King Move List Ver.1.11.00

TEKKEN8 King Move List

TEKKEN8 King Move List
TEKKEN8 TOP


・Move List


TEKKEN8 King Move List

Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / Beast Step / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Jaguar Step / Jaguar Sprint / Throws / Takedown / Low Throw / Down Throw / Air Throw / Wallstun Throw / Attack Reversal / Reverse Arm Slam Combo / Reverse Special Stretch Bomb Combo / Standing Heel Hold Combo / Arm Breaker Combo / Mexican Magma Drive

Heat System

1 1. What can be done during Heat〔general〕
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat〔general〕
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3 3. What can be done during Heat〔general〕
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB 〔or 2+3〕
4 4. What can be done during Heat〔unique〕
4. What can be done during Heat〔unique〕
Allows the use of a powered up version of Jaguar Sprint
f3+4, etc., during Jaguar Sprint 1, during Jaguar Sprint 2
5 5. What can be done during Heat〔unique〕
5. What can be done during Heat〔unique〕
Partially restores remaining Heat time with certain throws
fff3+4, qcb1+2, f,hcf+1, etc.

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available 2+3
M〔PC〕/12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
7 Elbow Impact
Elbow Impact 
f2,1
M,H/12,25
8 Shoulder Tackle
Shoulder Tackle 
f2+3
M/27
9 Muscle Armor > Emerald Elbow
Muscle Armor > Emerald Elbow 
db1+2,2
Sp〔PC〕,M,Th/15,20
Throw during front hit on ground〔does not shift when using Heat Dash〕, Heat activates when the throw completes, absorb an attack to power up and add chip damage
10 Rapid King Onslaught
Rapid King Onslaught 
During Jaguar Step〔f3+4,etc.〕1+3〔or 2+4〕
Throw-H/45
Cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕
11 Freedom Face Buster
Freedom Face Buster 
Approach crouching opponent d1+4
Throw-M/35
Or db1+4, cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕
12 Ultimo Jaguar
Ultimo Jaguar 
During Heat 2+3
M,Th/20,40(6,6)
Heat Smash, throw on hit, shift to Jaguar Sprint on block〔does not shift with B〕

Rage Moves

13 Anger Of The Beast
Anger Of The Beast 
During Rage df1+2
M〔PC〕,Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

14 Palm Strike
Palm Strike 
1,2
H,H/5,15
15 Palm Strike> Head Jammer
Palm Strike> Head Jammer 
1,2,2+4
H,H,Throw-H/5,15,30
Throw escape 2
16 Palm Strike> V Driver
Palm Strike> V Driver 
1,2,d2+4
H,H,Throw-L/5,15,35
Cannot throw escape
17 Palm Strike Uppercut
Palm Strike Uppercut 
1,2,1
H,H,M/5,15,10
18 Palm Strike Uppercut > Suplex
Palm Strike Uppercut > Suplex 
1,2,1,2+4
H,H,M,Throw-H/5,15,10,40
Throw escape 2
19 Palm Strike Uppercut > V Driver
Palm Strike Uppercut > V Driver 
1,2,1,d2+4
H,H,M,Throw-L/5,15,10,35
Cannot throw escape
20 Right Jab > Uppercut
Right Jab > Uppercut 
2,1
H,M/10,15
21 Head Spinner
Head Spinner 
1+2,1
M,M/17,21
1+2 to face backward, 1+2,1,B shift to cancel
22 Brutal Sting
Brutal Sting 
1+2,3
M,H/17,25
1+2 to face backward
23 Jaguar Step
Jaguar Step 
3+4
Sp〔TJ〕/-
Shift to Jaguar Step, hold 3+4 to continue spinning〔strikes from this are powered up〕

f Command

24 Elbow Impact
Elbow Impact 
f2,1
M,H/12,25
25 Jaguar Smash Combo
Jaguar Smash Combo 
f2,d1,2
H,M,M/12,15,16
26 Front Kick
Front Kick 
f3
M/18
27 Front Kick > DDT
Front Kick > DDT 
f3,during front hit on ground 1+2
M,Th/18,20
28 Rolling Sobat
Rolling Sobat 
f4
M〔TJ〕/25
29 Shadow Lariat
Shadow Lariat 
f1+2
H/23
30 Jaguar Sprint
Jaguar Sprint 
f3+4
Sp/-
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat〔partially uses remaining Heat time〕
31 Body Check
Body Check 
f1+4
M/21
32 Shoulder Tackle
Shoulder Tackle 
f2+3
M/27

