Paul Move List Ver.2.08.00

Tekken8 Paul Phoenix Move List Season2


Complete command list for Paul Phoenix in Tekken 8!Includes all move inputs for Paul—normals, throws, Tactical Heat moves, Rage Arts, and more—with clear button icons. A helpful guide for beginners and advanced players alike.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

13 Phoenix Demolisher
Phoenix Demolisher
During Heat
M,M/14,31(2,6)
Partially uses remaining Heat time
14 Phoenix Smasher
Phoenix Smasher
During Heat and Cormorant Step
M/51(6)
Has clean hit effect / Has reversal break effect, partially uses remaining Heat time
19 Goodnight
Goodnight
H,H/8,14
50 Wrecking Ball
Wrecking Ball 
hold
M/30(9)
Chip damage on block, power up during Heat [partially uses remaining Heat time]
84 Phoenix Axe
Phoenix Axe 
During Deep Dive
H/19(7)
Chip damage on block
87 Eigetsu
Eigetsu
During Deep Dive
L/20
Or while crouching , has clean hit effect

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Allows the use of the powered up version of Phoenix Smasher
, , , etc.
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Powered up versions of hold moves can be used
hold, hold, hold etc.
6 6. What can be done during Heat [unique]
6. What can be done during Heat [unique]
Allows the use of Phoenix Demolisher

Heat Moves

7 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Partially uses remaining Heat time, to cancel attack
8 Phoenix Hook, Tiger Claw
Phoenix Hook, Tiger Claw 
H,HTh/12,22
Throw when hit from the front on the ground [does not shift when using Heat Dash], Heat engaged when the throw is completed, during throw to shift to Deep Dive
9 Stone Lion
Stone Lion 
M[JS]/24
10 Moonfall
Moonfall 
H[JS]/26(7)
Or , chip damage on block, to shift to Deep Dive [does not shift on Heat activation]
11 Phoenix Smasher
Phoenix Smasher 
During Cormorant Step []
M/45
Has clean hit effect
12 Rubber Band Attack
Rubber Band Attack 
During Sway []
M/27
Has clean hit effect
13 Phoenix Demolisher
Phoenix Demolisher
During Heat
M,M/14,31(2,6)
Partially uses remaining Heat time
14 Phoenix Smasher
Phoenix Smasher
During Heat and Cormorant Step
M/51(6)
Has clean hit effect / Has reversal break effect, partially uses remaining Heat time
15 Demolition Ball
Demolition Ball
During Heat
L,M,HTh/9,16,15(1,2,5)
Heat Smash, on hit shift to throw

Rage Moves

16 Big Bang Phoenix Smasher
Big Bang Phoenix Smasher 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

17 Left Right Combo
Left Right Combo
H,H/5,12
18 Reverse PDK Combo
Reverse PDK Combo
H,L[CS]/5,8
19 Goodnight
Goodnight
H,H/8,14
20 Piston Fire
Piston Fire
M,H/14,17
to shift to Sway
21 Half-Step Phoenix Smasher
Half-Step Phoenix Smasher
M/30
Power up during Heat [has reversal break effect, partially uses remaining Heat time]
22 Half-Step Phoenix Smasher
Half-Step Phoenix Smasher
hold
M/35(10)
Chip damage on block, power up during Heat [has reversal break effect, partially uses remaining Heat time]
23 Burning Fist
Burning Fist
hold [Max]
Mid[UB]/40
Power up during Heat [partially uses remaining Heat time], hold, then to cancel and shift to Cormorant Step, hold, then to cancel and shift to Sway

f Command

24 Phoenix Hook, Tiger Claw
Phoenix Hook, Tiger Claw 
H,HTh/12,22
Throw when hit from the front on the ground [does not shift when using Heat Dash], Heat engaged when the throw is completed, during throw to shift to Deep Dive
25 Lion's Tempest
Lion's Tempest 
H,M/11,21
26 Stone Lion
Stone Lion 
M[JS]/24
27 Hammer of the Gods
Hammer of the Gods
M/22(4)
Chip damage on block, to shift to Deep Dive
28 Hammer of the Gods
Hammer of the Gods
hold
M/26(10)
Chip damage on block, to shift to Deep Dive, power up during Heat [partially uses remaining Heat time]
29 Shoulder Tackle
Shoulder Tackle
M/25
Or or

df Command

30 Lion's Roar
Lion's Roar
M,H,M/11,9,22
to shift to Sway
31 Kurenai
Kurenai
M/13
32 Phoenix Wings
Phoenix Wings
M,M/14,17
33 Tiger Claw
Tiger Claw
M/17

