TEKKEN8 King Move List
・TEKKEN8 TOP
・Move List
TEKKEN8 King Move List
Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / Beast Step / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Jaguar Step / Jaguar Sprint / Throws / Takedown / Low Throw / Down Throw / Air Throw / Wallstun Throw / Attack Reversal / Reverse Arm Slam Combo / Reverse Special Stretch Bomb Combo / Standing Heel Hold Combo / Arm Breaker Combo / Mexican Magma Drive
Heat System
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1 1. What can be done during Heat〔general〕
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1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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2 2. What can be done during Heat〔general〕
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2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
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3 3. What can be done during Heat〔general〕
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3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB 〔or 2+3〕
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4 4. What can be done during Heat〔unique〕
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4. What can be done during Heat〔unique〕
Allows the use of a powered up version of Jaguar Sprint
f3+4, etc., during Jaguar Sprint 1, during Jaguar Sprint 2
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5 5. What can be done during Heat〔unique〕
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5. What can be done during Heat〔unique〕
Partially restores remaining Heat time with certain throws
fff3+4, qcb1+2, f,hcf+1, etc.
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Heat Moves
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6 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M〔PC〕/12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
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7 Elbow Impact
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Elbow Impact
![]() f2,1
M,H/12,25
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8 Shoulder Tackle
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Shoulder Tackle
![]() f2+3
M/27
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9 Muscle Armor > Emerald Elbow
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Muscle Armor > Emerald Elbow
![]() ![]() db1+2,2
Sp〔PC〕,M,Th/15,20
Throw during front hit on ground〔does not shift when using Heat Dash〕, Heat activates when the throw completes, absorb an attack to power up and add chip damage
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10 Rapid King Onslaught
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Rapid King Onslaught
![]() During Jaguar Step〔f3+4,etc.〕1+3〔or 2+4〕
Throw-H/45
Cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕
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11 Freedom Face Buster
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Freedom Face Buster
![]() Approach crouching opponent d1+4
Throw-M/35
Or db1+4, cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕
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12 Ultimo Jaguar
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Ultimo Jaguar
During Heat 2+3
M,Th/20,40(6,6)
Heat Smash, throw on hit, shift to Jaguar Sprint on block〔does not shift with B〕
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Rage Moves
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13 Anger Of The Beast
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Anger Of The Beast
![]() ![]() During Rage df1+2
M〔PC〕,Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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14 Palm Strike
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Palm Strike
1,2
H,H/5,15
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15 Palm Strike> Head Jammer
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Palm Strike> Head Jammer
![]() 1,2,2+4
H,H,Throw-H/5,15,30
Throw escape 2
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16 Palm Strike> V Driver
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Palm Strike> V Driver
1,2,d2+4
H,H,Throw-L/5,15,35
Cannot throw escape
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17 Palm Strike Uppercut
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Palm Strike Uppercut
1,2,1
H,H,M/5,15,10
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18 Palm Strike Uppercut > Suplex
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Palm Strike Uppercut > Suplex
![]() 1,2,1,2+4
H,H,M,Throw-H/5,15,10,40
Throw escape 2
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19 Palm Strike Uppercut > V Driver
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Palm Strike Uppercut > V Driver
1,2,1,d2+4
H,H,M,Throw-L/5,15,10,35
Cannot throw escape
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20 Right Jab > Uppercut
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Right Jab > Uppercut
2,1
H,M/10,15
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21 Head Spinner
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Head Spinner
1+2,1
M,M/17,21
1+2 to face backward, 1+2,1,B shift to cancel
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22 Brutal Sting
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Brutal Sting
![]() 1+2,3
M,H/17,25
1+2 to face backward
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23 Jaguar Step
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Jaguar Step
3+4
Sp〔TJ〕/-
Shift to Jaguar Step, hold 3+4 to continue spinning〔strikes from this are powered up〕
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f Command
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24 Elbow Impact
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Elbow Impact
![]() f2,1
M,H/12,25
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25 Jaguar Smash Combo
