Tekken8 King Move List Season2
Command list for King in Tekken 8. Covers all move inputs, move names, and characteristics. Perfect for learning his throws, chain grapples, and unique commands.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / Beast Step / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Jaguar Step / Jaguar Sprint / Throws / Takedown / Low Throw / Down Throw / Air Throw / Wallstun Throw / Attack Reversal / Reverse Arm Slam Combo / Reverse Special Stretch Bomb Combo / Standing Heel Hold Combo / Arm Breaker Combo / Mexican Magma Drive
New Move
146 Elevating Spine Cracker | |
![]() | Elevating Spine Cracker ![]() Approach opponent ![]() ![]() ![]() ![]() High[Th]/8 Throw escape ![]() |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Allows the use of a powered up version of Jaguar Sprint ![]() , etc., during Jaguar Sprint , during Jaguar Sprint ![]() |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Partially restores remaining Heat time with certain throws ![]() ![]() ![]() , ![]() ![]() ![]() , ![]() ![]() ![]() ![]() ![]() ![]() , etc. |
Heat Moves
6 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Also possible during Jaguar Sprint, Partially uses remaining Heat time, ![]() ![]() to cancel attack |
7 Elbow Impact | |
![]() | Elbow Impact ![]() ![]() ![]() ![]() M,H/12,25 |
8 Shoulder Tackle | |
![]() | Shoulder Tackle ![]() ![]() ![]() M/27 |
9 Muscle Armor > Emerald Elbow | |
![]() | Muscle Armor > Emerald Elbow ![]() ![]() ![]() ![]() ![]() Sp[PC],M,HTh/20,15 Throw during front hit on ground [does not shift when using Heat Dash], Heat activates when the throw is completed, during throw to shift to Jaguar Sprint, absorb an attack to power up and deal more chip damage on block |
10 Rapid King Onslaught | |
![]() | Rapid King Onslaught ![]() ![]() During Jaguar Sprint [ ![]() , etc.] [or ]High[Th]/45 Cannot throw escape, unable to Heat Dash [partially restores remaining Heat time] |
11 Freedom Face Buster | |
![]() | Freedom Face Buster ![]() Approach crouching opponent ![]() ![]() Mid[Th]/35 Or ![]() , cannot throw escape, unable to Heat Dash [partially restores remaining Heat time] |
12 Tomahawk | |
![]() | Tomahawk ![]() During Heat, approach opponent ![]() ![]() ![]() ![]() High[Th]/45 Throw escape , power up with quick input, partially restores remaining Heat time |
13 Muscle Buster | |
![]() | Muscle Buster ![]() During Heat, approach opponent ![]() ![]() ![]() ![]() High[Th]/50 Throw escape , partially restore remaining Heat time |
14 Giant Swing | |
![]() | Giant Swing ![]() During Heat, approach opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() High[Th]/55 Throw escape , opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time |
15 Tijuana Twister | |
![]() | Tijuana Twister ![]() During Heat, approach opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() High[Th]/55 Throw escape , power up with quick input, partially restores remaining Heat time |
16 Ultimo Jaguar | |
![]() | Ultimo Jaguar During Heat ![]() M,HTh/20,40(1,4) Also possible during Jaguar Sprint, Heat Smash, throw on hit, shift to Jaguar Sprint on block [does not shift with ] |
Rage Moves
17 Anger Of The Beast | |
![]() | Anger Of The Beast ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
n Command
18 Palm Strike | |
![]() | Palm Strike ![]() ![]() H,H/5,15 |
19 Palm Strike> Head Jammer | |
![]() | Palm Strike> Head Jammer ![]() ![]() ![]() ![]() H,H,High[Th]/5,15,30 Throw escape ![]() |
20 Palm Strike> V Driver | |
