Lars Move List Ver.2.08.00

Tekken8 Lars Alexandersson Move List Season2


Full command list for Lars Alexandersson in Tekken 8!Includes all moves: standard attacks, stance transitions, and Heat techniques. Easily searchable and beginner-friendly—perfect for mastering Lars’s inputs and move properties.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

15 Shockwave Insurgence
Shockwave Insurgence
During Heat and sidestep
M,M-Sp/20,10(4,2)
Partially uses remaining Heat time
16 Stack Up Insurgence
Stack Up Insurgence
During Heat and Dynamic Entry
L,M-Sp/11,10(2)
Partially uses remaining Heat time, during Dynamic Entry to shift to Silent Emtry
34 Lightning Barrage
Lightning Barrage
M,H,M/12,12,25
to shift to Dynamic Entry
35 Lightning Spark
Lightning Spark
M,M/12,20
40 Tesla Gravity Thrust
Tesla Gravity Thrust
During opponent wall stun
L,HHM/4,1,3,16
67 Flash Blade
Flash Blade
H,Sp/23(9)
Shift to Silent Emtry, to shift to standing state

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
A powered up Limited Entry can be used
During Limited Entry , during Limited Entry
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Allows the use of Rebellion, Shockwave Insurgence, and Stack Up Insurgence
, during sidestep , during Dynamic Entry

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Also possible during Dynamic Entry, Partially uses remaining Heat time, to cancel attack
7 Delta Slicer
Delta Slicer 
H,M,M/5,8,20
8 Electric Jolt
Electric Jolt 
M/22
9 Double Barrel
Double Barrel 
During Dynamic Entry [, etc.]
H,H/14,20
During Dynamic Entry to shift to Silent Entry
10 Bow Shock
Bow Shock 
During Dynamic Entry [, etc.]
M[JS],Sp/23(9)
Shift to Silent Entry [does not shift when using Heat Dash], chip damage on block
11 Lightning Thrust
Lightning Thrust 
During Silent Entry [during Dynamic Entry , etc.]
M/26
12 Rebellion
Rebellion 
During Heat
M-Sp[PC],Sp/5(1)
Shift to Silent Entry, partially uses remaining Heat time
13 Blue Jet
Blue Jet
During Heat and Limited Entry [during Silent Entry, etc.]
L,HTh/20,15(4)
Throw when hit from the front on the ground
14 Thunderbird Descent
Thunderbird Descent
During Heat
M,HTh/25,30(2,5)
Also possible during Dynamic Entry, Heat Smash, throw on hit, shift to Dynamic Entry on block [no shift with ]
15 Shockwave Insurgence
Shockwave Insurgence
During Heat and sidestep
M,M-Sp/20,10(4,2)
Partially uses remaining Heat time
16 Stack Up Insurgence
Stack Up Insurgence
During Heat and Dynamic Entry
L,M-Sp/11,10(2)
Partially uses remaining Heat time, during Dynamic Entry to shift to Silent Emtry

Rage Moves

17 Zeus Unlimited
Zeus Unlimited 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

18 Delta Slicer
Delta Slicer 
H,M,M/5,8,20
19 Left Right Combo
Left Right Combo
H,H/5,9
20 Legionnaire's Spin
Legionnaire's Spin
H,L/5,10
to shift to Limited Entry
21 Ring Current
Ring Current
H,M,Sp/10,12
Shift to Limited Entry
22 Kick Start
Kick Start
H/16
to shift to Limited Entry
23 Spinning Cutter
Spinning Cutter
H/27
24 X-Ray
X-Ray 
M[PC]/25
Absorb an attack to power up and deal more chip damage on block
25 Electric Jolt
Electric Jolt 
M/22

f Command

26 Flash Claw
Flash Claw
H,M,Sp/10,11
Shift to Silent Entry, to shift to standing state
27 Flash Bang
Flash Bang
H,M,M,Sp/10,11,20
Shift to Dynamic Entry, to shift to standing state
28 Charge Factor
Charge Factor
H,H,Sp/10,15
Shift to Silent Entry, to shift to standing state
29 Death Mask
Death Mask
H,H/10,22
30 Dynamic Entry
Dynamic Entry
Sp/-
Shift to Dynamic Entry
31 Volcanic Lightning
Volcanic Lightning
M,M,M,M/12,8,8,20
32 Ark Blast
Ark Blast
M/20
33 Power Slug
Power Slug
M/28

