Tekken8 Armor King Frame Data Season2
Notes
This page lists all of Armor King’s frame data in Tekken 8, including startup, block advantage, hit, and counter hit frames. Perfect for beginners who want to understand the fundamentals of frame data and improve their timing with Armor King’s throws and strikes.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Bad Jaguar Beast Step / Catch / Heat Moves / Rage Moves / Throws / Takedown / Low Throw / Down Throw / Air Throw / Wallstun Throw / Attack Reversal / Dark Magma Drive / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available [or during Bad Jaguar] | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
| Outbreak: Villain During Heat ![]() ![]() ![]() | M,M 12,25(2,5) | i14 | +3 | KND | KND | |
| Neck Hunter: Villain During Heat ![]() ![]() | H 25(7) | i24 | +8 | LNC | LNC | HM |
| Mexican Uppercut: Villain During Heat ![]() hold [or during Bad Jaguar] | M 28(8) | i50 | +8 | TR | TR | TR |
| Blackguard Rush: Villain During Heat and Bad Jaguar ![]() ![]() | M[PC],M 15,25(3,5) | i20 | +5 | KND | KND | PC |
| Malice Mist: Villain During Heat ![]() ![]() ![]() ![]() [or during Bad Jaguar ![]() ] | High[UB] 10 | i25 | - | +23g | +23g | |
| Infierno Jaguar During Heat [or during Bad Jaguar] | M,HTh 14,40(2,3) | i17 | +9 | HTh | HTh | |
| Dark Supernova During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Dark Stampede![]() ![]() ![]() | H,M,M 17,15,28 | i15 | -13 | KND | KND | |
High Kick Tornado![]() ![]() | H,H 17,18 | i13 | ±0 | +9 | KND | |
Dark Blast![]() ![]() | M[JS],H 14,17 | i25 | -8 | +8 | +8 | |
Dark Blast > Bad Jaguar![]() ![]() ![]() | M[JS],H,Sp 14,17 | i25 | -8 | +8 | +8 | |
Dark Tide![]() ![]() ![]() ![]() | M,M,M 12,13,22 | i15 | -13 | KND | TR | TR |
Wrecking Cyclone![]() ![]() | M[PC] 21 | i22 | -12 | +22g | +22g | PC |
Bastard Rush![]() ![]() ![]() | M,H 12,19 | i13 | -6 | +8 | +12c | TR |
Double Concussion![]() ![]() ![]() | M,H 21,8 | i15 | ±0 | +8 | +11 | |
Dark Flood![]() ![]() ![]() ![]() | M,H,M 12,20,24 | i14 | -12 | KND | KND | |
Pendulum Kick![]() ![]() | M 22 | i20 | -9 | KND | KND | HM |
Neck Hunter![]() ![]() | H 21(6) | i24 | +5 | KND | KND | HM |
Mexican Uppercut![]() [Heat Status] | M 24(7) | i50 | ±0 | KND | KND | TR |
Hell-Shaker Punch![]() ![]() ![]() | M 20 | i16 | -6 | +6 | LNC | |
| True Dark Smash While rising on counter hit ![]() | M,M 20,15 | i12 | - | - | LNC | |
| True Dark Smash [BS] While rising on counter hit ![]() ![]() ![]() ![]() | M,M 20,17 | i12 | - | - | LNC | |
| Crazy Torment With opponent is down ![]() ![]() ![]() ![]() | [Down Attack]L,L,M-Sp[JS] 14,5,8 | i19 | -17c | |||
Bad Jaguar![]() , etc. | Sp[H&M Punch Parry] - | - | - | - | ||
| Ruffian Raid > BT During Bad Jaguar ![]() ![]() | H,H,Sp 13,22 | i11 | +4 | +11g | +11g | |
| Thug Force During Bad Jaguar ![]() ![]() | M,H 12,24 | i15 | -7 | +18cg | +18cg | TR |
| S.C.S During Bad Jaguar ![]() ![]() | M,M,HTh 12,15,20 | i15 | -12 | HTh | HTh | |
| Blackguard Gut Rench During Bad Jaguar ![]() | M[PC] 20 | i20 | -13 | KND | KND | PC |
| Bandido Snatch During Bad Jaguar ![]() | L 23 | i17 | -13c | +3c | KND | |
| Gloriously Disgraceful Kick During Bad Jaguar ![]() | High[Th] 45 | i14 | - | Th | Th | |
| D Trigger Approach airborne opponent during Bad Jaguar ![]() | Air Throw 31 | i14 | - | Th | Th | |
| Catch > True Dark Smash During Catch on counter hit ![]() | M,M 20,15 | i11 | - | - | LNC | |
| Catch > True Dark Smash [BS] During Catch on counter hit ![]() ![]() ![]() ![]() | M,M 20,17 | i12 | - | - | LNC | |
| Black Rain of Hell During opponent wall stun [or ] | Wallstun Throw 36 | i12 | - | ±0 | 壁投 | HM |
| Unforgiven Time with opponent punch ![]() ![]() | Parry[H&M Punch] 6 | - | +23g | +23g |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Left Right Uppercut > cancel Bad Jaguar![]() ![]() ![]() ![]() | H,H,Sp 5,10 | i10 | -19 | -11 | -11 | |
Double Concussion > Bad Jaguar![]() ![]() ![]() ![]() | M,H,Sp 21,8 | i15 | ±0 | +8 | +11 | |
Dark Jab Hell Stab > Bad Jaguar![]() ![]() ![]() ![]() | H,M,Sp 12,20 | i12 | -12 | +8 | +11 | |
Underhanded > Bad Jaguar![]() ![]() ![]() on hit ![]() | L[CS],Sp 20 | i19 | - | +8 | +13 | |
| Shadow Sweep Back facing opponent ![]() ![]() | L[CS] 17 | i19 | -12c | +3 | +6c | |
| Brilliant Brawler Kick During Bad Jaguar ![]() | High[Th] 50 | i14 | - | Th | Th | |
| Brilliant Brawler Kick [BS] Approach opponent ![]() ![]() ![]() [Quick Input] | High[Th] 45 | i10 | - | +10 | Th | |
| Double Arm Swing [BS] Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() [Quick Input] | High[Th] 50 or 45 or 70 | i10 | - | -20 | Th |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jab![]() | H 5 | i10 | +1 | +8 | +8 | |
One Two Punch![]() ![]() | H,H 5,10 | i10 | -3 | +6 | +6 | |
Left Right Uppercut![]() ![]() ![]() | H,H,M 5,10,14 | i10 | -5 | +1 | +11 | |
Left Right Uppercut > cancel Bad Jaguar![]() ![]() ![]() ![]() | H,H,Sp 5,10 | i10 | -19 | -11 | -11 | |
Right Jab![]() | H 10 | i10 | +1 | +7 | +7 | |
Right Jab > Uppercut![]() ![]() | H,M 10,15 | i10 | -3 | +7 | +7 | |
Dark Stampede [1]![]() | H 17 | i15 | -4 | +3 | +3 | |
Dark Stampede [2]![]() ![]() | H,M 17,15 | i15 | -9 | +3 | +3 | |
Dark Stampede![]() ![]() ![]() | H,M,M 17,15,28 | i15 | -13 | KND | KND | |
Dark Stampede > cancel![]() ![]() ![]() ![]() | H,M 17,15 | i15 | -14 | -2 | -2 | |
