Tekken8 Alisa Bosconovitch Move List Season2
This page features the complete move list and command guide for Alisa Bosconovitch in TEKKEN 8 (Season 2). Learn about each move, its input command, features, and practical usage tips. Great resource for both beginners and advanced players.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / While Facing Backward / While Down / Destructive Form / Evasive Action / Boot / Dual Boot / Backup / Throws / Attack Reversal / While opponent down
New Move
15 Emergency Hello World | |
![]() | Emergency Hello World During Heat ![]() ![]() ![]() ![]() M,M[JS]*5/18,3,3,3,3,16(3,1,1,1,1,3) Shift to Destructive Form, partially uses remaining Heat time |
138 Hello World | |
![]() | Hello World During Dual Boot ![]() ![]() M[JS]*5/3,3,3,3,16(1,1,1,1,4) Shift to Destructive Form, chip damage on block |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block 10,20 Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Increased chip damage when chainsaw attack blocked ![]() , during Destructive Form ![]() , etc. |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] A new Dual Boot shift move can be used ![]() , or during Destructive Form ![]() ![]() [or ![]() ![]() ] |
6 6. What can be done during Heat [unique] | |
![]() | 6. What can be done during Heat [unique] A power-up Destructive Form shift move can be used ![]() , ![]() ![]() ![]() ![]() |
Heat Moves
7 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Partially uses remaining Heat time, ![]() ![]() to cancel attack |
8 Quick Trim | |
![]() | Quick Trim ![]() ![]() ![]() ![]() M,H,Sp/10,20(6) Chip damage on block, shift to Destructive Form [does not shift when using Heat Dash] |
9 Uninstall | |
![]() | Uninstall ![]() ![]() M/22(6) Chip damage on block |
10 Dual Session | |
![]() | Dual Session ![]() ![]() ![]() ![]() M,M,Sp/12,20(6) Chip damage on block, shift to Destructive Form [does not shift when using Heat Dash] ![]() ![]() to shift to Destructive Form |
11 Image Cutter | |
![]() | Image Cutter ![]() ![]() ![]() ![]() H,Sp/22(6) Or ![]() , chip damage on block, shift to Destructive Form [does not shift when using Heat Dash] |
12 Gigahertz Storm | |
![]() | Gigahertz Storm ![]() During Destructive Form [ ![]() , etc.] ![]() ![]() ![]() ![]() MM*3/4,5,4,5,3,20(2,2,6) Chip damage on block, stop mid-move to shift to Destructive Form, during Heat ![]() ![]() [or ![]() ![]() ] to shift to Destructive Form [partially uses remaining Heat time] |
13 Emergency Dual Boot | |
![]() | Emergency Dual Boot During Heat ![]() ![]() Sp[JS]/- Shift to Dual Boot, partially uses remaining Heat time |
14 Emergency Destructive Form | |
![]() | Emergency Destructive Form ![]() During Heat ![]() ![]() Sp[PC]/- Shift to Destructive Form, partially uses remaining Heat time |
15 Emergency Hello World | |
![]() | Emergency Hello World During Heat ![]() ![]() ![]() ![]() M,M[JS]*5/18,3,3,3,3,16(3,1,1,1,1,3) Shift to Destructive Form, partially uses remaining Heat time |
16 Quick-fix Protocol | |
![]() | Quick-fix Protocol During Heat ![]() M[JS],HTh/50(1,1,1,5) Or during Heat and Destructive Form , Heat Smash, on hit shift to throw, ![]() [or ![]() ] or to shift to Boot, ![]() ![]() [or ![]() ![]() ] to shift to Dual Boot |
Rage Moves
17 Radiant Pegasus Bomb | |
