Tekken8 Armor King Move List Season2
This page provides the complete command list for Armor King in Tekken 8. It includes all of his powerful throws, strikes, and follow-ups organized for easy reference. Each move lists input commands, frame data, and hit properties—perfect for beginners who want to learn Armor King’s fundamentals and improve their gameplay.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Bad Jaguar Beast Step / Throws / Takedown / Low Throw / Down Throw / Air Throw / Wallstun Throw / Dark Magma Drive / Attack Reversal
New Move
7 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Also possible during Bad Jaguar, Partially uses remaining Heat time, ![]() ![]() to cancel attack |
13 Outbreak: Villain | |
![]() | Outbreak: Villain During Heat ![]() ![]() ![]() M,M/12,25(2,5) Partially uses remaining Heat time |
14 Neck Hunter: Villain | |
![]() | Neck Hunter: Villain ![]() During Heat ![]() ![]() H/25(7) Partially uses remaining Heat time, ![]() ![]() to shift to Bad Jaguar |
15 Mexican Uppercut: Villain | |
![]() | Mexican Uppercut: Villain ![]() During Heat ![]() ![]() M/28(8) Or during Bad Jaguar ![]() hold, partially uses remaining Heat time |
16 Blackguard Rush: Villain | |
![]() | Blackguard Rush: Villain ![]() During Heat and Bad Jaguar ![]() ![]() M[PC],M/15,25(3,5) Has good right sidestep tracking, absorb an attack to power up and deal more chip damage on block, partially uses remaining Heat time |
17 Malice Mist: Villain | |
![]() | Malice Mist: Villain During Heat ![]() ![]() ![]() ![]() ![]() High[UB]/10 Or during Heat and Bad Jaguar ![]() , triggers special stun state on ground hit that cannot be throw escaped, cannot K.O., partially uses remaining Heat time |
18 Infierno Jaguar | |
![]() | Infierno Jaguar During Heat ![]() M,HTh/14,40(2,3) Also possible during Bad Jaguar, Heat Smash, throw on hit |
19 Dark Supernova | |
![]() | Dark Supernova ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
23 Dark Stampede | |
![]() | Dark Stampede ![]() ![]() ![]() H,M,M/17,15,28 Has good right sidestep tracking, ![]() ![]() to cancel |
24 High Kick Tornado | |
![]() | High Kick Tornado ![]() ![]() H,H/17,18 ![]() to cancel |
29 Dark Blast | |
![]() | Dark Blast ![]() ![]() M[JS],H/14,17 ![]() to shift to Bad Jaguar, to face backward |
33 Dark Tide | |
![]() | Dark Tide ![]() ![]() ![]() ![]() ![]() M,M,M/12,13,22 ![]() ![]() to shift to east Step |
35 Wrecking Cyclone | |
![]() | Wrecking Cyclone ![]() ![]() ![]() M[PC]/21 Absorb an attack to power up and deal more chip damage on block, ![]() on hit to shift to Bad Jaguar |
37 Bastard Rush | |
![]() | Bastard Rush ![]() ![]() ![]() ![]() M,H/12,19 |
39 Double Concussion | |
![]() | Double Concussion ![]() ![]() ![]() M,H/21,8 ![]() ![]() to shift to Bad Jaguar |
49 Dark Flood | |
![]() | Dark Flood ![]() ![]() ![]() ![]() M,H,M/12,20,24 |
58 Pendulum Kick | |
![]() | Pendulum Kick ![]() ![]() ![]() M/22 |
59 Neck Hunter | |
![]() | Neck Hunter ![]() ![]() ![]() H/21(6) Chip damage on block, power up during Heat |
61 Mexican Uppercut | |
![]() | Mexican Uppercut ![]() ![]() [Heat Status]M/24(7) Or during Bad Jaguar ![]() hold, chip damage on block, power up during Heat |
