Yoshimitsu Move List Ver.2.08.00

Tekken8 Yoshimitsu Move List Season2


Complete command list for Yoshimitsu in Tekken 8!Covers all of Yoshimitsu’s moves including normals, stance transitions, special moves, Heat techniques, and Rage Arts. Great for move reference, combo planning, and match-up study.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

73 Kasane kaishaku
Kasane kaishaku
M,M,Sp/10,17
Has good right sidestep tracking, shift to Flea on hit, power up during Mutou no Kiwami or Heat [recovers health on hit, partially uses remaining Heat time]
136 Oyashiro Kuzushi
Oyashiro Kuzushi
During Kincho
M,Sp/20
Shift to Flea on hit or block, power up during Mutou no Kiwami or Heat [recovers health on hit, partially uses remaining Heat time]

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Powered up versions of sword moves that can only be performed during Mutou no Kiwami can be used from the normal stance
, , , etc.
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Some sword moves during Manji Dragonfly are powered up
During Manji Dragonfly , during Manji Dragonfly

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Partially uses remaining Heat time, to cancel attack
7 Enma's Flame
Enma's Flame 
M,H/12,20(4)
Chip damage on block, shift to Manji Dragonfly [does not shift when using Heat Dash], power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
8 Kuzuryu
Kuzuryu 
M/23(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
9 Oma Kugiuchi
Oma Kugiuchi 
M,H/12,21
to shift to Kincho
10 Ganto
Ganto 
During Kincho [, etc.]
H/25
11 Dragonfly Twister
Dragonfly Twister 
During Manji Dragonfly [, etc.]
M[JS]/24
12 Divine Sword Kagekiyo
Divine Sword Kagekiyo
During Heat
M[Recovery],HTh/13,38(2,1,2,4)
Heat Smash, throw on hit, recover health on hit, on block to shift to Manji Dragonfly

Rage Moves

13 Trailokya Pilgrimage
Trailokya Pilgrimage 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

14 Naguri Kabuto Wari
Naguri Kabuto Wari
H,M/5,19(3)
Chip damage on block, power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
15 Seiken Douharai
Seiken Douharai
H,M/10,23
Becomes Karakuri Uzumaki during Mutou no Kiwami, to cancel
16 Mushibami
Mushibami 
H,H,Sp/10,18
Shift to Mutou no Kiwami on hit or block, to shift to Kincho
17 PK Combo
PK Combo
H,H/10,24
18 PDK Combo
PDK Combo
H,L[CS]/10,11
19 Enma's Flame
Enma's Flame 
M,H/12,20(4)
Chip damage on block, shift to Manji Dragonfly [does not shift when using Heat Dash], power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
20 Enma's Cleansing Sword
Enma's Cleansing Sword
M,M,M[Recovery]/12,12,26(5)
Chip damage on block, power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
21 Tobi Ushiwaka
Tobi Ushiwaka
~
MM[JS]/6,22
~ to shift to Manji Dragonfly [cannot shift during Mutou no Kiwami]
22 Kangaroo Kick
Kangaroo Kick 
~
M[JS][CS]/25
23 Wheel of Arrows > Sword Stab
Wheel of Arrows > Sword Stab
H,H,M,H,Mid[UB]/16,16,5,6,30
~ to shift to Sword Poke Windmill
24 Triple Roundhouse Combo
Triple Roundhouse Combo
H,H,H/16,16,20
25 Kincho
Kincho
Sp[St.Reversal]/-
Or while crouching , to shift to Kincho, to move forward, to shift to crouching state, has strong attack reversal effect
26 Meditation
Meditation
Sp[White Recovery]/-
Or or back facing opponent , shift to Meditation, regain recoverable health, or to shift to back throw, to face backward
27 Soul Stealer
Soul Stealer
M/20
Or while crouching , power up during Mutou no Kiwami or during Heat [increased chip damage on block, recovers health on hit, partially uses remaining Heat time]
28 Spirit Shield
Spirit Shield
M/0
Power up during Mutou no Kiwami