![]() | Palm Strike> V Driver ![]() ![]() ![]() ![]() H,H,Mid[Th]/5,15,35 Cannot throw escape |
21 Palm Strike Uppercut | |
![]() | Palm Strike Uppercut ![]() ![]() ![]() H,H,M/5,15,10 |
22 Palm Strike Uppercut > Suplex | |
![]() | Palm Strike Uppercut > Suplex ![]() ![]() ![]() ![]() ![]() H,H,M,High[Th]/5,15,10,40 Throw escape ![]() |
23 Palm Strike Uppercut > V Driver | |
![]() | Palm Strike Uppercut > V Driver ![]() ![]() ![]() ![]() ![]() H,H,M,Mid[Th]/5,15,10,35 Cannot throw escape |
24 Right Jab > Uppercut | |
![]() | Right Jab > Uppercut ![]() ![]() H,M/10,15 |
25 Stampede Crus | |
![]() | Stampede Crus ![]() ![]() ![]() H,M,M,Sp/17,18,24 Shift to Jaguar Sprint on hit [does not shift with ] |
26 Stampede Crus | |
![]() | Stampede Crus ![]() ![]() holdH,M,M,Sp/17,18,30(12) Chip damage on block, shift to Jaguar Sprint on hit or block [does not shift with ] |
27 Head Spinner | |
![]() | Head Spinner ![]() ![]() M,M/17,21 to face backward, ![]() shift to cancel |
28 Brutal Sting | |
![]() | Brutal Sting ![]() ![]() ![]() M,H/17,25 to face backward |
29 Jaguar Step | |
![]() | Jaguar Step ![]() Sp[JS]/- Shift to Jaguar Step, hold to continue spinning [strikes from this are powered up] |
f Command
30 Elbow Impact | |
![]() | Elbow Impact ![]() ![]() ![]() ![]() M,H/12,25 |
31 Jaguar Smash Combo | |
![]() | Jaguar Smash Combo ![]() ![]() ![]() ![]() ![]() H,M,M/12,15,16 |
32 Front Kick | |
![]() | Front Kick ![]() ![]() M/18 |
33 Front Kick > DDT | |
![]() | Front Kick > DDT ![]() during front hit on ground ![]() M,HTh/18,20 |
34 Rolling Sobat | |
![]() | Rolling Sobat ![]() ![]() ![]() M[JS]/25 |
35 Shadow Lariat | |
![]() | Shadow Lariat ![]() ![]() H/23 |
36 Jaguar Sprint | |
![]() | Jaguar Sprint ![]() ![]() Sp/- Shift to Jaguar Sprint, to cancel, Power Crush during Heat [partially uses remaining Heat time] |
37 Body Check | |
![]() | Body Check ![]() ![]() M/21 |
38 Shoulder Tackle | |
![]() | Shoulder Tackle ![]() ![]() ![]() M/27 |
df Command
39 Elbow Sting | |
![]() | Elbow Sting ![]() ![]() ![]() M,M/15,15 |
40 Double Hook Disaster | |
![]() | Double Hook Disaster ![]() ![]() ![]() M,H/12,15 |
41 Lasso Kick | |
![]() | Lasso Kick ![]() on hit or block ![]() M,H[JS]/17,23 Has good right sidestep tracking |
42 Mincer | |
![]() | Mincer ![]() ![]() ![]() ![]() L,H,M[JS]/10,11,27 ![]() ![]() ![]() to face backward |
43 Mincer Low | |
![]() | Mincer Low ![]() ![]() ![]() ![]() ![]() L,H,L[JS][CS]/10,11,20 |
44 Frankensteiner | |
![]() | Frankensteiner ![]() ![]() M-Sp[JS],HTh/15,30 Throw on close range standing front hit or on close range standing block |
d Command
45 Jab > Uppercut | |
![]() | Jab > Uppercut ![]() ![]() ![]() L-Sp[CS],M/5,13 Or while crouching ![]() ![]() |
46 Stomp | |
![]() | Stomp ![]() ![]() L/12 |
47 Atlas' Hammer | |
![]() | Atlas' Hammer ![]() ![]() ![]() M[CS]/21 |
48 Stagger Kicks | |
![]() | Stagger Kicks ![]() ![]() ![]() ![]() L[CS]*3/14,7,7 Or while crouching ![]() ![]() or while running [two steps or more] ![]() ![]() ![]() |
49 Stagger Kicks Flurry | |
![]() | Stagger Kicks Flurry ![]() ![]() ![]() ![]() [Counter Hit]L[CS]*5/16,7,7,4,3 Or while crouching ![]() ![]() ![]() [Counter Hit] |
50 Stagger Kick Spinning Uppercut | |
![]() | Stagger Kick Spinning Uppercut During Stagger Kicks ![]() M/10 |
51 Corporate Elbow | |
![]() | Corporate Elbow ![]() ![]() M[JS]/25 |
db Command
52 Brain Chop | |
![]() | Brain Chop ![]() ![]() M/21 |
53 crouching Low Kick | |
![]() | crouching Low Kick ![]() ![]() L[CS]/17 |
54 Low Drop Kick | |
