Tekken8 Sergei Dragunov Frame Data Season2
Notes
A complete frame data chart for Dragunov in Tekken 8. Check startup, frame advantage on block/hit, and punish windows for every move—essential for serious match play.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Pigeon Roll / Sneak / Heat Moves / Rage Moves / Throws / Low Throw / Takedown / Air Throw / Wallstun Throw / Attack Reversal / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Frozen Scythe During Pigeon Roll ![]() | M 24 | i16 | -9 | KND | KND | |
| Frozen Scythe > Clipping Heel Hook During Pigeon Roll ![]() | L,HTh 21,20 | i18 | -26c | HTh | HTh | HM |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Frost Tackle [HE] While rising [Heat Engager] | M 28 | i12 | -14 | +9g | +9g | HA |
One Two > Pigeon Roll![]() ![]() [or ![]() ] | H,H,Sp[CS] 10,10 | i10 | -14 | -3 | -3 | |
Switchblade > Pigeon Roll![]() ![]() [or ![]() ] | M,Sp[CS] 13 | i13 | -11 | -2 | -2 | |
Pigeon Roll [out of the screen]![]() ![]() | Sp[CS] - | - | - | - | ||
Serrated Edge > Throw![]() [Counter Hit] | H,HTh 20,20 | i14 | - | - | HTh | HM ER |
Inertia Kick![]() ![]() | H[H&M Punch Parry],HTh 22,20 | i28 | -2 | HTh | HTh | ER |
Inertia Kick [Guard Throw]![]() on block [Perfect Input] | H[H&M Punch Parry],HTh 20 | i28 | - | HTh | HTh | ER |
Inertia Kick [Guard Throw]![]() on block [Heat Status] | H[H&M Punch Parry],HTh 22,20(4) | i28 | - | HTh | HTh | ER |
Pigeon Roll [into the screen]![]() ![]() | Sp[CS] - | - | - | - | ||
Pigeon Roll [or ![]() or ![]() ] | Sp[CS] - | - | - | - | ||
Pigeon Roll > crouching![]() [or ![]() or ![]() ] | Sp[CS] - | - | - | - | ||
| Needle Hold Approach airborne opponent During Sneak ![]() | L[CS],Air-HTh 11,14 | i17 | - | +1 | HTh |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jab![]() | H 5 | i10 | +1 | +8 | +8 | |
Eye Gouge![]() ![]() | H,H 5,8 | i10 | -4 | +7 | +7 | |
Eye Gouge > Hilt![]() ![]() ![]() | H,H,M 5,8,22 | i10 | -9 | KND | KND | |
Jab > Body Blow![]() ![]() | H,M 5,8 | i10 | -9 | +2 | +2 | |
Salvo [HE]![]() ![]() [Heat Engager] | H,M,M 5,8,20 | i10 | -14 | +9g | +9g | HA |
Salvo![]() ![]() ![]() | H,M,M 5,8,20 | i10 | -14 | +15cg | +15cg | |
Hammer and Sickle [2]![]() ![]() | H,H 7,14 | i10 | -7 | +1 | +9 | |
Hammer and Sickle![]() ![]() ![]() | H,H,M 5,14,20 | i10 | -13 | LNC | LNC | |
Hammer and Sickle [2] > Feint & Catch![]() 【![]() 】 | H,H,High[Th] 5,14,40 | i10 | - | Th | Th | |
Hammer and Sickle [2] > Feint & Catch [HS]![]() 【![]() 】 [Heat Status] | H,H,High[Th] 5,14,40(1,2) | i10 | - | Th | Th | |
Hammer and Sickle [2] > Feint & Catch > cancel![]() 【![]() 】![]() | H,H,Sp 5,14 | i10 | -32 | -24 | -16 | |
Right Jab![]() | H 10 | i10 | ±0 | +9 | +9 | |
One Two Combo![]() ![]() | H,H 10,10 | i10 | -3 | +8 | +8 | |
One Two Scud Kick![]() ![]() ![]() | H,H,H 10,10,24 | i10 | -9 | QBC | QBC | |
One Two Mine Kick![]() ![]() ![]() | H,H,L 10,10,14 | i10 | -12c | +3c | +3c | |
One Two > Pigeon Roll![]() ![]() [or ![]() ] | H,H,Sp[CS] 10,10 | i10 | -14 | -3 | -3 | |
One Two > Sneak![]() ![]() ![]() | H,H,Sp 10,10 | i10 | -1 | +10 | +10 | |
Left Side Kick![]() | M 10 | i15 | -9 | +2 | +2 | |
Disconnector![]() ![]() | M,H 10,8 | i15 | -2 | +7 | +7 | |
Disconnector > Sneak![]() ![]() ![]() | M,H,Sp 10,8 | i15 | -3 | +6 | +6 | |
Disconnector Combo Middle![]() ![]() ![]() | M,H,M 10,8,24 | i15 | -12 | KND | KND | |
Disconnector Combo High![]() ![]() ![]() | M,H,H 10,8,24 | i15 | -9 | QBC | QBC | |
Karnov![]() | H 10 | i12 | -9 | -1 | +2 | |
Karnov Hook![]() ![]() | H,H 10,17 | i12 | -4 | +8 | +8 | |
Karnov Kick![]() ![]() | H,M 10,18 | i12 | -12 | +14c | +14c | |
Karnov Avalanche![]() ![]() | H,M[JS] 10,23(6) | i12 | +5 | KND | KND | |
Bloodhound Strike![]() | M[PC] 25 | i21 | -14 | KND | KND | PC |
Bloodhound Strike [PU] [opponent absorb attack] | M[PC] 25(10) | i21 | -9 | KND | KND | PC |