f Command

29 Manji Backfist Shredder
Manji Backfist Shredder 
H,M/18,21
Or back facing opponent
30 Backfist > Stone Fist
Backfist > Stone Fist
H,M*6/18,8,7,6,5,4,3
31 Oni Kick
Oni Kick 
H/24
32 Zig Zag
Zig Zag 
H,M[JS],Sp/24,20
33 Toita Daoshi
Toita Daoshi 
M[PC]/20
Absorb an attack to power up and deal more chip damage on block
34 Kuzuryu
Kuzuryu 
M/23(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
35 Kamikaze
Kamikaze
M,M[JS]*4,Sp[JS]/18,2,1,1,2
to cancel and face backward, to shift to Running Flea on hit [cannot shift during Mutou no Kiwami]

df Command

36 Tsuka Atemi Shredder
Tsuka Atemi Shredder 
M,H,M/14,16,19
37 Tsuka Atemi > Slap U Crazy
Tsuka Atemi > Slap U Crazy
M,H,M*6/14,16,8,7,6,5,4,3
38 Autumn Leaves
Autumn Leaves
M,M/14,17
39 Basic Uppercut
Basic Uppercut
M/13
40 Wood Cutter
Wood Cutter
M,M/10,20(4)
Chip damage, hold at last step to Death Slash, power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
41 Gehosen
Gehosen
M/20
to shift to Kincho, to power up
42 Flashing Steel
Flashing Steel
M[CS]/18
to power up

d Command

43 Quick Slash
Quick Slash
M/15(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
44 Death Slash
Death Slash
hold
Mid[UB]/180
hold, then to cancel
45 Heshikirigari
Heshikirigari
M,H/12,23
46 Heshikiribarai
Heshikiribarai
M,M,H/12,15,20
to shift to Mutou no Kiwami
47 Heshikiriseibatsu
Heshikiriseibatsu 
M,M,M/12,15,19
to shift to Mutou no Kiwami
48 Heshikirinagi
Heshikirinagi
M,M,M/12,15,17
to shift to Mutou no Kiwami
49 Flea
Flea
Sp[JS][Mid]/7
Shift to Flea, shift to Indian Stance during Mutou no Kiwami
50 Indian Stance
Indian Stance
Sp[CS]/-
Shift to Indian Stance
51 Harakiri
Harakiri
Sp[Mid[UB]]/60
Deals self-damage
52 Harakiri > Manji Blood Dance
Harakiri > Manji Blood Dance
Sp[Mid[UB]],Mid[UB]*5/60,18,20,21,28,30
Deals self-damage

db Command

53 Nebular Burst
Nebular Burst
L[CS],M/12,20
Cannot use during Mutou no Kiwami
54 Stone Fists
Stone Fists
M*6/8,7,6,5,4,3
55 Manji Spin Low Kicks
Manji Spin Low Kicks
L[CS]*6/8,7,7,5,5,5
During second to fifth hit to shift to Indian Stance
56 Manji Spin Low Kicks Front Kick
Manji Spin Low Kicks Front Kick
During Manji Spin Low Kicks [two-five]
M/15
to shift to Kincho, to shift to Mutou no Kiwami
57 Nozuchi Fumi
Nozuchi Fumi
L/14
58 Bad Stomach
Bad Stomach
hold
Sp[CS]/-
59 Poison Breath
Poison Breath
During Bad Stomach
High[UB]/25
Or during Bad Stomach
60 Backflip Kick
Backflip Kick
During Bad Stomach
Sp[M[JS]]/23
Or during Bad Stomach

b Command

61 Slap U Silly
Slap U Silly
H*6/8,9,10,12,14,16
During first to third hit to shift to Manji Spin Low Kicks
62 Oma Gehosen
Oma Gehosen
M,M[JS]/12,20
to shift to Kincho, to shift to Kincho
63 Oma Kugiuchi
Oma Kugiuchi 
M,H/12,21
to shift to Kincho
64 Spinning Evade
Spinning Evade
[or ]
Sp
Or during Slap U Silly, [or ]or while rising [or ], deals self-damage
65 Mutou no Kiwami
Mutou no Kiwami
Sp/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami

ub u uf Command

66 Cleansing Sword Yoshimitsu
Cleansing Sword Yoshimitsu
M/25(5)
Chip damage on block, power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
67 Sword Stab
Sword Stab
Mid[UB]/40
68 Face Splitter
Face Splitter
High[UB]/18
69 Sword Poke Windmill
Sword Poke Windmill
Mid[UB]/22
to shorten
70 Helmet Strike
Helmet Strike
M[JS]/20
Or
71 Manji Dragonfly
Manji Dragonfly
Sp[JS]/-
Shift to Manji Dragonfly, becomes Ishiusu Tsubushi during Mutou no Kiwami
72 Guillotine Crow Kick
Guillotine Crow Kick
MM[JS]/10,12
73 Kasane kaishaku
Kasane kaishaku
M,M,Sp/10,17
Has good right sidestep tracking, shift to Flea on hit, power up during Mutou no Kiwami or Heat [recovers health on hit, partially uses remaining Heat time]
74 Kurama Itto
Kurama Itto
L[JS]/25
to cancel and shift to crouching state
75 Rising Knee
Rising Knee
M[JS]/15
76 Avoiding the Puddle
Avoiding the Puddle 
M[JS]/21
Or or
77 Poison Wind
Poison Wind
M[JS]/20
to cancel and shift to Manji [cannot shift during Mutou no Kiwami], to shift to Flea [cannot shift during Mutou no Kiwami], to shift to Indian Stance
78 Poison Wind Gold Strike
Poison Wind Gold Strike
M[JS],H,M[JS],M/20,8,15,15(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time], hold at last step to shift to Death Slash
79 Poison Wind Steel Smash
Poison Wind Steel Smash
M[JS],H,M[JS]/20,8,21
80 Poison Wind Eclipse Kick
Poison Wind Eclipse Kick
M[JS],MM[JS]/20,10,10
81 Poison Wind > Kangaroo Kick
Poison Wind > Kangaroo Kick 
M[JS],M[CS][JS]/20,25
82 Death Copter
Death Copter
Mid[UB][JS]/40
to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami
83 Death Copter Slice
Death Copter Slice
M[JS]/25(10)
Chip damage on block, becomes Safe Heron Jump during Mutou no Kiwami
84 Death Copter Trick
Death Copter Trick
Mid[UB][JS]/35
to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami

ff Command

85 Sword Smash
Sword Smash
M/15
86 Yomi Kakenuke
Yomi Kakenuke
during hit from front
M,HTh/15,20
Throw on front hit, on hit [Perfect Input] to power up, during throw to shift to Indian Stance
87 Iwatsubute
Iwatsubute
M/20
to shift to Kincho
88 Fubuki
Fubuki
M[JS],Sp/20
89 Solar Kick
Solar Kick
M[JS],Sp/22
90 Reverse Cartwheel
Reverse Cartwheel
M[JS]/15
91 Solar Kick Shark Attack
Solar Kick Shark Attack 
M[JS],M[JS],M[CS][JS]/15,15,20
Shift to Indian Stance when hit into a wall [deals self-damage]
92 Suicide
Suicide
Mid[UB]/60
Deals self-damage, cannot use during Mutou no Kiwami
93 Confusion
Confusion
Sp/-
94 Double Suicide
Double Suicide
Mid[UB]*2/60,185
Deals self-damage, cannot use during Mutou no Kiwami
95 Thunder Blade
Thunder Blade
Mid[UB]/50
to shift to Soul Stealer
96 Moonsault Slayer
Moonsault Slayer
M[JS]/35(14)
Chip damage on block
97 Manji Kick
Manji Kick
M[JS]/30(9)
Chip damage on block, to shift to Manji Dragonfly [cannot shift during Mutou no Kiwami]

10Hit Combo

98 10 Hit Combo 1
10 Hit Combo 1
H,M,H,H,H,L[CS],M,Mid[UB]*3/7,12,15,9,9,5,5,8,8,25
99 10 Hit Combo 2
10 Hit Combo 2
H,M,H,H,M,M,M,M[JS],Mid[UB],Low[UB]/7,12,15,9,3,3,3,7,8,20