![]() | Low Drop Kick ![]() ![]() L[CS][JS]/20 Or back facing opponent ![]() or back facing opponent ![]() or back facing opponent ![]() ![]() |
55 Muscle Armor > Emerald Elbow | |
![]() | Muscle Armor > Emerald Elbow ![]() ![]() ![]() ![]() ![]() Sp[PC],M,HTh/20,15 Throw during front hit on ground [does not shift when using Heat Dash], Heat activates when the throw is completed, during throw to shift to Jaguar Sprint, absorb an attack to power up and deal more chip damage on block |
56 Muscle Armor > Jaguar Sprint | |
![]() | Muscle Armor > Jaguar Sprint ![]() ![]() ![]() ![]() Sp[PC],Sp[PC]/- Shift to Jaguar Sprint, to cancel |
b Command
57 Quick Hook > Uppercut | |
![]() | Quick Hook > Uppercut ![]() ![]() ![]() ![]() H,H/13,20 |
58 Quick Hook > Heel Kick | |
![]() | Quick Hook > Heel Kick ![]() ![]() ![]() H,M[JS]/13,23 |
59 Chupacabra > Spinning Back Elbow | |
![]() | Chupacabra > Spinning Back Elbow ![]() ![]() ![]() H,H/16,21 |
60 Chupacabra > Olympia Slam | |
![]() | Chupacabra > Olympia Slam ![]() ![]() ![]() H,M,HTh/16,18,20 Throw when hit from the front on the ground |
61 Chupacabra > Head Butt | |
![]() | Chupacabra > Head Butt ![]() ![]() ![]() H,H/16,22 |
62 Toll Kick | |
![]() | Toll Kick ![]() ![]() ![]() ![]() H[PC]/23 Absorb an attack to power up and deal more chip damage on block |
63 Guillotine Drop | |
![]() | Guillotine Drop ![]() during front hit on ground ![]() H,HTh/23,15 |
64 Disgraceful Kick | |
![]() | Disgraceful Kick ![]() ![]() H,Sp/25 |
65 Reverse Jaguar Step | |
![]() | Reverse Jaguar Step ![]() ![]() Sp[JS]/- Shift to Jaguar Step |
ub u uf Command
66 Capital Punishment | |
![]() | Capital Punishment ![]() ![]() M[JS]/25 Or ![]() ![]() |
67 Burning Knuckle | |
![]() | Burning Knuckle ![]() holdMid[UB][JS]/40 Or ![]() hold |
68 Water Parting Chop | |
![]() | Water Parting Chop ![]() ![]() ![]() H/21 Or ![]() or ![]() ![]() |
69 High Elbow Drop | |
![]() | High Elbow Drop ![]() ![]() M[JS]/40 Or ![]() or ![]() ![]() |
70 Falling Heel Kick | |
![]() | Falling Heel Kick ![]() ![]() M[JS]/23 Or ![]() or ![]() ![]() |
71 Jumping Knee Lift | |
![]() | Jumping Knee Lift ![]() ![]() M[JS]/13 Or ![]() or ![]() ![]() |
72 Sole Crusher | |
![]() | Sole Crusher ![]() ![]() ![]() ![]() M[PC],Sp/23 Shift to Jaguar Sprint on hit [does not shift with ], absorb an attack to power up and deal more chip damage on block |
73 Delayed Rising Toe Kick | |
![]() | Delayed Rising Toe Kick ![]() ![]() ![]() M[JS]/20 |
ff Command
74 Stomach Smash | |
![]() | Stomach Smash ![]() ![]() ![]() ![]() L[CS]/17 |
75 Jaguar Hammer | |
![]() | Jaguar Hammer ![]() ![]() ![]() [Counter Hit]L[CS],HTh/20,30 Throw when hit from the front on the ground |
76 Lay Off | |
![]() | Lay Off ![]() ![]() ![]() ![]() M/0 |
77 Jaguar Hook | |
![]() | Jaguar Hook ![]() ![]() ![]() ![]() M/21 |
78 Beast Elbow | |
![]() | Beast Elbow ![]() ![]() ![]() M/21(6) Chip damage on block |
79 Konvict Kick | |
![]() | Konvict Kick ![]() ![]() ![]() ![]() M/25 |
80 Konvict Kick > DDT | |
![]() | Konvict Kick > DDT ![]() ![]() [Counter Hit]M,HTh/30,14 Throw when hit from the front on the ground |
81 Exploder | |
![]() | Exploder ![]() ![]() ![]() H[JS]/25(7) Chip damage on block |
82 Diving Body Press | |
![]() | Diving Body Press ![]() ![]() ![]() M[JS],HTh/20,15 Throw when hit from the front in close range |
83 Strong Knee | |
![]() | Strong Knee ![]() ![]() ![]() ![]() M/25(7) Chip damage on block |
84 Running Exploder | |
![]() | Running Exploder ![]() ![]() ![]() ![]() M[JS]/40 |
10Hit Combo
85 10 Hit Combo 1 | |
![]() | 10 Hit Combo 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M,M,L,L,L,M,M/5,15,10,6,6,5,5,5,7,30 |