70 Hell-Shaker Punch | |
![]() | Hell-Shaker Punch ![]() ![]() ![]() M/20 |
85 True Dark Smash | |
![]() | True Dark Smash While rising on counter hit ![]() M,M/20,15 While rising on counter hit ![]() ![]() to power up |
86 Prison Crusher | |
![]() | Prison Crusher ![]() While rising ![]() ![]() M,M/12,24 |
104 Bad Jaguar | |
![]() | Bad Jaguar ![]() , etc.Sp[H&M Punch Parry]/- Punch parry effect, triggers special stun state on ground hit that cannot be throw escaped, cannot K.O. |
105 Ruffian Double Smash | |
![]() | Ruffian Double Smash ![]() During Bad Jaguar ![]() ![]() H,M/13,24 |
106 Ruffian Raid | |
![]() | Ruffian Raid During Bad Jaguar ![]() ![]() H,H,Sp/13,22 Back towards opponent |
107 Thug Force | |
![]() | Thug Force ![]() During Bad Jaguar ![]() ![]() M,H/12,24 |
108 S.C.S | |
![]() | S.C.S During Bad Jaguar ![]() ![]() M,M,HTh/12,15,20 Throw when hit from the front on the ground |
109 Blackguard Gut Rench | |
![]() | Blackguard Gut Rench ![]() During Bad Jaguar ![]() M[PC]/20 Has good right sidestep tracking, absorb an attack to power up and deal more chip damage on block |
110 Bandido Snatch | |
![]() | Bandido Snatch During Bad Jaguar ![]() L/23 |
111 Brigand Stomping Headbutt | |
![]() | Brigand Stomping Headbutt During Bad Jaguar ![]() M/22(6) Chip damage on block |
113 Brilliant Brawler Kick | |
![]() | Brilliant Brawler Kick During Bad Jaguar ![]() High[Th]/50 Throw escape , opponent can reduce damage with side ukemi, becomes a Homing Attack during Heat, partially restores remaining Heat time |
114 Gloriously Disgraceful Kick | |
![]() | Gloriously Disgraceful Kick During Bad Jaguar ![]() High[Th]/45 Throw escape , becomes a Homing Attack during Heat, partially restores remaining Heat time |
116 D Trigger | |
![]() | D Trigger Approach airborne opponent during Bad Jaguar ![]() Air Throw/31 Cannot throw escape, partially restores remaining Heat time |
142 Storm Maker | |
![]() | Storm Maker ![]() Approach crouching opponent ![]() ![]() Low[Th]/35 Or ![]() , cannot throw escape, cannot throw escape, unable to Heat Dash [partially restores remaining Heat time] |
152 Black Rain of Hell | |
![]() | Black Rain of Hell ![]() During opponent wall stun [or ]Wallstun Throw/36 Or [during opponent wall stun] ![]() [or ![]() ], cannot throw escape |
161 Unforgiven | |
![]() | Unforgiven Time with opponent punch ![]() ![]() Parry[H&M Punch]/6 Triggers special stun state on ground hit that cannot be throw escaped, cannot K.O. |
164 True Dark Smash | |
![]() | True Dark Smash During ![]() [or ![]() ] on counter hit ![]() M,M/20,15 During ![]() [or ![]() ] on counter hit ![]() ![]() to power up |
167 Crazy Torment | |
![]() | Crazy Torment With opponent is down ![]() ![]() ![]() ![]() [Down Attack]L,L,M-Sp[JS]/14,5,8 |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Allows use of ferocious flame-infused techniques ![]() , ![]() , ![]() ![]() , etc. |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Allows the use of the powered up version of Poison Mist ![]() ![]() ![]() [or during Bad Jaguar ![]() ] |
6 6. What can be done during Heat [unique] | |
