Tekken8 Steve Fox Move List Season2
This is a full command list for Steve Fox in TEKKEN 8. From basic jabs to complex stance transitions like sway and duck, every move is presented with images and clear notes. Master his speed and rhythm to unleash Steve’s boxing potential in battle!
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Ducking Left / Ducking Right / Quick Spin / Ducking / Ducking In / Peekaboo / Swaying / Flicker Stance / Lion Heart / While Down / Throws / While opponent down / Attack Reversal / Two-Faced
New Move
12 Five Fox Fury | |
![]() | Five Fox Fury During Heat ![]() ![]() ![]() MHMHM/8,4,3,3,20(1*4,4) Partially uses remaining Heat time, ![]() ![]() shift to Flicker Stance |
56 Fox Fury | |
![]() | Fox Fury ![]() ![]() MH/8,20 |
62 Dreadnought Uppercut | |
![]() | Dreadnought Uppercut ![]() ![]() ![]() M[JS]/14 Or during Flicker Stance ![]() ![]() |
102 Swindler | |
![]() | Swindler During Ducking ![]() ~![]() M/17 |
108 Swindler | |
![]() | Swindler During Ducking In ![]() ~![]() M/17 |
112 Swindler | |
![]() | Swindler During Peekaboo ~![]() M/17 |
118 Swindler | |
![]() | Swindler During Peekaboo ![]() ![]() ~![]() M,M/12,17 |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Allows the use of Five Fox Fury, Ducking In Direct, and Two-Faced ![]() ![]() , ![]() , during Ducking In [or ] |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Can parry high or mid attacks during Lion Heart During Lion Heart, take high or mid attack from opponent |
Heat Moves
6 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Also possible during Peekaboo, Flicker Stance, and Lion Heart, partially uses remaining Heat time, ![]() ![]() to cancel attack |
7 Sonic Fang | |
![]() | Sonic Fang ![]() ![]() MM/7,21 |
8 Rocket Launcher | |
![]() | Rocket Launcher ![]() ![]() ![]() ![]() ![]() M/21 ![]() ![]() ![]() shift to Flicker Stance [does not shift when using Heat Dash] |
9 Eraser | |
![]() | Eraser ![]() ![]() ![]() ![]() ![]() M[JS]/30(9) Chip damage on block |
10 Cyclone Punch | |
![]() | Cyclone Punch ![]() During Quick Spin [ , etc.] ![]() M/22 |
11 Vigilant Blow | |
![]() | Vigilant Blow ![]() ![]() During Lion Heart [ ![]() , etc.] ![]() M/21 |
12 Five Fox Fury | |
![]() | Five Fox Fury During Heat ![]() ![]() ![]() MHMHM/8,4,3,3,20(1*4,4) Partially uses remaining Heat time, ![]() ![]() shift to Flicker Stance |
13 Two-Faced | |
![]() | Two-Faced With Heat activated during Lion Heart, take high or mid attack from opponent Parry[H&M],High[Th]/15 Shift to Two-Faced |
14 Ducking In Direct | |
![]() | Ducking In Direct During Heat ![]() ![]() Sp[Low Parry]/- Shift to Ducking In, also possible during Peekaboo, Flicker Stance, and Lion Heart, partially uses remaining Heat time, hold [or ] to shift to Swaying, [or ] to shift to Ducking Left/Right, to cancel, has low parry effect |
15 Two-Faced | |
![]() | Two-Faced During Heat and Ducking In [or ]High[Th]/- Cannot throw escape |
16 Dominion Rush | |
![]() | Dominion Rush During Two-Faced ![]() HTh/15 Throw escape , partially uses remaining Heat time |
17 Debutante Ball | |
![]() | Debutante Ball During Two-Faced ![]() HTh/50 Throw escape , partially uses remaining Heat time |
18 Bretwalda | |
![]() | Bretwalda During Heat ![]() M,HTh/50(1*7) Heat Smash, also possible during Peekaboo, Flicker Stance, and Lion Heart, throw on hit, shift to Lion Heart on block [does not shift when ] |
Rage Moves
19 Dear Land of Hope | |
