzard Hammer
M
26
i22+6+13c+13c
Inertia Kick
H[H&M Punch Parry],HTh
22,20
i28-2HThHThER
Inertia Kick [Guard Throw]
on block [Perfect Input]
H[H&M Punch Parry],HTh
20
i28-HThHThER
Inertia Kick [Guard Throw]
on block [Heat Status]
H[H&M Punch Parry],HTh
22,20(4)
i28-HThHThER
Inertia Kick [Parry Successful]
Time with opponent punch
Parry[H&M Punch],H
22
i7-KNDKND

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Eye Blast
[or or ]
H
20
i14-9+12c+12cTR
Under Pressure
[or ]
M[JS]
20
i30-5LNCLNC
Counterstrike
H
18
i20-5+9LNC
Breaching Charge Kick
M[JS]
16
i17-7KNDKND
Breaching Charge Kick
M[JS]
16
i17-13KNDKND
Breaching Charge Kick
M[JS]
16
i17-17-6-6
Slicing Sobat
M[JS]
21
i22-9KNDKND
Slicing Sobat
M[JS]
21
i22-13KNDKND
Slicing Sobat
M[JS]
21
i22-17KNDKND
Sub-Zero
Mid[UB]
60
i63-QBCQBC
Delayed Rising Toe Kick
M[JS]
20
i23-13LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Russian Sickle
M
20
i15-12KNDKND
Russian Sickle > Feint & Catch
High[Th]
40
i43-ThTh
Russian Sickle > Feint & Catch [HS]
】 [Heat Status]
High[Th]
40
i43-ThTh
Russian Sickle > Feint & Catch > cancel
Sp
-
 ---
Stinger Kick
H
35(14)
i21+5KNDKNDHM
Rolling Thunder
M
21
i26-1+13c+13c
Mass Elbow
M
23
i26-15KNDKNDTR
Russian Hook Special
M
22(4)
i15+4QBCLNC
Russian Hook Special > Ambush Tackle [HS]
[Heat Status]
M,Mid[Th]
22,0(4)
i15-ThTh
Russian Hook Special [BS]
[Quick Input]
M
26(7)
i15+4QBCLNC
Russian Hook Special [BS] > Ambush Tackle [HS]
[Quick Input] [Heat Status]
M,Mid[Th]
26,0(7)
i15-ThTh
Snap Knee Assault
M,HTh
20,25
i20-7HThHTh
Death's Fragrance
During opponent wall stun
M,HTh
11,18
i20-TRTRTR
Chernobog Sweep
While running
L[CS],HTh
20,20
i17-15cHThHTh
Chernobog Sweep [Tip]
While running
L[CS]
20
i17-15cLNCLNC

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Qullion [1]
While rising
M
11
i12-3+4+4
Qullion [1] > Sneak
While rising
M,Sp
11
i12-5+2+2
Qullion
While rising
M,H
11,14
i12-7+10g+10g
Double Hilt
While rising
M,M
11,17
i12-13KNDKND
Ballistic Upper
While rising
M
15
i15-12LNCLNC
Glacial Hilt
While rising
M
21
i16-9KNDKND
Gelid Smash
While rising
M
15
i11-5+6+6
Frost Tackle [HE]
While rising [Heat Engager]
M
28
i12-14+9g+9gHA
Frost Tackle
While rising
M
28
i12-14KNDKND

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching [or ]
L-Sp[CS]
5
i10-5+6+6
Hail Slicer [1]
While crouching
L
8
i16-13c-4-4
Hail Slicer
While crouching during hit
L,M,Sp
8,10
i16-+7+7
Hail Slicer [BS]
While crouching during hit [Just Input]
L,M,Sp
8,14
i16-+7+7
Hail Slicer > Ambush Tackle
While crouching [Heat Status]
L,Mid[Th]
8,0(1)
i16-ThTh
Right Low Jab
While crouching
L-Sp[CS]
8
i11-4+7+7
Left Spin Low Kick
While crouching
L[CS]
10
i16-17c-6-6
Right Low Kick
While crouching
L[CS]
6
i12-15c-4-4

