Anna Main Techniques Season2

Tekken8 Anna Williams Main Techniques Season2対応

This page introduces Anna Williams' main moves in Tekken 8, updated for Season 2. Anna Williams in Tekken 8 has received further enhancements in Season 2, possessing several extremely powerful main moves. This page introduces her main moves, clearly explaining their commands and characteristics. Anna's moves are characterized by their speed and power, making them very effective for controlling the rhythm of a match. Learn the main moves introduced here to excel in battle.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Can approach from a distance

Command Note
fF3,2
Heat activation / Heat Dash can be activated / Can approach from a distance

Heat activation / Heat Dash can be activated / Quick attack

Command Note
3+4
Heat activation / Heat Dash can be activated / Quick attack

Combo starter / Can move first on block

Command Note
During Heat fF3,2,F Increased chip damage on block as an effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat fF3,2,F[HD] uf4 T! df3,1,2 Combo using Heat Dash
Recommended combo

Quick attack / Heavy damage / Puts opponent in a Weakened state

Command Note
During Heat 2+3 Heat Smash
Quick attack / Heavy damage / Puts opponent in a Weakened state

Can move first on block / Puts opponent in a Weakened state

Command Note
During Heat uf3,1 Effect during Heat[unique]
Can move first on block / Puts opponent in a Weakened state

Quick attack / Heavy chip damage on block

Command Note
During Heat 1,2,1,2 Effect during Heat[unique]
Quick attack / Heavy chip damage on block

Combo starter / Effective on crouching opponents

Command Note
df2
Combo starter / Effective on crouching opponents

Effective on opponents using sidestep / Can move first on block

Command Note
fF2
Effective on opponents using sidestep / Can move first on block

Effective on opponents using a high or mid attack

Command Note
b1+2
Effective on opponents using a high or mid attack

Effective on opponents using Standing Block

Command Note
df4
Effective on opponents using Standing Block

Can move first on block / Heat activation / Heat Dash can be activated

Command Note
db4[Hit] during Hammer Chance 1 Attack sequence using Hammer Chance
Can move first on block / Heat activation / Heat Dash can be activated

Effective on opponents using an attack after a hit

Command Note
db4[Hit] during Pleasure Time 2,1,2 Attack sequence using Hammer Chance
Effective on opponents using an attack after a hit

Effective on opponents using Standing Block / Can approach from a distance

Command Note
fF3,3
Effective on opponents using Standing Block / Can approach from a distance

Effective on opponents using Standing Block / Recommended combo

Command Note
While crouching df2 uf3 db2 during Pleasure Time1
Effective on opponents using Standing Block / Recommended combo

Effective on crouching opponents / Recommended combo

Command Note
While rising 2 4,2,1+2 fF3,2
Effective on crouching opponents / Recommended combo

Effective on crouching opponent / Heat activation / Heat Dash can be activated

Command Note
While crouching df1
Effective on crouching opponent / Heat activation / Heat Dash can be activated
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