Tekken8 Jin Kazama Move List Season2
This page provides a complete command list for Jin Kazama in TEKKEN 8. From basic moves to advanced strings, all essential inputs are organized clearly. Ideal for beginners looking to learn Jin or players reviewing key techniques.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Common Action / Breaking Step / Zanshin / While Down / Throws / Attack Reversal / While opponent down
New Move
11 Brimstone Bite | |
![]() | Brimstone Bite ![]() During Zanshin ![]() ![]() M,M/14,21(6) Or during Zenshin ![]() , chip damage on block, during Zanshin ![]() to cancel and shift to Breaking Step |
13 Awekened Black Wing | |
![]() | Awekened Black Wing During Heat ![]() ![]() ![]() M,Sp/20(4) Partially uses remaining Heat time, shift to Devil Step on hit or block |
41 Fiendish Talon Rend | |
![]() | Fiendish Talon Rend ![]() ![]() ![]() M,M[JS]/12,19(3,3) Chip damage on block, ![]() ![]() to shift to Breaking Step |
92 Brimstone Bite | |
![]() | Brimstone Bite ![]() During Zanshin ![]() ![]() M,M/14,21(6) Or during Zenshin ![]() , chip damage on block, during Zanshin ![]() to cancel and shift to Breaking Step |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Allows the use of new moves using the devil's power ![]() on hit or block , ![]() on hit or block , etc. |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input ![]() ![]() ![]() , ![]() ![]() ![]() ![]() |
Heat Moves
6 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Also possible during Zanshin or Zenshin, Partially uses remaining Heat time, ![]() ![]() to cancel attack |
7 Median Line Destruction | |
![]() | Median Line Destruction ![]() ![]() MMM/4,4,16 |
8 Tanden Nidan-uchi | |
![]() | Tanden Nidan-uchi ![]() ![]() ![]() ![]() M,M/12,17 |
9 Right Spinning Axe Kick | |
![]() | Right Spinning Axe Kick ![]() ![]() ![]() M/22 |
10 Demon's Paw | |
![]() | Demon's Paw ![]() ![]() ![]() ![]() M/22(6) Chip damage on block |
11 Brimstone Bite | |
![]() | Brimstone Bite ![]() During Zanshin ![]() ![]() M,M/14,21(6) Or during Zenshin ![]() , chip damage on block, during Zanshin ![]() to cancel and shift to Breaking Step |
12 Awakened Power Stance | |
![]() | Awakened Power Stance ![]() During Heat ![]() ![]() M[パラクラ],Sp/0(1) Partially uses remaining Heat time, shift to Devil Step on hit or block |
13 Awekened Black Wing | |
![]() | Awekened Black Wing During Heat ![]() ![]() ![]() M,Sp/20(4) Partially uses remaining Heat time, shift to Devil Step on hit or block |
14 Awakened Thunder God Fist | |
![]() | Awakened Thunder God Fist ![]() During Devil Step ![]() M,M/25(7) Chip damage on block |
15 Awakened Wind God Fist | |
![]() | Awakened Wind God Fist During Devil Step ![]() M,M-Sp/23(6) Chip damage on block |
16 Awakened Demon's Hoof | |
![]() | Awakened Demon's Hoof During Devil Step ![]() M,M[JS]/25(7) Chip damage on block |
17 Awakened Demon's Tail | |
![]() | Awakened Demon's Tail During Devil Step ![]() ![]() M,L[JS]/24(7) Chip damage on block |
18 Awakened Spinning Demon | |
![]() | Awakened Spinning Demon During Devil Step ![]() ![]() M,L,M/10,25(3,5) Chip damage on block |
19 Hellfire Trespass Slayer | |
![]() | Hellfire Trespass Slayer During Heat ![]() M,H,M,HTh/57(1,2,3) Also possible during Zanshin or Zenshin, Heat Smash, on hit shift to throw, on block shift to Breaking Step, ![]() to shift to standing state |
20 Hellfire Darkside Slayer | |
![]() | Hellfire Darkside Slayer During Heat ![]() ![]() M,H,M/15,12,21(1,2,4) Also possible during Zanshin or Zenshin, Heat Smash |
Rage Moves
21 Polar Demon Gouge | |
![]() | Polar Demon Gouge ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
n Command
22 Left Right Combo | |
![]() | Left Right Combo ![]() ![]() H,H/5,12 |