86 10 Hit Combo 2 | |
![]() | 10 Hit Combo 2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M,H,M,L,L,L,Hit Throw/5,15,10,6,8,10,5,5,6,20 Throw when hit from the front on the ground |
Special Move
87 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
Beast Step
88 Beast Step | |
![]() | Beast Step ![]() ![]() ![]() ![]() Sp/- |
89 Knee Lift | |
![]() | Knee Lift ![]() ![]() ![]() ![]() ![]() M/21 |
90 Black Bomb | |
![]() | Black Bomb ![]() ![]() ![]() ![]() ![]() M/24 |
While Rising
91 Round Trip Chop | |
![]() | Round Trip Chop ![]() While rising ![]() ![]() M,M/11,25 Shift to Jaguar Sprint on hit [does not shift with ] |
92 Toe Smash | |
![]() | Toe Smash While rising ![]() M/20 |
93 Snap Uppercut | |
![]() | Snap Uppercut While rising ![]() M/20 |
While Crouching
94 Leg Breaker | |
![]() | Leg Breaker While crouching ![]() ![]() L[CS]/20 Or ![]() ![]() ![]() ![]() |
95 Body Blow | |
![]() | Body Blow While crouching ![]() ![]() M/21 |
Sidestep
96 Victory Palm | |
![]() | Victory Palm During sidestep ![]() H/25 |
97 Deadly Boomerang | |
![]() | Deadly Boomerang During sidestep ![]() H[JS]/50(20) Chip damage on block |
While Down
98 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
99 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
100 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
101 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
102 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
103 Whirling Spring Kick | |
![]() | Whirling Spring Kick [By opponent's feet]while down and facing up ![]() ![]() M[JS]/25 |
104 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
105 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
106 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
107 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
While Facing Backward
108 Blind Kick | |
![]() | Blind Kick ![]() Back facing opponent ![]() M/18 |
109 Blind Kick > Neck Breaker | |
![]() | Blind Kick > Neck Breaker Back facing opponent during hit ![]() M,HTh/18,20 No shift on counter hit |
110 Atomic Blaster | |
![]() | Atomic Blaster Back facing opponent ![]() High[UB]/45 |
111 Moonsault Body Press | |
![]() | Moonsault Body Press Back facing opponent ![]() Mid[UB]/30 |
Jaguar Step
112 Jaguar Step | |
![]() | Jaguar Step , etc.Sp[JS]/- Shift to Jaguar Step, hold to continue spinning [strikes from this are powered up] |
113 Jaguar Step > Hook | |
![]() | Jaguar Step > Hook During Jaguar Step ![]() H/21 |
114 Jaguar Step > Hammer | |
![]() | Jaguar Step > Hammer During Jaguar Step ![]() M/15 |
115 Jaguar Step > Sobat | |
![]() | Jaguar Step > Sobat During Jaguar Step ![]() M[JS]/23 |
116 Jaguar Step > Sobat & Press | |
![]() | Jaguar Step > Sobat & Press During Jaguar Step ![]() ![]() M[JS],M[JS],HTh/23,16 Throw when hit from the front in close range |
117 Jaguar Step > High Kick | |
![]() | Jaguar Step > High Kick During Jaguar Step ![]() H/40(8) Chip damage on block |
118 Jaguar Step > Mid Kick | |
![]() | Jaguar Step > Mid Kick During Jaguar Step ![]() ![]() M/30 |
Jaguar Sprint
119 Jaguar Sprint | |
![]() | Jaguar Sprint ![]() , etc.Sp/- Shift to Jaguar Sprint, to cancel, Power Crush during Heat [partially uses remaining Heat time] |
120 Running Elbow Smash | |
![]() | Running Elbow Smash During Jaguar Sprint ![]() M/21 Power up during Heat or after running for a set period of time [partially uses remaining Heat time] |
121 Jaguar Axe | |