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Jaguar Smash Combo
f2,d1,2
H,M,M/12,15,16
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26 Front Kick
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Front Kick
f3
M/18
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27 Front Kick > DDT
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Front Kick > DDT
f3,during front hit on ground 1+2
M,Th/18,20
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28 Rolling Sobat
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Rolling Sobat
![]() f4
M〔TJ〕/25
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29 Shadow Lariat
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Shadow Lariat
f1+2
H/23
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30 Jaguar Sprint
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Jaguar Sprint
f3+4
Sp/-
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat〔partially uses remaining Heat time〕
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31 Body Check
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Body Check
f1+4
M/21
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32 Shoulder Tackle
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Shoulder Tackle
![]() f2+3
M/27
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df Command
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33 Elbow Sting
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Elbow Sting
df1,2
M,M/15,15
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34 Double Hook Disaster
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Double Hook Disaster
df2,1
M,H/12,15
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35 Lasso Kick
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Lasso Kick
df3, on hit or block 4
M,H〔TJ〕/17,23
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36 Mincer
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Mincer
df4,3,4
L,H,M〔TJ〕/10,11,27
df4,3,4,B to face backward
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37 Mincer Low
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Mincer Low
df4,3,d4
L,H,L〔TJ〕〔TC〕/10,11,20
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38 Frankensteiner
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Frankensteiner
df3+4
Sp-M〔TJ〕,Th/15,30
Throw on close range standing front hit or on close range standing block
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d Command
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39 Jab > Uppercut
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Jab > Uppercut
d1,2
Sp-L〔TC〕,M/5,13
Or while crouching 1,2
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40 Stomp
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Stomp
d3
L/12
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41 Atlas’ Hammer
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Atlas’ Hammer
![]() d1+2
M〔TC〕/21
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42 Stagger Kicks
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Stagger Kicks
d3+4,4,4
L〔TC〕*3/14,7,7
Or while crouching df4,4,4 or while running〔two steps or more〕F,4,4,4
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43 Stagger Kicks Flurry
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Stagger Kicks Flurry
d3+4,4,4,4〔Counter Hit〕
L〔TC〕*5/16,7,7,4,3
Or while crouching df4,4,4,4〔Counter Hit〕
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44 Stagger Kick Spinning Uppercut
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Stagger Kick Spinning Uppercut
During Stagger Kicks 2
M/10
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45 Corporate Elbow
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Corporate Elbow
d2+3
M〔TJ〕/25
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db Command
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46 Brain Chop
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Brain Chop
db2
M/21
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47 Crouching Low Kick
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Crouching Low Kick
db3
L〔TC〕/17
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48 Low Drop Kick
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Low Drop Kick
db4
L〔TC〕〔TJ〕/20
Or back facing opponent db4 or back facing opponent d4 or back facing opponent df4
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49 Muscle Armor > Emerald Elbow
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Muscle Armor > Emerald Elbow
![]() ![]() db1+2,2
Sp〔PC〕,M,Th/15,20
Throw during front hit on ground〔does not shift when using Heat Dash〕, Heat activates when the throw completes, absorb an attack to power up and add chip damage
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50 Muscle Armor > Jaguar Sprint
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Muscle Armor > Jaguar Sprint
![]() During Muscle Armor 3+4
Sp〔PC〕,Sp〔PC〕/-
Shift to Jaguar Sprint, B to cancel
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b Command
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51 Quick Hook > Uppercut
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Quick Hook > Uppercut
![]() b1,2
H,H/13,20
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52 Quick Hook > Heel Kick
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Quick Hook > Heel Kick
b1,4
H,M〔TJ〕/13,23
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53 Chupacabra > Spinning Back Elbow
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Chupacabra > Spinning Back Elbow
b2,1
H,H/16,21
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54 Chupacabra > Olympia Slam
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Chupacabra > Olympia Slam
b2,4
H,M,Th/16,18,20
Throw when hit from the front on the ground
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55 Chupacabra > Head Butt
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Chupacabra > Head Butt
b2,1+2
