Yoshimitsu Move List Ver.1.11.00

TEKKEN8 Yoshimitsu Move List

TEKKEN8 Yoshimitsu Move List
TEKKEN8 TOP


・Move List


TEKKEN8 Yoshimitsu Move List

Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Kincho / Meditation / Flea / Flea Step / Indian Stance / Mutou no Kiwami / Manji Dragonfly / Throws / Attack Reversal / While opponent down

Heat System

1 1. What can be done during Heat〔general〕
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat〔general〕
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3 3. What can be done during Heat〔general〕
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB〔or 2+3〕
4 4. What can be done during Heat〔unique〕
4. What can be done during Heat〔unique〕
Powered up versions of sword moves that can only be performed during Mutou no Kiwami can be used from the normal stance
ub1+2, f1+2, 1+4, etc.
5 5. What can be done during Heat〔unique〕
5. What can be done during Heat〔unique〕
Some sword moves during Manji Dragonfly are powered up
During Manji Dragonfly 1, during Manji Dragonfly f1+2

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available 2+3
M〔PC〕/12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
7 Enma’s Flame
Enma’s Flame 
3,1
M,H/12,22(4)
Chip damage on block, shift to Manji Dragonfly〔does not shift when using Heat Dash〕, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
8 Kuzuryu
Kuzuryu 
f1+2
M/23(4)
Power up during Mutou no Kiwami or Heat〔recovers health on hit, partially uses remaining Heat time〕
9 Oma Kugiuchi
Oma Kugiuchi 
b2,2
M,H/12,21
b2,n,1+2 to shift to Kincho
10 Ganto
Ganto 
During Kincho〔1+2,etc.〕f2
H/25
11 Dragonfly Twister
Dragonfly Twister 
During Manji Dragonfly〔u1+2,etc.〕4
M〔TJ〕/24
12 Divine Sword Kagekiyo
Divine Sword Kagekiyo 
During Heat 2+3
M〔Recovery〕,Th/13,38(3,2,3,6)
Heat Smash, throw on hit, recover health on hit, on block 2+3,U to shift to Manji Dragonfly

Rage Moves

13 Trailokya Pilgrimage
Trailokya Pilgrimage 
During Rage df1+2
M〔PC〕,Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

14 Naguri Kabuto Wari
Naguri Kabuto Wari 
1,1
H,M/7,19(3)
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
15 Seiken Douharai
Seiken Douharai 
2,1
H,M/10,23
Becomes Karakuri Uzumaki during Mutou no Kiwami, 2,1,B to cancel
16 Mushibami
Mushibami 
2,2
H,H,Sp/10,18
Shift to Mutou no Kiwami on hit or block, 2,2,1+2 to shift to Kincho
17 PK Combo
PK Combo 
2,3
H,H/10,24
18 PDK Combo
PDK Combo 
2,d3
H,L〔TC〕/10,11
19 Enma’s Flame
Enma’s Flame 
3,1
M,H/12,22(4)
Chip damage on block, shift to Manji Dragonfly〔does not shift when using Heat Dash〕, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
20 Enma’s Cleansing Sword
Enma’s Cleansing Sword 
3,2,1+2
M,M,M〔Recovery〕/12,12,29(5)
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
21 Tobi Ushiwaka
Tobi Ushiwaka 
3~4
MM〔TJ〕/6,22
3~4,U to shift to Manji Dragonfly〔cannot shift during Mutou no Kiwami〕
22 Kangaroo Kick
Kangaroo Kick 
4~3
M〔TJ〕〔TC〕/25
23 Wheel of Arrows > Sword Stab
Wheel of Arrows > Sword Stab 
4,4,2,2,1
H,H,M,H,UA-M/12,12,5,6,30
4,4,2,2,1~1 to shift to Sword Poke Windmill
24 Triple Roundhouse Combo
Triple Roundhouse Combo 
4,4,4
H,H,H/12,12,20
25 Kincho
Kincho 
1+2
Sp〔St.At-Reversal〕/-
Or while crouching 1+2, to shift to Kincho, 1+2,F to move forward, 1+2,D to shift to crouching state, has strong attack reversal effect
26 Meditation
Meditation 
3+4
Sp(Recovery)/-
Or b3+4 or back facing opponent 3+4, shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward
27 Soul Stealer
Soul Stealer 
1+4
M/20
Or while crouching 1+4, power up during Mutou no Kiwami or during Heat〔increased chip damage on block, recovers health on hit, partially uses remaining Heat time〕
28 Spirit Shield
Spirit Shield 
1+2+3
M/0
Power up during Mutou no Kiwami