![]() | Jaguar Axe During Jaguar Sprint ![]() H/24(4) Chip damage on block, power up during Heat or after running for a set period of time [partially uses remaining Heat time] |
122 Sprint K. | |
![]() | Sprint K. ![]() During Jaguar Sprint ![]() M[JS]/30 Power up during Heat or after running for a set period of time and add chip damage on block [partially uses remaining Heat time] |
123 Dashing Low Drop Kick | |
![]() | Dashing Low Drop Kick During Jaguar Sprint ![]() L[CS][JS]/20 Power up during Heat or after running for a set period of time [partially uses remaining Heat time] |
124 Rapid King Onslaught | |
![]() | Rapid King Onslaught ![]() ![]() During Jaguar Sprint [or ]High[Th]/45 Cannot throw escape, power up during Heat or after running for a set period of time [partially uses remaining Heat time], unable to Heat Dash [partially restores remaining Heat time] |
125 Diving Body Press | |
![]() | Diving Body Press During Jaguar Sprint ![]() M[JS],HTh/20,15 Throw on front hit at close range, power up during Heat or after running for a set period of time [partially uses remaining Heat time] |
Throws
126 Winding Nut | |
![]() | Winding Nut ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
127 Winding Nut | |
![]() | Winding Nut ![]() Approach opponent ![]() ![]() High[Th]/35 Throw escape [or ] |
128 Suplex | |
![]() | Suplex ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
129 Suplex | |
![]() | Suplex ![]() Approach opponent ![]() ![]() High[Th]/35 Throw escape [or ] |
130 Argentina Backbreaker | |
![]() | Argentina Backbreaker ![]() Approach opponent from left side [or ]High[Th]/40 Throw escape ![]() |
131 Knee Crusher | |
![]() | Knee Crusher ![]() Approach opponent from right side [or ]High[Th]/42 Throw escape ![]() |
132 Half Boston Crab | |
![]() | Half Boston Crab ![]() Approach opponent from behind [or ![]() ]High[Th]/60 Cannot throw escape |
133 Cobra Twist | |
![]() | Cobra Twist ![]() Approach opponent from behind [or ![]() ]High[Th]/60 Cannot throw escape |
134 Stretch Buster | |
![]() | Stretch Buster Approach opponent from behind ![]() ![]() ![]() High[Th]/75 Cannot throw escape |
135 Knee Bash | |
![]() | Knee Bash Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
136 Figure Four Leg Lock | |
![]() | Figure Four Leg Lock Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
137 Throw Away | |
![]() | Throw Away ![]() Approach opponent ![]() ![]() High[Th],Sp/0 Throw escape , shift to Jaguar Sprint, approach opponent ![]() ![]() ![]() to shift to standing state |
138 Throw Away > Back Swing | |
![]() | Throw Away > Back Swing ![]() Approach opponent ![]() ![]() ![]() High[Th],Sp/0 Cannot throw escape, shift to Jaguar Sprint, approach opponent ![]() ![]() ![]() to shift to standing state |
139 Executioner Drop | |
![]() | Executioner Drop Approach opponent ![]() ![]() High[Th]/30 Throw escape , approach opponent ![]() ![]() to throw in reverse direction |
140 Tombstone Pile Driver | |
![]() | Tombstone Pile Driver Approach opponent ![]() ![]() ![]() ![]() High[Th]/53 Throw escape ![]() |
141 Tomahawk | |
![]() | Tomahawk Approach opponent ![]() ![]() ![]() ![]() High[Th]/45 Throw escape , power up with quick input, partially restore remaining Heat time |
142 Pile Driver | |
![]() | Pile Driver Approach opponent ![]() ![]() ![]() ![]() High[Th]/30 Throw escape ![]() |
143 Double Arm Face Buster | |
![]() | Double Arm Face Buster During Pile Driver ![]() ![]() High[Th]/35 Throw escape ![]() |
144 Boston Crab | |
![]() | Boston Crab During Pile Driver ![]() ![]() ![]() ![]() Follow-up Throw/15 Throw escape ![]() |
145 Muscle Buster | |