H,H/16,22
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56 Toll Kick
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Toll Kick
![]() ![]() b3
H〔PC〕/23
Absorb an attack to power up and deal more chip damage on block
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57 Guillotine Drop
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Guillotine Drop
b3,during front hit on ground 1+2
H,Th/23,15
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58 Disgraceful Kick
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Disgraceful Kick
b4
H,Sp/25
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59 Reverse Jaguar Step
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Reverse Jaguar Step
b3+4
Sp〔TJ〕/-
Shift to Jaguar Step
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ub u uf Command
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60 Capital Punishment
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Capital Punishment
u1+2
M〔TJ〕/25
Or ub1+2
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61 Burning Knuckle
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Burning Knuckle
u1+2 hold
UA-M〔TJ〕/40
Or ub1+2 hold
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62 Water Parting Chop
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Water Parting Chop
![]() uf1
H/21
Or ub1 or u1
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63 High Elbow Drop
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High Elbow Drop
uf2
M〔TJ〕/35
Or ub2 or u2
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64 Falling Heel Kick
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Falling Heel Kick
uf3
M〔TJ〕/23
Or ub3 or u3
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65 Jumping Knee Lift
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Jumping Knee Lift
uf4
M〔TJ〕/13
Or ub4 or u4
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66 Sole Crusher
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Sole Crusher
![]() ![]() uf3+4
M〔PC〕,Sp/23
Shift to Jaguar Sprint on hit, uf3+4,B to stand up, absorb an attack to power up and add chip damage
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67 Delayed Rising Toe Kick
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Delayed Rising Toe Kick
uf,n,4
M〔TJ〕/20
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ff Command
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68 Stomach Smash
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Stomach Smash
ff,n,2
L〔TC〕/17
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69 Jaguar Hammer
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Jaguar Hammer
ff,n,2〔Counter Hit〕
L〔TC〕,Th/20,30
Throw when hit from the front on the ground
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70 Lay Off
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Lay Off
ff,n,1+2
M/0
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71 Jaguar Hook
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Jaguar Hook
![]() ff1
M/21
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72 Beast Elbow
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Beast Elbow
ff2
M/21(6)
Chip damage on block
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73 Konvict Kick
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Konvict Kick
![]() ff4
M/25
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74 Konvict Kick > DDT
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Konvict Kick > DDT
ff4〔Counter Hit〕
M,Th/30,14
Throw when hit from the front on the ground
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75 Exploder
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Exploder
ff3+4
H〔TJ〕/25(7)
Chip damage on block
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76 Diving Body Press
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Diving Body Press
ff2+3
M〔TJ〕,Th/20,15
Throw when hit from the front in close range
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77 Strong Knee
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Strong Knee
fff3
M/25(7)
Chip damage on block
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78 Running Exploder
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Running Exploder
fff3+4
M〔TJ〕/40
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10Hit Combo
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79 10 Hit Combo 1
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10 Hit Combo 1
1,2,1,1,2,4,4,4,1,3
/5,15,10,6,6,5,5,5,7,30
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80 10 Hit Combo 2
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10 Hit Combo 2
1,2,1,1,3,3,4,3,2,1+2
/5,15,10,6,8,10,5,5,6,20
Throw when hit from the front on the ground
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Special Move
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81 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Cannot block when it is still in effect / Automatic counter hit
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Beast Step
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82 Beast Step
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Beast Step
f,n,d,df
Sp/-
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83 Knee Lift
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Knee Lift
f,n,d,DF4
M/21
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84 Black Bomb
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Black Bomb
f,n,d,DF1+2
M/24
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While Rising
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85 Round Trip Chop
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Round Trip Chop
![]() While rising 2,2
M,M/11,25
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86 Toe Smash
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Toe Smash
While rising 4
M/20
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87 Snap Uppercut
