Jun Move List Ver.2.08.00

Tekken8 Jun Kazama Move List Season2


This page features Kazama Jun’s complete move list in TEKKEN 8. From basic attacks to stance transitions and throws, every move is clearly listed for quick reference. Perfect for learning combos, building strategies, or improving execution.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

117 Yakumodachi
Yakumodachi 
During Miare
M[CS],Sp/17
Shift to Izumo [regain health on hit], deals self-damage [partially recoverable], Kazama Essence charges on hit or block
119 Kamudo-no-Tsurugi
Kamudo-no-Tsurugi 
When Kazama Essence is fully charged
M[CS]/32(12)
Chip damage on block, deals self-damage [partially recoverable]
120 Wakeikazuchi – Misogi
Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo on hit
L[CS],M/10,30
Deals self-damage [partially recoverable]
121 Ame-no-Nuboko
Ame-no-Nuboko 
When Kazama Essence is fully charged, during Miare
M-Sp/38(11)
Chip damage on block, deals self-damage [partially recoverable]

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Allows the use of Kazama's Power [health reducing move] with less health reduced
on hit or block , on hit or block , etc.
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Allows the use of the powered up version of Inner Peace
6 6. What can be done during Heat [unique]
6. What can be done during Heat [unique]
Allows the use of Yomotsu Mihashira
During Genjitsu

Heat Moves

7 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Also possible during Izumo, Partially uses remaining Heat time, to cancel attack
8 Shunkei
Shunkei 
M/26
Kazama Essence charges on Heat activation
9 Ame-no-Habakiri
Ame-no-Habakiri 
on hit or block
M,M/16,20(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
10 Kagura
Kagura 
During sidestep [ or ]
M/20
Kazama Essence charges on Heat activation
11 Zuiun Renkyaku
Zuiun Renkyaku 
During Izumo [, etc.]
MH[JS]/10,16
Kazama Essence charges on Heat activation
12 Ame-no-Nuboko
Ame-no-Nuboko 
During Miare [, etc.]
M-Sp/28(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
13 Yomotsu Ooyumi
Yomotsu Ooyumi
During Heat
M,HTh/20,30(4,6)
Also possible during Izumo, Heat Smash, throw on hit, regain recoverable health on hit or block, Kazama Essence charges
14 Yomotsu Mihashira
Yomotsu Mihashira
During Heat and Genjitsu
L[CS],M/14,24(2,7)
Partially uses remaining Heat time, has good left sidestep tracking, regain recoverable health on hit or block, Kazama Essence charges

Rage Moves

15 Amatsu Izanami
Amatsu Izanami 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

16 Suikei > Izumo Smash
Suikei > Izumo Smash
H,M,Sp/5,15
Shift to Izumo [regain health on hit, Kazama Essence charges]
17 Spear Step
Spear Step
H,H/5,8
[or ] to shift to sidestep
18 Spear Step > Izumo Strike
Spear Step > Izumo Strike 
H,H,H,Sp/5,8,12
Shift to Izumo [regain health on hit, Kazama Essence charges]
19 Spear Step > Spin Kick
Spear Step > Spin Kick
H,H,M/5,8,16
20 Suiren Leg Scythe
Suiren Leg Scythe
H,L/5,12
21 Byakuren Tsukinuki
Byakuren Tsukinuki
H,M,M,M/7,9,12,30(9)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
22 Byakuren Tamasudare
Byakuren Tamasudare
H,M,M,H/7,9,12,21
23 Byakuren Misogi
Byakuren Misogi
H,M,H/7,9,21
24 Shion
Shion
M/20
25 Shunkei
Shunkei 
M/26
Kazama Essence charges on Heat activation
26 Ryuuntsui - Misogi
Ryuuntsui - Misogi
MM[JS]M/6,16,14
Use health reducing move on hit, Kazama Essence charges, to shift to crouching state on block
27 White Heron Dance
White Heron Dance
L-SpH,H,M/5,8,10,23
28 White Heron Lower Dance
White Heron Lower Dance
L-SpH,H,L[CS]/5,8,10,15
29 White Heron Sun Palm
White Heron Sun Palm
L-SpH,M,M/5,8,15,20
30 White Heron Moon Kick
White Heron Moon Kick
L-SpH,M,L/5,8,15,17

