Tekken8 Lars Alexandersson Move List Season2
Full command list for Lars Alexandersson in Tekken 8!Includes all moves: standard attacks, stance transitions, and Heat techniques. Easily searchable and beginner-friendly—perfect for mastering Lars’s inputs and move properties.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / Dynamic Entry / Silent Entry / Limited Entry / While Down / Throws / Attack Reversal
New Move
15 Shockwave Insurgence | |
![]() | Shockwave Insurgence During Heat and sidestep ![]() M,M-Sp/20,10(4,2) Partially uses remaining Heat time |
16 Stack Up Insurgence | |
![]() | Stack Up Insurgence During Heat and Dynamic Entry ![]() L,M-Sp/11,10(2) Partially uses remaining Heat time, during Dynamic Entry ![]() to shift to Silent Emtry |
34 Lightning Barrage | |
![]() | Lightning Barrage ![]() ![]() ![]() ![]() M,H,M/12,12,25 ![]() ![]() to shift to Dynamic Entry |
35 Lightning Spark | |
![]() | Lightning Spark ![]() ![]() ![]() M,M/12,20 |
40 Tesla Gravity Thrust | |
![]() | Tesla Gravity Thrust During opponent wall stun ![]() ![]() ![]() L,HHM/4,1,3,16 |
67 Flash Blade | |
![]() | Flash Blade ![]() ![]() ![]() ![]() H,Sp/23(9) Shift to Silent Emtry, ![]() ![]() ![]() ![]() to shift to standing state |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] A powered up Limited Entry can be used During Limited Entry , during Limited Entry ![]() |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Allows the use of Rebellion, Shockwave Insurgence, and Stack Up Insurgence ![]() , during sidestep , during Dynamic Entry ![]() |
Heat Moves
6 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Also possible during Dynamic Entry, Partially uses remaining Heat time, ![]() ![]() to cancel attack |
7 Delta Slicer | |
![]() | Delta Slicer ![]() ![]() ![]() ![]() H,M,M/5,8,20 |
8 Electric Jolt | |
![]() | Electric Jolt ![]() ![]() M/22 |
9 Double Barrel | |
![]() | Double Barrel ![]() During Dynamic Entry [ ![]() , etc.] ![]() ![]() H,H/14,20 During Dynamic Entry ![]() to shift to Silent Entry |
10 Bow Shock | |
![]() | Bow Shock ![]() ![]() During Dynamic Entry [ ![]() , etc.] ![]() M[JS],Sp/23(9) Shift to Silent Entry [does not shift when using Heat Dash], chip damage on block |
11 Lightning Thrust | |
![]() | Lightning Thrust ![]() During Silent Entry [during Dynamic Entry , etc.] ![]() M/26 |
12 Rebellion | |
![]() | Rebellion ![]() During Heat ![]() ![]() M-Sp[PC],Sp/5(1) Shift to Silent Entry, partially uses remaining Heat time |
13 Blue Jet | |
![]() | Blue Jet During Heat and Limited Entry [during Silent Entry , etc.] ![]() L,HTh/20,15(4) Throw when hit from the front on the ground |
14 Thunderbird Descent | |
![]() | Thunderbird Descent During Heat ![]() M,HTh/25,30(2,5) Also possible during Dynamic Entry, Heat Smash, throw on hit, shift to Dynamic Entry on block [no shift with ![]() ] |
15 Shockwave Insurgence | |
![]() | Shockwave Insurgence During Heat and sidestep ![]() M,M-Sp/20,10(4,2) Partially uses remaining Heat time |
16 Stack Up Insurgence | |
![]() | Stack Up Insurgence During Heat and Dynamic Entry ![]() L,M-Sp/11,10(2) Partially uses remaining Heat time, during Dynamic Entry ![]() to shift to Silent Emtry |
Rage Moves
17 Zeus Unlimited | |
![]() | Zeus Unlimited ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
n Command
18 Delta Slicer | |
![]() | Delta Slicer ![]() ![]() ![]() ![]() H,M,M/5,8,20 |
19 Left Right Combo | |