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Snap Uppercut
While rising 1+2
M/20
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While Crouching
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88 Leg Breaker
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Leg Breaker
While crouching df1
L〔TC〕/20
Or f,n,d,DF1
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89 Body Blow
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Body Blow
While crouching df2
M/21
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Sidestep(u☆ or d☆)
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90 Victory Palm
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Victory Palm
During sidestep 2
H/25
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91 Deadly Boomerang
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Deadly Boomerang
During sidestep 3+4
H〔TJ〕/50(20)
Chip damage on block
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While Down
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92 Whirling Spring Kick
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Whirling Spring Kick
〔By opponent’s feet〕while down and facing up b3+4
M〔TJ〕/25
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While Facingbackward
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93 Blind Kick
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Blind Kick
![]() Back facing opponent 3
M/18
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94 Blind Kick > Neck Breaker
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Blind Kick > Neck Breaker
Back facing opponent 3,during hit 1+2
M,Th/18,20
No shift on counter hit
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95 Atomic Blaster
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Atomic Blaster
Back facing opponent 1+2
UA-H/45
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96 Moonsault Body Press
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Moonsault Body Press
Back facing opponent 1+4
UA-M/30
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Stance
Jaguar Step
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100 Jaguar Step > Sobat
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Jaguar Step > Sobat
During Jaguar Step 3
M〔TJ〕/23
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101 Jaguar Step > Sobat & Press
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Jaguar Step > Sobat & Press
During Jaguar Step 3,2+3
M〔TJ〕,M〔TJ〕,Th/23,16
Throw when hit from the front in close range
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102 Jaguar Step > High Kick
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Jaguar Step > High Kick
During Jaguar Step 4
H/40(8)
Chip damage on block
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103 Jaguar Step > Mid Kick
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Jaguar Step > Mid Kick
During Jaguar Step df4
M/30
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97 Jaguar Step
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Jaguar Step
3+4 etc.
Sp〔TJ〕/-
Shift to Jaguar Step, hold 3+4 to continue spinning〔strikes from this are powered up〕
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98 Jaguar Step > Hook
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Jaguar Step > Hook
During Jaguar Step 1
H/21
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99 Jaguar Step > Hammer
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Jaguar Step > Hammer
During Jaguar Step 2
M/15
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Jaguar Sprint
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104 Jaguar Sprint
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Jaguar Sprint
f3+4 etc.
Sp/-
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat〔partially uses remaining Heat time〕
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105 Running Elbow Smash
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Running Elbow Smash
During Jaguar Step 1
M/21
Power up during Heat〔partially uses remaining Heat time〕
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106 Jaguar Axe
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Jaguar Axe
During Jaguar Step 2
H/26(7)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
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107 Sprint K.
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Sprint K.
![]() During Jaguar Step 3
M〔TJ〕/30
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108 Dashing Low Drop Kick
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Dashing Low Drop Kick
During Jaguar Step 4
L〔TC〕〔TJ〕/20
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109 Rapid King Onslaught
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Rapid King Onslaught
![]() During Jaguar Step 1+3〔or 2+4〕
Throw-H/45
Cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕
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110 Diving Body Press
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Diving Body Press
During Jaguar Step 2+3
M〔TJ〕,Th/20,15
Throw when hit from the front in close range
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Throws Moves
Throws
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111 Winding Nut
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Winding Nut
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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112 Winding Nut
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Winding Nut
![]() Approach opponent f1+3
Throw-H/35
Throw escape 1 or 2
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113 Suplex
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Suplex
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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114 Suplex
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Suplex
![]() Approach opponent f2+4
Throw-H/35
