Asuka Frame Data Ver.2.08.00

Tekken8 Asuka Kazama Frame Data Season2


Notes
This page contains the complete frame data for Asuka Kazama in TEKKEN 8, updated for Season 2. Whether you're a beginner or an advanced player, this resource offers detailed information to support match strategy and combo development.You can check the frame startup, frame advantage on block, behavior on normal hit (NH), and counter hit (CH) for each move. Techniques are organized by category, allowing you to quickly find the best moves for specific situations or stances.It also includes updates, new moves, Heat/Rage related techniques, special stances, and other essential data. This is a must-have reference for anyone aiming to master Asuka Kazama in TEKKEN 8.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Demon Slayer Vigil
During Heat on hit or block
M,M
10,15(2,4)
i17-8TRTR
Ikutama Festival Bash
During Heat
H,M
12,24(2,4)
i13±0KNDKND
Ikutama Bash
H,M
12,19
i13-11+13g+13g
Demon Slayer Vigil
During Naniwa Gusto on hit or block
M,M
10,15(4)
i17-8TRTR
Ikutama Festival Bash
During Naniwa Gusto
H,M
12,24(4)
i13±0KNDKND

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Hiboko no Kagami [1] > crouching
M
16
i15-9+2+2
Yata Kagami [St]
hold
M,M
16,26(10)
i15+7KNDKND
Spinning Heel Chop > Naniwa Gusto
M
27(8)
i29-1KNDKND
Minazuki [St]
While crouching hold
M
30(12)
i26+8KNDKND

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10-2+9+9
Whiplash
H,M
5,15
i10-7+4+4
Jab Uppercut
H,M
5,8
i10-8+6+6
Jab Uppercut > Spinning Heel Drop
H,M,M
5,8,20(4)
i10-2KNDKND
Jab Uppercut > Spinning Heel Drop [Two Rotations]
hold
H,M,M
5,8,26(10)
i10+6KNDKND
Jab Uppercut > Spinning Heel Drop > cancel
H,M
5,8
i10-18-4-4
Jab Uppercut > Front Kick
H,M,M
5,8,18
i10-12KNDKND
Jab Low Kick
H,L
5,10
i10-11c±0±0
Basho Cutter [1]
H
9
i12-7+2+2
Basho Cutter [2]
H,H
9,10
i12-6+6+6
Basho Cutter
H,H,M
9,10,16
i12-10KNDKNDTR
Basho Oroshi
H,H,M
9,10,23
i12-9+3cLNC
Basho Oroshi > crouching
H,H,Sp
9,10
i12-9+3cLNC
Basho Oroshi > cancel
H,H
9,10
i12-18-6-6
Mizu Basho
H,M[JS]
9,20
i12-17KNDKND
Hyakujitsuko [1]
M
17
i14-7+9+9
Hyakujitsuko
M,M
17,17
i14-11+8KND
High Kick
H
17
i11-9+7KND
Sacred Blade
~
L[CS]
22
i28-26cTRTRHM
Sacred Blade > cancel
~
Sp
-
---
Inner Strength
M
21
i16-9LNCLNC
Ryuuntsui
MM[JS]
10,21
i23-6LNCLNC
Ryuuntsui > crouching
MM[JS],Sp
10,21
i23-6LNCLNC
White Heron Dance [1]
L-SpH
5,8
i14-3
(-19c)
-3+4
White Heron Dance [2]
L-SpH,H
5,8,10
i14-2+9+9
White Heron Dance
L-SpH,H,M
5,8,10,26
i14-9+4KND
White Heron Lower Dance
L-SpH,H,L[CS]
5,8,10,15
i14-23cKNDKND
White Heron Spinning Heel Drop [One Rotation]
L-SpH,M
5,8,20(4)
i14-2KNDKND
White Heron Spinning Heel Drop [Two Rotations]
hold
L-SpH,M
5,8,26(10)
i14+6KNDKND
White Heron Spinning Heel Drop > cancel
L-SpH
5,8
i14-21-21-14