![]() | 6. What can be done during Heat [unique] Certain throws become Homing Attacks, partially restores remaining Heat time During Bad Jaguar , ![]() ![]() ![]() , ![]() ![]() ![]() ![]() ![]() ![]() , etc. |
Heat Moves
7 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Also possible during Bad Jaguar, Partially uses remaining Heat time, ![]() ![]() to cancel attack |
8 Dark Elbow Hook | |
![]() | Dark Elbow Hook ![]() ![]() ![]() ![]() M,H/12,25 |
9 Brawler Kick | |
![]() | Brawler Kick ![]() ![]() ![]() ![]() M/25 |
10 Prison Crusher | |
![]() | Prison Crusher ![]() While rising ![]() ![]() M,M/12,24 |
11 Ruffian Double Smash | |
![]() | Ruffian Double Smash ![]() During Bad Jaguar ![]() ![]() H,M/13,24 |
12 Storm Maker | |
![]() | Storm Maker ![]() Approach crouching opponent ![]() ![]() Low[Th]/35 Or ![]() , cannot throw escape, unable to Heat Dash [partially restores remaining Heat time] |
13 Outbreak: Villain | |
![]() | Outbreak: Villain During Heat ![]() ![]() ![]() M,M/12,25(2,5) Partially uses remaining Heat time |
14 Neck Hunter: Villain | |
![]() | Neck Hunter: Villain ![]() During Heat ![]() ![]() H/25(7) Partially uses remaining Heat time, ![]() ![]() to shift to Bad Jaguar |
15 Mexican Uppercut: Villain | |
![]() | Mexican Uppercut: Villain ![]() During Heat ![]() ![]() M/28(8) Or during Bad Jaguar ![]() hold, partially uses remaining Heat time |
16 Blackguard Rush: Villain | |
![]() | Blackguard Rush: Villain ![]() During Heat and Bad Jaguar ![]() ![]() M[PC],M/15,25(3,5) Has good right sidestep tracking, absorb an attack to power up and deal more chip damage on block, partially uses remaining Heat time |
17 Malice Mist: Villain | |
![]() | Malice Mist: Villain During Heat ![]() ![]() ![]() ![]() ![]() High[UB]/10 Or during Heat and Bad Jaguar ![]() , triggers special stun state on ground hit that cannot be throw escaped, cannot K.O., partially uses remaining Heat time |
18 Infierno Jaguar | |
![]() | Infierno Jaguar During Heat ![]() M,HTh/14,40(2,3) Also possible during Bad Jaguar, Heat Smash, throw on hit |
Rage Moves
19 Dark Supernova | |
![]() | Dark Supernova ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
n Command
20 One Two Punch | |
![]() | One Two Punch ![]() ![]() H,H/5,10 |
21 Left Right Uppercut | |
![]() | Left Right Uppercut ![]() ![]() ![]() H,H,M/5,10,14 ![]() ![]() to cancel and shift to Bad Jaguar |
22 Right Jab > Uppercut | |
![]() | Right Jab > Uppercut ![]() ![]() H,M/10,15 |
23 Dark Stampede | |
![]() | Dark Stampede ![]() ![]() ![]() H,M,M/17,15,28 Has good right sidestep tracking, ![]() ![]() to cancel |
24 High Kick Tornado | |
![]() | High Kick Tornado ![]() ![]() H,H/17,18 ![]() to cancel |
25 Dark Cyclone | |
![]() | Dark Cyclone ![]() ![]() M,H/10,20 ![]() to face backward |
26 Dark Buzzsaw | |
![]() | Dark Buzzsaw ![]() ![]() M,M/10,17 ![]() to face backward |
27 Round Out Kick | |
![]() | Round Out Kick ![]() M[JS]/14 Or back facing opponent , to face backward |
28 Phenomenon Shadow DDT | |
![]() | Phenomenon Shadow DDT holdM[JS],High[Th][JS]/14,40 Cannot throw escape, to face backward |
29 Dark Blast | |
![]() | Dark Blast ![]() ![]() M[JS],H/14,17 ![]() to shift to Bad Jaguar, to face backward |
30 Round Out Elbow | |
![]() | Round Out Elbow ![]() ![]() M[JS],M[JS]/14,25 to face backward |
