Tekken8 Kuma Move List Season2
This page features the full move list for Kuma in TEKKEN 8. You’ll find commands for standard moves, special attacks, Rage Drive, and Rage Arts—perfect for practice or in-match reference.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / Special Move / While Rising / While Crouching / 10Hit Combo / Sidestep / Hunting / Bear Sit / Bear Roll / While Down / Throws / Attack Reversal / While opponent down
New Move
10 Grizzly Claws | |
![]() | Grizzly Claws ![]() ![]() ![]() ![]() ![]() ![]() M,M/15,25 |
12 Bear Tackle | |
![]() | Bear Tackle ![]() ![]() During Hunting ![]() M[PC]/21 Absorb an attack to power up and deal more chip damage on block |
59 Grizzly Claws | |
![]() | Grizzly Claws ![]() ![]() ![]() ![]() ![]() ![]() M,M/15,25 |
81 Bear Tackle | |
![]() | Bear Tackle ![]() ![]() During Hunting ![]() M[PC]/21 Absorb an attack to power up and deal more chip damage on block |
83 Hornet Buster | |
![]() | Hornet Buster ![]() During Hunting ![]() ![]() M/23(9) Chip damage on block |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Some hold moves can have shortened max level holds ![]() ![]() hold, etc. |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Allows the use of the powered up version of Bear Roll While crouching , during Bear Roll , etc. |
6 6. What can be done during Heat [unique] | |
![]() | 6. What can be done during Heat [unique] Allows the use of Wind Bear Fist, Fresh Wind Bear Fist ![]() , ![]() hold |
Heat Moves
7 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Partially uses remaining Heat time, ![]() ![]() to cancel attack |
8 Demon Bear Breath | |
![]() | Demon Bear Breath ![]() ![]() M/25 |
9 Bear X | |
![]() | Bear X ![]() ![]() ![]() ![]() HM/10,20(4,8) Chip damage on block, ![]() ![]() [or ] to shift to Hunting [does not shift when using Heat Dash] |
10 Grizzly Claws | |
![]() | Grizzly Claws ![]() ![]() ![]() ![]() ![]() ![]() M,M/15,25 |
11 Rabid Bear | |
![]() | Rabid Bear ![]() ![]() ![]() ![]() ![]() M[JS]/30(9) Chip damage on block, ![]() ![]() ![]() ![]() [or ] to shift to Hunting [does not shift when using Heat Dash] |
12 Bear Tackle | |
![]() | Bear Tackle ![]() ![]() During Hunting ![]() M[PC]/21 Absorb an attack to power up and deal more chip damage on block |
13 Wind Bear Fist | |
![]() | Wind Bear Fist During Heat ![]() ![]() M-Sp/20(4) Partially uses remaining Heat time, during Heat ![]() ![]() to power up |
14 Fresh Wind Bear Fist | |
![]() | Fresh Wind Bear Fist During Heat ![]() holdM-Sp/26(10) Partially uses remaining Heat time, during Heat ![]() ![]() hold to power up, has reversal break effect |
15 Salmon Fishing Cast | |
![]() | Salmon Fishing Cast During Heat ![]() MM/20,31(1,9) Heat Smash, on hit shift to throw |
Rage Moves
16 Type 38 Eradication Weapon: Aramaki | |
![]() | Type 38 Eradication Weapon: Aramaki ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
n Command
17 G-Clef Cannon | |
![]() | G-Clef Cannon ![]() ![]() ![]() ![]() H,M,M/5,8,14 |
18 Angry Lumberjack | |
![]() | Angry Lumberjack ![]() ![]() H,H/5,25(10) Chip damage on block |
19 Bear Combo Middle | |
![]() | Bear Combo Middle ![]() ![]() ![]() H,M,M/10,11,22 |
20 Bear Combo Low | |
![]() | Bear Combo Low ![]() ![]() ![]() H,M,L/10,11,13 |
21 Demon Bear Breath | |
![]() | Demon Bear Breath ![]() ![]() M/25 |
22 Hunting | |
![]() | Hunting ![]() Sp[CS]/- Or while down and facing down , to shift to Hunting |
f Command
23 Wild Lumberjack | |
![]() | Wild Lumberjack ![]() ![]() ![]() H,H/11,20 |
24 Bear Claw Cross | |
![]() | Bear Claw Cross ![]() ![]() ![]() ![]() M,M/16,20 |
25 Shape-Up Kick | |
![]() | Shape-Up Kick ![]() ![]() L[CS]/20 |
26 Shape-Up Hip | |
![]() | Shape-Up Hip ![]() ![]() ![]() L[CS],M[CS]/20,30 |
df Command
