Tekken8 Nina Williams Move List Season2
This page lists all of Nina Williams’ moves in Tekken 8, including basic attacks, command throws, stances, and follow-ups. Easy-to-read layout for both beginners and advanced players.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / Sidestep / While Facing Backward / Ducking Step / Sway / While Down / Throws / Attack Reversal / Backhand Slap Combo / Crab Hold Combo / Betrayer Combo / While opponent down
New Move
8 Impact Palm Bomb | |
![]() | Impact Palm Bomb ![]() ![]() ![]() ![]() M,M/12,22 |
36 Impact Palm Bomb | |
![]() | Impact Palm Bomb ![]() ![]() ![]() ![]() M,M/12,22 |
37 Quick Kiss Shot | |
![]() | Quick Kiss Shot ![]() on hit or block ![]() M,M-Sp*2/12,12,12(2,2) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
92 Spiral Kiss Shot | |
![]() | Spiral Kiss Shot During sidestep on hit or block ![]() M,M-Sp*2/22,8,8(3,3) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Powered up versions of handgun moves can be used ![]() ![]() , ![]() ![]() , etc. |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Kiss Shot Penetrator available ![]() ![]() |
Heat Moves
6 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Partially uses remaining Heat time, ![]() ![]() to cancel attack |
7 Aconite | |
![]() | Aconite ![]() ![]() ![]() ![]() M[JS],H/15,22(6) Chip damage on block, ![]() ![]() [or ] to shift to sidestep. |
8 Impact Palm Bomb | |
![]() | Impact Palm Bomb ![]() ![]() ![]() ![]() M,M/12,22 |
9 Reverberation Palm Bomb | |
![]() | Reverberation Palm Bomb ![]() ![]() ![]() HM/5,22 |
10 Spiral Bombshell Blast | |
![]() | Spiral Bombshell Blast ![]() ![]() ![]() ![]() ![]() M[JS]/30(9) Or during Ducking Step ![]() , chip damage on block |
11 Shut Up | |
![]() | Shut Up ![]() During Ducking Step [ ![]() ![]() ] ![]() ![]() M/25 |
12 Kiss Shot Penetrator | |
![]() | Kiss Shot Penetrator ![]() During Heat ![]() ![]() MMH*4/5,20,5*4(3,6,2*4) Partially uses remaining Heat time, erases opponent's recoverable health on hit |
13 Bullet Assassination | |
![]() | Bullet Assassination During Heat ![]() M,HTh/52(4,1*4,2) Heat Smash, throw on hit, on block to shift to Ducking Step |
Rage Moves
14 Death by Degrees | |
![]() | Death by Degrees ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
n Command
15 Left Right Combo | |
![]() | Left Right Combo ![]() ![]() H,H/5,10 ![]() [or ] to shift to sidestep |
16 Biting Kiss Shot | |
![]() | Biting Kiss Shot ![]() ![]() ![]() ![]() H,H,H,H*3/5,10,17,6*3(4*3) Chip damage on block, ![]() [or ] to shift to sidestep |
17 Bermuda Triangle | |
![]() | Bermuda Triangle ![]() ![]() ![]() H,H,H/5,10,22 ![]() [or ] to shift to sidestep |
18 Double Explosion | |
![]() | Double Explosion ![]() ![]() ![]() H,H,M/5,10,22 ![]() [or ] to shift to sidestep |
19 PK Combo > Assassin's Blade | |
![]() | PK Combo > Assassin's Blade ![]() ![]() ![]() H,H,M/5,17,21 |
20 Right Jab > Spider Knee | |
![]() | Right Jab > Spider Knee ![]() ![]() H,M,HTh/10,15,10 Shift to Stomach Lock when front hit on ground |
21 Flash Kicks | |
![]() | Flash Kicks ![]() ![]() ![]() ![]() H,H,H,H/14,4,6,20 |
22 Left High Kick > Spiral Explosion | |