31 Round Out Body Press | |
![]() | Round Out Body Press ![]() ![]() M[JS],M[JS],HTh/14,25,5 to face backward, throw on front hit at close range |
f Command
32 Dark Elbow Hook | |
![]() | Dark Elbow Hook ![]() ![]() ![]() ![]() M,H/12,25 |
33 Dark Tide | |
![]() | Dark Tide ![]() ![]() ![]() ![]() ![]() M,M,M/12,13,22 ![]() ![]() to shift to east Step |
34 Wind-Up Stomp | |
![]() | Wind-Up Stomp ![]() ![]() M/21 |
35 Wrecking Cyclone | |
![]() | Wrecking Cyclone ![]() ![]() ![]() M[PC]/21 Absorb an attack to power up and deal more chip damage on block, ![]() on hit to shift to Bad Jaguar |
36 Shoulder Impact | |
![]() | Shoulder Impact ![]() ![]() M/28 |
df Command
37 Bastard Rush | |
![]() | Bastard Rush ![]() ![]() ![]() ![]() M,H/12,19 |
38 Concussion Hook | |
![]() | Concussion Hook ![]() ![]() M/21 |
39 Double Concussion | |
![]() | Double Concussion ![]() ![]() ![]() M,H/21,8 ![]() ![]() to shift to Bad Jaguar |
40 Dark Knee Lift | |
![]() | Dark Knee Lift ![]() ![]() M/17 |
41 Frankensteiner | |
![]() | Frankensteiner ![]() ![]() M-Sp[JS],HTh/15,30 Throw on close range standing front hit or on close range standing block |
d Command
42 Knee Lift Combination | |
![]() | Knee Lift Combination ![]() ![]() ![]() L-Sp[CS],M/5,13 Or while crouching ![]() ![]() |
43 Blackjack Combination | |
![]() | Blackjack Combination ![]() ![]() ![]() ![]() M,M,M[JS]/17,13,20 |
44 Stomp | |
![]() | Stomp ![]() ![]() L/14 |
45 Taurus Cutter Edge | |
![]() | Taurus Cutter Edge ![]() ![]() ![]() L[CS],H/15,12 Or while crouching ![]() ![]() ![]() |
46 Taurus Cutter Trap | |
![]() | Taurus Cutter Trap ![]() ![]() ![]() ![]() L[CS],M/15,16 Or while crouching ![]() ![]() ![]() |
47 Corporate Elbow | |
![]() | Corporate Elbow ![]() ![]() M[JS]/25 |
db Command
48 Killer PK Combo | |
![]() | Killer PK Combo ![]() ![]() ![]() M,M/12,22 |
49 Dark Flood | |
![]() | Dark Flood ![]() ![]() ![]() ![]() M,H,M/12,20,24 |
50 Foot Sweep | |
![]() | Foot Sweep ![]() ![]() ![]() L[CS]/20 |
51 Low Drop Kick | |
![]() | Low Drop Kick ![]() ![]() L[JS]/20 |
b Command
52 Dark Jab Hell Stab | |
![]() | Dark Jab Hell Stab ![]() ![]() ![]() H,M/12,20 ![]() ![]() to shift to Bad Jaguar |
53 Knife Edge Combo | |
![]() | Knife Edge Combo ![]() ![]() ![]() ![]() M,M,H/10,8,20 |
54 Dark Toll Kick | |
![]() | Dark Toll Kick ![]() ![]() ![]() H/17 |
55 Toe Kick | |
![]() | Toe Kick ![]() ![]() M/15 |
56 Toe Kick Stunner | |
![]() | Toe Kick Stunner ![]() during front hit on ground ![]() M,HTh/15,20 |
57 Blindside | |
![]() | Blindside ![]() ![]() M/0 |
58 Pendulum Kick | |
![]() | Pendulum Kick ![]() ![]() ![]() M/22 |
ub u uf Command
59 Neck Hunter | |
![]() | Neck Hunter ![]() ![]() ![]() H/21(6) Chip damage on block, power up during Heat |
60 Straight Arrow | |
![]() | Straight Arrow ![]() ![]() M/20 Or during Bad Jaguar ![]() ![]() |
61 Mexican Uppercut | |
![]() | Mexican Uppercut ![]() ![]() [Heat Status]M/24(7) Or during Bad Jaguar ![]() hold, chip damage on block, power up during Heat |
62 Capital Punishment | |
![]() | Capital Punishment ![]() ![]() M[JS]/25 |
63 Burning Knuckle | |
![]() | Burning Knuckle ![]() holdMid[UB][JS]/45 |
64 Spinning Lariat | |