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Lunging Mist Thrust > Derived
M
17
i20-7+4+4
Demon Slayer
M
20
i17-18LNCLNC
Demon Slayer > crouching to cancel
Sp
-
 ---
Demon Slayer > Naniwa Gusto
during hit
M,Sp
20
i17-18LNCLNC
Spinning Heel Drop [One Rotation]
M
24(7)
i31-2KNDKND
Spinning Heel Drop [One Rotation]
hold
M
24(7)
i34-2KNDKND
Spinning Heel Drop [Two Rotations]
hold
M
26(10)
i52+6KNDKND
Spinning Heel Drop [Three Rotations]
hold
Mid[UB]
28
i70-KNDKND
Spinning Heel Drop > cancel
Sp
-
 ---
Back Spin Kick
H
21
i19+3LNCLNCHM
Exorcisor
H[PC]
26
i15-9KNDKNDPC
Exorcisor [PU]
[opponent absorb attack]
H[PC]
26(10)
i15±0KNDKNDPC
Spinning Heel Chop > Naniwa Gusto
M
27(8)
i29-1KNDKND
Wheel Kick
H[H&M Punch Parry]
21
i23±0LNCLNC
Wheel Kick [Parry Successful]
Time with opponent punch
Parry[H&M Punch],H
21
i4-LNCLNC

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Falling Tower [1]
M
10
i13-3+8+8
Falling Tower
M,H,HTh
10,13,25
i13-3HThHTh
Kyara Boku
M,M
10,22
i13-12KNDLNC
Rising Palm
M
14
i15-6LNCLNC
Rising Palm [opponent crouching]
M
14
i15-+5aLNC
Kagamino
M
23
i20-8KNDKND
Front Kick
M
16
i12-9+2+2
Sacred Blade
L[CS]
22
i28-26cTRTRHM
Sacred Blade > cancel
Sp
-
---

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Heaven's Hammer [HE]
[Heat Engager]
M
20
i18-4c+9+9HA
Heaven's Hammer
M
20
i18-4cKNDKND
Left Spin Low Kick
L[CS]
10
i16-17c-6-6
Right Low Kick
L[CS]
6
i12-15c-4-4
Sashiro
L[CS]
20
i20-18cKNDKND
Double Lift Kicks
LH[JS]
5,20
i14-25c
-8
LNCLNC

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Swallow Slice
M[CS]
13
i14-10+6+6
Swallow Vortex [HE]
[Heat Engager]
M[CS],H
13,20
i14-9+9+9HA
Swallow Vortex
M[CS],H
13,20
i14-9KNDKND
Swallow Torrent
M[CS],M
13,25
i14-15KNDKNDTR
Funeral Palm
M[CS]
22
i20-11LNCLNCTR
Enchanted Circle
L
17
i20-12c+4c+14g
Leg Cutter > Derived
L[CS]
14
i21-11c±0+3
Raging Storm
MM[Low Parry]
10,20
i42+10gKNDKND
Raging Storm [Parry Successful]
Time with opponent low attack
Parry[Low],MM
10,20
i5-LNCLNC

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Violet
L[CS]
17
i29-10c+6HTh
Violet > cancel
Sp
-
 ---
Sumiregari
[Counter Hit]
L[CS],HTh
20,22
i29--HTh
Swallow Mallet
M
12
i15-4c+1c+1c
Swallow Mallet Lunging Mist Thrust
M,M
12,14
i15-7+4+4
Swallow Mallet Leg Cutter
M,L[CS]
12,14
i15-11c±0+3
Swallow Mallet Leg Cutter > crouching
M,L[CS],Sp
12,14
i15-11c±0+3
Swallow Mallet Elbow
M,H
12,7
i15-9+2+1
Swallow Mallet Elbow > crouching to cancel
M,Sp
12
i15-6c-1c-1c
Swallow Mallet Combo
M,H,M
12,7,20
i15-13KNDKND
Dragon Wheel Kick
M[JS]
15
i16-19LNCLNC
Dragon Wheel Kick Demon Slayer
M[JS],M
15,20
i16-20LNCLNC
Dragon Wheel Kick Demon Slayer > Naniwa Gusto
during hit
M[JS],M,Sp
15,20
i16-KNDKND
Dragon Wheel Kick Demon Slayer > crouching to cancel
M[JS],Sp
15
i16-33KNDKND
Dragon Wheel Leg Cutter
M[JS],L[CS]
15,14
i16-11c±0+3
Dragon Wheel Leg Cutter > crouching
M[JS],L[CS],Sp
15,14
i16-11c±0+3
Heart Stopper
M
17
i15-7+8LNC
Tsuwabuki
M,M
17,12
i15-12+4c+4c
Tsuyababuki
M,M,M
17,12,21
i15-16KNDKND
Tsuyababuki > Naniwa Gusto
during hit
M,M,M,Sp
17,12,21
i15-16KNDKND
Narcissus [1]
HL
15,8
i12-8c+5+7
Reverse Narcissus
HL,L
15,8,18
i12-13c-2KND
Narcissus
HL,M
15,8,23
i12-14+5b+5b
Azalea
M[H&M Kick Parry]
23
i24-9+6+6
Azalea [Parry Successful]
Time with opponent kick
Parry[H&M Kick],M
23
i4-LNCLNC