![]() | Muscle Buster Approach opponent ![]() ![]() ![]() ![]() High[Th]/50 Throw escape , partially restore remaining Heat time |
146 Elevating Spine Cracker | |
![]() | Elevating Spine Cracker ![]() Approach opponent ![]() ![]() ![]() ![]() High[Th]/8 Throw escape ![]() |
147 Giant Swing | |
![]() | Giant Swing Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() High[Th]/55 Throw escape , opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time |
148 Tijuana Twister | |
![]() | Tijuana Twister Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() High[Th]/55 Throw escape , power up with quick input, partially restore remaining Heat time |
149 Clothesline Press | |
![]() | Clothesline Press While crouching ![]() ![]() ![]() ![]() High[Th]/45 Throw escape ![]() |
Takedown
150 Ultimate Tackle | |
![]() | Ultimate Tackle While crouching ![]() Mid[Th]/0 Throw escape , shift to takedown on hit |
151 Ultimate Punch | |
![]() | Ultimate Punch During takedown ![]() ![]() ![]() ![]() Follow-up Throw/5,5,5,15 Or during takedown ![]() ![]() , throw escape [or ] |
152 Armbar | |
![]() | Armbar During takedown ![]() Follow-up Throw/25 Shift is also possible after the third hit of Ultimate Punch, throw escape ![]() |
153 Arm Twist | |
![]() | Arm Twist During Armbar ![]() Follow-up Throw/10 Cannot throw escape |
154 Leg Cross Hold | |
![]() | Leg Cross Hold During takedown ![]() Follow-up Throw/20 Shift is also possible after the third hit of Ultimate Punch, throw escape ![]() |
155 Stretch Combo | |
![]() | Stretch Combo During Leg Cross Hold [Just Input]Follow-up Throw/15,15 Cannot throw escape |
Low Throw
156 Iron Lariat | |
![]() | Iron Lariat Approach crouching opponent ![]() ![]() Mid[Th]/35 Or ![]() , cannot throw escape |
157 V Driver | |
![]() | V Driver Approach crouching opponent ![]() ![]() Mid[Th]/35 Or ![]() , cannot throw escape |
158 Freedom Face Buster | |
![]() | Freedom Face Buster ![]() Approach crouching opponent ![]() ![]() Mid[Th]/35 Or ![]() , cannot throw escape, unable to Heat Dash [partially restores remaining Heat time] |
Down Throw
159 Swing Away | |
![]() | Swing Away [Opponent down and facing up] by opponent's feet ![]() [or ![]() ]Down Throw/30 Throw escape [or ], opponent can reduce damage with side ukemi |
160 Head Bomber | |
![]() | Head Bomber [Opponent down and facing up] by opponent's feet ![]() ![]() Down Throw/25 Throw escape ![]() |
161 Figure Four Leg Lock | |
![]() | Figure Four Leg Lock [Opponent down and facing up] by opponent's feet ![]() ![]() Down Throw/28 Throw escape ![]() |
162 Shoulder Cracker | |
![]() | Shoulder Cracker [Opponent down and facing up] by opponent's head ![]() [or ![]() ]Down Throw/28 Throw escape [or ] |
163 Turn Over | |
![]() | Turn Over [Opponent down and facing up] by opponent's side ![]() [or ![]() ]Down Throw/0 Throw escape [or ] |
164 Half Boston Crab | |
![]() | Half Boston Crab [Opponent down and facing down] by opponent's feet ![]() [or ![]() ]Down Throw/30 Throw escape [or ] |
165 Wing Tearer | |
![]() | Wing Tearer [Opponent down and facing down] by opponent's head ![]() [or ![]() ]Down Throw/32 Throw escape [or ] |
166 Camel Clutch | |
![]() | Camel Clutch [Opponent down and facing down] from the left ![]() [or ![]() ]Down Throw/35 Throw escape [or ] |
167 Bow & Arrow Stretch Hold | |
![]() | Bow & Arrow Stretch Hold [Opponent down and facing down] from the right ![]() [or ![]() ]Down Throw/37 Throw escape [or ] |
Air Throw
168 Mid-Air Leg Cross Hold | |