![]() | Left High Kick > Spiral Explosion ![]() ![]() H,Sp,M/14,22(6) Chip damage on block, ![]() to cancel and shift to crouching state |
23 Head Ringer | |
![]() | Head Ringer ![]() ![]() H,H/14,20 |
24 Right High Kick > Spiral Explosion | |
![]() | Right High Kick > Spiral Explosion ![]() ![]() H,Sp,M/15,22(6) Chip damage on block, ![]() to cancel and shift to crouching state |
25 Easy Prey Kick Combo | |
![]() | Easy Prey Kick Combo ![]() ![]() H,M/15,20 |
26 High Kick > Deadly Hunter | |
![]() | High Kick > Deadly Hunter ![]() ![]() ![]() H,H[JS],L/15,21,20 |
27 High Kick > Deadly Assault | |
![]() | High Kick > Deadly Assault ![]() ![]() ![]() H,H[JS],MM[JS]/15,21,8,21 |
28 Ray Hands | |
![]() | Ray Hands ![]() ![]() MM/5,14 |
29 Fatal Blow | |
![]() | Fatal Blow ![]() ![]() M/20 ![]() to shift to Ducking Step |
30 Ivory Cutter | |
![]() | Ivory Cutter ![]() MM/4,20 ![]() to shift to Ducking Step |
f Command
31 Swallowtail | |
![]() | Swallowtail ![]() ![]() ![]() ![]() ![]() H,M,M/12,12,20 |
32 Mimosa Combo | |
![]() | Mimosa Combo ![]() ![]() ![]() ![]() H,M,H/12,12,22 |
33 Siren's Kiss | |
![]() | Siren's Kiss ![]() ![]() HH/10,20 |
34 Aconite | |
![]() | Aconite ![]() ![]() ![]() ![]() M[JS],H/15,22(6) Chip damage on block, ![]() ![]() [or ] to shift to sidestep. |
35 Blonde Bomb | |
![]() | Blonde Bomb ![]() ![]() ![]() M[PC]/24 Or while rising , absorb an attack to power up and deal more chip damage on block |
36 Impact Palm Bomb | |
![]() | Impact Palm Bomb ![]() ![]() ![]() ![]() M,M/12,22 |
37 Quick Kiss Shot | |
![]() | Quick Kiss Shot ![]() on hit or block ![]() M,M-Sp*2/12,12,12(2,2) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
df Command
38 Uppercut > Jab | |
![]() | Uppercut > Jab ![]() ![]() ![]() M,H/10,10 Link to attack from ![]() , ![]() ![]() [or ] to shift to sidestep, ![]() ![]() to shift to Ducking Step |
39 Silent Uppercut | |
![]() | Silent Uppercut ![]() ![]() M/12 |
40 Dead Drop Combo | |
![]() | Dead Drop Combo ![]() ![]() ![]() ![]() M,H,M/13,10,20 ![]() ![]() [or ] to cancel and shift to sidestep |
41 Creeping Snake | |
![]() | Creeping Snake ![]() ![]() ![]() ![]() ![]() M,H,H,L[CS]/13,9,6,12 ![]() ![]() [or ] to cancel and shift to sidestep, ![]() ![]() to shift to Ducking Step, ![]() ![]() to shift to Sway |
42 Creeping Snake > Geyser Cannon | |
![]() | Creeping Snake > Geyser Cannon ![]() ![]() ![]() ![]() ![]() M,H,M/13,9,21 ![]() ![]() [or ] to cancel and shift to sidestep, ![]() ![]() to shift to Ducking Step, ![]() ![]() to shift to Sway |
43 Creeping Snake > Right High Kick | |
![]() | Creeping Snake > Right High Kick ![]() ![]() ![]() ![]() M,H,H/13,9,22 ![]() ![]() [or ] to cancel and shift to sidestep, ![]() ![]() to shift to Ducking Step, ![]() ![]() to shift to Sway |
44 Bisection Combo | |
![]() | Bisection Combo ![]() ![]() ![]() M,M/13,14 |
45 Wipe the Floor | |
![]() | Wipe the Floor ![]() ![]() L[CS]/20 Or ![]() ![]() , or while crouching ![]() ![]() |
d Command
46 Low Jab > Mid Kick | |
![]() | Low Jab > Mid Kick ![]() ![]() ![]() L-Sp[CS],M/5,10 Or while crouching ![]() ![]() |
47 Vertical Slitter | |