Pigeon Roll [into the screen]![]() | Sp[CS] - | - | - | - |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Stun Gun [1]![]() ![]() | H 16 | i19 | -8 | +3 | +8 | |
Stun Gun![]() ![]() ![]() | H,M 16,24 | i19 | -7 | KND | LNC | |
High Salute![]() ![]() | M 11 | i20 | -6 | +5 | +5 | |
High Salute > Sneak![]() ![]() ![]() | M,Sp 11 | i20 | ±0 | +11 | +11 | |
Step-in Mantis [Close-Range]![]() ![]() ![]() | M,M,HTh 11,14,20 | i20 | -10 | HTh | HTh | ER |
Step-in Mantis [Long-Range]![]() ![]() ![]() | M,M 11,14 | i20 | -12 | +1c | +2c | |
Crushing Blizzard [HE]![]() ![]() [Heat Engager] | M,M 11,27(8) | i20 | -3 | +9g | +9g | HA |
Crushing Blizzard![]() ![]() ![]() | M,M 11,27(8) | i20 | -3 | KND | KND | |
Falcon Combination [1]![]() ![]() | H 16 | i14 | -7 | +8 | +8 | |
Falcon Combination![]() ![]() ![]() | H,H 16,22 | i14 | -9 | KND | KND | TR |
Cougar Slash![]() ![]() ![]() | H,H 16,11 | i14 | -11 | ±0 | LNC | |
Cougar Combination![]() ![]() ![]() ![]() | H,H,H 16,11,17 | i14 | -5 | KND | KND | |
Orca Combination![]() ![]() ![]() ![]() | H,L 16,12 | i14 | -12c | +3c | +3c | |
Scabbard![]() ![]() | H 27 | i17 | -9 | KND | KND | |
Iron Flail![]() ![]() | H[JS] 25 | i25 | -13 | LNC | LNC | |
Iron Flail > Side ukemi![]() ukemi button | H[JS],Sp 25 | i25 | -24g | LNC | LNC |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Switchblade![]() ![]() | M 13 | i13 | -2 | +7 | +7 | |
Switchblade Ripper![]() ![]() ![]() | M,H 13,23 | i13 | -7 | KND | LNC | |
Switchblade > Pigeon Roll![]() ![]() [or ![]() ] | M,Sp[CS] 13 | i13 | -11 | -2 | -2 | |
Scimitar![]() ![]() | M 14 | i15 | -12 | LNC | LNC | |
Mantis Heel [Close-Range]![]() ![]() | M,HTh 16,20 | i17 | -6 | HTh | HTh | ER |
Mantis Heel [Long-Range]![]() ![]() | M 16 | i17 | -6 | +5c | +5c | |
Front Kick![]() ![]() | M 14 | i12 | -9 | +2 | +2 | |
Reaper Kick![]() ![]() | M 19 | i22 | -7 | +12 | KND | HM |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Bunker-buster Elbow![]() ![]() | M 18 | i18 | +1c | +8c | KND | |
Razer![]() ![]() | L[CS] 14 | i18 | -13c | -1c | +13g | |
Avalanche Hammer Rush [1]![]() ![]() | L 13 | i17 | -14c | -3 | +1c | |
Avalanche Hammer Rush [2]![]() ![]() ![]() | L,H 13,18 | i17 | -8 | +6 | +6 | |
Avalanche Hammer Rush![]() ![]() ![]() ![]() | L,H,M 13,18,24(7) | i17 | -2c | KND | KND | |
Detached Kick![]() ![]() ![]() | L,M 13,18 | i17 | -11 | +5 | +23g | |
Separator [1]![]() ![]() | L 12 | i15 | -15 | -9 | -4 | |
Separator [2]![]() ![]() ![]() | L,H 12,8 | i15 | -11 | +5 | +5 | |
Separator![]() ![]() ![]() ![]() | L,H,H 12,8,21 | i15 | -16 | KND | KND | |
Stiletto![]() ![]() ![]() | L,H 12,23 | i15 | -14 | KND | KND | |
Pigeon Roll [out of the screen]![]() ![]() | Sp[CS] - | - | - | - |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Low Jab![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
Death's Door [1]![]() ![]() | M 12 | i14 | -7 | +4 | +4 | |
Death's Door [2]![]() ![]() ![]() | M,M 12,10 | i14 | -10 | +1 | +3 | |
Death's Door![]() ![]() ![]() ![]() | M,M,M 12,10,20 | i14 | -14 | LNC | LNC | |
Clipping Sweep [Clean Hit]![]() ![]() | L[CS] 21 | i27 | -26c | TR | TR | |
Clipping Sweep [Tip]![]() ![]() | L[CS] 17 | i27 | -26c | -2c | TR | |
| Feint & Low Catch Approach crouching opponent ![]() ![]() ![]() | Mid[Th] 35 | i40 | - | Th | Th | |
| Feint & Low Catch > crouching to cancel 【 ![]() ![]() 】![]() | Sp[CS] - | - | - | - | ||
Right Low Kick![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
Deadly Scorpion![]() ![]() | L 23 | i17 | -31c | +3 | KND |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Pommel Fling [1]![]() ![]() | M 14 | i17 | -10 | +1 | +1 | |
Pommel Fling![]() ![]() ![]() | M,M 14,18 | i17 | -12 | +18cg | +18cg | TR |
Eye Gouge > Stingray [1]![]() ![]() | M 14 | i15 | -3 | +8 | +8 | |