![]() | Radiant Pegasus Bomb ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Or during Rage and Destructive Form ![]() , Rage Art, erases opponent's recoverable health on hit |
n Command
18 Stop Bit | |
![]() | Stop Bit ![]() ![]() H,H/5,18 ![]() to shift to Destructive Form |
19 Typing Combo | |
![]() | Typing Combo ![]() ![]() H,H/5,10 |
20 Liftoff Combo | |
![]() | Liftoff Combo ![]() ![]() ![]() ![]() H,H,H/5,10,20(6) Chip damage on block |
21 Coil Punch Combo | |
![]() | Coil Punch Combo ![]() ![]() ![]() ![]() H,H,L/5,10,17 Can hold at last step |
22 Troubleshooting | |
![]() | Troubleshooting on hit or block ![]() H,H/10,22 |
23 Down Time | |
![]() | Down Time ![]() ![]() ![]() H,M,M[JS]/10,8,25 |
24 Down Link | |
![]() | Down Link ![]() ![]() ![]() H,M,L[JS]/10,8,20 |
25 Quick Trim | |
![]() | Quick Trim ![]() ![]() ![]() ![]() M,H,Sp/10,20(6) Chip damage on block, shift to Destructive Form [does not shift when using Heat Dash] |
26 Quick Access | |
![]() | Quick Access ![]() ![]() ![]() M,M*5,Sp/10,4*5(1,1) Shift to Destructive Form, chip damage on block |
27 Accelerator | |
![]() | Accelerator ![]() ![]() H/24 |
28 Uninstall | |
![]() | Uninstall ![]() ![]() M/22(6) Chip damage on block |
f Command
29 Dual Session | |
![]() | Dual Session ![]() ![]() ![]() ![]() M,M,Sp/12,20(6) Chip damage on block, shift to Destructive Form [does not shift when using Heat Dash] ![]() ![]() to Shift to Destructive Form |
30 Triple Session | |
![]() | Triple Session ![]() ![]() ![]() ![]() M,H[JS],M/12,8,22 ![]() ![]() to shift to Destructive Form |
31 Lost Access | |
![]() | Lost Access ![]() ![]() ![]() H,H,Sp/10,20(6) Shift to Destructive Form, chip damage on block |
32 Automatic Transmission | |
![]() | Automatic Transmission ![]() ![]() ![]() H,M,Sp/10.25(7) Shift to Destructive Form, chip damage on block |
33 Logic Bomb | |
![]() | Logic Bomb ![]() ![]() ![]() ![]() ![]() M,H,M/14,14,24 ![]() ![]() to shift to Destructive Form |
34 Overflow | |
![]() | Overflow ![]() ![]() M/25 ![]() ![]() [or ![]() ![]() ] to shift to Boot, ![]() ![]() ![]() [or ![]() ![]() ![]() ] to Shift to Dual Boot |
35 Boot | |
![]() | Boot ![]() ![]() Sp[JS]/- Shift to Boot |
df Command
36 Cyclone Mixer | |
![]() | Cyclone Mixer ![]() ![]() ![]() ![]() M,H,H*7, Sp/10,20,4*7(1,1) Shift to Destructive Form, chip damage on block |
37 Cyclone Hacker | |
![]() | Cyclone Hacker ![]() ![]() ![]() M,M/10,17 ![]() ![]() to shift to Destructive Form |
38 Pickup | |
![]() | Pickup ![]() ![]() M/16 |
39 Double Socket | |
![]() | Double Socket ![]() ![]() ![]() M,L/14,17 |
d Command
40 Deadlock | |
![]() | Deadlock ![]() ![]() ![]() M,M/8,20 ![]() ![]() to shift to Destructive Form |
41 Quick Slider | |
![]() | Quick Slider ![]() ![]() L[JS],Sp/17 Shift to Backup |
42 Optimizer | |
![]() | Optimizer ![]() ![]() ![]() L,H/12,20 |
43 Destructive Form | |
![]() | Destructive Form ![]() ![]() Sp/- Shift to Destructive Form, ![]() or to shift to standing state |
44 Harpoon Sweep | |
![]() | Harpoon Sweep ![]() ![]() ![]() L[CS]/20 ![]() ![]() to shift to Destructive Form |
db Command
45 Backup | |
![]() | Backup ![]() ![]() Sp[CS]/- Shift to Backup |
46 Daisy Chain | |
![]() | Daisy Chain ![]() ![]() ![]() M,M/10,10 ![]() ![]() to shift to Destructive Form |
