Jin Move List Ver.1.11.00

TEKKEN8 Jin Kazama Move List

TEKKEN8 Jin Kazama Move List
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・Move List


TEKKEN8 Jin Move List

Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Common Action / Breaking Step / Zanshin / While Down / Throws / Attack Reversal / While opponent down

Heat System

1 1. What can be done during Heat〔general〕
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat〔general〕
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3 3. What can be done during Heat〔general〕
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB 〔or 2+3〕
4 4. What can be done during Heat〔unique〕
4. What can be done during Heat〔unique〕
Allows the use of new moves using the devil’s power
db1+2 on hit or block 1, db1+2 on hit or block 2, etc.
5 5. What can be done during Heat〔unique〕
5. What can be done during Heat〔unique〕
Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input
f,n,d,df1, f,n,d,df2

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available 2+3
M〔PC〕/12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
7 Median Line Destruction
Median Line Destruction 
1+2
MMM/4,4,16
8 Tanden Nidan-uchi
Tanden Nidan-uchi 
f3,1
M,M/12,17
9 Right Spinning Axe Kick
Right Spinning Axe Kick 
df4
M/22
10 Demon’s Paw
Demon’s Paw 
ff2
M/22(6)
Chip damage on block
11 Fiendish Claw
Fiendish Claw 
During Zanshin〔b3+4〕2
H〔PC〕/27(8)
Or during Zenshin 2, chip damage on block, absorb an attack to power up
12 Awakened Power Stance
Awakened Power Stance 
During Heat db1+2
M,Sp/0(1)
Partially uses remaining Heat time
13 Awakened Thunder God Fist
Awakened Thunder God Fist 
During Heat db1+2,1
M,M/0,25(1,10)
Chip damage on block
14 Awakened Wind God Fist
Awakened Wind God Fist 
During Heat db1+2,2
M,Sp-M/0,23(1,9)
Chip damage on block
15 Awakened Demon’s Hoof
Awakened Demon’s Hoof 
During Heat db1+2,3
M,M〔TJ〕/0,25(1,10)
Chip damage on block
16 Awakened Demon’s Tail
Awakened Demon’s Tail 
During Heat db1+2,df3
M,L〔TJ〕/0,24(1,10)
Chip damage on block
17 Awakened Spinning Demon
Awakened Spinning Demon 
During Heat db1+2,4,4
M,L,M/0,10,19(1,4)
Chip damage on block
18 Hellfire Trespass Slayer
Hellfire Trespass Slayer 
During Heat 2+3
M,H,M,Th/57(4,3,4)
Heat Smash, on hit shift to throw, on block shift to Breaking Step, 2+3,B to shift to standing state
19 Hellfire Darkside Slayer
Hellfire Darkside Slayer 
During Heat 2+3,4
M,H,M/15,12,21(4,3,6)
Heat Smash

Rage Moves

20 Polar Demon Gouge
Polar Demon Gouge 
During Rage df1+2
M〔PC〕,Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

21 Left Right Combo
Left Right Combo 
1,2
H,H/5,12
22 Left Right > Black Wing Rondo
Left Right > Black Wing Rondo 
1,2,1
H,H,M/5,12,20(6)
Chip damage on block
23 Left Right > Axe Kick
Left Right > Axe Kick 
1,2,3
H,H,M/5,12,20
24 Left Right > Spinning Hook Kick
Left Right > Spinning Hook Kick 
1,2,4
H,H,H/5,12,26
25 Left Jab > Double Low
Left Jab > Double Low 
1,3,4
H,L,L/5,9,17
26 Double Thrust > Roundhouse
Double Thrust > Roundhouse 
2,1,4
H,M,M/9,9,18
27 Double Thrust > Low Trick Kick
Double Thrust > Low Trick Kick 
2,14~4
H,M,L/9,9,20
28 Switchblade
Switchblade 
2,4
H,H/9,20
2,4,F to shift to Zenshin
29 Kishin Rekko
Kishin Rekko 
3,1,4
H,H,L/19,7,18
3,1,F to shift to Zenshin
30 High Right Roundhouse
High Right Roundhouse 
4
H/15
31 Spinning Flare Kick
Spinning Flare Kick 
4~3
M〔TJ〕/27
Or while rising 4~3
32 Median Line Destruction
Median Line Destruction 
1+2
MMM/4,4,16

f Command

33 Tanden Nidan-uchi
Tanden Nidan-uchi 
f3,1
M,M/12,17
34 Left Sidekick > Stinger
Left Sidekick > Stinger 
f3,3
M,H/12,14
f3,3,F to shift to Zenshin, f3,3,B to shift to Special Move
35 Front Thrust Kick
Front Thrust Kick 
f4
M/21
f4,F to shift to Zenshin
36 Double Chamber Punch
Double Chamber Punch 
f1+2
HH/14,24(7)
Chip damage on block
37 Zenshin
Zenshin 
f3+4
Sp〔TC〕/-
Shift to Zenshin, DF to shift to Breaking Step