High Kick![]() | H 17 | i13 | -5 | +6 | +6a | |
High Kick Tornado![]() ![]() | H,H 17,18 | i13 | ±0 | +9 | KND | |
High Kick Tornado > cancel![]() ![]() ![]() | H,Sp 17 | i13 | -16 | -5 | -5 | |
Dark Cyclone [1]![]() | M 10 | i17 | -10 | ±0 | ±0 | |
Dark Cyclone [1] > BT![]() ![]() | M,Sp 10 | i17 | -10 | ±0 | ±0 | |
Dark Cyclone![]() ![]() | M,H 10,20 | i17 | -3 | KND | KND | |
Dark Buzzsaw![]() ![]() | M,M 10,17 | i17 | -13 | +8 | LNC | |
Round Out Kick > BT![]() | M[JS] 14 | i25 | -7 | +3 | +3 | |
Phenomenon Shadow DDT hold | M[JS],High[Th][JS] 14,40 | i25 | - | Th | Th | |
Dark Blast![]() ![]() | M[JS],H 14,17 | i25 | -8 | +8 | +8 | |
Dark Blast > Bad Jaguar![]() ![]() ![]() | M[JS],H,Sp 14,17 | i25 | -8 | +8 | +8 | |
Round Out Elbow![]() ![]() | M[JS],M[JS] 14,25 | i25 | -18 | KND | KND | |
Round Out Body Press [Close-Range]![]() ![]() | M[JS],M[JS],HTh 14,25,5 | i25 | ±0c | HTh | HTh | |
Round Out Body Press [Long-Range]![]() ![]() | M[JS],M[JS] 14,25 | i25 | +7c | +4c | +4c |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Dark Elbow Hook [1]![]() ![]() | M 12 | i15 | -11 | +2 | +2 | |
Dark Elbow Hook [HE]![]() ![]() [Heat Engager] | M,H 12,25 | i15 | -9 | +9 | +9 | HA |
Dark Elbow Hook![]() ![]() ![]() | M,H 12,25 | i15 | -9 | KND | KND | |
Dark Tide [1]![]() ![]() | M 12 | i15 | -9 | +7 | +7 | |
Dark Tide [2]![]() ![]() ![]() | M,M 12,13 | i15 | -11 | +5 | +5 | |
Dark Tide [2] > Beast Step![]() ![]() ![]() ![]() | M,M,Sp 12,13 | i15 | -1 | +15g | +15g | |
Dark Tide![]() ![]() ![]() ![]() | M,M,M 12,13,22 | i15 | -13 | KND | TR | TR |
Wind-Up Stomp![]() ![]() | M 21 | i23 | +3c | +7c | +12c | |
Wrecking Cyclone![]() ![]() | M[PC] 21 | i22 | -12 | +22g | +22g | PC |
Wrecking Cyclone > Bad Jaguar![]() on hit ![]() | M[PC],Sp 21 | i22 | - | +26g | +26g | PC |
Wrecking Cyclone [PU]![]() [opponent absorb attack] | M[PC] 21(8) | i22 | -6 | +22g | +22g | PC |
Wrecking Cyclone [PU] > Bad Jaguar![]() [opponent absorb attack] on hit ![]() | M[PC],Sp 21(8) | i22 | - | +26g | +26g | PC |
Bad Jaguar![]() ![]() | Sp[H&M Punch Parry] - | - | - | - | ||
Shoulder Impact![]() ![]() | M 28 | i13 | -20 | KND | KND |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Minced Liver![]() ![]() | M 12 | i13 | -3 | +7 | +7 | |
Bastard Rush![]() ![]() ![]() | M,H 12,19 | i13 | -6 | +8 | +12c | TR |
Concussion Hook![]() ![]() | M 21 | i15 | -12 | +4 | LNC | |
Double Concussion![]() ![]() ![]() | M,H 21,8 | i15 | ±0 | +8 | +11 | |
Double Concussion > Bad Jaguar![]() ![]() ![]() ![]() | M,H,Sp 21,8 | i15 | ±0 | +8 | +11 | |
Dark Knee Lift![]() ![]() | M 17 | i17 | -5 | +5 | LNC | |
Front Kick![]() ![]() | M 15 | i12 | -4 | +7 | +7 | |
Frankensteiner [Close-Range]![]() ![]() | M-Sp[JS],HTh 15,30 | i28 | Th | Th | Th | |
Frankensteiner [Long-Range]![]() ![]() | M-Sp[JS] 15 | i28 | -18 | -7c | -7c |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Low Jab![]() [or ![]() ] | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
Knee Lift Combination![]() ![]() [or ![]() ![]() ] | L-Sp[CS],M 5,13 | i10 | -10 | +6 | +6 | |
Blackjack![]() ![]() | M 17 | i17 | -5 | +5c | +13c | |
Blackjack Combination [2]![]() ![]() ![]() | M,M 17,13 | i17 | -14 | -3 | -3 | |
Blackjack Combination![]() ![]() ![]() ![]() | M,M,M[JS] 17,13,20 | i17 | -11c | KND | KND | |
Stomp![]() ![]() | L 14 | i17 | -12c | +2 | +9 | |
Right Low Kick![]() ![]() | L[CS] 6 | i14 | -15c | -4 | -4 | |
Taurus Cutter![]() [or ![]() ] | L[CS] 15 | i17 | -16c | -2 | ±0 | |
Taurus Cutter Edge![]() ![]() [or ![]() ![]() ] | L[CS],H 15,12 | i17 | -9 | +15g | KND | |
Taurus Cutter Trap![]() ![]() [or ![]() ![]() ] | L[CS],M 15,16 | i17 | -15 | KND | KND | TR |
Corporate Elbow![]() ![]() | M[JS] 25 | i30 | -8 | ±0c | ±0c |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Bare Knuckle![]() ![]() | M 12 | i14 | -11 | ±0 | ±0 | |
Outbreak: Villain![]() ![]() [Heat Status] | M,M 12,25(2,5) | i14 | +3 | KND | KND | |
Killer PK Combo![]() ![]() ![]() | M,M 12,22 | i14 | -12 | KND | KND | |
Dark Flood [2]![]() ![]() ![]() | M,H 12,20 | i14 | -5 | +7 | +7 | |
Dark Flood![]() ![]() ![]() ![]() | M,H,M 12,20,24 | i14 | -12 | KND | KND | |
Foot Sweep![]() ![]() | L[CS] 20 | i22 | -26c | +6 | TR | HM |
Low Drop Kick![]() ![]() | L[JS] 20 | i29 | -17c | KND | KND |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Dark Jab![]() ![]() | H 12 | i12 | -7 | +5 | +5 | |
Dark Jab Hell Stab![]() ![]() ![]() | H,M 12,20 | i12 | -12 | +8 | +11 | |
Dark Jab Hell Stab > Bad Jaguar![]() ![]() ![]() ![]() | H,M,Sp 12,20 | i12 | -12 | +8 | +11 | |
Knife Edge Combo [1]![]() ![]() | M 10 | i13 | -9 | ±0 | ±0 | |
Knife Edge Combo [2]![]() ![]() ![]() | M,M 10,8 | i13 | -12 | -1 | -1 | |
Knife Edge Combo![]() ![]() ![]() ![]() | M,M,H 10,8,20 | i13 | -7 | KND | KND | |
Dark Toll Kick![]() ![]() | H 17 | i16 | -10 | TR | TR | TR |
Toe Kick![]() ![]() | M 15 | i15 | -9 | +2 | +2 | |
Toe Kick Stunner![]() during front hit on ground ![]() | M,HTh 15,20 | i15 | - | HTh | HTh | |
Blindside![]() ![]() | M 0 | i16 | +1 | +4 | +15 | |
Pendulum Kick![]() ![]() | M 22 | i20 | -9 | KND | KND | HM |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Spinning Lariat![]() [or ![]() ] | M 20(6) | i23 | -4 | +11g | LNC | |
Neck Hunter![]() ![]() | H 21(6) | i24 | +5 | KND | KND | HM |
Neck Hunter: Villain![]() [Heat Status] | H 25(7) | i24 | +8 | LNC | LNC | HM |