f Command

29 Manji Backfist Shredder
Manji Backfist Shredder 
f2,1
H,M/18,21
Or back facing opponent 2,1
30 Backfist > Stone Fist
Backfist > Stone Fist 
f2,db2*6
H,M*6/18,8,7,6,5,4,3
31 Oni Kick
Oni Kick 
f3
H/24
32 Zig Zag
Zig Zag 
f3,4
H,M〔TJ〕,Sp/24,20
33 Toita Daoshi
Toita Daoshi 
f4
M〔PC〕/20
Absorb an attack to power up and deal more chip damage on block
34 Kuzuryu
Kuzuryu 
f1+2
M/23(4)
Power up during Mutou no Kiwami or Heat〔recovers health on hit, partially uses remaining Heat time〕
35 Kamikaze
Kamikaze 
f3+4
M,M〔TJ〕*4,Sp〔TJ〕/20,2,1,1,2
f3+4,B to cancel and face backward, to shift to Running Flea on hit〔cannot shift during Mutou no Kiwami〕

df Command

36 Tsuka Atemi Shredder
Tsuka Atemi Shredder 
df1,2,1
M,H,M/14,16,19
37 Tsuka Atemi > Slap U Crazy
Tsuka Atemi > Slap U Crazy 
df1,2,db2*6
M,H,M*6/14,16,8,7,6,5,4,3
38 Autumn Leaves
Autumn Leaves 
df1,4
M,M/14,17
39 Basic Uppercut
Basic Uppercut 
df2
M/13
40 Wood Cutter
Wood Cutter 
df3,1
M,M/10,20(4)
Chip damage, hold at last step to Death Slash, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
41 Gehosen
Gehosen 
df1+4
M/20
df1+4,1+2 to shift to Kincho, f,d,df1 to power up
42 Flashing Steel
Flashing Steel 
df2+3
M〔TC〕/18
f,d,df2 to power up

d Command

43 Quick Slash
Quick Slash 
d1
M/15(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
44 Death Slash
Death Slash 
d1 hold,n
UA-M/180
d1 hold, then B to cancel
45 Heshikirigari
Heshikirigari 
d2,1
M,H/12,23
46 Heshikiribarai
Heshikiribarai 
d2,2,1
M,M,H/12,17,20
d2,2,B to shift to Mutou no Kiwami
47 Heshikiriseibatsu
Heshikiriseibatsu 
d2,2,2
M,M,M/12,17,19
d2,2,B to shift to Mutou no Kiwami
48 Heshikirinagi
Heshikirinagi 
d2,2,d1
M,M,M/12,17,17
d2,2,B to shift to Mutou no Kiwami
49 Flea
Flea 
d1+2
Sp〔TJ〕(UA-M)/7
Shift to Flea, shift to Indian Stance during Mutou no Kiwami
50 Indian Stance
Indian Stance 
d3+4
Sp〔TC〕/-
Shift to Indian Stance
51 Harakiri
Harakiri 
d1+4
Sp(UA-M)/60
Deals self-damage
52 Harakiri > Manji Blood Dance
Harakiri > Manji Blood Dance 
d1+4,B1*5
Sp(UA-M),UA-M*5/60,18,20,21,28,30
Deals self-damage

