Paul Move List Ver.1.11.00

TEKKEN8 Paul Phoenix Move List

TEKKEN8 Paul Phoenix Move List
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・Move List


TEKKEN8 Paul Move List

Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / Cormorant Step / Deep Dive / Sway / While Down / Throws / Takedown / Attack Reversal / While opponent down

Heat System

1 1. What can be done during Heat〔general〕
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat〔general〕
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3 3. What can be done during Heat〔general〕
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB 〔or 2+3〕
4 4. What can be done during Heat〔unique〕
4. What can be done during Heat〔unique〕
Allows the use of the powered up version of Phoenix Smasher
1+2, qcf2, d1,2, etc.
5 5. What can be done during Heat〔unique〕
5. What can be done during Heat〔unique〕
Powered up versions of hold moves can be used
b2,1 hold, d1,2 hold, etc.

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available 2+3
M〔PC〕/12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
7 Phoenix Hook, Tiger Claw
Phoenix Hook, Tiger Claw 
f2
H,Th/12,26
Throw when hit from the front on the ground〔does not shift when using Heat Dash〕, Heat engaged when the throw is completed
8 Stone Lion
Stone Lion 
f4
M〔TJ〕/24
9 Moonfall
Moonfall 
uf2
H〔TJ〕/26(7)
Or u2, chip damage on block
10 Phoenix Smasher
Phoenix Smasher 
During Deep Dive〔qcf〕2
M/45
Has clean hit effect, power up while Heat is activated〔partially uses remaining Heat time〕
11 Rubber Band Attack
Rubber Band Attack 
During Sway〔qcb〕2
M/27
Has clean hit effect
12 Demolition Ball
Demolition Ball 
During Heat 2+3
L,M,Th/9,16,15(2,6,7)
Heat Smash, on hit shift to throw

Rage Moves

13 Big Bang Phoenix Smasher
Big Bang Phoenix Smasher 
During Rage df1+2
M〔PC〕,Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

14 Left Right Combo
Left Right Combo 
1,2
H,H/5,12
15 Reverse PDK Combo
Reverse PDK Combo 
1,4
H,L〔TC〕/5,8
16 PK Combo
PK Combo 
2,3
H,H/12,21
17 PDK Combo
PDK Combo 
2,d3
H,L〔TC〕/10,11
18 Piston Fire
Piston Fire 
3,2
M,H/14,17
3,2,B to shift to Sway
19 Half-Step Phoenix Smasher
Half-Step Phoenix Smasher 
1+2
M/30
Power up during Heat〔partially uses remaining Heat time〕
20 Half-Step Phoenix Smasher
Half-Step Phoenix Smasher 
1+2 hold
M/35(10)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
21 Burning Fist
Burning Fist 
1+2 hold〔max〕
UA-M/40
Power up during Heat〔partially uses remaining Heat time〕, 1+2 hold, then F to cancel and shift to Cormorant Step, 1+2 hold, then B to cancel and shift to Sway

f Command

22 Phoenix Hook, Tiger Claw
Phoenix Hook, Tiger Claw 
f2
H,Th/12,26
Throw when hit from the front on the ground〔does not shift when using Heat Dash〕, Heat engaged when the throw is completed
23 Lion’s Tempest
Lion’s Tempest 
f3,1
H,M/11,21
24 Stone Lion
Stone Lion 
f4
M〔TJ〕/24
25 Hammer of the Gods
Hammer of the Gods 
f1+2
M/22(4)
Chip damage on block
26 Hammer of the Gods
Hammer of the Gods 
f1+2 hold
M/26(10)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
27 Shoulder Tackle
Shoulder Tackle 
f1+4
M/25

df Command

28 Lion’s Roar
Lion’s Roar 
df1,1,2
M,H,M/11,9,22
df1,B to shift to Sway
29 Kurenai
Kurenai 
df2
M/13
30 Phoenix Wings
Phoenix Wings 
df3,4
M,M/14,17
31 Tiger Claw
Tiger Claw 
df4
M/17

d Command

32 Hammer Punch
Hammer Punch 
d1
M/16
d1,D to directly shift to crouching state
33 Hammer Punch > Phoenix Smasher
Hammer Punch > Phoenix Smasher 
d1,2
M,M/16,26
Power up during Heat〔partially uses remaining Heat time〕
34 Hammer Punch > Phoenix Smasher
Hammer Punch > Phoenix Smasher 
d1,2 hold
M,M/16,39(11)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
35 Hang Over
Hang Over 
d1,4,2
M,L,M/16,15,21
36 Bone Breaker
Bone Breaker 
d4,2
L,M/9,16
Or qcf,d4,2 ,has clean hit effect
37 Demolition Man
Demolition Man 
d4,2,1+2〔Perfect Input〕
L,M,M/9,16,15
Or qcf,d4,2,1+2, power up with perfect frame input
38 Shoulder Smash
Shoulder Smash 
d1+2
M/30