27 Grizzly Rampage | |
![]() | Grizzly Rampage ![]() ![]() ![]() ![]() M,M,M/6,9,20 |
28 Kuma Musou | |
![]() | Kuma Musou ![]() ![]() ![]() M,M/10,12 |
29 Honey Trap | |
![]() | Honey Trap ![]() ![]() ![]() M,H/13,24(9) Chip damage on block |
d Command
30 Hip Smash | |
![]() | Hip Smash ![]() ![]() M/27 Has clean hit effect |
31 Bear Sit | |
![]() | Bear Sit ![]() ![]() Sp[JS][CS]/- Or ![]() , ![]() ![]() to shift to Bear Roll, ![]() ![]() to shift to California Roll |
db Command
32 Double Wild Slap | |
![]() | Double Wild Slap ![]() ![]() ![]() H,M/11,20 Can hold, ![]() ![]() [or ] to shift to Hunting |
33 Double Wild Slap | |
![]() | Double Wild Slap ![]() ![]() holdH,M/11,20(8) Chip damage on block, ![]() ![]() hold [or ] to shift to Hunting |
34 Fresh Wild Slap | |
![]() | Fresh Wild Slap ![]() ![]() hold [Max]H,M/11,30(12) Chip damage on block, has reversal break effect, shortened hold during Heat [consumes remaining time], ![]() ![]() hold [or ] to shift to Hunting |
35 Bear Lariat | |
![]() | Bear Lariat ![]() ![]() L[CS]/10 ![]() ![]() [or ] to shift to Hunting |
36 Bear Pump in Pedal | |
![]() | Bear Pump in Pedal ![]() ![]() L/12 |
37 Spinning Kuma | |
![]() | Spinning Kuma ![]() ![]() L[CS]/20 |
38 Drum Roll | |
![]() | Drum Roll ![]() ![]() ![]() ![]() MM*2,M/4,4,4,4,18 |
39 Salmon Hunter | |
![]() | Salmon Hunter ![]() ![]() L/30 Hold to power up and deal more chip damage on block |
40 Salmon Hunter | |
![]() | Salmon Hunter ![]() holdL/40(12) Chip damage on block |
41 Fresh Salmon Hunter | |
![]() | Fresh Salmon Hunter ![]() hold [Max]L/60(18) Chip damage on block |
b Command
42 Bear Slash | |
![]() | Bear Slash ![]() ![]() ![]() M[PC]/24(9) Chip damage on block, ![]() ![]() [or ] to shift to Hunting, absorb an attack to power up |
43 Howling Bear | |
![]() | Howling Bear ![]() ![]() ![]() ![]() M,H,M/12,14,20 ![]() ![]() [or ] to shift to Hunting, ![]() ![]() to shift to Bear Roll |
44 Salmon Massacre | |
![]() | Salmon Massacre ![]() ![]() ![]() ![]() ![]() M,M,M/12,15,25 |
45 Bear X | |
![]() | Bear X ![]() ![]() ![]() ![]() HM/10,20(4,8) Chip damage on block, ![]() ![]() [or ] to shift to Hunting [does not shift when using Heat Dash] |
46 High Jinks | |
![]() | High Jinks ![]() ![]() ![]() M/20,3 Or while rising ![]() |
47 Deadly Claw | |
![]() | Deadly Claw ![]() ![]() Mid[UB]/25 ![]() ![]() [or ] to shift to Hunting |
48 Rolling Bear | |
![]() | Rolling Bear ![]() ![]() ![]() ![]() M-Sp/40,3 ![]() ![]() ![]() to extend |
ub u uf Command
49 Bear Skip | |
![]() | Bear Skip ![]() ![]() L[JS]/25 ![]() ![]() [or ] to cancel and shift to Hunting |
50 Big Bear Attack | |
![]() | Big Bear Attack ![]() ![]() M[JS]/24 ![]() ![]() [or ] to shift to Hunting |
51 Pancake Press | |
![]() | Pancake Press ![]() ![]() M[JS],Sp[CS]/21 Shift to Bear Sit |
52 Hornet Sweep | |
![]() | Hornet Sweep ![]() ![]() M[JS]/20(8) Or ![]() or ![]() , chip damage on block |
53 Ultra Kuma | |
![]() | Ultra Kuma ![]() ![]() ![]() M/20 Or ![]() or ![]() ![]() |
54 Bear Double Hop Kick Combo | |
![]() | Bear Double Hop Kick Combo ![]() ![]() ![]() ![]() M[JS],M[JS],M/13,9,11 ![]() ![]() ![]() [or ] to shift to Hunting |
55 Kuma Hell Axle | |
![]() | Kuma Hell Axle ![]() on hit or block ![]() M[JS],M[JS]/20,17 |
ff Command
56 Demon Uppercut | |
![]() | Demon Uppercut ![]() ![]() ![]() M/23 |
57 Falling Bear | |
![]() | Falling Bear ![]() ![]() ![]() M[JS],Sp[CS]/30(9) Chip damage on block, to shift to Hunting, ![]() ![]() ![]() to shift to Bear Roll |
58 Anger Hook | |
![]() | Anger Hook ![]() ![]() ![]() H/26(10) Chip damage on block |
59 Grizzly Claws | |
![]() | Grizzly Claws ![]() ![]() ![]() ![]() ![]() ![]() M,M/15,25 |
60 Grizzly Claw Smash | |
![]() | Grizzly Claw Smash ![]() ![]() ![]() ![]() ![]() M,L/15,22(6) Chip damage on block |
