Tekken8 Raven Move List Season2
Complete command list for Raven in Tekken 8!Covers all of Raven’s inputs including basic attacks, stance transitions, and special moves. This detailed command list helps players understand his full move set and combo possibilities.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / While Facing Backward / Shadow Sprint / Soulzone / While Down / Throws / Attack Reversal
New Move
38 Crouch Step | |
![]() | Crouch Step ![]() ![]() Sp[CS]/- Or while crouching ![]() ![]() |
92 Revenant Stad | |
![]() | Revenant Stad Back facing opponent ![]() ![]() L[CS]/20 Shift to Blind Fall on hit [standing state], on hit to shift to Blind Fall [crouching state], on hit to shift to Blind Labyrinth |
114 Soulzone > Shadow Sprint | |
![]() | Soulzone > Shadow Sprint During Soulzone ![]() Sp/- |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Additional follow up attack triggered when attack using doppelganger is blocked ![]() on hit or block , while rising on hit or block , etc. |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Partially restores remaining Heat time when attack using doppelganger hits ![]() on hit or block , while rising on hit or block , etc. |
6 6. What can be done during Heat [unique] | |
![]() | 6. What can be done during Heat [unique] Allows the use of Typhon Fang Phantom ![]() ![]() ![]() on hit or block ![]() |
Heat Moves
7 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Also possible during Soulzone, Partially uses remaining Heat time, ![]() ![]() to cancel attack |
8 Crusader | |
![]() | Crusader ![]() ![]() M/20 |
9 Shadow Spear | |
![]() | Shadow Spear ![]() ![]() ![]() ![]() M/26 |
10 Spinning Middle Kick | |
![]() | Spinning Middle Kick ![]() ![]() While rising ![]() M/20 Or during Shadow Sprint , while rising ![]() to cancel and face backward |
11 Chronos Lathe | |
![]() | Chronos Lathe ![]() Back facing opponent [ ![]() , etc.] ![]() M[JS]/21 |
12 Dual Thanatos | |
![]() | Dual Thanatos ![]() During Soulzone [ , etc.] ![]() M,M-Sp/20,10 Power up during Heat |
13 Typhon Fang Phantom | |
![]() | Typhon Fang Phantom ![]() During Heat ![]() ![]() ![]() on hit or block ![]() M[JS],M-Sp,Sp/20,14(6,6) Partially uses remaining Heat time |
14 Pandemonium | |
![]() | Pandemonium During Heat ![]() M,HTh/55(2,3,4) Also possible during Soulzone, Heat Smash, throw on hit, shift to Soulzone on block |
Rage Moves
15 Wild Hunt X-ecutor | |
![]() | Wild Hunt X-ecutor ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
n Command
16 Left Right Combo | |
![]() | Left Right Combo ![]() ![]() H,H/5,12 ![]() [or ![]() ] to shift to Soulzone |
17 Left Right Combo > Black Hole | |
![]() | Left Right Combo > Black Hole ![]() ![]() ![]() ![]() H,H,M[JS],Sp/5,12,20 ![]() [or ![]() ] to shift to Soulzone |
18 PDK Combo | |
![]() | PDK Combo ![]() ![]() H,L[CS]/9,10 |
19 PK Combo | |
![]() | PK Combo ![]() ![]() H,H/9,16 Shift to Blind Fall on hit [standing state], on hit to shift to Blind Fall [crouching state], on hit to shift to Blind Labyrinth, on hit to shift to Shadow Sprint |
20 Valkyrie Lance Combo | |
![]() | Valkyrie Lance Combo ![]() ![]() ![]() M,H,H/10,16,20 ![]() ![]() to cancel and face backward |
21 Brocken Connect | |
![]() | Brocken Connect ![]() ![]() H,H,Sp/16,13 |
22 Chariot | |
![]() | Chariot ~![]() MM[JS],Sp/10,16 ~![]() to shift to Blind Roll |