df Command

38 Mid Left Punch > High Roundhouse Kick
Mid Left Punch > High Roundhouse Kick 
df1,4
M,H/10,18
39 Mid Left Punch > Mid Sidekick
Mid Left Punch > Mid Sidekick 
df14~4
M,M/10,24
40 Fiendish Rend
Fiendish Rend 
df2
M/12(3)
Chip damage on block, df2,DF to shift to Breaking Step
41 Left Roundhouse
Left Roundhouse 
df3
M/16
42 Brazilian Kick
Brazilian Kick 
df3~3
M/20
df3~3,DF to shift to Breaking Step
43 Right Spinning Axe Kick
Right Spinning Axe Kick 
df4
M/22

d Command

44 Corpse Thrust > Black Wing Flash
Corpse Thrust > Black Wing Flash 
d1
M〔PC〕,Th/21,10
Throw during front hit on ground, absorb an attack to power up and add chip damage
45 Scourge
Scourge 
d2
L〔TC〕/22
46 Kazama Style Three-Quarter Kick
Kazama Style Three-Quarter Kick 
d3,4,3
L,H,M/7,10,21
47 Knee Popper > Mid Sidekick
Knee Popper > Mid Sidekick 
d3,4~4
L,M/7,24
48 Right Sweep
Right Sweep 
d4
L〔TC〕/11
49 Double Lift Kick
Double Lift Kick 
d3+4
MM〔TJ〕/5,20

db Command

50 Savage Sword
Savage Sword 
db2,2,3
M,H,M/12,11,21
51 Punch Cascade Kick
Punch Cascade Kick 
db2,3
M,M/12,23
52 Left Spinning Back Kick
Left Spinning Back Kick 
db3
H〔TC〕/28
53 Right Low Roundhouse
Right Low Roundhouse 
db4
L/18
54 Power Stance
Power Stance 
db1+2
M/0

b Command

55 Shun Maten
Shun Maten 
b1,2
H,H/11,20
56 Shun Masatsu
Shun Masatsu 
b2,1
M,M/12,10
57 Left Knee > Right Thrust
Left Knee > Right Thrust 
b3,2
M,M/17,20
b3,F to shift to Zenshin
58 Spinning Sidekick
Spinning Sidekick 
b4
M/21
59 Suigetsu Strike
Suigetsu Strike 
b1+2
M〔Parry-Punch-High&Mid〕/20
Punch parry effect
60 Zanshin
Zanshin 
b3+4
Sp〔TC〕/-
Shift to Zanshin, F to shift to dash, DF to shift to Breaking Step

ub u uf Command

61 Konshin Seikenzuki
Konshin Seikenzuki 
ub1+2
UA-M/50
ub1+2,bb to cancel
62 Evading Middle Strike
Evading Middle Strike 
uf2
M/18
63 Left Spinning Jump Kick
Left Spinning Jump Kick 
uf3
M〔TJ〕/17
Or ub3 or u3
64 Front Jump Kick
Front Jump Kick 
uf4
M〔TJ〕/13
Or u4
65 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M〔TJ〕/20

ff Command

66 Demon’s Paw
Demon’s Paw 
ff2
M/22(6)
Chip damage on block
67 Left Axe Kick
Left Axe Kick 
ff3
M/20
68 Left Axe Kick > Left Jab
Left Axe Kick > Left Jab 
ff3,1
M,H/20,5
From the second hit, link to attack from 1
69 Battery Sidekick
Battery Sidekick 
ff4
M/28
70 Evil Intent
Evil Intent 
bf2,1,2
M,H,M/15,14,20
71 Geyser
Geyser 
bf2,1,df2
M,H,M/15,14,22
72 Keito
Keito 
bf2,3
M,M/15,17
b,f2,3,F to shift to Zenshin
73 Leaping Side kick
Leaping Side kick 
fff3
M〔TJ〕/30(9)
Or f,n,d,df,UF3, chip damage on block

10Hit Combo

74 10 Hit Combo
10 Hit Combo 
ub2,3,3,3,2,1,2,3,4,2
/12,7,7,10,8,8,8,10,18,25

Special Move

75 State of Zanshin
State of Zanshin 
1+3+4
Sp/-
76 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Cannot block when it is still in effect / Automatic counter hit

While Rising

77 Twin Lancer
Twin Lancer 
While rising 1,2
M,M/7,19
While rising 1,2,F to shift to Zenshin
78 Kazama Style 6 Hit Combo Redux
Kazama Style 6 Hit Combo Redux 
While rising 1,3,2,1,4,2
M,H,M,M,L,M〔TJ〕/7,8,4,3,5,15(4)
Chip damage on block, while rising 1,3,B to shift to Special Move
79 Solar Plexus Strike > Brazilian Kick
Solar Plexus Strike > Brazilian Kick 
While rising 1,3~3
H,M/7,20
While rising 1,3~3,DF to shift to Breaking Step
80 Crouching Uppercut
Crouching Uppercut 
While rising 2
M/14
81 Bamboo Splitter
Bamboo Splitter 
While rising 3
M/20
82 Double Cross Kicks
Double Cross Kicks 
While rising 4,4
M,H/13,15