f Command

31 Izumo Smash
Izumo Smash
M,Sp/15
Shift to Izumo [regain health on hit, Kazama Essence charges]
32 Demon Slayer
Demon Slayer
M/20
to cancel and shift to crouching state
33 Ame-no-Habakiri
Ame-no-Habakiri 
on hit or block
M,M/16,20(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
34 Kanbashira > Izumo Strike
Kanbashira > Izumo Strike 
M,H,Sp/13,17
[or ] to shift to sidestep, shift to Izumo [regain health on hit, Kazama Essence charges]
35 Double Kanbashira
Double Kanbashira 
M,M/13,22
[or ] to shift to sidestep
36 Getsukankyaku
Getsukankyaku 
H/21
37 Inner Peace
Inner Peace
H,Sp/0
Shift to Miare on hit, can parry during Heat [partially uses remaining Heat time], deals self-damage [partially recoverable], Kazama Essence charges on hit or block
38 Genjitsu
Genjitsu
Sp[Low At.Reversal,Th.Reversal]/-
Shift to Genjitsu, during Genjitsu to shift to crouching state
39 Wheel Kick
Wheel Kick
H[H&M Punch Parry]/21
Punch parry effect

df Command

40 Habotan
Habotan
M,M/10,17
41 Aya Stitch
Aya Stitch
M,H/10,12
42 Mizuho
Mizuho
M/14
43 Ame-no-Murakumo
Ame-no-Murakumo
on hit or block
M/8,12(4)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
44 Kazakiri
Kazakiri 
M/22
45 Katabami
Katabami 
M/22
46 Heavenly Sun Palm
Heavenly Sun Palm
M,M/17,20
47 Heavenly Moon Kick
Heavenly Moon Kick
M,L/17,17

d Command

48 Narumi
Narumi
M/18
49 Suminagashi
Suminagashi
L,H/10,20
50 Kamudo-no-Tsurugi
Kamudo-no-Tsurugi 
M[CS]/28(11)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
51 Double Lift Kicks
Double Lift Kicks
LH[JS]/5,20

db Command

52 Hourai's Dance
Hourai's Dance
M,M,MMM/7,8,5,5,20
Regain health on hit, Kazama Essence charges
53 Ayame
Ayame
L[CS]/15
54 Leg Scythe
Leg Scythe
L/14
55 Kariashi
Kariashi
L[CS]*3/14,15,16
, , to directly shift to crouching state
56 Kariashi Hakuro
Kariashi Hakuro
During Kariashi
L-SpH/5,8
Link to attack from

b Command

57 Violet
Violet
L[CS]/19
to cancel and shift to crouching state
58 Sumire Okuri
Sumire Okuri
[Counter Hit]
L[CS],HTh/22,22
Throw when hit from the front
59 Ryuen Saika Shikei
Ryuen Saika Shikei
M,H,M/10,7,20
to shift to Genjitsu, to shift to Miare
60 Ryuen Saika Renken
Ryuen Saika Renken 
M,H,M/10,7,22(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
61 Ryuen Saika Renshuu
Ryuen Saika Renshuu
M,H,H/10,7,24
62 Ryuen Magushi
Ryuen Magushi
M,M/10,10
63 Dragon Wheel Kick
Dragon Wheel Kick
M[JS]/20
64 Ryuusha Renken
Ryuusha Renken 
M[JS],M/20,15(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
65 Dragon Wheel Leg Cutter
Dragon Wheel Leg Cutter
M[JS],L[CS]/20,14
Link to attack from , to directly shift to crouching state
66 Shirabyoushi
Shirabyoushi
M,M/14,17
67 Miare
Miare
Sp[White Recovery]/-
Shift to Miare, regain recoverable health, during Miare [or ] to shift to sidestep
68 Omoikane
Omoikane 
M[PC]/25
Absorb an attack to power up and deal more chip damage on block