23 Hydra Bite Low | |
![]() | Hydra Bite Low ~![]() ![]() MM[JS],L[CS]/8,10,15 |
24 Hydra Bite High | |
![]() | Hydra Bite High ~![]() ![]() MM[JS],H/8,10,12 |
25 Hydra Bite Mid | |
![]() | Hydra Bite Mid ~![]() ![]() MM[JS],M/8,10,14 |
26 Crusader | |
![]() | Crusader ![]() ![]() M/20 |
27 Soulzone | |
![]() | Soulzone ![]() Sp/- Or ![]() or while crouching , shift to Soulzone |
f Command
28 Tartaros | |
![]() | Tartaros ![]() ![]() ![]() M,M/10,13 ![]() ![]() [or ![]() ![]() ] to shift to Soulzone |
29 Circling Winds | |
![]() | Circling Winds ![]() ![]() ![]() ![]() M,M/18,21 ![]() ![]() to face backward |
30 Lance Kick | |
![]() | Lance Kick ![]() ![]() ![]() H/17 |
31 Minos Typhoon | |
![]() | Minos Typhoon ![]() ![]() ![]() HM[PC]/10,20 Absorb an attack to power up and deal more chip damage on block |
df Command
32 Body Blow > Phantom Mace | |
![]() | Body Blow > Phantom Mace ![]() on hit or block ![]() M,M-Sp/13,25 Power up during Heat |
33 Meat Hook | |
![]() | Meat Hook ![]() ![]() ![]() M,H/15,11 ![]() to face backward |
34 Bolt Stunner | |
![]() | Bolt Stunner ![]() ![]() ![]() M,M/15,24 ![]() to face backward |
35 Shadow Snap Kick | |
![]() | Shadow Snap Kick ![]() ![]() H[CS]/17 |
36 Pendulum Kick | |
![]() | Pendulum Kick ![]() ![]() ![]() M,M/15,16 |
37 Pendulum Shadow | |
![]() | Pendulum Shadow ![]() ![]() ![]() ![]() M,M,M[JS]/15,16,17 |
38 Crouch Step | |
![]() | Crouch Step ![]() ![]() Sp[CS]/- Or while crouching ![]() ![]() |
d Command
39 Stinging Low | |
![]() | Stinging Low ![]() ![]() L/10 |
40 Basilisk Fang | |
![]() | Basilisk Fang ![]() ![]() L[CS]/18 |
db Command
41 Assassin's Sting > Phantom Javelin | |
![]() | Assassin's Sting > Phantom Javelin ![]() ![]() on hit or block ![]() M,H,M-Sp/13,15,24 Power up during Heat, ![]() to face backward, ![]() ![]() [or ![]() ![]() ] to shift to Soulzone |
42 Killer Bee | |
![]() | Killer Bee ![]() ![]() L[JS][CS]/19 |
43 Shinobi Cyclone | |
![]() | Shinobi Cyclone ![]() ![]() L[CS]/21 |
b Command
44 Elbow Strike | |
![]() | Elbow Strike ![]() ![]() H,Sp/21(6) Shift to Soulzone on hit or block, chip damage on block |
45 Unicorn's Tail | |
![]() | Unicorn's Tail ![]() ![]() ![]() ![]() H,M,M/12,17,20 ![]() ![]() to face backward |
46 Deadly Talon | |
![]() | Deadly Talon ![]() ![]() ![]() ![]() H,M,L[CS]/12,17,20 ![]() ![]() to face backward |
47 Missing Worm > Phantom Halberd | |
![]() | Missing Worm > Phantom Halberd ![]() ![]() ![]() on hit or block ![]() H,H,M-Sp/12,13,21 Power up during Heat |
48 Hades Heel | |
![]() | Hades Heel ![]() ![]() M/23(4) Chip damage on block |
49 Skull Smasher | |
![]() | Skull Smasher ![]() ![]() ![]() M,M,Sp/13,20 |
50 Skull Smasher Feint | |
![]() | Skull Smasher Feint ![]() ![]() ![]() ![]() M,M,Sp/13,24 |
51 Skull Spin | |
![]() | Skull Spin ![]() ![]() ![]() ![]() ![]() ![]() M,L[CS],M/13,11,15 |
52 Alternating Smash | |
![]() | Alternating Smash ![]() ![]() M/30 |
53 Labyrinth | |
![]() | Labyrinth ![]() ![]() Sp/- Back towards opponent |
ub u uf Command
54 Gate Keeper | |
![]() | Gate Keeper ![]() ![]() ![]() M,M/11,13 |
55 Deathbringer Low | |
![]() | Deathbringer Low ![]() ![]() ![]() H[JS],L[CS],Sp/23,18(9) Or ![]() ![]() , first attack deals chip damage on block, ![]() to face backward, on hit gain Ki Charge |