23 Left Right > Black Wing Rondo | |
![]() | Left Right > Black Wing Rondo ![]() ![]() ![]() ![]() H,H,M/5,12,20(6) Chip damage on block |
24 Left Right > Axe Kick | |
![]() | Left Right > Axe Kick ![]() ![]() ![]() H,H,M/5,12,20 |
25 Left Right > Spinning Hook Kick | |
![]() | Left Right > Spinning Hook Kick ![]() ![]() ![]() H,H,H/5,12,26 |
26 Left Jab > Double Low | |
![]() | Left Jab > Double Low ![]() ![]() ![]() H,L,L/5,9,17 |
27 Double Thrust > Roundhouse | |
![]() | Double Thrust > Roundhouse ![]() ![]() ![]() H,M,M/9,9,18 |
28 Double Thrust > Low Trick Kick | |
![]() | Double Thrust > Low Trick Kick ![]() ![]() ~![]() H,M,L/9,9,20 |
29 Switchblade | |
![]() | Switchblade ![]() ![]() H,H/9,20 ![]() to shift to Zenshin |
30 Kishin Rekko | |
![]() | Kishin Rekko ![]() ![]() ![]() H,H,L/17,7,18 ![]() to shift to Zenshin |
31 High Right Roundhouse | |
![]() | High Right Roundhouse ![]() ![]() H/15 |
32 Spinning Flare Kick | |
![]() | Spinning Flare Kick ~![]() M[JS]/27 Or while rising ~![]() |
33 Median Line Destruction | |
![]() | Median Line Destruction ![]() ![]() MMM/4,4,16 |
f Command
34 Tanden Nidan-uchi | |
![]() | Tanden Nidan-uchi ![]() ![]() ![]() ![]() M,M/12,17 |
35 Left Sidekick > Stinger | |
![]() | Left Sidekick > Stinger ![]() ![]() ![]() M,H/12,14 ![]() ![]() to shift to Zenshin, ![]() ![]() to shift to Special Move |
36 Front Thrust Kick | |
![]() | Front Thrust Kick ![]() ![]() M/21 ![]() ![]() to shift to Zenshin |
37 Double Chamber Punch | |
![]() | Double Chamber Punch ![]() ![]() HH/14,24(7) Chip damage on block |
38 Zenshin | |
![]() | Zenshin ![]() ![]() Sp[CS]/- Shift to Zenshin, to shift to Breaking Step |
df Command
39 Mid Left Punch > High Roundhouse Kick | |
![]() | Mid Left Punch > High Roundhouse Kick ![]() ![]() ![]() M,H/10,18 |
40 Mid Left Punch > Mid Sidekick | |
![]() | Mid Left Punch > Mid Sidekick ![]() ![]() ~![]() M,M/10,24 |
41 Fiendish Talon Rend | |
![]() | Fiendish Talon Rend ![]() ![]() ![]() M,M[JS]/12,19(3,3) Chip damage on block, ![]() ![]() to shift to Breaking Step |
42 Left Roundhouse | |
![]() | Left Roundhouse ![]() ![]() M/16 |
43 Brazilian Kick | |
![]() | Brazilian Kick ![]() ~![]() M/20 ![]() ~![]() to shift to Breaking Step |
44 Right Spinning Axe Kick | |
![]() | Right Spinning Axe Kick ![]() ![]() ![]() M/22 |
d Command
45 Corpse Thrust > Black Wing Flash | |
![]() | Corpse Thrust > Black Wing Flash ![]() ![]() ![]() M[PC],HTh/21,10 Throw during front hit on ground, absorb an attack to power up and add chip damage |
46 Scourge | |
![]() | Scourge ![]() ![]() L[CS]/22 |
47 Kazama Style Three-Quarter Kick | |
![]() | Kazama Style Three-Quarter Kick ![]() ![]() ![]() ![]() ![]() L,H,M/7,10,21 |
48 Knee Popper > Mid Sidekick | |
![]() | Knee Popper > Mid Sidekick ![]() ![]() ~![]() L,M/7,24 |
49 Right Sweep | |
![]() | Right Sweep ![]() ![]() L[CS]/11 |
50 Double Lift Kick | |
![]() | Double Lift Kick ![]() ![]() MM[JS]/5,20 |
db Command
51 Savage Sword | |
![]() | Savage Sword ![]() ![]() ![]() ![]() M,H,M/12,11,21 |
52 Punch Cascade Kick | |
![]() | Punch Cascade Kick ![]() ![]() ![]() M,M/12,23 |
53 Left Spinning Back Kick | |
![]() | Left Spinning Back Kick ![]() ![]() H[CS]/28 |
54 Right Low Roundhouse | |
![]() | Right Low Roundhouse ![]() ![]() L/18 |
55 Power Stance | |
![]() | Power Stance ![]() ![]() M/0 |
b Command
56 Shun Maten | |
![]() | Shun Maten ![]() ![]() ![]() ![]() H,H/11,20 |
57 Shun Masatsu | |
![]() | Shun Masatsu ![]() ![]() ![]() M,M/12,10 |
58 Left Knee > Right Thrust | |
![]() | Left Knee > Right Thrust ![]() ![]() ![]() M,M/17,20 ![]() ![]() to shift to Zenshin |
59 Spinning Sidekick | |
![]() | Spinning Sidekick ![]() ![]() M/21 |
60 Suigetsu Strike | |
![]() | Suigetsu Strike ![]() ![]() M[H&M Punch Parry]/20 Punch parry effect |