47 Deep Link | |
![]() | Deep Link ![]() ![]() L[CS]/11 |
48 Deep Web | |
![]() | Deep Web ![]() ![]() L[CS]/17 |
b Command
49 Gadget Found | |
![]() | Gadget Found ![]() ![]() ![]() ![]() M,L-SpM/15,1,30 |
50 Trance Hammer | |
![]() | Trance Hammer ![]() ![]() ![]() M,M/12,17 |
51 Trance Generator | |
![]() | Trance Generator ![]() ![]() ![]() ![]() M,M/12,22 |
52 Trance Accelerator Kick | |
![]() | Trance Accelerator Kick ![]() ![]() ![]() M,H/12,20 |
53 Spinning Top | |
![]() | Spinning Top ![]() ![]() ![]() M/22 |
54 Double Threading | |
![]() | Double Threading ![]() ![]() ![]() M,M[JS]/17,20 ![]() ![]() to shift to Destructive Form |
55 Double Override | |
![]() | Double Override ![]() ![]() ![]() ![]() M,M/17,17 ![]() ![]() [or ![]() ![]() ] to shift to Boot, ![]() ![]() ![]() [or ![]() ![]() ![]() ] to shift to Dual Boot |
56 Transmission | |
![]() | Transmission ![]() ![]() ![]() M[PC],Sp/25(7) Or during Destructive Form ![]() , chip damage on block, shift to Destructive Form, absorb an attack to power up and increase chip damage on block |
57 Dynamic Range | |
![]() | Dynamic Range ![]() ![]() ![]() ![]() M[JS],M[JS]/22,25 |
ub u uf Command
58 Overload | |
![]() | Overload ![]() ![]() ![]() H[JS][PC]/23 Absorb an attack to power up and deal more chip damage on block |
59 Docking Bay | |
![]() | Docking Bay ![]() ![]() ![]() M[JS],M[JS]/25,20 Or back facing opponent ![]() ![]() |
60 Gigabyte Hammer | |
![]() | Gigabyte Hammer ![]() ![]() M[JS]/21 Or ![]() ![]() |
61 Brute Force Attack | |
![]() | Brute Force Attack ![]() ![]() ![]() MMM[JS]/19,13,10 Or ![]() or ![]() , ![]() on hit [or ] shift to Boot, ![]() on hit ![]() [or ![]() ] shift to Dual Boot |
62 Image Cutter | |
![]() | Image Cutter ![]() ![]() ![]() ![]() H,Sp/22(6) Or ![]() , chip damage on block, shift to Destructive Form [does not shift when using Heat Dash] |
63 Cradle Star | |
![]() | Cradle Star ![]() on hit or block ![]() M[JS],M[JS]/15,30 Or ![]() ![]() or ![]() ![]() , ![]() ![]() [or ![]() ![]() ] to shift to Boot, ![]() ![]() ![]() [or ![]() ![]() ![]() ] to shift to Dual Boot |
64 Inbound Kick | |
![]() | Inbound Kick ![]() ![]() ![]() M[JS],M[JS]/8,8 Or ![]() ![]() ![]() |
65 Downstream | |
![]() | Downstream ![]() ![]() M[JS]/20 Or ![]() ![]() |
ff Command
66 Jumper Switch | |
![]() | Jumper Switch ![]() ![]() ![]() ![]() M,M/18,25 |
67 Cutover | |
![]() | Cutover ![]() ![]() ![]() ![]() ![]() M[JS],H[JS],M/12,15,25 ![]() ![]() ![]() or ![]() ![]() ![]() ![]() to shift to Destructive Form |
68 Sandbox | |
![]() | Sandbox ![]() ![]() ![]() M,HTh/14,22 Throw on front hit, on hit [Just Input] to power up |
69 Worm Virus | |
![]() | Worm Virus ![]() ![]() ![]() MM/5,10 |
70 Killer Worm Virus | |
![]() | Killer Worm Virus ![]() ![]() [Counter Hit]MM,M*6/6,10,2*6 |
71 Double Rocket Punch | |
![]() | Double Rocket Punch ![]() ![]() ![]() High[UB][JS]/50 |
72 Hang-Up | |
![]() | Hang-Up ![]() ![]() ![]() Mid[UB]/50 |
73 Linear Punch | |
![]() | Linear Punch ![]() ![]() ![]() ![]() H[JS]/30(9) Chip damage on block, ![]() ![]() ![]() ![]() to shift to Destructive Form |
74 Linear Dropkick | |
![]() | Linear Dropkick ![]() ![]() ![]() ![]() ![]() M[JS],M[JS]/15,20 |
75 Thruster Double Punch | |
![]() | Thruster Double Punch While running ![]() ![]() M[JS]/24 |