db Command

39 Shoot the Moon
Shoot the Moon 
db2
M/21
40 Chain Breaker
Chain Breaker 
db1+2
M〔PC〕/21
Absorb an attack to power up and deal more chip damage on block

b Command

41 Double Wing
Double Wing 
b1,2
H,M/12,21
42 Crushing Wind
Crushing Wind 
b2,1
M,M/22,22
43 Crushing Wind
Crushing Wind 
b2,1 hold
M,M/22,35(7)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
44 Lights Out
Lights Out 
b3
H/16
45 Leg Sweep
Leg Sweep 
b4
L/14
46 Hassou Strike
Hassou Strike 
b1+2
H〔PC〕/28
Absorb an attack to power up and deal more chip damage on block

ub u uf Command

47 Wrecking Ball
Wrecking Ball 
ub2
M/22
48 Moonfall
Moonfall 
uf2
H〔TJ〕/26(7)
Or u2, chip damage on block
49 Shredder
Shredder 
uf3,4
M〔TJ〕,M〔TJ〕/15,10
Or ub3,4 or u3,4
50 Rising Toe Kick
Rising Toe Kick 
uf4
M〔TJ〕/13
Or ub4 or u4
51 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M〔TJ〕/20

ff Command

52 Juggernaut
Juggernaut 
ff2,1
M,M/14,20
Or while crouching df2,1, ff2,1,B to cancel
53 Phoenix Bone Breaker
Phoenix Bone Breaker 
ff2,1〔Perfect Input〕
M,H/14,24
Or while crouching df2,1〔Perfect〕, with chip damage on block
54 Bulldozer
Bulldozer 
ff2,2
M,L〔TC〕/14,21
Or while crouching df2,2, ff2,2,B to cancel and shift to crouching state
55 Double Hop Kick High
Double Hop Kick High 
ff3,4,4
M〔TJ〕,M〔TJ〕,H/17,15,25
56 Triple Kick Combo
Triple Kick Combo 
ff3,4,f4
M〔TJ〕,M〔TJ〕,M/17,15,18
57 Double Hop Kick Low
Double Hop Kick Low 
ff3,4,d4
M〔TJ〕,M〔TJ〕,L〔TC〕/17,15,15
58 Neutron Bomb
Neutron Bomb 
ff4
M〔TJ〕/20(8)
Chip damage on block
59 Tiger Thruster
Tiger Thruster 
fff2
M/21(6)
Chip damage on block
60 Turbulent Hammer
Turbulent Hammer 
Approach airborne opponent fff2
M,Th/14,23
Cannot throw escape
61 Burning Spear
Burning Spear 
b,f1
H〔TC〕/22

10Hit Combo

62 10 Hit Combo 1
10 Hit Combo 1 
1,2,3,2,1,2,1,4,2,1
/5,12,7,5,7,4,5,7,8,25
63 10 Hit Combo 2
10 Hit Combo 2 
1,2,3,1,4,2,1,4,2,1
/7,12,7,9,7,8,5,8,10,17
64 10 Hit Combo 3
10 Hit Combo 3 
1,2,3,1,2
/7,12,7,9,30

Special Move

65 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Cannot block when it is still in effect / Automatic counter hit

While Rising

66 Enfolding Dragon
Enfolding Dragon 
While rising 1,2
M,M/16,17
While rising 1,2,B to shift to Sway
67 Thunder Palm
Thunder Palm 
While rising 2
M/20
68 Shioh
Shioh 
While rising 3,2
M,H/16,21
69 Toe Smash
Toe Smash 
While rising 4
M/18

While Crouching

70 Somersault Kick Warm-Up Moves
Somersault Kick Warm-Up Moves 
While crouching D〔hold〕
Sp〔TC〕/-
71 Incomplete Somersault
Incomplete Somersault 
During Somersault Kick Warm-Up Moves u4
M〔TJ〕,M〔TJ〕/40,40
Deals self-damage〔recoverable〕

Sidestep(u☆ or d☆)

72 Turn Thruster
Turn Thruster 
During sidestep 1
H/21(6)
Chip damage on block
73 Pump in Pedal
Pump in Pedal 
During sidestep 3
L/17