![]() | Dear Land of Hope ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
n Command
20 Double Jab | |
![]() | Double Jab ![]() ![]() H,H/5,7 Can shift to Ducking, Ducking Left/Right, or Swaying |
21 Jab > Body Blow | |
![]() | Jab > Body Blow ![]() ![]() ![]() H,M/5,15 ![]() ![]() ![]() to shift to Flicker Stance |
22 Lightning Combo | |
![]() | Lightning Combo ![]() ![]() ![]() H,H,H/5,7,13 Can shift to Ducking, Ducking Left/Right, or Swaying |
23 Double Jab > Body Blow | |
![]() | Double Jab > Body Blow ![]() ![]() ![]() ![]() H,H,M/5,7,15 ![]() ![]() ![]() to shift to Flicker Stance |
24 Left Right | |
![]() | Left Right ![]() ![]() H,H/5,10 Can shift to Ducking, Ducking Left/Right, or Swaying |
25 British Edge Combo | |
![]() | British Edge Combo ![]() ![]() ![]() ![]() H,H,H,M/5,10,15,15 Can shift to Ducking, Ducking Left/Right, or Swaying from second to fourth hits, ![]() ![]() to shift to Peekaboo ![]() ![]() to Flicker Stance |
26 British Edge Combo 2 | |
![]() | British Edge Combo 2 ![]() ![]() ![]() ![]() ![]() H,H,H,L[CS]/5,10,15,19 |
27 Vanguard Rush | |
![]() | Vanguard Rush ![]() ![]() ![]() H,H,M/12,14,22 ![]() to shift to Peekaboo, ![]() to shift to Flicker Stance |
28 Cromwell Combination | |
![]() | Cromwell Combination ![]() ![]() ![]() H,M/12,17 |
29 Ducking Left | |
![]() | Ducking Left ![]() Sp/- Shift to Ducking Left, hold ![]() to shift to Swaying, to shift to Ducking, to shift to Ducking Right |
30 Ducking Right | |
![]() | Ducking Right ![]() Sp/- Shift to Ducking Right, hold ![]() to shift to Swaying, to shift to Ducking, to shift to Ducking Left |
31 Sonic Fang | |
![]() | Sonic Fang ![]() ![]() MM/7,21 Or while rising ![]() |
32 Quick Spin | |
![]() | Quick Spin ![]() Sp/- Shift to Quick Spin |
f Command
33 Ducking Body Blow > Left Hook | |
![]() | Ducking Body Blow > Left Hook ![]() ![]() ![]() M,H/11,12 ![]() ![]() to shift to Peekaboo, ![]() ![]() to shift to Flicker Stance |
34 Ducking Psyche-out Body | |
![]() | Ducking Psyche-out Body ![]() ![]() ~![]() M,M/11,20 |
35 Conqueror Combination | |
![]() | Conqueror Combination ![]() ![]() ![]() ![]() M,M,MMM/11,15,5,8,20 ![]() ![]() to shift to Lion Heart [does not shift when ] |
36 Ducking | |
![]() | Ducking ![]() [or ![]() ]Sp[CS]/- Shift to Ducking, hold [or ] to shift to Swaying, [or ] to shift to Ducking Left/Right, to cancel |
37 Shotgun Combination | |
![]() | Shotgun Combination ![]() ![]() ![]() MH,M/10,12,20 |
38 Peekaboo | |
![]() | Peekaboo ![]() ![]() Sp/- Shift to Peekaboo, can shift to Ducking, Ducking Left/Right, or Swaying, to shift to Quick Spin |
df Command
39 Left Uppercut | |
![]() | Left Uppercut ![]() ![]() M/12 Can shift to Ducking, Ducking Left/Right, or Swaying |
40 Uppercut Cross Combo | |
![]() | Uppercut Cross Combo ![]() ![]() ![]() M,H/12,13 Can cancel second hit and shift to Ducking, Ducking Left/Right, or Swaying |
41 Uppercut Psyche-out Hook | |
![]() | Uppercut Psyche-out Hook ![]() ![]() ~![]() M,H/12,20 ![]() ![]() ~![]() to shift to Flicker Stance |
42 Uppercut Psyche-out Body | |
![]() | Uppercut Psyche-out Body ![]() ![]() ~![]() M,M/12,20 |
43 Uppercut Psyche-out Left Right Combo | |
![]() | Uppercut Psyche-out Left Right Combo ![]() ![]() ~![]() ![]() M,HH/12,8,12 Can shift to Ducking, Ducking Left/Right, or Swaying |
44 Crescent Hook | |
![]() | Crescent Hook ![]() ![]() M/10 Can shift to Ducking, Ducking Left/Right, or Swaying |
d Command
45 Knee Blaster | |