![]() | Spinning Lariat ![]() ![]() M/20(6) Or ![]() , chip damage on block |
65 Death Sandwich | |
![]() | Death Sandwich ![]() ![]() ![]() M,M/7,10 Or ![]() ![]() or ![]() ![]() ![]() |
66 Switch Jumping Knee Attack | |
![]() | Switch Jumping Knee Attack ![]() ![]() M[JS]/17 Or ![]() or ![]() ![]() |
67 Rising Toe Kick | |
![]() | Rising Toe Kick ![]() ![]() M[JS]/13 Or ![]() or ![]() ![]() |
68 Scissors Kick | |
![]() | Scissors Kick ![]() ![]() M[JS]/23 Or ![]() or ![]() , side ukemi can be used |
69 Delayed Rising Toe Kick | |
![]() | Delayed Rising Toe Kick ![]() ![]() ![]() M[JS]/20 |
ff Command
70 Hell-Shaker Punch | |
![]() | Hell-Shaker Punch ![]() ![]() ![]() M/20 |
71 Comeback Kick | |
![]() | Comeback Kick ![]() ![]() ![]() ![]() H/23(6) Chip damage on block |
72 Brawler Kick | |
![]() | Brawler Kick ![]() ![]() ![]() ![]() M/25 |
73 Drop Kick | |
![]() | Drop Kick ![]() ![]() ![]() H[JS]/35(10) Chip damage on block |
74 Underhanded | |
![]() | Underhanded ![]() ![]() ![]() ![]() L[CS]/20 ![]() ![]() on hit to shift to Bad Jaguar |
75 Dark Destroyer | |
![]() | Dark Destroyer ![]() ![]() ![]() Mid[UB][JS],Sp/50 Face backward, ![]() ![]() ![]() to cancel |
76 Flying Brawler Kick | |
![]() | Flying Brawler Kick ![]() ![]() ![]() ![]() M[JS]/30(9) Chip damage on block |
77 Running Exploder | |
![]() | Running Exploder ![]() ![]() ![]() ![]() M[JS]/40 |
78 Dashing Low Drop Kick | |
![]() | Dashing Low Drop Kick While running [two steps or more] ![]() ![]() L[JS]/20 |
10Hit Combo
79 10 Hit Combo 1 | |
![]() | 10 Hit Combo 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L[CS],M,M,M,H,H,M[JS],M[JS]/21,8,6,5,5,7,8,10,8,20 |
80 10 Hit Combo 2 | |
![]() | 10 Hit Combo 2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L[CS],M,M,H,M,M,H,High[UB]/21,8,6,5,5,10,8,7,10,14 |
Special Move
81 Taunt | |
![]() | Taunt ![]() Sp[Air[UB]]/17 |
82 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
While Rising
83 Snap Uppercut | |
![]() | Snap Uppercut While rising ![]() M/16 |
84 Jugular Thrust | |
![]() | Jugular Thrust While rising ![]() M/17 |
85 True Dark Smash | |
![]() | True Dark Smash While rising on counter hit ![]() M,M/20,15 While rising on counter hit ![]() ![]() to power up |
86 Prison Crusher | |
![]() | Prison Crusher ![]() While rising ![]() ![]() M,M/12,24 |
87 Toe Smash | |
![]() | Toe Smash While rising ![]() M/20 |
While Crouching
88 Backhand Chop | |
![]() | Backhand Chop While crouching ![]() ![]() M/23(6) Chip damage on block |
Sidestep
89 Shadow Sweep | |
![]() | Shadow Sweep During sidestep ![]() L[CS]/17 Or back facing opponent ![]() ![]() |
90 Buzz Saw Kick | |
![]() | Buzz Saw Kick During sidestep ![]() M/22 |
While Down
91 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
92 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
93 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
94 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
95 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
96 Whirling Spring Kick | |
![]() | Whirling Spring Kick [By opponent's feet]while down and facing up ![]() ![]() M[JS]/25 |
97 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
98 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
