Armor King Move List Ver.2.08.00

Tekken8 Armor King Move List Season2


This page provides the complete command list for Armor King in Tekken 8. It includes all of his powerful throws, strikes, and follow-ups organized for easy reference. Each move lists input commands, frame data, and hit properties—perfect for beginners who want to learn Armor King’s fundamentals and improve their gameplay.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

7 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Also possible during Bad Jaguar, Partially uses remaining Heat time, to cancel attack
13 Outbreak: Villain
Outbreak: Villain
During Heat
M,M/12,25(2,5)
Partially uses remaining Heat time
14 Neck Hunter: Villain
Neck Hunter: Villain 
During Heat
H/25(7)
Partially uses remaining Heat time, to shift to Bad Jaguar
15 Mexican Uppercut: Villain
Mexican Uppercut: Villain 
During Heat
M/28(8)
Or during Bad Jaguar hold, partially uses remaining Heat time
16 Blackguard Rush: Villain
Blackguard Rush: Villain 
During Heat and Bad Jaguar
M[PC],M/15,25(3,5)
Has good right sidestep tracking, absorb an attack to power up and deal more chip damage on block, partially uses remaining Heat time
17 Malice Mist: Villain
Malice Mist: Villain
During Heat
High[UB]/10
Or during Heat and Bad Jaguar , triggers special stun state on ground hit that cannot be throw escaped, cannot K.O., partially uses remaining Heat time
18 Infierno Jaguar
Infierno Jaguar
During Heat
M,HTh/14,40(2,3)
Also possible during Bad Jaguar, Heat Smash, throw on hit
19 Dark Supernova
Dark Supernova 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit
23 Dark Stampede
Dark Stampede
H,M,M/17,15,28
Has good right sidestep tracking, to cancel
24 High Kick Tornado
High Kick Tornado
H,H/17,18
to cancel
29 Dark Blast
Dark Blast
M[JS],H/14,17
to shift to Bad Jaguar, to face backward
33 Dark Tide
Dark Tide 
M,M,M/12,13,22
to shift to east Step
35 Wrecking Cyclone
Wrecking Cyclone 
M[PC]/21
Absorb an attack to power up and deal more chip damage on block, on hit to shift to Bad Jaguar
37 Bastard Rush
Bastard Rush 
M,H/12,19
39 Double Concussion
Double Concussion
M,H/21,8
to shift to Bad Jaguar
49 Dark Flood
Dark Flood
M,H,M/12,20,24
58 Pendulum Kick
Pendulum Kick 
M/22
59 Neck Hunter
Neck Hunter 
H/21(6)
Chip damage on block, power up during Heat
61 Mexican Uppercut
Mexican Uppercut 
[Heat Status]
M/24(7)
Or during Bad Jaguar hold, chip damage on block, power up during Heat
70 Hell-Shaker Punch
Hell-Shaker Punch
M/20
85 True Dark Smash
True Dark Smash
While rising on counter hit
M,M/20,15
While rising on counter hit to power up
86 Prison Crusher
Prison Crusher 
While rising
M,M/12,24
104 Bad Jaguar
Bad Jaguar
, etc.
Sp[H&M Punch Parry]/-
Punch parry effect, triggers special stun state on ground hit that cannot be throw escaped, cannot K.O.
105 Ruffian Double Smash
Ruffian Double Smash 
During Bad Jaguar
H,M/13,24
106 Ruffian Raid
Ruffian Raid
During Bad Jaguar
H,H,Sp/13,22
Back towards opponent
107 Thug Force
Thug Force 
During Bad Jaguar
M,H/12,24
108 S.C.S
S.C.S
During Bad Jaguar
M,M,HTh/12,15,20
Throw when hit from the front on the ground
109 Blackguard Gut Rench
Blackguard Gut Rench 
During Bad Jaguar
M[PC]/20
Has good right sidestep tracking, absorb an attack to power up and deal more chip damage on block
110 Bandido Snatch
Bandido Snatch
During Bad Jaguar
L/23
111 Brigand Stomping Headbutt
Brigand Stomping Headbutt
During Bad Jaguar
M/22(6)
Chip damage on block
113 Brilliant Brawler Kick
Brilliant Brawler Kick
During Bad Jaguar
High[Th]/50
Throw escape , opponent can reduce damage with side ukemi, becomes a Homing Attack during Heat, partially restores remaining Heat time
114 Gloriously Disgraceful Kick
Gloriously Disgraceful Kick
During Bad Jaguar
High[Th]/45
Throw escape , becomes a Homing Attack during Heat, partially restores remaining Heat time
116 D Trigger
D Trigger
Approach airborne opponent during Bad Jaguar
Air Throw/31
Cannot throw escape, partially restores remaining Heat time
142 Storm Maker
Storm Maker 
Approach crouching opponent
Low[Th]/35
Or , cannot throw escape, cannot throw escape, unable to Heat Dash [partially restores remaining Heat time]
152 Black Rain of Hell
Black Rain of Hell 
During opponent wall stun [or ]
Wallstun Throw/36
Or [during opponent wall stun] [or ], cannot throw escape
161 Unforgiven
Unforgiven
Time with opponent punch
Parry[H&M Punch]/6
Triggers special stun state on ground hit that cannot be throw escaped, cannot K.O.
164 True Dark Smash
True Dark Smash
During [or ] on counter hit
M,M/20,15
During [or ] on counter hit to power up
167 Crazy Torment
Crazy Torment
With opponent is down
[Down Attack]L,L,M-Sp[JS]/14,5,8