While Crouching

83 Right Sweep (2)
Right Sweep (2) 
While crouching df4
L〔TC〕/20

Stance

Breaking Step

84 Breaking Step
Breaking Step 
f,n,d,df
Sp/-
Shift to Breaking Step, f,n,d,df,uf to shift to Special Move
85 Thrusting Uppercut
Thrusting Uppercut 
f,n,d,df1
M/20
While Heat is activated, changes to Electric Thrusting Uppercut〔partially uses remaining Heat time〕, or during Breaking Step shifted from each move with DF, changes to Electric Thrusting Uppercut
86 Electric Thrusting Uppercut
Electric Thrusting Uppercut 
f,n,d,df1〔df+1 press simultaneously〕
M/22(4)
Chip damage on block
87 Wind Hook Fist
Wind Hook Fist 
f,n,d,df2
H/20
While Heat is activated, changes to Electric Wind Hook Fist〔partially uses remaining Heat time〕, or during Breaking Step shifted from each move with DF, changes to Electric Wind Hook Fist
88 Electric Wind Hook Fist
Electric Wind Hook Fist 
f,n,d,df2〔df+2 press simultaneously〕
H/25(5)
Chip damage on block
89 Depraved Savagery
Depraved Savagery 
f,n,d,df 4,2
L,M〔TJ〕/12,19(8)
Chip damage on block

Zanshin

90 Zanshin
Zanshin 
b3+4
Sp〔TC〕/-
Shift to Zanshin, F to shift to dash, DF to shift to Breaking Step
91 Brimstone Bite
Brimstone Bite 
During Zanshin 1,2
M,M/14,21(6)
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step
92 Kazama Style Leg Strike Flurry
Kazama Style Leg Strike Flurry 
During Zanshin 1,3
M,H,Th/14,14,14
Or during Zenshin 1,3, on front hit shift to throw
93 Fiendish Claw
Fiendish Claw 
During Zanshin 2
H〔PC〕/27(8)
Or during Zenshin 2, chip damage on block, absorb an attack to power up
94 Halberd Heel
Halberd Heel 
During Zanshin 3
M/20
Or during Zenshin 3
95 Corpse Crusher
Corpse Crusher 
During Zanshin 4
M〔TJ〕/24(7)
Or during Zenshin 4, chip damage on block
96 Low Chop > Karmic Epicenter
Low Chop > Karmic Epicenter 
During Zanshin 1+2
L〔TC〕,Th/10,20
Or during Zenshin 1+2, on front hit to standing or crouching opponent shift to throw
97 Black Wing Bolt
Black Wing Bolt 
During Zanshin 3+4
H〔TJ〕/25(10)
Or during Zenshin 3+4, chip damage on block, during Zanshin 3+4,DF to shift to Breaking Step
98 Black Wing Rondo
Black Wing Rondo 
During Zanshin u1
M〔TJ〕/20(6)
Or during Zenshin u1, chip damage on block

While Down


Throws Moves

Throws

99 Double Face Kick
Double Face Kick 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
100 Over the Shoulder Reverse
Over the Shoulder Reverse 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
101 Shoulder Flip
Shoulder Flip 
Approach opponent from left side 1+3〔or 2+4〕
Throw-H/43
Throw escape 1
102 Over the Limit
Over the Limit 
Approach opponent from right side 1+3〔or 2+4〕
Throw-H/40
Throw escape 2
103 Pivoting Hip Throw
Pivoting Hip Throw 
Approach opponent from behind 1+3〔or 2+4〕
Throw-H/50
Cannot throw escape
104 Shun Ren Dan
Shun Ren Dan 
Approach opponent df2+3
Throw-H/40
Or during Zanshin 2+3 or during Zenshin 2+3, throw escape 2
105 Tidal Wave
Tidal Wave 
Approach opponent uf1+2
Throw-H/40
Or f,n,d,df,UF1+2, throw escape1+2
106 Complicated Wire
Complicated Wire 
Approach opponent qcb 1+3
Throw-H/40
Throw escape 1

Attack Reversal

107 Parry
Parry 
Time with opponent attack b1+3〔or b2+4〕
St-Parry〔High&Mid〕/-
Has strong parry effect
108 Low Parry
Low Parry 
Time with opponent low attack DF
Parry〔Low〕/-

While Opponentdown

109 Black Out
Black Out 
While opponent is down d1+2
L〔Attack-Down〕/19

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