Eye Gouge > Stingray [2]![]() ![]() ![]() | M,H 14,11 | i15 | -5 | +6 | +6 | |
Eye Gouge > Stingray [Clean Hit]![]() ![]() ![]() ![]() | M,H,L[CS] 14,11,22 | i15 | -26c | +4 | HTh | |
Eye Gouge > Stingray [Tip]![]() ![]() ![]() ![]() | M,H,L[CS] 14,11,17 | i15 | -26c | -7 | -2c | |
Eye Gouge > Stingray > Feint & Low Catch [HE]![]() ![]() 【![]() 】 [Heat Engager] | M,H,Mid[Th] 14,11,30 | i15 | - | Th | Th | HA |
Eye Gouge > Stingray > Feint & Low Catch![]() ![]() 【![]() 】 | M,H,Mid[Th] 14,11,30 | i15 | - | Th | Th | |
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel![]() ![]() 【![]() 】![]() | M,H,Sp[CS] 14,11 | i15 | -36 | -25 | -25 | |
Serrated Edge![]() ![]() | H 17 | i14 | -9 | +11g | HTh | HM |
Serrated Edge > Throw![]() [Counter Hit] | H,HTh 20,20 | i14 | - | - | HTh | HM ER |
Tundra Strike [1]![]() ![]() | M 15 | i14 | -7 | +4 | +4 | |
Tundra Strike![]() ![]() ![]() | M,M 15,10 | i14 | -7 | +4 | +4 | |
Tundra Strike > crouching![]() ![]() ![]() ![]() | M,M,Sp 15,10 | i14 | -7 | +4 | +4 | |
Tundra Strike > Sneak![]() ![]() ![]() ![]() | M,M,Sp 15,10 | i14 | -6 | +5c | +5c | |
Tundra Strike> Ear Grab![]() ![]() ![]() ![]() | M,M,H 15,10,17 | i14 | +1 | +5 | +14c | |
Tundra Strike> Ambush Tackle![]() ![]() ![]() ![]() | M,M,Mid[Th] 15,10,0 | i14 | - | Th | Th | |
Tundra Strike > Ambush Tackle [HS]![]() ![]() ![]() [Heat Status] | M,M,Mid[Th] 15,10,0(3,2) | i14 | - | Th | Th | |
Tundra Slash [HE]![]() ![]() [Heat Engager] | M,H 15,16 | i14 | -9 | +9g | +9g | HA |
Tundra Slash![]() ![]() ![]() | M,H 15,16 | i14 | -9 | KND | KND | |
Blizzard Hammer![]() ![]() | M 26 | i22 | +6 | +13c | +13c | |
Inertia Kick![]() ![]() | H[H&M Punch Parry],HTh 22,20 | i28 | -2 | HTh | HTh | ER |
Inertia Kick [Guard Throw]![]() on block [Perfect Input] | H[H&M Punch Parry],HTh 20 | i28 | - | HTh | HTh | ER |
Inertia Kick [Guard Throw]![]() on block [Heat Status] | H[H&M Punch Parry],HTh 22,20(4) | i28 | - | HTh | HTh | ER |
| Inertia Kick [Parry Successful] Time with opponent punch ![]() ![]() | Parry[H&M Punch],H 22 | i7 | - | KND | KND |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Eye Blast![]() [or ![]() or ![]() ] | H 20 | i14 | -9 | +12c | +12c | TR |
Under Pressure![]() [or ![]() ] | M[JS] 20 | i30 | -5 | LNC | LNC | |
Counterstrike![]() ![]() | H 18 | i20 | -5 | +9 | LNC | |
Breaching Charge Kick![]() ![]() | M[JS] 16 | i17 | -7 | KND | KND | |
Breaching Charge Kick![]() ![]() | M[JS] 16 | i17 | -13 | KND | KND | |
Breaching Charge Kick![]() ![]() | M[JS] 16 | i17 | -17 | -6 | -6 | |
Slicing Sobat![]() ![]() | M[JS] 21 | i22 | -9 | KND | KND | |
Slicing Sobat![]() ![]() | M[JS] 21 | i22 | -13 | KND | KND | |
Slicing Sobat![]() ![]() | M[JS] 21 | i22 | -17 | KND | KND | |
Sub-Zero![]() ![]() | Mid[UB] 60 | i63 | - | QBC | QBC | |
Delayed Rising Toe Kick![]() ![]() ![]() | M[JS] 20 | i23 | -13 | LNC | LNC |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Russian Sickle![]() ![]() ![]() | M 20 | i15 | -12 | KND | KND | |
| Russian Sickle > Feint & Catch 【 ![]() ![]() ![]() 】 | High[Th] 40 | i43 | - | Th | Th | |
| Russian Sickle > Feint & Catch [HS] 【 ![]() ![]() ![]() 】 [Heat Status] | High[Th] 40 | i43 | - | Th | Th | |
| Russian Sickle > Feint & Catch > cancel 【 ![]() ![]() ![]() 】![]() | Sp - | - | - | - | ||
Stinger Kick![]() ![]() ![]() | H 35(14) | i21 | +5 | KND | KND | HM |
Rolling Thunder![]() ![]() ![]() | M 21 | i26 | -1 | +13c | +13c | |
Mass Elbow![]() ![]() ![]() ![]() | M 23 | i26 | -15 | KND | KND | TR |
Russian Hook Special![]() ![]() ![]() ![]() | M 22(4) | i15 | +4 | QBC | LNC | |
Russian Hook Special > Ambush Tackle [HS]![]() ![]() ![]() [Heat Status] | M,Mid[Th] 22,0(4) | i15 | - | Th | Th | |
Russian Hook Special [BS]![]() ![]() ![]() [Quick Input] | M 26(7) | i15 | +4 | QBC | LNC | |