56 Deathbringer Low > Shadow | |
![]() | Deathbringer Low > Shadow ![]() ![]() ![]() ![]() H[JS],L[CS],M[JS]/23,18,15(9) Or ![]() ![]() , first attack deals chip damage on block, ![]() to face backward |
57 Shadow Scythe | |
![]() | Shadow Scythe ![]() ![]() M[JS]/20 |
58 Stormbringer | |
![]() | Stormbringer ![]() ![]() ![]() M[JS],M/14,14 Or ![]() ![]() or ![]() ![]() , ![]() ![]() to cancel and face backward |
59 Chakram | |
![]() | Chakram ![]() ![]() ![]() ![]() M[JS],L[CS],M/17,9,21 |
60 Spinning Chakram | |
![]() | Spinning Chakram ![]() ![]() ![]() M[JS],M/17,15 |
61 Delayed Rising Toe Kick | |
![]() | Delayed Rising Toe Kick ![]() ![]() ![]() M[JS]/20 |
ff Command
62 Shadow Spear | |
![]() | Shadow Spear ![]() ![]() ![]() ![]() M/26 |
63 Sudden Strike | |
![]() | Sudden Strike ![]() ![]() ![]() M[JS]/20 |
64 Iron Maul | |
![]() | Iron Maul ![]() ![]() ![]() M/21 |
65 Typhon Fang | |
![]() | Typhon Fang ![]() ![]() ![]() ![]() M[JS],Sp/20(6) Chip damage on block |
66 War Hound | |
![]() | War Hound ![]() ![]() ![]() MH[H&M At.Reversal]/15,21 Has attack reversal effect |
10Hit Combo
67 10 Hit Combo | |
![]() | 10 Hit Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H,H,M,M[JS],L[CS],M,Mid[UB][JS]/11,13,5,5,8,8,9,5,6,35 |
Special Move
68 Pandora Spin | |
![]() | Pandora Spin ![]() ![]() ![]() Sp[JS],Mid[UB][JS]*3/20,14,10 ![]() to shift to Soulzone |
69 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
70 Dead End | |
![]() | Dead End ![]() ![]() ![]() ![]() Sp,Mid[UB]/60 |
While Rising
71 Rising Uppercut | |
![]() | Rising Uppercut While rising ![]() M/14 |
72 Jackknife Elbow | |
![]() | Jackknife Elbow While rising ![]() M/17 |
73 Trident Kick > Phantom Halberd | |
![]() | Trident Kick > Phantom Halberd ![]() While rising on hit or block ![]() M,M-Sp/18,14 Power up during Heat |
74 Shadow Snap Kick | |
![]() | Shadow Snap Kick While rising ![]() M/18 |
75 Spinning Middle Kick | |
![]() | Spinning Middle Kick ![]() ![]() While rising ![]() M/20 Or during Shadow Sprint , while rising ![]() to cancel and face backward |
While Crouching
76 Aqua Spider | |
![]() | Aqua Spider While crouching ![]() ![]() L[CS],Sp/17 Or ![]() ![]() ![]() |
77 Tornado Destruction | |
![]() | Tornado Destruction While crouching ![]() ![]() L[CS],M-Sp,Sp/17,17 Shift to Soulzone on hit, power up during Heat |
While Facing Backward
78 Blind Lance | |
![]() | Blind Lance Back facing opponent ![]() ![]() H,H/7,23 |
79 Backfist > Straight | |
![]() | Backfist > Straight Back facing opponent ![]() ![]() H,H/9,10 Back facing opponent [or ![]() ] to face backward, back facing opponent ![]() to shift to Shadow Sprint |
80 Blinding Knife > Phantom Javelin | |
![]() | Blinding Knife > Phantom Javelin Back facing opponent ![]() on hit or block ![]() H,M,M-Sp/9,12,24 Power up during Heat, back facing opponent to face backward, back facing opponent ![]() [or back facing opponent ![]() ] to shift to Soulzone |
81 Crescent Mirage | |
![]() | Crescent Mirage Back facing opponent ![]() ![]() ![]() H,M,M[JS]/10,17,22 |
82 Fafnir | |
![]() | Fafnir Back facing opponent ![]() ![]() ![]() H,M,M[JS]/10,17,21 Back towards opponent, back facing opponent ![]() ![]() to shift to Blind Roll |
83 Chronos Lathe | |
![]() | Chronos Lathe ![]() Back facing opponent ![]() M[JS]/21 |
84 Crusader | |