Neck Hunter: Villain > Bad Jaguar![]() ![]() [Heat Status] | H,Sp 25(7) | i24 | +8 | LNC | LNC | HM |
Death Sandwich [1]![]() [or ![]() or ![]() ] | M 7 | i15 | -12 | -1 | -1 | |
Death Sandwich![]() ![]() [or ![]() or ![]() ] | M,M 7,10 | i15 | -13 | LNC | LNC | |
Switch Jumping Knee Attack![]() [or ![]() or ![]() ] | M[JS] 17 | i21 | -8 | +5 | LNC | |
Rising Toe Kick![]() [or ![]() ] | M[JS] 13 | i15 | -13 | LNC | LNC | |
Rising Toe Kick![]() ![]() | M[JS] 15 | i15 | -13 | KND | LNC | |
Capital Punishment![]() ![]() | M[JS] 25 | i35 | +2c | LNC | LNC | |
Burning Knuckle![]() hold | Mid[UB][JS] 45 | i67 | - | KND | KND | |
Straight Arrow![]() ![]() | M 20 | i30 | -14 | KND | KND | |
Mexican Uppercut![]() [Heat Status] | M 24(7) | i50 | ±0 | KND | KND | TR |
Mexican Uppercut: Villain![]() hold [Heat Status] | M 28(8) | i50 | +8 | TR | TR | TR |
Scissors Kick![]() ![]() | M[JS] 23 | i32 | -7 | KND | KND | |
Scissors Kick > Side ukemi![]() ukemi button | M[JS],Sp 23 | i32 | -17g | KND | KND | |
Delayed Rising Toe Kick![]() ![]() ![]() | M[JS] 20 | i23 | -13 | LNC | LNC |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Hell-Shaker Punch![]() ![]() ![]() | M 20 | i16 | -6 | +6 | LNC | |
Underhanded![]() ![]() ![]() ![]() | L[CS] 20 | i19 | -13c | +5 | +11 | |
Underhanded > Bad Jaguar![]() ![]() ![]() on hit ![]() | L[CS],Sp 20 | i19 | - | +8 | +13 | |
Comeback Kick![]() ![]() ![]() | H 23(6) | i17 | +2 | KND | KND | HM |
Brawler Kick [HE]![]() ![]() [Heat Engager] | M 25 | i14 | -8 | +9 | +9 | HA |
Brawler Kick [HS]![]() ![]() ![]() | M 25 | i14 | -8 | QBC | QBC | |
Drop Kick![]() ![]() ![]() | H[JS] 35(10) | i23 | -10 | QBC | QBC | |
Dark Destroyer > BT![]() ![]() ![]() | Mid[UB][JS],Sp 50 | i63 | - | LNC | LNC | |
Dark Destroyer > cancel![]() ![]() ![]() ![]() | Sp - | - | - | - | - | |
Flying Brawler Kick![]() ![]() ![]() ![]() | M[JS] 30(9) | i23 | +6 | QBC | QBC | |
Running Exploder![]() ![]() ![]() ![]() | M[JS] 40 | i28 | +17g | QBC | QBC | |
| Dashing Low Drop Kick While running [two steps or more] ![]() ![]() | L[JS] 20 | i20 | -21c | KND | KND |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Snap Uppercut While rising ![]() | M 16 | i15 | -12 | LNC | LNC | |
| Jugular Thrust While rising ![]() | M 17 | i12 | -9 | +3 | LNC | |
| True Dark Smash While rising on counter hit ![]() | M,M 20,15 | i12 | - | - | LNC | |
| True Dark Smash [BS] While rising on counter hit ![]() ![]() ![]() ![]() | M,M 20,17 | i12 | - | - | LNC | |
| Prison Crusher [1] While rising ![]() | M 12 | i13 | -6 | +6 | +6 | |
| Prison Crusher [HE] While rising ![]() [Heat Engager] | M,M 12,24 | i13 | -13 | +9 | +9 | HA |
| Prison Crusher While rising ![]() ![]() | M,M 12,24 | i13 | -13 | KND | KND | |
| Toe Smash While rising ![]() | M 20 | i11 | -6 | +5 | +5 |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Low Jab While crouching ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Knee Lift Combination While crouching ![]() ![]() | L-Sp[CS],M 5,13 | i10 | -10 | +6 | +6 | |
| Right Low Jab While crouching ![]() [or ![]() ] | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Backhand Chop While crouching ![]() ![]() | M 23(6) | i24 | +1 | LNC | LNC | |
| Left Spin Low Kick While crouching ![]() | L[CS] 12 | i18 | -16c | -2 | -2 | |
| Right Low Kick While crouching ![]() [or ![]() ] | L[CS] 6 | i14 | -15c | -4 | -4 | |
| Taurus Cutter While crouching ![]() [or ] | L[CS] 15 | i17 | -16c | -2 | ±0 | |
| Taurus Cutter Edge While crouching ![]() ![]() [or ![]() ] | L[CS],H 15,12 | i17 | -9 | +15g | KND | |
| Taurus Cutter Trap While crouching ![]() ![]() [or ![]() ] | L[CS],M 15,16 | i17 | -16 | KND | KND | TR |
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Shadow Sweep During sidestep ![]() | L[CS] 17 | i19 | -12c | +3 | +6c | |
| Buzz Saw Kick During sidestep ![]() | M 22 | i19 | -8 | KND | LNC |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Blind Kick Back facing opponent ![]() | M 20 | i13 | -20 | LNC | LNC | TR |
| Turn Sobat Back facing opponent ![]() | M 20 | i18 | -10 | KND | KND | |
| Round Out Kick > face forward Back facing opponent ![]() | M[JS] 14 | i25 | -7 | +3 | +3 | |
| Moonsault Drop Back facing opponent ![]() | Mid[UB][JS] 20 | i41 | - | KND | KND | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Shadow Sweep Back facing opponent ![]() ![]() | L[CS] 17 | i19 | -12c | +3 | +6c | |
| Twist Left Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Twist Right Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Taunt![]() | Sp[Air[UB]] 17 | i37 | - | KND | KND | |
Ki Charge![]() | Sp - | - | - | - | ||
| Whirling Spring Kick [By opponent's feet]while down and facing up ![]() ![]() | M[JS] 25 | i16 | -27 | KND | KND | |
| Wall climbing reversal throw [Phenomenon Shadow DDT] With your back against the wall ![]() ![]() ![]() | High[Th][JS] 40 | i40 | - | Th | Th | |
| Crazy Stomp [1] [Opponent down] With opponent is down ![]() ![]() | [Down Attack]L 14 | i19 | - | KND | KND | |
| Crazy Stomp [2] [Opponent down] With opponent is down ![]() ![]() ![]() | [Down Attack]L*2 14,5 | i19 | - | KND | KND | |
| Crazy Stomp With opponent is down ![]() ![]() ![]() ![]() | [Down Attack]L*3 14,5,3 | i19 | - | KND | KND | |
| Crazy Stomp [Opponent down] With opponent is down ![]() ![]() ![]() ![]() | [Down Attack]L*3 14,5,3 | i19 | - | KND | KND | |