![]() | Left Right Combo ![]() ![]() H,H/5,9 |
20 Legionnaire's Spin | |
![]() | Legionnaire's Spin ![]() ![]() H,L/5,10 ![]() to shift to Limited Entry |
21 Ring Current | |
![]() | Ring Current ![]() ![]() H,M,Sp/10,12 Shift to Limited Entry |
22 Kick Start | |
![]() | Kick Start ![]() H/16 ![]() to shift to Limited Entry |
23 Spinning Cutter | |
![]() | Spinning Cutter ![]() H/27 |
24 X-Ray | |
![]() | X-Ray ![]() ![]() M[PC]/25 Absorb an attack to power up and deal more chip damage on block |
25 Electric Jolt | |
![]() | Electric Jolt ![]() ![]() M/22 |
f Command
26 Flash Claw | |
![]() | Flash Claw ![]() ![]() ![]() H,M,Sp/10,11 Shift to Silent Entry, ![]() ![]() to shift to standing state |
27 Flash Bang | |
![]() | Flash Bang ![]() ![]() ![]() ![]() H,M,M,Sp/10,11,20 Shift to Dynamic Entry, ![]() ![]() ![]() to shift to standing state |
28 Charge Factor | |
![]() | Charge Factor ![]() ![]() ![]() H,H,Sp/10,15 Shift to Silent Entry, ![]() ![]() to shift to standing state |
29 Death Mask | |
![]() | Death Mask ![]() ![]() ![]() H,H/10,22 |
30 Dynamic Entry | |
![]() | Dynamic Entry ![]() ![]() Sp/- Shift to Dynamic Entry |
31 Volcanic Lightning | |
![]() | Volcanic Lightning ![]() ![]() ![]() ![]() ![]() M,M,M,M/12,8,8,20 |
32 Ark Blast | |
![]() | Ark Blast ![]() ![]() M/20 |
33 Power Slug | |
![]() | Power Slug ![]() ![]() M/28 |
df Command
34 Lightning Barrage | |
![]() | Lightning Barrage ![]() ![]() ![]() ![]() M,H,M/12,12,25 ![]() ![]() to shift to Dynamic Entry |
35 Lightning Spark | |
![]() | Lightning Spark ![]() ![]() ![]() M,M/12,20 |
36 Flash Bullet | |
![]() | Flash Bullet ![]() ![]() M,Sp/15 Shift to Silent Entry, ![]() ![]() to shift to standing state |
37 Outpost Blitz | |
![]() | Outpost Blitz ![]() ![]() ![]() M,M[JS]/15,24 ![]() ![]() to shift to Dynamic Entry |
d Command
38 Tactical Sword | |
![]() | Tactical Sword ![]() ![]() M/17 ![]() ![]() to directly shift to crouching state |
39 Tesla Gravity | |
![]() | Tesla Gravity ![]() ![]() ![]() L,HH/8,4,10 |
40 Tesla Gravity Thrust | |
![]() | Tesla Gravity Thrust During opponent wall stun ![]() ![]() ![]() L,HHM/4,1,3,16 |
41 Earth Battery | |
![]() | Earth Battery ![]() ![]() L[CS]/25 |
db Command
42 Arc Combination | |
![]() | Arc Combination ![]() ![]() ![]() L[CS],H/9,10 ![]() ![]() to shift to Limited Entry |
43 Double Tap | |
![]() | Double Tap ![]() ![]() ![]() M,M/12,8 ![]() ![]() to shift to Silent Entry |
44 HE Combination | |
![]() | HE Combination ![]() ![]() ![]() ![]() M,M/12,15 Hold at last step to power up and deal more chip damage on block |
45 Shadow Cutter | |
![]() | Shadow Cutter ![]() ![]() L[CS]/19 |
46 Inductance | |
![]() | Inductance ![]() ![]() M/12 ![]() ![]() to shift to Dynamic Entry |
b Command
47 Chevron Slash | |
![]() | Chevron Slash ![]() ![]() ![]() M/17 |
48 Gilbert Smash | |
![]() | Gilbert Smash ![]() ![]() ![]() M,M/12,17 |
49 Gilbert Cannon | |
![]() | Gilbert Cannon ![]() ![]() ![]() ![]() M,H/12,21 |
50 Impulse Plus | |
![]() | Impulse Plus ![]() ![]() ![]() M,H/14,20 ![]() ![]() to shift to Silent Entry |
51 Magnetic Knee | |
![]() | Magnetic Knee ![]() ![]() M/23 |
52 Magnetic Knee Blast | |
![]() | Magnetic Knee Blast ![]() during front hit on ground ![]() M,HTh/23,15 Throw when hit from the front on the ground |
53 Wind Liger | |
![]() | Wind Liger ![]() ![]() ![]() MM/4,20 |
ub u uf Command
54 Zeus | |
![]() | Zeus ![]() ![]() Mid[UB]/45 |
55 Lightning Screw | |