![]() | Vertical Slitter ![]() ![]() ![]() ![]() L[CS],M/13,20 ![]() ![]() to shift to Ducking Step |
48 Left Spin Low Kick > Right Upper | |
![]() | Left Spin Low Kick > Right Upper ![]() ![]() ![]() L[CS],M/10,18 Or while crouching ![]() or ![]() ![]() ![]() ![]() |
49 Easy Prey | |
![]() | Easy Prey ![]() ![]() ![]() ![]() L[CS],H,M/10,14,20 Or while crouching ![]() or ![]() ![]() ![]() ![]() |
50 Right Low Kick > Back Spin Chop | |
![]() | Right Low Kick > Back Spin Chop ![]() ![]() ![]() L[CS],H/6,10 Or while crouching ![]() , ![]() ![]() [or ] to cancel and shift to sidestep |
db Command
51 Right Backhand Body Blow | |
![]() | Right Backhand Body Blow ![]() ![]() ![]() M[CS]/17 |
52 Stiletto Heel | |
![]() | Stiletto Heel ![]() ![]() L/17 |
53 Geyser Cannon Combo | |
![]() | Geyser Cannon Combo ![]() ![]() ![]() ![]() L[CS][JS],M/5,21 |
54 Reverberation Palm Bomb | |
![]() | Reverberation Palm Bomb ![]() ![]() ![]() HM/5,22 |
55 Geyser Cannon | |
![]() | Geyser Cannon ![]() ![]() ![]() M/21 Or while rising ![]() |
b Command
56 Throat Slasher > Glass Jaw | |
![]() | Throat Slasher > Glass Jaw ![]() ![]() ![]() ![]() H,M/10,22 |
57 Backhand Combo | |
![]() | Backhand Combo ![]() ![]() ![]() ![]() ![]() H,H,H/12,16,20 ![]() ![]() ![]() [or ] to cancel and shift to sidestep |
58 Stinger Heel Kick Combo | |
![]() | Stinger Heel Kick Combo ![]() ![]() ![]() M,H/10,17 |
59 Spear Kick | |
![]() | Spear Kick ![]() ![]() H/15 |
60 Shockwave Palm | |
![]() | Shockwave Palm ![]() ![]() ![]() MM/5,25 Erases opponent's recoverable health on hit |
61 Out of Sight > Assassin Somersault Kick | |
![]() | Out of Sight > Assassin Somersault Kick ![]() ![]() ![]() ![]() H,M/16,20 Or during Sway ![]() , has good left sidestep tracking |
62 Out of Sight > Kiss Shot | |
![]() | Out of Sight > Kiss Shot ![]() ![]() ![]() H,H*3/16,6*3(4*3) Or during Sway ![]() , has good left sidestep tracking, chip damage on block, power up during Heat [partially uses remaining Heat time] |
63 Reverse Ivory Cutter | |
![]() | Reverse Ivory Cutter ![]() ![]() ![]() MM/4,14 |
ub u uf Command
64 Left Backhand Body Blow | |
![]() | Left Backhand Body Blow ![]() ![]() M/15 |
65 Leaping Axe Kick | |
![]() | Leaping Axe Kick ![]() ![]() M[JS]/21 Or ![]() ![]() |
66 Skull Splitter | |
![]() | Skull Splitter ![]() ![]() M[JS]/20 |
67 Binding Whip | |
![]() | Binding Whip ![]() ![]() ![]() M,M/10,10 |
68 Catapult Kick | |
![]() | Catapult Kick ![]() ![]() M[JS]/18 Or ![]() or ![]() ![]() |
69 Can Opener | |
![]() | Can Opener ![]() ![]() ![]() ![]() H[JS],L[CS],H/22,10,14 ![]() ![]() ![]() [or ] to cancel and shift to sidestep |
70 Running Jump Kick | |
![]() | Running Jump Kick ![]() ![]() M[JS],HTh/20,13 On close range front hit, shift to Heel Hold |
ff Command
71 Sunset Strike | |
![]() | Sunset Strike ![]() ![]() ![]() H/20 ![]() ![]() ![]() to shift to Ducking Step |
72 Bad Habit | |
![]() | Bad Habit ![]() ![]() ![]() M/24 |
73 Kneel Kick | |
![]() | Kneel Kick ![]() ![]() ![]() M[JS]/30 Has clean hit effect, missed attack deals self-damage [recoverable], can side ukemi |
74 Bombshell Blast | |
![]() | Bombshell Blast ![]() ![]() ![]() M/26(5) Chip damage on block, hold to power up |