Throw escape 1 or 2
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115 Argentina Backbreaker
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Argentina Backbreaker
![]() Approach opponent from left side 1+3〔or 2+4〕
Throw-H/40
Throw escape 1
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116 Knee Crusher
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Knee Crusher
![]() Approach opponent from right side 1+3〔or 2+4〕
Throw-H/42
Throw escape 2
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117 Half Boston Crab
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Half Boston Crab
![]() Approach opponent from behind 1+3〔or f1+3〕
Throw-H/60
Cannot throw escape
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118 Cobra Twist
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Cobra Twist
![]() Approach opponent from behind 2+4〔or f2+4〕
Throw-H/60
Cannot throw escape
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119 Stretch Buster
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Stretch Buster
Approach opponent from behind bf1+2
Throw-H/75
Cannot throw escape
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120 Knee Bash
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Knee Bash
Approach opponent df2+3
Throw-H/40
Throw escape 2
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121 Figure Four Leg Lock
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Figure Four Leg Lock
Approach opponent db2+3
Throw-H/40
Throw escape 1+2, when opponent inputs 3+4〔Just Input〕 shift to Reverse Figure Four Leg Lock
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122 Throw Away
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Throw Away
Approach opponent b1+2
Throw-H,Sp/0(or 15)
Throw escape 1+2, shift to Jaguar Sprint, approach opponent b1+2,f,f to shift to standing state
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123 Throw Away > Back Swing
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Throw Away > Back Swing
Approach opponent b1+2,1+2
Throw-H,Sp/0(or 15)
Cannot throw escape, shift to Jaguar Sprint, approach opponent b1+2,1+2,f,f to shift to standing state
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124 Executioner Drop
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Executioner Drop
Approach opponent uf1+2
Throw-H/30(or 15)
Throw escape 1+2, approach opponent uf1+2,B to throw in reverse direction
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125 Tombstone Pile Driver
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Tombstone Pile Driver
Approach opponent db,n,f2+4
Throw-H/53
Throw escape 2
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126 Tomahawk
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Tomahawk
Approach opponent fff2+4
Throw-H/45
Throw escape 1+2, power up with quick input, partially restores remaining Heat time
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127 Pile Driver
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Pile Driver
Approach opponent qcf 1
Throw-H/30
Throw escape 1
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128 Double Arm Face Buster
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Double Arm Face Buster
During Pile Driver 1+2,1+2
Throw-H/35
Throw escape 2
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129 Boston Crab
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Boston Crab
During Pile Driver 1+2,3,4,1+2
Derived Throw/15
Throw escape 1+2
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130 Muscle Buster
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Muscle Buster
Approach opponent qcb 1+2
Throw-H/50
Throw escape 1+2, during Heat partially restore remaining Heat time
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131 Giant Swing
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Giant Swing
Approach opponent f,hcf 1
Throw-H/65 (or 45) or 70
Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
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132 Tijuana Twister
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Tijuana Twister
Approach opponent f,hcf 2
Throw-H/55
Throw escape 2, power up with quick input, partially restores remaining Heat time
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133 Clothesline Press
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Clothesline Press
While crouching db,d,db1+2
Throw-H/45
Throw escape 1+2
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134 Ultimate Tackle
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Ultimate Tackle
While crouching 1+2
Throw-M/0
Throw escape 1+2, shift to takedown on hit
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Takedown
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135 Ultimate Punch
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Ultimate Punch
During takedown 2,1,2,1
Derived Throw/5,5,5,15
Or during takedown 1,2,1,2, throw escape 1〔or 2〕
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136 Armbar
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Armbar
During takedown 1+2
Derived Throw/25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2
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137 Arm Twist
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Arm Twist
During Armbar 1+2
Derived Throw/10
Cannot throw escape
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138 Leg Cross Hold
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Leg Cross Hold
During takedown 3+4
Derived Throw/20
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4
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139 Stretch Combo
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Stretch Combo
During Leg Cross Hold 1+2〔Perfect〕
Derived Throw/15,15
Cannot throw escape
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Low Throw
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140 Iron Lariat