61 Leaping Side kick | |
![]() | Leaping Side kick ![]() ![]() ![]() ![]() M[JS]/30(9) Chip damage on block |
62 Rabid Bear | |
![]() | Rabid Bear ![]() ![]() ![]() ![]() ![]() M[JS]/30(9) Chip damage on block, ![]() ![]() ![]() ![]() [or ] to shift to Hunting [does not shift when using Heat Dash] |
Special Move
63 You're Welcome | |
![]() | You're Welcome ![]() Sp/- |
64 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
While Rising
65 Killing Claws | |
![]() | Killing Claws ![]() While rising ![]() ![]() M,M/13,20 Can hold at last step, while rising ![]() [or ] to shift to Hunting |
66 Killing Claws | |
![]() | Killing Claws ![]() While rising ![]() holdM,M/13,28(11) Chip damage on block, while rising ![]() hold [or ] to shift to Hunting |
67 Fresh Killing Claws | |
![]() | Fresh Killing Claws ![]() While rising ![]() hold [Max]M,M/13,38(15) Chip damage on block, has reversal break effect, shortened hold during Heat [consumes remaining time], while rising ![]() hold [or ] to shift to Hunting |
68 Mad Angler | |
![]() | Mad Angler While rising ![]() M/20 |
69 Spinning Bear Kick | |
![]() | Spinning Bear Kick ![]() While rising ![]() M/21 |
70 Paw Smash | |
![]() | Paw Smash While rising ![]() M/20 |
While Crouching
71 Watch Your Feet | |
![]() | Watch Your Feet While crouching ![]() L[CS]/12 |
72 Bear Roll | |
![]() | Bear Roll While crouching ![]() Sp/- Shift to Bear Roll, becomes special mid attack during Heat [partially uses remaining Heat time] |
10Hit Combo
73 10 Hit Combo | |
![]() | 10 Hit Combo While crouching ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,L,M,M[JS],M,M,H,H/12,12,6,5,6,7,7,6,21,35 |
Sidestep
74 Salmon Swipe | |
![]() | Salmon Swipe During sidestep ![]() M/23(9) Chip damage on block, during sidestep ![]() [or ] to shift to Hunting |
Hunting
75 Hunting | |
![]() | Hunting , etc.Sp[CS]/- Shift to Hunting, to shift to crouching state, [or or ] to shift to standing state |
76 Honeycomb Spike | |
![]() | Honeycomb Spike During Hunting ![]() ![]() M,M/10,23 Can hold at last step |
77 Honeycomb Spike | |
![]() | Honeycomb Spike During Hunting ![]() holdM,M/10,23(9) Chip damage on block |
78 Fresh Honeycomb Spike | |
![]() | Fresh Honeycomb Spike During Hunting ![]() hold [Max]M,M/10,30(12) Chip damage on block, has reversal break effect, shortened hold during Heat [consumes remaining time] |
79 Bear Claw | |
![]() | Bear Claw During Hunting ![]() L[CS],Sp[CS]/16 Shift to Hunting |
80 Bear Fling | |
![]() | Bear Fling ![]() During Hunting ![]() M[CS]/24,3 |
81 Bear Tackle | |
![]() | Bear Tackle ![]() ![]() During Hunting ![]() M[PC]/21 Absorb an attack to power up and deal more chip damage on block |
82 Hunting Hip Smash | |
![]() | Hunting Hip Smash During Hunting ![]() ![]() L[JS],Sp[CS]/25 Or during Hunting ![]() , shift to Bear Sit |
83 Hornet Buster | |
![]() | Hornet Buster ![]() During Hunting ![]() ![]() M/23(9) Chip damage on block |
84 Big Tree | |
![]() | Big Tree ![]() During Hunting ![]() ![]() M/20 |
85 Frolicking Bear | |
![]() | Frolicking Bear During Hunting ![]() ![]() M[JS],Sp[CS]/22 Shift to Hunting |
86 Break'n | |
![]() | Break'n During Hunting ![]() ![]() ![]() L[CS],L[CS]/16,23 During Hunting ![]() ![]() [or ] to shift to Hunting |
87 Hunting to Roll Over | |
![]() | Hunting to Roll Over During Hunting [or ]Sp/- |
88 Hunting to Play Dead | |
![]() | Hunting to Play Dead During Hunting ![]() ![]() Sp/- |
89 Bear Roll | |
![]() | Bear Roll During Hunting ![]() ![]() Sp/- Shift to Bear Roll, becomes special mid attack during Heat [partially uses remaining Heat time] |
90 California Roll | |
![]() | California Roll During Hunting ![]() ![]() Sp/- Or during Bear Sit , during Hunting ![]() ![]() [or ] to shift to Hunting |
Bear Sit