db Command

53 Nebular Burst
Nebular Burst 
db1,2
L〔TC〕,M/12,20
Cannot use during Mutou no Kiwami
54 Stone Fists
Stone Fists 
db2*6
M*6/8,7,6,5,4,3
55 Manji Spin Low Kicks
Manji Spin Low Kicks 
db3*6
L〔TC〕*6/8,7,7,5,5,5
During second to fifth hit d3+4 to shift to Indian Stance
56 Manji Spin Low Kicks Front Kick
Manji Spin Low Kicks Front Kick 
During Manji Spin Low Kicks〔two-Five〕4
M/15
4,1+2 to shift to Kincho, 4,B to shift to Mutou no Kiwami
57 Nozuchi Fumi
Nozuchi Fumi 
db4
L/14
58 Bad Stomach
Bad Stomach 
db1+2 hold
Sp〔TC〕/-
59 Poison Breath
Poison Breath 
During Bad Stomach 1
UA-H/25
Or during Bad Stomach 2
60 Backflip Kick
Backflip Kick 
During Bad Stomach 3
Sp(M〔TJ〕)/23
Or during Bad Stomach 4

b Command

61 Slap U Silly
Slap U Silly 
b1*6
H*6/8,9,10,12,14,16
During first to third hit db3 to shift to Manji Spin Low Kicks
62 Oma Gehosen
Oma Gehosen 
b2,1
M,M〔TJ〕/12,20
b2,n,1+2 to shift to Kincho, b2,1,1+2 to shift to Kincho
63 Oma Kugiuchi
Oma Kugiuchi 
b2,2
M,H/12,21
b2,n,1+2 to shift to Kincho
64 Spinning Evade
Spinning Evade 
B3,3,3,3,3,3〔or B4,4,4,4,4,4〕
Sp/
Or during Slap U Silly, b3〔or b4〕or while rising 1,1,b3〔or b4〕, deals self-damage
65 Mutou no Kiwami
Mutou no Kiwami 
b1+2
Sp/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami

ub u uf Command

66 Cleansing Sword Yoshimitsu
Cleansing Sword Yoshimitsu 
ub1+2
M/25(5)
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
67 Sword Stab
Sword Stab 
ub1+3
UA-M/40
68 Face Splitter
Face Splitter 
ub1+3,1+2
UA-H/18
69 Sword Poke Windmill
Sword Poke Windmill 
ub1+3,n,1
UA-M/22
ub1+3,n,1,B to shorten
70 Manji Dragonfly
Manji Dragonfly 
u1+2
Sp〔TJ〕/-
Shift to Manji Dragonfly, becomes Ishiusu Tsubushi during Mutou no Kiwami
71 Guillotine Crow Kick
Guillotine Crow Kick 
u3+4
MM〔TJ〕/10,12
72 Helmet Strike
Helmet Strike 
uf1
M〔TJ〕/20
Or ub1 or u1
73 Kurama Itto
Kurama Itto 
uf2
L〔TJ〕/25
uf2,D to cancel and shift to crouching state
74 Rising Knee
Rising Knee 
uf3
M〔TJ〕/15
75 Avoiding the Puddle
Avoiding the Puddle 
uf4
M〔TJ〕/21
Or ub4 or u4
76 Poison Wind
Poison Wind 
uf3+4
M〔TJ〕/20
uf3+4,1+2 to cancel and shift to Manji Dragonfly, uf3+4,d1+2 to shift to Flea, uf3+4,d1+2 to shift to Indian Stance
77 Poison Wind Gold Strike
Poison Wind Gold Strike 
uf3+4,1,4,1
M〔TJ〕,H,M〔TJ〕,M/20,8,15,15(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕, hold at last step to shift to Death Slash
78 Poison Wind Steel Smash
Poison Wind Steel Smash 
uf3+4,1,3+4
M〔TJ〕,H,M〔TJ〕/20,8,21
79 Poison Wind Eclipse Kick
Poison Wind Eclipse Kick 
uf3+4,3
M〔TJ〕,MM〔TJ〕/20,10,10
80 Poison Wind > Kangaroo Kick
Poison Wind > Kangaroo Kick 
uf3+4,3+4
M〔TJ〕,M〔TC〕〔TJ〕/20,25
81 Death Copter
Death Copter 
uf1+3
UA-M〔TJ〕/40
uf1+3,1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami
82 Death Copter Slice
Death Copter Slice 
uf1+3,d
M〔TJ〕/25(10)
Chip damage on block, becomes Safe Heron Jump during Mutou no Kiwami
83 Death Copter Trick
Death Copter Trick 
uf1+3,b
UA-M〔TJ〕/35
uf1+3,b1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami