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Allows use of ferocious flame-infused techniques
, , , etc.
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Allows the use of the powered up version of Poison Mist
[or during Bad Jaguar ]
6 6. What can be done during Heat [unique]
6. What can be done during Heat [unique]
Certain throws become Homing Attacks, partially restores remaining Heat time
During Bad Jaguar , , , etc.

Heat Moves

7 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Also possible during Bad Jaguar, Partially uses remaining Heat time, to cancel attack
8 Dark Elbow Hook
Dark Elbow Hook 
M,H/12,25
9 Brawler Kick
Brawler Kick 
M/25
10 Prison Crusher
Prison Crusher 
While rising
M,M/12,24
11 Ruffian Double Smash
Ruffian Double Smash 
During Bad Jaguar
H,M/13,24
12 Storm Maker
Storm Maker 
Approach crouching opponent
Low[Th]/35
Or , cannot throw escape, unable to Heat Dash [partially restores remaining Heat time]
13 Outbreak: Villain
Outbreak: Villain
During Heat
M,M/12,25(2,5)
Partially uses remaining Heat time
14 Neck Hunter: Villain
Neck Hunter: Villain 
During Heat
H/25(7)
Partially uses remaining Heat time, to shift to Bad Jaguar
15 Mexican Uppercut: Villain
Mexican Uppercut: Villain 
During Heat
M/28(8)
Or during Bad Jaguar hold, partially uses remaining Heat time
16 Blackguard Rush: Villain
Blackguard Rush: Villain 
During Heat and Bad Jaguar
M[PC],M/15,25(3,5)
Has good right sidestep tracking, absorb an attack to power up and deal more chip damage on block, partially uses remaining Heat time
17 Malice Mist: Villain
Malice Mist: Villain
During Heat
High[UB]/10
Or during Heat and Bad Jaguar , triggers special stun state on ground hit that cannot be throw escaped, cannot K.O., partially uses remaining Heat time
18 Infierno Jaguar
Infierno Jaguar
During Heat
M,HTh/14,40(2,3)
Also possible during Bad Jaguar, Heat Smash, throw on hit