Russian Hook Special [BS] > Ambush Tackle [HS]![]() ![]() ![]() [Quick Input] [Heat Status] | M,Mid[Th] 26,0(7) | i15 | - | Th | Th | |
Snap Knee Assault![]() ![]() ![]() ![]() | M,HTh 20,25 | i20 | -7 | HTh | HTh | |
| Death's Fragrance During opponent wall stun ![]() ![]() ![]() ![]() | M,HTh 11,18 | i20 | - | TR | TR | TR |
| Chernobog Sweep While running ![]() ![]() | L[CS],HTh 20,20 | i17 | -15c | HTh | HTh | |
| Chernobog Sweep [Tip] While running ![]() ![]() | L[CS] 20 | i17 | -15c | LNC | LNC |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Qullion [1] While rising ![]() | M 11 | i12 | -3 | +4 | +4 | |
| Qullion [1] > Sneak While rising ![]() ![]() | M,Sp 11 | i12 | -5 | +2 | +2 | |
| Qullion While rising ![]() ![]() | M,H 11,14 | i12 | -7 | +10g | +10g | |
| Double Hilt While rising ![]() ![]() | M,M 11,17 | i12 | -13 | KND | KND | |
| Ballistic Upper While rising ![]() | M 15 | i15 | -12 | LNC | LNC | |
| Glacial Hilt While rising ![]() | M 21 | i16 | -9 | KND | KND | |
| Gelid Smash While rising ![]() | M 15 | i11 | -5 | +6 | +6 | |
| Frost Tackle [HE] While rising [Heat Engager] | M 28 | i12 | -14 | +9g | +9g | HA |
| Frost Tackle While rising ![]() | M 28 | i12 | -14 | KND | KND |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Low Jab While crouching ![]() [or ![]() ] | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Hail Slicer [1] While crouching ![]() ![]() | L 8 | i16 | -13c | -4 | -4 | |
| Hail Slicer While crouching ![]() during hit ![]() | L,M,Sp 8,10 | i16 | - | +7 | +7 | |
| Hail Slicer [BS] While crouching ![]() during hit [Just Input] | L,M,Sp 8,14 | i16 | - | +7 | +7 | |
| Hail Slicer > Ambush Tackle While crouching ![]() ![]() [Heat Status] | L,Mid[Th] 8,0(1) | i16 | - | Th | Th | |
| Right Low Jab While crouching ![]() | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Left Spin Low Kick While crouching ![]() | L[CS] 10 | i16 | -17c | -6 | -6 | |
| Right Low Kick While crouching ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Integral Slicer Clutch [1] During sidestep ![]() | M 16 | i20 | -10 | +1 | +1 | |
| Integral Slicer Clutch During sidestep ![]() ![]() | M,H,HTh 16,20,20 | i20 | -9 | HTh | HTh | ER |
| Integral Blitz [2] During sidestep ![]() ![]() | M,MM 16,8,12 | i20 | -4 | +2c | +2c | |
| Integral Blitz During sidestep ![]() ![]() ![]() | M,MM,H 16,8,12,28 | i20 | -10 | LNC | LNC | |
| Integral Blitz > Ambush Tackle During sidestep ![]() ![]() ![]() | M,MM,Mid[Th] 16,8,12,0 | i20 | - | Th | Th | |
| Integral Blitz > Ambush Tackle [HS] During sidestep ![]() ![]() [Heat Status] | M,MM,Mid[Th] 16,8,12,0(3,1,2) | i20 | - | Th | Th |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Left Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Right Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Right Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Cane Stab Back facing opponent ![]() ![]() | L 20 | i16 | -11c | KND | KND | |
| Twist Right Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Living Dead While down and facing down ![]() | Sp - | - | - | - | ||
| Living Dead > Ambush Tackle While down and facing down ![]() ![]() | Sp,Mid[Th] 0 | i31 | - | Th | Th | |
| Living Dead > Ambush Tackle [HS] While down and facing down ![]() [Heat Status] | Sp,Mid[Th] 0 | i31 | - | Th | Th | |
| Clipping Heel Hook [By opponent's feet]while down and facing down ![]() | L,HTh 8,30 | i19 | -9 | HTh | HTh | |
| Clipping Heel Hook [Long-Range] [By opponent's feet]while down and facing down ![]() | L 8 | i19 | -9 | +7 | +7 | |
| Six Feet Under [Opponent Down] While opponent is down ![]() ![]() | L[Down Attack] 19 | i24 | - | KND | KND | |
| Six Feet Under [Opponent Standing] While opponent is down ![]() ![]() | L[Down Attack] 24 | i24 | -11c | ±0 | ±0 | |
Ki Charge![]() | Sp - | - | - | - | ||