75 Power Charge | |
![]() | Power Charge ![]() ![]() ![]() Mid[UB]/50 ![]() ![]() ![]() to cancel |
76 Electric Ray | |
![]() | Electric Ray ![]() ![]() ![]() ![]() ![]() M[JS],M[JS]/10,20(6) |
77 Stingray | |
![]() | Stingray ![]() ![]() ![]() ![]() ![]() ![]() M[JS],M/10,21 |
78 Spiral Bombshell Blast | |
![]() | Spiral Bombshell Blast ![]() ![]() ![]() ![]() ![]() M[JS]/30(9) Or during Ducking Step ![]() , chip damage on block |
10Hit Combo
79 10 Hit Combo | |
![]() | 10 Hit Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H,H[JS],L[CS],L,M,L,M/13,12,6,6,9,9,5,6,5,25 |
Special Move
80 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
While Rising
81 Diving Hornet | |
![]() | Diving Hornet While rising ![]() ![]() M,M/17,20 |
82 Fluttering Kiss Shot | |
![]() | Fluttering Kiss Shot While rising ![]() ![]() M,H*3/17,6*3(4*3) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
83 Palm Uppercut | |
![]() | Palm Uppercut While rising ![]() M/15 |
84 Spider Knee | |
![]() | Spider Knee While rising ![]() M,HTh/15,10 Shift to Stomach Lock when hit from the front on ground |
85 Toe Smash > Spiral Explosion | |
![]() | Toe Smash > Spiral Explosion While rising ![]() ![]() M,Sp,M/15,22(6) Chip damage on block, while rising ![]() to cancel and shift to crouching state |
86 Haematopus Kiss Shot | |
![]() | Haematopus Kiss Shot While rising ![]() ![]() ![]() M,H,H*3/15,23,4,3,2(4*3) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
Sidestep
87 Snakeshot | |
![]() | Snakeshot During sidestep ![]() M/15 During sidestep ![]() to shift to Ducking Step, during sidestep ![]() to shift to Sway |
88 Double Shot | |
![]() | Double Shot During sidestep ![]() ![]() M,M/15,15 During sidestep ![]() to shift to Ducking Step, during sidestep ![]() to shift to Sway |
89 Lift Shot | |
![]() | Lift Shot During sidestep ![]() M/15 |
90 Tranquilizer | |
![]() | Tranquilizer ![]() During sidestep ![]() ![]() L[CS],H/14,22(6) Chip damage on block |
91 Spiral Explosion | |
![]() | Spiral Explosion During sidestep ![]() M/22(6) Chip damage on block |
92 Spiral Kiss Shot | |
![]() | Spiral Kiss Shot During sidestep on hit or block ![]() M,M-Sp*2/22,8,8(3,3) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
While Facing Backward
93 Twist Jab | |
![]() | Twist Jab Back facing opponent ![]() H/15 While facing forward link to attack from ![]() |
Ducking Step
94 Ducking Step | |
![]() | Ducking Step ![]() ![]() ![]() Sp[CS]/- ![]() to shift to crouching state |
95 Hellbringer | |
![]() | Hellbringer During Ducking Step ![]() ![]() H/19(5) Chip damage on block |
96 Shut Up | |
![]() | Shut Up ![]() During Ducking Step ![]() ![]() M/25 |
97 Sideslip | |
![]() | Sideslip During Ducking Step ![]() ![]() L[CS]/17 |
98 Lapwing Kiss Shot | |
![]() | Lapwing Kiss Shot During Ducking Step ![]() ![]() ![]() ![]() M,H,H*3/15,23,4,3,2(4*3) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
99 Evil Mist | |
![]() | Evil Mist During Ducking Step ![]() ![]() High[UB][CS]/10 |
Sway
100 Sway | |
![]() | Sway ![]() ![]() ![]() Sp[CS]/- |
101 Ice Pick | |
![]() | Ice Pick ![]() During Sway ![]() M/20 |