Rage Moves

19 Dark Supernova
Dark Supernova 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

20 One Two Punch
One Two Punch
H,H/5,10
21 Left Right Uppercut
Left Right Uppercut
H,H,M/5,10,14
to cancel and shift to Bad Jaguar
22 Right Jab > Uppercut
Right Jab > Uppercut
H,M/10,15
23 Dark Stampede
Dark Stampede
H,M,M/17,15,28
Has good right sidestep tracking, to cancel
24 High Kick Tornado
High Kick Tornado
H,H/17,18
to cancel
25 Dark Cyclone
Dark Cyclone
M,H/10,20
to face backward
26 Dark Buzzsaw
Dark Buzzsaw
M,M/10,17
to face backward
27 Round Out Kick
Round Out Kick
M[JS]/14
Or back facing opponent , to face backward
28 Phenomenon Shadow DDT
Phenomenon Shadow DDT
hold
M[JS],High[Th][JS]/14,40
Cannot throw escape, to face backward
29 Dark Blast
Dark Blast
M[JS],H/14,17
to shift to Bad Jaguar, to face backward
30 Round Out Elbow
Round Out Elbow
M[JS],M[JS]/14,25
to face backward
31 Round Out Body Press
Round Out Body Press
M[JS],M[JS],HTh/14,25,5
to face backward, throw on front hit at close range

f Command

32 Dark Elbow Hook
Dark Elbow Hook 
M,H/12,25
33 Dark Tide
Dark Tide 
M,M,M/12,13,22
to shift to east Step
34 Wind-Up Stomp
Wind-Up Stomp
M/21
35 Wrecking Cyclone
Wrecking Cyclone 
M[PC]/21
Absorb an attack to power up and deal more chip damage on block, on hit to shift to Bad Jaguar
36 Shoulder Impact
Shoulder Impact
M/28

df Command

37 Bastard Rush
Bastard Rush 
M,H/12,19
38 Concussion Hook
Concussion Hook
M/21
39 Double Concussion
Double Concussion
M,H/21,8
to shift to Bad Jaguar
40 Dark Knee Lift
Dark Knee Lift
M/17
41 Frankensteiner
Frankensteiner
M-Sp[JS],HTh/15,30
Throw on close range standing front hit or on close range standing block

d Command

42 Knee Lift Combination
Knee Lift Combination
L-Sp[CS],M/5,13
Or while crouching
43 Blackjack Combination
Blackjack Combination
M,M,M[JS]/17,13,20
44 Stomp
Stomp
L/14
45 Taurus Cutter Edge
Taurus Cutter Edge
L[CS],H/15,12
Or while crouching
46 Taurus Cutter Trap
Taurus Cutter Trap 
L[CS],M/15,16
Or while crouching
47 Corporate Elbow
Corporate Elbow
M[JS]/25

db Command

48 Killer PK Combo
Killer PK Combo
M,M/12,22
49 Dark Flood
Dark Flood
M,H,M/12,20,24
50 Foot Sweep
Foot Sweep 
L[CS]/20
51 Low Drop Kick
Low Drop Kick
L[JS]/20

b Command

52 Dark Jab Hell Stab
Dark Jab Hell Stab
H,M/12,20
to shift to Bad Jaguar
53 Knife Edge Combo
Knife Edge Combo
M,M,H/10,8,20
54 Dark Toll Kick
Dark Toll Kick 
H/17
55 Toe Kick
Toe Kick
M/15
56 Toe Kick Stunner
Toe Kick Stunner
during front hit on ground
M,HTh/15,20
57 Blindside
Blindside
M/0
58 Pendulum Kick
Pendulum Kick 
M/22