ff Command

84 Sword Smash
Sword Smash 
ff2
M/15
85 Yomi Kakenuke
Yomi Kakenuke 
ff2,during hit from front 2
M,Th/15,20
ff2 during hit from the front 2,d3+4 to shift to Indian Stance
86 Iwatsubute
Iwatsubute 
ff3
M/20
ff3,1+2 to shift to Kincho
87 Fubuki
Fubuki 
ff4
M〔TJ〕,Sp/20
88 Solar Kick
Solar Kick 
ff1+2
M〔TJ〕,Sp/22
89 Reverse Cartwheel
Reverse Cartwheel 
ff3+4
M〔TJ〕/15
90 Solar Kick Shark Attack
Solar Kick Shark Attack 
ff3+4,1+2,3+4
M〔TJ〕,M〔TJ〕,M〔TC〕〔TJ〕/15,15,20
Shift to Indian Stance when hit into a wall〔deals self-damage〕
91 Suicide
Suicide 
ff1+4
UA-M/60
Deals self-damage, cannot use during Mutou no Kiwami
92 Confusion
Confusion 
ff1+4,n
Sp/-
93 Double Suicide
Double Suicide 
ff1+4,F
UA-M*2/60,185
Deals self-damage, cannot use during Mutou no Kiwami
94 Thunder Blade
Thunder Blade 
bb1+4
UA-M/50
bb1+4,B to shift to Soul Stealer
95 Moonsault Slayer
Moonsault Slayer 
qcf1
M〔TJ〕/35(17)
Chip damage on block
96 Manji Kick
Manji Kick 
fff3
M〔TJ〕/30(9)
Chip damage on block, fff3,U to shift to Manji Dragonfly〔cannot shift during Mutou no Kiwami〕

10Hit Combo

97 10 Hit Combo 1
10 Hit Combo 1 
1,2,1,4,4,4,1,1,1,1
/7,12,15,9,9,5,5,8,8,25
98 10 Hit Combo 2
10 Hit Combo 2 
1,2,1,4,2,2,2,4,1,1
/7,12,15,9,3,3,3,7,8,20

Special Move

99 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Cannot block when it is still in effect / Automatic counter hit

While Rising

100 Door Knocker
Door Knocker 
While rising 1,1,1,1
M,H,H,M/12,12,12,21
101 Door Knocker Shredder
Door Knocker Shredder 
While rising 1,2,1
M,H,M/12,18,21
102 Door Knocker > Back Knuckle Slap U Crazy
Door Knocker > Back Knuckle Slap U Crazy 
While rising 1,2,db2*6
M,H,M*6/12,18,8,7,6,5,4,3
103 Scowling Moon God
Scowling Moon God 
While rising 2,1
M,M,Sp/13,14
Shift to Manji Dragonfly, becomes Scowling Aratama during Mutou no Kiwami
104 Kimon Matagi
Kimon Matagi 
While rising 3,2
M,M/12,20
105 Toe Smash
Toe Smash 
While rising 4
M/14
While rising 4,1+2 to shift to Kincho, while rising 4,B to shift to Mutou no Kiwami

While Crouching

106 Knee Cap
Knee Cap 
While crouching df4
L〔TC〕/18
While crouching df3,D3+4 to shift to Indian Stance
107 Samurai Cutter
Samurai Cutter 
While crouching DF1
UA-L〔TC〕/12
Or while crouching db,b1

Sidestep(u☆ or d☆)

108 Inner Palm
Inner Palm 
During sidestep 1
M/21
109 Shrine
Shrine 
During sidestep 2
M/20

While Down

110 Indian Stance Healing
Indian Stance Healing 
While down and facing up 3+4
Sp〔TC〕/-
Shift to Indian Stance

Stance

While Facing Backward

111 Aratama
Aratama 
Back facing opponent 1,2
H,M,Sp/16,18
112 Magatama
Magatama 
Back facing opponent 1,3
H,H/16,25
113 Perilous Spirit
Perilous Spirit 
Back facing opponent 3
M〔TJ〕,Sp/20
114 Shisetsu Genman
Shisetsu Genman 
Back facing opponent d1
L〔TC〕/20
115 Mutou no Kiwami
Mutou no Kiwami 
Back facing opponent b1+2
Sp/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami