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Ikutama Bash [1]
H
12
i13-9+3+3
Ikutama Bash
H,M
12,19
i13-11+13g+13g
Ikutama Bash > crouching
H,Sp
12
i13-15-3-3
Ikutama Festival Bash
[Heat Status]
H,M
12,24(2,4)
i13±0KNDKND
Rangetsu
[or or ]
H,HTh
20,25
i14-1HThHTh
Iwato
[or or ]
M[JS]
17
i20-3+8LNC
Night Sky
[or ]
M[JS]
25
i20-13LNCLNC
Night Sky
M[JS]
25
i20-15KNDKND
Sumiyoshi Plunge
[or ]
M[JS]
20(6)
i31-13cKNDKND
Sumiyoshi Festival Plunge
[or ] [Heat Status]
M[JS]
33(13)
i31+8LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Burning Lantern
M
27(8)
i23+5+14c+14c
Hiboko no Kagami [1]
M
16
i15-9+2+2
Hiboko no Kagami [1] > crouching
M
16
i15-9+2+2
Hiboko no Kagami [HE]
[Heat Engager]
M,H
16,21
i15-5+9+9HA
Hiboko no Kagami
M,H
16,21
i15-5QBCQBC
Yata Kagami
M,M
16,22
i15-7KNDKND
Yata Kagami [St]
hold
M,M
16,26(10)
i15+7KNDKND
Higata no Kagami > Naniwa Gusto
M,M,Sp
16,25
i15-13KNDKND
Matoi Hiragi
M
23
i20-9+11gKNDHM
Leaping Spin Kick
H[JS]
23
i20-3ScrScr
Tenjin Upward Strike
M
20(4)
i19-6KNDTRTR
Tenjin Festival Upward Strike
[Heat Status]
M
24(7)
i19+2TRTRTR
Spinning Heel Chop > Naniwa Gusto
M
27(8)
i29-1KNDKND
Ame-no-Uzume
M[JS]
32(9)
i24+3KNDKND
Aizen Swing
H
27(5)
i17+4KNDTRTR
HM
Aizen Festival Swing
[Heat Status]
H
30(9)
i17+11gTRTRTR
HM

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Shikei
While rising
M
12
i14-7+4+4
Shikeitai
While rising
M,H
12,20
i14-4KNDKND
Rising Elbow
While rising
M
18
i13-8+8+8
10 Hit Combo [2]
While rising
M,H
18,10
i13-2+9+9
Kohaku > Destabilizer
While rising
M,H[HTh]
18,12
i13-5+17cg+17cg
Moon Scent
While rising
M
20
i18-16LNCLNCTR
Toe Smash
While rising
M
15
i11-3+8+8
Sudare Nagashi
While rising
M
20
i21-2+13g
(+25g)
LNC
Sudare Nagashi > cancel
While rising
Sp
-
 ---

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
While crouching [or ]
L-Sp[CS]
8
i11-4+7+7
Grace
While crouching
L[CS]
10
i16-11c±0+25g
(+17)
Left Spin Low Kick
While crouching [or ]
L[CS]
10
i16-17c-6-6
Minazuki
While crouching
M
20
i17-9KNDKND
Minazuki [St]
While crouching hold
M
30(12)
i26+8KNDKND
Right Low Kick
While crouching
L[CS]
6
i12-15c-4-4
Sashiro
While crouching
L[CS]
20
i20-18cKNDKND
Twin Cloud Kicks [1]
While crouching
MM[JS]
10,10
i21-6+5c+5c
Twin Cloud Kicks [1] > crouching
While crouching
MM[JS],Sp
10,10
i21-6+5c+5c
Twin Cloud Kicks
While crouching
MM[JS],MM[JS]
10,10,10,10
i21±0cKNDKND
Twin Cloud Kicks > crouching
While crouching
MM[JS],MM[JS],Sp
10,10,10,10
i21±0cKNDKND

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Mist Palm Thrust [HE]
During sidestep [Heat Engager]
M
21
i13-13+9+9HA
Mist Palm Thrust
During sidestep
M
21
i13-13KNDKND
Camellia
During sidestep
H
18
i17-6+7LNC

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Naniwa Ultimate Tackle
Sp,Mid[Th]
0
i16--HTh
Eternal Punishment
During Naniwa Ultimate Tackle
Follow-up Throw
0,5,5,5,15
i16--HTh
Back Handspring
Sp[JS]
-
 ---
Back Handspring to Spinning Jump Kick
M[JS]
32(9)
i64±0KNDKND
Ki Charge
Sp
-
 ---
Wall climbing reversal attack [Punch]
With your back against the wall
M[JS]
21
i39+4cLNCLNC