| Crazy Stomp [1] [Opponent standing] With opponent is down ![]() ![]() | L 18 | i19 | -16c | -5 | -5 | |
| Crazy Stomp [2] [Opponent standing] With opponent is down ![]() ![]() ![]() | L,L 18,8 | i19 | -16c | -5 | -5 | |
| Crazy Stomp [Opponent standing] With opponent is down ![]() ![]() ![]() ![]() | L,L,L 18,8,6 | i19 | -16c | -5 | -5 |
Bad Jaguar
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Bad Jaguar![]() , etc. | Sp[H&M Punch Parry] - | - | - | - | ||
| Ruffian Double Smash [1] During Bad Jaguar ![]() | H 13 | i11 | +1 | +8 | +8 | |
| Ruffian Double Smash [HE] During Bad Jaguar ![]() [Heat Engager] | H,M 13,24 | i11 | -12 | +9 | +9 | HA |
| Ruffian Double Smash During Bad Jaguar ![]() ![]() | H,M 13,24 | i11 | -12 | KND | KND | |
| Ruffian Raid > BT During Bad Jaguar ![]() ![]() | H,H,Sp 13,22 | i11 | +4 | +11g | +11g | |
| Thug Force [1] During Bad Jaguar ![]() | M 12 | i15 | -7 | +4 | +4 | |
| Thug Force During Bad Jaguar ![]() ![]() | M,H 12,24 | i15 | -7 | +18cg | +18cg | TR |
| S.C.S During Bad Jaguar ![]() ![]() | M,M,HTh 12,15,20 | i15 | -12 | HTh | HTh | |
| Blackguard Gut Rench During Bad Jaguar ![]() | M[PC] 20 | i20 | -13 | KND | KND | PC |
| Blackguard Gut Rench [PU] During Bad Jaguar [opponent absorb attack] | M[PC] 20(8) | i20 | -9 | KND | KND | PC |
| Blackguard Rush: Villain During Bad Jaguar [Heat Status] | M[PC],M 15,25(3,5) | i20 | +5 | KND | KND | PC |
| Blackguard Rush: Villain [PU] During Bad Jaguar [opponent absorb attack] [Heat Status] | M[PC],M 15,25(6,8) | i20 | +5 | KND | KND | PC |
| Bandido Snatch During Bad Jaguar ![]() | L 23 | i17 | -13c | +3c | KND | |
| Brigand Stomping Headbutt During Bad Jaguar ![]() | M 22(6) | i26 | +5 | +12c | LNC | |
| Malice Mist: Villain During Bad Jaguar ![]() [Heat Status] | High[UB] 10 | i25 | - | +23g | +23g | |
| Shadow Press During Bad Jaguar ![]() ![]() | M[JS],HTh 18,15 | i14 | -18c | HTh | HTh | |
| Straight Arrow During Bad Jaguar ![]() ![]() | M 20 | i30 | -14 | KND | KND | |
| Mexican Uppercut During Bad Jaguar ![]() hold | M 24(7) | i50 | ±0 | KND | KND | TR |
| Mexican Uppercut: Villain During Bad Jaguar ![]() hold [Heat Status] | M 28(8) | i50 | +8 | TR | TR | TR |
| Brilliant Brawler Kick During Bad Jaguar ![]() | High[Th] 50 | i14 | - | Th | Th | |
| Gloriously Disgraceful Kick During Bad Jaguar ![]() | High[Th] 45 | i14 | - | Th | Th | |
| Muscle Driver Approach airborne opponent during Bad Jaguar ![]() | Air Throw 28 | i14 | - | Th | Th | |
| D Trigger Approach airborne opponent during Bad Jaguar ![]() | Air Throw 31 | i14 | - | Th | Th |
Beast Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Beast Step![]() ![]() ![]() ![]() | Sp - | - | - | - | - | |
Shadow Lariat![]() ![]() ![]() ![]() ![]() | H 23(6) | i15 | +6 | KND | KND | |
Dark Smash![]() ![]() ![]() ![]() [or ![]() ![]() ![]() ] | H 20 | i11 | -10 | LNC | LNC | |
Dark Inferno![]() ![]() ![]() ![]() ![]() | High[UB] 30 | i35 | - | KND | KND | |
Dark Inferno > cancel![]() ![]() ![]() ![]() ![]() ![]() | Sp - | - | - | - | - | |
Knee Vault![]() ![]() ![]() ![]() ![]() | M[JS] 22 | i16 | -9 | KND | KND | TR |
Poison Mist![]() ![]() ![]() ![]() ![]() | High[UB] 5 | i35 | - | +23g | +23g | |
Malice Mist: Villain![]() ![]() ![]() ![]() [Heat Status] | High[UB] 10 | i25 | - | +23g | +23g |
Catch
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Catch Time with opponent punch ![]() [or ![]() ] | Sp[H&M Punch Reversal] 25 | i5 | - | Rev | Rev | |
| Catch > Jugular Thrust During Catch ![]() | M 17 | i17 | -9 | +3 | LNC | |
| Catch > True Dark Smash During Catch on counter hit ![]() | M,M 20,15 | i11 | - | - | LNC | |
| Catch > True Dark Smash [BS] During Catch on counter hit ![]() ![]() ![]() ![]() | M,M 20,17 | i12 | - | - | LNC |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available [or during Bad Jaguar] | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
Dark Elbow Hook [HE]![]() ![]() [Heat Engager] | M,H 12,25 | i15 | -9 | +9 | +9 | HA |
Dark Elbow Hook [HS]![]() ![]() [Heat Status] | M,H 12,25(2,5) | i15 | -9 | KND | KND | |
Dark Elbow Hook [HD]![]() ![]() ![]() [Heat Status] | M,H 12,25(2,7) | i15 | +5 | LNC | LNC | HD |
Brawler Kick [HE]![]() ![]() [Heat Engager] | M 25 | i14 | -8 | +9 | +9 | HA |
Brawler Kick [HS]![]() ![]() [Heat Status] | M 25(5) | i14 | -8 | QBC | QBC | |
Brawler Kick [HD]![]() ![]() ![]() [Heat Status] | M 25(7) | i14 | +5 | LNC | LNC | HD |
| Prison Crusher [HE] While rising ![]() [Heat Engager] | M,M 12,24 | i13 | -13 | +9 | +9 | HA |
| Prison Crusher [HS] While rising ![]() [Heat Status] | M,M 12,24(2,4) | i13 | -13 | KND | KND | |
| Prison Crusher [HD] While rising ![]() ![]() [Heat Status] | M,M 12,24(2,6) | i13 | +5 | KND | KND | HD |
| Ruffian Double Smash [HE] During Bad Jaguar ![]() [Heat Engager] | H,M 13,24 | i11 | -12 | +9 | +9 | HA |
| Ruffian Double Smash [HS] During Bad Jaguar ![]() [Heat Status] | H,M 13,24(2,4) | i11 | -12 | KND | KND | |
| Ruffian Double Smash [HD] During Bad Jaguar ![]() ![]() [Heat Status] | H,M 13,24(2,6) | i11 | +5 | KND | KND | HD |
| Storm Maker [HE] Approach crouching opponent ![]() [Heat Engager] | Low[Th] 35 | i12 | - | Th | Th | HA |
| Outbreak: Villain During Heat ![]() ![]() ![]() | M,M 12,25(2,5) | i14 | +3 | KND | KND | |
| Neck Hunter: Villain During Heat ![]() ![]() | H 25(7) | i24 | +8 | LNC | LNC | HM |