| Wall climbing reversal attack [Kick] With your back against the wall ![]() ![]() ![]() | M[JS] 21 | i36 | ±0c | KND | KND |
Pigeon Roll
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Pigeon Roll [or ![]() or ![]() ] | Sp[CS] - | - | - | - | ||
Pigeon Roll > crouching![]() [or ![]() or ![]() ] | Sp[CS] - | - | - | - | ||
| Frozen Scythe During Pigeon Roll ![]() | M 24 | i16 | -9 | KND | KND | |
| Frozen Scythe > Clipping Heel Hook During Pigeon Roll ![]() | L,HTh 21,20 | i18 | -26c | HTh | HTh | HM |
| Frozen Scythe [axis misalignment] During Pigeon Roll ![]() | L 21 | i18 | -26c | +3 | +3 | HM |
| Pigeon Roll > Ambush Tackle During Pigeon Roll ![]() | Mid[Th] 0 | i26 | - | Th | Th | |
| Pigeon Roll > Ambush Tackle [HS] During Pigeon Roll [Heat Status] | Mid[Th] 0 | i26 | - | Th | Th |
Sneak
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Sneak![]() ![]() ![]() | Sp - | - | - | - | ||
Sneak > crouching to cancel![]() ![]() | Sp - | - | - | - | ||
| Cocked Hammer During Sneak ![]() | H 20 | i15 | -8 | LNC | LNC | |
| Stinger Elbow During Sneak ![]() | M 25 | i18 | -14 | LNC | LNC | TR |
| Slay Ride During Sneak ![]() | L[CS] 17 | i17 | -16c | ±0 | HTh | |
| Slay Ride [Tip] During Sneak ![]() | L[CS] 17 | i17 | -16c | ±0 | LNC | |
| Needle Hold During Sneak [Counter Hit] | L[CS],HTh 20,20 | i17 | - | - | HTh | |
| Ignition Switch [HE] During Sneak [Heat Engager] | M 22(4) | i19 | +7 | +9g | +9g | HA |
| Ignition Switch During Sneak ![]() | M 22(4) | i19 | +7 | +8 | +8 | |
| Frost Tackle [HE] During Sneak [Heat Engager] | M 28 | i12 | -14 | +9g | +9g | HA |
| Frost Tackle During Sneak ![]() | M 28 | i12 | -14 | KND | KND | |
| Snap Knee During Sneak ![]() | M[PC] 20 | i17 | -13 | +27g | +27g | PC |
| Snap Knee Assault During Sneak [opponent absorb attack] | M[PC],HTh 20(8) | i17 | -7 | HTh | HTh | PC |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available ![]() | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
Salvo [HE]![]() ![]() [Heat Engager] | H,M,M 5,8,20 | i10 | -14 | +9g | +9g | HA |
Salvo [HS]![]() ![]() [Heat Status] | H,M,M 5,8,20(1,1,4) | i10 | -14 | +15cg | +15cg | |
Salvo [HD]![]() ![]() ![]() [Heat Status] | H,M,M 5,8,20(1,1,6) | i10 | +5 | KND | KND | HD |
Crushing Blizzard [HE]![]() ![]() [Heat Engager] | M,M 11,27(8) | i20 | -3 | +9g | +9g | HA |
Crushing Blizzard [HS]![]() ![]() [Heat Status] | M,M 11,27(2,8) | i20 | -3 | KND | KND | |
Crushing Blizzard [HD]![]() ![]() ![]() [Heat Status] | M,M 11,27(2,10) | i20 | +5 | LNC | LNC | HD |
Tundra Slash [HE]![]() ![]() [Heat Engager] | M,H 15,16 | i14 | -9 | +9g | +9g | HA |
Tundra Slash [HS]![]() ![]() [Heat Status] | M,H 15,16(3,3) | i14 | -9 | KND | KND | |
Tundra Slash [HD]![]() ![]() ![]() [Heat Status] | M,H 15,16(3,5) | i14 | +5 | KND | KND | HD |
| Frost Tackle [HE] While rising [Heat Engager] | M 28 | i12 | -14 | +9g | +9g | HA |
| Frost Tackle [HS] While rising [Heat Status] | M 28(5) | i12 | -14 | KND | KND | |
| Frost Tackle [HD] While rising ![]() [Heat Status] | M 28(7) | i12 | +5 | LNC | LNC | HD |
| Ignition Switch [HE] During Sneak [Heat Engager] | M 22(4) | i19 | +7 | +9g | +9g | HA |
| Ignition Switch [HS] During Sneak [Heat Status] | M 22(4) | i19 | +7 | +8 | +8 | |
| Ignition Switch [HD] During Sneak ![]() [Heat Status] | M 22(6) | i19 | +5 | LNC | LNC | HD |
| Hammer and Sickle [2] > Feint & Catch [HS] During Heat ![]() 【![]() 】 | H,H,High[Th] 5,14,40(1,2) | i10 | - | Th | Th | |
| Tundra Strike > Ambush Tackle [HS] During Heat ![]() ![]() ![]() ![]() | M,M,Mid[Th] 15,20,0(3,2) | i14 | - | Th | Th | |
| Inertia Kick During Heat ![]() on block ![]() | H[H&M Punch Parry],HTh 22,20(4) | i28 | - | HTh | HTh | ER |
| Russian Hook Special > Ambush Tackle [HS] During Heat ![]() ![]() ![]() ![]() ![]() | M,Sp 26,0(4) | i15 | - | Th | Th | |