10Hit Combo
76 10 Hit Combo | |
![]() | 10 Hit Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M[JS],M,M,H,H,MMM,L,M[JS],M[JS],MMHH[JS]/10,12,9,5,9,3,3,3,7,15,20,2,1,1,8(1,1) Shift to Destructive Form, chip damage on block |
Special Move
77 Taunt 1 | |
![]() | Taunt 1 ![]() Sp[JS]/- |
78 Taunt 2 | |
![]() | Taunt 2 ![]() Sp[JS]/- |
79 Ki Charge | |
![]() | Ki Charge ![]() Sp[JS]/- ![]() shift to Destructive Form, increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
While Rising
80 Spear Fishing | |
![]() | Spear Fishing While rising ![]() ![]() ![]() M,H,M/12,12,23 While rising ![]() or while rising ![]() ![]() to shift to Destructive Form |
81 Digital Lift | |
![]() | Digital Lift ![]() While rising ![]() M/24 While rising ![]() [or ![]() ] to shift to Boot, while rising ![]() ![]() [or ![]() ![]() ] to shift to Dual Boot |
82 Clockwork | |
![]() | Clockwork While rising ![]() M,Sp/18 While rising ![]() to cancel |
83 Clockwork Spring Middle | |
![]() | Clockwork Spring Middle During Clockwork ![]() M/20 Power up after or more rotations |
84 Clockwork Spring Low | |
![]() | Clockwork Spring Low During Clockwork ![]() ![]() L[CS]/20 |
85 Key Smash | |
![]() | Key Smash While rising ![]() M/15 |
86 Cute But Deadly | |
![]() | Cute But Deadly ![]() While rising ![]() M/20 Hold to power up |
While Crouching
87 Sad Hound | |
![]() | Sad Hound While crouching ![]() L[CS]*2/10,16 While crouching ![]() to shift to Destructive Form |
Sidestep
88 Happy Propeller | |
![]() | Happy Propeller During sidestep ![]() ![]() L[CS],H[JS]*3,M/15,5*4 |
While Facing Backward
89 Goody Two Shoes | |
![]() | Goody Two Shoes Back facing opponent ![]() M[CS]/20 |
While Down
90 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
91 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
92 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
93 Reboot | |
![]() | Reboot While down and facing up ![]() Sp[JS]/- |
94 Reboot Meteor Kick | |
![]() | Reboot Meteor Kick While down and facing up ![]() ![]() Sp[JS],M[JS]/35 |
95 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
96 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
97 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
98 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
99 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
100 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
Destructive Form
101 Destructive Form | |
![]() | Destructive Form ![]() , etc.Sp/- Shift to Destructive Form, ![]() or to shift to standing state |
102 Shredder | |
![]() | Shredder During Destructive Form ![]() MMHHHM,Sp/3*5,20(1,1,1) Shift to Destructive Form, chip damage on block |
103 Shredding Uppercut | |
![]() | Shredding Uppercut During Destructive Form ![]() MMM,Sp/5,5,5(1,1) Shift to Destructive Form, chip damage on block |
104 Shredding Sky Punch | |
![]() | Shredding Sky Punch ![]() During Destructive Form on hit ![]() M*3,Air[UB]/5,5,5,14(1,1) |
105 Death Marionette | |
![]() | Death Marionette ![]() During Destructive Form ![]() HHH,Sp/7,7,20(6) Shift to Destructive Form, chip damage on block |
106 Hertz Blade | |
![]() | Hertz Blade During Destructive Form ![]() ![]() H*7,Sp/3*7(1) Shift to Destructive Form, chip damage on block |