Special Move

100 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

101 Door Knocker
Door Knocker
While rising
M,H,H,M/12,12,12,21
102 Door Knocker Shredder
Door Knocker Shredder 
While rising
M,H,M/12,18,21
103 Door Knocker > Back Knuckle Slap U Crazy
Door Knocker > Back Knuckle Slap U Crazy
While rising
M,H,M*6/12,18,8,7,6,5,4,3
104 Scowling Moon God
Scowling Moon God
While rising
M,M,Sp/13,14
Shift to Manji Dragonfly, becomes Scowling Aratama during Mutou no Kiwami
105 Kimon Matagi
Kimon Matagi
While rising
M,M/12,20
106 Toe Smash
Toe Smash
While rising
M/14
While rising to shift to Kincho, while rising to shift to Mutou no Kiwami

While Crouching

107 Knee Cap
Knee Cap 
While crouching
L[CS]/18
While crouching to shift to Indian Stance
108 Samurai Cutter
Samurai Cutter
While crouching
Low[UB][CS]/12
Or while crouching

Sidestep

109 Inner Palm
Inner Palm
During sidestep
M/21
110 Shrine
Shrine 
During sidestep
M/22

While Down

111 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
112 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
113 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
114 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
115 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
116 Indian Stance Healing
Indian Stance Healing
While down and facing up
Sp[CS]/-
Shift to Indian Stance
117 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
118 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
119 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
120 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

While Facing Backward

121 Aratama
Aratama
Back facing opponent
H,M,Sp/16,18
122 Magatama
Magatama
Back facing opponent
H,H/16,25
123 Perilous Spirit
Perilous Spirit
Back facing opponent
M[JS],Sp/20
124 Shisetsu Genman
Shisetsu Genman
Back facing opponent
L[CS]/20
Or during Meditation
125 Mutou no Kiwami
Mutou no Kiwami
Back facing opponent
Sp/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami

Kincho

126 Kincho
Kincho
, etc.
Sp[St.Reversal]/-
Shift to Kincho, to move forward, to shift to crouching state, has strong attack reversal effect
127 Doushi Kiri
Doushi Kiri
During Kincho
M,MM/10,5,15
Power up during Mutou no Kiwami or during Heat [add chip damage on block, recover health on hit, partially uses remaining Heat time]
128 Tenshu Kuzushi
Tenshu Kuzushi
During Kincho
M,M/15,30(6)
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
129 Shibakari
Shibakari
During Kincho
L[JS][CS]/17
130 Whirlwind
Whirlwind 
During Kincho
H/23
Or during sidestep , during Kincho to shift to Kincho, during Kincho to shift to Meditation
131 Ashura Blade
Ashura Blade
During Kincho
M*4[JS],Sp/4,4,4,24
132 Soul Stealer
Soul Stealer
During Kincho
M/20
Power up during Mutou no Kiwami or during Heat [add chip damage on block, recover health on hit, partially uses remaining Heat time]
133 Ishigaki Kuzushi
Ishigaki Kuzushi
During Kincho
L/20
During Kincho to cancel and shift to crouching state
134 Submission Chakram
Submission Chakram
During Kincho
M*3/6,6,10(2,2,4)
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat [recovers health on hit, partially uses remaining Heat time]
135 Ganto
Ganto 
During Kincho
H/25
136 Oyashiro Kuzushi
Oyashiro Kuzushi
During Kincho
M,Sp/20
Shift to Flea on hit or block, power up during Mutou no Kiwami or Heat [recovers health on hit, partially uses remaining Heat time]
137 Ikaruga
Ikaruga 
During Kincho
M,M/15,19
138 Mumyo Juji Ken
Mumyo Juji Ken
During Kincho
Mid[UB]/25
Cannot use during Mutou no Kiwami
139 Kincho Manji Dragonfly
Kincho Manji Dragonfly
During Kincho
Sp[JS]/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

Meditation

140 Meditation
Meditation
, etc.
Sp[White Recovery]/-
Or or back facing opponent , shift to Meditation, regain recoverable health, or to shift to back throw, to face backward
141 Back Handspring
Back Handspring
During Meditation
M[JS]/15
142 Meditation Healing
Meditation Healing
During Meditation
Sp[Recovery,Mid[UB]]/10
Recover health