![]() | Mid-Air Leg Cross Hold ![]() Approach airborne opponent [or ![]() ]Air Throw/30 Cannot throw escape |
169 Spine Cracker | |
![]() | Spine Cracker ![]() ![]() Approach airborne opponent [or ![]() ]Air Throw/20 Or [during opponent wall stun] ![]() [or ![]() ], cannot throw escape |
170 Double Heel Hold | |
![]() | Double Heel Hold Approach airborne opponent ![]() [or ![]() ]Air Throw/15 Cannot throw escape |
171 Flapjack | |
![]() | Flapjack Approach airborne opponent during Double Heel Hold ![]() ![]() Follow-up Throw/10 Throw escape ![]() |
172 Giant Swing | |
![]() | Giant Swing Approach airborne opponent during Double Heel Hold ![]() ![]() ![]() ![]() Follow-up Throw/17 Throw escape ![]() |
173 Running Jaguar Bomb | |
![]() | Running Jaguar Bomb Approach airborne opponent ![]() ![]() ![]() ![]() Air Throw/49 Cannot throw escape, power up with quick input, partially restores remaining Heat time |
174 Aerial Jaguar Bomb | |
![]() | Aerial Jaguar Bomb Approach airborne opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() Air Throw/42 Or approach airborne opponent ![]() ![]() ![]() ![]() ![]() ![]() [or during Jaguar Sprint ], cannot throw escape, power up with quick input, partially restores remaining Heat time |
Wallstun Throw
175 Shining Torpedo | |
![]() | Shining Torpedo During opponent wall stun ![]() ![]() ![]() ![]() ![]() ![]() ![]() Wallstun Throw/40 Or [during opponent wall stun] ![]() ![]() ![]() , cannot throw escape, power up with quick input, partially restores remaining Heat time |
Attack Reversal
176 Arm Whip | |
![]() | Arm Whip Time with opponent right punch ![]() ![]() Reversal[H&M Right Punch]/25 |
177 Spinning Heel Hold | |
![]() | Spinning Heel Hold Time with opponent left kick ![]() ![]() Reversal[H&M Left Kick]/25 |
178 Leg Screw | |
![]() | Leg Screw Time with opponent right kick ![]() ![]() Reversal[H&M Right Kick]/25 After success , to shift to Figure Four Leg Lock |
179 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |
Reverse Arm Slam Combo
180 Reverse Arm Slam | |
![]() | Reverse Arm Slam ![]() Approach opponent ![]() ![]() High[Th]/19 Throw escape ![]() |
181 Backdrop | |
![]() | Backdrop During Reverse Arm Slam [or ]Follow-up Throw/7 Cannot throw escape, during Reverse Arm Slam ![]() to power up |
182 German Suplex | |
![]() | German Suplex During Backdrop [or ]Follow-up Throw/7 Throw escape [or ], during Backdrop ![]() [or ![]() ] to power up |
183 Power Bomb | |
![]() | Power Bomb During German Suplex [or ]Follow-up Throw/12 Cannot throw escape, during German Suplex ![]() to power up |
184 Giant Swing | |
![]() | Giant Swing During Power Bomb ![]() Follow-up Throw/15 Throw escape , during Power Bomb ![]() ![]() to power up |
185 Muscle Buster | |
![]() | Muscle Buster During Power Bomb ![]() Follow-up Throw/20 Throw escape , during Power Bomb ![]() ![]() to power up |
Reverse Special Stretch Bomb Combo
186 Reverse Special Stretch Bomb | |
![]() | Reverse Special Stretch Bomb ![]() Approach opponent ![]() ![]() High[Th]/20 Throw escape ![]() |
187 Reverse Special Stretch Bomb | |
![]() | Reverse Special Stretch Bomb ![]() During sidestep ![]() High[Th]/20 Or during Jaguar Sprint ![]() + [or ![]() ], throw escape , during sidestep ![]() [or ] to cancel and shift to crouching state; changes to Cannonball Buster when grabbed from the side back |
188 Cannonball Buster | |
![]() | Cannonball Buster During Reverse Special Stretch Bomb [or ]Follow-up Throw/7 Cannot throw escape, during Reverse Special Stretch Bomb ![]() to power up |
189 Manhattan Drop | |