df Command

33 Elbow Sting
Elbow Sting 
df1,2
M,M/15,15
34 Double Hook Disaster
Double Hook Disaster 
df2,1
M,H/12,15
35 Lasso Kick
Lasso Kick 
df3, on hit or block 4
M,H〔TJ〕/17,23
36 Mincer
Mincer 
df4,3,4
L,H,M〔TJ〕/10,11,27
df4,3,4,B to face backward
37 Mincer Low
Mincer Low 
df4,3,d4
L,H,L〔TJ〕〔TC〕/10,11,20
38 Frankensteiner
Frankensteiner 
df3+4
Sp-M〔TJ〕,Th/15,30
Throw on close range standing front hit or on close range standing block

d Command

39 Jab > Uppercut
Jab > Uppercut 
d1,2
Sp-L〔TC〕,M/5,13
Or while crouching 1,2
40 Stomp
Stomp 
d3
L/12
41 Atlas’ Hammer
Atlas’ Hammer 
d1+2
M〔TC〕/21
42 Stagger Kicks
Stagger Kicks 
d3+4,4,4
L〔TC〕*3/14,7,7
Or while crouching df4,4,4 or while running〔two steps or more〕F,4,4,4
43 Stagger Kicks Flurry
Stagger Kicks Flurry 
d3+4,4,4,4〔Counter Hit〕
L〔TC〕*5/16,7,7,4,3
Or while crouching df4,4,4,4〔Counter Hit〕
44 Stagger Kick Spinning Uppercut
Stagger Kick Spinning Uppercut 
During Stagger Kicks 2
M/10
45 Corporate Elbow
Corporate Elbow 
d2+3
M〔TJ〕/25

db Command

46 Brain Chop
Brain Chop 
db2
M/21
47 Crouching Low Kick
Crouching Low Kick 
db3
L〔TC〕/17
48 Low Drop Kick
Low Drop Kick 
db4
L〔TC〕〔TJ〕/20
Or back facing opponent db4 or back facing opponent d4 or back facing opponent df4
49 Muscle Armor > Emerald Elbow
Muscle Armor > Emerald Elbow 
db1+2,2
Sp〔PC〕,M,Th/15,20
Throw during front hit on ground〔does not shift when using Heat Dash〕, Heat activates when the throw completes, absorb an attack to power up and add chip damage
50 Muscle Armor > Jaguar Sprint
Muscle Armor > Jaguar Sprint 
During Muscle Armor 3+4
Sp〔PC〕,Sp〔PC〕/-
Shift to Jaguar Sprint, B to cancel

b Command

51 Quick Hook > Uppercut
Quick Hook > Uppercut 
b1,2
H,H/13,20
52 Quick Hook > Heel Kick
Quick Hook > Heel Kick 
b1,4
H,M〔TJ〕/13,23
53 Chupacabra > Spinning Back Elbow
Chupacabra > Spinning Back Elbow 
b2,1
H,H/16,21
54 Chupacabra > Olympia Slam
Chupacabra > Olympia Slam 
b2,4
H,M,Th/16,18,20
Throw when hit from the front on the ground
55 Chupacabra > Head Butt
Chupacabra > Head Butt 
b2,1+2
H,H/16,22
56 Toll Kick
Toll Kick 
b3
H〔PC〕/23
Absorb an attack to power up and deal more chip damage on block
57 Guillotine Drop
Guillotine Drop 
b3,during front hit on ground 1+2
H,Th/23,15
58 Disgraceful Kick
Disgraceful Kick 
b4
H,Sp/25
59 Reverse Jaguar Step
Reverse Jaguar Step 
b3+4
Sp〔TJ〕/-
Shift to Jaguar Step

ub u uf Command

60 Capital Punishment
Capital Punishment 
u1+2
M〔TJ〕/25
Or ub1+2
61 Burning Knuckle
Burning Knuckle 
u1+2 hold
UA-M〔TJ〕/40
Or ub1+2 hold
62 Water Parting Chop
Water Parting Chop 
uf1
H/21
Or ub1 or u1
63 High Elbow Drop
High Elbow Drop 
uf2
M〔TJ〕/35
Or ub2 or u2
64 Falling Heel Kick
Falling Heel Kick 
uf3
M〔TJ〕/23
Or ub3 or u3
65 Jumping Knee Lift
Jumping Knee Lift 
uf4
M〔TJ〕/13
Or ub4 or u4
66 Sole Crusher
Sole Crusher 
uf3+4
M〔PC〕,Sp/23
Shift to Jaguar Sprint on hit, uf3+4,B to stand up, absorb an attack to power up and add chip damage
67 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M〔TJ〕/20