| Russian Hook Special [BS] > Ambush Tackle [HS] During Heat ![]() ![]() ![]() [Quick Input]![]() | M,Sp 26,0(7) | i15 | - | Th | Th | |
| Hail Slicer > Ambush Tackle [HS] During Heat, while crouching ![]() ![]() ![]() | L,Mid[Th] 8,0(1) | i16 | - | Th | Th | |
| Integral Blitz > Ambush Tackle [HS] During Heat and sidestep ![]() ![]() ![]() | M,MM,Mid[Th] 16,8,12,0(3,1,2) | i20 | - | Th | Th | |
| Pigeon Roll > Ambush Tackle [HS] During Heat and sidestep ![]() ![]() | Sp,Mid[Th] 0 | i56 | - | Th | Th | |
| Living Dead > Ambush Tackle [HS] During Heat, while down and facing down ![]() ![]() | Sp,Mid[Th] 0 | i31 | - | Th | Th | |
| Ultra Russian Sickle During Heat ![]() | M,HTh 25,10,15(2,1,4) | i15 | +6 | HTh | HTh | |
| Ultra Russian Sickle [Second] During Heat ![]() | MM 14,16(1,4) | i46 | +6 | KND | KND | |
| Ultra Russian Sickle [Third] During Heat ![]() | M 23(4) | i79 | +6 | KND | KND | |
| Ultra Russian Sickle > Ambush Tackle [HS] During Heat ![]() ![]() ![]() | MMM,Mid[Th] 25,10,15,0(2,1,4) | i12 | - | Th | Th |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| White Angel of Death During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -15 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Volk Clutch Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -2F after throw escape, rotates 85 degrees counterclockwise, rotates 97 degrees clockwise if throw is successful |
| Purge Slam Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, ±0F after throw escape, 180 degree turn, 180 degree turn if throw successful |
| Tarantula Sting Approach opponent from left side [or ] | High[Th] 40 | i12 | Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 20 degrees clockwise when throw is successful |
| Reverse Fracture Approach opponent from right side [or ] | High[Th] 40 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 45 degrees counterclockwise if throw is successful |
| Absolute Silence Approach opponent from behind [or ] | High[Th] 50 | i12 | Cannot throw escape, homing attack, rotates 45 degrees counterclockwise when thrown successfully |
| Reverse Victor Clutch Approach opponent ![]() ![]() | High[Th] 40 | i11 | Throw escape 1, -2F after throw escape, rotate 36 degrees counterclockwise, rotate 170 degrees clockwise if throw successful |
| Victor Clutch Approach opponent ![]() ![]() | High[Th] 40 | i11 | Throw escape 2, -2F after throw escape, rotate 51 degrees counterclockwise, rotate 170 degrees clockwise if throw successful |
| Blizzard Rush Approach opponent ![]() ![]() | High[Th] 40 | i12 | Throw escape 1+2, -6F after throw escape, rotates 25 degrees clockwise, rotates 36 degrees counterclockwise if throw is successful, floor destruction possible |
| Scorpion Scissors Approach opponent ![]() ![]() | High[Th] 35 | i38 | Cannot throw escape, throw when hit from the front in close range, side or back hits result in a miss, successful throws rotate 15 degrees counterclockwise |
Hammer and Sickle [2] > Feint & Catch![]() 【![]() 】 | H,H,High[Th] 5,14,40 | i10 | Throw escape 1+2, homing attack, after the throw escape Dragunov has a +5F advantage, rotates 50 degrees counterclockwise, if the throw is successful it moves parallel to Dragunov's right side |
Hammer and Sickle [2] > Feint & Catch [HS]![]() 【![]() 】 [Heat Status] | H,H,High[Th] 5,14,40(1,2) | i10 | Cannot escape throws, partially uses remaining heat time, homing attack, if the throw is successful, moves parallel to the right side of Dragunov |
Hammer and Sickle [2] > Feint & Catch > cancel![]() 【![]() 】![]() | H,H,Sp 5,14 | i10 | Throw cancel, second hit is at a -32F disadvantage when guarded, second hit is at a -24F disadvantage when normally hit, second hit is at a -16F disadvantage when counter hit |