61 Zanshin | |
![]() | Zanshin ![]() ![]() Sp[CS]/- Shift to Zanshin, to shift to dash, to shift to Breaking Step |
ub u uf Command
62 Konshin Seikenzuki | |
![]() | Konshin Seikenzuki ![]() ![]() Mid[UB]/50 ![]() ![]() ![]() to cancel |
63 Evading Middle Strike | |
![]() | Evading Middle Strike ![]() ![]() M/18 |
64 Left Spinning Jump Kick | |
![]() | Left Spinning Jump Kick ![]() ![]() M[JS]/17 Or ![]() or ![]() ![]() |
65 Front Jump Kick | |
![]() | Front Jump Kick ![]() ![]() M[JS]/13 Or ![]() ![]() |
66 Delayed Rising Toe Kick | |
![]() | Delayed Rising Toe Kick ![]() ![]() ![]() M[JS]/20 |
ff Command
67 Demon's Paw | |
![]() | Demon's Paw ![]() ![]() ![]() ![]() M/22(6) Chip damage on block |
68 Left Axe Kick | |
![]() | Left Axe Kick ![]() ![]() ![]() M/20 |
69 Left Axe Kick > Left Jab | |
![]() | Left Axe Kick > Left Jab ![]() ![]() ![]() ![]() M,H/20,5 From the second hit, link to attack from ![]() |
70 Battery Sidekick | |
![]() | Battery Sidekick ![]() ![]() ![]() M/32 |
71 Evil Intent | |
![]() | Evil Intent ![]() ![]() ![]() ![]() ![]() M,H,M/15,14,20 Has good left sidestep tracking |
72 Geyser | |
![]() | Geyser ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M/15,14,22 Has good left sidestep tracking |
73 Keito | |
![]() | Keito ![]() ![]() ![]() ![]() M,M/15,17 Has good left sidestep tracking, ![]() ![]() ![]() to shift to Zenshin |
74 Leaping Side kick | |
![]() | Leaping Side kick ![]() ![]() ![]() ![]() M[JS]/30(9) Or ![]() ![]() ![]() , chip damage on block, ![]() ![]() ![]() ![]() to shift to Zenshin |
10Hit Combo
75 10 Hit Combo | |
![]() | 10 Hit Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,M,H,M,M,M,H,L,H/12,7,7,10,8,8,8,10,18,25 |
Special Move
76 State of Zanshin | |
![]() | State of Zanshin ![]() Sp/- |
77 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
While Rising
78 Twin Lancer | |
![]() | Twin Lancer While rising ![]() ![]() M,M/7,19 While rising ![]() to shift to Zenshin |
79 Kazama Style 6 Hit Combo Redux | |
![]() | Kazama Style 6 Hit Combo Redux While rising ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,L,M[JS]/7,8,4,3,5,15(4) Chip damage on block, while rising ![]() to shift to Special Move |
80 Solar Plexus Strike > Brazilian Kick | |
![]() | Solar Plexus Strike > Brazilian Kick While rising ![]() ~![]() H,M/7,20 While rising ![]() ~![]() to shift to Breaking Step |
81 crouching Uppercut | |
![]() | crouching Uppercut While rising ![]() M/14 |
82 Bamboo Splitter | |
![]() | Bamboo Splitter ![]() While rising ![]() M/20 |
83 Double Cross Kicks | |
![]() | Double Cross Kicks While rising ![]() ![]() M,H/13,15 |
While Crouching
84 Right Sweep [2] | |
![]() | Right Sweep [2] While crouching ![]() ![]() L[CS]/20 While crouching ![]() ![]() to shift to Zenshin |
Breaking Step
85 Breaking Step | |
![]() | Breaking Step ![]() ![]() ![]() ![]() Sp/- Shift to Breaking Step, ![]() ![]() to shift to Special Move |
86 Thrusting Uppercut | |
![]() | Thrusting Uppercut ![]() ![]() ![]() ![]() ![]() ![]() M/20 While Heat is activated, changes to Electric Thrusting Uppercut [partially uses remaining Heat time], or during Breaking Step shifted from each move with , changes to Electric Thrusting Uppercut |
87 Electric Thrusting Uppercut | |
![]() | Electric Thrusting Uppercut ![]() ![]() ![]() ![]() ![]() [ + press simultaneously]M/22(4) Or ![]() ![]() [ + press simultaneously], chip damage on block |
88 Wind Hook Fist | |
![]() | Wind Hook Fist ![]() ![]() ![]() ![]() ![]() H/20 While Heat is activated, changes to Electric Wind Hook Fist [partially uses remaining Heat time], or during Breaking Step shifted from each move with , changes to Electric Wind Hook Fist |
89 Electric Wind Hook Fist | |