Flea

143 Flea
Flea
, etc.
Sp[JS][Mid[UB]]/7
Shift to Flea, to cancel, cannot use during Mutou no Kiwami
144 Flea Roll
Flea Roll
During Flea
Sp[CS]/-
145 Flea > Sliding Headbutt
Flea > Sliding Headbutt
During Flea
L[CS]/20
146 Flea Dance
Flea Dance
During Flea [or ]
Sp[JS]/-
Shift to Flea
147 Skull Splitter
Skull Splitter 
During Flea
M[CS]/16
148 Flea > Kangaroo Kick
Flea > Kangaroo Kick 
During Flea
M[CS][JS]/25
149 Running Flea
Running Flea
During Flea
M[JS]*5,Sp[JS]/3*5
Shift to Flea, shift to Indian Stance when hit into a wall [deals self-damage]
150 Flea Digger
Flea Digger
During Flea
Sp[CS],Sp[JS]/-
Shift to Flea
151 Flea > Indian Stance
Flea > Indian Stance
During Flea
Sp[CS]/-
Shift to Indian Stance
152 Flea > Manji Dragonfly
Flea > Manji Dragonfly
During Flea
Sp[JS]/-
Shift to Manji Dragonfly
153 Flea > Dragonfly Feint
Flea > Dragonfly Feint
During Flea
M[JS]/30
Side ukemi can be used
154 Jumping Flea
Jumping Flea
During Flea
M[JS]/21(10)
Or during Flea or during Flea , chip damage on block

Flea Step

155 Flea Step
Flea Step
During Flea [or ]
Sp[JS]/-
156 Dragonfly Slash
Dragonfly Slash 
During Flea Step
H[JS]/23
157 Sakanobori
Sakanobori
During Flea Step
M[JS],HTh/37,10,10
Has clean hit effect, throw during front hit on ground
158 Tsurubebi
Tsurubebi
During Flea Step
L[CS],Sp/15
Shift to Indian Stance on hit

Indian Stance

159 Indian Stance
Indian Stance
, etc.
Sp[CS]/-
Shift to Indian Stance
160 Indian Stance Healing
Indian Stance Healing
Sp[CS][White Recovery]/-
Regain recoverable health
161 Indian Stance Storm
Indian Stance Storm
During Indian Stance Healing
Mid[UB][JS]/15
162 Indian Stance Stone Fists
Indian Stance Stone Fists
During Indian Stance Healing
M*5/7,6,5,4,3
163 Indian Stance Cannon
Indian Stance Cannon 
During Indian Stance Healing
M[JS],M[CS][JS]/15,20
Shift to Indian Stance when hit into a wall [deals self-damage]
164 Indian Stance Knee Cap
Indian Stance Knee Cap 
During Indian Stance Healing
L[CS]/18
During Indian Stance Healing to shift to Indian Stance
165 Indian Stance Flea
Indian Stance Flea
During Indian Stance Healing
Sp[JS][Mid[UB]]/-
Shift to Flea, cannot use during Mutou no Kiwami
166 Indian Tobi Ushiwaka
Indian Tobi Ushiwaka 
During Indian Stance Healing
MM[JS]/6,22
During Indian Stance Healing to shift to Manji Dragonfly [cannot shift during Mutou no Kiwami]
167 Indian Stance Vacuum Dance
Indian Stance Vacuum Dance
During Indian Stance Healing [or ]
Sp[CS]/-
168 Indian Levitation
Indian Levitation
During Indian Stance Healing hold
Sp[CS]/-
Can move while holding [or or or ]
169 Indian Stance Manji Dragonfly
Indian Stance Manji Dragonfly
During Indian Stance Healing
Sp[JS]/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