| Russian Sickle > Feint & Catch 【 ![]() ![]() ![]() 】 | High[Th] 40 | i43 | Throw escape 1+2, homing attack, after the throw escape Dragunov has a +5F advantage, rotates 50 degrees counterclockwise, if the throw is successful it moves parallel to Dragunov's right side |
| Russian Sickle > Feint & Catch [HS] 【 ![]() ![]() ![]() 】 [Heat Status] | High[Th] 40 | i43 | Cannot escape throws, partially uses remaining heat time, homing attack, if the throw is successful, moves parallel to the right side of Dragunov |
| Russian Sickle > Feint & Catch > cancel 【 ![]() ![]() ![]() 】![]() | Sp - | Throw Cancel |
Low Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Cold Fate Approach crouching opponent ![]() [or ![]() ] | Mid[Th] 35 | i12 | Cannot throw escape, if successful it will rotate 165 degrees counterclockwise |
| Feint & Low Catch Approach crouching opponent ![]() ![]() ![]() | Mid[Th] 35 | i40 | Cannot throw escape, if successful it will rotate 165 degrees counterclockwise |
| Feint & Low Catch > crouching to cancel 【 ![]() ![]() 】![]() | Sp[CS] - | Throw Cancel Crouch | |
Eye Gouge > Stingray > Feint & Low Catch![]() ![]() 【![]() 】 | M,H,Mid[Th] 14,11,30 | i15 | Cannot throw escape, if successful it will rotate 165 degrees counterclockwise |
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel![]() ![]() 【![]() 】![]() | M,H,Sp[CS] 14,11 | i15 | Throw Cancel Crouch, -36F disadvantage when guarding the second hit, -25F disadvantage when normal hitting the second hit, -25F disadvantage when counter hitting the second hit |
Takedown
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Ultra Russian Sickle > Ambush Tackle [HS] During Heat ![]() ![]() ![]() | M,Mid[Th] 25,10,15,0(2,1,4) | i12 | Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit |
Tundra Strike > Ambush Tackle![]() ![]() ![]() ![]() | M,M,Mid[Th] 15,15,0 | i14 | Throw escape 1+2, throw escape acceptance is 2 times, after throw escape on hit -5F, Dragunov turns away, rotates 110 degrees clockwise, after throw escape just before falling, opponent shifts to takedown, shift to takedown on hit |
Tundra Strike > Ambush Tackle [HS]![]() ![]() ![]() [Heat Status] | M,M,Mid[Th] 15,15,0(3,2) | i14 | Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit |
Russian Hook Special > Ambush Tackle [HS]![]() ![]() ![]() ![]() [Heat Status] | M,Mid[Th] 22,0(4) | i15 | Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit |
Russian Hook Special [BS] > Ambush Tackle [HS]![]() ![]() ![]() [Quick Input] [Heat Status] | M,Mid[Th] 26,0(7) | i15 | Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit |
| Hail Slicer > Ambush Tackle [HS] While crouching ![]() ![]() [Heat Status] | L,Mid[Th] 8,0(1) | i16 | Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit |
| Integral Blitz > Ambush Tackle During sidestep ![]() ![]() ![]() | M,MM,Mid[Th] 16,8,12,0 | i20 | Throw escape 1+2, throw escape acceptance is 2 times, after throw escape on hit -5F, Dragunov turns away, rotates 110 degrees clockwise, after throw escape just before falling, opponent shifts to takedown, shift to takedown on hit |
| Integral Blitz > Ambush Tackle [HS] During sidestep ![]() ![]() [Heat Status] | M,MM,Mid[Th] 16,8,12,0(3,1,2) | i20 | Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit |
| Pigeon Roll > Ambush Tackle During Pigeon Roll ![]() | Mid[Th] 0 | i26 | Throw escape 1+2, throw escape acceptance is 2 times, after throw escape on hit -5F, Dragunov turns away, rotates 110 degrees clockwise, after throw escape just before falling, opponent shifts to takedown, shift to takedown on hit |
| Pigeon Roll > Ambush Tackle [HS] During Pigeon Roll [Heat Status] | Mid[Th] 0 | i26 | Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit |