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Integral Slicer Clutch [1]
During sidestep
M
16
i20-10+1+1
Integral Slicer Clutch
During sidestep
M,H,HTh
16,20,20
i20-9HThHThER
Integral Blitz [2]
During sidestep
M,MM
16,8,12
i20-4+2c+2c
Integral Blitz
During sidestep
M,MM,H
16,8,12,28
i20-10LNCLNC
Integral Blitz > Ambush Tackle
During sidestep
M,MM,Mid[Th]
16,8,12,0
i20-ThTh
Integral Blitz > Ambush Tackle [HS]
During sidestep [Heat Status]
M,MM,Mid[Th]
16,8,12,0(3,1,2)
i20-ThTh

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Cane Stab
Back facing opponent
L
20
i16-11cKNDKND
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Living Dead
While down and facing down
Sp
-
 ---
Living Dead > Ambush Tackle
While down and facing down
Sp,Mid[Th]
0
i31-ThTh
Living Dead > Ambush Tackle [HS]
While down and facing down [Heat Status]
Sp,Mid[Th]
0
i31-ThTh
Clipping Heel Hook
[By opponent's feet]while down and facing down
L,HTh
8,30
i19-9HThHTh
Clipping Heel Hook [Long-Range]
[By opponent's feet]while down and facing down
L
8
i19-9+7+7
Six Feet Under [Opponent Down]
While opponent is down
L[Down Attack]
19
i24-KNDKND
Six Feet Under [Opponent Standing]
While opponent is down
L[Down Attack]
24
i24-11c±0±0
Ki Charge
Sp
-
---
Wall climbing reversal attack [Kick]
With your back against the wall
M[JS]
21
i36±0cKNDKND

Pigeon Roll

Name/CommandHit Range/DamageStartBloHitCouNote
Pigeon Roll
[or or ]
Sp[CS]
-
 ---
Pigeon Roll > crouching
[or or ]
Sp[CS]
-
 ---
Frozen Scythe
During Pigeon Roll
M
24
i16-9KNDKND
Frozen Scythe > Clipping Heel Hook
During Pigeon Roll
L,HTh
21,20
i18-26cHThHThHM
Frozen Scythe [axis misalignment]
During Pigeon Roll
L
21
i18-26c+3+3HM
Pigeon Roll > Ambush Tackle
During Pigeon Roll
Mid[Th]
0
i26-ThTh
Pigeon Roll > Ambush Tackle [HS]
During Pigeon Roll [Heat Status]
Mid[Th]
0
i26-ThTh

Sneak

Name/CommandHit Range/DamageStartBloHitCouNote
Sneak
Sp
-
 ---
Sneak > crouching to cancel
Sp
-
 ---
Cocked Hammer
During Sneak
H
20
i15-8LNCLNC
Stinger Elbow
During Sneak
M
25
i18-14LNCLNCTR
Slay Ride
During Sneak
L[CS]
17
i17-16c±0HTh
Slay Ride [Tip]
During Sneak
L[CS]
17
i17-16c±0LNC
Needle Hold
During Sneak [Counter Hit]
L[CS],HTh
20,20
i17--HTh
Ignition Switch [HE]
During Sneak [Heat Engager]
M
22(4)
i19+7+9g+9gHA
Ignition Switch
During Sneak
M
22(4)
i19+7+8+8
Frost Tackle [HE]
During Sneak [Heat Engager]
M
28
i12-14+9g+9gHA
Frost Tackle
During Sneak
M
28
i12-14KNDKND
Snap Knee
During Sneak
M[PC]
20
i17-13+27g+27gPC
Snap Knee Assault
During Sneak [opponent absorb attack]
M[PC],HTh
20(8)
i17-7HThHThPC