99 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
100 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
While Facing Backward
101 Blind Kick | |
![]() | Blind Kick ![]() Back facing opponent ![]() M/20 |
102 Turn Sobat | |
![]() | Turn Sobat Back facing opponent ![]() M/20 |
103 Moonsault Drop | |
![]() | Moonsault Drop Back facing opponent ![]() Mid[UB][JS]/20 |
Bad Jaguar
104 Bad Jaguar | |
![]() | Bad Jaguar ![]() , etc.Sp[H&M Punch Parry]/- Punch parry effect, triggers special stun state on ground hit that cannot be throw escaped, cannot K.O. |
105 Ruffian Double Smash | |
![]() | Ruffian Double Smash ![]() During Bad Jaguar ![]() ![]() H,M/13,24 |
106 Ruffian Raid | |
![]() | Ruffian Raid During Bad Jaguar ![]() ![]() H,H,Sp/13,22 Back towards opponent |
107 Thug Force | |
![]() | Thug Force ![]() During Bad Jaguar ![]() ![]() M,H/12,24 |
108 S.C.S | |
![]() | S.C.S During Bad Jaguar ![]() ![]() M,M,HTh/12,15,20 Throw when hit from the front on the ground |
109 Blackguard Gut Rench | |
![]() | Blackguard Gut Rench ![]() During Bad Jaguar ![]() M[PC]/20 Has good right sidestep tracking, absorb an attack to power up and deal more chip damage on block |
110 Bandido Snatch | |
![]() | Bandido Snatch During Bad Jaguar ![]() L/23 |
111 Brigand Stomping Headbutt | |
![]() | Brigand Stomping Headbutt During Bad Jaguar ![]() M/22(6) Chip damage on block |
112 Shadow Press | |
![]() | Shadow Press During Bad Jaguar ![]() ![]() M[JS],HTh/18,15 Throw on front, behind, or airborne hit |
113 Brilliant Brawler Kick | |
![]() | Brilliant Brawler Kick During Bad Jaguar ![]() High[Th]/50 Throw escape , opponent can reduce damage with side ukemi, becomes a Homing Attack during Heat, partially restores remaining Heat time |
114 Gloriously Disgraceful Kick | |
![]() | Gloriously Disgraceful Kick During Bad Jaguar ![]() High[Th]/45 Throw escape , becomes a Homing Attack during Heat, partially restores remaining Heat time |
115 Muscle Driver | |
![]() | Muscle Driver Approach airborne opponent during Bad Jaguar ![]() Air Throw/28 Cannot throw escape, partially restores remaining Heat time |
116 D Trigger | |
![]() | D Trigger Approach airborne opponent during Bad Jaguar ![]() Air Throw/31 Cannot throw escape, partially restores remaining Heat time |
Beast Step
117 Beast Step | |
![]() | Beast Step ![]() ![]() ![]() ![]() Sp/- |
118 Shadow Lariat | |
![]() | Shadow Lariat ![]() ![]() ![]() ![]() ![]() H/23(6) Chip damage on block |
119 Dark Smash | |
![]() | Dark Smash ![]() ![]() ![]() ![]() [or ![]() ![]() ![]() ]H/20 |
120 Dark Inferno | |
![]() | Dark Inferno ![]() ![]() ![]() ![]() ![]() High[UB]/30 ![]() ![]() ![]() ![]() to cancel |
121 Knee Vault | |
![]() | Knee Vault ![]() ![]() ![]() ![]() ![]() ![]() M[JS]/22 |
122 Poison Mist | |
![]() | Poison Mist ![]() ![]() ![]() ![]() ![]() High[UB]/5 Or during Bad Jaguar ![]() , triggers special stun state on ground hit that cannot be throw escaped, cannot K.O., power up during Heat |
Throws
123 Knee Bash | |
![]() | Knee Bash ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
124 Knee Bash | |
![]() | Knee Bash ![]() Approach opponent ![]() ![]() High[Th]/35 Throw escape [or ] |
125 Suplex | |
![]() | Suplex ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