![]() | Crusader ![]() Back facing opponent ![]() M[PC]/23 Absorb an attack to power up and deal more chip damage on block |
85 Spiral Cannon | |
![]() | Spiral Cannon Back facing opponent ![]() MM[JS]/5,16 |
86 Soul Steal | |
![]() | Soul Steal Back facing opponent ![]() ![]() M,HTh/18 Throw when hit from the front on the ground |
87 Cold Massacre | |
![]() | Cold Massacre Back facing opponent ![]() ![]() ![]() M,M/13,15 |
88 Cold Worm > Phantom Halberd | |
![]() | Cold Worm > Phantom Halberd ![]() Back facing opponent ![]() ![]() on hit or block ![]() M,H,M-Sp/13,17,21 Power up during Heat |
89 Demon Knee | |
![]() | Demon Knee Back facing opponent ![]() ![]() M/17 Back facing opponent ![]() ![]() to face backward |
90 Trick Bang | |
![]() | Trick Bang ![]() Back facing opponent ![]() ![]() ![]() L,H/13,15 Back facing opponent ![]() to face backward, back facing opponent ![]() ![]() [or back facing opponent ![]() ![]() ] to shift to Soulzone |
91 Reverse Chakram | |
![]() | Reverse Chakram Back facing opponent ![]() ![]() M[JS][CS]/24 Back facing opponent ![]() ![]() to shift to Blind Roll |
92 Revenant Stad | |
![]() | Revenant Stad Back facing opponent ![]() ![]() L[CS]/20 Shift to Blind Fall on hit [standing state], on hit to shift to Blind Fall [crouching state], on hit to shift to Blind Labyrinth |
93 Shinobi Cyclone | |
![]() | Shinobi Cyclone Back facing opponent ![]() ![]() L[CS]/20 Has clean hit effect |
94 Abyss Cannon | |
![]() | Abyss Cannon Back facing opponent ![]() ![]() ![]() M,MM[JS]/14,5,16 Back facing opponent ![]() to face backward |
95 Abyss Spear | |
![]() | Abyss Spear Back facing opponent ![]() ![]() ![]() M,H/14,17 Back facing opponent ![]() to face backward, ![]() ![]() on hit or block to shift to Blind Fall [standing state], on hit or block to switch to Blind Fall [crouching state], on hit or block to switch to Blind Labyrinth |
96 Cannon Tail | |
![]() | Cannon Tail ![]() Back facing opponent ![]() ![]() H,Sp/22(6) Chip damage on block |
97 Labyrinth | |
![]() | Labyrinth Back facing opponent ![]() ![]() Sp/- Face forward |
98 Gremlin Smasher | |
![]() | Gremlin Smasher Back facing opponent ![]() ![]() ![]() M[CS]/25 |
99 Vermillion | |
![]() | Vermillion Back facing opponent ![]() ![]() ![]() L[CS]/17 |
100 Blind Roll | |
![]() | Blind Roll Back facing opponent ![]() ![]() ![]() Sp[JS]/- When close to opponent, transition behind opponent |
Shadow Sprint
101 Shadow Sprint | |
![]() | Shadow Sprint ![]() ![]() ![]() Sp/- Or during Crouch Step , shift to Shadow Sprint, ![]() to cancel and directly shift to crouching state |
102 Fatal Elbow > Phantom Halberd | |
![]() | Fatal Elbow > Phantom Halberd ![]() During Shadow Sprint on hit or block ![]() M,M-Sp/15,21 Power up during Heat, during Shadow Sprint ![]() [or ![]() ] to shift to Soulzone |
103 Buzzsaw | |
![]() | Buzzsaw During Shadow Sprint ![]() L[CS]/18 During Shadow Sprint ![]() to cancel and face backward |
104 Laevateinn | |
![]() | Laevateinn During Shadow Sprint ~![]() M/25(7) Chip damage on block |
105 Poison Needle > Nightmare | |
![]() | Poison Needle > Nightmare During Shadow Sprint ![]() H,HTh/16,14 Throw when hit from the front, power up during Heat |
106 Black Hole | |
![]() | Black Hole ![]() During Shadow Sprint ![]() M,Sp/15 |
107 Hellhound | |
![]() | Hellhound During Shadow Sprint ![]() MM[CS]/10,20 |