df Command

34 Lightning Barrage
Lightning Barrage
M,H,M/12,12,25
to shift to Dynamic Entry
35 Lightning Spark
Lightning Spark
M,M/12,20
36 Flash Bullet
Flash Bullet
M,Sp/15
Shift to Silent Entry, to shift to standing state
37 Outpost Blitz
Outpost Blitz
M,M[JS]/15,24
to shift to Dynamic Entry

d Command

38 Tactical Sword
Tactical Sword
M/17
to directly shift to crouching state
39 Tesla Gravity
Tesla Gravity
L,HH/8,4,10
40 Tesla Gravity Thrust
Tesla Gravity Thrust
During opponent wall stun
L,HHM/4,1,3,16
41 Earth Battery
Earth Battery
L[CS]/25

db Command

42 Arc Combination
Arc Combination
L[CS],H/9,10
to shift to Limited Entry
43 Double Tap
Double Tap
M,M/12,8
to shift to Silent Entry
44 HE Combination
HE Combination 
M,M/12,15
Hold at last step to power up and deal more chip damage on block
45 Shadow Cutter
Shadow Cutter
L[CS]/19
46 Inductance
Inductance
M/12
to shift to Dynamic Entry

b Command

47 Chevron Slash
Chevron Slash 
M/17
48 Gilbert Smash
Gilbert Smash
M,M/12,17
49 Gilbert Cannon
Gilbert Cannon 
M,H/12,21
50 Impulse Plus
Impulse Plus
M,H/14,20
to shift to Silent Entry
51 Magnetic Knee
Magnetic Knee
M/23
52 Magnetic Knee Blast
Magnetic Knee Blast
during front hit on ground
M,HTh/23,15
Throw when hit from the front on the ground
53 Wind Liger
Wind Liger 
MM/4,20

ub u uf Command

54 Zeus
Zeus
Mid[UB]/45
55 Lightning Screw
Lightning Screw
MM[JS]/12,14
Or or
56 Storm Axle
Storm Axle
M[JS]/20
Or or
57 Avalanche Flip
Avalanche Flip
Sp[JS]/-
Or or
58 Avalanche Flip Break Down
Avalanche Flip Break Down
M[JS],HTh/20,20
Throw when hit from the front
59 Avalanche Drop
Avalanche Drop
High[Th]/40
Throw escape
60 Delayed Rising Toe Kick
Delayed Rising Toe Kick
M[JS]/20

ff Command

61 Surge Blast
Surge Blast 
M/20
on hit to shift to Silent Entry
62 Cross Transistor
Cross Transistor
L,H,Sp/12,15
Shift to Dynamic Entry
63 Double Pulse
Double Pulse
L,M/12,20
64 Elbow Corona
Elbow Corona
M/20(4)
Chip damage on block
65 Double Action
Double Action
LL[CS]/11,15
66 Blue Bolt
Blue Bolt
M,M/10,10
67 Flash Blade
Flash Blade
H,Sp/23(9)
Shift to Silent Emtry, to shift to standing state
68 Red Sprite
Red Sprite
M[JS]/30(9)
Chip damage on block

10Hit Combo

69 10 Hit Combo
10 Hit Combo
H,M,M,M,L,M,M,M,HTh,M/12,7,8,12,6,10,7,6,1,2,17
Cannot throw escape

Special Move

70 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

71 Streamer
Streamer 
While rising
M/16
While rising on hit to shift to Silent Entry
72 Multiplied Force
Multiplied Force
While rising
M,M/13,17
While rising to shift to Dynamic Entry, while rising to shift to Silent Entry
73 Glass Breaker
Glass Breaker
While rising
M,H/13,20
While rising to shift to Limited Entry
74 Tower Cannon
Tower Cannon
While rising
H/30
While rising to shift to Limited Entry
75 Shell Smash
Shell Smash
While rising
M/16