d Command

34 Hammer Punch
Hammer Punch
M/16
to directly shift to crouching state
35 Hammer Punch > Phoenix Smasher
Hammer Punch > Phoenix Smasher
M,M/16,26
Power up during Heat [has reversal break effect, partially uses remaining Heat time]
36 Hammer Punch > Phoenix Smasher
Hammer Punch > Phoenix Smasher
hold
M,M/16,39(11)
Chip damage on block, power up during Heat [has reversal break effect, partially uses remaining Heat time]
37 Hang Over
Hang Over
M,L,M/16,15,21
38 Bone Breaker
Bone Breaker
L,M/9,16
Or during Cormorant Step , has clean hit effect
39 Demolition Man
Demolition Man
L,M,M/9,16,15
Or during Cormorant Step , Just Input to power up
40 Shoulder Smash
Shoulder Smash
M/28

db Command

41 Shoot the Moon
Shoot the Moon 
M/21
42 Chain Breaker
Chain Breaker 
M[PC]/21
Absorb an attack to power up and deal more chip damage on block

b Command

43 Double Wing
Double Wing 
H,M/12,21
44 Crushing Wind
Crushing Wind
M,M/22,22
45 Crushing Wind
Crushing Wind
hold
M,M/22,27(5)
Chip damage on block, power up during Heat [partially uses remaining Heat time]
46 Lights Out
Lights Out
H/16
47 Leg Sweep
Leg Sweep
L/14
48 Hassou Strike
Hassou Strike 
H[PC]/28
Absorb an attack to power up and deal more chip damage on block

ub u uf Command

49 Wrecking Ball
Wrecking Ball
M/22
Has good left sidestep tracking
50 Wrecking Ball
Wrecking Ball 
hold
M/30(9)
Chip damage on block, power up during Heat [partially uses remaining Heat time]
51 Burning Spear
Burning Spear
H[CS]/26
Or or
52 Moonfall
Moonfall 
H[JS]/26(7)
Or , chip damage on block, to shift to Deep Dive [does not shift on Heat activation]
53 Shredder
Shredder
M[JS],M[JS]/15,10
Or or
54 Rising Toe Kick
Rising Toe Kick
M[JS]/13
Or or
55 Delayed Rising Toe Kick
Delayed Rising Toe Kick
M[JS]/20

ff Command

56 Juggernaut
Juggernaut
M,M/14,20
Or while crouching , to cancel
57 Phoenix Bone Breaker
Phoenix Bone Breaker
[Perfect]
M,H/14,24(7)
Or while crouching [Perfect], with chip damage on block
58 Bulldozer
Bulldozer
M,L[CS]/14,21
Or while crouching , to cancel and shift to crouching state
59 Double Hop Kick High
Double Hop Kick High
M[JS],M[JS],H/17,15,25
60 Triple Kick Combo
Triple Kick Combo
M[JS],M[JS],M/17,15,18
61 Double Hop Kick Low
Double Hop Kick Low
M[JS],M[JS],L[CS]/17,15,15
62 Neutron Bomb
Neutron Bomb
M[JS]/20(8)
Chip damage on block
63 Tiger Thruster
Tiger Thruster
M/20(5)
Chip damage on block
64 Turbulent Hammer
Turbulent Hammer
Approach airborne opponent
M,HTh/13,20
Cannot throw escape

10Hit Combo

65 10 Hit Combo 1
10 Hit Combo 1
H,H,M,H,M,H,H,L,M,M/5,12,7,5,7,4,5,7,8,25
66 10 Hit Combo 2
10 Hit Combo 2
H,H,M,M,L,M,H,M,L,M/7,12,7,9,7,8,5,8,10,17
67 10 Hit Combo 3
10 Hit Combo 3
H,H,M,M,M/7,12,7,9,30

Special Move

68 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

69 Enfolding Dragon
Enfolding Dragon
While rising
M,M/16,17
While rising to shift to Sway
70 Thunder Palm
Thunder Palm
While rising
M/20
71 Shioh
Shioh
While rising
M,H/16,21
72 Toe Smash
Toe Smash
While rising
M/18

While Crouching

73 Somersault Kick Warm-Up Moves
Somersault Kick Warm-Up Moves
While crouching [hold]
Sp[CS]/-
74 Incomplete Somersault
Incomplete Somersault
During Somersault Kick Warm-Up Moves
M[JS],M[JS]/40,40
Deals self-damage [recoverable]