ub u uf Command

59 Neck Hunter
Neck Hunter 
H/21(6)
Chip damage on block, power up during Heat
60 Straight Arrow
Straight Arrow
M/20
Or during Bad Jaguar
61 Mexican Uppercut
Mexican Uppercut 
[Heat Status]
M/24(7)
Or during Bad Jaguar hold, chip damage on block, power up during Heat
62 Capital Punishment
Capital Punishment
M[JS]/25
63 Burning Knuckle
Burning Knuckle
hold
Mid[UB][JS]/45
64 Spinning Lariat
Spinning Lariat
M/20(6)
Or , chip damage on block
65 Death Sandwich
Death Sandwich
M,M/7,10
Or or
66 Switch Jumping Knee Attack
Switch Jumping Knee Attack
M[JS]/17
Or or
67 Rising Toe Kick
Rising Toe Kick
M[JS]/13
Or or
68 Scissors Kick
Scissors Kick
M[JS]/23
Or or , side ukemi can be used
69 Delayed Rising Toe Kick
Delayed Rising Toe Kick
M[JS]/20

ff Command

70 Hell-Shaker Punch
Hell-Shaker Punch
M/20
71 Comeback Kick
Comeback Kick 
H/23(6)
Chip damage on block
72 Brawler Kick
Brawler Kick 
M/25
73 Drop Kick
Drop Kick
H[JS]/35(10)
Chip damage on block
74 Underhanded
Underhanded
L[CS]/20
on hit to shift to Bad Jaguar
75 Dark Destroyer
Dark Destroyer
Mid[UB][JS],Sp/50
Face backward, to cancel
76 Flying Brawler Kick
Flying Brawler Kick
M[JS]/30(9)
Chip damage on block
77 Running Exploder
Running Exploder
M[JS]/40
78 Dashing Low Drop Kick
Dashing Low Drop Kick
While running [two steps or more]
L[JS]/20

10Hit Combo

79 10 Hit Combo 1
10 Hit Combo 1
M,H,L[CS],M,M,M,H,H,M[JS],M[JS]/21,8,6,5,5,7,8,10,8,20
80 10 Hit Combo 2
10 Hit Combo 2
M,H,L[CS],M,M,H,M,M,H,High[UB]/21,8,6,5,5,10,8,7,10,14

Special Move

81 Taunt
Taunt
Sp[Air[UB]]/17
82 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

83 Snap Uppercut
Snap Uppercut
While rising
M/16
84 Jugular Thrust
Jugular Thrust
While rising
M/17
85 True Dark Smash
True Dark Smash
While rising on counter hit
M,M/20,15
While rising on counter hit to power up
86 Prison Crusher
Prison Crusher 
While rising
M,M/12,24
87 Toe Smash
Toe Smash
While rising
M/20

While Crouching

88 Backhand Chop
Backhand Chop
While crouching
M/23(6)
Chip damage on block

Sidestep

89 Shadow Sweep
Shadow Sweep
During sidestep
L[CS]/17
Or back facing opponent
90 Buzz Saw Kick
Buzz Saw Kick
During sidestep
M/22

While Down

91 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
92 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
93 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
94 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
95 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
96 Whirling Spring Kick
Whirling Spring Kick
[By opponent's feet]while down and facing up
M[JS]/25
97 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
98 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
99 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
100 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

While Facing Backward

101 Blind Kick
Blind Kick 
Back facing opponent
M/20
102 Turn Sobat
Turn Sobat
Back facing opponent
M/20
103 Moonsault Drop
Moonsault Drop
Back facing opponent
Mid[UB][JS]/20