| Neck Hunter: Villain > Bad Jaguar During Heat ![]() ![]() ![]() | H,Sp 25(7) | i24 | +8 | LNC | LNC | HM |
| Mexican Uppercut: Villain During Heat ![]() hold [or during Bad Jaguar] | M 28(8) | i50 | +8 | TR | TR | TR |
| Blackguard Rush: Villain During Heat and Bad Jaguar ![]() ![]() | M[PC],M 15,25(3,5) | i20 | +5 | KND | KND | PC |
| Blackguard Rush: Villain [PU] During Heat and Bad Jaguar ![]() [opponent absorb attack] | M[PC],M 15,25(6,8) | i20 | +5 | KND | KND | PC |
| Malice Mist: Villain During Heat ![]() ![]() ![]() ![]() [or during Bad Jaguar ![]() ] | High[UB] 10 | i25 | - | +23g | +23g | |
| Infierno Jaguar During Heat [or during Bad Jaguar] | M,HTh 14,40(2,3) | i17 | +9 | HTh | HTh | |
| Infierno Jaguar [Second] During Heat [or during Bad Jaguar] | M,M 14,16(3) | i59 | +9 | KND | KND |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Dark Supernova During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Knee Bash Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -6F after throw escape, Armor King turns left and turns clockwise 170 degrees, if throw is successful, turns clockwise 170 degrees |
| Knee Bash [Long-Range] Approach opponent ![]() ![]() | High[Th] 35 | i15 | Throw escape 1 or 2, homing attack, -6F after throw escape, Armor King turns left and turns clockwise 170 degrees, if throw is successful, turns clockwise 170 degrees |
| Suplex Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, rotates 155 degrees counterclockwise if throw is successful |
| Suplex [Long-Range] Approach opponent ![]() ![]() | High[Th] 35 | i15 | Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, rotates 155 degrees counterclockwise if throw is successful |
| Reverse Death Valley Bomb Approach opponent from left side [or ] | High[Th] 40 | i12 | Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 60 degrees counterclockwise if throw is successful, floor destruction possible |
| Reverse DDT Approach opponent from right side [or ] | High[Th] 40 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 60 degrees counterclockwise when throw is successful |
| Quick Reverse DDT Approach opponent from behind [or ] | High[Th] 60 | i12 | Cannot throw escape, if thrown successfully it will rotate 70 degrees counterclockwise |
Phenomenon Shadow DDT hold | M[JS],High[Th][JS] 14,40 | i25 | Cannot throw escape, rotate 96 degrees counterclockwise, floor destruction possible |
| Driving Headbutt Approach opponent ![]() ![]() | High[Th] 40 | i12 | Throw escape 2, -3F after throw escape, no swap, no swap even if throw is successful, floor destruction possible |
| Frankensteiner [Close-Range] Approach opponent ![]() ![]() | M-Sp[JS],High[Th] 15,30 | i28 | Throw on close range standing front hit or on close range standing block, cannot throw escape, rotates 180 degrees when throw is successful |
| DDT Approach opponent ![]() ![]() | High[Th] 40 | i11 | Throw escape 1+2, -6F after throw escape, rotate 45 degrees counterclockwise, rotate 170 degrees clockwise if throw is successful |
| Armor King Driver Approach opponent ![]() ![]() | High[Th] 40 | i12 | Throw escape 1+2, -6F after throw escape, rotate 45 degrees counterclockwise, does not swap if throw is successful, floor destruction possible |
| Tombstone Pile Driver Approach opponent ![]() ![]() ![]() ![]() | High[Th] 53 | i11 | Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, does not swap if throw is successful, floor destruction possible |
| Brilliant Brawler Kick Approach opponent ![]() ![]() ![]() ![]() | High[Th] 40 | i10 | Throw escape 1+2, power up with quick input, -5F after throw escape, 130° counterclockwise rotation, 45° clockwise rotation if throw is successful, wall strength, wall destruction possible, wall combo possible |
| Brilliant Brawler Kick [HS] Approach opponent ![]() ![]() ![]() [Heat Status] | High[Th] 40 | i10 | Throw escape 1+2, power up with quick input, becomes a Homing Attack during Heat, partially restores remaining Heat time, -5F after throw escape, 130° counterclockwise rotation, 45° clockwise rotation if throw is successful, wall strong, wall breakable, wall combo possible |
| Brilliant Brawler Kick [BS] Approach opponent ![]() ![]() ![]() [Quick Input] | High[Th] 45 | i10 | Throw escape 1+2, -5F after throw escape, 130 degree counterclockwise rotation, 45 degree clockwise rotation if throw is successful, wall strong, wall destruction possible, wall combo possible |
| Brilliant Brawler Kick [BS] [HS] Approach opponent ![]() ![]() ![]() [Quick Input] [Heat Status] | High[Th] 45 | i10 | Throw escape 1+2, becomes a Homing Attack during Heat, partially restores remaining Heat time, -5F after throw escape, 130 degrees counterclockwise rotation, 45 degrees clockwise rotation if throw is successful, wall strong, wall destruction possible, wall combo possible |
| Hades Drop Approach opponent ![]() ![]() ![]() ![]() | High[Th] 45 or 44 | i11 | Throw escape 1+2, -3F after throw escape, both facing forward, distance increases, 1P and 2P sides do not switch, standing position rotates 18 degrees clockwise, if throw is successful 1P and 2P sides do not switch, standing position rotates 15 degrees clockwise, head-facing back-facing down ±0F, wall strong, back-facing wall knock, wall breakable, 44 damage when wall hit |