| Living Dead > Ambush Tackle While down and facing down ![]() ![]() | Sp,Mid[Th] 0 | i31 | Throw escape 1+2, throw escape acceptance is 2 times, after throw escape on hit -5F, Dragunov turns away, rotates 110 degrees clockwise, after throw escape just before falling, opponent shifts to takedown, shift to takedown on hit |
| Living Dead > Ambush Tackle [HS] While down and facing down ![]() [Heat Status] | Sp,Mid[Th] 0 | i31 | Throw escape 1+2, partially uses remaining Heat time, shift to takedown on hit |
| Frost Bite During takedown ![]() | Follow-up Throw 35 | Throw escape 1, erases opponent's recoverable health, -5F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful | |
| Achilles' Hold During takedown ![]() | Follow-up Throw 40 | Throw escape 2, -5F after throw escape, no swap, no swap if throw successful | |
| Iron Curtain During takedown ![]() | Follow-up Throw 45 | Throw escape 1+2, -5F after throw escape, no swap, rotates 55 degrees counterclockwise if throw is successful |
Air Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Needle Hold Approach airborne opponent During Sneak ![]() | L[CS],Air-HTh 11,14 | i17 | Cannot throw escape, replaced |
Wallstun Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Death's Fragrance During opponent wall stun ![]() ![]() ![]() ![]() | M,HTh 11,18 | i20 | Cannot escape throws, consumes tornado, while being hit by a wall |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Red Alert Time with opponent right punch ![]() [or ![]() ] | Reversal[H&M Punch] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, right punch counter rotates 55 degrees clockwise if successful, 25 damage (recoverable) |
| Red Alert Time with opponent left punch ![]() [or ![]() ] | Reversal[H&M Punch] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, left punch counter rotates 102 degrees clockwise if successful, 25 damage (recoverable) |
| Red Alert Time with opponent right kick ![]() [or ![]() ] | Reversal[H&M Kick] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, right kick counterattack turns 52 degrees counterclockwise if successful, 25 damage (recoverable) |
| Red Alert Time with opponent left kick ![]() [or ![]() ] | Reversal[H&M Kick] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, left kick counterattack will rotate 168 degrees counterclockwise if successful, 25 damage (recoverable) |
| Inertia Kick [Parry Successful] Time with opponent punch ![]() ![]() | Parry[H&M Punch],H,HTh 22,20 | i7 | High&Middle punch parry effect, parry acceptance is 7-15F, after successful parrying, a strike throw |
| Pit Fall Time with opponent low right punch attack ![]() [or while crouching ![]() or ![]() ] | Reversal[Low Punch] 40 | i5 | Low attack reversal, counter acceptance 5-15F, right punch counter attack rotates 108 degrees clockwise if successful, 40 damage (recoverable) |
| Pit Fall Time with opponent low left punch attack ![]() [or while crouching ![]() or ![]() ] | Reversal[Low Punch] 40 | i5 | Low attack reversal, counter acceptance 5-15F, left punch counter attack rotates 92 degrees clockwise if successful, 40 damage (recoverable) |
| Pit Fall Time with opponent low right kick attack ![]() [or while crouching ![]() or ![]() ] | Reversal[Low Kick] 40 | i5 | Low attack reversal, counter acceptance 5-15F, right kick counter attack rotates 170 degrees counterclockwise if successful, 40 damage (recoverable) |
| Pit Fall Time with opponent low left kick attack ![]() [or while crouching ![]() or ![]() ] | Reversal[Low Kick] 40 | i5 | Low attack reversal, counter acceptance 5-15F, left kick counter will switch 180 degrees if successful, 40 damage (recoverable) |
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Running Cross Chop While running [three steps or more] ![]() ![]() | M[JS] 24 | i18 | ±0 | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |



[Heat Engager]
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