Kincho

116 Kincho
Kincho 
1+2, etc.
Sp〔St.At-Reversal〕/-
Shift to Kincho, F to move forward, D to shift to crouching state, has strong attack reversal effect
117 Doushi Kiri
Doushi Kiri 
During Kincho 1,1
M,MM/10,5,15
Power up during Mutou no Kiwami or during Heat〔add chip damage on block, recover health on hit, partially uses remaining Heat time〕
118 Tenshu Kuzushi
Tenshu Kuzushi 
During Kincho 2,1+2
M,M/15,30(6)
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
119 Shibakari
Shibakari 
During Kincho 3
L〔TJ〕〔TC〕/17
120 Whirlwind
Whirlwind 
During Kincho 4
H/23
Or during sidestep 4, during Kincho 4,1+2 to shift to Kincho, during Kincho 4,3+4 to shift to Meditation
121 Ashura Blade
Ashura Blade 
During Kincho 1+2
M*4〔TJ〕,Sp/4,4,4,24
122 Soul Stealer
Soul Stealer 
During Kincho 1+4
M/20
Power up during Mutou no Kiwami or during Heat〔add chip damage on block, recover health on hit, partially uses remaining Heat time〕
123 Ishigaki Kuzushi
Ishigaki Kuzushi 
During Kincho d1
L/20
During Kincho d1,DB to cancel and shift to crouching state
124 Submission Chakram
Submission Chakram 
During Kincho f1
M*3/6,6,10(2,2,4)
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
125 Ganto
Ganto 
During Kincho f2
H/25
126 Ikaruga
Ikaruga 
During Kincho b2,1
M,M/15,19
127 Mumyo Juji Ken
Mumyo Juji Ken 
During Kincho b1+2
UA-M/25
Cannot use during Mutou no Kiwami
128 Kincho Manji Dragonfly
Kincho Manji Dragonfly 
During Kincho u1+2
Sp〔TJ〕/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

Meditation

129 Meditation
Meditation 
3+4, etc.
Sp(Recovery)/-
Or b3+4 or back facing opponent 3+4, shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward
130 Back Handspring
Back Handspring 
During Meditation 3
M〔TJ〕/15
131 Meditation Healing
Meditation Healing 
During Meditation 1+2
Sp(回復,UA-M)/10
Recover health

Flea

132 Flea
Flea 
d1+2, etc.
Sp〔TJ〕(UA-M)/7
Shift to Flea, db to cancel, cannot use during Mutou no Kiwami
133 Flea Roll
Flea Roll 
During Flea 1
Sp〔TC〕/-
134 Flea > Sliding Headbutt
Flea > Sliding Headbutt 
During Flea 2
L〔TC〕/20
135 Flea Dance
Flea Dance 
During Flea 3〔or 4〕
Sp〔TJ〕/-
Shift to Flea
136 Skull Splitter
Skull Splitter 
During Flea 1+2
H〔TC〕/20
137 Flea > Kangaroo Kick
Flea > Kangaroo Kick 
During Flea 3+4
M〔TC〕〔TJ〕/25
138 Running Flea
Running Flea 
During Flea ff
M〔TJ〕*5,Sp〔TJ〕/3*5
Shift to Flea, shift to Indian Stance when hit into a wall〔deals self-damage〕
139 Flea Digger
Flea Digger 
During Flea d
Sp〔TC〕,Sp〔TJ〕/-
Shift to Flea
140 Flea > Indian Stance
Flea > Indian Stance 
During Flea d3+4
Sp〔TC〕/-
Shift to Indian Stance
141 Flea > Manji Dragonfly
Flea > Manji Dragonfly 
During Flea u1+2
Sp〔TJ〕/-
Shift to Manji Dragonfly
142 Flea > Dragonfly Feint
Flea > Dragonfly Feint 
During Flea u3+4
M〔TJ〕/30
Side ukemi can be used
143 Jumping Flea
Jumping Flea 
During Flea uf
UA-M〔TJ〕/21
Or during Flea ub or during Flea u
144 Flea Step
Flea Step 
During Flea f〔or b〕
Sp〔TJ〕/-
145 Sakanobori
Sakanobori 
During Flea Step 3
M〔TJ〕,Th/37,10,10
Has clean hit effect, throw during front hit on ground
146 Tsurubebi
Tsurubebi 
During Flea Step 4
L〔TC〕/15