ff Command

68 Stomach Smash
Stomach Smash 
ff,n,2
L〔TC〕/17
69 Jaguar Hammer
Jaguar Hammer 
ff,n,2〔Counter Hit〕
L〔TC〕,Th/20,30
Throw when hit from the front on the ground
70 Lay Off
Lay Off 
ff,n,1+2
M/0
71 Jaguar Hook
Jaguar Hook 
ff1
M/21
72 Beast Elbow
Beast Elbow 
ff2
M/21(6)
Chip damage on block
73 Konvict Kick
Konvict Kick 
ff4
M/25
74 Konvict Kick > DDT
Konvict Kick > DDT 
ff4〔Counter Hit〕
M,Th/30,14
Throw when hit from the front on the ground
75 Exploder
Exploder 
ff3+4
H〔TJ〕/25(7)
Chip damage on block
76 Diving Body Press
Diving Body Press 
ff2+3
M〔TJ〕,Th/20,15
Throw when hit from the front in close range
77 Strong Knee
Strong Knee 
fff3
M/25(7)
Chip damage on block
78 Running Exploder
Running Exploder 
fff3+4
M〔TJ〕/40

10Hit Combo

79 10 Hit Combo 1
10 Hit Combo 1 
1,2,1,1,2,4,4,4,1,3
/5,15,10,6,6,5,5,5,7,30
80 10 Hit Combo 2
10 Hit Combo 2 
1,2,1,1,3,3,4,3,2,1+2
/5,15,10,6,8,10,5,5,6,20
Throw when hit from the front on the ground

Special Move

81 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Cannot block when it is still in effect / Automatic counter hit

Beast Step

82 Beast Step
Beast Step 
f,n,d,df
Sp/-
83 Knee Lift
Knee Lift 
f,n,d,DF4
M/21
84 Black Bomb
Black Bomb 
f,n,d,DF1+2
M/24

While Rising

85 Round Trip Chop
Round Trip Chop 
While rising 2,2
M,M/11,25
86 Toe Smash
Toe Smash 
While rising 4
M/20
87 Snap Uppercut
Snap Uppercut 
While rising 1+2
M/20

While Crouching

88 Leg Breaker
Leg Breaker 
While crouching df1
L〔TC〕/20
Or f,n,d,DF1
89 Body Blow
Body Blow 
While crouching df2
M/21

Sidestep(u☆ or d☆)

90 Victory Palm
Victory Palm 
During sidestep 2
H/25
91 Deadly Boomerang
Deadly Boomerang 
During sidestep 3+4
H〔TJ〕/50(20)
Chip damage on block

While Down

92 Whirling Spring Kick
Whirling Spring Kick 
〔By opponent’s feet〕while down and facing up b3+4
M〔TJ〕/25

While Facingbackward

93 Blind Kick
Blind Kick 
Back facing opponent 3
M/18
94 Blind Kick > Neck Breaker
Blind Kick > Neck Breaker 
Back facing opponent 3,during hit 1+2
M,Th/18,20
No shift on counter hit
95 Atomic Blaster
Atomic Blaster 
Back facing opponent 1+2
UA-H/45
96 Moonsault Body Press
Moonsault Body Press 
Back facing opponent 1+4
UA-M/30

Stance

Jaguar Step

100 Jaguar Step > Sobat
Jaguar Step > Sobat 
During Jaguar Step 3
M〔TJ〕/23
101 Jaguar Step > Sobat & Press
Jaguar Step > Sobat & Press 
During Jaguar Step 3,2+3
M〔TJ〕,M〔TJ〕,Th/23,16
Throw when hit from the front in close range
102 Jaguar Step > High Kick
Jaguar Step > High Kick 
During Jaguar Step 4
H/40(8)
Chip damage on block
103 Jaguar Step > Mid Kick
Jaguar Step > Mid Kick 
During Jaguar Step df4
M/30
97 Jaguar Step
Jaguar Step 
3+4 etc.
Sp〔TJ〕/-
Shift to Jaguar Step, hold 3+4 to continue spinning〔strikes from this are powered up〕
98 Jaguar Step > Hook
Jaguar Step > Hook 
During Jaguar Step 1
H/21
99 Jaguar Step > Hammer
Jaguar Step > Hammer 
During Jaguar Step 2
M/15