Soulzone
108 Soulzone | |
![]() | Soulzone , etc.Sp/- Shift to Soulzone |
109 Swift Blade > Phantom Mace | |
![]() | Swift Blade > Phantom Mace During Soulzone on hit or block ![]() H,M-Sp/12,25 Power up during Heat, during Soulzone ![]() to shift to Shadow Sprint |
110 Dual Thanatos | |
![]() | Dual Thanatos ![]() During Soulzone ![]() M,M-Sp/20,10 Power up during Heat |
111 Radius Flail > Phantom Halberd | |
![]() | Radius Flail > Phantom Halberd ![]() During Soulzone on hit or block ![]() M[JS],M-Sp/16,21 Power up during Heat, during Soulzone to face backward, on hit or block to shift to Blind Fall [standing state], on hit or block to switch to Blind Fall [crouching state], on hit or block to switch to Blind Labyrinth |
112 Cocytus Glide | |
![]() | Cocytus Glide During Soulzone ![]() L[CS]/21 |
113 Oceanus Fissure | |
![]() | Oceanus Fissure ![]() During Soulzone ![]() H/25(7) Chip damage on block |
114 Soulzone > Shadow Sprint | |
![]() | Soulzone > Shadow Sprint During Soulzone ![]() Sp/- |
115 Blind Fall | |
![]() | Blind Fall During Soulzone [or ]Sp[JS]/- During Soulzone to shift to crouching state, during Soulzone to shift to standing state |
116 Blind Labyrinth | |
![]() | Blind Labyrinth During Soulzone ![]() Sp[JS]/- Back towards opponent |
While Down
117 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
118 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
119 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
120 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
121 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
122 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
123 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
124 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
125 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
Throws
126 Grave Digger | |
![]() | Grave Digger ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
127 Salamander | |
![]() | Salamander ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
128 Neck Ringer | |
![]() | Neck Ringer ![]() Approach opponent from left side [or ]High[Th]/40 Throw escape ![]() |
129 Swift Assassin | |
![]() | Swift Assassin ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
130 Dark Matter | |
![]() | Dark Matter ![]() Approach opponent from behind [or ]High[Th]/50 Cannot throw escape |
131 Orbiting Moon | |
![]() | Orbiting Moon Approach opponent ![]() ![]() High[Th]/35 Also possible during Shadow Sprint, throw escape ![]() |
132 Undertaker | |
![]() | Undertaker Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
Attack Reversal
133 Utsusemi Escape | |
![]() | Utsusemi Escape Time with opponent attack ![]() [or ![]() ]Per.Evasion[H&M]/0 Or back facing opponent and time with opponent attack ![]() [or ![]() ], completely evade attacks, on success deals self-damage [recoverable] |
134 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |
135 Sixth Sense | |
![]() | Sixth Sense Back facing opponent and time with opponent attack ![]() ![]() Reversal[H&M]/25 |







to shift to Blind Fall [crouching state], on hit
to shift to Blind Labyrinth




]
on hit or block
, while rising 


























































































































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