Flea Step

147 Indian Stance
Indian Stance 
d3+4, etc.
Sp〔TC〕/-
Shift to Indian Stance
148 Indian Stance Healing
Indian Stance Healing 
d3+4,n
Sp〔TC〕(Recovery)/-
Regain recoverable health
149 Indian Stance Storm
Indian Stance Storm 
During Indian Stance Healing 1
UA-M〔TJ〕/15
150 Indian Stance Stone Fists
Indian Stance Stone Fists 
During Indian Stance Healing 2*5
M*5/7,6,5,4,3
151 Indian Stance Cannon
Indian Stance Cannon 
During Indian Stance Healing 3,3+4
M〔TJ〕,M〔TC〕〔TJ〕/15,20
Shift to Indian Stance when hit into a wall〔deals self-damage〕
152 Indian Stance Knee Cap
Indian Stance Knee Cap 
During Indian Stance Healing 4
L〔TC〕/18
During Indian Stance Healing 4,D3+4 to shift to Indian Stance
153 Indian Stance Flea
Indian Stance Flea 
During Indian Stance Healing 1+2
Sp〔TJ〕(UA-M)/-
Shift to Flea, cannot use during Mutou no Kiwami
154 Indian Tobi Ushiwaka
Indian Tobi Ushiwaka 
During Indian Stance Healing 3+4
MM〔TJ〕/6,22
During Indian Stance Healing 3+4,U to shift to Manji Dragonfly〔cannot shift during Mutou no Kiwami〕
155 Indian Stance Vacuum Dance
Indian Stance Vacuum Dance 
During Indian Stance Healing b〔or f〕
Sp〔TC〕/-
156 Indian Levitation
Indian Levitation 
During Indian Stance Healing d3+4 hold
Sp〔TC〕/-
Can move while 3+4 holding F〔or B or D or U〕
157 Indian Stance Manji Dragonfly
Indian Stance Manji Dragonfly 
During Indian Stance Healing u1+2
Sp〔TJ〕/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

Indian Stance

173 Manji Dragonfly
Manji Dragonfly 
u1+2, etc.
Sp〔TJ〕/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
174 Dragonfly Blade
Dragonfly Blade 
During Manji Dragonfly 1
M/22(11)
Chip damage on block, power up during Heat〔recovers health on hit, partially uses remaining Heat time〕
175 Ubume
Ubume 
During Manji Dragonfly 2,4
H〔TJ〕,M〔TJ〕/15,15
During Manji Dragonfly 2 to shift to Manji Dragonfly, 2,4,B to shift to Mutou no Kiwami
176 Dragonfly Sweep
Dragonfly Sweep 
During Manji Dragonfly 3
L〔TJ〕〔TC〕/18
177 Dragonfly Twister
Dragonfly Twister 
During Manji Dragonfly 4
M〔TJ〕/24
178 Manji Dragonfly > Flea
Manji Dragonfly > Flea 
During Manji Dragonfly 1+2
Sp〔TJ〕(UA-M)/7
Shift to Flea
179 Spirited Away
Spirited Away 
During Manji Dragonfly 3+4
UA-H〔TJ〕,Th/17,18
Throw when hit from the front
180 Dragonfly Slash
Dragonfly Slash 
During Manji Dragonfly f2
H〔TJ〕/23
Or during Flea f2, to shift to Manji Dragonfly
181 Red Spider Lily
Red Spider Lily 
During Manji Dragonfly f1+2
H〔TJ〕*3/10,10,20(3,3,6)
Chip damage on block, power up during Heat〔recovers health on hit, partially uses remaining Heat time〕
182 Manji Dragonfly > Indian Stance
Manji Dragonfly > Indian Stance 
During Manji Dragonfly d3+4
Sp〔TC〕/-
Shift to Indian Stance