Jaguar Sprint

104 Jaguar Sprint
Jaguar Sprint 
f3+4 etc.
Sp/-
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat〔partially uses remaining Heat time〕
105 Running Elbow Smash
Running Elbow Smash 
During Jaguar Step 1
M/21
Power up during Heat〔partially uses remaining Heat time〕
106 Jaguar Axe
Jaguar Axe 
During Jaguar Step 2
H/26(7)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
107 Sprint K.
Sprint K. 
During Jaguar Step 3
M〔TJ〕/30
108 Dashing Low Drop Kick
Dashing Low Drop Kick 
During Jaguar Step 4
L〔TC〕〔TJ〕/20
109 Rapid King Onslaught
Rapid King Onslaught 
During Jaguar Step 1+3〔or 2+4〕
Throw-H/45
Cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕
110 Diving Body Press
Diving Body Press 
During Jaguar Step 2+3
M〔TJ〕,Th/20,15
Throw when hit from the front in close range

Throws Moves

Throws

111 Winding Nut
Winding Nut 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
112 Winding Nut
Winding Nut 
Approach opponent f1+3
Throw-H/35
Throw escape 1 or 2
113 Suplex
Suplex 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
114 Suplex
Suplex 
Approach opponent f2+4
Throw-H/35
Throw escape 1 or 2
115 Argentina Backbreaker
Argentina Backbreaker 
Approach opponent from left side 1+3〔or 2+4〕
Throw-H/40
Throw escape 1
116 Knee Crusher
Knee Crusher 
Approach opponent from right side 1+3〔or 2+4〕
Throw-H/42
Throw escape 2
117 Half Boston Crab
Half Boston Crab 
Approach opponent from behind 1+3〔or f1+3〕
Throw-H/60
Cannot throw escape
118 Cobra Twist
Cobra Twist 
Approach opponent from behind 2+4〔or f2+4〕
Throw-H/60
Cannot throw escape
119 Stretch Buster
Stretch Buster 
Approach opponent from behind bf1+2
Throw-H/75
Cannot throw escape
120 Knee Bash
Knee Bash 
Approach opponent df2+3
Throw-H/40
Throw escape 2
121 Figure Four Leg Lock
Figure Four Leg Lock 
Approach opponent db2+3
Throw-H/40
Throw escape 1+2, when opponent inputs 3+4〔Just Input〕 shift to Reverse Figure Four Leg Lock
122 Throw Away
Throw Away 
Approach opponent b1+2
Throw-H,Sp/0(or 15)
Throw escape 1+2, shift to Jaguar Sprint, approach opponent b1+2,f,f to shift to standing state
123 Throw Away > Back Swing
Throw Away > Back Swing 
Approach opponent b1+2,1+2
Throw-H,Sp/0(or 15)
Cannot throw escape, shift to Jaguar Sprint, approach opponent b1+2,1+2,f,f to shift to standing state
124 Executioner Drop
Executioner Drop 
Approach opponent uf1+2
Throw-H/30(or 15)
Throw escape 1+2, approach opponent uf1+2,B to throw in reverse direction
125 Tombstone Pile Driver
Tombstone Pile Driver 
Approach opponent db,n,f2+4
Throw-H/53
Throw escape 2
126 Tomahawk
Tomahawk 
Approach opponent fff2+4
Throw-H/45
Throw escape 1+2, power up with quick input, partially restores remaining Heat time
127 Pile Driver
Pile Driver 
Approach opponent qcf 1
Throw-H/30
Throw escape 1
128 Double Arm Face Buster
Double Arm Face Buster 
During Pile Driver 1+2,1+2
Throw-H/35
Throw escape 2
129 Boston Crab
Boston Crab 
During Pile Driver 1+2,3,4,1+2
Derived Throw/15
Throw escape 1+2
130 Muscle Buster
Muscle Buster 
Approach opponent qcb 1+2
Throw-H/50
Throw escape 1+2, during Heat partially restore remaining Heat time
131 Giant Swing
Giant Swing 
Approach opponent f,hcf 1
Throw-H/65 (or 45) or 70
Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
132 Tijuana Twister
Tijuana Twister 
Approach opponent f,hcf 2
Throw-H/55
Throw escape 2, power up with quick input, partially restores remaining Heat time
133 Clothesline Press
Clothesline Press 
While crouching db,d,db1+2
Throw-H/45
Throw escape 1+2
134 Ultimate Tackle
Ultimate Tackle 
While crouching 1+2
Throw-M/0
Throw escape 1+2, shift to takedown on hit

Takedown

135 Ultimate Punch
Ultimate Punch 
During takedown 2,1,2,1
Derived Throw/5,5,5,15
Or during takedown 1,2,1,2, throw escape 1〔or 2〕
136 Armbar
Armbar 
During takedown 1+2
Derived Throw/25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2
137 Arm Twist
Arm Twist 
During Armbar 1+2
Derived Throw/10
Cannot throw escape
138 Leg Cross Hold
Leg Cross Hold 
During takedown 3+4
Derived Throw/20
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4
139 Stretch Combo
Stretch Combo 
During Leg Cross Hold 1+2〔Perfect〕
Derived Throw/15,15
Cannot throw escape