![]() | Lightning Screw ![]() ![]() MM[JS]/12,14 Or ![]() or ![]() ![]() |
56 Storm Axle | |
![]() | Storm Axle ![]() ![]() M[JS]/20 Or ![]() or ![]() ![]() |
57 Avalanche Flip | |
![]() | Avalanche Flip ![]() ![]() Sp[JS]/- Or ![]() or ![]() ![]() |
58 Avalanche Flip Break Down | |
![]() | Avalanche Flip Break Down ![]() ![]() ![]() M[JS],HTh/20,20 Throw when hit from the front |
59 Avalanche Drop | |
![]() | Avalanche Drop ![]() ![]() ![]() High[Th]/40 Throw escape ![]() |
60 Delayed Rising Toe Kick | |
![]() | Delayed Rising Toe Kick ![]() ![]() M[JS]/20 |
ff Command
61 Surge Blast | |
![]() | Surge Blast ![]() ![]() ![]() ![]() M/20 ![]() ![]() on hit to shift to Silent Entry |
62 Cross Transistor | |
![]() | Cross Transistor ![]() ![]() ![]() ![]() L,H,Sp/12,15 Shift to Dynamic Entry |
63 Double Pulse | |
![]() | Double Pulse ![]() ![]() ![]() ![]() L,M/12,20 |
64 Elbow Corona | |
![]() | Elbow Corona ![]() ![]() ![]() M/20(4) Chip damage on block |
65 Double Action | |
![]() | Double Action ![]() ![]() ![]() LL[CS]/11,15 |
66 Blue Bolt | |
![]() | Blue Bolt ![]() ![]() ![]() ![]() M,M/10,10 |
67 Flash Blade | |
![]() | Flash Blade ![]() ![]() ![]() ![]() H,Sp/23(9) Shift to Silent Emtry, ![]() ![]() ![]() ![]() to shift to standing state |
68 Red Sprite | |
![]() | Red Sprite ![]() ![]() ![]() ![]() M[JS]/30(9) Chip damage on block |
10Hit Combo
69 10 Hit Combo | |
![]() | 10 Hit Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,L,M,M,M,HTh,M/12,7,8,12,6,10,7,6,1,2,17 Cannot throw escape |
Special Move
70 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
While Rising
71 Streamer | |
![]() | Streamer ![]() While rising ![]() M/16 While rising on hit to shift to Silent Entry |
72 Multiplied Force | |
![]() | Multiplied Force While rising ![]() ![]() M,M/13,17 While rising ![]() to shift to Dynamic Entry, while rising ![]() to shift to Silent Entry |
73 Glass Breaker | |
![]() | Glass Breaker While rising ![]() ![]() M,H/13,20 While rising ![]() to shift to Limited Entry |
74 Tower Cannon | |
![]() | Tower Cannon While rising ![]() H/30 While rising ![]() to shift to Limited Entry |
75 Shell Smash | |
![]() | Shell Smash While rising ![]() M/16 |
While Crouching
76 Double Smack | |
![]() | Double Smack While crouching ![]() LL[CS]/9,15 While crouching ![]() on hit to shift to Limited Entry |
77 Power Spike | |
![]() | Power Spike While crouching ![]() ![]() M/19 |
Sidestep
78 Shockwave | |
![]() | Shockwave During sidestep ![]() M/20(4) Chip damage on block |
Dynamic Entry
79 Dynamic Entry | |
![]() | Dynamic Entry ![]() , etc.Sp/- Shift to Dynamic Entry, partially restores remaining Heat time, during Dynamic Entry ![]() to shift to Silent Entry |
80 Double Barrel | |
![]() | Double Barrel ![]() During Dynamic Entry ![]() ![]() H,H/14,20 During Dynamic Entry ![]() to shift to Silent Entry |
81 Rimfire | |
![]() | Rimfire During Dynamic Entry ![]() M/17 During Dynamic Entry on hit to shift to Avalanche Flip |
82 Bow Shock | |
![]() | Bow Shock ![]() ![]() During Dynamic Entry ![]() M[JS],Sp/23(9) Shift to Silent Entry [does not shift when using Heat Dash], chip damage on block |
83 Legionnaire's Shot | |
![]() | Legionnaire's Shot During Dynamic Entry ![]() L/14 During Dynamic Entry ![]() to shift to Limited Entry |
84 Into the Storm | |
![]() | Into the Storm ![]() During Dynamic Entry ![]() H/20 |
85 Stack Up | |
![]() | Stack Up During Dynamic Entry ![]() L/21 During Dynamic Entry ![]() to shift to Limited Entry |