107 Gigahertz Storm | |
![]() | Gigahertz Storm ![]() During Destructive Form ![]() ![]() ![]() ![]() MM*3/4,5,4,5,3,20(2,2,6) Chip damage on block, stop mid-move to shift to Destructive Form, during Heat ![]() ![]() [or ![]() ![]() ] to shift to Destructive Form [partially uses remaining Heat time] |
108 Hertz Blade - Diablo | |
![]() | Hertz Blade - Diablo During Destructive Form ![]() ![]() ![]() M*8,M,Sp/3*7,8,20,3(2,2,1,6) Shift to Destructive Form, chip damage on block, ![]() ![]() [or ![]() ![]() ] to shift to Dual Boot |
109 Hertz Blade - Scud | |
![]() | Hertz Blade - Scud During Destructive Form ![]() ![]() L*5[CS],Sp/3*4,5(1) Shift to Destructive Form, chip damage on block |
110 Clock Boosting | |
![]() | Clock Boosting ![]() During Destructive Form ![]() ![]() L[CS]*3/3,3,17(5) Chip damage on block, ![]() ![]() [or ![]() ![]() ] to shift to Dual Boot |
111 Hertz Blade - Tomahawk | |
![]() | Hertz Blade - Tomahawk During Destructive Form ![]() ![]() ![]() M,M,L-Sp*4,Sp/17,8,3,2,2,1(5,2,1) Shift to Destructive Form, chip damage on block |
112 Hertz Blade - Aegis | |
![]() | Hertz Blade - Aegis During Destructive Form ![]() ![]() Air[UB]*5,Sp/3,2,2,1,1 Shift to Destructive Form, only hits airborne opponents |
113 Spindle Slash | |
![]() | Spindle Slash During Destructive Form ![]() ![]() M[JS]MM,Sp/9*3(2) Shift to Destructive Form, chip damage on block, during Destructive Form ![]() ![]() to shift to standing state |
114 Hertz Blade - Flare | |
![]() | Hertz Blade - Flare During Destructive Form and back facing opponent [or ]M*6,Sp/4*6(1) Shift to Destructive Form, chip damage on block |
115 Idling | |
![]() | Idling During Destructive Form ![]() Sp/- Or during Destructive Form , shift to Destructive Form |
116 Dual Boot | |
![]() | Dual Boot During Destructive Form ![]() ![]() Sp[JS]/- Or during Destructive Form ![]() , to cancel, [or ] to shift to Evasive Action |
117 Retro Rockets | |
![]() | Retro Rockets During Destructive Form ![]() ![]() Sp[JS],Sp/- Or during Destructive Form ![]() or during Destructive Form ![]() , shift to Destructive Form |
118 Move Forward | |
![]() | Move Forward During Destructive Form ![]() ![]() Sp/- Shift to Destructive Form |
119 Move Back | |
![]() | Move Back During Destructive Form ![]() ![]() Sp/- Shift to Destructive Form |
Evasive Action
120 Evasive Action | |
![]() | Evasive Action During Destructive Form ![]() [or ![]() ]Sp/- Or during Destructive Form ![]() [or ![]() ], to shift to Destructive Form |
121 Evasive Slash | |
![]() | Evasive Slash During Evasive Action ![]() M/25(7) Shift to Destructive Form, chip damage on block |
122 Dual Boot | |
![]() | Dual Boot During Evasive Action [or ]Sp/- Shift to Dual Boot |
Boot
123 Boot | |
![]() | Boot ![]() , etc.Sp[JS]/- Shift to Boot |
124 Abort | |
![]() | Abort During Boot During Boot [or ]Sp[CS]/- Shift to Backup |
125 Hard Reset | |
![]() | Hard Reset During Boot ![]() ![]() ![]() ![]() M[JS]*5/12,13,7,5,28 During Boot ![]() ![]() to shift to Destructive Form |
126 Linear Elbow | |
![]() | Linear Elbow During Boot ![]() M[JS]/25 During Boot ![]() to shift to Destructive Form |
127 Eject Slider | |
![]() | Eject Slider During Boot ![]() L[CS]/17 |
128 Upstream | |
![]() | Upstream During Boot ![]() M[JS]/22,5 |
129 Wire Clipper | |