![]() | Manhattan Drop During Cannonball Buster [or ]Follow-up Throw/7 Throw escape [or ], during Cannonball Buster ![]() [![]() ] to power up |
190 Victory Bomb | |
![]() | Victory Bomb During Manhattan Drop [or ]Follow-up Throw/9 Cannot throw escape, during Manhattan Drop ![]() ![]() to power up |
191 Giant Swing | |
![]() | Giant Swing During Victory Bomb ![]() Follow-up Throw/15 Throw escape , during Victory Bomb ![]() ![]() to power up |
192 Muscle Buster | |
![]() | Muscle Buster During Victory Bomb ![]() Follow-up Throw/20 Throw escape , during Victory Bomb ![]() ![]() to power up |
Standing Heel Hold Combo
193 Standing Heel Hold | |
![]() | Standing Heel Hold Approach opponent ![]() ![]() ![]() ![]() ![]() High[Th]/25 Or ![]() ![]() , throw escape ![]() |
194 S.T.F. | |
![]() | S.T.F. During Standing Heel Hold ![]() ![]() ![]() Follow-up Throw/25 Throw escape ![]() |
195 Scorpion Death Lock | |
![]() | Scorpion Death Lock During Standing Heel Hold ![]() ![]() ![]() Follow-up Throw/30 Throw escape ![]() |
196 Indian Death Lock | |
![]() | Indian Death Lock During Standing Heel Hold ![]() ![]() ![]() Follow-up Throw/20 Throw escape ![]() |
197 King's Bridge | |
![]() | King's Bridge During Indian Death Lock ![]() ![]() ![]() ![]() Follow-up Throw/40 Cannot throw escape |
Arm Breaker Combo
198 Arm Breaker | |
![]() | Arm Breaker Approach opponent ![]() ![]() ![]() ![]() ![]() High[Th]/20 Or ![]() ![]() , throw escape ![]() |
199 Triple Arm Breaker | |
![]() | Triple Arm Breaker During Arm Breaker ![]() ![]() Follow-up Throw/30 Throw escape ![]() |
200 Head Jammer | |
![]() | Head Jammer During Arm Breaker ![]() ![]() ![]() Follow-up Throw/20 Throw escape ![]() |
201 Struggle Combination | |
![]() | Struggle Combination During Head Jammer ![]() ![]() ![]() ![]() Follow-up Throw/20 Cannot throw escape |
202 Chicken Wing Face Lock | |
![]() | Chicken Wing Face Lock During Arm Breaker ![]() ![]() ![]() Follow-up Throw/20 Throw escape ![]() |
203 Dragon Sleeper Finish | |
![]() | Dragon Sleeper Finish During Chicken Wing Face Lock ![]() ![]() ![]() ![]() Follow-up Throw/25 Throw escape ![]() |
204 Rolling Death Cradle | |
![]() | Rolling Death Cradle During Chicken Wing Face Lock ![]() ![]() ![]() ![]() ![]() Follow-up Throw/60 Throw escape ![]() |
Mexican Magma Drive
205 Cobra Clutch | |
![]() | Cobra Clutch ![]() Approach opponent during Jaguar Step [or ]High[Th]/20 Or during Jaguar Step [or ], throw escape [or ] |
206 Cobra Twist | |
![]() | Cobra Twist During Cobra Clutch ![]() ![]() ![]() ![]() Follow-up Throw/12 Cannot throw escape |
207 Reverse DDT | |
![]() | Reverse DDT During Cobra Twist ![]() [or ![]() ]Follow-up Throw/13 Throw escape [or ] |
208 Reverse Special Stretch Bomb | |
![]() | Reverse Special Stretch Bomb During Reverse DDT ![]() ![]() [or ![]() ![]() ]Follow-up Throw/12 Throw escape [or ] |
209 Samurai Rock | |
![]() | Samurai Rock During Reverse DDT ![]() ![]() ![]() ![]() Follow-up Throw/24 Throw escape ![]() |
210 Backdrop | |
![]() | Backdrop During Reverse Special Stretch Bomb ![]() ![]() Follow-up Throw/10 Cannot throw escape |
211 Sol Naciente | |
![]() | Sol Naciente During Backdrop ![]() ![]() ![]() ![]() Follow-up Throw/26 Throw escape ![]() |
212 Burning Hammer | |
![]() | Burning Hammer During Backdrop ![]() ![]() [or ![]() ![]() ]Follow-up Throw/18 Throw escape [or ] |
213 Screwdriver | |
![]() | Screwdriver During Burning Hammer ![]() ![]() ![]() ![]() [or ![]() ![]() ![]() ![]() ]Follow-up Throw/31 Throw escape [or ] |










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