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available
M[PC]
12(2)
i16+1+2c+2cHA
PC
Salvo [HE]
[Heat Engager]
H,M,M
5,8,20
i10-14+9g+9gHA
Salvo [HS]
[Heat Status]
H,M,M
5,8,20(1,1,4)
i10-14+15cg+15cg
Salvo [HD]
[Heat Status]
H,M,M
5,8,20(1,1,6)
i10+5KNDKNDHD
Crushing Blizzard [HE]
[Heat Engager]
M,M
11,27(8)
i20-3+9g+9gHA
Crushing Blizzard [HS]
[Heat Status]
M,M
11,27(2,8)
i20-3KNDKND
Crushing Blizzard [HD]
[Heat Status]
M,M
11,27(2,10)
i20+5LNCLNCHD
Tundra Slash [HE]
[Heat Engager]
M,H
15,16
i14-9+9g+9gHA
Tundra Slash [HS]
[Heat Status]
M,H
15,16(3,3)
i14-9KNDKND
Tundra Slash [HD]
[Heat Status]
M,H
15,16(3,5)
i14+5KNDKNDHD
Frost Tackle [HE]
While rising [Heat Engager]
M
28
i12-14+9g+9gHA
Frost Tackle [HS]
While rising [Heat Status]
M
28(5)
i12-14KNDKND
Frost Tackle [HD]
While rising [Heat Status]
M
28(7)
i12+5LNCLNCHD
Ignition Switch [HE]
During Sneak [Heat Engager]
M
22(4)
i19+7+9g+9gHA
Ignition Switch [HS]
During Sneak [Heat Status]
M
22(4)
i19+7+8+8
Ignition Switch [HD]
During Sneak [Heat Status]
M
22(6)
i19+5LNCLNCHD
Hammer and Sickle [2] > Feint & Catch [HS]
During Heat
H,H,High[Th]
5,14,40(1,2)
i10-ThTh
Tundra Strike > Ambush Tackle [HS]
During Heat
M,M,Mid[Th]
15,20,0(3,2)
i14-ThTh
Inertia Kick
During Heat on block
H[H&M Punch Parry],HTh
22,20(4)
i28-HThHThER
Russian Hook Special > Ambush Tackle [HS]
During Heat
M,Sp
26,0(4)
i15-ThTh
Russian Hook Special [BS] > Ambush Tackle [HS]
During Heat [Quick Input]
M,Sp
26,0(7)
i15-ThTh
Hail Slicer > Ambush Tackle [HS]
During Heat, while crouching
L,Mid[Th]
8,0(1)
i16-ThTh
Integral Blitz > Ambush Tackle [HS]
During Heat and sidestep
M,MM,Mid[Th]
16,8,12,0(3,1,2)
i20-ThTh
Pigeon Roll > Ambush Tackle [HS]
During Heat and sidestep
Sp,Mid[Th]
0
i56-ThTh
Living Dead > Ambush Tackle [HS]
During Heat, while down and facing down
Sp,Mid[Th]
0
i31-ThTh
Ultra Russian Sickle
During Heat
M,HTh
25,10,15(2,1,4)
i15+6HThHTh
Ultra Russian Sickle [Second]
During Heat
MM
14,16(1,4)
i46+6KNDKND
Ultra Russian Sickle [Third]
During Heat
M
23(4)
i79+6KNDKND
Ultra Russian Sickle > Ambush Tackle [HS]
During Heat
MMM,Mid[Th]
25,10,15,0(2,1,4)
i12-ThTh