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Iron Lariat
Approach crouching opponent d1+3
Throw-M/35
Or db1+3, cannot throw escape
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141 V Driver
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V Driver
Approach crouching opponent d2+4
Throw-M/35
Or db2+4, cannot throw escape
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142 Freedom Face Buster
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Freedom Face Buster
![]() Approach crouching opponent d1+4
Throw-L/35
Or db1+3, cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕
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Down Throw
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143 Swing Away
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Swing Away
〔Opponent down and facing up〕by opponent’s feet db1+3〔or db2+4〕
Throw-Down/20,10
Throw escape 1 or 2
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144 Head Bomber
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Head Bomber
〔Opponent down and facing up〕by opponent’s feet db1+3
Throw-Down/25
Throw escape 1
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145 Figure Four Leg Lock
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Figure Four Leg Lock
〔Opponent down and facing up〕by opponent’s feet db2+4
Throw-Down/28
Throw escape 2
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146 Shoulder Cracker
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Shoulder Cracker
〔Opponent down and facing up〕by opponent’s head db1+3〔or db2+4〕
Throw-Down/28
Throw escape 1 or 2
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147 Turn Over
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Turn Over
〔Opponent down and facing up〕by opponent’s side db1+3〔or db2+4〕
Throw-Down/0
Throw escape 1 or 2
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148 Half Boston Crab
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Half Boston Crab
〔Opponent down and facing down〕by opponent’s feet db1+3〔or db2+4〕
Throw-Down/30
Throw escape 1 or 2
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149 Wing Tearer
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Wing Tearer
〔Opponent down and facing down〕by opponent’s head db1+3〔or db2+4〕
Throw-Down/32
Throw escape 1 or 2
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150 Camel Clutch
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Camel Clutch
〔Opponent down and facing down〕from the left db1+3〔or db2+4〕
Throw-Down/35
Throw escape 1 or 2
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151 Bow & Arrow Stretch Hold
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Bow & Arrow Stretch Hold
〔Opponent down and facing down〕from the right db1+3〔or db2+4〕
Throw-Down/37
Throw escape 1 or 2
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Air Throw
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152 Mid-Air Leg Cross Hold
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Mid-Air Leg Cross Hold
Approach airborne opponent 1+3〔or f1+3〕
Throw-Air/30
Cannot throw escape
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153 Spine Cracker
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Spine Cracker
![]() Approach airborne opponent 2+4〔or f2+4〕
Throw-Air/20
Or〔during opponent wall stun〕 3+4,1+4〔or 3+4,2+4〕, cannot throw escape
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154 Double Heel Hold
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Double Heel Hold
Approach airborne opponent d1+3〔or d2+4〕
Throw-Air/15
Cannot throw escape
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155 Flapjack
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Flapjack
Approach airborne opponent during Double Heel Hold 1+2,1+2
Derived Throw/15
Throw escape 1
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156 Giant Swing
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Giant Swing
Approach airborne opponent during Double Heel Hold 2,1,3,4
Derived Throw/25(or 32)
Throw escape 2
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157 Running Jaguar Bomb
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Running Jaguar Bomb
Approach airborne opponent fff2+4
Throw-Air/49
Cannot throw escape, power up with quick input, partially restores remaining Heat time
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158 Aerial Jaguar Bomb
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Aerial Jaguar Bomb
Approach airborne opponent f,hcf 1
Throw-Air/42
Or approach airborne opponent f,hcf1〔or during Jaguar Sprint 1+3〕, cannot throw escape, power up with quick input, partially restores remaining Heat time
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Wallstun Throw
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159 Shining Torpedo
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Shining Torpedo
During opponent wall stun f,hcf 1
Throw-Air/40
Or〔during opponent wall stun〕fff2+4, cannot throw escape, power up with quick input, partially restores remaining Heat time
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Attack Reversal
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160 Arm Whip
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Arm Whip
Time with opponent right punch b1+3
At-Reversal〔Right Punch-High&Mid〕/25
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161 Spinning Heel Hold
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Spinning Heel Hold
Time with opponent left kick b2+4
At-Reversal〔Left Kick-High&Mid〕/25
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162 Leg Screw
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Leg Screw
Time with opponent right kick b2+4
At-Reversal〔Right Kick-High&Mid〕/25
After success 3+4, to shift to Figure Four Leg Lock
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163 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry〔Low〕/-
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