![]() | Knee Blaster ![]() ![]() L[CS]/12 |
46 Wildman Combo | |
![]() | Wildman Combo ![]() ![]() ![]() ![]() L[CS],M,H/11,8,17 Can cancel from second hit and shift to Ducking, Ducking Left/Right, or Swaying |
db Command
47 Knee Clipper | |
![]() | Knee Clipper ![]() ![]() L[CS]/21 Or while crouching ![]() ![]() |
48 Foot Stomp Right Hook | |
![]() | Foot Stomp Right Hook ![]() ![]() ![]() L,H,Sp/10,10 Shift to Lion Heart [ to stay in place] |
49 Stun Gun | |
![]() | Stun Gun ![]() ![]() ![]() M[PC]/21 Absorb an attack to power up and deal more chip damage on block |
b Command
50 Quick Hook | |
![]() | Quick Hook ![]() ![]() H/10 ![]() ![]() to shift to Flicker Stance |
51 Quick Draw | |
![]() | Quick Draw ![]() ![]() ![]() ![]() H,H,Sp/10,17 Shift to Lion Heart [ to stay in place] |
52 Swindler | |
![]() | Swindler ![]() ![]() ~![]() H,M/10,17 |
53 Frigate Combo | |
![]() | Frigate Combo ![]() ![]() ![]() ![]() ![]() ![]() H,L[CS],M/10,10,20 ![]() ![]() ![]() ![]() to shift to Peekaboo |
54 Body Bomb | |
![]() | Body Bomb ![]() ![]() M/20 |
55 Swaying | |
![]() | Swaying ![]() [or ![]() ]Sp[CS]/- Shift to Swaying, hold [or ] to shift to Ducking, [or ] to shift to Ducking Left/Right |
56 Fox Fury | |
![]() | Fox Fury ![]() ![]() MH/8,20 |
57 Flicker Stance | |
![]() | Flicker Stance ![]() ![]() Sp/- Shift to Flicker Stance, can shift to Ducking, Ducking Left/Right, or Swaying |
ub u uf Command
58 Bounty Hunter | |
![]() | Bounty Hunter ![]() ![]() ![]() H,Sp/17(5) Chip damage on block, shift to Lion Heart [ to stay in place] |
59 Swindler | |
![]() | Swindler ![]() ~![]() M/17 |
60 Outfox | |
![]() | Outfox ![]() ![]() Sp/- Shift to Lion Heart |
61 Hellfire | |
![]() | Hellfire ![]() ![]() Mid[UB]/70 |
62 Dreadnought Uppercut | |
![]() | Dreadnought Uppercut ![]() ![]() ![]() M[JS]/14 Or during Flicker Stance ![]() ![]() |
63 Over the Top | |
![]() | Over the Top ![]() ![]() M[JS]/18 Or during Flicker Stance ![]() ![]() |
64 Burst Hammer | |
![]() | Burst Hammer ![]() ![]() M[JS]/20 Or during Flicker Stance ![]() ![]() |
65 Jump-in Foot Stomp Right Hook | |
![]() | Jump-in Foot Stomp Right Hook ![]() ![]() ![]() L[JS],H,Sp/20,10 Or ![]() ![]() , shift to Lion Heart [ to stay in place] |
66 Jumping Duck Kick | |
![]() | Jumping Duck Kick ![]() ![]() M[JS]/20 Or ![]() ![]() |
ff Command
67 Beat Down | |
![]() | Beat Down ![]() ![]() ![]() M/24 |
68 Rocket Launcher | |
![]() | Rocket Launcher ![]() ![]() ![]() ![]() ![]() M/21 ![]() ![]() ![]() , shift to Flicker Stance [does not shift when using Heat Dash] |
69 Low Cross Blaster | |
![]() | Low Cross Blaster ![]() ![]() ![]() ![]() L[CS]/18 ![]() ![]() ![]() to shift to Peekaboo |
70 Eraser | |
![]() | Eraser ![]() ![]() ![]() ![]() ![]() M[JS]/30(9) Chip damage on block |
71 Sliding Low Punch | |
![]() | Sliding Low Punch While running [two steps or more] ![]() ![]() L[CS]/23 |
10Hit Combo
72 10 Hit Combo 1 | |
![]() | 10 Hit Combo 1 ![]() ![]() ~![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,HH,M,M,M,H,H,L[CS],M,M/12,8,12,7,8,8,8,10,5,6,22 |
73 10 Hit Combo 2 | |
![]() | 10 Hit Combo 2 ![]() ![]() ~![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,HH,M,M,M,H,H,L[CS],M,Mid[UB]/12,8,12,7,8,8,8,10,5,6,40 |
Special Move
74 Taunt | |
![]() | Taunt ![]() Sp/- |
75 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
While Rising
76 Eagle Jab | |
![]() | Eagle Jab While rising ![]() ![]() M,H/12,7 Can shift to Ducking, Ducking Left/Right, or Swaying |