Sidestep

75 Turn Thruster
Turn Thruster
During sidestep
H/21(6)
Chip damage on block
76 Pump in Pedal
Pump in Pedal
During sidestep
L/17

Cormorant Step

77 Cormorant Step
Cormorant Step
Sp/-
Or , shift to Cormorant Step, to shift to crouching state
78 Thruster
Thruster
During Cormorant Step
H/21(4)
Chip damage on block
79 Phoenix Smasher
Phoenix Smasher 
During Cormorant Step
M/45
Has clean hit effect
80 Gengetsu
Gengetsu
During Cormorant Step
L[CS]/18
Has clean hit effect
81 Gunba
Gunba
During Cormorant Step
L[CS]/20
to cancel and shift to crouching state
82 Mountain Raze
Mountain Raze 
During Cormorant Step
M[JS]/22

Deep Dive

83 Deep Dive
Deep Dive
Sp[CS]/-
Or during Cormorant Step or during Sway , shift to Deep Dive
84 Phoenix Axe
Phoenix Axe 
During Deep Dive
H/19(7)
Chip damage on block
85 Quick Petal Strike
Quick Petal Strike 
During Deep Dive
M,H/10,30
86 Quick Lightning Breaker
Quick Lightning Breaker
During Deep Dive
M,M/10,22
87 Eigetsu
Eigetsu
During Deep Dive
L/20
Or while crouching , has clean hit effect
88 Incomplete Somersault
Incomplete Somersault
During Deep Dive
M[JS],M[JS]/32,10
Deals self-damage [recoverable]

Sway

89 Sway
Sway
Sp/-
Or , shift to Sway
90 God Hammer Punch
God Hammer Punch
During Sway
M/24(7)
Chip damage on block
91 Rubber Band Attack
Rubber Band Attack 
During Sway
M/27
Has clean hit effect
92 Rapid Fire > Petal Strike
Rapid Fire > Petal Strike 
During Sway
L[CS],M,H/14,20,25
93 Rapid Fire > Lightning Breaker
Rapid Fire > Lightning Breaker
During Sway
L[CS],M,M/14,20,22
94 Kawaragoma
Kawaragoma 
During Sway
H/20(5)
Chip damage on block
95 Unseen Gust
Unseen Gust 
During Sway
M/22

While Down

96 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
97 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
98 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
99 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
100 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
101 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
102 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
103 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
104 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

Throws

105 Over The Shoulder
Over The Shoulder 
Approach opponent
High[Th]/35
Throw escape [or ]
106 Shoulder Pop
Shoulder Pop 
Approach opponent
High[Th]/35
Throw escape [or ]
107 Dragon Screw
Dragon Screw 
Approach opponent from left side [or ]
High[Th]/45
Throw escape
108 Fall Away
Fall Away 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
109 Reverse Neck Throw
Reverse Neck Throw 
Approach opponent from behind
High[Th]/50
Cannot throw escape
110 Piggyback Throw
Piggyback Throw 
Approach opponent from behind
High[Th]/50
Cannot throw escape
111 Chest Crusher
Chest Crusher 
Approach opponent
High[Th]/40
Throw escape
112 Kongo Blast > Phoenix Smasher
Kongo Blast > Phoenix Smasher
Approach opponent
High[Th],M/22,15
Throw escape , power up with perfect frame input or during Heat [partially uses remaining Heat time]
113 Foot Launch
Foot Launch
Approach opponent
High[Th]/40
Throw escape
114 Twist and Shout
Twist and Shout
Approach opponent
High[Th]/40
Throw escape
115 Push Away
Push Away
Approach opponent
High[Th]/38
Throw escape

Takedown

116 Ultimate Tackle
Ultimate Tackle
While crouching
Mid[Th]/5
Throw escape , shift to takedown on hit
117 Ultimate Punch
Ultimate Punch
During takedown
Follow-up Throw/5,5,5,15
Or during takedown , throw escape [or ]
118 Ultimate Punishment
Ultimate Punishment
During takedown
Follow-up Throw/5,5,5,35
Throw escape
119 Armbar
Armbar
During takedown
Follow-up Throw/25
Shift is also possible after the third hit of Ultimate Punch, throw escape

Attack Reversal

120 Attack Reversal
Attack Reversal
Time with opponent attack [or ]
Reversal[H&M]/25
121 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

While opponent down

122 Down Strike
Down Strike
While opponent is down
L[Down Attack]/16

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