ub u uf Command

69 Shinki
Shinki
Mid[UB]/50
70 Izumo Strike
Izumo Strike 
H,Sp/17
Or , shift to Izumo [regain health on hit, Kazama Essence charges]
71 Chikura
Chikura
M[JS]/21
Or
72 Divine Exile - Heaven
Divine Exile - Heaven
HH/6,30
Use health reducing move on hit or block, Kazama Essence charges
74 Iwato
Iwato
M/17
Or or
75 Housenka - Misogi
Housenka - Misogi 
M[JS],M[JS],M,Sp/10,8,14
Use health reducing move on hit, Kazama Essence charges, shift to Miare on hit
76 Saiuntsui
Saiuntsui
MM[JS]/5,21
Or or

ff Command

77 Suiei Ura Saika
Suiei Ura Saika 
M,M/16,22
to shift to Genjitsu, to shift to Miare
78 Suiei Kagetsu
Suiei Kagetsu
M,H/16,22
to shift to Genjitsu, to shift to Miare
79 Yukimiguruma
Yukimiguruma 
M,MM/23,12,15(3,4)
Chip damage on block
80 Tokkei - Misogi
Tokkei - Misogi
M/32(6)
to shift to Genjitsu, to shift to Miare, chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
81 Ame-no-Uzume
Ame-no-Uzume
M[JS]/28(8)
Or , chip damage on block

Special Move

82 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

83 Tenkan Saika Shikei
Tenkan Saika Shikei
While rising
H,H,M/14,7,20
While rising to shift to Genjitsu, while rising to shift to Miare
84 Tenkan Saika Renken
Tenkan Saika Renken 
While rising
H,H,M/14,7,22(8)
While rising to shift to Genjitsu, while rising to shift to Miare, chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
85 Tenkan Saika Renshuu
Tenkan Saika Renshuu
While rising
H,H,H/14,7,24
While rising to shift to Genjitsu, while rising to shift to Miare
86 Tomoezakura
Tomoezakura
While rising
H,M,L[CS]/14,16,17
87 Tomoefuji
Tomoefuji
While rising
H,M,M/14.16.28
88 Hyakkaou
Hyakkaou
While rising
M,M/12,20
89 Gioh
Gioh
While rising
M/16
90 Ichikaku
Ichikaku
While rising
M/21
91 Sudare Nagashi
Sudare Nagashi
While rising
M/20
While rising to cancel and shift to crouching state
92 Flowing Moon Scent
Flowing Moon Scent 
While rising
M/23

While Crouching

93 Twin Cloud Kicks
Twin Cloud Kicks
While crouching
MM[JS],MM[JS]/10,10,10,10
While crouching [or ] to directly shift to crouching state
94 Divine Exile - Earth
Divine Exile - Earth
While crouching
L-SpM/6,30
Use health reducing move on hit, Kazama Essence charges, shift to Miare on hit
95 Grace
Grace
While crouching
L[CS]/12
96 Kanamegaeshi
Kanamegaeshi
While crouching
L[CS]/15
Has clean hit effect

10Hit Combo

97 10 Hit Combo
10 Hit Combo
While rising
H,H,L-Sp,H,H,M,H,L[CS],M[JS],M/14,7,5,8,6,6,7,10,13,21

Sidestep

98 Kasanegasumi
Kasanegasumi 
During sidestep
M/27
Regain health on hit, Kazama Essence charges
99 Kagura
Kagura 
During sidestep
M/20
Kazama Essence charges on Heat activation
100 Sankouchou
Sankouchou 
During sidestep
HHM/7,9,18

Izumo

101 Izumo
Izumo 
, etc.
H,Sp/17
Shift to Izumo [regain health on hit, Kazama Essence charges]
102 Haraede Kannagi
Haraede Kannagi 
During Izumo
H,H/7,26
Regain health on hit, Kazama Essence charges, during Izumo to shift to Genjitsu, to shift to Miare
103 Haraede Musubi
Haraede Musubi
During Izumo
H,M/7,20
During Izumo to shift to Genjitsu, to shift to Miare
104 Setsurinbu - Misogi
Setsurinbu - Misogi 
During Izumo
M[CS]/24(9)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
105 Zuiun Renkyaku
Zuiun Renkyaku 
During Izumo
MH[JS]/10,16
Kazama Essence charges on Heat activation
106 Wakeikazuchi – Misogi
Wakeikazuchi – Misogi
During Izumo on hit
L,M/10,21
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
107 Mihikarioroshi
Mihikarioroshi 
During Izumo
M[PC]/24
Absorb an attack to power up and deal more chip damage on block
108 Dianthus Garden
Dianthus Garden 
During Izumo
M/21
Regain health on hit, Kazama Essence charges