91 Bear Sit | |
![]() | Bear Sit ![]() , etc.Sp/- Shift to Bear Sit |
92 Double Trout Sweep | |
![]() | Double Trout Sweep During Bear Sit ![]() ![]() L[CS],L[CS]/15,14 |
93 Trout Smash | |
![]() | Trout Smash ![]() During Bear Sit ![]() M/18 |
94 Rebound | |
![]() | Rebound During Bear Sit ![]() M[JS],Sp/20 During Bear Sit ![]() to shift to Bear Roll |
95 Bear Roll | |
![]() | Bear Roll During Bear Sit ![]() Sp/- Shift to Bear Roll, becomes special mid attack during Heat [partially uses remaining Heat time] |
Bear Roll
96 Bear Roll | |
![]() | Bear Roll While crouching , etc.Sp/- Shift to Bear Roll, becomes special mid attack during Heat [partially uses remaining Heat time] |
97 Bear Shove | |
![]() | Bear Shove ![]() During Bear Roll ![]() H/31 Power up during Heat [partially uses remaining Heat time] |
98 Bear Backhand | |
![]() | Bear Backhand During Bear Roll ![]() M/21 |
99 Bear Slide | |
![]() | Bear Slide During Bear Roll ![]() L[CS]/20 |
100 Bear Rolling Kick | |
![]() | Bear Rolling Kick During Bear Roll ![]() M[JS]/20 |
101 Giant Roll | |
![]() | Giant Roll During Bear Roll ![]() M-Sp/22,3 |
102 Hunting | |
![]() | Hunting During Bear Roll [or ]Sp[CS]/- Shift to Hunting |
While Down
103 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
104 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
105 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
106 Bear Backstroke | |
![]() | Bear Backstroke While down and facing up ![]() M,Sp[CS]/15 Shift to Hunting |
107 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
108 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
109 Get Up Punch | |
![]() | Get Up Punch While down and facing up ![]() ![]() M,Sp[CS]/21 Shift to Bear Sit |
110 Bear Butterfly | |
![]() | Bear Butterfly While down and facing down ![]() L,Sp[CS]/10 Shift to Hunting |
111 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
112 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
113 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
114 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
115 Bear Roll | |
![]() | Bear Roll While down and facing down ![]() Sp/- Shift to Bear Roll, becomes special mid attack during Heat [partially uses remaining Heat time] |
Throws
116 Bear's Bite | |
![]() | Bear's Bite ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
117 Bear Hug | |
![]() | Bear Hug ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
118 Bear Slam | |
![]() | Bear Slam ![]() Approach opponent from left side [or ]High[Th]/50 Throw escape ![]() |
119 Choke Slam | |
![]() | Choke Slam ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
120 Swing Swung | |
![]() | Swing Swung ![]() Approach opponent from behind [or ]High[Th]/70 Cannot throw escape |
121 Headbutt | |
![]() | Headbutt Approach opponent ![]() ![]() High[Th]/35 Throw escape ![]() |
122 Rock'n Roll Circus | |
![]() | Rock'n Roll Circus Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() High[Th]/50 Throw escape ![]() |
123 Bear Toss | |
![]() | Bear Toss ![]() During Hunting ![]() ![]() High[Th]/30 Cannot throw escape, erases opponent's recoverable health |
Attack Reversal
124 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |
125 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack during Hunting ![]() Parry[Low]/- |
While opponent down
126 Dance With Me | |
![]() | Dance With Me While opponent is down ![]() ![]() [Down Attack]L,Low[UB]/16,48 [While opponent is down] ![]() ![]() to cancel and face backward |

















[or RB], additional chip damage on block
]


, during Bear Roll 




[or 






















to shift to California Roll

















































to shift to crouching state, 



















