While Down
102 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
103 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
104 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
105 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
106 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
107 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
108 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
109 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
110 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
Throws
111 Arm Grab Flip | |
![]() | Arm Grab Flip ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
112 Over the Back Toss | |
![]() | Over the Back Toss ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
113 Shoulder Through Buster | |
![]() | Shoulder Through Buster During Over the Back Toss ![]() Follow-up Throw/25 Cannot throw escape, during Over the Back Toss ![]() to power up |
114 Shoulder Through Arm Breaker | |
![]() | Shoulder Through Arm Breaker ![]() During Shoulder Through Buster ![]() Follow-up Throw/5 Cannot throw escape, during Shoulder Through Buster ![]() to power up, erases opponent's recoverable health on hit |
115 Kneebar | |
![]() | Kneebar ![]() ![]() Approach opponent from left side [or ]High[Th]/40 Throw escape , erases opponent's recoverable health on hit |
116 Hammer Throw | |
![]() | Hammer Throw ![]() Approach opponent from right side [or ]High[Th]/38 Throw escape ![]() |
117 Leaping Triangle Hold | |
![]() | Leaping Triangle Hold ![]() ![]() Approach opponent from behind [or ]High[Th]/50 Cannot throw escape, erases opponent's recoverable health on hit |
118 Elbow > Arm Grab Flip | |
![]() | Elbow > Arm Grab Flip Approach opponent ![]() ![]() High[Th]/37 Throw escape ![]() |
119 Reverse Neck Breaker | |
![]() | Reverse Neck Breaker ![]() Approach opponent ![]() ![]() High[Th]/37 Throw escape , erases opponent's recoverable health on hit |
120 Jumping Flip | |
![]() | Jumping Flip Approach opponent ![]() ![]() High[Th]/40 Throw escape , opponent can reduce damage with side ukemi |
121 Elbow Smash | |
![]() | Elbow Smash Approach opponent ![]() ![]() ![]() High[Th]/43 Throw escape ![]() |
Attack Reversal
122 Attack Reversal | |
![]() | Attack Reversal Time with opponent attack ![]() [or ![]() ]Reversal[H&M]/25 |
123 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |
Backhand Slap Combo
124 Backhand Slap | |
![]() | Backhand Slap Approach opponent ![]() ![]() High[Th]/15 Or during Ducking Step , throw escape ![]() |
125 Arm Break | |
![]() | Arm Break During Backhand Slap ![]() Follow-up Throw/8 Throw escape , during Back Hand Slap ![]() to power up |
126 Double Arm Break | |
![]() | Double Arm Break ![]() During Arm Break ![]() Follow-up Throw/15 Throw escape , during Arm Break ![]() to power up, erases opponent's recoverable health on hit |
127 Falling Arm Break | |
![]() | Falling Arm Break ![]() During Arm Break ![]() Follow-up Throw/15 Throw escape , during Arm Break ![]() ![]() to power up, erases opponent's recoverable health on hit |
128 Stomach Lock | |
![]() | Stomach Lock During Backhand Slap ![]() Follow-up Throw/15 Throw escape , during Back Hand Slap ![]() ![]() to power up |