Mutou no Kiwami


Manji Dragonfly

158 Mutou no Kiwami
Mutou no Kiwami 
b1+2, etc.
Sp〔TC〕/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
159 Karakuri Uzumaki
Karakuri Uzumaki 
During Mutou no Kiwami 2,1
H,HH/10,5,15
160 Enma’s Soul Blade
Enma’s Soul Blade 
During Mutou no Kiwami 3,2,1+2
M,M,M〔Recovery〕/12,12,39(15)
Or during Heat 3,2,1+2, chip damage on block, has clean hit effect, recovers health on hit
161 Soul Stealer
Soul Stealer 
During Mutou no Kiwami 1+4
M〔Recovery〕/20(4)
Or while crouching during Mutou no Kiwami 1+4, increased chip damage on block, recovers health on hit
162 Indian Stance
Indian Stance 
During Mutou no Kiwami d1+2
Sp〔TC〕/-
Shift to Indian Stance
163 Unfinished Business
Unfinished Business 
During Mutou no Kiwami d1+4
Sp/-
164 Manji Shagapan
Manji Shagapan 
During Mutou no Kiwami db1
Sp-L〔TC〕/5
165 Battou Kakugo
Battou Kakugo 
During Mutou no Kiwami b1+2
Sp〔TC〕/-
Remove Mutou no Kiwami
166 Soul Blade Yoshimitsu
Soul Blade Yoshimitsu 
During Mutou no Kiwami ub1+2
M〔Recovery〕/39(15)
Or during Heat ub1+2, chip damage, has clean hit effect, recover health on hit
167 Ishiusu Tsubushi
Ishiusu Tsubushi 
During Mutou no Kiwami u1+2
L〔TJ〕,Sp〔TC〕/18
Shift to Indian Stance
168 Safe Heron Jump
Safe Heron Jump 
During Mutou no Kiwami uf1+3
Sp〔TJ〕/-
169 Scowling Aratama
Scowling Aratama 
During Mutou no Kiwami while rising 2,1,2
M,H,M/13,16,18
170 Scowling Spirit
Scowling Spirit 
During Mutou no Kiwami while rising 2,1,3
M,H,H/13,16,25
171 Agonbaku
Agonbaku 
During Mutou no Kiwami while crouching DF1,2
L〔TC〕,L〔TC〕/12,20
Or during Mutou no Kiwami while crouching db,b1,2
172 Spinning Cleave
Spinning Cleave 
During Mutou no Kiwami while crouching df3
L〔TC〕/12

Throws Moves

Throws

183 Oni Killer
Oni Killer 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
184 Sword Face Smash
Sword Face Smash 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
185 Wheels of Hell
Wheels of Hell 
Approach opponent from left side 1+3〔or 2+4〕
Throw-H/45
Throw escape 1
186 Neck Breaker
Neck Breaker 
Approach opponent from right side 1+3〔or 2+4〕
Throw-H/40
Throw escape 2
187 Tornado Drop
Tornado Drop 
Approach opponent from behind 1+3〔or 2+4〕
Throw-H/50
Cannot throw escape
188 Rainbow Drop
Rainbow Drop 
Approach opponent uf1+2
Throw-H/45
Throw escape 1+2
189 Soul Siphon
Soul Siphon 
Approach opponent qcf 2
Throw-H〔Recovery〕/22
Throw escape 1+2, absorbs opponent’s health〔on successful throw escape, gives opponent health〕
190 Soul Possession
Soul Possession 
Approach opponent qcb f2
Throw-H/-35
Cannot throw escape

Attack Reversal

191 Guillotine Crow Trap
Guillotine Crow Trap 
Time with opponent attack 1+2
St.At-Reversal〔High&Mid〕,MM〔TJ〕/10,12
192 Low Parry
Low Parry 
Time with opponent low attack DF
Parry〔Low〕/-

While Opponentdown

193 Kaishaku
Kaishaku 
While opponent is down u1
M〔Attack-Down〕/19
Cannot use during Mutou no Kiwami

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