![]() | Electric Wind Hook Fist ![]() ![]() ![]() ![]() [ + press simultaneously]H/25(5) Or ![]() ![]() [ + press simultaneously], chip damage on block |
90 Depraved Savagery | |
![]() | Depraved Savagery ![]() ![]() ![]() ![]() ![]() ![]() L,M[JS]/12,19(8) Chip damage on block |
Zanshin
91 Zanshin | |
![]() | Zanshin ![]() ![]() Sp[CS]/- Shift to Zanshin, to shift to dash, to shift to Breaking Step |
92 Brimstone Bite | |
![]() | Brimstone Bite ![]() During Zanshin ![]() ![]() M,M/14,21(6) Or during Zenshin ![]() , chip damage on block, during Zanshin ![]() to cancel and shift to Breaking Step |
93 Kazama Style Leg Strike Flurry | |
![]() | Kazama Style Leg Strike Flurry During Zanshin ![]() ![]() M,H,HTh/14,14,14 Or during Zenshin ![]() , on front hit shift to throw |
94 Fiendish Claw | |
![]() | Fiendish Claw ![]() ![]() During Zanshin ![]() H[PC]/25(6) Or during Zenshin , chip damage on block, absorb an attack to power up |
95 Halberd Heel | |
![]() | Halberd Heel ![]() During Zanshin ![]() M/20 Or during Zenshin ![]() |
96 Corpse Crusher | |
![]() | Corpse Crusher During Zanshin ![]() M[JS]/25(7) Or during Zenshin , chip damage on block |
97 Low Chop > Karmic Epicenter | |
![]() | Low Chop > Karmic Epicenter During Zanshin ![]() L[CS],HTh/10,20 Or during Zenshin , throw when hit from the front on the ground, during throw to shift to Breaking Step |
98 Black Wing Bolt | |
![]() | Black Wing Bolt During Zanshin ![]() H[JS]/25(10) Or during Zenshin , chip damage on block, during Zanshin ![]() to shift to Breaking Step |
99 Black Wing Rondo | |
![]() | Black Wing Rondo ![]() During Zanshin ![]() ![]() M[JS]/20(6) Or during Zenshin ![]() , chip damage on block |
While Down
100 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
101 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
102 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
103 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
104 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
105 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
106 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
107 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
108 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
Throws
109 Double Face Kick | |
![]() | Double Face Kick ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
110 Over the Shoulder Reverse | |
![]() | Over the Shoulder Reverse ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
111 Shoulder Flip | |
![]() | Shoulder Flip ![]() Approach opponent from left side [or ]High[Th]/43 Throw escape ![]() |
112 Over the Limit | |
![]() | Over the Limit ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
113 Pivoting Hip Throw | |
![]() | Pivoting Hip Throw ![]() Approach opponent from behind [or ]High[Th]/50 Cannot throw escape |
114 Shun Ren Dan | |
![]() | Shun Ren Dan Approach opponent ![]() ![]() High[Th]/40 Or during Zanshin or during Zenshin , throw escape ![]() |
115 Tidal Wave | |
![]() | Tidal Wave Approach opponent ![]() ![]() High[Th]/40 Or ![]() ![]() ![]() , throw escape![]() |
116 Complicated Wire | |
![]() | Complicated Wire Approach opponent ![]() ![]() ![]() ![]() High[Th]/40 Throw escape ![]() |
Attack Reversal
117 Parry | |
![]() | Parry Time with opponent attack ![]() [or ![]() ]St.Parry[H&M]/- Has strong parry effect |
118 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |
While opponent down
119 Black Out | |
![]() | Black Out While opponent is down ![]() ![]() L[Down Attack]/19 |





to cancel and shift to Breaking Step










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to shift to standing state























































































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