86 Dynamic Entry | |
![]() | Dynamic Entry During Dynamic Entry ![]() Sp/- Shift to Dynamic Entry |
Silent Entry
87 Silent Entry | |
![]() | Silent Entry During Dynamic Entry ![]() , etc.Sp/- Shift to Silent Entry, partially restores remaining Heat time, during Silent Entry to shift to Limited Entry |
88 Lightning Thrust | |
![]() | Lightning Thrust ![]() During Silent Entry ![]() M/26 |
89 Turbine Hook | |
![]() | Turbine Hook During Silent Entry ![]() L[CS]/23 |
90 Rising Storm | |
![]() | Rising Storm During Silent Entry ![]() M/20 |
91 Electric Volley | |
![]() | Electric Volley ![]() During Silent Entry ![]() H/19(7) Chip damage on block |
92 Entangling Ejector | |
![]() | Entangling Ejector ![]() ![]() During Silent Entry ![]() M[PC]/21 Absorb an attack to power up and deal more chip damage on block |
93 Lightning Axle | |
![]() | Lightning Axle During Silent Entry ![]() MM[JS]/6,16(6) Chip damage on block |
94 Dynamic Entry | |
![]() | Dynamic Entry During Silent Entry ![]() Sp/- Shift to Dynamic Entry |
Limited Entry
95 Limited Entry | |
![]() | Limited Entry During Silent Entry , etc.Sp[CS]/- Shift to Limited Entry, partially restores remaining Heat time |
96 Blasting Smack | |
![]() | Blasting Smack During Limited Entry ![]() L[CS]/20 Power up during Heat [partially uses remaining Heat time] |
97 Blue Jet | |
![]() | Blue Jet During Heat and Limited Entry ![]() L,HTh/20,15(4) Throw when hit from the front on the ground |
98 Rising Force | |
![]() | Rising Force ![]() During Limited Entry ![]() M[CS]/25(10) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
While Down
99 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
100 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
101 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
102 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
103 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
104 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
105 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
106 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
107 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
Throws
108 Hostile Takedown | |
![]() | Hostile Takedown ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
109 Raging Thunder | |
![]() | Raging Thunder ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
110 Tactical Knee | |
![]() | Tactical Knee ![]() Approach opponent from left side [or ]High[Th]/40 Throw escape ![]() |
111 Lethal Force | |
![]() | Lethal Force ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
112 Swift Silence | |
![]() | Swift Silence ![]() Approach opponent from behind [or ]High[Th]/50 Cannot throw escape |
113 Apocalypse | |
![]() | Apocalypse Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
114 SHB | |
![]() | SHB Approach opponent ![]() ![]() ![]() ![]() High[Th]/40 Or during Dynamic Entry , throw escape ![]() |
115 Rejection | |
![]() | Rejection Approach airborne opponent ![]() ![]() ![]() ![]() Air Throw/31 Or approach airborne opponent during Dynamic Entry , cannot throw escape |
Attack Reversal
116 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |





to shift to Silent Emtry



to shift to Dynamic Entry




to shift to standing state


]
















































































on hit 




to shift to Avalanche Flip






