Stance

Cormorant Step

74 Cormorant Step
Cormorant Step 
qcf
Sp/-
d,DF to shift to crouching state
75 Thruster
Thruster 
qcf1
H/21(4)
Chip damage on block
76 Phoenix Smasher
Phoenix Smasher 
qcf2
M/45
Has clean hit effect, power up while Heat is activated〔partially uses remaining Heat time〕
77 Gengetsu
Gengetsu 
qcf3
L〔TC〕/18
Has clean hit effect
78 Gunba
Gunba 
qcf1+2
L〔TC〕/20
qcf1+2,F to cancel and shift to crouching state
79 Mountain Raze
Mountain Raze 
qcf3+4
M〔TJ〕/22

Deep Dive

80 Deep Dive
Deep Dive 
During Cormorant Step df
Sp〔TC〕/-
Or during Away df
81 Quick Petal Strike
Quick Petal Strike 
During Deep Dive DF2,1
M,H/10,30
82 Quick Lightning Breaker
Quick Lightning Breaker 
During Deep Dive DF2,3
M,M/10,22
83 Bigetsu
Bigetsu 
During Deep Dive DF4
L〔TC〕/18
84 Incomplete Somersault
Incomplete Somersault 
During Deep Dive DF3+4
M〔TJ〕,M〔TJ〕/32,10
Deals self-damage〔recoverable〕

Sway

85 Sway
Sway 
qcb
Sp/-
86 God Hammer Punch
God Hammer Punch 
qcb1
M/24(7)
Chip damage on block
87 Rubber Band Attack
Rubber Band Attack 
qcb2
M/27
Has clean hit effect
88 Rapid Fire > Petal Strike
Rapid Fire > Petal Strike 
qcb3,2,1
L〔TC〕,M,H/14,20,25
89 Rapid Fire > Lightning Breaker
Rapid Fire > Lightning Breaker 
qcb3,2,3
L〔TC〕,M,M/14,20,22
90 Kawaragoma
Kawaragoma 
qcb4
H/20(6)
Chip damage on block
91 Unseen Gust
Unseen Gust 
qcb1+2
M/22

While Down


Throws Moves

Throws

92 Over The Shoulder
Over The Shoulder 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
93 Shoulder Pop
Shoulder Pop 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
94 Dragon Screw
Dragon Screw 
Approach opponent from left side 1+3〔or 2+4〕
Throw-H/45
Throw escape 1
95 Fall Away
Fall Away 
Approach opponent from right side 1+3〔or 2+4〕
Throw-H/40
Throw escape 2
96 Reverse Neck Throw
Reverse Neck Throw 
Approach opponent from behind 1+3
Throw-H/50
Cannot throw escape
97 Piggyback Throw
Piggyback Throw 
Approach opponent from behind 2+4
Throw-H/50
Cannot throw escape
98 Chest Crusher
Chest Crusher 
Approach opponent 2+4,B
Throw-H/40
Throw escape 2
99 Kongo Blast > Phoenix Smasher
Kongo Blast > Phoenix Smasher 
Approach opponent df1+3, qcf2
Throw-H,M/22,15(or 20)
Throw escape 1, power up with perfect frame input or during Heat〔partially uses remaining Heat time〕
100 Foot Launch
Foot Launch 
Approach opponent b1+4
Throw-H/40
Throw escape 1
101 Twist and Shout
Twist and Shout 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
102 Push Away
Push Away 
Approach opponent ff1+2
Throw-H/38
Throw escape 1+2

Takedown

103 Ultimate Tackle
Ultimate Tackle 
While crouching 1+2
Throw-M/5
Throw escape 1+2, shift to takedown on hit
104 Ultimate Punch
Ultimate Punch 
During takedown 2,1,2,1
Derived Throw/5,5,5,15
Or during takedown 1,2,1,2, throw escape 1〔or 2〕
105 Ultimate Punishment
Ultimate Punishment 
During takedown 2,d1,1,1+2
Derived Throw/5,5,5,35
Throw escape 1
106 Armbar
Armbar 
During takedown 1+2
Derived Throw/25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2

Attack Reversal

107 Attack Reversal
Attack Reversal 
Time with opponent attack b1+3〔or b2+4〕
At-Reversal〔High&Mid〕/25
108 Low Parry
Low Parry 
Time with opponent low attack DF
Parry〔Low〕/-

While Opponentdown

109 Down Strike
Down Strike 
While opponent is down d2
L〔Attack-Down〕/16

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