77 Wildman | |
![]() | Wildman While rising ![]() ![]() M,M/12,17 |
78 Nighthawk Combination | |
![]() | Nighthawk Combination While rising ![]() ![]() M,M,Sp/17,15 Shift to Lion Heart [does not shift when ], from first hit can shift to Ducking, Ducking Left/Right, or Swaying |
While Crouching
79 Finishing Blow | |
![]() | Finishing Blow ![]() While crouching ![]() ![]() M/20 |
Ducking Left
80 Ducking Left | |
![]() | Ducking Left , etc.Sp/- Shift to Ducking Left, hold ![]() to shift to Swaying, to shift to Ducking, to shift Ducking Right |
81 Double Stinger | |
![]() | Double Stinger Ducking Left ![]() ![]() M,M/14,22 During Ducking Left ![]() to shift to Flicker Stance |
82 Bee Sting Combo | |
![]() | Bee Sting Combo ![]() Ducking Left ![]() ![]() M,H,Sp/14,17 Shift to Lion Heart [ to stay in place] |
83 Swindler | |
![]() | Swindler Ducking Left ![]() ~![]() M,M/14,17 |
84 Centurion Rush | |
![]() | Centurion Rush Ducking Left ![]() ![]() ![]() ![]() M,M,H/14,9,8 During Ducking Left ![]() ![]() ![]() to shift to Flicker Stance |
85 Right Shoulder Rush > Billy Club | |
![]() | Right Shoulder Rush > Billy Club Ducking Left ![]() ![]() M,M/13,21 Ducking Left ![]() to shift to Peekaboo |
Ducking Right
86 Ducking Right | |
![]() | Ducking Right , etc.Sp/- Shift to Ducking Right, hold ![]() to shift to Swaying, to shift to Ducking, to shift Ducking Left |
87 Hawk Swoop Combo | |
![]() | Hawk Swoop Combo ![]() Ducking Right ![]() ![]() M,M,Sp/13,17 Shift to Lion Heart [does not shift when ], during Ducking Right ![]() to shift to Peekaboo |
88 Swindler | |
![]() | Swindler Ducking Right ![]() ~![]() M,M/13,17 |
89 Gut Drill | |
![]() | Gut Drill Ducking Right ![]() M/22 |
Quick Spin
90 Quick Spin | |
![]() | Quick Spin , etc.Sp/- Shift to Quick Spin |
91 Cyclone Punch | |
![]() | Cyclone Punch ![]() During Quick Spin ![]() M/22 |
92 Cyclone Knee Clip | |
![]() | Cyclone Knee Clip During Quick Spin ![]() ![]() L[CS]/17 |
93 Spin > Peekaboo | |
![]() | Spin > Peekaboo During Quick Spin ![]() Sp/- Shift to Peekaboo |
94 Cyclone Left [Right] | |
![]() | Cyclone Left [Right] During Quick Spin [or ]Sp/- |
95 Double Cyclone Punch | |
![]() | Double Cyclone Punch During Quick Spin [or ]![]() M/34 |
96 Double Cyclone Knee Punch | |
![]() | Double Cyclone Knee Punch During Quick Spin [or ]![]() ![]() L[CS]/30 |
97 Spin > Peekaboo | |
![]() | Spin > Peekaboo During Quick Spin [or ]![]() Sp/- Shift to Peekaboo |
Ducking
98 Ducking | |
![]() | Ducking ![]() [or ![]() ], etc.Sp[CS]/- Shift to Ducking, hold [or ] to shift to Swaying, [or ] to shift to Ducking Left/Right, to cancel |
99 Fox Hunt | |
![]() | Fox Hunt During Ducking ![]() M/17 |
100 Skyscraper | |
![]() | Skyscraper During Ducking ![]() M/15 |
101 Punisher | |
![]() | Punisher During Ducking ![]() ![]() H,Sp/21(6) Chip damage on block, shift to Lion Heart [ to stay in place] |
102 Swindler | |
![]() | Swindler During Ducking ![]() ~![]() M/17 |
103 Gatling Gun | |
![]() | Gatling Gun During Ducking ![]() ![]() ![]() ![]() MM*4/3*4,2*3,12 |
Ducking In
104 Ducking In | |
![]() | Ducking In ![]() hold [or ![]() hold ]Sp[CS]/- Hold [or ] to shift to Swaying, [or ] to shift to Ducking Left/Right, to cancel |
105 Power Fox Hunt | |
![]() | Power Fox Hunt During Ducking In ![]() M/21(8) Chip damage on block |
106 Power Skyscraper | |
![]() | Power Skyscraper During Ducking In ![]() M/21(6) Chip damage on block |
107 Power Punisher | |