129 Neck Crusher | |
![]() | Neck Crusher ![]() During Stomach Lock ![]() Follow-up Throw/15 Throw escape , during Stomach Lock ![]() ![]() to power up, erases opponent's recoverable health on hit |
130 Leg Stretch Arm Lock | |
![]() | Leg Stretch Arm Lock ![]() During Stomach Lock ![]() Follow-up Throw/20 Throw escape , during Stomach Lock ![]() ![]() to power up, erases opponent's recoverable health on hit |
131 Seoi Gyaku Juji-gatame | |
![]() | Seoi Gyaku Juji-gatame ![]() During Backhand Slap ![]() Follow-up Throw/20 Throw escape , during Backhand Slap ![]() ![]() to power up, erases opponent's recoverable health on hit |
Crab Hold Combo
132 Crab Hold | |
![]() | Crab Hold Approach opponent ![]() ![]() High[Th]/15 Or during Ducking Step , throw escape ![]() |
133 Commando Arm Lock | |
![]() | Commando Arm Lock ![]() During Crab Hold ![]() Follow-up Throw/25 Throw escape , during Crab Hold ![]() to power up, erases opponent's recoverable health on hit |
134 Heel Hold | |
![]() | Heel Hold During Crab Hold ![]() Follow-up Throw/8 Throw escape , during Crab Hold ![]() to power up |
135 Kneebar | |
![]() | Kneebar ![]() During Heel Hold ![]() Follow-up Throw/20 Throw escape , during Heel Hold ![]() to power up, erases opponent's recoverable health on hit |
136 Double Heel Hold | |
![]() | Double Heel Hold ![]() During Heel Hold ![]() Follow-up Throw/25 Throw escape , during Heel Hold ![]() ![]() to power up, erases opponent's recoverable health on hit |
Betrayer Combo
137 Betrayer | |
![]() | Betrayer Approach opponent ![]() ![]() ![]() ![]() High[Th]/15 Cannot throw escape |
138 Arm Break | |
![]() | Arm Break During Betrayer ![]() Follow-up Throw/13 Throw escape , during Betrayer ![]() to power up |
139 Double Arm Break | |
![]() | Double Arm Break ![]() During Arm Break ![]() Follow-up Throw/15 Throw escape , during Arm Break ![]() to power up, erases opponent's recoverable health on hit |
140 Falling Arm Break | |
![]() | Falling Arm Break ![]() During Arm Break ![]() Follow-up Throw/15 Throw escape , during Arm Break ![]() ![]() to power up, erases opponent's recoverable health on hit |
141 Twisted Nightmare | |
![]() | Twisted Nightmare During Betrayer ![]() Follow-up Throw/10 Throw escape , during Betrayer ![]() to power up |
142 Neck Crusher | |
![]() | Neck Crusher ![]() During Twisted Nightmare ![]() Follow-up Throw/15 Throw escape , during Twisted Nightmare ![]() ![]() to power up, erases opponent's recoverable health on hit |
143 Leg Stretch Arm Lock | |
![]() | Leg Stretch Arm Lock ![]() During Twisted Nightmare ![]() Follow-up Throw/20 Throw escape , during Twisted Nightmare ![]() ![]() to power up, erases opponent's recoverable health on hit |
While opponent down
144 Twisted Mind | |
![]() | Twisted Mind While opponent is down ![]() ![]() L[Down Attack]/24 |










on hit or block 

[or RB], additional chip damage on block
]






[or
] to shift to sidestep.






































to shift to Sway












































































