Naniwa Gusto

Name/CommandHit Range/DamageStartBloHitCouNote
Demon Slayer Vigil
During Naniwa Gusto on hit or block
M,M
10,15(4)
i17-8TRTR
Sumiyoshi Festival Plunge
During Naniwa Gusto [or ]
M[JS]
33(13)
i31+8LNCLNC
Ikutama Festival Bash
During Naniwa Gusto
H,M
12,24(4)
i13±0KNDKND
Ikutama Festival Bash > crouching
During Naniwa Gusto
H,Sp
12
i13-15-3-3
Tenjin Festival Upward Strike
During Naniwa Gusto
M
24(7)
i19+2TRTRTR
Aizen Festival Swing
During Naniwa Gusto
H
30(9)
i17+11gTRTRTR
HM

Whiplash

Name/CommandHit Range/DamageStartBloHitCouNote
Whiplash
M
17
i20-7+4+4
Whiplash > Toe Kick
M,M
17,17
i20-5+6+14c
Whiplash Sacred Blade
M,L[CS]
17,26
i20-26cKNDKNDHM
Whiplash Sacred Blade > crouching to cancel
M,Sp
17
i20-24-13-13

Leg Cutter

Name/CommandHit Range/DamageStartBloHitCouNote
Leg Cutter [1]
L[CS]
14
i21-11c±0+3
Leg Cutter [1] > crouching
L[CS],Sp
14
i21-11c±0+3
Leg Cutter [2]
L[CS]*2
14,15
i21-7c+4LNC
Leg Cutter [2] > crouching
L[CS]*2,Sp
14,15
i21-11c±0LNC
Leg Cutter
L[CS]*3
14,15,16
i22-7+4LNC
Leg Cutter > crouching
L[CS]*3,Sp
14,15,16
i21-11c±0LNC
Kariashi Shiranui
During Leg Cutter
H
21
i21-3LNCLNC
Kariashi Hakuro
During Leg Cutter
L-SpH
5,8
i22-3
(-19c)
-3+9

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available
M[PC]
12(2)
i16+1+2c+2cHA
PC
Heaven's Hammer [HE]
[Heat Engager]
M
20
i18-4c+9+9HA
Heaven's Hammer [HS]
[Heat Status]
M
20(4)
i18-4cKNDKND
Heaven's Hammer [HD]
[Heat Status]
M
20(6)
i18+5LNCLNCHD
Swallow Vortex [HE]
[Heat Engager]
M[CS],H
13,20
i14-9+9+9HA
Swallow Vortex [HS]
[Heat Status]
M[CS],H
13,20(2,4)
i14-9KNDKND
Swallow Vortex [HD]
[Heat Status]
M[CS],H
13,20(2,6)
i14+5KNDKNDHD
Hiboko no Kagami [HE]
[Heat Engager]
M,H
16,21
i15-5+9+9HA
Hiboko no Kagami [HS]
[Heat Status]
M,H
16,21(3,4)
i15-5QBCQBC
Hiboko no Kagami [HD]
[Heat Status]
M,H
16,21(3,6)
i15+5LNCLNCHD
Mist Palm Thrust [HE]
During sidestep [Heat Engager]
M
21
i13-13+9+9HA
Mist Palm Thrust [HS]
During sidestep [Heat Status]
M
21(4)
i13-13KNDKND
Mist Palm Thrust [HD]
During sidestep [Heat Status]
M
21(6)
i13+5LNCLNCHD
Compulsory Reform [HE]
Approach opponent during hit [or during hit ] [Heat Engager]
High[Th],M
0,20(6)
i19-3+9+9HA
Compulsory Reform [HS]
during hit [or during hit ] [Heat Status]
High[Th],M
0,20(6)
i19-3KNDKND
Compulsory Reform [HD]
during hit [or during hit ] [Heat Status]
High[Th],M
0,20(8)
i19+5LNCLNCHD
Demon Slayer Vigil
During Heat on hit or block
M,M
10,15(2,4)
i17-8TRTR
Ikutama Festival Bash
During Heat
H,M
12,24(2,4)
i13±0KNDKND
Ikutama Festival Bash > crouching
During Heat
H,Sp
12(2)
i13-15-3-3
Sumiyoshi Festival Plunge
During Heat [or ]
M[JS]
33(13)
i31+8LNCLNC
Tenjin Festival Upward Strike
During Heat
M
24(7)
i19+2TRTRTR
Aizen Festival Swing
During Heat
H
30(9)
i17+11gTRTRTR
HM
Triple Ascension Kicks
During Heat
M[JS],HTh
50(1,3,3)
i16+10gHThHTh
Triple Ascension Kicks [Second]
During Heat
MM[JS]
39(3,3)
i23+10gKNDKND
Triple Ascension Kicks [Third]
During Heat
M[JS]
30(3)
i45+10gKNDKND