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
White Angel of Death
During Rage
M[PC],HTh
55
i20-15HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Volk Clutch
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -2F after throw escape, rotates 85 degrees counterclockwise, rotates 97 degrees clockwise if throw is successful
Purge Slam
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, ±0F after throw escape, 180 degree turn, 180 degree turn if throw successful
Tarantula Sting
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 20 degrees clockwise when throw is successful
Reverse Fracture
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 45 degrees counterclockwise if throw is successful
Absolute Silence
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, homing attack, rotates 45 degrees counterclockwise when thrown successfully
Reverse Victor Clutch
Approach opponent
High[Th]
40
i11Throw escape 1, -2F after throw escape, rotate 36 degrees counterclockwise, rotate 170 degrees clockwise if throw successful
Victor Clutch
Approach opponent
High[Th]
40
i11Throw escape 2, -2F after throw escape, rotate 51 degrees counterclockwise, rotate 170 degrees clockwise if throw successful
Blizzard Rush
Approach opponent
High[Th]
40
i12Throw escape 1+2, -6F after throw escape, rotates 25 degrees clockwise, rotates 36 degrees counterclockwise if throw is successful, floor destruction possible
Scorpion Scissors
Approach opponent
High[Th]
35
i38Cannot throw escape, throw when hit from the front in close range, side or back hits result in a miss, successful throws rotate 15 degrees counterclockwise
Hammer and Sickle [2] > Feint & Catch
H,H,High[Th]
5,14,40
i10Throw escape 1+2, homing attack, after the throw escape Dragunov has a +5F advantage, rotates 50 degrees counterclockwise, if the throw is successful it moves parallel to Dragunov's right side
Hammer and Sickle [2] > Feint & Catch [HS]
】 [Heat Status]
H,H,High[Th]
5,14,40(1,2)
i10Cannot escape throws, partially uses remaining heat time, homing attack, if the throw is successful, moves parallel to the right side of Dragunov
Hammer and Sickle [2] > Feint & Catch > cancel
H,H,Sp
5,14
i10Throw cancel, second hit is at a -32F disadvantage when guarded, second hit is at a -24F disadvantage when normally hit, second hit is at a -16F disadvantage when counter hit
Russian Sickle > Feint & Catch
High[Th]
40
i43Throw escape 1+2, homing attack, after the throw escape Dragunov has a +5F advantage, rotates 50 degrees counterclockwise, if the throw is successful it moves parallel to Dragunov's right side
Russian Sickle > Feint & Catch [HS]
】 [Heat Status]
High[Th]
40
i43Cannot escape throws, partially uses remaining heat time, homing attack, if the throw is successful, moves parallel to the right side of Dragunov
Russian Sickle > Feint & Catch > cancel
Sp
-
 Throw Cancel

Low Throw

Name/CommandHit Range/DamageStartNote
Cold Fate
Approach crouching opponent [or ]
Mid[Th]
35
i12Cannot throw escape, if successful it will rotate 165 degrees counterclockwise
Feint & Low Catch
Approach crouching opponent
Mid[Th]
35
i40Cannot throw escape, if successful it will rotate 165 degrees counterclockwise
Feint & Low Catch > crouching to cancel
Sp[CS]
-
 Throw Cancel Crouch
Eye Gouge > Stingray > Feint & Low Catch
M,H,Mid[Th]
14,11,30
i15Cannot throw escape, if successful it will rotate 165 degrees counterclockwise
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel
M,H,Sp[CS]
14,11
i15Throw Cancel Crouch, -36F disadvantage when guarding the second hit, -25F disadvantage when normal hitting the second hit, -25F disadvantage when counter hitting the second hit

Takedown

Name/CommandHit Range/DamageStartNote
Ultra Russian Sickle > Ambush Tackle [HS]
During Heat
M,Mid[Th]
25,10,15,0(2,1,4)
i12Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit
Tundra Strike > Ambush Tackle
M,M,Mid[Th]
15,15,0
i14Throw escape 1+2, throw escape acceptance is 2 times, after throw escape on hit -5F, Dragunov turns away, rotates 110 degrees clockwise, after throw escape just before falling, opponent shifts to takedown, shift to takedown on hit
Tundra Strike > Ambush Tackle [HS]
[Heat Status]
M,M,Mid[Th]
15,15,0(3,2)
i14Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit
Russian Hook Special > Ambush Tackle [HS]
[Heat Status]
M,Mid[Th]
22,0(4)
i15Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit
Russian Hook Special [BS] > Ambush Tackle [HS]
[Quick Input] [Heat Status]
M,Mid[Th]
26,0(7)
i15Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit
Hail Slicer > Ambush Tackle [HS]
While crouching [Heat Status]
L,Mid[Th]
8,0(1)
i16Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit
Integral Blitz > Ambush Tackle
During sidestep
M,MM,Mid[Th]
16,8,12,0
i20Throw escape 1+2, throw escape acceptance is 2 times, after throw escape on hit -5F, Dragunov turns away, rotates 110 degrees clockwise, after throw escape just before falling, opponent shifts to takedown, shift to takedown on hit
Integral Blitz > Ambush Tackle [HS]
During sidestep [Heat Status]
M,MM,Mid[Th]
16,8,12,0(3,1,2)
i20Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit
Pigeon Roll > Ambush Tackle
During Pigeon Roll
Mid[Th]
0
i26Throw escape 1+2, throw escape acceptance is 2 times, after throw escape on hit -5F, Dragunov turns away, rotates 110 degrees clockwise, after throw escape just before falling, opponent shifts to takedown, shift to takedown on hit
Pigeon Roll > Ambush Tackle [HS]
During Pigeon Roll [Heat Status]
Mid[Th]
0
i26Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit
Living Dead > Ambush Tackle
While down and facing down
Sp,Mid[Th]
0
i31Throw escape 1+2, throw escape acceptance is 2 times, after throw escape on hit -5F, Dragunov turns away, rotates 110 degrees clockwise, after throw escape just before falling, opponent shifts to takedown, shift to takedown on hit
Living Dead > Ambush Tackle [HS]
While down and facing down [Heat Status]
Sp,Mid[Th]
0
i31Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit
Frost Bite
During takedown
Follow-up Throw
35
Throw escape 1, erases opponent's recoverable health, -5F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful
Achilles' Hold
During takedown
Follow-up Throw
40
Throw escape 2, -5F after throw escape, no swap, no swap if throw successful
Iron Curtain
During takedown
Follow-up Throw
45
Throw escape 1+2, -5F after throw escape, no swap, rotates 55 degrees counterclockwise if throw is successful