Low Throw

140 Iron Lariat
Iron Lariat 
Approach crouching opponent d1+3
Throw-M/35
Or db1+3, cannot throw escape
141 V Driver
V Driver 
Approach crouching opponent d2+4
Throw-M/35
Or db2+4, cannot throw escape
142 Freedom Face Buster
Freedom Face Buster 
Approach crouching opponent d1+4
Throw-L/35
Or db1+3, cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕

Down Throw

143 Swing Away
Swing Away 
〔Opponent down and facing up〕by opponent’s feet db1+3〔or db2+4〕
Throw-Down/20,10
Throw escape 1 or 2
144 Head Bomber
Head Bomber 
〔Opponent down and facing up〕by opponent’s feet db1+3
Throw-Down/25
Throw escape 1
145 Figure Four Leg Lock
Figure Four Leg Lock 
〔Opponent down and facing up〕by opponent’s feet db2+4
Throw-Down/28
Throw escape 2
146 Shoulder Cracker
Shoulder Cracker 
〔Opponent down and facing up〕by opponent’s head db1+3〔or db2+4〕
Throw-Down/28
Throw escape 1 or 2
147 Turn Over
Turn Over 
〔Opponent down and facing up〕by opponent’s side db1+3〔or db2+4〕
Throw-Down/0
Throw escape 1 or 2
148 Half Boston Crab
Half Boston Crab 
〔Opponent down and facing down〕by opponent’s feet db1+3〔or db2+4〕
Throw-Down/30
Throw escape 1 or 2
149 Wing Tearer
Wing Tearer 
〔Opponent down and facing down〕by opponent’s head db1+3〔or db2+4〕
Throw-Down/32
Throw escape 1 or 2
150 Camel Clutch
Camel Clutch 
〔Opponent down and facing down〕from the left db1+3〔or db2+4〕
Throw-Down/35
Throw escape 1 or 2
151 Bow & Arrow Stretch Hold
Bow & Arrow Stretch Hold 
〔Opponent down and facing down〕from the right db1+3〔or db2+4〕
Throw-Down/37
Throw escape 1 or 2

Air Throw

152 Mid-Air Leg Cross Hold
Mid-Air Leg Cross Hold 
Approach airborne opponent 1+3〔or f1+3〕
Throw-Air/30
Cannot throw escape
153 Spine Cracker
Spine Cracker 
Approach airborne opponent 2+4〔or f2+4〕
Throw-Air/20
Or〔during opponent wall stun〕 3+4,1+4〔or 3+4,2+4〕, cannot throw escape
154 Double Heel Hold
Double Heel Hold 
Approach airborne opponent d1+3〔or d2+4〕
Throw-Air/15
Cannot throw escape
155 Flapjack
Flapjack 
Approach airborne opponent during Double Heel Hold 1+2,1+2
Derived Throw/15
Throw escape 1
156 Giant Swing
Giant Swing 
Approach airborne opponent during Double Heel Hold 2,1,3,4
Derived Throw/25(or 32)
Throw escape 2
157 Running Jaguar Bomb
Running Jaguar Bomb 
Approach airborne opponent fff2+4
Throw-Air/49
Cannot throw escape, power up with quick input, partially restores remaining Heat time
158 Aerial Jaguar Bomb
Aerial Jaguar Bomb 
Approach airborne opponent f,hcf 1
Throw-Air/42
Or approach airborne opponent f,hcf1〔or during Jaguar Sprint 1+3〕, cannot throw escape, power up with quick input, partially restores remaining Heat time

Wallstun Throw

159 Shining Torpedo
Shining Torpedo 
During opponent wall stun f,hcf 1
Throw-Air/40
Or〔during opponent wall stun〕fff2+4, cannot throw escape, power up with quick input, partially restores remaining Heat time

Attack Reversal

160 Arm Whip
Arm Whip 
Time with opponent right punch b1+3
At-Reversal〔Right Punch-High&Mid〕/25
161 Spinning Heel Hold
Spinning Heel Hold 
Time with opponent left kick b2+4
At-Reversal〔Left Kick-High&Mid〕/25
162 Leg Screw
Leg Screw 
Time with opponent right kick b2+4
At-Reversal〔Right Kick-High&Mid〕/25
After success 3+4, to shift to Figure Four Leg Lock
163 Low Parry
Low Parry 
Time with opponent low attack DF
Parry〔Low〕/-

Reverse Arm Slam Combo


Reverse Special Stretch Bomb Combo


Standing Heel Hold Combo


Arm Breaker Combo


Mexican Magma Drive


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