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Naniwa Peacemaker Knuckle
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER
Naniwa Peacemaker Knuckle [PU]
During Rage hold
M[PC],HTh
60(7)
i56-13HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Aiki Nage
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -2F after throw escape, rotates 90 degrees counterclockwise, rotates 174 degrees clockwise if throw is successful, floor destruction possible
Katanuki
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -2F after throw escape, rotate 120 degrees counterclockwise, rotate 43 degrees counterclockwise if throw is successful
Cloud Taste
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, standing position does not change, if throw is successful, rotates 30 degrees clockwise
Wind Wheel
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, standing position does not change, if throw is successful, it changes
Twisted Limbs
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, homing attack, swaps when throw is successful
Destabilizer
Approach opponent [or ]
High[Th]
0
i19Cannot throw escape, +17g advantage
Kohaku > Destabilizer
While rising
M,H[HTh]
18,12
i13Consecutive hits, -5F when guarded, cannot be thrown when hit, +17g advantage
Compulsory Reform [HE]
During Destabilizer [Heat Engager]
Follow-up Throw,M
20(6)
i19Gain Naniwa Gusto on Heat activation, wall strength, wall destruction, combo possible, +9F forward on successful throw
Compulsory Reform
During Destabilizer
Follow-up Throw,M
20(6)
i19-3F when guarded, strong wall when hit, wall destruction possible, combo possible
Inescapable Tirade
During Destabilizer
Follow-up Throw,L
19
i19-14cF when guarding, +11F when hitting
White Mountain
Approach opponent
High[Th]
40
i12Throw escape 2, -6F after throw escape, rotate 45 degrees counterclockwise, rotate 90 degrees counterclockwise if throw is successful, floor destruction possible
Cherry Blossom
Approach opponent
High[Th]
40
i12Throw escape 1+2, -3F after throw escape, rotates 170 degrees clockwise, does not swap if throw is successful
Falling Rain
While crouching
High[Th]
15,30
i14Throw escape 1+2, -6F after throw escape, rotates 45 degrees counterclockwise, swaps if throw is successful, combo possible

Takedown

Name/CommandHit Range/DamageStartNote
Naniwa Ultimate Tackle
During
Sp,Mid[Th]
0
i16Throw escape 1+2, throw escape can be accepted once, after the throw escape the opponent will transition to a takedown, if it hits it will go into a takedown ※It is treated as a special mid-level punch so it can be countered with a counter acceptance or blocked with a technique that has a punch blocking effect
Eternal Punishment
During Naniwa Ultimate Tackle
Follow-up Throw
0,5,5,5,15
i16Cannot throw escape

Attack Reversal

Name/CommandHit Range/DamageStartNote
Attack Reversal
Time with opponent punch [or ]
Reversal[H&M Punch]
25
i5High&Middle attack reversal, counter attack accepted 5-12F, position swap when counter attack is successful, 25 damage (recoverable), small wall damage when wall hit
Attack Reversal
Time with opponent left kick [or ]
Reversal[H&M Kick]
25
i5High&Middle attack reversal, counter acceptance 5-12F, left kick counter does not change position when successful, 25 damage (recoverable)
Attack Reversal
Time with opponent right kick [or ]
Reversal[H&M Kick]
25
i5High&Middle attack reversal, counter acceptance 5-12F, right kick counter does not change position when successful, 25 damage (recoverable)
Attack Reversal
Time with opponent attack [or ] hold
Reversal[H&M]
25
i5High&Middle attack reversal, counter attack accepted 5-54F, 25 damage if counter attack is successful (recoverable)
Wheel Kick [Parry Successful]
Time with opponent punch
Parry[H&M Punch],H
21
i4High&Middle punch parry effect, parry acceptance 4-15F, if parrying is successful the opponent will collapse and go down, combos are possible
Raging Storm [Parry Successful]
Time with opponent low attack
Parry[Low],MM
10,20
i5Has low parry effect, parry acceptance 5-17F, if parrying is successful the opponent will collapse and go down, combos are possible
Azalea [Parry Successful]
Time with opponent kick
Parry[H&M Kick],M
23
i4High&Middle kick parry effect, parry acceptance 4-15F, if parrying is successful the opponent will collapse and go down, combos are possible, wall strong
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible, direct Tornado +51 (+35)

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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