While Crouching

76 Double Smack
Double Smack
While crouching
LL[CS]/9,15
While crouching on hit to shift to Limited Entry
77 Power Spike
Power Spike
While crouching
M/19

Sidestep

78 Shockwave
Shockwave
During sidestep
M/20(4)
Chip damage on block

Dynamic Entry

79 Dynamic Entry
Dynamic Entry
, etc.
Sp/-
Shift to Dynamic Entry, partially restores remaining Heat time, during Dynamic Entry to shift to Silent Entry
80 Double Barrel
Double Barrel 
During Dynamic Entry
H,H/14,20
During Dynamic Entry to shift to Silent Entry
81 Rimfire
Rimfire
During Dynamic Entry
M/17
During Dynamic Entry on hit to shift to Avalanche Flip
82 Bow Shock
Bow Shock 
During Dynamic Entry
M[JS],Sp/23(9)
Shift to Silent Entry [does not shift when using Heat Dash], chip damage on block
83 Legionnaire's Shot
Legionnaire's Shot
During Dynamic Entry
L/14
During Dynamic Entry to shift to Limited Entry
84 Into the Storm
Into the Storm 
During Dynamic Entry
H/20
85 Stack Up
Stack Up
During Dynamic Entry
L/21
During Dynamic Entry to shift to Limited Entry
86 Dynamic Entry
Dynamic Entry
During Dynamic Entry
Sp/-
Shift to Dynamic Entry

Silent Entry

87 Silent Entry
Silent Entry
During Dynamic Entry , etc.
Sp/-
Shift to Silent Entry, partially restores remaining Heat time, during Silent Entry to shift to Limited Entry
88 Lightning Thrust
Lightning Thrust 
During Silent Entry
M/26
89 Turbine Hook
Turbine Hook
During Silent Entry
L[CS]/23
90 Rising Storm
Rising Storm
During Silent Entry
M/20
91 Electric Volley
Electric Volley 
During Silent Entry
H/19(7)
Chip damage on block
92 Entangling Ejector
Entangling Ejector 
During Silent Entry
M[PC]/21
Absorb an attack to power up and deal more chip damage on block
93 Lightning Axle
Lightning Axle
During Silent Entry
MM[JS]/6,16(6)
Chip damage on block
94 Dynamic Entry
Dynamic Entry
During Silent Entry
Sp/-
Shift to Dynamic Entry

Limited Entry

95 Limited Entry
Limited Entry
During Silent Entry , etc.
Sp[CS]/-
Shift to Limited Entry, partially restores remaining Heat time
96 Blasting Smack
Blasting Smack
During Limited Entry
L[CS]/20
Power up during Heat [partially uses remaining Heat time]
97 Blue Jet
Blue Jet
During Heat and Limited Entry
L,HTh/20,15(4)
Throw when hit from the front on the ground
98 Rising Force
Rising Force 
During Limited Entry
M[CS]/25(10)
Chip damage on block, power up during Heat [partially uses remaining Heat time]

While Down

99 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
100 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
101 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
102 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
103 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
104 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
105 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
106 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
107 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

Throws

108 Hostile Takedown
Hostile Takedown 
Approach opponent
High[Th]/35
Throw escape [or ]
109 Raging Thunder
Raging Thunder 
Approach opponent
High[Th]/35
Throw escape [or ]
110 Tactical Knee
Tactical Knee 
Approach opponent from left side [or ]
High[Th]/40
Throw escape
111 Lethal Force
Lethal Force 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
112 Swift Silence
Swift Silence 
Approach opponent from behind [or ]
High[Th]/50
Cannot throw escape
113 Apocalypse
Apocalypse
Approach opponent
High[Th]/40
Throw escape
114 SHB
SHB
Approach opponent
High[Th]/40
Or during Dynamic Entry , throw escape
115 Rejection
Rejection
Approach airborne opponent
Air Throw/31
Or approach airborne opponent during Dynamic Entry , cannot throw escape

Attack Reversal

116 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

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