| Hades Drop Approach opponent ![]() ![]() ![]() [Heat Status] | High[Th] 45 or 44 | i11 | Throw escape 1+2, becomes a homing attack while Heat state continues, recovers remaining time in Heat state, -3F after throw escape, distance increases, does not switch, does not switch even if throw is successful, wall strong, wall hit when facing backward, wall breakable, 44 damage when hitting a wall |
| Double Arm Swing Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() | High[Th] 45 or 40 or 70 | i10 | Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, -7F after throw escape, 132 degrees counterclockwise rotation, 177 degrees counterclockwise rotation if throw is successful, wall strong, back wall hit, wall destruction possible, 45 damage without recovery, 40 damage with recovery, 70 damage when hitting a wall |
| Double Arm Swing [HS] Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() [Heat Status] | High[Th] 45 or 40 or 70 | i10 | Throw escape 1, opponent can reduce damage with side ukemi, powers up with quick input, becomes a homing attack during Heat, partially restores remaining Heat time, -7F after throw escape, rotates 132 degrees counterclockwise, rotates 177 degrees counterclockwise if throw is successful, wall strong, wall hit when facing backward, wall destruction possible, 45 damage without recovery, 40 damage with recovery, 70 damage when hitting a wall |
| Double Arm Swing [BS] Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() [Quick Input] | High[Th] 50 or 45 or 70 | i10 | Throw escape 1, opponent can reduce damage with side ukemi, -7F after throw escape, 132 degrees counterclockwise rotation, 177 degrees counterclockwise rotation if throw is successful, wall strong, back wall hit, wall destruction possible, 45 damage without recovery, 40 damage with recovery, 70 damage when hitting a wall |
| Double Arm Swing [BS] [HS] Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() [Quick Input] [Heat Status] | High[Th] 50 or 45 or 70 | i10 | Throw escape 1, opponent can reduce damage with side ukemi, becomes a homing attack during Heat, partially restores remaining Heat time, -7F after throw escape, rotates 132 degrees counterclockwise, if throw is successful rotates 177 degrees counterclockwise, wall strong, back wall hit, wall destruction possible, 45 damage without recovery, 40 damage with recovery, 70 damage when hitting a wall |
| Brilliant Brawler Kick During Bad Jaguar ![]() | High[Th] 45 or 40 or 70 | i14 | Throw escape 1, opponent can reduce damage with side ukemi, -7F after throw escape, 132 degrees counterclockwise rotation, 177 degrees counterclockwise rotation if throw successful, -20 (-50) down when facing backwards, wall strong, wall hit when facing backwards, wall destruction possible, 50 damage without ukemi, 45 damage with ukemi, 70 damage when hitting a wall |
| Brilliant Brawler Kick [HS] During Bad Jaguar [Heat Status] | High[Th] 45 or 40 or 70 | i14 | Throw escape 1, opponent can reduce damage with side ukemi, becomes a homing attack during Heat, partially restores remaining Heat time, -7F after throw escape, 132 degree counterclockwise rotation, 177 degree counterclockwise rotation if throw successful, -20 (-50) when facing backwards, wall strong, wall hit when facing backwards, wall destruction possible, 50 damage without recovery, 45 damage with recovery, 70 damage when hitting a wall |
| Gloriously Disgraceful Kick During Bad Jaguar ![]() | High[Th] 45 | i14 | Throw escape 2, ±0F after throw escape, no swap, no swap even if throw is successful |
| Gloriously Disgraceful Kick [HS] During Bad Jaguar [Heat Status] | High[Th] 45 | i14 | Throw escape 2, becomes a Homing Attack during Heat, partially restores remaining Heat time, ±0F after throw escape, no swap, no swap even if throw is successful |
| Wall climbing reversal throw [Phenomenon Shadow DDT] With your back against the wall ![]() ![]() ![]() | High[Th][JS] 40 | i40 | Cannot throw escape, rotate 96 degrees counterclockwise, floor destruction possible |
Takedown
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Ultimate Tackle While crouching ![]() | Mid[Th] 0 | i32 | Throw escape 1+2, throw Escape is accepted twice, -5F after Throw Escape on hit, Armor King turns away, rotates 110 degrees clockwise, after Throw Escape just before falling, opponent transitions to Takedown, on hit it transitions to Takedown, no switching |
| Ultimate Punch During takedown ![]() ![]() ![]() [or ![]() ![]() ![]() ] | Follow-up Throw 5,5,5,15 | Throw escape 1 or 2, throw escape is possible on the 1st and 4th throws, ±0F after throw escape, does not swap, does not swap if throw is successful | |
| Armbar During takedown ![]() | Follow-up Throw 25 | Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2, -9F after throw escape, swap, rotate 90 degrees clockwise if throw is successful |
Low Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Demon Bomb Approach crouching opponent ![]() [or ![]() ] | Low[Th] 35 | i12 | Cannot throw escape, if thrown successfully, rotates 7 degrees clockwise, floor destruction possible |
| Storm Maker Approach crouching opponent ![]() [Heat Engager] | Low[Th] 35 | i12 | Cannot throw escape, Heat activated, if the throw is successful, rotate 135 degrees counterclockwise |