Bad Jaguar

104 Bad Jaguar
Bad Jaguar
, etc.
Sp[H&M Punch Parry]/-
Punch parry effect, triggers special stun state on ground hit that cannot be throw escaped, cannot K.O.
105 Ruffian Double Smash
Ruffian Double Smash 
During Bad Jaguar
H,M/13,24
106 Ruffian Raid
Ruffian Raid
During Bad Jaguar
H,H,Sp/13,22
Back towards opponent
107 Thug Force
Thug Force 
During Bad Jaguar
M,H/12,24
108 S.C.S
S.C.S
During Bad Jaguar
M,M,HTh/12,15,20
Throw when hit from the front on the ground
109 Blackguard Gut Rench
Blackguard Gut Rench 
During Bad Jaguar
M[PC]/20
Has good right sidestep tracking, absorb an attack to power up and deal more chip damage on block
110 Bandido Snatch
Bandido Snatch
During Bad Jaguar
L/23
111 Brigand Stomping Headbutt
Brigand Stomping Headbutt
During Bad Jaguar
M/22(6)
Chip damage on block
112 Shadow Press
Shadow Press
During Bad Jaguar
M[JS],HTh/18,15
Throw on front, behind, or airborne hit
113 Brilliant Brawler Kick
Brilliant Brawler Kick
During Bad Jaguar
High[Th]/50
Throw escape , opponent can reduce damage with side ukemi, becomes a Homing Attack during Heat, partially restores remaining Heat time
114 Gloriously Disgraceful Kick
Gloriously Disgraceful Kick
During Bad Jaguar
High[Th]/45
Throw escape , becomes a Homing Attack during Heat, partially restores remaining Heat time
115 Muscle Driver
Muscle Driver
Approach airborne opponent during Bad Jaguar
Air Throw/28
Cannot throw escape, partially restores remaining Heat time
116 D Trigger
D Trigger
Approach airborne opponent during Bad Jaguar
Air Throw/31
Cannot throw escape, partially restores remaining Heat time

Beast Step

117 Beast Step
Beast Step
Sp/-
118 Shadow Lariat
Shadow Lariat
H/23(6)
Chip damage on block
119 Dark Smash
Dark Smash
[or ]
H/20
120 Dark Inferno
Dark Inferno
High[UB]/30
to cancel
121 Knee Vault
Knee Vault 
M[JS]/22
122 Poison Mist
Poison Mist
High[UB]/5
Or during Bad Jaguar , triggers special stun state on ground hit that cannot be throw escaped, cannot K.O., power up during Heat

Throws

123 Knee Bash
Knee Bash 
Approach opponent
High[Th]/35
Throw escape [or ]
124 Knee Bash
Knee Bash 
Approach opponent
High[Th]/35
Throw escape [or ]
125 Suplex
Suplex 
Approach opponent
High[Th]/35
Throw escape [or ]
126 Suplex
Suplex 
Approach opponent
High[Th]/35
Throw escape [or ]
127 Jaguar Screwdriver
Jaguar Screwdriver 
During Suplex
Follow-up Throw/38
Cannot throw escape
128 Reverse Death Valley Bomb
Reverse Death Valley Bomb 
Approach opponent from left side [or ]
High[Th]/40
Throw escape
129 Reverse DDT
Reverse DDT 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
130 Quick Reverse DDT
Quick Reverse DDT 
Approach opponent from behind [or ]
High[Th]/60
Cannot throw escape
131 Driving Headbutt
Driving Headbutt
Approach opponent
High[Th]/40
Throw escape
132 DDT
DDT
Approach opponent
High[Th]/40
Throw escape
133 Armor King Driver
Armor King Driver
Approach opponent
High[Th]/40
Throw escape
134 Tombstone Pile Driver
Tombstone Pile Driver
Approach opponent
High[Th]/53
Throw escape
135 Brilliant Brawler Kick
Brilliant Brawler Kick
Approach opponent
High[Th]/45
Throw escape , power up with quick input, becomes a Homing Attack during Heat, partially restores remaining Heat time
136 Hades Drop
Hades Drop
Approach opponent
High[Th]/45 or 44
Throw escape , becomes a Homing Attack during Heat, partially restores remaining Heat time
137 Double Arm Swing
Double Arm Swing
Approach opponent
High[Th]/50 or 45 or 70
Throw escape , opponent can reduce damage with side ukemi, power up with quick input, becomes a Homing Attack during Heat, partially restores remaining Heat time

Takedown

138 Ultimate Tackle
Ultimate Tackle
While crouching
Mid[Th]/0
Throw escape , shift to takedown on hit
139 Ultimate Punch
Ultimate Punch
During takedown
Follow-up Throw/5,5,5,15
Or during takedown , throw escape [or ]
140 Armbar
Armbar
During takedown
Follow-up Throw/25
Shift is also possible after the third hit of Ultimate Punch, throw escape