Mutou no Kiwami

170 Mutou no Kiwami
Mutou no Kiwami
, etc.
Sp[CS]/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
171 Karakuri Uzumaki
Karakuri Uzumaki
During Mutou no Kiwami
H,HH/10,5,15
172 Enma's Soul Blade
Enma's Soul Blade
During Mutou no Kiwami
M,M,M[Recovery]/12,12,35(10)
Or during Heat , chip damage on block, has clean hit effect, recovers health on hit
173 Soul Stealer
Soul Stealer
During Mutou no Kiwami
M[Recovery]/20(4)
Or while crouching during Mutou no Kiwami , increased chip damage on block, recovers health on hit
174 Indian Stance
Indian Stance
During Mutou no Kiwami
Sp[CS]/-
Shift to Indian Stance
175 Unfinished Business
Unfinished Business
During Mutou no Kiwami
Sp/-
176 Manji Shagapan
Manji Shagapan
During Mutou no Kiwami
L-Sp[CS]/5
177 Battou Kakugo
Battou Kakugo
During Mutou no Kiwami
Sp[CS]/-
Remove Mutou no Kiwami
178 Soul Blade Yoshimitsu
Soul Blade Yoshimitsu
During Mutou no Kiwami
M[Recovery]/39(12)
Or during Heat , chip damage, has clean hit effect, recover health on hit
179 Ishiusu Tsubushi
Ishiusu Tsubushi
During Mutou no Kiwami
L[JS],Sp[CS]/18
Shift to Indian Stance
180 Safe Heron Jump
Safe Heron Jump
During Mutou no Kiwami
Sp[JS]/-
181 Scowling Aratama
Scowling Aratama
During Mutou no Kiwami while rising
M,H,M/13,16,18
182 Scowling Spirit
Scowling Spirit
During Mutou no Kiwami while rising
M,H,H/13,16,25
183 Agonbaku
Agonbaku
During Mutou no Kiwami while crouching
L[CS],L[CS]/12,20
Or during Mutou no Kiwami while crouching
184 Spinning Cleave
Spinning Cleave
During Mutou no Kiwami while crouching
L[CS]/12

Manji Dragonfly

185 Manji Dragonfly
Manji Dragonfly
, etc.
Sp[JS]/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
186 Dragonfly Blade
Dragonfly Blade
During Manji Dragonfly
M/22(11)
Chip damage on block, power up during Heat [recovers health on hit, partially uses remaining Heat time]
187 Ubume
Ubume 
During Manji Dragonfly
H[JS],M[JS]/15,15
During Manji Dragonfly to shift to Manji Dragonfly, to shift to Mutou no Kiwami
188 Dragonfly Sweep
Dragonfly Sweep
During Manji Dragonfly
L[JS][CS]/18
189 Dragonfly Twister
Dragonfly Twister 
During Manji Dragonfly
M[JS]/24
190 Manji Dragonfly > Flea
Manji Dragonfly > Flea
During Manji Dragonfly
Sp[JS][Mid[UB]]/7
Shift to Flea
191 Spirited Away
Spirited Away
During Manji Dragonfly
High[UB][JS],HTh/17,18
Throw when hit from the front
192 Dragonfly Slash
Dragonfly Slash 
During Manji Dragonfly
H[JS]/23
Shift to Manji Dragonfly
193 Red Spider Lily
Red Spider Lily 
During Manji Dragonfly
H[JS]*3/9,9,18(2,2,5)
Chip damage on block, power up during Heat [recovers health on hit, partially uses remaining Heat time]
194 Manji Dragonfly > Indian Stance
Manji Dragonfly > Indian Stance
During Manji Dragonfly
Sp[CS]/-
Shift to Indian Stance

Throws

195 Oni Killer
Oni Killer 
Approach opponent
High[Th]/35
Throw escape [or ]
196 Sword Face Smash
Sword Face Smash 
Approach opponent
High[Th]/35
Throw escape [or ]
197 Wheels of Hell
Wheels of Hell 
Approach opponent from left side [or ]
High[Th]/45
Throw escape
198 Neck Breaker
Neck Breaker 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
199 Tornado Drop
Tornado Drop 
Approach opponent from behind [or ]
High[Th]/50
Cannot throw escape
200 Rainbow Drop
Rainbow Drop
Approach opponent
High[Th]/40
Throw escape
201 Soul Siphon
Soul Siphon
Approach opponent
High[Th][Recovery]/22
Throw escape , absorbs opponent's health [on successful throw escape, gives opponent health]
202 Soul Possession
Soul Possession
Approach opponent
High[Th]/-35
Cannot throw escape

Attack Reversal

203 Guillotine Crow Trap
Guillotine Crow Trap
Time with opponent attack
St.Reversal[H&M],MM[JS]/10,12
204 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

While opponent down

205 Kaishaku
Kaishaku
While opponent is down
M[Down Attack]/19
Cannot use during Mutou no Kiwami

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