Air Throw

Name/CommandHit Range/DamageStartNote
Needle Hold
Approach airborne opponent During Sneak
L[CS],Air-HTh
11,14
i17Cannot throw escape, replaced

Wallstun Throw

Name/CommandHit Range/DamageStartNote
Death's Fragrance
During opponent wall stun
M,HTh
11,18
i20Cannot escape throws, consumes tornado, while being hit by a wall

Attack Reversal

Name/CommandHit Range/DamageStartNote
Red Alert
Time with opponent right punch [or ]
Reversal[H&M Punch]
25
i5High&Middle attack reversal, counter acceptance 5-12F, right punch counter rotates 55 degrees clockwise if successful, 25 damage (recoverable)
Red Alert
Time with opponent left punch [or ]
Reversal[H&M Punch]
25
i5High&Middle attack reversal, counter acceptance 5-12F, left punch counter rotates 102 degrees clockwise if successful, 25 damage (recoverable)
Red Alert
Time with opponent right kick [or ]
Reversal[H&M Kick]
25
i5High&Middle attack reversal, counter acceptance 5-12F, right kick counterattack turns 52 degrees counterclockwise if successful, 25 damage (recoverable)
Red Alert
Time with opponent left kick [or ]
Reversal[H&M Kick]
25
i5High&Middle attack reversal, counter acceptance 5-12F, left kick counterattack will rotate 168 degrees counterclockwise if successful, 25 damage (recoverable)
Inertia Kick [Parry Successful]
Time with opponent punch
Parry[H&M Punch],H,HTh
22,20
i7High&Middle punch parry effect, parry acceptance is 7-15F, after successful parrying, a strike throw
Pit Fall
Time with opponent low right punch attack [or while crouching or ]
Reversal[Low Punch]
40
i5Low attack reversal, counter acceptance 5-15F, right punch counter attack rotates 108 degrees clockwise if successful, 40 damage (recoverable)
Pit Fall
Time with opponent low left punch attack [or while crouching or ]
Reversal[Low Punch]
40
i5Low attack reversal, counter acceptance 5-15F, left punch counter attack rotates 92 degrees clockwise if successful, 40 damage (recoverable)
Pit Fall
Time with opponent low right kick attack [or while crouching or ]
Reversal[Low Kick]
40
i5Low attack reversal, counter acceptance 5-15F, right kick counter attack rotates 170 degrees counterclockwise if successful, 40 damage (recoverable)
Pit Fall
Time with opponent low left kick attack [or while crouching or ]
Reversal[Low Kick]
40
i5Low attack reversal, counter acceptance 5-15F, left kick counter will switch 180 degrees if successful, 40 damage (recoverable)
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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