| Storm Maker Approach crouching opponent ![]() ![]() | Low[Th] 35 | i12 | Cannot throw escape, cannot throw escape, unable to Heat Dash partially restores remaining Heat time, if thrown successfully, rotates 135 degrees counterclockwise |
Down Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Stand Up [opponent's feet] [Opponent down and facing up]by opponent's feet ![]() ![]() | Down Throw 0 | i18 | Throw escape 2, ±0F after throw escape, distance increases, no swap, no swap even if throw is successful, +12F advantage when facing forward, 3 damage and +12F advantage when hitting a wall |
| Stand Up [opponent's head] [Opponent down and facing up]by opponent's head ![]() ![]() | Down Throw 0 | i18 | Throw escape 2, ±0F after throw escape, distance becomes large, no swap, no swap even if throw is successful, +9F advantage when facing backwards, 3 damage and +24 advantage when hitting a wall |
| Seesaw Whip [Opponent down and facing up]by opponent's feet ![]() ![]() | Down Throw 30 | i18 | Throw escape 1, ±0F after throw escape, distance increases, no swapping, 180 degree rotation when throw is successful, wall hit causes back-facing wall damage, wall strong, wall destruction possible |
| Enzui Knee [Opponent down and facing up]by opponent's head ![]() ![]() | Down Throw 35 | i18 | Throw escape 1, ±0F after throw escape, distance becomes large, no swap, no swap even if throw is successful, wall hit causes back-facing wall damage, wall strong, wall destruction possible |
| Turn Over [Opponent down and facing up]by opponent's side ![]() [or ![]() ] | Down Throw 0 | i18 | Throw escape 1 or 2, ±0F after throw escape, no swap, no swap even if throw is successful, +25F advantage when downing prone opponent to side |
| Standing Ankle Hold [Opponent down and facing down]by opponent's feet ![]() ![]() | Down Throw 30 | i18 | Throw escape 1, ±0F after throw escape, distance is far, no swap, no swap even if throw is successful |
| Wake-Up Lariat [Opponent down and facing down]by opponent's head ![]() ![]() | Down Throw 40 | i18 | Throw escape 1, ±0F after throw escape, distance is far, no swap, no swap even if throw is successful |
| Back Mount > Rear takedown [Opponent down and facing down]from either side ![]() [or ![]() ] | Down Throw 0 | i18 | Throw escape 1 or 2, +8F after throw escape, no swap, if throw successful, turns into back takedown |
Air Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Running Cross Driver Approach airborne opponent ![]() ![]() ![]() ![]() | Air Throw 35 | i10 | Cannot throw escape, power up with quick input, does not swap when throwing successfully, floor destruction possible |
| Running Cross Driver [HS] Approach airborne opponent ![]() ![]() ![]() [Heat Status] | Air Throw 35 | i10 | Cannot throw escape, powers up with quick input, becomes a Homing Attack during Heat, partially restores remaining Heat time, does not replace if throw is successful, floor destruction possible |
| Running Cross Driver [BS] Approach airborne opponent ![]() ![]() ![]() [Quick Input] | Air Throw 38 | i10 | Cannot throw escape, does not replace if throw is successful, floor destruction possible |
| Running Cross Driver [BS] [HS] Approach airborne opponent ![]() ![]() ![]() [Quick Input] [Heat Status] | Air Throw 38 | i10 | Cannot throw escape, becomes a Homing Attack during Heat, partially restores remaining Heat time, does not replace if throw is successful, floor destruction possible |
| Muscle Driver Approach airborne opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Air Throw 28 | i10 | Cannot throw escape, power up with quick input, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
| Muscle Driver [HS] Approach airborne opponent ![]() ![]() ![]() ![]() ![]() ![]() [Heat Status] | Air Throw 28 | i10 | Cannot throw escape, power up with quick input. becomes a Homing Attack during Heat. partially restores remaining Heat time, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
| Muscle Driver [BS] Approach airborne opponent ![]() ![]() ![]() ![]() ![]() ![]() [Quick Input] | Air Throw 31 | i10 | Cannot throw escape, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
| Muscle Driver [BS] [HS] Approach airborne opponent ![]() ![]() ![]() ![]() ![]() ![]() [Quick Input] [Heat Status] | Air Throw 31 | i10 | Cannot throw escape, becomes a Homing Attack during Heat, partially restores remaining Heat time, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
| Muscle Driver Approach airborne opponent during Bad Jaguar ![]() | Air Throw 28 | i14 | Cannot throw escape, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
| Muscle Driver [HS] Approach airborne opponent during Bad Jaguar [Heat Status] | Air Throw 28 | i14 | Cannot throw escape, becomes a Homing Attack during Heat, partially restores remaining Heat time, if thrown successfully, rotate 165 degrees counterclockwise, floor destruction possible |
| D Trigger Approach airborne opponent during Bad Jaguar ![]() | Air Throw 31 | i14 | Cannot throw escape, if the throw is successful, rotate counterclockwise 20 degrees and throw towards the opponent |
| D Trigger [HS] Approach airborne opponent during Bad Jaguar [Heat Status] | Air Throw 31 | i14 | Cannot throw escape, becomes a Homing Attack during Heat, partially restores remaining Heat time, if the throw is successful, rotate counterclockwise 20 degrees and throw towards the opponent |