Genjitsu

109 Genjitsu
Genjitsu
, etc.
Sp[Low At.Reversal,Th.Reversal]/-
Shift to Genjitsu, during Genjitsu to shift to crouching state
110 Rurikoukai
Rurikoukai
During Genjitsu
L[CS]/22
Has good left sidestep tracking
111 Kazama Style Spirit
Kazama Style Spirit 
During Genjitsu
M[PC],HTh/16,32
Throw on front hit [Use health reducing move, Kazama Essence charges], absorb an attack to power up and deal more chip damage on block
112 Getsuun Renken
Getsuun Renken
During Genjitsu
M,M/14,16(6)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block, during Genjitsu to shift to crouching state
113 Nichiun
Nichiun 
During Genjitsu
H[JS]/24

Miare

114 Miare
Miare
, etc.
Sp/-
Shift to Miare, regain recoverable health, Kazama Essence charges, during Miare [or ] to shift to sidestep, to shift to standing state
115 Ame-no-Sakahoko
Ame-no-Sakahoko 
During Miare
M/30(12)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
116 Ame-no-Nuboko
Ame-no-Nuboko 
During Miare
M-Sp/28(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
117 Yakumodachi
Yakumodachi 
During Miare
M[CS],Sp/17
Shift to Izumo [regain health on hit], deals self-damage [partially recoverable], Kazama Essence charges on hit or block
118 Genjitsu
Genjitsu
During Miare
Sp[Low At.Reversal,Th.Reversal]/-
Shift to Genjitsu

Moves available when Kazama Essence is fully charged

119 Kamudo-no-Tsurugi
Kamudo-no-Tsurugi 
When Kazama Essence is fully charged
M[CS]/32(12)
Chip damage on block, deals self-damage [partially recoverable]
120 Wakeikazuchi – Misogi
Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo on hit
L[CS],M/10,30
Deals self-damage [partially recoverable]
121 Ame-no-Nuboko
Ame-no-Nuboko 
When Kazama Essence is fully charged, during Miare
M-Sp/38(11)
Chip damage on block, deals self-damage [partially recoverable]

While Down

122 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
123 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
124 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
125 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
126 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
127 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
128 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
129 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
130 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

Throws

131 Shiho Nage
Shiho Nage 
Approach opponent
High[Th]/35
Throw escape [or ]
132 Katanuki
Katanuki 
Approach opponent
High[Th]/35
Throw escape [or ]
133 Cloud Taste
Cloud Taste 
Approach opponent from left side [or ]
High[Th]/40
Throw escape
134 Wind Wheel
Wind Wheel 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
135 Twisted Limbs
Twisted Limbs 
Approach opponent from behind [or ]
High[Th]/50
Cannot throw escape
136 White Mountain
White Mountain
Approach opponent
High[Th]/40
Throw escape
137 Riai
Riai
Approach opponent
High[Th]/40
Throw escape
138 Falling Rain
Falling Rain
While crouching
High[Th]/15,30
Throw escape
139 Tsukuyomi
Tsukuyomi
During Izumo [or ]
High[Th]/35
Throw escape , regain health on hit, Kazama Essence charges

Attack Reversal

140 Attack Reversal
Attack Reversal
Time with opponent attack [or ]
Reversal[H&M]/25
141 Amaterasu
Amaterasu
Time with opponent low attack
Reversal[Low]/20
Regain health on hit, Kazama Essence charges
142 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-
143 Throw Reversal
Throw Reversal
Time with opponent throw
Reversal[[Th]]/40
Regain health on hit, Kazama Essence charges

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