Low Throw

141 Demon Bomb
Demon Bomb
Approach crouching opponent
Low[Th]/35
Or , cannot throw escape
142 Storm Maker
Storm Maker 
Approach crouching opponent
Low[Th]/35
Or , cannot throw escape, cannot throw escape, unable to Heat Dash [partially restores remaining Heat time]

Down Throw

143 Stand Up
Stand Up
While opponent's is down
Down Throw/0
Throw escape
144 Seesaw Whip
Seesaw Whip
[Opponent down and facing up]by opponent's feet
Down Throw/30
Throw escape
145 Enzui Knee
Enzui Knee
[Opponent down and facing up]by opponent's head
Down Throw/35
Throw escape
146 Turn Over
Turn Over
[Opponent down and facing up]by opponent's side [or ]
Down Throw/0
Throw escape [or ]
147 Standing Ankle Hold
Standing Ankle Hold
[Opponent down and facing down]by opponent's feet
Down Throw/30
Throw escape
148 Wake-Up Lariat
Wake-Up Lariat
[Opponent down and facing down]by opponent's head
Down Throw/40
Throw escape
149 Back Mount
Back Mount
[Opponent down and facing down]from either side [or ]
Down Throw/0
Throw escape [or ]

Air Throw

150 Running Cross Driver
Running Cross Driver
Approach airborne opponent
Air Throw/38
Cannot throw escape, power up with quick input, partially restores remaining Heat time
151 Muscle Driver
Muscle Driver
Approach airborne opponent
Air Throw/31
Cannot throw escape, power up with quick input, partially restores remaining Heat time

Wallstun Throw

152 Black Rain of Hell
Black Rain of Hell 
During opponent wall stun [or ]
Wallstun Throw/36
Or [during opponent wall stun] [or ], cannot throw escape

Dark Magma Drive

153 Cobra Clutch
Cobra Clutch
Approach opponent [or ]
High[Th]/20
Or [or ], throw escape [or ]
154 Flinging Half Nelson
Flinging Half Nelson
During Cobra Clutch
Follow-up Throw/20
Throw escape , during Cobra Clutch to power up
155 Sleeper
Sleeper
During Cobra Clutch
Follow-up Throw/10
Throw escape , during Cobra Clutch to power up
156 Triple Trouble
Triple Trouble
During Sleeper
Follow-up Throw/15
Throw escape , during Sleeper to power up
157 Human Necktie
Human Necktie
During Sleeper
Follow-up Throw/20
Throw escape , during Sleeper to power up
158 Neck Drop
Neck Drop
During Cobra Clutch
Follow-up Throw/10
Throw escape , during Cobra Clutch to power up
159 Choke Sleeper
Choke Sleeper
During Neck Drop
Follow-up Throw/20
Throw escape , during Neck Drop to power up
160 3-Count Pound
3-Count Pound
During Neck Drop
Follow-up Throw/25
Throw escape , during Neck Drop to power up

Attack Reversal

161 Unforgiven
Unforgiven
Time with opponent punch
Parry[H&M Punch]/6
Triggers special stun state on ground hit that cannot be throw escaped, cannot K.O.
162 Catch
Catch
Time with opponent punch [or ]
Sp[H&M Punch Reversal]/25
163 Jugular Thrust Trap
Jugular Thrust Trap
During [or ]
M/17
164 True Dark Smash
True Dark Smash
During [or ] on counter hit
M,M/20,15
During [or ] on counter hit to power up
165 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

While opponent down

166 Crazy Stomp
Crazy Stomp
With opponent is down
[Down Attack]L*3/14,5,3
167 Crazy Torment
Crazy Torment
With opponent is down
[Down Attack]L,L,M-Sp[JS]/14,5,8

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