Wallstun Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Black Rain of Hell During opponent wall stun [or ] | Wallstun Throw 36 | i12 | Cannot throw escape, Homing Attack |
| Black Rain of Hell During opponent wall stun ![]() [or ![]() ] | Wallstun Throw 36 | i15 | Cannot throw escape, Homing Attack |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Unforgiven Time with opponent punch ![]() ![]() | Parry[H&M Punch] 6 | High&Middle punch parry effect, parry acceptance 5-12F, triggers special stun state on ground hit that cannot be throw escaped, cannot K.O. | |
| Catch Time with opponent left punch ![]() [or ![]() ] | Reversal[H&M Punch] 25 | i5 | High & Middle punch attack reversal, counter acceptance 5-12F, rotate 150 degrees counterclockwise |
| Catch Time with opponent right punch ![]() [or ![]() ] | Reversal[H&M Punch] 25 | i5 | |
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
Dark Magma Drive
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Cobra Clutch Approach opponent ![]() ![]() ![]() ![]() [or or or ] | High[Th] 20 | i24 | Throw escape 1 or 2, -3F after throw escape, rotate 165 degrees clockwise, if throw is successful rotate 165 degrees clockwise |
| Flinging Half Nelson During Cobra Clutch ![]() | Follow-up Throw 20 | Throw escape 1, during Cobra Clutch 2+4 1+2 to power up, -3F after throw escape, rotate 165 degrees clockwise, rotate 7.5 degrees clockwise if throw is successful | |
| Sleeper During Cobra Clutch ![]() | Follow-up Throw 10 | Throw escape 2, during Cobra Clutch 3+4 1+2 to power up, -3F after throw escape, rotate 165 degrees clockwise, rotate 110 degrees counterclockwise if throw is successful | |
| Triple Trouble During Sleeper ![]() | Follow-up Throw 15 | Throw escape 1, during Sleeper 1 1 1+2 to power up, after the throw escape, the Armor King will turn head-first and face up, rotating 150 degrees clockwise, if the throw is successful, the Armor King will turn 135 degrees counterclockwise | |
| Human Necktie During Sleeper ![]() | Follow-up Throw 20 | Throw escape 2, during Sleeper 3 4 1+2 to power up, after the throw escape, the Armor King will turn head-first and face up, rotating 150 degrees clockwise, if the throw is successful, the Armor King will turn 30 degrees counterclockwise | |
| Neck Drop During Cobra Clutch ![]() | Follow-up Throw 10 | Throw escape 1+2, during Cobra Clutch 2 1 1+2 to power up, ±0F after throw escape, rotate 155 degrees clockwise, rotate 5 degrees counterclockwise if throw is successful | |
| Choke Sleeper During Neck Drop ![]() | Follow-up Throw 20 | Throw escape 1, during Neck Drop 4 3 4 1+2 to power up, after the throw escape, Armor King will be face down, head first, and rotate 22.5 degrees counterclockwise, if the throw is successful, he will rotate 100 degrees counterclockwise | |
| 3-Count Pound During Neck Drop ![]() | Follow-up Throw 25 | Throw escape 2, during Neck Drop 2 1 1 1+2 to power up, after the throw escape, Armor King will be lying face down, head first, and rotate 22.5 degrees counterclockwise, if the throw is successful, he will rotate 103 degrees clockwise | |
| Cobra Clutch Approach opponent ![]() ![]() ![]() ![]() [or or or ] | High[Th] 20 | i24 | Throw escape 1 or 2, -3F after throw escape, rotate 165 degrees clockwise, if throw is successful rotate 165 degrees clockwise |
| Flinging Half Nelson [BS] During Cobra Clutch ![]() ![]() | Follow-up Throw 25 | Throw escape 1, -3F after throw escape, rotate 165 degrees clockwise, rotate 7.5 degrees clockwise if throw is successful | |
| Sleeper [BS] During Cobra Clutch ![]() ![]() | Follow-up Throw 15 | Throw escape 2, -3F after throw escape, rotate 165 degrees clockwise, rotate 110 degrees counterclockwise if throw is successful | |
| Triple Trouble [BS] During Sleeper ![]() ![]() ![]() | Follow-up Throw 20 | Throw escape 1, after the throw escape, the Armor King will turn head-first and face up, rotating 150 degrees clockwise, if the throw is successful, the Armor King will turn 135 degrees counterclockwise | |
| Human Necktie [BS] During Sleeper ![]() ![]() ![]() | Follow-up Throw 25 | Throw escape 2, after the throw escape, the Armor King will turn head-first and face up, rotating 150 degrees clockwise, if the throw is successful, the Armor King will turn 30 degrees counterclockwise | |
| Neck Drop [BS] During Cobra Clutch ![]() ![]() ![]() | Follow-up Throw 15 | Throw escape 1+2, ±0F after throw escape, rotate 155 degrees clockwise, rotate 5 degrees counterclockwise if throw is successful | |
| Choke Sleeper [BS] During Neck Drop ![]() ![]() ![]() ![]() | Follow-up Throw 25 | Throw escape 1, after the throw escape, Armor King will be face down, head first, and rotate 22.5 degrees counterclockwise, if the throw is successful, he will rotate 100 degrees counterclockwise | |
| 3-Count Pound [BS] During Neck Drop ![]() ![]() ![]() ![]() | Follow-up Throw 30 | Throw escape 2, after the throw escape, Armor King will be lying face down, head first, and rotate 22.5 degrees counterclockwise, if the throw is successful, he will rotate 103 degrees clockwise |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Running Cross Chop While running [three steps or more] ![]() ![]() | M[JS] 24 | i18 | ±0 | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |

[or during Bad Jaguar]



hold [or during Bad Jaguar]









[or 