126 Suplex | |
![]() | Suplex ![]() Approach opponent ![]() ![]() High[Th]/35 Throw escape [or ] |
127 Jaguar Screwdriver | |
![]() | Jaguar Screwdriver ![]() During Suplex ![]() ![]() Follow-up Throw/38 Cannot throw escape |
128 Reverse Death Valley Bomb | |
![]() | Reverse Death Valley Bomb ![]() Approach opponent from left side [or ]High[Th]/40 Throw escape ![]() |
129 Reverse DDT | |
![]() | Reverse DDT ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
130 Quick Reverse DDT | |
![]() | Quick Reverse DDT ![]() Approach opponent from behind [or ]High[Th]/60 Cannot throw escape |
131 Driving Headbutt | |
![]() | Driving Headbutt Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
132 DDT | |
![]() | DDT Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
133 Armor King Driver | |
![]() | Armor King Driver Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
134 Tombstone Pile Driver | |
![]() | Tombstone Pile Driver Approach opponent ![]() ![]() ![]() ![]() High[Th]/53 Throw escape ![]() |
135 Brilliant Brawler Kick | |
![]() | Brilliant Brawler Kick Approach opponent ![]() ![]() ![]() ![]() High[Th]/45 Throw escape , power up with quick input, becomes a Homing Attack during Heat, partially restores remaining Heat time |
136 Hades Drop | |
![]() | Hades Drop Approach opponent ![]() ![]() ![]() ![]() High[Th]/45 or 44 Throw escape , becomes a Homing Attack during Heat, partially restores remaining Heat time |
137 Double Arm Swing | |
![]() | Double Arm Swing Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() High[Th]/50 or 45 or 70 Throw escape , opponent can reduce damage with side ukemi, power up with quick input, becomes a Homing Attack during Heat, partially restores remaining Heat time |
Takedown
138 Ultimate Tackle | |
![]() | Ultimate Tackle While crouching ![]() Mid[Th]/0 Throw escape , shift to takedown on hit |
139 Ultimate Punch | |
![]() | Ultimate Punch During takedown ![]() ![]() ![]() ![]() Follow-up Throw/5,5,5,15 Or during takedown ![]() ![]() , throw escape [or ] |
140 Armbar | |
![]() | Armbar During takedown ![]() Follow-up Throw/25 Shift is also possible after the third hit of Ultimate Punch, throw escape ![]() |
Low Throw
141 Demon Bomb | |
![]() | Demon Bomb Approach crouching opponent ![]() ![]() Low[Th]/35 Or ![]() , cannot throw escape |
142 Storm Maker | |
![]() | Storm Maker ![]() Approach crouching opponent ![]() ![]() Low[Th]/35 Or ![]() , cannot throw escape, cannot throw escape, unable to Heat Dash [partially restores remaining Heat time] |
Down Throw
143 Stand Up | |
![]() | Stand Up While opponent's is down ![]() ![]() Down Throw/0 Throw escape ![]() |
144 Seesaw Whip | |
![]() | Seesaw Whip [Opponent down and facing up]by opponent's feet ![]() ![]() Down Throw/30 Throw escape ![]() |
145 Enzui Knee | |
![]() | Enzui Knee [Opponent down and facing up]by opponent's head ![]() ![]() Down Throw/35 Throw escape ![]() |
146 Turn Over | |
![]() | Turn Over [Opponent down and facing up]by opponent's side ![]() [or ![]() ]Down Throw/0 Throw escape [or ] |
147 Standing Ankle Hold | |
![]() | Standing Ankle Hold [Opponent down and facing down]by opponent's feet ![]() ![]() Down Throw/30 Throw escape ![]() |