![]() | Wire Clipper During Boot ![]() High[UB][JS],Sp/20 Shift to Destructive Form |
Dual Boot
130 Dual Boot | |
![]() | Dual Boot During Destructive Form ![]() , etc.Sp[JS]/- to cancel, [or ] to shift to Evasive Action |
131 Thruster Left | |
![]() | Thruster Left During Dual Boot ![]() H*6,Sp/5*6(1,1,1) Shift to Destructive Form, chip damage on block |
132 Thruster Right - Burst | |
![]() | Thruster Right - Burst During Dual Boot ![]() ![]() MMHH[JS],H[JS],Sp/8,5,4,8,7,13(2,13) Shift to Destructive Form, chip damage on block |
133 Eject Slider | |
![]() | Eject Slider During Dual Boot ![]() L[CS]/17 |
134 Upstream | |
![]() | Upstream During Dual Boot ![]() M[JS]/22,5 |
135 Thruster Drill | |
![]() | Thruster Drill During Dual Boot ![]() M[JS]*4,Sp/5,5,5,20(6) Shift to Destructive Form, chip damage on block |
136 Heartbeat Disabler | |
![]() | Heartbeat Disabler During Dual Boot ![]() ![]() M[JS],HTh/26,23(4) Chip damage on block, throw on front hit |
137 Shut Down | |
![]() | Shut Down During Dual Boot ![]() ![]() ![]() L,M/13,17(3,7) Chip damage on block, during Dual Boot ![]() to shift to Destructive Form |
138 Hello World | |
![]() | Hello World During Dual Boot ![]() ![]() M[JS]*5/3,3,3,3,16(1,1,1,1,4) Shift to Destructive Form, chip damage on block |
Backup
139 Backup | |
![]() | Backup ![]() , etc.Sp[CS]/- Shift to Backup |
140 Recovery Hook | |
![]() | Recovery Hook During Backup ![]() H/21(6) Chip damage on block, during Backup ![]() [or ![]() ] to shift to Boot, ![]() ![]() [or ![]() ![]() ] to shift to Dual Boot |
141 Rapid Rocket Punch | |
![]() | Rapid Rocket Punch ![]() During Backup ![]() H/34(6) Chip damage on block |
142 Meteor Kick | |
![]() | Meteor Kick During Backup ![]() M[JS]/30 |
143 Uplink Knee | |
![]() | Uplink Knee ![]() During Backup ![]() M[JS]/30 |
144 Rocket Punch | |
![]() | Rocket Punch During Backup ![]() High[UB]/20,3 |
Throws
145 Trigger Shuffle | |
![]() | Trigger Shuffle ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
146 Back Door | |
![]() | Back Door ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ], ![]() to shift to Destructive Form |
147 Compression | |
![]() | Compression ![]() Approach opponent from left side [or ]High[Th]/40 Throw escape ![]() |
148 Hat Trick | |
![]() | Hat Trick ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
149 Random Typing | |
![]() | Random Typing ![]() Approach opponent from behind [or ]High[Th]/55 Cannot throw escape |
150 Spam Bomb | |
![]() | Spam Bomb Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
151 Double Bull Shoot | |
![]() | Double Bull Shoot While crouching ![]() ![]() High[Th]/45 Throw escape ![]() |
Attack Reversal
152 Model Change | |
![]() | Model Change Time with opponent high attack ![]() [or ![]() ]St.Reversal[High],Mid[UB]/25 Has strong attack reversal effect |
153 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |
While opponent down
154 Ground Rocket Punch | |
![]() | Ground Rocket Punch While opponent is down ![]() ![]() L[Down Attack]/20 |










]

, etc.
, or during Destructive Form
]















































to shift to standing state











































to cancel







[or 

































