![]() | Power Punisher During Ducking In ![]() ![]() H,Sp/28(11) Chip damage on block, shift to Lion Heart [ to stay in place] |
108 Swindler | |
![]() | Swindler During Ducking In ![]() ~![]() M/17 |
Peekaboo
109 Peekaboo | |
![]() | Peekaboo ![]() , etc.Sp/- Shift to Peekaboo, can shift to Ducking, Ducking Left/Right, or Swaying, to shift to Quick Spin |
110 Albion Combination | |
![]() | Albion Combination During Peekaboo ![]() ![]() ![]() H,H,M,Sp/10,14,21 Shift to Peekaboo |
111 Spite Hook | |
![]() | Spite Hook ![]() During Peekaboo ![]() H[H&M Punch Parry],Sp/19(5) Chip damage on block, shift to Lion Heart [does not shift with ], punch parry effect |
112 Swindler | |
![]() | Swindler During Peekaboo ~![]() M/17 |
113 Ten Count | |
![]() | Ten Count During Peekaboo ![]() High[Th]/45 Throw escape ![]() |
114 Straight Punch Combination | |
![]() | Straight Punch Combination During Peekaboo ![]() ![]() ![]() M,M/18,17 Stop mid-move to shift to Peekaboo |
115 Nimrod Combination | |
![]() | Nimrod Combination During Peekaboo ![]() ![]() HH/12,23 |
116 Argos Rush | |
![]() | Argos Rush During Peekaboo ![]() ![]() ![]() ![]() ![]() M,M,M,M/12,14,12,20 Stop mid-move to shift to Peekaboo |
117 Cross Cut | |
![]() | Cross Cut ![]() During Peekaboo ![]() ![]() ![]() M,H,Sp/12,17 Shift to Lion Heart [does not shift with ], stop mid-move to shift to Peekaboo |
118 Swindler | |
![]() | Swindler During Peekaboo ![]() ![]() ~![]() M,M/12,17 |
119 Cutting Elbow | |
![]() | Cutting Elbow During Peekaboo ![]() ![]() M,Sp/16 Shift to Peekaboo |
120 Patella Smash | |
![]() | Patella Smash During Peekaboo ![]() ![]() L[CS],Sp/11 Or while crouching ![]() , shift to Peekaboo |
121 Knuckle Plow | |
![]() | Knuckle Plow During Peekaboo ![]() ![]() L[CS]/25 |
122 Lancaster Combination | |
![]() | Lancaster Combination During Peekaboo ![]() ![]() ![]() ![]() ![]() M,H,M,M/15,10,12,21 During Peekaboo ![]() ![]() ![]() to shift to Flicker Stance |
123 Swaying Hook | |
![]() | Swaying Hook During Peekaboo ![]() ![]() M/25 |
124 Dreadnought Uppercut | |
![]() | Dreadnought Uppercut ![]() During Peekaboo ![]() ![]() M[JS]/23 Or during Peekaboo ![]() ![]() |
Swaying
125 Swaying | |
![]() | Swaying ![]() [or ![]() ], etc.Sp[CS]/- Shift to Swaying, hold [or ] to shift to Ducking, [or ] to shift to Ducking Left/Right |
126 Billy Club | |
![]() | Billy Club During Swaying ![]() M/26(10) Chip damage on block |
127 Snake Charmer | |
![]() | Snake Charmer During Swaying ![]() M[CS]/30 |
128 Position Change | |
![]() | Position Change During Swaying ![]() High[Th]/0 Throw escape , during Swaying ![]() [or ![]() or ![]() ] to throw in different direction |
Flicker Stance
129 Flicker Stance | |
![]() | Flicker Stance ![]() , etc.Sp/- Shift to Flicker Stance, can shift to Ducking, Ducking Left/Right, or Swaying |
130 Spiteful Combination | |
![]() | Spiteful Combination ![]() During Flicker Stance ![]() ![]() ![]() ![]() H,H,H,M/14,8,8,22 From first or second hit to shift into move, ![]() [or ![]() or ![]() ![]() ] to shift to Flicker Stance, ![]() [or ![]() or ![]() ![]() ] to shift to Quick Spin |
131 Tempest Combo | |
![]() | Tempest Combo During Flicker Stance ![]() ![]() ![]() H,M/14,17 |
132 Power Hook Combo | |
![]() | Power Hook Combo During Flicker Stance ![]() ![]() [or ![]() ]H,H/14,23 Or during Flicker Stance ![]() ![]() ![]() |
133 Fly Swatter | |
![]() | Fly Swatter During Flicker Stance ![]() M/21(6) Chip damage on block |