148 Wake-Up Lariat | |
![]() | Wake-Up Lariat [Opponent down and facing down]by opponent's head ![]() ![]() Down Throw/40 Throw escape ![]() |
149 Back Mount | |
![]() | Back Mount [Opponent down and facing down]from either side ![]() [or ![]() ]Down Throw/0 Throw escape [or ] |
Air Throw
150 Running Cross Driver | |
![]() | Running Cross Driver Approach airborne opponent ![]() ![]() ![]() ![]() Air Throw/38 Cannot throw escape, power up with quick input, partially restores remaining Heat time |
151 Muscle Driver | |
![]() | Muscle Driver Approach airborne opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() Air Throw/31 Cannot throw escape, power up with quick input, partially restores remaining Heat time |
Wallstun Throw
152 Black Rain of Hell | |
![]() | Black Rain of Hell ![]() During opponent wall stun [or ]Wallstun Throw/36 Or [during opponent wall stun] ![]() [or ![]() ], cannot throw escape |
Dark Magma Drive
153 Cobra Clutch | |
![]() | Cobra Clutch Approach opponent ![]() ![]() ![]() ![]() [or ]High[Th]/20 Or ![]() ![]() ![]() [or ], throw escape [or ] |
154 Flinging Half Nelson | |
![]() | Flinging Half Nelson During Cobra Clutch ![]() Follow-up Throw/20 Throw escape , during Cobra Clutch ![]() to power up |
155 Sleeper | |
![]() | Sleeper During Cobra Clutch ![]() Follow-up Throw/10 Throw escape , during Cobra Clutch ![]() to power up |
156 Triple Trouble | |
![]() | Triple Trouble During Sleeper ![]() Follow-up Throw/15 Throw escape , during Sleeper ![]() to power up |
157 Human Necktie | |
![]() | Human Necktie During Sleeper ![]() Follow-up Throw/20 Throw escape , during Sleeper ![]() to power up |
158 Neck Drop | |
![]() | Neck Drop During Cobra Clutch ![]() Follow-up Throw/10 Throw escape , during Cobra Clutch ![]() to power up |
159 Choke Sleeper | |
![]() | Choke Sleeper During Neck Drop ![]() Follow-up Throw/20 Throw escape , during Neck Drop ![]() ![]() to power up |
160 3-Count Pound | |
![]() | 3-Count Pound During Neck Drop ![]() Follow-up Throw/25 Throw escape , during Neck Drop ![]() ![]() to power up |
Attack Reversal
161 Unforgiven | |
![]() | Unforgiven Time with opponent punch ![]() ![]() Parry[H&M Punch]/6 Triggers special stun state on ground hit that cannot be throw escaped, cannot K.O. |
162 Catch | |
![]() | Catch Time with opponent punch ![]() [or ![]() ]Sp[H&M Punch Reversal]/25 |
163 Jugular Thrust Trap | |
![]() | Jugular Thrust Trap During ![]() [or ![]() ]![]() M/17 |
164 True Dark Smash | |
![]() | True Dark Smash During ![]() [or ![]() ] on counter hit ![]() M,M/20,15 During ![]() [or ![]() ] on counter hit ![]() ![]() to power up |
165 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |
While opponent down
166 Crazy Stomp | |
![]() | Crazy Stomp With opponent is down ![]() ![]() ![]() ![]() [Down Attack]L*3/14,5,3 |
167 Crazy Torment | |
![]() | Crazy Torment With opponent is down ![]() ![]() ![]() ![]() [Down Attack]L,L,M-Sp[JS]/14,5,8 |













to shift to Bad Jaguar 














to cancel



to shift to 





















































































to cancel












































