134 Griffin Throw | |
![]() | Griffin Throw During Flicker Stance ![]() High[Th]/40 Throw escape ![]() |
135 British Lancer | |
![]() | British Lancer ![]() ![]() During Flicker Stance ![]() ![]() H[PC]/21 Absorb an attack to power up and deal more chip damage on block |
Lion Heart
136 Lion Heart | |
![]() | Lion Heart ![]() , etc.Sp/- Shift to Lion Heart, can shift to Ducking, Ducking Left/Right, or Swaying |
137 Vigilant Blow | |
![]() | Vigilant Blow ![]() ![]() During Lion Heart ![]() M/21 During Lion Heart ![]() to shift to Flicker Stance |
138 Bloodhound | |
![]() | Bloodhound ![]() During Lion Heart ![]() M/22 |
139 Swingfire Advance | |
![]() | Swingfire Advance During Lion Heart ![]() H/24(9) Chip damage on block, has reversal break effect |
While Down
140 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
141 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
142 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
143 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
144 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
145 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
146 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
147 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
148 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
Throws
149 Gut Wrencher | |
![]() | Gut Wrencher ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
150 Brain Pulverizer | |
![]() | Brain Pulverizer ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
151 Choke Slam | |
![]() | Choke Slam ![]() Approach opponent from left side [or ]High[Th]/40 Throw escape ![]() |
152 Throw Down | |
![]() | Throw Down ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
153 Schoolyard Bully | |
![]() | Schoolyard Bully ![]() Approach opponent from behind [or ]High[Th]/55 Cannot throw escape |
154 Armlock Throw | |
![]() | Armlock Throw Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
155 Spinning Elbow Drop | |
![]() | Spinning Elbow Drop Approach opponent ![]() ![]() ![]() ![]() High[Th]/40 Throw escape ![]() |
While opponent down
156 Cheapshot | |
![]() | Cheapshot While opponent is down ![]() ![]() L[Down Attack]/12 |
Attack Reversal
157 Parry | |
![]() | Parry Time with opponent punch ![]() [or ![]() ]Parry[H&M Punch]/- Or during Flicker Stance ![]() [or ![]() ], when parrying an attack, for follow-up attack |
158 Revenge Blow | |
![]() | Revenge Blow After successful parry ![]() M/30 |
159 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- Or during Heat, time with opponent attack ![]() ![]() |
160 Two-Faced | |
![]() | Two-Faced With Heat activated during Lion Heart, take high or mid attack from opponent Parry[Mid],High[Th]/15 Shift to Two-Faced |
Two-Faced
161 Two-Faced | |
![]() | Two-Faced During Heat and Ducking In [or ]High[Th]/- Cannot throw escape |
162 Dominion Rush | |
![]() | Dominion Rush During Two-Faced ![]() Follow-up Throw/15 Throw escape , partially uses remaining Heat time |
163 Debutante Ball | |
![]() | Debutante Ball During Two-Faced ![]() Follow-up Throw/50 Throw escape , partially uses remaining Heat time |




shift to Flicker Stance













[or RB], additional chip damage on block
]
, during Ducking In
[or
]











, etc.] 

]
[or
] to shift to Ducking Left/Right,
to cancel, has low parry effect



















































































































































